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Thread: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

  1. #31

    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    how do you rename the cities? i wanna change the incomprehensible german ones to simple, plain names :P cheers
    Brothers in Arms- A Legionaries AAR
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  2. #32
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by Zaknafien
    Yep, whenever I capture a city I re-name it in a Latinized way, or imagine it to be another city--Thessalonica instead of Pella, for example. You just have to have options_bi enabled and you can click on the name and type in whatever you like. I also do things like make names for all my first cohorts, all first cohorts trained in Capua are I Italica, II Italica, etc. Theres alot of other little adjustments and house rules I play by. As for AI expansion, if one faction gets too out of control, I send a diplomat over and use force diplo to take some of their cities, then I dole them out accordingly to whomever I feel needs to have that territory. I use some factions, like the KH, to represent many different city-states and minor factions not in the game--like Cyrenacia, Tarsus, the Bosphoran kingdom, etc.

    I could swear I already answered that. Oh wait, I did.


    And yes I put first cohorts into my game so I could have named legions.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  3. #33
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by Zaknafien
    I could swear I already answered that. Oh wait, I did.


    And yes I put first cohorts into my game so I could have named legions.

    Bummer, I wish us peons had first cohorts...

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  4. #34
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    you'll have them in 1.1..

    if you want them now its pretty easy to add, just copy over your cohort stats in the edu you and make a couple of new entries, rename them, give them the command ability for an eagle, and then add them to the recruitment for buildings.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  5. #35
    King of the Golden Hall Member Landwalker's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by Zaknafien
    you'll have them in 1.1..
    And just when might that be? Hmm??

    In any case, I'm utterly terrified of the EDU in general, let alone fiddling around with it. On top of that, I don't feel confident that I would be able to make well-informed decisions about recruitment locations. Let alone during which reform periods to make them available. I suppose I will have to sit around and be sad until some indefinite point in the future that has the enigmatic "1.1".

    Cheers.
    "ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third."

    "ARMY, n. A class of non-producers who defend the nation by devouring everything likely to tempt an enemy to invade."
    --- Ambrose Bierce, The Devil's Dictionary

  6. #36
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by Long lost Caesar
    how do you rename the cities? i wanna change the incomprehensible german ones to simple, plain names :P cheers
    Remember that for scripted events to work, such as reforms, the name of the city has to be unchanged. And if you change the name of a city with weird punctuation, if may be impossible to change the name back for a turn or so to get the reform buildings placed.


  7. #37

    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    ah fair does. and yes i did notice it before, but i need an idiots how-to guide for everything. cheers all the same
    Brothers in Arms- A Legionaries AAR
    https://forums.totalwar.org/vb/showth...86#post1853386

  8. #38

    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Is there a mod which will add first cohorts?

  9. #39
    AtB slave trader Member Malik of Sindh's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD


    Asia ton Barbaron,a mini mod for EB.

  10. #40
    Grey Tiger Member LotW89's Avatar
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    Default AW: Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by MarcusAureliusAntoninus
    Remember that for scripted events to work, such as reforms, the name of the city has to be unchanged. And if you change the name of a city with weird punctuation, if may be impossible to change the name back for a turn or so to get the reform buildings placed.
    Hm, will you guys fix the script and let it look after the region's name (with the next patch or a mod or something like this)? So you can change the town names without loosing the reforms =D
    I think it would be create because of role-play, Romans don't want a town named Taras^^ it should be Tarentum, etc.
    So I hope you will do this

  11. #41
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: AW: Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by LotW89
    Hm, will you guys fix the script and let it look after the region's name (with the next patch or a mod or something like this)? So you can change the town names without loosing the reforms =D
    I think it would be create because of role-play, Romans don't want a town named Taras^^ it should be Tarentum, etc.
    So I hope you will do this
    I don't think so. I think it would be cool to rename your cities, too. But I have been told that the script will not be changed. I think certain scripted commands require the city's external name.


  12. #42
    Bibliophilic Member Atilius's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Zak is a bad influence. ;)

    Changing settlement names probably will slow, but not prevent the Marian reforms. It WILL screw up the placement of the Marian reform buildings in settlements with changed names. Also, if the AI is so fortunate as to take a settlement from you (I know, I know) it'll be handicapped if the settlement has been renamed.

    This isn't a problem for Zak, who has his first cohortes and needs little else.

    OK, the legions are preparing to march on Jerusalem...
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  13. #43

    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by Zaknafien
    And yes I put first cohorts into my game so I could have named legions.
    Hi! A question for you sir. How do you make the first cohorts nameable? Is it similar to the renaming of cities? Could you do it to any unit?

    And great read btw! Keep hammering at it!

  14. #44
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    give them the 'legionary_name' ability in the EDU, then in descr_region and in region_and_settlements_name_lookup you have to add the name in.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  15. #45

    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    If everytime you change a region name, you open the script and replace the old name with the new one, you're fine.

  16. #46

    Default Re: AW: Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by LotW89
    Hm, will you guys fix the script and let it look after the region's name (with the next patch or a mod or something like this)? So you can change the town names without loosing the reforms =D
    I think it would be create because of role-play, Romans don't want a town named Taras^^ it should be Tarentum, etc.
    So I hope you will do this
    That would be great. I romanized the names of the cities I had conquered by allowing renaming from the preferences file. But this had the effect that no client-rulers showed up in the renamed cities, so unfortunately I had to abandon the practise...And since I couldn't type Arsé or Kart-Hadast in-game, I decided to abandon the whole Romani game. A *couple* of hours wasted.

    Zaknafien, I recall reading from some thread that you use the "move character" command in order to roleplay your magistrates and provincial governors, how does it work? 'Cause I've also read that it's hard to determine the names of the Roman FM's because of the new gens system. I'd love to do it also!

  17. #47
    Uneasy with Command Member Treverer's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Dear patres conscriptii,

    allow a barbarus some questions:

    Wasn't the strength of a "cohort" around 1,000 men? And down to 600-800 around the time of Diocletian (or even later)? So should not the "First Cohorts" better be "First Maniples"? And a last question: would it be - technically - possible to have units on huge scale with, say 600-1,200 men?

    Ave, Treverer

    P.S. Forgive me my pseudo-latin. T.
    Towards the end of the book, the Moties quote an old story from Herodotus:

    "Once there was a thief who was to be executed. As he was taken away he made a bargain with the king: In one year he would teach the king's favorite horse to sing hymns."
    "The other prisoners watched the thief singing to the horse and laughed. 'You will not succeed,' they told him. 'No one can.' To which the thief replied, 'I have a year, and who knows what will happen in that time. The king might die. The horse might die. I might die. And perhaps the horse will learn to sing.'"

  18. #48

    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    A cohort is, according to both written accounts and the Encarta dictionary, one tenth of a Legion.
    The Legion is said to consist of between three thousand and five thousand men, and the cohort to consist of between three hundred and five hundred men.
    Maniples can be as small as sixty men, but I think are usually made of one-hundred and twenty men.

    However by many accounts written by Latin authors, the numbers of Legions and cohorts differed tremendously.
    Due to casualties and long campaigns without recruitment, and sometimes by the fact that many seemed to number their men not in Legions but in cohorts.
    An example is that at some stages it will be said that one army consisted of three lightly armed Legions, at another it will consist of twenty-eight cohorts.

    This seems to be a very open-ended measurement for this reason.
    However, centuries themselves were not often used to advise the number of men it seems, which is strange, because it is the only unit that gives an exact number of soldiers.

    It is possible I can be corrected here, by the quote of Tacitus that, during a rebellion of Legionaries in Pannonia Illyricum, the Centurions that were attacked were outnumbered, "Sixty to one, according to the rank of centurions".
    This then means that there were sixty centuries, or six-hundred men, in what unit - a cohort?

    However it seems that all these terms are rather a guidance than an exact figure.

    ------------------------------------------

    In contrast to the attitude of the paragraphs above, I ask that my posting here should not be seen in the manner that I am scheming to show myself the authoritative figure on this subject,
    considering what I have seen I thought the number of a thousand men far from what I had read - and saw reason to answer at length.

    I say this because there are other more active within this discussion who have studied the history of Rome in greater detail than I have thus far.
    And also so it is known that I view this thread also for the entertainment of the storyline.

    I glance here every so often - even if only to see if there is a new map shown - the factions show in this report are the latest I have ever seen in a game, and it is a shame they did not develop so by themselves!
    Last edited by PershsNhpios; 11-01-2007 at 03:51.

  19. #49

    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Zack I am intreged...

    How do u keep the Aeudi, Arverni, and the Lusotanna from swarming u????

  20. #50
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Actually they havent attacked me but once or twice in the whole campaign, NeoSpartan. One of them offers me an alliance every 10-20 turns or so, and the other is busy fighting his rival and now the Iberians too. Plus, Ive given them lots of land and money over the years too.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  21. #51
    Member Member Labrat's Avatar
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    Lightbulb Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by Treverer
    And a last question: would it be - technically - possible to have units on huge scale with, say 600-1,200 men?
    No, units are max. 260 men + 3 officers. A friend told me there is an exploit that allows you to get units overstrenght, but it only works a couple of times, and you can only do it using depleted units during a campaign game.

  22. #52
    Member Charge's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    max. is 240 + 3 off. +1 general :D

    Zak, you should merge all parts of your glorious AAR in the 1st post, when you end it. Thread looks like modding questions really!

  23. #53

    Default Re: AW: Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by pantsukki
    Zaknafien, I recall reading from some thread that you use the "move character" command in order to roleplay your magistrates and provincial governors, how does it work? 'Cause I've also read that it's hard to determine the names of the Roman FM's because of the new gens system. I'd love to do it also!
    "Bump"

  24. #54
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Zaknafien, how do you manage to get your AI to expand so neatly?
    Asia ton Barbaron The new eastern mod for eb!

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  25. #55
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Artificially. I place strict control measures on the factions to that they expand 'historically' more or less. I also try to keep the smaller factions around and dont let them die out.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  26. #56
    I r guy who gun t33ch u lss0n Member Maxinius Scipio's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Out of all the AARs I've read, this is my favorite one so far.
    "Did you like the performance?"

    - Augustus Caesar's last words

  27. #57
    Sadly not worthy of a title. Member Jurdagat's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    I'm looking at this thread every day so to speak.

    Any update around the corner? :)
    This is where my signature is.

  28. #58
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Sorry guys, as you may know, I am getting ready to leave for Iraq in a few days with my unit, and have had little time to play let alone think about updates.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  29. #59

    Default Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Wow. My respect for you just went up a few notches. Good luck, and make sure you come back.

  30. #60
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: PRIMVS INTER PARES: A HISTORY OF THE ROMAN REPUBLIC, 140 BCE--14 AD

    Quote Originally Posted by Zaknafien
    Sorry guys, as you may know, I am getting ready to leave for Iraq in a few days with my unit, and have had little time to play let alone think about updates.
    First Afghanistan and now Iraq: they've really got it in for you.

    Take care and good luck!
    Looking for a good read? Visit the Library!

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