Results 1 to 10 of 10

Thread: Weapon ranges

  1. #1
    Revolutionary Member The New Che Guevara's Avatar
    Join Date
    Jan 2008
    Location
    Wolvertrampton, The New Mecca
    Posts
    177

    Default Weapon ranges

    I was talking today to people about Medieval II and one question was raised...

    my friend absolutely loves england and thus the longbowmen + stakes, but the other mentioned guns.

    The question in all is:

    crossbows, longbows (or composite) and guns... can someone tell me the ranges of these weapons?

    and if so inclined... artillery
    The history of all hitherto existing society is the history of class struggle. The workers have nothing to lose but their chains. They have a world to gain. Workers of the world, UNITE! - Karl Marx, The Communist Manifesto

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
    Join Date
    Dec 2006
    Location
    London, UK
    Posts
    8,115

    Default Re: Weapon ranges

    EDU file.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  3. #3
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: Weapon ranges

    Missile unit ranges in MII:TW

    Units
    Napalm bombs: 40 meter
    Javlin: 55 meters (AP)
    Peasant/militia bow: 120 meter
    Composite bow: 160 meter
    Longbow: 160 meter (AP)
    Crossbow: 120 meter (AP)
    More Elite crossbow units (Aventuriers, Genoanese): 160 meters (AP)
    Hand gun: 95 meter
    Arquebus: 120 meter
    Muskets: 180 meter
    Jazil: 180 meter

    Artillery
    Ballista: 180 m
    Catapult: 200 m
    Trebuchet: 285 m
    Bombard: 325 m
    Grand Bombard: 375 m
    Mortar: 300 m
    Ribault: 150 m
    Monster Ribault: 150 m
    Rocket Launcher: 250 m
    Serpentine: 450 m
    Culverine: 425 m
    Cannon: 380 m
    Basilisk: 450 m
    Monster Mombard: 450 m

  4. #4
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: Weapon ranges

    They have exact ranges? I thought the maximum range wasn't set exactly, but was a function of the projectile velocity and the maximum firing elevation.

  5. #5
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: Weapon ranges

    Obviously the terrine counts too, but that's the ranges it gives in the unit guide.

  6. #6
    Scottish exile Member Proserpine's Avatar
    Join Date
    Mar 2006
    Location
    Surrey, England
    Posts
    63

    Default Re: Weapon ranges

    Quote Originally Posted by Quintus.JC View Post
    Obviously the terrine counts too, but that's the ranges it gives in the unit guide.
    That would be on level ground, firing on the flat. The increase in range you get from an elevated position is quite large, I would say. Would the range of effect of cannon and ballista towers be equal to the range of a cannon or ballista? Or greater, because of the increased elevation? Anyone know?
    O wad god the giftie gie us
    To see oorselves as ithers see us - Robert Burns

    I'll let you be in my dream if I can be in yours - Bob Dylan

  7. #7

    Default Re: Weapon ranges

    I don´t *know*, but I think Ballista towers start to shoot before the siege ballista prepares to fire. So they probably have the same basic range and a few extra meters as they are 10 meters above the ground.

    Don´t know about cannons and cannon towers.

  8. #8
    Scottish exile Member Proserpine's Avatar
    Join Date
    Mar 2006
    Location
    Surrey, England
    Posts
    63

    Default Re: Weapon ranges

    Quote Originally Posted by Thurak View Post
    I don´t *know*, but I think Ballista towers start to shoot before the siege ballista prepares to fire. So they probably have the same basic range and a few extra meters as they are 10 meters above the ground.

    Don´t know about cannons and cannon towers.
    That agrees with my observations, but it would be good to know for sure.
    O wad god the giftie gie us
    To see oorselves as ithers see us - Robert Burns

    I'll let you be in my dream if I can be in yours - Bob Dylan

  9. #9
    Member Lancome's Avatar
    Join Date
    May 2005
    Location
    Anywhere and everywhere *sigh* even NJ
    Posts
    118

    Default Re: Weapon ranges

    Crossbow: 120 meter (AP)
    Arquebus: 120 meter

    Xbows have the same range as Arquebus? If I would have known that I would have used them instead of Xbows on my battles.

  10. #10
    Senior Member Senior Member Quintus.JC's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    2,572

    Default Re: Weapon ranges

    Quote Originally Posted by Lancome View Post
    Crossbow: 120 meter (AP)
    Arquebus: 120 meter

    Xbows have the same range as Arquebus? If I would have known that I would have used them instead of Xbows on my battles.
    The weaker crossbow units e.g. Peasant Crossbowmen, Crossbow Militia have 120 meter range. The more pratical Crossbow units e.g Paviease, Genoanese etc. have 160 meter + AP.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO