Lo all, I've been trying to make a few changes to the descr_strat, but had a couple of questions before I do anything too drastic.
Now I can edit the descr_strat itself no problems, but I had a couple of issues with the campaign_script.
EDIT: NVM found this one out for myself
Firstly in regards to governments, I can see what I need to change in order to get the correct government in the right place at the start of the game, but does this also require the correct marker (ie homeland or subjucation) placed in the settlement too? I have edited my DMB to remove their requirements anyway so will that make a difference? Would save me having to change all the marker's positions as well if so ;)
Next the army placement, am I correct in saying that it mainly boosts the faction's or nearby enemy's armies from the descr_strat based on the faction the player picks?
For example:
As large parts of it will be rendered unuseable by what I'm doing, would a reasonable temporary solution be to simply remove that part of the script and beef up the starting armies for all factions in descr_strat (they're wont be anywhere as much rebel territory for the AI to go through anyway)?
And finally, do I need to worry about this part at all if I'm just changing starting settlements? Also if I begin to change FMs too, what would warrant their inclusion in this part of the script? I'm guessing its to do with the unit size traits that were fixed but some clarification would be nice 
I would appreciate any help,
Cheers :)
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