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  1. #1
    urk! Member bobbin's Avatar
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    Default Unit Info Card Mod

    Here's the product of two hours worth of procrastinating over uni revision.

    The Unit Info Card Modi know, snazzy title

    The basic aim is to include all those important unit stats that are not currently shown in the game.

    My first release has ranges and ammo values for all units with missile weapons (including precursor weapons). I'm planning to include lethality and maybe morale values for all units later when i have the time.

    Download the file attached at the end of this post and use winrar to extract it into your "Rome - Total War/EB/Data/text" folder

    **make sure to back up you old export_units.txt file just incase**

    And if you've done everything right here is what you'll see.

    Feel free to report any mistakes/suggestions for improvments. All feeback is welcome.

    Current version 0.2

    v0.1
    • added Range and Ammo values to all units with missile weapons.

    v0.2
    • Now works with all .exe's (RTW,BI,ALEX)
    • Removed lots of duplicate and incorrect information from the descriptions (ie. unit card would say a unit had cantabrian circle ability twice or would say it had sapping ability when it didn't).
    • Added number of artillery pieces for seige units.
    Attached Files Attached Files
    Last edited by bobbin; 07-13-2009 at 22:40.


  2. #2

    Default Re: Unit Info Card Mod

    Thanks, sounds very useful! I'll check it out as soon as I can. Btw, whatever you meant to put in the "spoiler alert" box doesn't seem to work...

    One thing worth adding would be the number of launchers for the artillery pieces. I started experimenting with Catapultae and Scorpiones after browsing the unit viewer and noticing their extremely long ranges. Thankfully it turned out that they do get more than one artillery piece per unit, unlike the one talent stone launcher unit. My impression is that the Scorpiones are the better unit since they have eight launchers to the four for Catapultae - would have been nice to see that on the unit card rather than having to use each in combat first.

  3. #3
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    Reallly? hmm..works fine for me, its just a picture of how the new stats appear on the in game unit cards.

    Will definately put the number of launchers in the next version, cheers.


  4. #4
    Member Member Mithick666's Avatar
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    Default Re: Unit Info Card Mod

    hi bobbin realy "spoiler alert box doesn't work" nice work

  5. #5
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    Right that should be the image fixed(hopefully). Off to bed now.
    Last edited by bobbin; 04-02-2009 at 03:11.


  6. #6
    Haruhiist Member Zett's Avatar
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    Default AW: Unit Info Card Mod

    Stupid question, is this mod savegame compatible? I downloaded the file and put it in the "EB/Data/text" folder, but in my KH campaign the new infos doesn't show up.

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  7. #7
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Unit Info Card Mod

    hey, i just installed the eb for bi mod and the put in your unit card mod and i get the following error

    EBTrivialScript Error

    Failed to copy the file "c:\rome - total was\eb\sp game edu backup\map.rwm' to c:\rome - total war\eb\data\world\maps\base\map.rwm' (error 2: the system cannot find the file specified.)
    the game runs properly and i can see the extra unit card info, so it's not really a problem as the error isn't affecting anything i can see, i was just wondering if anyone knew what it's about?

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  8. #8
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    Looks like a problem in the trivial script, note the first filepath says
    Code:
    c:\rome - total was\eb\sp game edu backup\map.rwm
    Doubt its caused by my mod, maybe try asking over in the EB for BI thread although if the game is working fine it's probably not that much of a problem.
    Last edited by bobbin; 04-05-2009 at 14:44.


  9. #9
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    Looks like a problem in the trivial script, note the first filepath says
    Code:
    c:\rome - total was\eb\sp game edu backup\map.rwm
    Doubt its caused by my mod, maybe try asking over in the EB for BI thread although if the game is working fine it's probably not that much of a problem.
    that was just a typo on my part, it does say war. I ran bi before i put in your mod and there was no error, but i will ignore it for now unless something goes wrong. I'll let you know if anything happens though, just in case it's something that needs fixing.

    on a more positive note, this mod has given me a more profound understanding of just how s*** western archers are , I've never had the two fight each other yet so i never so i only knew they had a slightly lower attack, now i find out they have about 2/3 the range, a huge tactical disadvantage. Stupid westies

    - Four Horsemen of the Presence

  10. #10
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    Yep most of them do suck terribly, except these guys


  11. #11

    Default Re: Unit Info Card Mod

    Quote Originally Posted by miotas View Post
    on a more positive note, this mod has given me a more profound understanding of just how s*** western archers are , I've never had the two fight each other yet so i never so i only knew they had a slightly lower attack, now i find out they have about 2/3 the range, a huge tactical disadvantage. Stupid westies
    Same here. I knew about the range, and the unit size and attack values were obvious. Yet those western clowns have less than half the ammo of real archers too!

  12. #12
    Member Member Cyrus's Avatar
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    Default Re: Unit Info Card Mod

    Great idea!
    I am downloading this mod right away but first, is it compatible with other mods? (i have the phalnx mod, extended offices, and am running eb for BI)


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  13. #13
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: Unit Info Card Mod

    GREAT job, bobbin!! I'm very early in a Baktrian campaign and I really need to keep up to speed on comparative ranges of my and my enemies' missile units. I literally heard myself saying yesterday "Man, it would be great to see the range data on the UICs"...and here it is!!

    Many thanks once again...I'll get it cranked up tonight...
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  14. #14

    Default Re: Unit Info Card Mod

    Im using alex.exe and i can just see the ammo and arrow values. There's nothing about special abilities, discipline etc. Is it just me or alex or is something going really wrong here?

  15. #15

    Default Re: Unit Info Card Mod

    Downloadlink is down, can anybody re-upload it? (if it works for rtw.exe yet)
    Last edited by Skoran; 07-02-2009 at 20:16.

  16. #16
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    New link put up.


  17. #17

    Default Re: Unit Info Card Mod

    Great mod btw.

  18. #18

    Default Re: Unit Info Card Mod

    great mod. I absolutely love it. Is there any news on the new version talked about so much?

  19. #19
    urk! Member bobbin's Avatar
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    Default Re: Unit Info Card Mod

    Sorry I never got round to finishing it and now that i'm doing EB2 my time is spent elsewhere, I could post up what I did so far if you like.


  20. #20

    Default Re: Unit Info Card Mod

    Quote Originally Posted by bobbin View Post
    Sorry I never got round to finishing it and now that i'm doing EB2 my time is spent elsewhere, I could post up what I did so far if you like.
    About that...say I install v0.2 of this mod, yeah...and tomorrow you come out with v0.3. By overwriting old version with new version, will my game still be fine or is this one of those cases where game is no longer save game compatible? Thank you.
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  21. #21

    Default Re: Unit Info Card Mod

    question:
    if I edit/change some values in the EDU file, it will appear on the info card? ex i change range from 187 to 200 meters...
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  22. #22
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Unit Info Card Mod

    Quote Originally Posted by belliger View Post
    question:
    if I edit/change some values in the EDU file, it will appear on the info card? ex i change range from 187 to 200 meters...
    No, that's independent text. You would have to alter it yourself.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  23. #23

    Default Re: Unit Info Card Mod

    thanks fopr the quick answer
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  24. #24

    Default Re: Unit Info Card Mod

    Jirsys, does the Unit Info Card Mod work with your Mega Mod Pack?

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