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Thread: Cold war Crisis. [Concluded]

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    Member Member Greyblades's Avatar
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    Default Cold war Crisis. [Concluded]


    Welcome to the 1980's by this time the cold war has been going on for over 4 decades in a stalemate between the 2 main superpowers; the United states and the USSR and there has been no clear winner in those years. By this time however the USSR is just afew years away from decline that took them out and ended the standoff, but, what would have happened if they had stayed in power? Maybe they would have still been beaten? Maybe the stalemate could still have been going on to this day? Maybe they could have even won, who knows. I'm going to cut this short because its starting to get abit cheesy.

    This is the play thread for the game with one of the largest signup threads. I dont want to waste time placing the rules here so I'll just link to the origional thread with the updated rules on the front here.
    Spoiler Alert, click show to read: 


    NATO+USA allies:
    Caius: USA
    Drizzt: UK.
    Pevergreen : West Germany.
    White_eyes:D: Turkey
    Beefy: Japan
    Blackadder: France
    Jolt: Portugal
    Ichigo: Italy
    Roadkill: Canada
    The Flax: Pakistan.
    Khaan: Indonesia.

    Warsaw+USSR allies:
    Death is yonder: USSR
    Navarro: Cuba.
    Khazaar: East Germany.
    YLC:Czechoslovakia.

    Technically nonaligned:
    Centurion 1: China
    AVSM: Somolia
    Beskar: Iran.
    Zim:India.

    I've probably left something out, any questions about the rules please ask me in the signup thread, if its about your role PM private message me directly.

    Well, start talking, make your plans, send in your orders, work with your allies or just taunt the guy on the other side just try to have fun.
    Phase 1: January 1st 1980

    Ok then you lot dont want to wadethrough 600 pages to get to the summary on the front page well heres the rules+explanations:

    The rules and systems
    Spoiler Alert, click show to read: 

    The main rules
    1.When you want your country to do something PM me what you want and as long as it is realistic and you can afford it you should see its effects either in the writeup.
    2.Each turn will last 2-3 days 2 days for everyone to have a chance to get in on whatever discussion and to send in orders and one for me to do the calculations and all that and ATPG to do the writeups.
    3.Each order can be anything from a single sentance of "attack this with that many soldiers" or it can be paragraphs detailing the tactics to be used in each part of the plan. It might give you a bonus in combat but mostly it'll give atph more to work with,

    Millitary system

    I will keep this somewhat simple, each country will be given a set number of armies with a 1-10 tech rating. For each millitary action choose how many armies you will take from your reserves to devote to the actions. The more you send the higher the chance that you will succeed, simple?.
    The tech levels will keep countries like New zealand or poland, who have small but well equipped armies, from being killed by countries like venezuala who has a similar amount of armies but have troops using a poorer quality of weaponry.

    Now most conflicts will be determined by a roll of a dice and the numbers that will have to be rolled to see which side wins will be subjected to modifiers like the tech levels and number of armies involved. Dont be afraid to send in tactics with your orders it will influence the writeup and, if its good enough, affect the chance of success.

    One last thing, If your tech level is 5 levels below the country you are fighting you will lose automatically unless you outnumber them three to one. That goes both ways: if your enemy is still using weaponry like lee enfields or thompson machine guns that havent been used in 20+ years and you are using M16's and abrams (ie you are 5 levels above them) you will roll over them easily.

    The espionage system

    The most versatile method of war, Each turn you can ask for your secret services to concentrate on doing one fact finding mission, be it finding where the enemy is keeping its ICBN's or what cologne their chief of staff is using either way they will attempt to find out. Or you could just tell them to search for enemy spies which will add a bonus on to the spycatch score(I'll tell you later).

    Each country will gain 2 ratings: espionage (1 to 5) and counter espionage (1 to 5).

    Espionage efficiency is the main reference I will use to determine what dice roll you must get to succeed; If your score is 1 and you are up against someone with a counter score of 1 you will have to get a 6, if your score is five its a 2+, etc.

    The counter espionage score is the modifier that tells me how much chance that your law enforcement and citizens will find enemy spies I.E. how many points are taken off of the enemies dice roll. A score of 2+ can be converted to a 5+ by having a counter espionage high enough to give you a score of 5.

    Economics

    Ok then I'll try to explain this as well as I can but YLC will probably have to correct me.
    Each turn you will earn 20 points per trading partner added to the base economy growth. You can spend your collected cultural exchange points on many actions, most of them I probably wont have thought of so if you dont see it on this meager list I'll just come up with a cost when asked:

    1.a new army that will cost 10 points for each tech level you have, with a limit of one per day unless specified otherwise,
    2.a coup D'etat in a minor country for 30 points.
    I'm keeping minor espionage and sabotage free seeing as the price for an agent, a rifle and a pack of tnt is pretty irrelivent to a countries budget but medium actions will cost 10 points, major 20 points and epic actions like blowing up the pentagon or even bigger will cost 50 apeice.

    Nuclear developement
    I wasn't planning to actrually let anyone develope and build nuclear weapons as I didnt realy think that there would be much point expecting any country other than the superpowers could afford to do it. I dont expect anyone will actually do it but if you can pull it off then heres the way: The process to go nuclear will be difficult and expensive for most countries. To start the process you have to stockpile 1500 cultural exchange points and tell me to start the program. You will then have to spend 3 years, 12 whole turns, without being attacked before you will get the capability to start making nuclear weapons.
    The prices for nuclear weapons will be as such:
    1.one ICBN for 20 points after completing nuclear developement.
    2.one nuclear missle suited for submarines will cost 10 points
    3.one nuclear bombing run for 5 points
    4.enough nuclear ammunition for an artillery volley for 2 points

    The role layout:

    I think I should have explained this through before sending them out but I think its too late to be thinking like that. Anyway if there were any part of your role PM's you didnt understand heres a description of each section.:
    Name

    Government Type -
    The government type pretty much decides the B.E.G and having the same government will give you a bonus when dealing with a NPC.


    Base Economy Growth (B.E.G) -
    This is the amount of economic points you will generate for yourself each turn the 10-50 means hat you the minimum you will get between 10 and 50 points per turn..

    Cultural Exchange Points -
    This is the starting points you have.

    Trade Good -
    This is the bonuses that each player country can give to their allies and trading partners. The bonuses affects the host aswell and it should serve as a sort of incentive for the superpowers to actually keep their allies and not try to absorb them as if they get kicked out of the game the effects are removed from the game with them.

    National Attributes
    This is where I put the situational effects, national bonus's that you get over the other countries and minor abilities. I will keep track of the effects and bonus' for you but you will have to inform me when you want the ability to be used.

    Military Tactic
    This was origionally supposed to be a seperate thing and I think one or two roles have one of these for everyone else this part was merged with the national attributes seeing as I couldnt think of an unique tactic for more than 2 countries.

    Military
    Battalions at the ready -
    This is the base amount of battallions you support during peace time I'll increase this and the recruitment pool in proportion to the amount of land you take when you are fighting. At the start when you lose forces by not engaging in battle for 4 turns while you are recruiting you can quickly replensh up to this number.

    Recruitment Pool -
    This is the amount of troops over the base line that you can recruit to your army the average recruitment rate is one battalion/army a turn unless I have stated otherwise.

    Offence - 1-10
    How good your men are at attacking, this stat will be compared to the enemies defence to help determine whether you will win or lose.
    Defence - 1-10
    How good your men are at defending a position, this stat will be compared to the enemies offence to determine if you win or lose.
    Recon - 1-5
    How likely you will notice an attack before its too late to prepare.
    Stealth - 1-5
    How likley you will take the enemy by surprise.
    Morale - 1-10
    How long your troops can last while in harsh conditions (like constant hit and run attacks, harassment by snipers, fighting suicidal forces, etc) without becoming innefficient(penalties to offence and defence) or even mutiny(your soldiers could do anything from refusing to act or attack recklessly in a search for revenge)
    Tech 1-10
    I'll explain this later on but in effect is the difference from the US rangers to zulu spearmen.

    Nuclear weapons

    Number of nukes: 0
    Average yeild 0 KT

    ICBN:
    SSNB:
    Bombers:
    Artillery

    The main difference between each type of nuke is generally range: bombers are for short ranges like say they can go from the Paris to Moscow but wont be able to go from Calias to China, Artillery are for the next country over like Eastern France to West Germany.
    SSNB's, or nuclear subs, are the mobile launchers and can be placed in any sea as long as it isn't land locked like the great lakes etc. The closer you place them to the enemy the more chance you will be able to nuke them before they know what's going on but it also increases the chance of them being detected before hand which by the way is a very good excuse for war.
    And ICBN's, the silos, are able to hit anywhere from anywhere. Simple huh?

    The main game play element that nukes will play is placement. You can make a country really sweat by putting a nuke in their neighbours garden. Remember you can't actually fire them unless Defcom one is declared this goes for every other officially nuclear country.


    Secret service:
    Espionage: 1-10
    Counter:1-10

    Special forces:
    This is pretty much where I explain how good your spies and special forces are. Unless your people are especially good, a superpower or in the two alliances it will pretty much look like this:


    You have a regular Spec ops/secret service that can do minor and medium sabotage and espionage actions without much problem. Major actions like bombing an airforce base containing nuclear bombers, finding the locations of the enemies armour depots or even sabotaging the Kremlin/pentagon will need allied help if you want to have more than a 1 in 10 chance to succeed.


    Special abilites:
    I dont think I have to say very much about this part. Its a powerful action or ability that only the recipient can implement.

    Capitalists gain 10 or 50 each turn for each trade partner
    Socialists gain 20 or 40 each turn per trade partner
    Communists gain a flat 30 each turn for each trade partner

    Dictatorships lose population loyalty for an increase in economic stability - their lowest gains +5 and their highest gets -10.
    Republics have increased population loyalty, in exchange for monetary benefit - their highest gets -5.
    Democracies have no change, but are more likely to gain their highest bracket, and in the case of communists, a +10 bonus 50% of the time.

    a Country receives a base 70% chance of receiving the better income, but it is modified with the following variables -

    Democracy: +10%
    Losing a trade partner: -10%
    Gaining a trade partner: +5%
    Having war declared upon you: -20%
    Declaring war upon another: +5%
    Declaring mobilization: +30% for the first 4 turns, then an accumulating -5% bonus for the following turns.
    Having your country invaded: -40%
    Invading another country: -10%
    Signing a military alliance/signing a treaty: +5%
    Breaking a treaty, peace, or truce: -10%
    Demobilization: must have "Declared Mobilization", must demobilize half of your military. +20% for the next 5 turns, afterward it returns to normal levels.
    Be discovered in a espionage action, or suffer the effects of one: -15%
    Have a Nuke dropped on you: -60% for the next 20 turns.
    Have your country suffer revolution: -30%
    Have another succumb to your culture: +30%

    Unless otherwise specified, the benefit only last for that turn.
    Last edited by Greyblades; 07-11-2009 at 19:22.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


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    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Cold war Crisis.

    Two nifty things about the map:

    - USSR should have Sakhalin Island
    - Indonesia invaded East Timor in 1975. It had control over it until its plebescite for independence in 2006.
    BLARGH!

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    Member Member Greyblades's Avatar
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    Default Re: Cold war Crisis.

    Blooming perfectionists...
    Fixed
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

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    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Cold war Crisis.

    so is AtPG still going to help with the write-ups?

    and could we put the map in Spoilers? kind of annoying....
    Edit:
    Thanks, sorry about that, but was hard to read everything like that
    Last edited by Cultured Drizzt fan; 07-08-2009 at 03:50.
    Micheal D'Anjou
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    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Cold war Crisis.

    We demand that America extradite Mohammad Rezā Shāh Pahlavi to the Islamic Republic of Iran for charges of human rights abuses through his despotic regime.
    Last edited by Beskar; 07-08-2009 at 03:23.
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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Cold war Crisis.

    Germany proclaims that anyone who deals with the facists of former Germany shall be excused from dealings with germany.

    As for those who fight for freedom and justice, I ask you to join me in liberating the true germans to their home state, when the time is right.

    Germany is open to trade.
    Quote Originally Posted by TosaInu
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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Cold war Crisis.

    India wishes to extend a hand of friendship and trade to any who wish it. Except Pakistan, who we demand should give up all claims to Kashmir immediately.
    V&V RIP Helmut Becker, Duke of Bavaria.



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    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Cold war Crisis.

    Kashmir is a topic about which the Pakistani people are passionate and we will not let our brothers and sisters be smothered by the illegitimate government you have installed in that region. Pakistan is ready to go to great lengths to assure the well being of its people, be they in Pakistan or in an occupied territory.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

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    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Cold war Crisis.

    Any one, who messes who NATO or the Middle East is no friend of Turkey....(India and USSR on high on that list)


    Now who wants to trade?? my trade good is useful for those of us who like to defend...

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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Cold war Crisis.

    Kashmir is the rightful property of India. Any conflict with Pakistan over it would not be a result of our "messing" with the Middle East, and would be entirely on their hands, as we have no desire to war with anybody.
    V&V RIP Helmut Becker, Duke of Bavaria.



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    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Cold war Crisis.

    Ah... So India thinks of the brothers and sisters of the Pakistani people as "property", how enlightening. You say you want peace, yet you do not work for it. We will not tolerate the oppression of our people any longer.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

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    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Cold war Crisis.

    Well, if your conflict gets out of hand......and India starts invading the Middle East I will take action then.......for now....I have a BIG RED FISH to fry....

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    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Cold war Crisis.

    We only hold claim to it by the agreement your very own country made to allow Kashmir's Maharaja to choose the destiny of the region, and the will of the region's people as expressed in their ratification of Kashmir's accession to the Union of India.

    I do not expect a nation with an autocratic, terrorist government to understand such things as formal treaties or the choice of the people through representative government, however.
    V&V RIP Helmut Becker, Duke of Bavaria.



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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Cold war Crisis.

    Japan will trade with everyone who wants to trade

    West Germany, are you interested in trading with Japan?

    Also, to the mastermind of this world, is it day phase or night?


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

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    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Cold war Crisis.

    Mother Russia is interested in removing our isolationism and offer trade to all those who want to trade.

    We are also eager to trade with fellow good men in our wondrous Asia. Particularly those in Japan and China,

    We hope that Japan will forgive our past animosity in the Second World War where we declared war on you, as well as our past differences stemming from battles in the early 20th century.



    Turkey wishes to DIE?

    We will eagerly steamrollbake your delectable wings and tear off a hunk of your lands that rightfully deserve to be in our Mother Russia.

    As for your western allies , I believe they will be halted by Russian steel and cold, hard, lead.

    You should think twice before attacking the biggest country in the world... who just so happens... to be your border



    We also offer trade deals at reasonable prices that will benefit our allies, the glorious country of India, our esteemed friend Cuba, and our own possession, (technically), East Germany.



    Contact for any details pertaining to trade.


    As for the westerners... we in Soviet Russia are open for trade, as long as you do not bring spies on board your cargo... we warn you, any spies, particularly airplanes and submarines, will not even be given a show trial. They will be executed mercilessly and their bodies thrown back over the Berlin Wall as a packaged gift.


    However.... USA is totally not welcome here. At the very most you may send a diplomatic envoy. Rest assured, even we, will give you, assured safety to discuss political matters. Whether we agree or not is another thing.

    We may not agree with your mental capacity, but we certainly are willing to discuss with a fellow superpower.

    Russia is open to all deals, Indians, Japanese, Chinese, Cubans, and people under the administration of the Eastern Bloc will be given priority of supplies and trade. We are also ready to make a deal with Somalia in exchange for not raiding our shipping. We very much like to have our money.

    Also, any cloak and dagger policies will be shot down immediately.


    OOC: Greyblades, when does the phase end? The phase is accurate to day as well, so I assume its probably either in terms of weeks, or months per phase? (In game)
    You cannot add days to life but you can add life to days.

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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Cold war Crisis.

    Quote Originally Posted by Death is yonder View Post
    We hope that Japan will forgive our past animosity in the Second World War where we declared war on you, as well as our past differences stemming from battles in the early 20th century.
    Only if you are going to give those islands back to me


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  17. #17
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Cold war Crisis.

    West Germany offers the helping hand of trade to the following countries (players)

    USA
    UK
    Japan
    France
    Portugal
    Italy
    Canada
    China
    Somolia
    Iran
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  18. #18
    Looking for a Cul pRit Member Khazaar's Avatar
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    Default Re: Cold war Crisis.

    East Germany offeres trade to all Warsaw Pact partners and all unaligned nations.

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    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Cold war Crisis.

    Quote Originally Posted by Beefy187 View Post
    Only if you are going to give those islands back to me
    We'll see about that

    But for now, how about trade?
    You cannot add days to life but you can add life to days.

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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Cold war Crisis.

    Quote Originally Posted by Death is yonder View Post
    We'll see about that

    But for now, how about trade?
    We'll see about that

    Though... I would really like my people to get back to their land they were born and raised on.


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  21. #21
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Cold war Crisis.

    Spoiler Alert, click show to read: 
    The document officially renounces Japan's treaty rights derived from the Boxer Protocol of 1901 and its rights to Korea, Formosa (Taiwan), Hong Kong (a British colony), the Kuril Islands, the Pescadores, the Spratly Islands, Antarctica and Sakhalin Island.
    No final peace treaty has been signed and the status of four neighboring islands remains disputed. Japan renounced its claims of sovereignty over southern Sakhalin and the Kuril Islands in the Treaty of San Francisco (1951)




    Legally, its mostly ours still. A few islands here and there won't hurt Beefy

    We'll think about letting you have privileges there though, seeing as some of them are supposedly yours. Still... all's fair and share in war.
    Last edited by Death is yonder; 07-08-2009 at 13:47.
    You cannot add days to life but you can add life to days.

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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Cold war Crisis.

    Quote Originally Posted by Death is yonder View Post
    Spoiler Alert, click show to read: 









    Legally, its mostly ours still. A few islands here and there won't hurt Beefy

    We'll think about letting you have privileges there though, seeing as some of them are supposedly yours. Still... all's fair and share in war.
    Okay... Is that how you want to play? Use legal documents and use logic?
    Thats it!! Thats really it!!

    Japan will forfeit expression. From now on, we will maintain our emotionless looks. And confuse the hell out of everyone we negotiate with. You will no longer know what we are really thinking. We smile not because we are happy.. We nod not because we agree.. We do it just because the atmosphere suggests us to smile and nod.

    Fear our poker face


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  23. #23
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Cold war Crisis.

    Welcome to the political world

    Spoiler Alert, click show to read: 
    You cannot add days to life but you can add life to days.

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    Senior Member Senior Member Beefy187's Avatar
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    Default Re: Cold war Crisis.

    I agree with America by default

    Is it day or night?


    Quote Originally Posted by Beskar View Post
    Beefy, you are a silly moo moo at times, aren't you?

  25. #25
    Epitome of Ephemeral Success Member Death is yonder's Avatar
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    Default Re: Cold war Crisis.

    Quote Originally Posted by Beefy187 View Post
    I agree with America by default

    Is it day or night?
    Beefy, we are highly disappointed in you! They bombed you! Did we? No! You crushed us in battle in the early previous century, we merely evened the score by defeating you in the second world war. It is balanced! Don't list to those massacres. Who dropped Atomic bombs on your city? Certainly not Mother Russia!

    I think its not classified day or night. Just how long the phase will last... which is not mentioned.

    I think we're suppose to do political stuff now.

    *ahem*



    Welcome Comrades! We in Mother Russia are still seeking trade deals from peaceful people. We trust that NATO will reign in its... insolent members. Especially a particular bird...



    Last edited by Death is yonder; 07-08-2009 at 14:30.
    You cannot add days to life but you can add life to days.

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    Member Member Greyblades's Avatar
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    Default Re: Cold war Crisis.

    Phase ends tomorrow and next phase will start as soon as I've sorted who's doing what and either me or ATPG has finished the writeups.
    Last edited by Greyblades; 07-08-2009 at 15:36.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  27. #27
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Cold war Crisis.

    Quote Originally Posted by Greyblades View Post
    Phase ends tomorrow and next phase will start as soon as I've sorted who's doing what and either me or ATPG has finished the writeups.
    Could you perhaps extend it 12 hours or so? Just so I can get some things in order.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  28. #28
    Member Member Greyblades's Avatar
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    Default Re: Cold war Crisis.

    Ok sure.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  29. #29
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Cold war Crisis.

    America ignores the Iranian people, only wanting to abuse their position to overthrow our previous democratic government due them wanting our oil along with Britain.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  30. #30
    Member Centurion1's Avatar
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    Default Re: Cold war Crisis.

    China is an independent nation. there is no reason for anyone to fear hostility from our glorious nation. As long as you stay away from all of our lands. Oh and we already have trade agreements with all of your nations.

    Oh and america we will revoke our trading agreement if you do not withdraw your support for the Taiwanese rebels
    Last edited by Centurion1; 07-08-2009 at 18:08.

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