After months traveling up the Amazon river, the expedition arrives at Tikkal. The vast city, long reclaimed by the jungle, hasn't been seen by human eyes for thousands of years. But the explorers aren't here on an archeological expedition. They intend to loot the temple for everything it's worth. Following the main road, they reach the temple at the heart of the city. At the top they discover a golden statue covered with gems, estimated worth $20 million. They have lost many men on the expedition and every night they spend in the jungle is dangerous. The sensible thing to do would be to leave now with their winnings. But will their greed send them on a different course?
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Not a mafia game. For about 10-15 players.
I will post a map of the temple complex. Throughout the map treasure is laid out in a battleship-esque manner (in fact exactly like in battleship. Most squares will give a small amount of loot, others will give more (though each square is different) arranged in straight lines of 5,4,3,3 and 2 squares).
Each day, individual players make one of three choices, privately (pm's sent to me).
1) Explore the city
The player picks a few sets of coordinates and sends them to me. They get any loot from those squares (if more than one player visits it's split between them).
2) Kill somebody
Ah, greed. With each person who dies, your share of the money will increase. Those who do the killing divide up the individual loot of the deceased as well. Not all attempts succeed however, the commotion of a kill will put everyone else on alert. Whoever has the most people try and kill them dies (and if there is a tie, they all die).
3) Leave the city
If everyone decides to leave the city, then the game is over and everyone still living is a survivor. Whoever has the most money is the sole winner and champion of the game however. If future games are held, a champions list will be posted, and the highest scoring champion will be know as grand champion.
Any sole survivors get to describe themselves officially as being "Greedy conniving seahorses"
Each day will be 24 hours.
You are free to pm each other, form groups to cooperate and share information, secretly share that information with the group you are really working with, post pm evidence that someone you are working with is betraying another group...etc.
No screenshots, no chatlogs, and no talking once dead.
After each day I'll post who (if anyone) died, though I won't reveal how many tried to kill them. I'll then send night result pm's and the next day will start. If I get pm's fast enough to do a 12 hour period I will.
I think it could be interesting, post if you want to try it out. Rule suggestions are welcome as well, as I just thought this up today. Should be an exercise in trust and betrayal
Signed up(12):
Shinseikhaan
General Hankerchief
Traitorix
Double A
FactionHeir
Slashandburn
atheotes
Reenk
taka
jolt
gibson
beskar
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