Wow! A fellow over at twcenter figured out that CA appears to have a major bug in the missile vs. melee stats (pri and sec in units files respectively.) In melee the missile stat is being used instead of the secondary stat. I did the following to confirm:
Test 1.
Default Numidian Javelinmen (skirmishers) attacking one unit of Principes. Turn off skirmish, turn off fire at will, charge the Numidian at the Romans as you close using ALT attack. The Numidians switch to their knives (visible in animation.) Result--lots of dead Numidians, no dead Principes.
Test 2.
Mod primary (missile) stat for the Numidian Javelinmen from 6 to 20. Turn off skirmish, turn off fire at will, charge the Romans as you close using ALT attack. The Numidians switch to their knives again, and nearly whip the Principes, inflicting ~75% casualties before routing.
Test 3.
Up the missile attack of Numidians to 30. Repeat...and the Numidians beat the Principes narrowly.
Considering Numidians have very low defense, and Principes very high defense, this makes sense if the game is using missile stats for melee. Add to this the realization that Principes have 11 missile attack and 16 defense... 11 + 16 = 27 while in test 2 Numidia was getting 20 + 4 = 24... a little short.
Lots more testing to go...but this could make sense of a lot of wierd goings on in the game.![]()
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No wonder most infantry sucks versus Rome's infantry...they are using the danged pila attack value! And those chariot archers? Are they using their high missile attack for melee? How about Balearics and Forester Warbands?
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