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Thread: Chivalry TW - Info & Updates thread

  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Chivalry TW - Info & Updates thread

    We don't have a thread for info, updates and discussion yet so I though I'd make one.

    For those who've been living under a rock for the past year: Chivalry Total War is a mod that brings roughly the same time period as Medieval TW to the RTW engine. It starts in 1072 a year after the Byzantine defeat at Manzikert, covers the Crusades (including a special crusading campaign) in 1095 and follwing decades, the hunderd years war between France and England, the Mongol Invasion and goes all the way to +/- 1500 AD, when early firearms were starting to get more popular.

    We are currently focusing on the early era: 1072 to ~1200.

    Here are a couple of recent screenshots:

    Vassal Steppe Cavalry


    Improved Feudal Knights


    Improved Feudal Foot Knights


    Late Foot Knights

    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

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    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  2. #2

    Default Re: Chivalry TW - Info & Updates thread

    The new knights are indeed a great improvement, not that the earlier version was bad, though.
    You´re already working on High and Late units, too?

  3. #3

    Default Re: Chivalry TW - Info & Updates thread

    Wow!

    Very nice

    The Late Foot Knights look very cool!

    Like the FAQ at your other site too. Good idea.

    Can't wait for Campaign play : )
    Last edited by SomeNick; 11-07-2005 at 14:32.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Check out Shogun : Total War Mod for RTW in development! >>> http://www.stratcommandcenter.com/fo...p?showforum=97

  4. #4
    United on Earth Member al'Callaendor's Avatar
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    Default Re : Chivalry TW - Info & Updates thread

    nice!
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  5. #5

    Default Re: Re : Chivalry TW - Info & Updates thread

    Cool!

  6. #6

    Default Re: Re : Chivalry TW - Info & Updates thread

    very awesome looking units ... CTW is the most anticipated project ...
    at least for me that is !!!
    keep u with dis kewl modding and i shall die sitting infront of my screen, playing CTW when i´m 75 !!!!

    cheers

    HahnHolio
    In the beginning there was nothing.
    so god said:'let there be light'.
    and there was still nothing,
    but you could see better." style="float:left;margin:0 10px 0 0;" />

  7. #7
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Re : Chivalry TW - Info & Updates thread

    the Late FKs have been improved a bit
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  8. #8

    Default Re: Chivalry TW - Info & Updates thread

    Looking forward to the completion of this mode, is it going to be made for BI or 1.2 only, maybe it would be great to use BI combat system as it seems better in my opinnion.

  9. #9
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Chivalry TW - Info & Updates thread

    the full version will be for BI, and there will be a limited version for RTW (battles only)
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  10. #10

    Default Re: Chivalry TW - Info & Updates thread

    Good BI with CTW will make an exelent game! Anything changed from the mod's plans due to different features in BI?

  11. #11
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Chivalry TW - Info & Updates thread

    Excellent as usual

    We expect no less from you now

  12. #12
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Chivalry TW - Info & Updates thread

    The best thin about the mod is that it all looks just right; everything fits together perfectly, from the units to the landscape. Certainly an improvement over a lot of other mods, where colours sometimes don't match nicely or don't fit with the landscape.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  13. #13
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Chivalry TW - Info & Updates thread

    screenshot to show that the conversion of the Grand Campaign to BI is almost completed

    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  14. #14
    Member Member Radier's Avatar
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    Default Re: Chivalry TW - Info & Updates thread

    So pretty...
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  15. #15

    Default Re: Chivalry TW - Info & Updates thread

    Excellent, Adherbal. Don't forget to correct the spelling of *Leicester*. Sorry for my pedantry.

  16. #16
    United on Earth Member al'Callaendor's Avatar
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    Default Re : Chivalry TW - Info & Updates thread

    very nice!
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  17. #17
    Gnällspik Member Pewe's Avatar
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    Default Sv: Chivalry TW - Info & Updates thread

    I Can't Wait!
    Hej sötnos.

  18. #18
    United on Earth Member al'Callaendor's Avatar
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    Default Re : Chivalry TW - Info & Updates thread

    "WE" can't wait!
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  19. #19

    Default Re: Re : Chivalry TW - Info & Updates thread

    wow ... with more provinces!
    i have to admit that i love this mod!
    keep us posted with this great stuff, as it will ease the pain of waiting :)

    greetz

    HahnHolio
    In the beginning there was nothing.
    so god said:'let there be light'.
    and there was still nothing,
    but you could see better." style="float:left;margin:0 10px 0 0;" />

  20. #20

    Default Re: Chivalry TW - Info & Updates thread

    Too bad the campaign will probably never released, according to this:
    http://www.stratcommandcenter.com/fo...howtopic=13599

    It requires a new patch for BI and I´m less than optimistic about the probability of CA making one, and one fixing what´s required for this mod, too.

  21. #21
    is not a senior Member Meneldil's Avatar
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    Default Re : Chivalry TW - Info & Updates thread

    Jerome said the issue would be solved in the next patch...

  22. #22
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Re : Chivalry TW - Info & Updates thread

    there's a way around this with scripting, it's just annoying. And meanwhile I have enough other stuff to spend my time on.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  23. #23

    Default Re: Re : Chivalry TW - Info & Updates thread

    Not bad. It's getting better every day.

  24. #24
    Member Member Sun Tzui's Avatar
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    Default Re: Chivalry TW - Info & Updates thread

    Great Mod!

    Great Units!

    In war, let your great object be victory, not lengthy campaigns.
    Sun Tzu on the Art of War

  25. #25
    is not a senior Member Meneldil's Avatar
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    Default Re : Re: Re : Chivalry TW - Info & Updates thread

    Quote Originally Posted by [cF]Adherbal
    there's a way around this with scripting, it's just annoying. And meanwhile I have enough other stuff to spend my time on.

    Hum, sorry, but how did you solve the building issue with scripting ?

  26. #26

    Default Re: Re : Re: Re : Chivalry TW - Info & Updates thread

    Pretty good stuff...but do you need help on the Crusades and Hundred Years War?

  27. #27

    Default Re: Chivalry TW - Info & Updates thread

    I can't wait for the SP Campaign. I don't want to play MP. To much work unless you got a tight group. I'll be waiting an eternity. Oh well

  28. #28
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Chivalry TW - Info & Updates thread

    Hum, sorry, but how did you solve the building issue with scripting ?
    buildings can be placed through scripting (console_command create_building town_name building_name IIRC). So I can first generate the rwm file without buildings, then add the new techtree, then add the new buildings with a script. But it's annoying and it might be slow adding 100s of buildings with that method.
    Member of The Lordz Games Studio:
    A new game development studio focusing on historical RTS games of the sword & musket era
    http://www.thelordzgamesstudio.com

    Member of The Lordz Modding Collective:
    Creators of Napoleonic Total War I & II
    http://www.thelordz.co.uk

  29. #29

    Default Re: Chivalry TW - Info & Updates thread

    Glad to hear that there is progress and now buildings. Do you think that there will be another beta version?

  30. #30
    Member Member tutankamon's Avatar
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    Default Re: Chivalry TW - Info & Updates thread

    you gues are incredible can't wait to play this mod
    "…Birds of battle screech, the grey wolf howls, spears rattle, shield answers shaft. …Then many a thegn, laden in gold, buckled on his sword-belt. …The hollow shield called for bold men"s hands..."

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