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Thread: Interview at CVG!

  1. #1
    Member Member Ituralde's Avatar
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    Default Interview at CVG!

    Just found this linked at the .com forums:

    http://www.computerandvideogames.com....php?id=143296

    A very interesting interview with Bob Smith. I especially like the sound of the last paragraph regarding multiplayer. Seems like the problem with the different armies, mentioned here a couple of times, has been solved by reintroducing the ear Early, High and Late for the multiplayer game. They're even trying to balance the units. Wonder how that's gonna turn out.

    Cheers!

    Ituralde
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  2. #2

    Default Re: Interview at CVG!

    This is quite encouraging, AI mentioned lots of times as well as having a paragraph for MP that provides actual information.
    Actually the lack of eras could have broken gameplay balance by itself and impose a single playing style.
    [VDM]Alexandros
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  3. #3
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Interview at CVG!

    yes, definitly good to hear they're back (I wonder if they listened to my complaining about this :P). Without Eras balancing would've been impossible, or atleast there wouldn't been a lot of obsolete units and armies would be unrealistic mixes of units from all periods.
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  4. #4

    Default Re: Interview at CVG!

    Some interesting stuff there. They seem to be working a lot more on the AI, and even mentioned that they were adjusting kill rates...

  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Interview at CVG!

    Quote Originally Posted by jwj442
    Some interesting stuff there. They seem to be working a lot more on the AI, and even mentioned that they were adjusting kill rates...

    Yes, but notice that "kill rates" were mentioned as one of the "loose ends" he was working on.

    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Member Member Ituralde's Avatar
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    Default Re: Interview at CVG!

    Yeah sure, but on the bright side: Kill rates are worked upon!
    The lions sing and the hills take flight.
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  7. #7

    Default Re: Interview at CVG!

    Wait so they'll do eras for MP but not SP? Great, seeing as nobody plays MP much I cant really see this as important.

  8. #8
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Interview at CVG!

    They might make them faster...

  9. #9

    Default Re: Interview at CVG!

    Historically, kill rates in battle and in individual duels were quite fast, not like hollywood sparring where one of the combatants fights, looses his sword then both start punching each other, then regain their swords, then .....

    It usually ended within 20 seconds with someone dead.

  10. #10
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Interview at CVG!

    And we can be pretty certain that battles didnt have each rank of soldiers killed off every 20 seconds. A soldier with armour and big shield is not that easy to kill.

    The MP eras is nice but it still looks like its gonna be a clickfest...


    CBR

  11. #11
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Interview at CVG!

    Quote Originally Posted by Ibn Munqidh
    Historically, kill rates in battle and in individual duels were quite fast, not like hollywood sparring where one of the combatants fights, looses his sword then both start punching each other, then regain their swords, then .....

    It usually ended within 20 seconds with someone dead.
    For duels it was based all on skills of the 2 individiuals and thier style wether aggresive or defensive.

    As far as battles the kill rates were slow until a route occurred and only then if they had sufficient cavalry that was within range to carry on the pursuit. The winners typically did'nt want to ditch there valuable armour to kill the losers, so in most cases infantry were safe from infantry.

    As in the high kill rates when a route occurs I'd have to say RTW is more accurate for that matter than MTW is. Many armies were annilated from a route. But for gameplays sake I'd prefer MTW style as the A.I. usually could get away with a decent amount of men and quite often after 1 or 2 of these battles the A.I. cities are left wide open.
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  12. #12

    Default Re: Interview at CVG!

    Quote Originally Posted by CBR
    And we can be pretty certain that battles didnt have each rank of soldiers killed off every 20 seconds. A soldier with armour and big shield is not that easy to kill.

    The MP eras is nice but it still looks like its gonna be a clickfest...


    CBR
    yes and such a person armed with a warhammer or an axe can kill quick, see.

  13. #13
    Senior Member Senior Member econ21's Avatar
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    Default Re: Interview at CVG!

    I'm not sure you can talk about whether TW kill rates are "historical" in any literal sense[1]. The TW battle engine, while one of the best available, is too stylised to be taken as a direct representation. What actually went on in a battle - the orders, the pauses, the confusions, the fog of war etc - is light years away from the simple clash of units in the game. There's also an element of scaling - most real battles lasted much longer than we want to be spending playing them out and often involved a lot more men than our computers can handle. (RTW probably works best if you see it as 1 computer man = 10 real men.)

    To me, the issue of kill rates, like movement speeds, is primarily a gameplay one - if they are too high, the action is too frenetic and hard to control. Slowing things down allows you to use tactics more and also to savour the action.

    [1]If we were to take it literally, RTW kill rates are not necessarily absurd. I remember seeing a medieval warfare expert on TV with some of his students. He got one, a fit looking young man in armour to engage in sequential combat with half a dozen of the others. He was exhausted after 20 seconds.

  14. #14
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Interview at CVG!

    Quote Originally Posted by Ibn Munqidh
    yes and such a person armed with a warhammer or an axe can kill quick, see.
    So according to you any battle between armies would be over in just a few minutes?


    CBR

  15. #15

    Default Re: Interview at CVG!

    No because real battles included tens of thousands of troops, human moving-speed (unlike rome's) and people who tire quick.

  16. #16
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Interview at CVG!

    Thousands of troops doesnt matter. A line would be perhaps 8 or 10 ranks deep and whole battle lines would clash together. Im not familiar with any descriptions of battles that tell of men getting chewed up as quickly as you claim.

    In classic Hoplite battles the loser would have around 10-15% killed. Thats an average of 1 rank killed off if we assume 8 rank formation. I fail to see how men could get tired if they chopped up their opponents that fast and the whole battle would be over in literally seconds after the lines met.


    CBR

  17. #17
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Interview at CVG!

    Quote Originally Posted by article
    The first is that the player now has to choose whether to develop their settlements as cities or castles. Castles produce quality troops, but relatively little money, whereas cities produce poor quality troops, but are economic powerhouses.
    Because, of course, such things never happened in the middle ages!
    Why can't it be more realistic, where you can choose to focus on trade or barracks or build both slowly up?
    The other is the new recruitment system that makes it more difficult to build armies composed entirely of one or two types units. So now the player will have a realistic mix of troops in battle so they'll really have to figure out how to use those lighter cavalry or peasant spearmen within their tactics on the battlefield.
    I think they should check out Lord of the Realm II.

    Bob Smith: There's so many areas of the game I'm pleased with, however right now I'm particularly pleased with the way the castle/city choice has turned out - it adds a whole new layer of strategy to the campaign game.
    ARGH! Enough with extraneous 'strategy' and more realistic AI, battles, and empire building!

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  18. #18

    Default Re: Interview at CVG!

    Not much that was new in this interview, except the parargraph about eras in MP.

    The one new piece of info that I did find interesting was the talk about the mix of troops and the fact that it's not easy to recruit troops of all one type. The good thing about this, I think, is that it should help to avoid the phenomenon of really unbalanced AI armies (like peasant hordes, for example).

    So this sounds to me like at least one feature which has the potential to improve gameplay.
    Last edited by screwtype; 07-26-2006 at 10:19.

  19. #19
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Interview at CVG!

    So now the player will have a realistic mix of troops in battle so they'll really have to figure out how to use those lighter cavalry or peasant spearmen within their tactics on the battlefield
    Hmmm? Yeah, I guess no one ever created a dominant army in the middle ages composed mainly of pikemen
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    We need MP games without the oversimplifications required for 'good' AI.

  20. #20
    Imperialist Brit Member Orb's Avatar
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    Default Re: Interview at CVG!

    Did I hear 'the awesome gameplay of Rome'?



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    Member Member Fwapper's Avatar
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    Default Re: Interview at CVG!

    to be presise... you read it. But anyhow.

    I think this looks promising. Sure it is all by a man inside CA so it will probably be biased, but there were many AI and a few realism mentions.

    I remain cautiously optimistic...

    Self proclaimed loser of 'User Who Looks Most Like His Avatar' competition.

  22. #22
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Interview at CVG!

    Well if you want realistic then you are going to need a baggage train and watercarriers...

    Armoured knights would fight for like 5 minutes and then break off combat in an orderly fashion to drink water brought by the water carriers. If they didn;t do this? Well it was not unknown for people in heavy armour to keel over of dehydration and exhaustion in pretty short order.

    Imagine seeing that in the game...

    Personally as someone how greatly enjoyed MTW, RTW and RTW:BI as games I am really looking forward to M2TW and it's new and reintroduced features...

  23. #23
    Member Member Midnight's Avatar
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    Default Re: Interview at CVG!

    Nice to see that eras are coming back. I hope the AI can build better than in could in original MTW, because Early games weren't challenging for long as the AI couldn't keep up with structures.

  24. #24
    Member Member Ituralde's Avatar
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    Default Re: Interview at CVG!

    Eras are coming back in MULTIPLAYER ONLY!
    So I'm sorry to say the AI won't be around to screw anything up concerning the eras.
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  25. #25
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Interview at CVG!

    doesn't have anything to do with having eras or not. Either the AI can keep up with the player technology-wise, or it can not.
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  26. #26
    Member Member sunsmountain's Avatar
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    Default Re: Interview at CVG!

    It usually ended within 20 seconds with someone dead.
    In Rome, it usually ends within 3 seconds with 2 men dead.
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  27. #27

    Default Re: Interview at CVG!

    Quote Originally Posted by Midnight
    I hope the AI can build better than in could in original MTW, because Early games weren't challenging for long as the AI couldn't keep up with structures.
    That doesn't seem to be an intrinsic problem in RTW, although it was in MTW. I've played XGM for RTW/BI and the strategic AI has no trouble moving up the tech tree. This seems to be a matter of fine tuning which unfortunatly is lacking in the vanilla game.

    It's great that the kill rates are being evaluated. However, the evaluator seems to think that the gameplay in RTW was awesome. Why isn't the community player they hired evaluating the kill rates?

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  28. #28
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: Interview at CVG!

    It's nice that they're finetuning things now. Hope it leads to a better balance.

    Whatever my complaints about RTW, it is the game I've played longest and I've still enjoyed it immensely. However, at a LAN party recently we got round to playing it and BI, and in multiplayer it was atrocious. At 10.000-15.000 denarii I would build a balanced army, whereas someone who had barely played the game went wild on cataphracts or berserkers - there was no stopping him, not even with two players. It just wasn't fun, and I hope at the very least costs are balanced to prevent this from happening.

    That said, it was great fun playing against someone who also knew the game well and we both had good armies. Lots of maneuvering going on, and plenty of tense moments.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  29. #29
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Interview at CVG!

    Why isn't the community player they hired evaluating the kill rates?
    I'm not sure I'm supposed to say this, but considering it won't hurt CA or MTW2 sales:

    He is. It's certainly good to hear they are putting more efford into balancing in MTW2 (I wonder if they even bothered at all in RTW), but only time - or a demo - can tell if it'll be enough to win us MTW/STW vets back to the series.
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  30. #30

    Default Re: Interview at CVG!

    yes! eras!!!!!

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