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Thread: Fantasy Interactive: The land of Arnamar

  1. #1
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Fantasy Interactive: The land of Arnamar

    This is the realm or Arnamor. It is well upon this earth, but it cannot evr be reached. They have the technology of our Middle ages, yet theirs is vastly surperior. They have perfected the technology, practically turning battle into an artform. What is their fate, who shall reign supreme? Thet, my friend, is up to you to decide.


    Geological (original) Map:


    Campaign Map:


    Playable Factions From The Middle Lands:

    !!!!!!!!!!!!each faction will get terrain bonuses dependent on their homelands basic terrain.


    ;;;The Grand Sollian Empire (regular blue)- {{Motep dra Uha Dnia Mazzat}} specialize i water warfare, mountain warfare/ weak cavalry/ use of elves and dwarves
    ;;;Temillian Empire (red)-{{Csar}} specialize in heavy units/ weak light cavalry
    Somarian Republic (sky Blue)- specialize in water warfare/ powerfull navy/ weak cavalry and infantry
    Elesmar (purple)- specialize in all-terrain warfare/ powerful archers, heavy infantry and cavalry/ weak with light infantry/ have use of dwarves and elves
    ;;;Menan (pink)- {{Julian}} specialize in cavalry and archers/ weak heavy infanrtry/ weak in mountians
    ;;;Almon 're (yellow)- {{Stig}} specialize in cavalry and heavy infantry/ weak archers/ weak in mountains
    Republic of Noordmar (orange)- Specialize in mountain and forest warfare/ weak on the plains/ weak cavalry/ weak heavy infantry/ exceptional archers/ have use of dwarves and elves
    Barien (muddy brown)- specialize in mountain warfare/ have use of dwarves
    Nostralos (pale pink)- specialize in cavalry/ weak heavy infantry
    Empire of Somalia (dark blue)- specialize in archers and heavy cavalry/ weak infantry
    Jiomer (dark red)- specialize in light infantry/ weak heavy cavalry and infantry
    ;;;Remault (grey-brown)- {{Warluster}} specialize in desert/ mountian warfare/ weak fighting in the "wet lands"/ use camels and desert dwelling elves
    ;;;Caleimian Empire (green)- {{AggonyDuck}} specialize in cavalry/ weak with their infantry/ weak in mountains
    ;;;Thoria (golden roddish)- {{Marshal Murat}} specialize in mountain warfare and heavy infantry/ weak with cavalry/ have use of dwarves

    Non Playable Factions From the Land to The West:
    These mysterious people are very agressive towards outsiders. Will not ally with outsiders.
    They are beginning to form grand and powerful empires.

    People of Aramoor (pale brown)- unknown/ get elephants
    Romaria (light pink)- superb cavalry/ weak infantry/ good in mountains and in plains/ weak in trees/ get elephants
    Remon (dark grey)- unknown
    Mollan Empire (beige clor)- great seawarfare/ weak cavalry and infantry/ get elephants
    Nelam (pale green)- good cavalry/ good haavy infantry/ weak light infantry and archers/ get elephants


    Non Playable Factions from the lands to the East:
    This was once a land of Great empires, cities that streched hundreds of miles! But a great cataclysm tore the lands apart, and destroyed the great cities. But the people still remain.

    marian republic (pale bown)- good cavalry/ weak infantry/ good sea warfare
    Lands of The Cooramoor (pale yellow green)- great sea warfare/ weak cavalry/ have use of dwarves
    Sholm ( pale blue) - great sea wrfare/ weak cavalry/ use of elves and dwarves

    The dark ones (dark grey)- specialize in necro- warfare/ use the armies of the dead/ strong in all terrains/ use of dragons/ use of sea-dragons







    Basis:

    I will give choices for each nation to make. These do not need to be followed, and you are free to make your own choices. Pm the choices to me, or you can make them public and post them here. Once all of these choices are in, I shall make a chapter out of them. If said chioces lead to a battle, I will compute army strength, quality, and terrain to determine what army will win.

    I will need each joining player to post information about the current army size. If you are moving troops, note the percentage of your army that is being moved. Population will be increased every turn by 1 percent. If your army size exeeds 10 percent of your population total, you face riots and other signs of civil unrest.

    Everybody is neutral at the beginning.


    As it is a fantasy interactive, there will be Dragons and all that stuff.


    Every nation has 30,000 people (to start) per city.

    example: my nation has 180,000 people. Army size can be 10 percent of this: 18,000 people. Each city will get a 1 percent increase per chapter (a city will have 30,300 people. Troop and civillian casualties will be deducted from this. There will also be diseases.


    Population Numbers (will be updated after every chapter)

    ::::;;;;Grand Sollian Empire {{Motep dra Uha Dnia Mazzat}}
    Leme-30,000
    Lomar- 30,000
    Mon'non'amar- 30,000
    Sol- 30,000
    Guavea- 30,000
    Alm- 30,000
    Egel- 30,000



    ::::::::Temillian Empire {{Csar}}
    Shaoger- 30,000
    Aai'Sesai- 30,000
    Temil- 30,000

    ;;;;;;;;Elesmar
    Elesma- 30,000
    Maen-Mar- 30,000
    Les Astos- 30,000
    Shen-po- 30,000

    ;;;;;;;;Caleimian Empire {{AggonyDuck}}
    Alnomos- 30,000
    Caleim- 30,000
    Nai'wen- 30,000
    Fronconia- 30,000
    Wiana- 30,000

    ;;;;;;;;Thoria {{Marshal Murat}}
    Thor- 30,000
    Sohma- 30,000

    ;;;;;;;;Somarian Republic
    Eamon- 30,000
    Semar- 30,000
    Namine- 30,000
    Jelduno- 30,000

    ;;;;;;;;Jiomer
    Jiomer- 30,000
    Amashmen- 30,000
    Serim- 30,000

    ;;;;;;;;Menan {{ Julian}}
    Menan- 30,000
    Non Matr- 30,000
    Licent- 30,000

    ;;;;;;;;Almon'Re {{Stig}}
    Almon-30,000
    Shreport- 30,000
    Vnuk Syd- 30,000
    Al' Gon' ma- 30,000

    ;;;;;;;;Republic of Noordmar
    Galeina- 30,000
    Noordmar- 30,000
    Sahaid- 30,000

    ;;;;;;;;Barien
    Daneme- 30,000
    Barien- 30,000
    Relemar- 30,000
    Del- 30,000
    Notal- 30,000
    Nor Shadar- 30,000

    ;;;;;;;;Nostrolos
    Solace- 30,000
    Nostralos- 30,000
    Nes Salis- 30,000
    Nanen- 30,000
    Telmachus- 30,000
    Tel' Martook- 30,000

    ;;;;;;;;Empire of Somalia
    Somal-30,000
    Mon'Natae- 30,000

    ;;;;;;;;Remault {{Warluster}}
    Natenum- 30,000
    Remault- 30,000
    Shan Mar Narina- 30,000
    Desert Villages- 30,000


    Further note: If your nation loses all of its cities, you have two turns to successfully revolt before you lose. Revolts have a 25% to 75% success rate, depending on your captors actions after they take the city and how they take it.

    Factors:
    slaughtering populace: very bad
    enslavement; bad
    occupation; eh

    war; bad
    diplomacy; eh
    revolt; good
    Last edited by Motep; 12-28-2006 at 01:40. Reason: updating
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  2. #2

    Default Re: Fantasy Interactive: The land of Arnamar

    This might actually be pretty interesting, so sign me up for the Caleimian Empire.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  3. #3
    Guest Stig's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Can we have elfs, dragons and stuff (as in a real fantasy) if so I'm interested, Almon 'Re in that case

  4. #4
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Yes, yes you can.
    TosaInu shall never be forgotten.

  5. #5
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Temillian Empire
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  6. #6
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    I've got a question how do we know populations and stuff?
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  7. #7

    Default Re: Fantasy Interactive: The land of Arnamar

    I suppose Motep will have to come up with them.
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  8. #8
    Kanto Kanrei Member Marshal Murat's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    I say that each city be alloted X peoples, and then divide the remaining land into squares, and populate them with X people.
    Thats just me.

    Which nation has Thor as a city? I want them.
    "Nietzsche is dead" - God

    "I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96

    Re: Pursuit of happiness
    Have you just been dumped?

    I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.

  9. #9
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Every nation has 30,000 people (to start) per city.

    example: my nation has 180,000 people. Army size can be 10 percent of this: 18,000 people. Each city will get a 1 percent increase per chapter (a city will have 30,300 people. Troop and civillian casualties will be deducted from this. There will also be diseases.


    My personal file (will be posted after every chapter)

    ::::;;;;Grand Sollian Empire {{Motep dra Uha Dnia Mazzat}}
    Leme-30,000
    Lomar- 30,000
    Mon'non'amar- 30,000
    Sol- 30,000
    Guavea- 30,000
    Alm- 30,000

    ::::::::Temillian Empire {{Csar}}
    Shaoger- 30,000
    Aai'Sesai- 30,000
    Temil- 30,000

    ;;;;;;;;Elesmar {{Warluster}}
    Elesma- 30,000
    Maen-Mar- 30,000
    Les Astos- 30,000
    Shen-po- 30,000


    ;;;;;;;;Caleimian Empire {{AggonyDuck}}
    Alnomos- 30,000
    Caleim- 30,000
    Nai'wen- 30,000
    Fronconia- 30,000

    ;;;;;;;;Thoria {{Marshal Murat}}
    Thor- 30,000
    Sohma- 30,000

    ;;;;;;;;Somarian Republic
    Eamon- 30,000
    Semar- 30,000
    Namine- 30,000

    ;;;;;;;;Jiomer
    Jiomer- 30,000
    Amashmen- 30,000
    Serim- 30,000

    ;;;;;;;;Menan
    Menan- 30,000
    Non Matr- 30,000
    Licent- 30,000

    ;;;;;;;;Almon'Re {{Stig}}
    Almon-30,000
    Shreport- 30,000

    ;;;;;;;;Republic of Noordmar
    Galeina- 30,000
    Noordmar- 30,000
    Sahaid- 30,000

    ;;;;;;;;Barien
    Daneme- 30,000
    Barien- 30,000
    Relemar- 30,000
    Del- 30,000
    Notal- 30,000
    Nor Shadar- 30,000

    ;;;;;;;;Nostrolos
    Solace- 30,000
    Nostralos- 30,000
    Nes Salis- 30,000
    Nanen- 30,000

    ;;;;;;;;Empire of Somalia
    Somal-30,000
    Mon'Natae- 30,000

    ;;;;;;;;Remault
    Natenum- 30,000
    Remault- 30,000
    Last edited by Motep; 01-02-2007 at 05:43.
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  10. #10
    Kanto Kanrei Member Marshal Murat's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    You know Somalia is an actual country right?

    Okay thanks for the info.
    "Nietzsche is dead" - God

    "I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96

    Re: Pursuit of happiness
    Have you just been dumped?

    I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.

  11. #11
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    no i did not.
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  12. #12
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Looking forward to this game.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  13. #13
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    I can start it early if ya want...
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  14. #14
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Well I was hoping more people would join. It's up to you.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  15. #15
    Still warlusting... Member Warluster's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Can I play as Remault !

  16. #16

    Default Re: Fantasy Interactive: The land of Arnamar

    i will snag pink, menan
    Drink Tea

    Currently Reading: Nikolai Gogol's dead souls

  17. #17
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Would you rather I start it now, or increase the map sixe by 200% now?
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  18. #18
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Quote Originally Posted by Motep dra Uha Dnia Mazzat
    Would you rather I start it now, or increase the map sixe by 200% now?
    What do you mean about increasing the map?
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  19. #19
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    I am adding more land


    And the Lands have been updated!
    Last edited by Motep; 12-26-2006 at 06:40.
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  20. #20
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Options for the first chapter:

    Temillian Empire:
    1) Attack (specify where and who)
    5) Diplomacy
    6) Nothing
    7) Custom

    Caleimian Empire:
    1) Attack The People Of Thagan (wheatish color)
    2) Attack (specify where and who)
    2) Diplomacy
    8) Nothing
    9) Custom

    Menan:
    1) Attack Nelamians (mint color)
    2) Attack (specify where and who)
    3)diplomacy
    4) nothing
    5) custom

    Almon 'Re:
    1)Attack Nelamians (minty color)
    2) Attack (specify where and who)
    3) Diplomacy
    4) Nothing
    5)Custom

    Remault:
    1) Attack the People Of Thagan (wheatish color)
    2) Attack the Marians (Dull Orange to the East)
    3) Diplomacy
    4) Custom
    5) Nothing
    6) attack (specify where and who)

    Thoria:
    1) attack (specify where and who)
    2) diplomacy
    3) nothing
    4) custom
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  21. #21

    Default Re: Fantasy Interactive: The land of Arnamar

    What might be necessary is to add some more identity and detail to this land and the different nations sharing it. Currently these countries are nothing but colours, numbers and names. Colours, numbers and names do not make an interesting interactive history. The world needs to be vibrant, full with detail and differences. Also the different factions will need to know more about their armies and if they have distinct strengths and weaknesses etc.
    Friendship, Fun & Honour!

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  22. #22
    Guest Stig's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    I agree with Ducky, you need to tell us what races live in the certain countries. How strong the armies are, what orientation they have etc etc.
    Never rush IH, they take time, loads of time, but it's better to make 1 very good one then 5 average ones

  23. #23
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Thats what I was going to do today. I was beat when I added the lands.

    edit: look at the first post, it has been updated
    Last edited by Motep; 12-26-2006 at 21:32.
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  24. #24

    Default Re: Fantasy Interactive: The land of Arnamar

    Already looks a lot better, thanks.
    Friendship, Fun & Honour!

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  25. #25
    Still warlusting... Member Warluster's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Number 4 please. Diplomacy

  26. #26
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Rumors Of War:

    In The northern middle-lands, there are rumors of war spreading. This Rumor is usally disregarded as nonsense, but many will argue that untill the sky turns green and the grass turns red.

    In the lands of the west, rumors of the sort are also spreading, although these are more usually believed.
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  27. #27

    Default Re: Fantasy Interactive: The land of Arnamar

    How is the consistency of the armies decided? For example what decides the ratio of different troop types? Say I have 15 000 men, but does this mean I can decide that I have 2 500 heavy cavalry, 4 000 light cavalry and 8 500 infantry? Or are the ratio of troop types decided by you?

    Also what is the practical meaning of elves/dwarves/camels/elephants?
    How are navies incorporated and do some factions have a starting navy?
    Friendship, Fun & Honour!

    "The Prussian army always attacks."
    -Frederick the Great

  28. #28
    Still warlusting... Member Warluster's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Can I change my faction to Elesmar? If it is already taken then I will keep my orignal.

  29. #29
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    I give in Warluster...you can have Elesmar
    Last edited by Motep; 01-02-2007 at 05:41.
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  30. #30
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Fantasy Interactive: The land of Arnamar

    Still need dicisions from: Thoria, Almon're, and Menan.

    Also: I propose an alliance with The Temillian and Caleimian empires.
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