Red
The color of the storm that comes at dawn,
of fire, of mare's blood freshly drawn,
of ink marks measuring treasuries,
of sunsets painting inland seas,
and peaks!
Or a maiden's wind-chapped cheeks.
We the Saka Rauka ride,
a hornbow strapped to saddle. Hide
your cattle, women, hoarded gold
and pray to your heathen gods grown cold,
we come to make the world anew,
we the hardy, swift, though few,
our horses hooves flash warning, run!
Our blood sings with the hunt, our fun
is riding down your scattered hosts,
our dust tail is the shroud of ghosts.
Hide behind your high stone walls,
our trumpets sound, a tower falls,
as circling, circling, we go round,
til thunder fades, and the only sound
is popping coals of dimming fire,
and the cold, cold wind that lifts our gyre.
"Blasphemy! You would leave the steppes for decadence and walls! Our ancestors writhe! Our gods glare! How dare you even think it!"
It was exactly as I expected. What prophet is smiled upon by the present? But I had a dream, a dream of a people so vast we numbered more than the horses in the great herd. More, almost, than the stalks of grass that dance in the morning breeze out there beyond the circle where we sit, a vast expanse of sky and grass and... nothing more. Except the herd, but that is behind me, near the lake.
But the spies' reports of green expanses, trees, cities so large it took much of a day to ride around the walls, riches for the taking, these seeded the open plain of my dream with new life. There we could take, our horses could thrive, our daughers could bear many riders. And with the years we could ride west into the sunset to new lands, new pastures, new prey for the hunt.
Plan (attempt) A:
I will lead our people south. It will be a great migration, not a raid. We will leave a few here, to mind the mother herd. Once we find new pastures we will send for them. Then, when we have grown the herd, we will hunt!
(You can see the movement speed dropping as the force gets exhausted. Not moving the whole movement amount helps, but may be better to just rest a season, haven't tested. And certain seasons really hit movement hard too.)
Commentary:
For the record: BI exe, VH/M, FOW off. Too lost in all those mountains to play with it on still, not many passes and it's a LONG move. A trip up the wrong valley would probably mean a restart. And don't expect any fighting until I am hitting the first cities in my new home. I'll turn FOW back on then. (And, yes, too lazy to switch it on and off constantly!) No house rules except learn all I can about how this faction works (which presumably will apply to other nomadic factions too.)
The Saka victory conditions are very much those of a nomadic raiding culture: to capture a large number of regions, but without any need to hold any of them. They must simply have, at one point, held the city. And they must amass a treasury of 500,000 mnai in the process of capturing all these cities. (It's too bad we can't actually horde... yet.) There are probably several ways to accomplish this. One would be to simple use the usual: build, capture, build, capture, repeat route to a large empire that includes all of these regions. However, the enemy will probably make this difficult for a culture that's based on cavalry. The more sensible route is to establish some sort of a semi-permanent base that can be defended with cavalry away from the city itself, and then use that to build up a huge herd (and population) to support raiding armies. It may also be possible to do it in truly nomadic fashion: use the captured cities to rebuild armies briefly, then move on. It's unclear (to me, at the moment) whether the faction can continue without any cities. If so, that's a very interesting idea too.
The Saka get some benefits to their leaders to make the raiding less difficult too. If they are in the field, at war, and creating devastation, that offsets their upkeep costs to some degree. That can trim their operating costs, but they still need places to recruit. In their original home there were no mercenaries available at all.
A problem is I can't even see the government alternatives at this point. It would be nice to have some documentation on those. The existing FAQs say we get no type 1 or type 2, but doesn't tell anything about what type 3 or type 4 alternatives there might be. I can see "Migration" (Rataextae) in the Sulek list, though it's Sauromatae in the text it's probably the same for Saka. That's one. "Indigenous Settlements" may be another (the other?) That's present in the list for Chighu.
But my plan for this first attempt is to spend all my starting funds on the most basic horse archer units, and the remainder on diplomats. Then leave a foot-archer in Chighu and simply leave. Of course, a few family members will spawn there unless I have another city, and they will be trailing behind. With this couple of short stacks of family and horse archers (I disbanded all the more expensive noble varieties), I plan to move through Baktria southward, then turn back east into India. The first city I plan to hit is Kophen. From there Taksashile and the two farther south. All are part of the victory goals in any case, but they should make a good base with some room to defend the cities in the field. Kophen guards one pass in, so that city can be a forward defensive base until I'm ready to really start raiding. The Seleukids will be the main enemy, I suspect, and having the Baktrians and some Eleutheroi as a buffer won't hurt.
I may be overrecruiting. But since this is my first try at this strategy (or any Saka strategy), I prefer to have too much force to too little. I can't recruit more without restarting. I may need the numbers to hold the first Indian city too. I recruited 4 more horse archer units over the starting ones, and 2 diplomats. That was as far as the 5000 mnai would go. I might have destoyed some buildings for a bit more, but then would probably not be able to hold Chihgu, and not sure what that would mean at this stage. Risky as it is. If Baktra or Pahlava decides to take it, I can't do anything. A Pahlava force was at the Sogdiane-Kangha when I crossed the bridge. I had made peace with them by then, but was worried they would attack anyway. I could deal with them, but it would have cost me. And for no profit.
I sent my original diplomat south then west making trade agreements and signing ceasefires with all the enemies I inherited. Until the move is accomplished I prefer to avoid unnecessary war. Baktra is tempting as a target, but that would probably be a disaster in the long run. Better to hold off until I have something to the east to base from. I can't afford losses since I will be very deep into red ink (thus the title). I will shamlessly sell trade rights, maps, alliances, pet rocks, anything! I don't expect I'll get much to offset the bleeding, but it sure will not hurt. Since I will be at peace, I won't get the devastation benefits either... yet.
All the enemies have agreed to ceasefires and trade rights, at least. Farther west they are all interested in alliances too, but a lot are poor at this stage and will not give much if anything to sweeten the deal. I hope the Greeks and Italians are better.
269 BC, early summer: I, Sapalbuzes, leader of the herd, stand outside the walls of what is called Kohpen. It nestles in a valley surrounded by white-peaked mountains, like a single large egg in an untidy eagle's nest. My spy tells me it is not a large city. That is obvious to me, as it's not much large than Chighu. But it has a wooden wall, perhaps to keep in the cattle or to keep the noble's daughters from ranging afield, and there are more buildings than Chighu. I see no sign of horses. The spy reports the garrison is foot archers and throwers of spears. We shall invite them to come out to meet us. Our horses are not fond of closed-in places with more shadow than sun, more stink than fresh breeze. The riders are weary after the years of the movement. The rest will do them well while we wait. The scouts report the second herd is not yet to Baktra. It probably will not arrive in time for this hunt, which will probably happen in the spring. But they too are reported to be exhausted and moving slowly. The horses need rest. And the riders.
My granddaughter Vasula wishes to marry. Twice young riders have approached me to discuss the subject. I have turned them away, saying "None shall marry until we reach our new pastures!" She is 15, still young enough that a year or two of waiting will not harm her chances of many children.
Commentary: I didn't let my granddaughter marry while traveling. While it would mean another unit of heavy cav, I'd also be paying upkeep. And she can marry later. If the prospects had been really good, I might have let her. They weren't. She didn't need those lazy bums! As it is I had one grandson come of age too. And he's making the trek from Chighu solo. One more set of tresspasses against Baktria. In retrospect, it might be better to wait for all the initial build to finish before heading south. That way there would be fewer little pinpricks in the relationship with Baktria at this stage. But it will probably be an early one to go in any case. I suspect they will not like me in Kohpen.
Another thing to consider is besieging these cities with fewer units to tempt the garrison to sortie. WIth horse archers I can shoot them up and retreat if necessary, then come back next season and besiege them again so they can't reinforce. If they sortie immediately the first time, at worst it's one season of delay in the siege. It might also allow me to storm with minimal losses with a large force. That strikes me as very Eastern tactics also. They used lots of ploys, traps and ambushes, with the feigned retreat a favored one.
But in this case the timing is fine. If I had amassed the whole force into one larger army first, it would make sense to try to move up the schedule at Kophen with a trick. But it should be starved into submission, or sallying, before the rest of the herd arrives.
269 BC, winter: Word has come of a battle at Chighu. It seems a wandering band of riders decided to sack it. The garrison fought to the last man, but we are now truly homeless.
Commentary: Clearly can't even pseudo-horde. Losing last settlement means finis. I lost first battle as I had no idea how the movement in that city works and it has not even a pallisade. Trying the battle from a save. Next time I try this from scratch I'll leave two archers and my come-of-age grandson there until an alternate home is secure. Also, might be worth building a pallisade and one fewer unit. Heh, that was THE turn Kophen was to sortie too, or starve.
Interesting, after the reload they never attacked. Some randomness in that decision, it's clear.
It's also clear that there are problems with this strategy. While I hold Kophen, even after exterminating the population and destroying all buildings that I can that I know I won't need (which is most, since it doesn't hurt to lost the culture penalties on lower tier buildings), I am 48,220 mnai in the red. I doubt I can get into the black by doing the same to all three of the large cities to the east. And that means I have to abandon them since I can't install any sort of government. While it might be possible to pull something out of this, it's unlikely. So, back to a fresh start. Chalk this up to learning.
At least it's clear that the bodyguard cavalry can play the role of real workhorse in the early stage. I'm not sure much archer support is required. So, one alternate possibilty is scrap all but a garrison for Chighu and use the family as a raiding force. It's a free force on enemy soil (though not sure this applies to "rebel" lands... easily tested.)
I think a move to Sulek is the way to create a base to support an army. It looks like it can be prosperous, though it also looks like it may be a target for Baktria. It's on the silk road.
Will restart and return as Plan (attempt) B in another post.
Another lesson learned: Besieging a settlement allows the riders to recover from exhaustion. So they can ride hard and rest while waiting for a sortie, but need to be careful about early sorties while still exhausted.
(working on the links to screenies... back to thumbnails, I guess)
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