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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Ways to majorly(!) boost battle performance

    Update
    Check post #15 of this topic if you experience siege battle lag.

    So I've been searching for way to remove the tree swaying movement on the campaign/aerial map but have not have found what file/variable to change yet, but while doing that, I came across a few files I thought I'd modify and see what happens.
    After playing some 6 hours and having all kinds of battles, I can say the following will work.
    They remove some eyecandy from the battlemap but it will make battles slightly more fluent, especially in city battles, although they do not remedy the siege battle lag for me (makes it a bit easier to fight in minor cities at least and large scale night battles)

    What you have to do is really simple. Create following files in your data directory:

    descr_campfires_brasiers.txt
    descr_chimney_smoke.txt
    descr_structure_effects.txt
    descr_torch_fire.txt
    descr_engine_torch_effects.txt
    descr_water_effects.txt

    Now, you don't need (and shouldn't) write anything into those files. Just create blank, size 0 text files.

    To make the game recognize them, use the io switch to activate the data folder read-first. If you don't know how to do it:

    Create a shortcut to your medieval2 executable. The shortcut's target should read as following:
    D:\Medieval\medieval2.exe --io.file_first

    Where D:\Medieval\ is obviously your medieval2 folder (not the data folder, but the medieval2 folder)

    Enjoy your game without torches, water splashes, chimney smoke, and city building ambient sounds/effects.
    Last edited by FactionHeir; 04-13-2007 at 11:32.
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  2. #2
    Member Member Specky the Mad's Avatar
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    Default Re: Ways to slightly boost battle performance

    I know this is mod talk, but can you add that to a existing mod or do you have to do the file-first thing (i get the concept but not the know how)?

    And if so how?
    Peace

  3. #3
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Ways to slightly boost battle performance

    Quote Originally Posted by Specky the Mad
    I know this is mod talk, but can you add that to a existing mod or do you have to do the file-first thing (i get the concept but not the know how)?

    And if so how?
    Generally you will have the same success putting things in your mod folder as you will putting them in the data folder and using io.file_first. Instead of putting them in your data folder as he suggests, simply put them into the mod's data folder of whatever mod(s) you use. The game automatically loads file-first from mod folders when you launch a mod, so your txt files should be read in every time the mod launches and have the exact same effect as if they were in the game's base data folder.

    Just a note - there are a few things that only work correctly in the main data folder, but AFAIK txt files are not among those. The only real way to know for sure though is to set it up in the mod, then fire up the mod to be certain your torches/smoke/etc are gone.


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  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Ways to slightly boost battle performance

    Cool tips. Thanks.
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  5. #5
    has a Senior Member HoreTore's Avatar
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    Default Re: Ways to slightly boost battle performance

    I KNEW it was possible to set the game up with buy-yourself-a-new-graphics-card-you-cheap-bastard-low setting!

    Thanks a lot!
    Still maintain that crying on the pitch should warrant a 3 match ban

  6. #6
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Ways to slightly boost battle performance

    Quote Originally Posted by HoreTore
    I KNEW it was possible to set the game up with buy-yourself-a-new-graphics-card-you-cheap-bastard-low setting!

    Thanks a lot!
    There's only one response for that... and it's one word.

    buy-yourself-a-new-graphics-card-you-cheap-bastard.

    Seriously, I just did, and am loving it. This game is SO worth enjoying at the higher end of its graphical range.


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