Unfortunately most developers dont have the luxury of keeping working on a game until its perfect. I guess they could spend a year testing the game (which is probably how long it would take to find most of the bugs with a small team) but then CA would have probably gone bust by now if they'd taken that route so you wouldnt even have an M2TW to be bitching about, ever.
Alternatively you release a playable game on time with a few significant bugs (but not show stopping IMO - if the shield bug is a 'game killer' how come it took so long for people to even notice it) and a slew of minor ones, some of which you will possibly know about before shipping (release day patches are pretty much a given these days) and most of which you dont - but will find out about very soon because 1000's of people playing a game in lots of different ways than you envisaged is going to turn up LOTS of bugs you would never have thought to look for in a million years of testing.
So, which is it people?
Scenario 1 : CA goes bust because they arent selling any games because theyre not allowed to release them until theyre perfect. So no more TW games, ever.
Scenario 2 : CA release slightly buggy games and fix most of the bugs after a few months of patching.
Unless anyone can come up with another scenario, that is. Note: scenario must work in the real world, not a fantasy one where companies dont need money to stay in business.
Yes, i guess in a sense we're paying to be beta testers. If that makes you really really angry, i suggest you have a read of the newspapers once in a while and try to get a sense of perspective (to paraphrase Bill Hicks... albeit slightly more politely).
Rant over.

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