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    Default Mercenary modifications

    I started this on money script tread but don't want to take over their post.From what i have checked , AI has tendency to get all mercenaries in game available and player ends up fighting hordes of those on each turn.

    I believe, in addition to unlimited money, mercs are second reason for infinite stacks by AI.

    Personally i prefer to fight stacks of elite faction units , then uniformed armies with semi elite mercs units.I want Getai to fight me with mostly Getai units, and KH with theirs, not same armies for both

    This is a work in progress , so feel free to add any comments or sugestions.

    Since mercenaries appeared to be mess right now, i'm going to start from scratch.

    I will run then test with other money scripts too.

    I am planing to add some more units gradually, but will take time considering that i don't want to end up at same place that i was at start( fighting stacks of mercenary phalangitai , thureopoi and hippeis).

    With final goal to keep game challenging , and slow enough for human player to expirience most of details (ex. celtic reforms )



    05/26/07 addition:

    -added 30% more units (mostly infantry units)
    - units mostly recruitable by regional origin
    - for more, see post bellow please

    05/28/07 :

    - minor balancing of some units spawn rate and amount (some cavalry units were spawning in huge numbers)
    - added some mercenaries trying to help Pontus with Sinope.

    06/23/07 :

    This modification is now available as a part of AI balancing mod , that Redmeth and I worked on in this thread:

    https://forums.totalwar.org/vb/showthread.php?t=87649
    Last edited by mlp071; 06-23-2007 at 23:11.

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