This game is sort of continuing from Part I.
The Brotherhood of St. Thomas recently lost all of their sacred relics to a gang of murderous thieves. To compensate for this dreadful loss, the Brothers decided to go join a holy crusade to Jerusalem.
Unfortunately, the crusade failed, and, chased over the rocky desert landscape by the murderous Hashashin, the few remaining monks, along with several other soldiers and holy men, ended up on a beach awaiting rescue from some oncoming ships who would return them to Sussex in England. Sadly for the monks though, the Hashashin managed to sneak in at night, and infiltrate the group.
Roles:
Normal Crusader (Townie)
Various other pro-crusader roles (e.g. detective, doctor e.c.t)
Hashashin Spy (Mafioso)
Hashashin Assassin (Mafioso)
The Normal Crusader is always part of group. They can vote and can also perform select actions along with their fellow group members. Please see below for details.
The Hashashin Spies are also always part of a group. They can vote and can also perform select actions along with their fellow group members. Please see below for details.
The only difference between a Spy and a Normal Crusader is his alignment and knowledge of the identity of other Hashashins. Spies are loyal to the Hashashin cause, while Normal Crusaders are loyal to the Crusader cause.
The Hashashin Assassins are never part of a group and act independently. Each individual assasin may kill one person on assigned nights. They are aligned to the Hashashin cause, and know who all the other Hashashin Spies and Assassins are.
Groups:
Groups consist of typically Normal Crusaders and Hashashin Spies, although the former always has the majority over a group at the start of the game. Each group contains three or more members, and everybody in a group knows the identity of their fellow comrades.
The groups can kill or protect together on night phases assigned to them in their role PMs. To select targets, the decision must be unanimous and all group members must inform me of their selection. If the number of living players in a group drops to one individual, then the group cannot act.
The Hashashin Spies in the group are there to manipulate the actions of the other involved players to their advantage.
Just before I finish this section, I feel the need to give you a warning. This information will not be run as if it were law, so a few deliberate variations will exist to confuse players.
Just so you know, night phases will end after 24-hrs, while day phases will last until either eight votes (sixteen or more living players) or a majority vote (fewer than or equal to sixteen players) is reached. To comply with Andres' new hosting rules, the phase will end with no lynch after 72-hrs if the required number of votes has not been reached.
Role PM quoting is disallowed, as are the usual banned items such as screenshots.
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