ETW:sounds sfx.pack

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This is a major .pack file in the ETW Data directory.

The files generally following the naming convention emp_{cus,hyb,lib}_name_v1.00_gme.wav.

sfx/ambiences/

6 files emp_cus_ambience_lakelapping. 5 files emp_hyb_ambience_loadingscreen. 10 files emp_lib_ambience_areacountryside_0{1,2}, for american, european (winter), europeansummer, middleeastern, and northafrican. 6 files emp_lib_ambience_riversidevarious. 2 files emp_lib_ambience_tropical. 4 files lib_atmos_cricketchirps

sfx/animal vocalisations/

Sub-directories for each mount type (camel/, elephant/, and horse/). The 1st two have 10 files for emp_lib_mount_idling and 8 files for emp_lib_mount_injured. Horses have 11 snortgrunt and 9 whinnies files.

sfx/elements/

Sub-directories for fire/, thunder/<tt>, <tt>water/, and wind/ contain various _gme.wav files.

sfx/hud/

Sub-directory campaign/ contains _gme.wav files for info droppings, clicks and buttons.

Sub-directory front_end/ contains _gme.wav files tab mouseovers and selections, and other click and button press sounds.

sfx/land/

Sub-directories for birds/, buildinginstructions/<tt>, <tt>idletroops/, and wildlife/ contain various _gme.wav files.

sfx/movement/

Sub-directories for {animal,human}_falls/, {animal,human}_foley/<tt>, <tt>{anumal,human}_footsteps/, cannons_carriages/ combat/ grappling_hook/, and groupmovement/ contain various _gme.wav files.

sfx/ocean/

19 emp_lib_seagull_seagullsounds _gme.wav files.

Sub-directories for flags/, sails/, and ships/.

sfx/weapons/

Sub-directories for airgun/ to tomahawk/ contain various _gme.wav files. The various hit and stab sounds vary by what they hit (shield, sword, flesh, etc).