ETW:trigger events
From Totalwar.org
This is a file in the main.pack archive.
It is a look-up table of what events can be used in a triggering condition.
Event |
---|
AdviceDismissed |
AdviceIssued |
AdviceSuperseded |
AssassinationAttemptSuccess |
BattleCommandingShipRouts |
BattleCommandingUnitRouts |
BattleConflictPhaseCommenced |
BattleDeploymentPhaseCommenced |
BattleShipAttacksEnemyShip |
BattleShipCaughtFire |
BattleShipMagazineExplosion |
BattleShipRouts |
BattleShipRunAground |
BattleShipSailingIntoWind |
BattleShipSurrendered |
BattleUnitAttacksBuilding |
BattleUnitAttacksEnemyUnit |
BattleUnitAttacksWalls |
BattleUnitCapturesBuilding |
BattleUnitDestroysBuilding |
BattleUnitRouts |
BattleUnitUsingBuilding |
BattleUnitUsingWall |
BuildingCardSelected |
BuildingCompleted |
BuildingConstructionIssuedByPlayer |
BuildingInfoPanelOpenedCampaign |
CameraMoverFinished |
CampaignArmiesMerge |
CampaignBuildingDamaged |
CampaignSettlementAttacked |
CampaignSlotAttacked |
CharacterAttacksAlly |
CharacterCompletedBattle |
CharacterCreated |
CharacterDamagedByDisaster |
CharacterInfoPanelOpened |
CharacterPromoted |
CharacterSelected |
CharacterTurnEnd |
CharacterTurnStart |
ComponentLClickUp |
DuelDemanded |
DuelFought |
DummyEvent |
EspionageAgentApprehended |
EventMessageOpenedBattle |
EventMessageOpenedCampaign |
FactionGovernmentTypeChanged |
FactionRoundStart |
FactionTurnEnd |
FactionTurnStart |
FortSelected |
GarrisonResidenceCaptured |
HistoricalCharacters |
HistoricalEvents |
HudRefresh |
IncomingMessage |
LandTradeRouteRaided |
LoadingGame |
LocationEntered |
LocationUnveiled |
MissionCancelled |
MissionCheckAssassination |
MissionCheckBlockadePort |
MissionCheckBuild |
MissionCheckCaptureCity |
MissionCheckDuel |
MissionCheckEngageCharacter |
MissionCheckEngageFaction |
MissionCheckGainMilitaryAccess |
MissionCheckMakeAlliance |
MissionCheckMakeTradeAgreement |
MissionCheckRecruit |
MissionCheckResearch |
MissionCheckSpyOnCity |
MissionEvaluateAssassination |
MissionEvaluateBlockadePort |
MissionEvaluateBuild |
MissionEvaluateCaptureCity |
MissionEvaluateDuel |
MissionEvaluateEngageCharacter |
MissionEvaluateEngageFaction |
MissionEvaluateGainMilitaryAccess |
MissionEvaluateMakeAlliance |
MissionEvaluateMakeTradeAgreement |
MissionEvaluateRecruit |
MissionEvaluateResearch |
MissionEvaluateSpyOnCity |
MissionFailed |
MissionIssued |
MissionNearingExpiry |
MissionSucceeded |
MovementPointsExhausted |
MultiTurnMove |
NewSession |
PanelAdviceRequestedBattle |
PanelAdviceRequestedCampaign |
PanelClosedBattle |
PanelClosedCampaign |
PanelOpenedBattle |
PanelOpenedCampaign |
PreBattle |
RecruitmentItemIssuedByPlayer |
RegionIssuesDemands |
RegionRebels |
RegionRiots |
RegionTurnEnd |
RegionTurnStart |
ResearchCompleted |
SabotageAttemptSuccess |
SavingGame |
SeaTradeRouteRaided |
SettlementOccupied |
SettlementSelected |
SiegeLifted |
SlotOccupied |
SlotOpens |
SlotRoundStart |
SlotSelected |
SlotTurnStart |
SpyingAttemptSuccess |
SufferAssassinationAttempt |
SufferSpyingAttempt |
TechnologyInfoPanelOpenedCampaign |
TimeTrigger |
TooltipAdvice |
TradeLinkEstablished |
TradeRouteEstablished |
UICreated |
UIDestroyed |
UngarrisonedFort |
UnitCompletedBattle |
UnitCreated |
UnitSelectedCampaign |
UnitTrained |
UnitTurnEnd |
WorldCreated |
--MikeV 17:32, 9 April 2009 (CDT)