ETW:ui.pack

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This is a major .pack file in the ETW Data directory.

The top-level directory contains compiled LUA code for:

  • agents
  • army
  • construction
  • coreutils
  • file_requesters
  • horizontal_mousewheel_script
  • huds
  • labels
  • optionsmanager
  • panelmanager
  • recruitment
  • siegeequipment
  • technology_common
  • technology_researching
  • technology_stealing
  • theatre_map
  • utilities
  • vertical_mousewheel_script

Sub-directories contain TGA and LUA files for various things:

ui/achievements/

achievement_name.tga files for all_techs, assassinations, complete_grand_campaign_{easy,medium,hard}, complete_us_independence, conquer_{america,europe,india}, duels, kill_{100k,500k,1m}, missions, mp_battles_played_{1,1_quick,1_ranked}, mp_battles_won_10{_classic,_naval,_siege_att,_siege_def}, mp_battles_won_50, region_{1,10,100}, ship_capture, tech_theft, threaten, and treason.

ui/battle ui/

Compiled LUA files for the tactical battle system.

ui/buildings/

TGA files for each building and level. Two sub-directories for each image type, icons/ (small) and info (large).

ui/campaign ui/

Compiled LUA files for the strategic (campaign map) system.

ui/common ui/

Compiled LUA files common to both the tactical battle and strategic (campaign map) systems.

The skins/ sub-directory contains TGA files for the advice panel and other common UI elements.

ui/eventicons/

TGA files for the info droppings. Campaign map: army, building, character, crown, desaster [sic], gravestone, message_placeholder, missions, money, navy, news, prestige, rebellion, and tech.

Battle map (all battle_): building, building_enemy (building captured), death, death_enemy (commanding general's death), reinforcements, reinforcements_delayed (start of battle), routing, and routing_enemy (unit routs off the field).

ui/eventpics/

TGA files for each event. Some file names appear to be typos ("exhibiotion2", "pre-battle-indina", "otoman", "surender").

Sub-directories for each major "culture group":

european/

Events from abolition2 to war declaration.

indian/

Events from captured-indian to surrender-indian.

middle_east/

Events from admiral appointment-otoman [sic] to terror -asian [including the space].

ui/flags/

Various size TGA files for each country, and accompanying Windoze thumbs.db file, from afghanistan/ to wurttemberg/.

ui/frontend ui/

Compiled LUA files for the main menu and multi-player screeens.

ui/loading_screen_pictures/

Pairs of TGA and .dds files for the animations while the game is loading. 6 pairs are named simply 1 through 6, while 3 pairs have the names barcos_december, fireships_september, and mortars_september. Presumably, the month names reflect when (in 2008) the asset files were delivered.

ui/portraits/

TGA files for each person.

Sub-directories for each major "culture group" (european/, indian/, middle_east/, and tribal/), and each has two sub-directories for each image type, cards/ (small) and info (large). Each "culture group" further divides the files in these sub-directories by person "type", as appropriate: admiral/, assassin/, brahmin/, general/, imam/, king/, minister/, missionary_{catholic,orthodox,protestant}/, queen/, rake/, and scholar/.

The custom/ sub-directory contains files for george_washington and john_smith.

The ancillaries/ sub-directory contains only the smaller files, from army_officer to youth.

ui/templates/

Compiled LUA template files for various user interface elements, from battle_chat to vslider_handle.

ui/units/

TGA files for each unit. Two sub-directories for each image type, icons/ (small) and info (large). Individual units, by name, from 12lb_field_cannon to xebec_mask.

ui/warscapetwin/

A pair of TGA and .dds files for gadgets. 7 .twin files, for movie_progress_bar, save_movie, take_screen_shot, warscape_frame, warscape_frame_floating, warscape_frame_just_render, and warscape_frame_side_borders.



--MikeV 18:04, 10 April 2009 (CDT)