MTW Arsuf 1191
Description
The Frankish kingdoms in the Holy Land had met with mixed fortunes before the arrival of reinforcements in the shape of the Third Crusade. Before Richard Coeur de Lion and Philip II Augustus of France arrived, the Crusaders had been too weak to be much of a threat to Saladin, but with help from these European monarchs, they managed to break into Acre and take it from the Saracens. In September 1191, after a year of frustation and unhappiness with their further progress, the Crusaders moved south from Acre, making for the town of Jaffa. Outside the small settlement of Arsuf, they met a Saracen army in the open. Richard's tactical sense proved to be the decisive factor, and his victory at Arsuf restored the morale of the Third Crusade, as it proved that the Saracens were not invincible even with the example of Saladin to inspire them.
Win Conditions
- Keep King Richard alive.
- Make sure enough of your troops stand fast and survive Saladin's onslaught.
- Rout or kill Saladin's army in its entirety.
Crusader Army
- 60 Late Royal Knights
- 60 Hospitaller Foot Knights
- 60 Feudal Sergeants
- 60 Billmen
- 60 Archers
- 60 Archers
- 60 Turcopole
- 60 Feudal Knights
- 60 Feudal Men-At-Arms
- 60 Religious Fanatics
- 60 Genoese Sailors
- 60 Peasants
Saracen Army
- 60 Mamluk Cavalry
- 60 Saharan Cavalry
- 60 Saharan Cavalry
- 60 Turcoman Horse
- 60 Turcoman Horse
- 60 Berber Camel
- 60 Murabitin Infantry
- 60 Saracen Infantry
- 60 Saracen Infantry
- 20 Naptha Throwers
- 60 Muslim Peasants
- 60 Muslim Peasants
- 60 Ghazi Infantry
- 60 Bedouin Camel Warriors
- 40 Mamluk Cavalry
- 60 Crossbowmen
Tactics
Need input for this section.
Credits
The Background descriptions and Win Conditions are taken straight from the game text files in "\Medieval - Total War\Loc\Eng\", HISTCAMPAIGNS.TXT, HISTORICAL.TXT and CHANGES.TXT.