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- |name= Spy |card=Western: [[Image:Spy.gif]] Muslim: [[Image:SpyM.gif]]4 KB (686 words) - 19:06, 8 March 2011
- |name= Spy |card=[[Image:Spy.gif]]4 KB (681 words) - 23:02, 8 March 2011
Page text matches
- ...ation province is held by another player, the attacking player must have a spy in that province.12 KB (1,832 words) - 19:41, 10 March 2011
- ...a relative will give them the "incest" attribute, which, if revealed by a spy, will cause a significant loss in that character's Piety rating, and can ca31 KB (5,041 words) - 05:09, 1 August 2023
- ...e valour of both the counterspying assassin and the valour of the assassin/spy in the territory. Catching assassins/spies will increase the assassin's val ...Orthodox Bishop]], [[MTW Imam|Imam]], [[MTW Assassin|Assassin]], [[MTW Spy|Spy]]4 KB (642 words) - 18:24, 8 March 2011
- |name= Spy |card=Western: [[Image:Spy.gif]] Muslim: [[Image:SpyM.gif]]4 KB (686 words) - 19:06, 8 March 2011
- ...e valour of both the counterspying assassin and the valour of the assassin/spy in the territory. Catching assassins/spies will increase the assassin's val | 66% || [[VI Assassin|Assassin]], [[VI Spy|Spy]]4 KB (620 words) - 22:55, 8 March 2011
- |name= Spy |card=[[Image:Spy.gif]]4 KB (681 words) - 23:02, 8 March 2011
- ...rder Fort performs counter-spying, and has a good chance of catching [[MTW Spy|spies]] and [[MTW Assassin|assassins]] that move through the province. It786 bytes (109 words) - 18:12, 2 March 2011
- ...iests/Imams, as well as [[princess]]es, [[merchant]]s, [[assassin]]s and [[spy|spies]]. Each agent has attributes that develop the more he is able to suc28 KB (4,371 words) - 18:34, 2 March 2011
- ...This improves public security, which helps detect other spies. There is a spy in the field at the start of the game.43 KB (6,890 words) - 18:40, 2 March 2011
- |units= [[MTW Spy|Spy]] The Brothel is the breeding ground for [[MTW Spy|spies]]. Spies can be useful for several covert schemes, from opening cast521 bytes (77 words) - 17:47, 3 March 2011
- |upgrade= +1 valour to [[MTW Spy|Spies]] The Stew is the second level [[MTW Spy|Spy]] building. Spies trained in a province with the Stew start with +1 valour,589 bytes (87 words) - 18:10, 3 March 2011
- |upgrade= +2 valour to [[MTW Spy|Spies]] The Bawdyhouse is the third level [[MTW Spy|Spy]] building. Spies trained in a province with the Bawdyhouse start with +2 v613 bytes (89 words) - 18:19, 3 March 2011
- |units= [[VI_Spy|Spy]]424 bytes (64 words) - 20:59, 3 March 2011
- The Stew is the second level [[VI_Spy|Spy]] building. Spies trained in a province with the Stew start with +1 valour458 bytes (65 words) - 21:04, 3 March 2011
- The Bawdyhouse is the third level [[VI_Spy|Spy]] building. Spies trained in a province with the Bawdyhouse start with +2 v484 bytes (68 words) - 21:09, 3 March 2011
- The Cunny Warren is the fourth and final Spy building. Spies trained in a province with the Cunny Warren start with +3 v438 bytes (64 words) - 21:16, 3 March 2011
- ...a Catholic Church, they will help spread the faith and can also be used to spy in enemy provinces.889 bytes (133 words) - 21:23, 3 March 2011
- ...ame province as the king) as an agent marker. The princess can be used to spy in foreign provinces, act as an emissary and offer alliances, or can be mar5 KB (945 words) - 16:23, 12 January 2012