Difference between revisions of "MTW Grand Inquisitor"

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|name= Grand Inquisitor
 
|name= Grand Inquisitor
 
|recruit= 300
 
|recruit= 300
 +
|turns= 2
 
|culture= Catholic
 
|culture= Catholic
 
|eras= High, Late
 
|eras= High, Late
 
|buildings= [[MTW Reliquary|Reliquary]]
 
|buildings= [[MTW Reliquary|Reliquary]]
 +
|province= [[MTW Castile|Castile]]
 
}}
 
}}
  

Revision as of 19:53, 9 January 2009

Grand Inquisitor
Cost: 300
Turns to Build: 2
Eras: High, Late
Culture: Catholic
Buildings Needed: Reliquary
Province Bonus: Castile
Unit Card:

The Grand Inquisitor is a higher ranked Inquisitor available to Catholic factions. The Grand Inquisitor will raise the zeal of Catholics in the province by 5%. A high zeal will increase the effectiveness of Crusade recruitment and retention in a province, and makes the Grand Inquisitor's second job easier as well, the burning of heretics at the stake through Inquisitions. Any Catholic general is a potential target for an Inquisition, and the success of the Grand Inquisitor will result in the death of that general.

If an Grand Inquisitor remains in a province too long, he will get bored and begin to burn the general populace, which will actually lower the zeal dramatically. The presence of a Bishop or Cardinal in the province will also lower the effectiveness of the Grand Inquisitor in his tasks.