Difference between revisions of "MTW Inquisitor"

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|name= Inquisitor
 
|name= Inquisitor
 
|recruit= 200
 
|recruit= 200
 +
|turns= 1
 
|culture= Catholic
 
|culture= Catholic
 
|buildings= [[MTW Monastery|Monastery]]
 
|buildings= [[MTW Monastery|Monastery]]
 +
|province= +1 valour in [[MTW Castile|Castile]]
 
}}
 
}}
  

Revision as of 19:52, 9 January 2009

Inquisitor
Cost: 200
Turns to Build: 1
Culture: Catholic
Buildings Needed: Monastery
Province Bonus: +1 valour in Castile
Unit Card:

The Inquisitor is the enforcer of the Catholic faith. The Inquisitor will raise the zeal of Catholics in the province by 2%. A high zeal will increase the effectiveness of Crusade recruitment and retention in a province, and makes the Inquisitor's second job easier as well, the burning of heretics at the stake through Inquisitions. Any Catholic general is a potential target for an Inquisition, and the success of the Inquisitor will result in the death of that general.

If an Inquisitor remains in a province too long, he will get bored and begin to burn the general populace, which will actually lower the zeal dramatically. The presence of a Bishop or Cardinal in the province will also lower the effectiveness of the Inquisitor in his tasks.