Difference between revisions of "MTW Inquisitor"
(Initial revision) |
(added new agent template fields) |
||
Line 2: | Line 2: | ||
|name= Inquisitor | |name= Inquisitor | ||
|recruit= 200 | |recruit= 200 | ||
+ | |turns= 1 | ||
|culture= Catholic | |culture= Catholic | ||
|buildings= [[MTW Monastery|Monastery]] | |buildings= [[MTW Monastery|Monastery]] | ||
+ | |province= +1 valour in [[MTW Castile|Castile]] | ||
}} | }} | ||
Revision as of 19:52, 9 January 2009
Inquisitor | |
---|---|
Cost: | 200 |
Turns to Build: | 1 |
Culture: | Catholic |
Buildings Needed: | Monastery |
Province Bonus: | +1 valour in Castile |
Unit Card: |
The Inquisitor is the enforcer of the Catholic faith. The Inquisitor will raise the zeal of Catholics in the province by 2%. A high zeal will increase the effectiveness of Crusade recruitment and retention in a province, and makes the Inquisitor's second job easier as well, the burning of heretics at the stake through Inquisitions. Any Catholic general is a potential target for an Inquisition, and the success of the Inquisitor will result in the death of that general.
If an Inquisitor remains in a province too long, he will get bored and begin to burn the general populace, which will actually lower the zeal dramatically. The presence of a Bishop or Cardinal in the province will also lower the effectiveness of the Inquisitor in his tasks.