MTW Ships

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Intro to MTw Ships

Trade

Troop Movement

To move troops via ships, there must be an unbroken line of ships from the "source" province to the destination province, and the "source" province must have a port (the only exception here is the Viking faction in the Viking Invasion campaign, no port is necessary). The presence of an enemy ship in any of the sea regions linking the source to the destination, or a ship owned by the owner of the target province, will break the chain.

Ship Range

The range value of a ship describes how far away from coastal provinces a ship can go on the campaign map. Ships with a range of 1 can only hug the coast, the sea regions allowed are directly connected to a land region. A range of 2 allows a ship to travel 1 step further away from the coast, allowable sea regions either touch land directly or border a region that touches land directly. Range goes accordingly.

Ship Upkeep

Every ship type has an base upkeep value. The upkeep cost of each ship depends on how far away it is from the nearest faction port. The base upkeep value is for the ship type is multiplied by the number of sea region "steps" away from the closest port owned by the faction. So a ship next to the coastal region with a port owned by the faction costs 1X the upkeep value. The upkeep cost is capped at 4 regions. (Verify)

Ship Combat

If anyone has a clue about this....