Playing as Chokosabe I conquered the western half of the map and took Kyoto but then found myself facing the Uesugi and the Ikko Ikki who were allied and assembled a vast horde of six or seven full or near-full stacks and sent them against Kyoto.
I had a killer stack of elite samurai and monks commanded by my Daimyo and a support stack of heavily upgraded ashigaru standing outside and the equivalent of a full stack in Kyoto itself and if they had assaulted the citadel would have easily beat them thanks to the time limit.
But they didn't attack but besieged and when I hit the attack button I was outnumbered 3-1 with almost all the Uesugi stacks being samurai and the Ikko Ikki mostly being Ronin and the auto bar gave me about a 10% chance of success.
I bottled out out and sent the two stacks outside Kyoto away to attack other enemy provinces in the hope that they'd either detach stacks or launch an assault which I could still defeat - but they did neither and just starved Kyoto out - and then sent the same horde to take out my fortresses one by one, in every single case starving them out so I couldn't even inflict any damage on them in siege battles.
Eventually I gave up on this campaign but I wonder whether there was any way of beating this horde?
The Timurids in MTW2 posed a similar problem - but by that point in the game even at VH/VH I could afford multiple elite stacks myself and to just sacrifice one stack after another until eventually they were wore down.
However well you manage your resources STW2 at Legendary does not give you that option.
Now fighting without a timer I could have sacrificed all my three Kyoto stacks and done enough serious damage to reduce the threat - but at Legendary without the radar map or the option to issue orders in pause or at slow speed handling reinforcements is a nightmare.
I could also have used my garrisons (which were usually full stacks) to suicidally attack at the beginning of each siege and aim to take out a large part of at least one besieging stack - but this would just have speeded up their advance as rather than taking 4 or 5 turns per fortress they'd be done in 1.
As suggested by Maltz in the Avoiding Realm Divide thread I could also in theory have used agents to raise rebellions - but as I'd focused on economic and military development my agents were hopelessly outclassed and outnumbered and rarely survived more than a couple of turns before being taken out.
Sending a geisha or ninjas to assassinate their generals wouldn't have helped much either as I find the biggest impact of an AI general is in auto resolve which can't be used against a horde this size - and unlike the original STW you can't destroy a faction by killing every family member.
So any other suggestions?
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