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Thread: King of the Romans OOC thread XI

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    Default King of the Romans OOC thread XI

    This thread is for all out of character discussion of the King of the Romans PBM - a HRE M2TW game. Please post in this thread if you have any queries or are unsure where to post.

    The list of players and description of their avatars is maintained in the first post of the Chancellor and Governors thread:

    https://forums.totalwar.org/vb/showp...81&postcount=1



    *************KOTR FAQ (UPDATED)**********************

    The following paragraphs are designed to provide a simple understanding of the KOTR game and how it works. If anything in these paragraphs conflicts with one of the Game Rules, the Rule takes precedent.

    Introduction

    The general idea of the King of the Romans (KOTR) game is to allow a large group of players to determine the fate and development of the Holy Roman Empire in M2TW.

    All players are “Electors” and will belong to one of the four Ducal Houses, Franconia (north), Swabia (west), Austria (east) or Bavaria (south). Eventually all players will be represented by an in-game character known as an “avatar.” This will typically be a general, but agents such as spies, priests or diplomats can be used as well upon request. It is not advisable to use an assassin as an avatar, as they have short life expectancies. If a player’s avatar gets into a battle, the player is expected to download the savegame and fight the battle.

    Collectively, the Electors form the Imperial Diet. This has two functions - to elect a Chancellor and to create Edicts. The Chancellor will be the “reigning player” and control the game during his term in office. He will move all the generals, authorize any buildings from the build queues and train any units/agents. “Edicts” are laws that require the Chancellor to take specific actions. These can be very wide ranging in scope, but typically include such things as declaring war against another nation, seeking an alliance with a neutral country, or making peace with an enemy nation.

    How to Join the Game

    In order to join the game and get started, all you need to do is post in the current OOC thread that you would like to join and select one of the four Ducal Houses. You can then start participating in as much or as little detail as you wish. You will always be able to find the location of the relevant game threads in the second post of the Imperial Library.

    The Ranks

    KOTR attempts to mimic the feudal political system of medieval Europe. There are several ranks which each player can obtain, all of which come with their own benefit and responsibilities. If you wish to be highly involved, you can take on roles that require more work and responsibility. If you wish to simply observe and cast votes during election times, you will have to do very little. The extent of your involvement is entirely up to you.

    Electors

    All players, except the Emperor, are Electors, even if they hold another rank. It is the lowest rank in the game and all new players begin at this level. As an Elector, you may speak in the Imperial Diet, propose one Edict per session, vote on Edicts, and vote for Chancellor. All Electors belong to one of the Ducal Houses. You are not required to follow the orders or suggestions of your Duke, but he has the ability to bestow and remove ranks and privileges. If you have ambitions to rise to a higher rank, carefully consider whether your Duke will approve of your actions or not.

    It is important to remember that you can only freely propose one personal Edict per Diet session. Choose an issue that is important to you and think very carefully about how you word it. A poorly worded or unimportant Edict can easily be ignored and forgotten. The only way you can propose more than one Edict per Diet session is through the approval of your Duke.

    Electors will be provided with avatars on the basis of seniority; first come, first served. Generals are the most popular avatars and there may be a waiting period to obtain one. Agent avatars can usually be obtained quickly, but are not as complex and are not really suited for players who wish to rise to a higher rank. If you take a general as an avatar, you will be expected to fight any battles the avatar gets into, assuming he commands the army. You will have 48 hours in which to fight the battle after you are notified about it. When that time expires, the battle will be autoresolved, which could result in the death of your avatar. If you do not want to fight battles and there is a shortage of generals for avatars, please do not accept one. If you want an avatar but do not wish to fight, please consider using an agent.

    Counts

    Counts are prominent nobles within their Houses. The title of Count can be bestowed upon an Elector by his Duke. The role of Count is identical to that of an Elector with a general avatar, with a few exceptions.

    A Count rules over one of the settlements (city or castle) in his Ducal House. The Count may, at his discretion, determine the order in which buildings are created in that settlement (build queue). The Chancellor is not required to build anything in the settlement, but if something is built, it must be in the order determined by the Count. The Count can also set the tax rate in his settlement, if it is a city. Counts gain a small influence bonus during votes on Edicts and in elections for Chancellor. Counts can name an heir to take over their lands when they die. For practical purposes, this should only be an Elector from your Ducal House with a general avatar who is not already a Count.

    There are two kinds of Counts: Freehold Counts and Bonded Counts. The difference is simple. Freehold Counts are the natural born sons of a Duke. They cannot be removed from control of their settlement, though the Duke can still name another as his heir if a Freehold Count displeases him. Bonded Counts are non-blood sons of a Duke, such as adoptees, sons-in-law, or anyone else who is not a natural born son. Bonded Counts can be stripped of their titles and lands at any time and for any reason by the Duke.

    Dukes

    Dukes are the heads of the Houses. They are figures of authority and they wield a great deal of power. There is only one Duke per House and a player can only become Duke by being the Duke’s heir at the time of his death. The role of Duke has many more powers than that of Count and Dukes gain a significant influence bonus during votes on Edicts and in elections for Chancellor.

    The Duke rules over the capital of his House and all provinces which do not have a Count. Just like with a Count, the Duke can determine the build queue and tax rate for these settlements, but he can give orders for as many of them as he wishes. Dukes are also responsible for promoting and demoting Bonded Counts. A Duke may give any Elector with a general avatar the rank of Count, making them a Bonded Count. He may take away their lands at any time or switch their lands as he sees fit. The Duke can name an heir to take over as head of his House when he dies. For practical purposes, this should only be an Elector from your Ducal House with a general avatar, and it is recommended (though not necessary) that the person already be a Count.

    The Duke is responsible for managing the affairs of his House and will often be dealing directly with the Chancellor and the Kaiser in high-level political discussions. Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. These can be the Duke’s own Edicts, but it is recommended that the Duke pick at least some of them from amongst the ‘extras’ his Electors want to put forward. It would be entirely appropriate for the Duke to use incentives and threats to ensure that the policies he wants get put forward. However, remember that even these extra Edict proposals must come pre-seconded by two members of his House. Don’t anger too many of your Electors or they could prevent you from using your extra Edict proposals!

    Finally, the Duke controls the Household Army. The Household Army is the House’s personal military force and it is largely independent of outside control. The Duke is responsible for determining where it is garrisoned, who commands it, and what orders it is given. For more details, read the Game Rule on Household Armies.

    Stewards

    Stewards are Electors who are temporarily acting as Dukes. KOTR originally started with two Stewards, but for the most part, the title of Steward is a temporary one bestowed on a House Elector for a short time when a Duke is unavailable to fulfill his duties. In reality, this happens when a player who is a Duke is going on vacation or is otherwise going to be out-of-touch with the game for a short period of time.

    Stewards have all of the powers of Dukes for the duration of their term, except that they cannot name an heir.

    Emperor (Kaiser)

    The Holy Roman Emperor is the supreme head of the Empire. It is a hereditary position. (Note: This is not historical, but there’s no way to change this in-game.) While the Emperor is theoretically the most powerful man in the entire Empire, in the KOTR game he plays a more subtle role. The Emperor gains an influence bonus equal to his authority during votes on Edicts and in elections for Chancellor.

    First, the Emperor presides over the Imperial Diet. It is his job to maintain order in the Diet and ensure that it runs smoothly. If there is a dispute about the Game Rules, the Emperor will make the final decision about the proper manner to follow the Rules.

    Second, the Emperor does not belong to any of the Ducal Houses. Upon inheriting the throne, they leave their old House for good and lose any other titles (Elector, Count, Duke) that they might have. The Emperor is expected to act for the good of the Empire, rather than an individual House. While Emperors are expected to be impartial, they will certainly have strong opinions about what is best for the Empire. This may in turn result in them siding with Houses that support their decisions and working against Houses that they believe are hurting the Empire.

    Third, Emperors allocate newly captured provinces to the Ducal Houses. When a province is captured, it comes under the direct control of the Emperor, who can control them in the same manner that the Dukes and the Counts can control their own lands. The Emperor may allocate any of his lands to any of the Ducal Houses. Once allocated, they cannot ever be returned to the Emperor. House provinces where are re-taken after being occupied by an enemy do not count as being “captured.”

    Fourth, Emperors decide which player-controlled avatar, if any, a Princess should marry.

    Finally, Emperors can automatically assume the position of Chancellor for the first term after they are crowned. This power is not subject to Diet vote and no one can run against them. However, the Emperor still has the limitations of Chancellor while in office, which means he can be impeached by the Diet in exceptional circumstances. Any further attempts by the Emperor to be Chancellor must go through the normal election process.

    Prince (Prinz)

    The Prince is a largely unimportant role, significant mainly because he is the heir to the throne and will become the next Emperor. Unlike the title of Emperor, the title of Prince is added in addition to any other titles the player holds. This gives the player a small influence bonus during votes on Edicts and in elections for Chancellor. The Prince’s only duty is to preside over the Diet when the Emperor is absent.

    There is no control over who becomes the new Prince once the current one assumes the throne. Like with the Emperor, this is a limitation imposed on us by the game itself. With luck, the role will only fall on players who seek to be active in the game. (*cross your fingers!*)

    In practical terms, players must always remember that the Prince will inherit the throne, thus gaining power over the Houses through his ability to allocate newly conquered provinces. If you make an enemy of the Prince, your House might find itself smaller than the others when he becomes Emperor.

    Chancellor

    The position of Chancellor is without a doubt the most important and powerful one in KOTR. In game terms, the Chancellor is the person who actually plays the M2TW game. Unlike the other positions, you shouldn’t think of the Chancellor in the sense of what he can do, but rather what he cannot do. He is essentially playing the single player M2TW campaign with the following restrictions:

    The Chancellor must obey the Game Rules and Edicts that have been passed by the Diet. Failure to do so can lead to impeachment by the Diet.

    The Chancellor decides whether buildings are to be constructed in all settlements. If a settlement has a build queue from a Count, Duke, or Emperor, then he must build the items on that list in the order listed. However, he does not have to build anything at all if he does not want to, he only has to follow the build queue if he does decide to build something. If a settlement has no build queue for whatever reason, the Chancellor can build whatever he likes.

    The Chancellor moves the armies and hands out saved games to be played by the appropriate generals. He can fight battles that his avatar is commanding whenever he wants without pause, but must give other players 48 hours to fight their battles. If a player exceeds the time limit or if the battle is lead by a Captain or a general that is not represented by a player, the battle must be autoresolved. The only exception to the Chancellor’s control over the armies are the Household Armies. For more details, read the Game Rule on Household Armies.

    Essentially everything else is free game. If there isn’t a Rule or Edict about it, the Chancellor can do whatever he wants. The Chancellor’s term last for 10 game turns (20 game years), but he can run for re-election if he wishes. In recognition for his contributions, the Chancellor gets a small influence bonus during votes on Edicts and in elections for Chancellor, even after he leaves office.


    ***************KOTR GAME RULES**************

    Game settings

    *MT2TW with the 1.2 patch
    *Hard campaigns, very hard battles.
    *Large unit size.
    *Battle timer on. Show CPU Moves, Manage all Settlements
    Standard victory conditions (45 provinces, including Rome).

    Spoiler Alert, click show to read: 
    Charter Amendment 6.2: Medifix will no longer be used and in its stead, FactionHeir's trait and ancillary fixes will be implemented. He will also take full responsibility of any issues regarding these files, however unlikely these may be after extensive testing.


    The only mod we will use is the trait and ancillary files created by factionheir, available to download at:
    http://www.totalwar.org/patrons/pbm/KOTRfix127.zip

    The readme is in the spoiler tags.

    Spoiler Alert, click show to read: 

    KOTRfixREADME.txt
    -
    START OF README
    -
    Version 1.27 (12-08-2007)


    This package contains 2 folders and 8 files, one of which is the readme you are currently reading.
    I have included folders as this will make it easier for you to figure where a file is to go and prevent errors.
    As you can see, one folder is named "data" and another one inside this data folder is labelled "text"
    To install the fixes, simply extract/move the data folder directly from the package into your root medieval directory.
    This means that after doing so, you should find following files in your medieval/data folder:
    export_descr_character_traits.txt
    export_descr_ancillaries.txt
    export_descr_vnvs_enums.txt
    export_descr_buildings.txt (OPTIONAL - PBM)
    descr_campaign_db.xml (OPTIONAL - PBM)

    And a folder in your data folder named "text"
    Inside that folder, you should find:
    export_ancillaries.txt.string.bin
    export_VnVs.txt.strings.bin


    You do not need to extract the readme, as this is purely informational for this installation only.

    In short (for the impatient and to quick check):

    -Extract data folder directly into medieval game directory.

    -Make sure your medieval directory now has a data folder (already present before extracting) and a text folder within (usually not present before)

    -Make sure the following files are found inside the data folder:
    export_descr_character_traits.txt
    export_descr_ancillaries.txt
    export_descr_vnvs_enums.txt
    export_descr_buildings.txt (OPTIONAL - PBM)
    descr_campaign_db.xml (OPTIONAL - PBM)

    -Make sure the following files are found inside the text folder:
    export_ancillaries.txt.string.bin
    export_VnVs.txt.strings.bin


    Now to apply those fixes, you will need to run your medieval game exe using a shortcut or a bat file.
    The target of said file should read similar to this:

    D:\Medieval\medieval2.exe --io.file_first

    Where "D:\Medieval\" varies depending on your installation but medieval2.exe --io.file_first should be constant.

    If you encounter any issues with my fixes, please let me know via any means you feel necessary and I will investigate.
    As per current version, there are no errors showing up in the medieval error log that are from these fixes.

    Also note that those fixes work retroactively in any savegame and at the same time also allow a savegame to continue working without the fixes installed.
    As such, it is perfectly safe to use and will not necessitate its continued usage once a game is started.
    However as per Charter Amendment 6.2 for the KOTR PBM, this fix is to be used by the chancellor currently running the game.

    I hope you enjoy the fixes and if you have problems or suggestions, please let me know.

    FactionHeir

    -
    END OF README
    -



    At a later stage, we may use a mod to give the Forlorn Hope 2 hitpoints.

    Spoiler Alert, click show to read: 
    Charter Amendment CAE1.1: econ21 will be authorised to give AI factions extra florins; for example, by gifting them a lump sum every 10 turns or so.


    To increase the difficulty, the AI will periodically be given money via the consol.

    Spoiler Alert, click show to read: 
    The console command to give 10000 florins to Hungary is:

    add_money hungary, 10000

    The list of major factions is:

    england
    france
    spain
    venice
    sicily
    milan
    scotland
    byzantium
    russia
    moors
    turks
    egypt
    denmark
    portugal
    poland
    hungary

    The Mongols, Timurids and Aztecs may be included at a later stage.

    Probably the best practice is to top up factions with less than 50k, at a rate of perhaps 10k per turn.



    Hard restrictions on play: * only two land units (including a general) may travel on each ship.

    How to play - detailed rules


    1. The role of players.

    1.1 Each player will roleplay an “elector” of the HRE. They must choose one of four noble houses to belong to. Players are born into a noble House. It is in their blood and cannot be changed. It is determined by which of the four lines on the family tree their avatar falls under (except for the three starter Generals, for whom it is determined by their initial geography). [Note - if avatars spawn disproportionately in certain Houses, Electors of one House may be offered an avatar of another, but then they effectively role-play a new character.]

    Charter Amendment 9.2: Add to article 1.1:
    In view of exceptional circumstances, the von Mahren family is allowed to join the House of Austria.

    1.2 Over time, all players will be assigned an avatar (typically a general) by econ21 to represent them. They should roleplay their traits.

    1.3 Players whose avatars lead in a battle will be expected to fight that battle. This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame. Uploading the post-battle save must be done within 48 hours of the pre-battle savegame being uploaded. If the deadline expires, the battle is autoresolved.

    OOC Charter Amendment:
    (a) Where there are multiple player controlled generals in a stack, then the player who plays out the battle is determined by who the computer designates is in command.
    (b) An exception is that Household Armies (and the Army of Outremer) are always commanded by the designated Commander of said army.
    (c) The commanding general may allow another player to fight a battle by mutual consent for OOC reasons.


    1.4 Players whose avatars are Counts are entitled to set the taxes and build queue of that settlement. If anything is built in the settlement, it must be the first item on the build queue.
    Charter Amendment 8.1:
    Clause 1: Amend 1.4 by adding: If no build queue is posted for a settlement, the Chancellor can build what he likes. The Chancellor may upgrade a settlement at any time (ie upgrade the walls regardless of a build queue), unless such an upgrade is forbidden in advance by the governor.

    1.5 Each elector will periodically vote to elect a Chancellor (reigning player) of the HRE and on edicts to direct him.

    1.6 Players are encouraged to stand for the post of Chancellor.

    1.7 Players are encouraged to write in-character stories in the stories thread; to discuss matters of state in the Imperial Diet deliberations thread; to write-up battle reports; to PM each other in character for role-playing etc. [Note: when posting screenshots, we could keep them full size but put them under spoiler tags.]


    2. The role of the Chancellor.

    2.1 The Chancellor is much like the player of a solo M2TW campaign - he moves all the units and agents on the map; he decides all the buildings and which units/agents to be trained.

    2.2 However, he delegates battles to the player whose general leads the HRE force. And he follows the build queues and tax policies of players with governors.

    2.3 He also must obey Imperial edicts and the constitution (these rules) or face political consequences.

    2.4 The Chancellor is elected every 10 turns. Incumbent Chancellors can run for re-election if they wish.

    2.5 The Chancellor must appoint army commanders. He must maintain a list of who has what post and notify players if they are appointed or dismissed from a role.

    2.6 Battles are only fought manually when commanded by a player controlled general who is an army commander. They are autoresolved in all other cases (e.g. captain-led armies).

    Charter Amendment E2.1:
    (a) If an Edict to impeach the Chancellor is passed with a 2/3 majority, he is removed from office immediately.
    (b) After impeachment, a fresh election is held to elect a new Chancellor, although a Kaiser may also exercise his perogative to be Chancellor at that point.
    (c) The Chancellor replacing an impeached Chancellor serves out the remainder of the impeached Chancellor's term.
    (d) All edicts passed in the Diet that elected the impeached Chancellor remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.
    (e) An impeached chancellor is not granted the additional bonus to influence that an ex-chancellor would normally be given.


    Charter Amendment 11.5: All cities must have their maximum amount of free upkeep militia within their walls all times, except when the militia is used to fight armies observed to be within the boundaries of their province.


    3. The role of the Imperial Diet

    3.1. The Imperial Diet will meet in session every 10 turns. Out of session, there can be open debate and deliberations. Each session lasts 3 days of real time.

    3.2. At each session, nobles can propose edicts. These require two seconders to be put to the vote. Edicts are laws that direct what the Chancellor should do.

    Charter Ammendment 5.2: Each Elector may only propose ONE edict or charter ammendments per Diet. In addition, Dukes may propose THREE House edicts per Diet provided that they have previously securing the backing of two other members of their House.

    3.3. Any declaration of war must be authorised by an Imperial edict. The Chancellor or any Duke is empowered to declare war on a non-allied army entering its lands.

    Charter Amendment 10.2:
    (a) No settlement will be captured without an Edict authorising its acquisition in advance.
    (b) Captured settlements will be abandoned or given away unless, at the next Diet session, a Charter Amendment incorporates them formally as part of the Reich.
    (c) The 33 existing provinces of the Reich are exempt from (a) and (b).
    (d) This amendment overrides the constitutional right of Household Armies to conquer one neighbouring province.

    Proposed: Kaiser Henry
    Seconded: Conrad Salier, Ansehelm von Kastilien

    *3.4. The rules of the game can be changed by a Noble Charter Amendments (2/3 majority required) except those marked with a *.

    3.5. Tied edicts fail. If contradictory edicts are passed, the one with the most votes takes priority.

    3.6. Edicts can only last for 10 turns.

    3.7. Every 10 turns, or on the death or impeachment of the Chancellor, there is an election for the post of Chancellor. Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age). Voting is open for 2 days.

    *3.8. The Chancellor can be impeached and removed from office by a 2/3 majority of the Imperial Diet.

    3.9. The Imperial Diet is presided over by the character controlling the Emperor. His rulings are final. The Prince can preside in the absence of the Emperor. The Emperor can call an emergency session of the Imperial Diet - freeze the game - at will.
    Charter Amendment 8.2: In addition to the Kaiser, an Emergency Session of the Diet may be called by the Prinz, or if three of the four House leaders (Dukes or Stewards) agree to do so.

    3.10 Influential players get bonus votes (max +6 bonus)

    Appointed Influence (Max 4 points):
    Duke: +3
    Count: +1
    Chancellor, ex-Chancellor, or Prince: +1

    Stat Influence (Max 2 points):
    15 or more total stat points: +1 (I thought about a lower number, but all avatars are given a base 3 piety and base 5 loyalty, which means those points are freebies. So, 15 is only 7 from actual traits, plus the 8 piety and loyalty freebies)
    6 or more ranks in one stat: +1 (In the unlikely scenario where a character gets 6 or more in 2 stats without having 15 total, they get this +1 twice)

    The player who is Emperor gets bonus votes differently, being equal to his authority.

    Charter Amendment 6.7: Any decision that would lead to the excommunication of the Reich has to be authorized by a Diet vote, requiring a 2/3 majority. In the event of a conflict, this Amendment supercedes Rule 3.3 and Charter Amendment 5.1.


    4. The role of the four houses - Dukes and Counts

    4.1 There will be four houses representing the four main branches of the family tree: Franconia (north), Swabia (west), Austria (east) or Bavaria (south). At the start of the game, Prince Henry is Duke of Swabia and Leopold is Duke of Austria. The Dukes of Franconia and Bavaria have not yet been spawned (they will be the two males who take positions under the Emperor in the family tree).

    4.2 Bavaria and Franconia have no Duke yet, so there are Stewards to act in their place until them. Until there is a Duke, they receive the +2 influence of a Duke.

    Charter Amendment 3.1: Stewards may bestow the rank of Count on nobles of their House. This Amendment does not give Stewards any other Ducal power, it does not give Stewards additional Influence, nor does it allow Stewards to be Counts themselves.

    The Stewards themselves are not Counts. Like Otto in Innsbruck, they are just soldiers, self-made men of lesser station [think Denethor in Lord of the Rings]. They could be rewarded by being made a Count by their Duke when he spawns, though. And they could marry into the Royal line, potentially becoming the Duke themselves.

    4.3 The Emperor controls the initial allocation of settlements (e.g. upon conquest). At the start of the game, we have:

    Frankfurt - capital of Franconia, home of the Duke (TBC)
    Stafen - capital of Swabia, home of the Duke (Prince Henry)
    Nuremburg - capital of Bavaria, home of the Duke (TBC)
    Innsbruck - second city of Bavaria
    Vienna - capital of Austria, home of the Duke (Leopold)
    Bologna - is not assigned to any house

    4.4 Dukes can then grant a settlement to a player, making him Count of that settlement. The settlements remain nominally within the relevant Duchy. There are no Counts at the start of the game. Capitals of a House need no Counts and cannot be given to them - they belong to the Duke (or his Steward). The Emperor could allocate Bologna to a House at any time, but after that, it will permanently belong to that House. There is an expectation that Franconia will extend north, Swabia west, Bavaria south and Austria east but this should not be followed too rigidly - e.g. the Emperor does not have to give Bologna to Bavaria.

    [Note: It is expected that settlements will not be gifted lightly by the Emperor and by Dukes/Stewards - they should be regarded as precious rewards. There is no particular value to settlements in themselves, however. Avatars will be assigned according to the family tree, so more settlements does not mean more family members in a House - nor does it raise influence (beyond the one-off +1 for being a Count). A player cannot be the Count of more than one settlement. Dukes can have more than one settlement not dispersed to counts (and given the ratio of settlements to generals in a game, this is inevitable), but this provides no particular benefits.]

    4.5: Counts are governors of their settlements. Dukes govern settlements that are allocated to their Houses but not to a Count. The Emperor governs settlements that are not allocated to any House.

    4.6 Counts who are not the natural sons of a Duke (e.g. adoptees and sons in law) may be lose their titles at the whim of the Duke. They are referred to as bonded Counts and are expected to act according to the wishes of their Duke. Natural sons of a Duke may not lose their settlements - they are referred to as freehold Counts.

    4.7 Dukes and Counts should name a successor, who will take over their titles and settlements when they die. If no successor is named, the oldest natural son inherits, (if none, oldest adopted son; if none again, then the oldest son-in-law).
    Charter Amendment 8.1:
    Clause 2: Amend 4.7 by adding: If a Duke resigns, the Kaiser appoints a successor.


    4.8 Dukes are expected to guide their families for the good for their Duchies. Members of a house do not have to follow their Dukes in terms of politics. However, the Duke can make players a Count by giving them a settlement (granting them +1 influence). Only the Duke of your House (not another Duke) can make you a Count. Houses will not be the only division in the Diet - chivalry, piety, strategy and other factors may also divide players.

    Charter Amendment 6.3: Dukes may bestow the title of Count on Electors without avatars.


    5 The role of the Emperor and Prince

    5.1 The Emperor presides over the Imperial Diet as in 3.9. He is the "chairman" of the HRE, as opposed to the Chancellor who is the "chief executive". He will keep order in the Diet and try to make things run smoothly.

    5.2 Once in his reign, the Emperor may automatically assume the post of Chancellor. The Emperor must declare he is exercising that right at a Diet; he will then be appointed Chancellor with no election. This right can only be invoked once, but the Emperor may also compete in normal Chancellorship elections at other Diets.

    5.3 The Emperor can allocate settlements to one of the Four Houses.

    5.4 The Emperor adjudicates on rules disputes.
    Charter Amendment 11.7: The section of the Charter which currently reads "5.4 The Emperor adjudicates on rules disputes" will be changed to the following: 5.4 The Emperor adjudicates on rules disputes. However, if a rules dispute directly involves the Emperor, the four Dukes of the Realm (or their appointed deputies) will gather to assist the Emperor in clarifying the dispute. A simple vote among the Dukes would decide the dispute, with the Emperor having the tie-breaking vote.

    5.5 The Prince succeeds the Emperor and can deputise in his absence.

    Charter Amendment 11.2:The Prince is appointed by the Emperor upon his ascension to the throne. Should a Prince die a new heir has to be appointed immediately.[/i]

    Charter Amendment 11.1: Whenever a large dispute arises over the legitamacy of one's succesion to a position of high power (Kaiser, King of Outremer, or Dukedom), a council shall be set forth to discuss the events and vote on who shal succede. Should the position of Kaiser be questioned, the four Dukes and the King of Outremer shall decide who is to become Kaiser. Should a Dukedom or the King of Outremer be under dispute, those not directly involved in the dispute shall be part of the council. In order for the council to be formed, at least one quarter of the voting power in the Reich is needed to for the council to be formed. Regarding the dukes, half of the voting period within the house is needed as the same with the King of Outremer which requires half of the crusader's votes.

    5.6 Emperors do not belong to factions - if crowned, they leave their House and - if Duke - are replaced by their chosen successor. They are expected to act for the good of the Empire and be impartial, above petty regional politics.

    5.7 The Emperor decides which player-controlled avatar, if any, a Princess should marry.


    6. Armies and Battles

    Rules 6.1, 6.2, and 6.3 have been removed.

    6.4 For field armies of seven or more units (including the general), the Chancellor must appoint an “army commander”. The army commander must be a “knight”. Army commanders are appointed for the duration of the Imperial Diet session (10 turn intervals). The post is expected to be rotating. Army commanders can decide what to do with prisoners after battle. They can be dismissed by Chancellors, but must be informed of this.

    6.5 Avatars who take part in battles may be promoted to “knights” by the army commander. Typically, this will involve the avatar’s bodyguard fighting honourably in a battle. The Emperor, Prince and four Dukes begin the game knighted.

    6.6 The title of Field Marshall shall be given to the commanders of the Household Armies for the duration of their command.
    Charter Amendment 4.1: Any inquisitor in Imperial lands should be hunted down by our men. When cornered with nowhere to run, they should be visited and discretely removed.

    Charter Amendment 5.1: Each Duchy shall have a Household Army with which to defend its territories. The Household Army will be governed by the following clauses:
    1) The Household Army may not be removed from the House’s provinces without the permission of the Duke.
    2) The Duke will determine where the Household Army is to be garrisoned. This location can be changed at any time, so long as the Duke informs the Chancellor of the move. The Chancellor will not remove the Household Army from the garrison without the Duke’s permission, except as required to fulfill Clause 4.
    3) The Duke will determine who commands the Household Army.
    4) At the beginning of each Diet session the Duke may assign general orders to the Household Army, which are to be carried out by the Chancellor. Between Diet sessions, any additional orders submitted by Dukes are to be implemented only at the Chancellor's discretion. The Duke may select one of the following Orders: (1) attack any rebel force in House territory, (2) attack any hostile force in House territory, including other factions, (3) attack any foreign or rebel army in House territory, including neutral (but not allied or crusading) factions, (4) temporary assignment to another House, (5) assignment to offensive duties. If Order (4) is chosen, the Duke may determine the time limit of the temporary assignment and the commanding general, but all other decisions are made by the Duke of the receiving house. When the time limit expires, the Household Army must be immediately returned to House lands, no matter what other circumstances occur, unless the Duke agrees otherwise. If Order (5) is chosen, the Duke may specify an enemy settlement or army as the objective and the commanding general. The settlement or army must be in a province that borders the House and the Reich must already be at war with the target. All other decisions are made by the Chancellor. The Duke may recall the Household Army from offensive duties at any time and for any reason.
    5) The Household Army will consist of a minimum of 3 infantry regiments, 2 ranged regiments, and 1 cavalry regiment. The Household Army will ideally consist of 4 infantry regiments, 3 ranged regiments, and 2 cavalry regiments. For the purposes of this rule, Generals’ bodyguard units do not count as cavalry regiments. All regiments must be professional soldiers, not militia.
    6) If a Household Army falls below the minimum strength level, Imperial military recruitment must be allocated to restoring the Household Army to minimum strength before forces can be sent elsewhere.
    7) The Chancellor will attempt to maintain the Household Armies at full strength, with the highest quality regiments available.
    8) In emergencies, the Chancellor may detach any units in excess of the minimum strength level for use elsewhere. The Chancellor may not reduce a Household Army below the minimum strength level without the permission of the Duke.
    9) If the Imperial Treasury cannot support all Household Armies at minimum strength, the Chancellor must consult with the Dukes and receive their permission to reduce the Household Armies in such a way as to eliminate the deficit.
    10) The Imperial Diet may temporarily remove any or all of these rules by a simple majority vote. The temporary period will last no longer than 10 turns.
    7. Crusades and missions.

    7.1 The Chancellor must endeavour to follow missions from the Pope and Council of Nobles, unless exempted by the Diet. Missions from guilds and foreign powers are optional.

    7.2 Crusades must be authorised by the Diet, unless announced by another faction.

    7.3 When a crusade is called, the Chancellor must ask all generals if they wish to join. He must include at least three volunteers who reply within 48 hours. If there are more than three, he must pick the three most pious. However, he can decline a volunteer if that would usurp his pick of army commander. If the AI calls a crusade, the Chancellor can choose not to follow it, even if generals wish to join - but he must still notify them immediately of the call and get their view on whether they would like to join (were he to follow the call).

    Charter Amendment 9.1:

    The Charter of the Kingdom of Outremer

    1. The Kingdom of Outremer will consist of Antioch, Acre, Adana, Aleppo, Edessa and Damascus.

    2. The Kingdom of Outremer is an integral part of the Reich. It is not a fifth House.

    3. The function of the Kingdom is defensive: to safeguard Jerusalem and protect the gateway to Christendom

    4. The Kingdom will be overseen by a King of Outremer, who will be appointed by the Emperor at each full Diet session. The King will temporarily renounce all loyalties to his House for the duration of his appointment (e.g. if Duke, must appoint a Steward). The King of Outremer may propose up to 3 personal Edicts during each Diet session, but 2 must specifically deal with Outremer affairs. (Stricken portion overridden by Kaiser due to conflict with CA11.3.

    5. The King will command a Household Army, both acting according to Charter Amendment 5.2 (with the King assuming the role of “Duke”). He may delegate the day to day command of the Army (assign other generals to lead it in battle). However, contrary to CA5.1, to be in accordance with article (1), the Army may not be used to permanently conquer neighbouring provinces (recapturing Christian settlements taken by non-Christians and returning them to their original owners would be allowed).

    6. Outremer’s provinces will be governed by Crusading Counts. These will also be appointed at every Diet, by the new King. The King will set the build queue for any provinces without a Count.

    7. Both the King and Crusading Counts must be physically located outside Europe for the duration of their appointments.

    8. All four Houses of the Reich have a stake in the Kingdom. Damascus is assigned to Austria; Adana is assigned to Bavaria; Acre is assigned to Swabia; and Aleppo is assigned to Franconia. Antioch will be the capital of Outremer and an Imperial province governed by the King of Outremer. Edessa will also be an Imperial province, governed by a Count chosen by the King of Outremer. The Crusading Count for a settlement must come from the appropriate House. They will gain +1 influence, but only if they are not already a Count in their Duchy, and only for the Diet session that marks their appointment. The cap of 6 influence for all but the Emperor remains.


    Charter Amendment 11.3: The King of Outremer is allowed to propose three Edicts (or Charter Amendments) per Diet Session. Prior to being tabled in the Diet, these must be seconded by two Crusader Counts in the Council of Crusaders.

    Charter Amendment 11.6: The position of King of Outremer is appointed by the emperor. This appointment lasts for the duration of the emperors reign or the Kings lifetime, whichever is shorter. The King of Outremer is permitted to resign, if the emperor is willing to accept the resignation, upon which a new King is appointed by the emperor. If the King of Outremer is deemed incapable of the assignment, he may be impeached by the emperor and 2 Dukes.

    8. Historical armies

    Only historical armies can fight battles (ahistorical stacks can be used for transport).

    No more than half an army can be mercenary. Crusader mercenaries (crusader sergeants, crusader knights, pilgrims, fanatics) can count as natives.

    Revised maxima for each unit type by number of units in stack


    Crusades are exempt from restrictions on the number of generals.

    Unit type definitions:
    - Knights: Dismtd Feudal knights; Dismtd Imperial knights; Dismtd Gothic knights; Mailed knights; Feudal knights; Imperial knights; Teutonic knights; General’s bodyguard; Gothic knights; plus any mercenary knights or equivalent heavy cavalry.
    - Cavalry: Any mounted knights plus non-knightly cavalry (Mounted crossbowmen ; Reiters; Merchant cavalry; Mounted sergeants, Turcomans etc)
    -Foot missiles: Peasant archers; Peasant crossbowmen; Crossbow militia; Pavisse crossbowmen; Arquebusiers; Handgunners etc
    -Elite infantry: Zweihander; Forlorn Hope; Landsknechts; dismounted knights and equivalent mercs - e.g. Galllowglass
    -Other foot: Peasants; Town militia; Halberd militia; Spear militia; Sergeant spearmen; Armoured spearmen; Crusader sergeants; Pike militia

    Here's the old german titles of nobility and our equivalents:

    Political
    Elector = Kurfurst
    Count = Graf
    Duke = Herzog
    Prince = Prinz
    Emperor = Kaiser

    Military
    Knight = Ritter
    Field Marshal = Generalfeldmarshal
    Last edited by econ21; 08-20-2007 at 11:02.

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King of the Romans OOC thread XI

    Ack, you closed the thread just when I finished my edit, so it didn't appear

    What I wanted to say was that when you deploy only 136 effective troops and of those you lose 37, then that's already approximately 25% loss of cavalry.
    The fact that all my cav had an effective +6 attack and was highly experienced mattered quite a bit against running down militia.
    Last edited by FactionHeir; 08-17-2007 at 15:41.
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    Senior Member Senior Member econ21's Avatar
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    Default Re: King of the Romans OOC thread XI

    Sorry, Factionheir. When a thread gets to 20 pages, it is living on borrowed time. I've found I can live with a wide variety of different cav vs infantry balancing (and history can be read to support a wide variety too). Against the AI, even nerfed cav can be devastating if used right. I suspect Hans handled his few but strong cav very well, as usual.

    Stuperman: Edict 11.8 does authorise you to march on Naples.

    Tincow: from the save, the recruitable general is being hired in Rome this term. Warmaster Horus has gone rather quiet. Hopefully he will return when his avatar is spawned.

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King of the Romans OOC thread XI

    In Rome? Then I assume OK added the code line to another building too then locally.
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    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Since installing the mod, I was able to recruit them in any city with a huge wall. Are others getting something different?

    *edit*

    Nevermind, I just realized that FH said that because Rome probably doesn't have a Huge Wall.


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  6. #6
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: King of the Romans OOC thread XI

    Don't worry, I'm still here. I keep checking daily to see what happens, and then I rush back to M2 to fight the French...
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    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by Privateerkev
    Since installing the mod, I was able to recruit them in any city with a huge wall. Are others getting something different?

    *edit*

    Nevermind, I just realized that FH said that because Rome probably doesn't have a Huge Wall.
    Well, actually I was referring to OK saying how the game showed the BG as recruitable but they couldn't actually be recruited and then me testing using process_cq that buildings built after the implementation of the file would allow recruitment proper.
    TBH I didn't check whether it would apply to all buildings after turn end as I was admittedly too lazy to load my current campaign autosave to save it in a separate file and then end turn for KOTR. So I suppose it auto applied to all settlements on EndTurn, which is great
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    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Yeah, like I said, I had zero problem recruiting generals all over the map as long as a city had huge walls. So, if there was a problem, it seems solved.


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  9. #9
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King of the Romans OOC thread XI

    Always good to know.

    Back to KOTR proper though, I think Siegfried will be chancellor next? Or will there actually be a run?
    My guesses who will stand so far would be Elberhard, Arnold and Lothar. That's quite random guesses though and without any back up information.
    I'll not run for a while to observe a changing political climate. Probably I'll do a run after Hans is 50 or so. Be afraid. Be very afraid....
    Last edited by FactionHeir; 08-17-2007 at 17:22.
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    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    I'm certainly always up for idle political speculation.

    The Kaiser could certainly enact his Chancellor rights but I do not know if Ituralde will be back in time.

    I'd personally like to know if Matthias wants another run at it since he has done very well. Ebelhard would be good too. These are just my thoughts IC as I am sure anyone with enough free time would be great OOC. IC, the idea of Lothar or Arnold as Chancellor would keep Jan up at night... o_O

    I can see it now...

    Jan: "um...why am I leading a scouting party into the Mongol army by myself?"


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  11. #11
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: King of the Romans OOC thread XI

    I thought AG (Arnold) didn't have access to his (gaming) computer though.

    And let's try to make this thread last a little longer than about half a Chancellor's reign.
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  12. #12
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by GeneralHankerchief
    And let's try to make this thread last a little longer than about half a Chancellor's reign.
    This coming from the guy who posted Queen lyrics and Princess Bride quotes...

    ;)


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  13. #13
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King of the Romans OOC thread XI

    Interesting member title GH.

    I doubt that the OOC thread will last too long btw. We always find something to banter on about and seeing that this is a nice little off-topic thread per se... maybe we do need a tavern eh? But then discussions would be kind of split between OOC and tavern and you'd be linking back and forth er or posting in both for the same purpose. Or OOC thread will end up as quiet as the diet as everything else shifts to the tavern

    True about AG. Forgot about that. So that leaves Elberhard and Lothar.
    Hans certainly wouldn't vote Matthias again after all that happened. He'd probably be more likely to vote for radical Lothar instead. He prefers a chancellor that actually does what is necessary and expediently - like himself.

    Btw, isn't is funny how ever since the end of Hans' reign, all chancellors have slowed down his progress and disobeyed every request or even mislead him to belief that they did what he asked? He must somehow made a lot of enemies as chancellor or so.

    [edit]

    Another way of increasing OOC life expectancy is to just edit your first OOC post in a topic with timestamp. Becomes a pain to read though.
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    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by FactionHeir
    Interesting member title GH.

    I doubt that the OOC thread will last too long btw. We always find something to banter on about and seeing that this is a nice little off-topic thread per se... maybe we do need a tavern eh? But then discussions would be kind of split between OOC and tavern and you'd be linking back and forth er or posting in both for the same purpose. Or OOC thread will end up as quiet as the diet as everything else shifts to the tavern

    True about AG. Forgot about that. So that leaves Elberhard and Lothar.
    Hans certainly wouldn't vote Matthias again after all that happened. He'd probably be more likely to vote for radical Lothar instead. He prefers a chancellor that actually does what is necessary and expediently - like himself.

    Btw, isn't is funny how ever since the end of Hans' reign, all chancellors have slowed down his progress and disobeyed every request or even mislead him to belief that they did what he asked? He must somehow made a lot of enemies as chancellor or so.

    [edit]

    Another way of increasing OOC life expectancy is to just edit your first OOC post in a topic with timestamp. Becomes a pain to read though.
    I am all for adding one or even two more threads. An IC tavern thread would allow us to interact IC in ways that we feel we can't in the stuffy Diet. And an OOC "fun" thread would allow us to maintain a sense of community without burying important OOC posts like "save announcements" and "rulings". I'd love to hear other people's thoughts on this. To me, part of the fun is interacting with everyone OOC on here.

    As for Hans, maybe what has happened to him is because he seems to have an enormous sense of entitlement.


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    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King of the Romans OOC thread XI

    Whadya expect from the first born son of the emperor
    Actually I've been playing him somewhat more dreadful in recent times rather than chivalrous. I mean he's a merciless mauler already and I think one more battle or so and he'll be a field tyrant (and a few more to the Lord of Terror epithet!)

    Anyway. Without taking too much into the OOC thread, I think its been during two chancellorships now that an action was approved by Salier but the chancellor refused to act accordingly. Or maybe Salier told them the opposite of what he actually told Hans?
    Last edited by FactionHeir; 08-17-2007 at 17:46.
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    Senior Member Senior Member econ21's Avatar
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    Default Re: King of the Romans OOC thread XI

    I don't see a problem with getting through OOC threads quickly - if anything, it shows the PBM is still keeping people's attention, which is nice after what is it - 7 months now?

    On the IC tavern idea - anyone is welcome to start a thread. The worst that can happen is that it gets neglected and dies. The Diet seems a pretty raucous place though, so I am not convinced a tavern is necessary.

  17. #17
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by FactionHeir
    Whadya expect from the first born son of the emperor
    Actually I've been playing him somewhat more dreadful in recent times rather than chivalrous. I mean he's a merciless mauler already and I think one more battle or so and he'll be a field tyrant (and a few more to the Lord of Terror epithet!)

    Anyway. Without taking too much into the OOC thread, I think its been during two chancellorships now that an action was approved by Salier but the chancellor refused to act accordingly. Or maybe Salier told them the opposite of what he actually told Hans? :drama:
    I would expect nothing less from the first born son of the emperor. But, it may explain why those in power do not seem to let Hans get away with everything he wants. Hans has blood right but not much else with regards to raw political power. And because we still bow to the game's strange faction heir whims, blood right only means something IC if people want it to mean something. Since it has no effect on the game mechanics, blood right is an easy thing to ignore.

    *edited to include a response to econ*

    If we did start a thread, could you do it? That way, it can be edited if the thread starter quits. Also, I'd like to see if others are keen with the idea before I started one. I wouldn't want it to just plunge to the bottom of the throne room due to inactivity.

    As for the Diet being raucous, I think thats because people are itching to express themselves more. But, the Diet has limits. Like how the Kaiser can ban people. What I am conceiving of will have no limits as to what can be said, though of course there could be political consequences. But, like the story thread, you must get permission if your interaction puts someone in an unfavorable light.
    Last edited by Privateerkev; 08-17-2007 at 17:57.


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  18. #18
    Senior Member Senior Member econ21's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by Warmaster Horus
    Don't worry, I'm still here. I keep checking daily to see what happens, and then I rush back to M2 to fight the French...
    Good to hear it. Factionheir just reminded me to put you as an Elector of Bavaria in the playlist, so you can freely post in character now. Your avatar should take physical form by the time of the next Diet (which is next turn? gosh, it's crept up on us).

    Privateerkev: good point about the tavern and banning. Perhaps people who want a tavern should post here - if there are, say, six or more, it should be viable. I am happy to start a thread if requested, but as a mod, I can also edit a first post anyone else makes should they quit.

  19. #19
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by econ21
    Privateerkev: good point about the tavern and banning. Perhaps people who want a tavern should post here - if there are, say, six or more, it should be viable. I am happy to start a thread if requested, but as a mod, I can also edit a first post anyone else makes should they quit.
    Well, I am definitely one. Hans seems like a maybe. Thats a good point about your mod powers. Alright, with your permission, I will start a tavern thread once five more people state on here clearly that they endorse the idea. Also, any ideas or thoughts on the issue would be much appreciated. It should provide for an increased sense of IC community so it is essential that it be a group effort. Otherwise it is not doing its job and will float down to the nether regions of the throne room.


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    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: King of the Romans OOC thread XI

    Last edited by FactionHeir; 08-17-2007 at 18:22.
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  21. #21
    Fredericus Erlach Member Stuperman's Avatar
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    Default Re: King of the Romans OOC thread XI

    As long as were on the topic of recruiting avatars for bavaria, Gerhard will be 58 this Diet session, I doubt he'll live to see the next one. I'd like to stay in Bavaria, so I dunno, I hope that Kordula gets hitched soon.

    And from what I've seen, the Diet is a pretty rough place (death threats, near duels, overturned furniture), I'd hate to see what goes on in the tavern
    Fredericus Erlach, Overseer of Genoa, Count of Ajaccio in exile, 4th elector of Bavaria.


  22. #22
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Cool, thats two!

    As for rules for the new tavern thread, here is what I have so far;

    1.) The thread will be for IC interaction for all players of the KotR PBM from generic elector to Kaiser (though he might not want to "dirty" himself by slumming with the common folk). Its basically in Rome, or wherever the Imperial capital may be, so its a place to unwind before or after a day's work in the Diet.

    2.) You can not be banned. Though do not be surprised if what you say has political consequences. This should foster a more relaxed atmosphere than the Diet.

    3.) Any interaction between characters that puts one in a negative light must have the consent of all involved. Same rule that is in the story thread.

    4.) No "official" business. While it is ok to discuss edicts, house politics, and elections, this is not the thread for any "official" announcements. Anything to do with official presenting and seconding of edicts still has to be done in the Diet. Same with official announcements with regards to political assignments such as counts. Anything "official" that is stated in the tavern thread is to be regarded as a rumor and not given weight.

    5.) The tavern is a big place so regardless of what "destruction" is wrought upon the place, such as bar fights and the like, you can assume that you can still do what you came to do.

    6.) All general .org rules regarding posting still apply. Watch the language. While it can be assumed that your character and the bar maid are not upstairs chatting over tea, we do not need a description that would be more apt for the Penthouse Forum.


    Knight of the Order of St. John
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  23. #23
    Fredericus Erlach Member Stuperman's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by Privateerkev
    5.) The tavern is a big place so regardless of what "destruction" is wrought upon the place, such as bar fights and the like, you can assume that you can still do what you came to do.

    6.) All general .org rules regarding posting still apply. Watch the language. While it can be assumed that your character and the bar maid are not upstairs chatting over tea, we do not need a description that would be more apt for the Penthouse Forum.

    LOL, I vote for the tavern just because of these 2 rules
    Fredericus Erlach, Overseer of Genoa, Count of Ajaccio in exile, 4th elector of Bavaria.


  24. #24
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by Stuperman
    LOL, I vote for the tavern just because of these 2 rules
    woot!

    Up to three! FH confirmed through PM that his deal emoticon was a "yes" vote.


    Knight of the Order of St. John
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  25. #25
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: King of the Romans OOC thread XI

    About the changes to make generals recruitable. . .

    In 1276, this appeared in all cities with Huge walls.

    Spoiler Alert, click show to read: 


    The next year I could recruit. Since Florence is still working on it's huge walls, I decided to recruit a general in Rome. They're not cheap.

    Warmaster Horus should have an avatar for 1280. I did it as quickly as I could.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  26. #26
    Illuminated Moderator Pogo Panic Champion, Graveyard Champion, Missle Attack Champion, Ninja Kid Champion, Pop-Up Killer Champion, Ratman Ralph Champion GeneralHankerchief's Avatar
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    Default Re: King of the Romans OOC thread XI

    Wait, when did Jens become "Jens the Honourable"?

    *grumbles*

    Guess I'm gonna have to find a way to RP around that one.
    "I'm going to die anyway, and therefore have nothing more to do except deliberately annoy Lemur." -Orb, in the chat
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  27. #27
    Fredericus Erlach Member Stuperman's Avatar
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    Default Re: King of the Romans OOC thread XI

    WOOT WOOT 'The Honourable' suffex FTW!!!



    I'm a little bored at work today......
    Fredericus Erlach, Overseer of Genoa, Count of Ajaccio in exile, 4th elector of Bavaria.


  28. #28
    Makedonios Ksanthopoulos Member Privateerkev's Avatar
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    Default Re: King of the Romans OOC thread XI

    Quote Originally Posted by GeneralHankerchief
    Wait, when did Jens become "Jens the Honourable"?

    *grumbles*

    Guess I'm gonna have to find a way to RP around that one.
    Looks like your gonna be a "different" kind of Hummel!



    Knight of the Order of St. John
    Duke of Nicosia

  29. #29
    Just your average Senior Member Warmaster Horus's Avatar
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    Default Re: King of the Romans OOC thread XI

    The next year I could recruit. Since Florence is still working on it's huge walls, I decided to recruit a general in Rome. They're not cheap.

    Warmaster Horus should have an avatar for 1280. I did it as quickly as I could.
    Thanks!
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  30. #30
    Fredericus Erlach Member Stuperman's Avatar
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    Default Re: King of the Romans OOC thread XI

    @GH,

    Maybe it's an ironic name given to him by his detractors?
    Fredericus Erlach, Overseer of Genoa, Count of Ajaccio in exile, 4th elector of Bavaria.


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