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Thread: Out of character thread XVII

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    Default Out of character thread XVII

    This thread is for all out of character discussion of the King of the Romans PBM - a HRE M2TW game. Please post in this thread if you have any queries or are unsure where to post.

    The list of players and description of their avatars is maintained in the first post of the Chancellor and Governors thread:

    https://forums.totalwar.org/vb/showp...81&postcount=1



    *************KOTR FAQ (UPDATED)**********************

    The following paragraphs are designed to provide a simple understanding of the KOTR game and how it works. If anything in these paragraphs conflicts with one of the Game Rules, the Rule takes precedent.

    Introduction

    The general idea of the King of the Romans (KOTR) game is to allow a large group of players to determine the fate and development of the Holy Roman Empire in M2TW.

    All players are “Electors” and will belong to one of the four Ducal Houses, Franconia (north), Swabia (west), Austria (east) or Bavaria (south). Eventually all players will be represented by an in-game character known as an “avatar.” This will typically be a general, but agents such as spies, priests or diplomats can be used as well upon request. It is not advisable to use an assassin as an avatar, as they have short life expectancies. If a player’s avatar gets into a battle, the player is expected to download the savegame and fight the battle.

    Collectively, the Electors form the Imperial Diet. This has two functions - to elect a Chancellor and to create Edicts. The Chancellor will be the “reigning player” and control the game during his term in office. He will move all the generals, authorize any buildings from the build queues and train any units/agents. “Edicts” are laws that require the Chancellor to take specific actions. These can be very wide ranging in scope, but typically include such things as declaring war against another nation, seeking an alliance with a neutral country, or making peace with an enemy nation.

    How to Join the Game

    In order to join the game and get started, all you need to do is post in the current OOC thread that you would like to join and select one of the four Ducal Houses. You can then start participating in as much or as little detail as you wish. You will always be able to find the location of the relevant game threads in the second post of the Imperial Library.

    The Ranks

    KOTR attempts to mimic the feudal political system of medieval Europe. There are several ranks which each player can obtain, all of which come with their own benefit and responsibilities. If you wish to be highly involved, you can take on roles that require more work and responsibility. If you wish to simply observe and cast votes during election times, you will have to do very little. The extent of your involvement is entirely up to you.

    Electors

    All players, except the Emperor, are Electors, even if they hold another rank. It is the lowest rank in the game and all new players begin at this level. As an Elector, you may speak in the Imperial Diet, propose one Edict per session, vote on Edicts, and vote for Chancellor. All Electors belong to one of the Ducal Houses. You are not required to follow the orders or suggestions of your Duke, but he has the ability to bestow and remove ranks and privileges. If you have ambitions to rise to a higher rank, carefully consider whether your Duke will approve of your actions or not.

    It is important to remember that you can only freely propose one personal Edict per Diet session. Choose an issue that is important to you and think very carefully about how you word it. A poorly worded or unimportant Edict can easily be ignored and forgotten. The only way you can propose more than one Edict per Diet session is through the approval of your Duke.

    Electors will be provided with avatars on the basis of seniority; first come, first served. Generals are the most popular avatars and there may be a waiting period to obtain one. Agent avatars can usually be obtained quickly, but are not as complex and are not really suited for players who wish to rise to a higher rank. If you take a general as an avatar, you will be expected to fight any battles the avatar gets into, assuming he commands the army. You will have 48 hours in which to fight the battle after you are notified about it. When that time expires, the battle will be autoresolved, which could result in the death of your avatar. If you do not want to fight battles and there is a shortage of generals for avatars, please do not accept one. If you want an avatar but do not wish to fight, please consider using an agent.

    Counts

    Counts are prominent nobles within their Houses. The title of Count can be bestowed upon an Elector by his Duke. The role of Count is identical to that of an Elector with a general avatar, with a few exceptions.

    A Count rules over one of the settlements (city or castle) in his Ducal House. The Count may, at his discretion, determine the order in which buildings are created in that settlement (build queue). The Chancellor is not required to build anything in the settlement, but if something is built, it must be in the order determined by the Count. The Count can also set the tax rate in his settlement, if it is a city. Counts gain a small influence bonus during votes on Edicts and in elections for Chancellor. Counts can name an heir to take over their lands when they die. For practical purposes, this should only be an Elector from your Ducal House with a general avatar who is not already a Count.

    There are two kinds of Counts: Freehold Counts and Bonded Counts. The difference is simple. Freehold Counts are the natural born sons of a Duke. They cannot be removed from control of their settlement, though the Duke can still name another as his heir if a Freehold Count displeases him. Bonded Counts are non-blood sons of a Duke, such as adoptees, sons-in-law, or anyone else who is not a natural born son. Bonded Counts can be stripped of their titles and lands at any time and for any reason by the Duke.

    Dukes

    Dukes are the heads of the Houses. They are figures of authority and they wield a great deal of power. There is only one Duke per House and a player can only become Duke by being the Duke’s heir at the time of his death. The role of Duke has many more powers than that of Count and Dukes gain a significant influence bonus during votes on Edicts and in elections for Chancellor.

    The Duke rules over the capital of his House and all provinces which do not have a Count. Just like with a Count, the Duke can determine the build queue and tax rate for these settlements, but he can give orders for as many of them as he wishes. Dukes are also responsible for promoting and demoting Bonded Counts. A Duke may give any Elector with a general avatar the rank of Count, making them a Bonded Count. He may take away their lands at any time or switch their lands as he sees fit. The Duke can name an heir to take over as head of his House when he dies. For practical purposes, this should only be an Elector from your Ducal House with a general avatar, and it is recommended (though not necessary) that the person already be a Count.

    The Duke is responsible for managing the affairs of his House and will often be dealing directly with the Chancellor and the Kaiser in high-level political discussions. Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. These can be the Duke’s own Edicts, but it is recommended that the Duke pick at least some of them from amongst the ‘extras’ his Electors want to put forward. It would be entirely appropriate for the Duke to use incentives and threats to ensure that the policies he wants get put forward. However, remember that even these extra Edict proposals must come pre-seconded by two members of his House. Don’t anger too many of your Electors or they could prevent you from using your extra Edict proposals!

    Finally, the Duke controls the Household Army. The Household Army is the House’s personal military force and it is largely independent of outside control. The Duke is responsible for determining where it is garrisoned, who commands it, and what orders it is given. For more details, read the Game Rule on Household Armies.

    Stewards

    Stewards are Electors who are temporarily acting as Dukes. KOTR originally started with two Stewards, but for the most part, the title of Steward is a temporary one bestowed on a House Elector for a short time when a Duke is unavailable to fulfill his duties. In reality, this happens when a player who is a Duke is going on vacation or is otherwise going to be out-of-touch with the game for a short period of time.

    Stewards have all of the powers of Dukes for the duration of their term, except that they cannot name an heir.

    Emperor (Kaiser)

    The Holy Roman Emperor is the supreme head of the Empire. It is a hereditary position. (Note: This is not historical, but there’s no way to change this in-game.) While the Emperor is theoretically the most powerful man in the entire Empire, in the KOTR game he plays a more subtle role. The Emperor gains an influence bonus equal to his authority during votes on Edicts and in elections for Chancellor.

    First, the Emperor presides over the Imperial Diet. It is his job to maintain order in the Diet and ensure that it runs smoothly. If there is a dispute about the Game Rules, the Emperor will make the final decision about the proper manner to follow the Rules.

    Second, the Emperor does not belong to any of the Ducal Houses. Upon inheriting the throne, they leave their old House for good and lose any other titles (Elector, Count, Duke) that they might have. The Emperor is expected to act for the good of the Empire, rather than an individual House. While Emperors are expected to be impartial, they will certainly have strong opinions about what is best for the Empire. This may in turn result in them siding with Houses that support their decisions and working against Houses that they believe are hurting the Empire.

    Third, Emperors allocate newly captured provinces to the Ducal Houses. When a province is captured, it comes under the direct control of the Emperor, who can control them in the same manner that the Dukes and the Counts can control their own lands. The Emperor may allocate any of his lands to any of the Ducal Houses. Once allocated, they cannot ever be returned to the Emperor. House provinces where are re-taken after being occupied by an enemy do not count as being “captured.”

    Fourth, Emperors decide which player-controlled avatar, if any, a Princess should marry.

    Finally, Emperors can automatically assume the position of Chancellor for the first term after they are crowned. This power is not subject to Diet vote and no one can run against them. However, the Emperor still has the limitations of Chancellor while in office, which means he can be impeached by the Diet in exceptional circumstances. Any further attempts by the Emperor to be Chancellor must go through the normal election process.

    Prince (Prinz)

    The Prince is a largely unimportant role, significant mainly because he is the heir to the throne and will become the next Emperor. Unlike the title of Emperor, the title of Prince is added in addition to any other titles the player holds. This gives the player a small influence bonus during votes on Edicts and in elections for Chancellor. The Prince’s only duty is to preside over the Diet when the Emperor is absent.

    There is no control over who becomes the new Prince once the current one assumes the throne. Like with the Emperor, this is a limitation imposed on us by the game itself. With luck, the role will only fall on players who seek to be active in the game. (*cross your fingers!*)

    In practical terms, players must always remember that the Prince will inherit the throne, thus gaining power over the Houses through his ability to allocate newly conquered provinces. If you make an enemy of the Prince, your House might find itself smaller than the others when he becomes Emperor.

    Chancellor

    The position of Chancellor is without a doubt the most important and powerful one in KOTR. In game terms, the Chancellor is the person who actually plays the M2TW game. Unlike the other positions, you shouldn’t think of the Chancellor in the sense of what he can do, but rather what he cannot do. He is essentially playing the single player M2TW campaign with the following restrictions:

    The Chancellor must obey the Game Rules and Edicts that have been passed by the Diet. Failure to do so can lead to impeachment by the Diet.

    The Chancellor decides whether buildings are to be constructed in all settlements. If a settlement has a build queue from a Count, Duke, or Emperor, then he must build the items on that list in the order listed. However, he does not have to build anything at all if he does not want to, he only has to follow the build queue if he does decide to build something. If a settlement has no build queue for whatever reason, the Chancellor can build whatever he likes.

    The Chancellor moves the armies and hands out saved games to be played by the appropriate generals. He can fight battles that his avatar is commanding whenever he wants without pause, but must give other players 48 hours to fight their battles. If a player exceeds the time limit or if the battle is lead by a Captain or a general that is not represented by a player, the battle must be autoresolved. The only exception to the Chancellor’s control over the armies are the Household Armies. For more details, read the Game Rule on Household Armies.

    Essentially everything else is free game. If there isn’t a Rule or Edict about it, the Chancellor can do whatever he wants. The Chancellor’s term last for 10 game turns (20 game years), but he can run for re-election if he wishes. In recognition for his contributions, the Chancellor gets a small influence bonus during votes on Edicts and in elections for Chancellor, even after he leaves office.


    ***************KOTR GAME RULES**************

    Game settings

    *MT2TW with the 1.3 patch
    Spoiler Alert, click show to read: 
    Kingdoms installs 1.3. If you do not have 1.3, there is a free patch you can download and install:
    http://download.sega.com/u/med2/patc...atch_EFIGS.rar
    You need to install this on top of 1.2.

    *Hard campaigns, very hard battles.
    *Large unit size.
    *Battle timer on. Show CPU Moves, Manage all Settlements
    Standard victory conditions (45 provinces, including Rome).

    Spoiler Alert, click show to read: 
    Charter Amendment 6.2: Medifix will no longer be used and in its stead, FactionHeir's trait and ancillary fixes will be implemented. He will also take full responsibility of any issues regarding these files, however unlikely these may be after extensive testing.


    The only mod we will use is the trait and ancillary files created by factionheir, available to download at:
    http://www.totalwar.org/patrons/pbm/KOTRfix129.zip

    Spoiler Alert, click show to read: 
    Charter Amendment CAE1.1: econ21 will be authorised to give AI factions extra florins; for example, by gifting them a lump sum every 10 turns or so.


    To increase the difficulty, the AI will periodically be given money via the consol.

    Spoiler Alert, click show to read: 
    The console command to give 10000 florins to Hungary is:

    add_money hungary, 10000

    The list of major factions is:

    england
    france
    spain
    venice
    sicily
    milan
    scotland
    byzantium
    russia
    moors
    turks
    egypt
    denmark
    portugal
    poland
    hungary

    The Mongols, Timurids and Aztecs may be included at a later stage.

    Probably the best practice is to top up factions with less than 50k, at a rate of perhaps 10k per turn.


    OOC CA 14.1: econ21 is authorised to use the console to periodically strengthen AI armies.

    Hard restrictions on play: * only two land units (including a general) may travel on each ship.

    OOC CA14.4: No AI buildings may be destroyed.


    How to play - detailed rules


    1. The role of players.

    1.1 Each player will roleplay an “elector” of the HRE. They must choose one of four noble houses to belong to. Players are born into a noble House. It is in their blood and cannot be changed. It is determined by which of the four lines on the family tree their avatar falls under (except for the three starter Generals, for whom it is determined by their initial geography). [Note - if avatars spawn disproportionately in certain Houses, Electors of one House may be offered an avatar of another, but then they effectively role-play a new character.]

    Charter Amendment 9.2: Add to article 1.1:
    In view of exceptional circumstances, the von Mahren family is allowed to join the House of Austria.

    1.2 Over time, all players will be assigned an avatar (typically a general) by econ21 to represent them. They should roleplay their traits.

    1.3 Players whose avatars lead in a battle will be expected to fight that battle. This will involve downloading the savegame of the battle, playing it and then uploading the resulting savegame. Uploading the post-battle save must be done within 48 hours of the pre-battle savegame being uploaded. If the deadline expires, the battle is autoresolved.

    OOC Charter Amendment:
    (a) Where there are multiple player controlled generals in a stack, then the player who plays out the battle is determined by who the computer designates is in command.
    (b) An exception is that Household Armies (and the Army of Outremer) are always commanded by the designated Commander of said army.
    (c) The commanding general may allow another player to fight a battle by mutual consent for OOC reasons.


    1.4 Players whose avatars are Counts are entitled to set the taxes and build queue of that settlement. If anything is built in the settlement, it must be the first item on the build queue.
    Charter Amendment 8.1:
    Clause 1: Amend 1.4 by adding: If no build queue is posted for a settlement, the Chancellor can build what he likes. The Chancellor may upgrade a settlement at any time (ie upgrade the walls regardless of a build queue), unless such an upgrade is forbidden in advance by the governor.

    1.5 Each elector will periodically vote to elect a Chancellor (reigning player) of the HRE and on edicts to direct him.

    1.6 Players are encouraged to stand for the post of Chancellor.

    1.7 Players are encouraged to write in-character stories in the stories thread; to discuss matters of state in the Imperial Diet deliberations thread; to write-up battle reports; to PM each other in character for role-playing etc. [Note: when posting screenshots, we could keep them full size but put them under spoiler tags.]

    OOC CA14.3: Players may “rebel” against Imperial authority and fight PvP battles. econ21 and TinCow will umpire what forces and resources rebels can command, and the process for resolving any PvP battles.


    2. The role of the Chancellor.

    2.1 The Chancellor is much like the player of a solo M2TW campaign - he moves all the units and agents on the map; he decides all the buildings and which units/agents to be trained.

    2.2 However, he delegates battles to the player whose general leads the HRE force. And he follows the build queues and tax policies of players with governors.

    2.3 He also must obey Imperial edicts and the constitution (these rules) or face political consequences.

    2.4 The Chancellor is elected every 10 turns. Incumbent Chancellors can run for re-election if they wish.

    2.5 The Chancellor must appoint army commanders. He must maintain a list of who has what post and notify players if they are appointed or dismissed from a role.

    2.6 Battles are only fought manually when commanded by a player controlled general who is an army commander. They are autoresolved in all other cases (e.g. captain-led armies).

    Charter Amendment E2.1:
    (a) If an Edict to impeach the Chancellor is passed with a 2/3 majority, he is removed from office immediately.
    (b) After impeachment, a fresh election is held to elect a new Chancellor, although a Kaiser may also exercise his perogative to be Chancellor at that point.
    (c) The Chancellor replacing an impeached Chancellor serves out the remainder of the impeached Chancellor's term.
    (d) All edicts passed in the Diet that elected the impeached Chancellor remain valid, unless overturned by new Edicts at the Emergency Session that impeached him.
    (e) An impeached chancellor is not granted the additional bonus to influence that an ex-chancellor would normally be given.


    Charter Amendment 11.5: All cities must have their maximum amount of free upkeep militia within their walls all times, except when the militia is used to fight armies observed to be within the boundaries of their province.

    OOC CA 14.2: At the start of each turn, the Chancellor will post an annual report on the last turn, including a save game. The report will list battles that could be fought this turn. Players will have 24 hours to fight these battles or suggest moves for their characters. This system will be trialled for 5 turns and then either abandoned or continued based on majority opinion.

    OOC CA 14.8: Chancellors should aim to post annual reports and savegames within 48 hours of the deadline for fighting all battles (offensive or defensive). Chancellors who fail to do this three times may be subject to an OOC impeachment vote.


    3. The role of the Imperial Diet

    3.1. The Imperial Diet will meet in session every 10 turns. Out of session, there can be open debate and deliberations. Each session lasts 3 days of real time.

    3.2. At each session, nobles can propose edicts. These require two seconders to be put to the vote. Edicts are laws that direct what the Chancellor should do.

    Charter Ammendment 5.2: Each Elector may only propose ONE edict or charter ammendments per Diet. In addition, Dukes may propose one personal Edict per Diet session, but also control three additional House Edict proposals per Diet session. These proposals are no different than any other Edicts, but they must have the pre-secured backing of at least two seconders from inside the Duke’s House. In the case where there are only 1 or 2 electors in total in a Duke's House, a House edict may still be put forward to the diet requiring only the number of possible seconding electors in the House as seconders.

    3.3. Any declaration of war must be authorised by an Imperial edict. The Chancellor or any Duke is empowered to declare war on a non-allied army entering its lands.

    Charter Amendment 10.2:
    (a) No settlement will be captured without an Edict authorising its acquisition in advance.
    (b) Captured settlements will be abandoned or given away unless, at the next Diet session, a Charter Amendment incorporates them formally as part of the Reich.
    (c) The 33 existing provinces of the Reich are exempt from (a) and (b).
    (d) This amendment overrides the constitutional right of Household Armies to conquer one neighbouring province.

    Proposed: Kaiser Henry
    Seconded: Conrad Salier, Ansehelm von Kastilien

    Charter Amendment 12.1: The province of Bran is to be incorporated formally into the Holy Roman Empire.

    Charter Amendment 12.8: Ajaccio and Cagliari are to be incorporated into the Reich. The Chancellor is directed to trade Cagliari to any foe if it can bring about a peace between our nations.

    *3.4. The rules of the game can be changed by a Noble Charter Amendments (2/3 majority required) except those marked with a *.

    3.5. Tied edicts fail. If contradictory edicts are passed, the one with the most votes takes priority.

    3.6. Edicts can only last for 10 turns.

    3.7. Every 10 turns, or on the death or impeachment of the Chancellor, there is an election for the post of Chancellor. Ties lead to a fresh ballot. A second tie is decided by seniority (avatar age). Voting is open for 2 days.

    *3.8. The Chancellor can be impeached and removed from office by a 2/3 majority of the Imperial Diet.

    3.9. The Imperial Diet is presided over by the character controlling the Emperor. His rulings are final. The Prince can preside in the absence of the Emperor. The Emperor can call an emergency session of the Imperial Diet - freeze the game - at will.
    Charter Amendment 8.2: In addition to the Kaiser, an Emergency Session of the Diet may be called by the Prinz, or if three of the four House leaders (Dukes or Stewards) agree to do so.

    3.10 Influential players get bonus votes (max +6 bonus)

    Appointed Influence (Max 4 points):
    Duke: +3
    King: +2
    Count: +1
    Chancellor, ex-Chancellor, or Prince: +1

    Stat Influence (Max 2 points):
    15 or more total stat points: +1 (I thought about a lower number, but all avatars are given a base 3 piety and base 5 loyalty, which means those points are freebies. So, 15 is only 7 from actual traits, plus the 8 piety and loyalty freebies)
    6 or more ranks in one stat: +1 (In the unlikely scenario where a character gets 6 or more in 2 stats without having 15 total, they get this +1 twice)

    The player who is Emperor gets bonus votes differently, being equal to his authority.

    Charter Amendment 6.7: Any decision that would lead to the excommunication of the Reich has to be authorized by a Diet vote, requiring a 2/3 majority. In the event of a conflict, this Amendment supercedes Rule 3.3 and Charter Amendment 5.1.


    4. The role of the four houses - Dukes and Counts

    4.1 There will be four houses representing the four main branches of the family tree: Franconia (north), Swabia (west), Austria (east) or Bavaria (south). At the start of the game, Prince Henry is Duke of Swabia and Leopold is Duke of Austria. The Dukes of Franconia and Bavaria have not yet been spawned (they will be the two males who take positions under the Emperor in the family tree).

    4.2 Bavaria and Franconia have no Duke yet, so there are Stewards to act in their place until them. Until there is a Duke, they receive the +2 influence of a Duke.

    Charter Amendment 3.1: Stewards may bestow the rank of Count on nobles of their House. This Amendment does not give Stewards any other Ducal power, it does not give Stewards additional Influence, nor does it allow Stewards to be Counts themselves.

    The Stewards themselves are not Counts. Like Otto in Innsbruck, they are just soldiers, self-made men of lesser station [think Denethor in Lord of the Rings]. They could be rewarded by being made a Count by their Duke when he spawns, though. And they could marry into the Royal line, potentially becoming the Duke themselves.

    4.3 The Emperor controls the initial allocation of settlements (e.g. upon conquest). At the start of the game, we have:

    Frankfurt - capital of Franconia, home of the Duke (TBC)
    Stafen - capital of Swabia, home of the Duke (Prince Henry)
    Nuremburg - capital of Bavaria, home of the Duke (TBC)
    Innsbruck - second city of Bavaria
    Vienna - capital of Austria, home of the Duke (Leopold)
    Bologna - is not assigned to any house

    4.4 Dukes can then grant a settlement to a player, making him Count of that settlement. The settlements remain nominally within the relevant Duchy. There are no Counts at the start of the game. Capitals of a House need no Counts and cannot be given to them - they belong to the Duke (or his Steward). The Emperor could allocate Bologna to a House at any time, but after that, it will permanently belong to that House. There is an expectation that Franconia will extend north, Swabia west, Bavaria south and Austria east but this should not be followed too rigidly - e.g. the Emperor does not have to give Bologna to Bavaria.

    [Note: It is expected that settlements will not be gifted lightly by the Emperor and by Dukes/Stewards - they should be regarded as precious rewards. There is no particular value to settlements in themselves, however. Avatars will be assigned according to the family tree, so more settlements does not mean more family members in a House - nor does it raise influence (beyond the one-off +1 for being a Count). A player cannot be the Count of more than one settlement. Dukes can have more than one settlement not dispersed to counts (and given the ratio of settlements to generals in a game, this is inevitable), but this provides no particular benefits.]

    4.5: Counts are governors of their settlements. Dukes govern settlements that are allocated to their Houses but not to a Count. The Emperor governs settlements that are not allocated to any House.

    4.6 Counts who are not the natural sons of a Duke (e.g. adoptees and sons in law) may be lose their titles at the whim of the Duke. They are referred to as bonded Counts and are expected to act according to the wishes of their Duke. Natural sons of a Duke may not lose their settlements - they are referred to as freehold Counts.

    4.7 Dukes and Counts should name a successor, who will take over their titles and settlements when they die. If no successor is named, the oldest natural son inherits, (if none, oldest adopted son; if none again, then the oldest son-in-law).
    Charter Amendment 8.1:
    Clause 2: Amend 4.7 by adding: If a Duke resigns, the Kaiser appoints a successor.


    4.8 Dukes are expected to guide their families for the good for their Duchies. Members of a house do not have to follow their Dukes in terms of politics. However, the Duke can make players a Count by giving them a settlement (granting them +1 influence). Only the Duke of your House (not another Duke) can make you a Count. Houses will not be the only division in the Diet - chivalry, piety, strategy and other factors may also divide players.

    Charter Amendment 6.3: Dukes may bestow the title of Count on Electors without avatars.

    OOC CA14.6: The lord of a settlement (Count, Duke, King or Kaiser) can veto any units in their settlement being trained for a particular Elector or purpose. They must inform the Chancellor of this veto in advance.


    OOC CA14.7: Each Count or higher will have a feudal levy. These will be allocated by econ21 at each Diet and will consist of four or more units commensurate with the status and service of the player’s avatar. (Typically, a Count would have 1 mounted sergeant, 1 peasant archer or peasant crossbow, 1 sergeant spearmen and EITHER one DFK OR one feudal knight.)

    Some illustrative notes on the feudal levy (these are not part of the CA and are subject to change):

    Spoiler Alert, click show to read: 


    If CA14.7 passes, at the next Diet, I will allocate feudal levies to players who are lords of a settlement. They will be commensurate with the lord's age and experience. Players will have to look after them for 10 turns (the Chancellor may retrain them) – then at the subsequent Diets, there will be scope to upgrade levies or replace existing ones.

    For players who want it, I will implement a points based system. For the others, the levy can be decided informally. I will balance informal allocations to be about equal to what would arise with a points based system.

    Administratively, what I will do is that – at the start of each Diet – reorder stacks so that the existing levies are top units in each player’s stack. At the end of each Diet, I will change these levies to reflect any upgrades or replacements. In the interval, players should use the Chancellor and Governors' orders thread to post any instructions about upgrading their levies - either informal requests or choices based on the points system. If players give no instructions, I will use my own judgement and the points system to adjust the levies.

    Upgrade paths (costs)


    Note: All lords have FOUR units. High lords have one additional knight class units; the Kaiser has two additional knight class units.

    Explanatory notes

    In order to be eligible for a feudal levy, you must be lord of a settlement.
    Counts and Dukes are lords of the settlements they govern. The Prinz and Kaiser are always lords.

    If you cease being a lord, your levy is disbanded at the next Diet. (This represents the loss of the social and economic basis of your levy).

    Lords are entitled to four units in a feudal levy. High lords (Dukes, King of Outremer, Prinz) are entitled to five; the Kaiser to six.

    When players first become lords, they start off with a feudal levy of four peasants. Every Diet, a lord is given 10 points they may “spend” those points to upgrade their units (high lords are given 13 points; the Kaiser 15). The cost of the upgrade is the difference in the cost of the two units. Armor or weapon upgrades cost one point per upgrade per unit.

    Steps on upgrade paths may be skipped if points allow (so a Feudal knight could be upgraded straight to Gothic). But units may only be upgraded to a unit on the same path. (e.g. an archer cannot be upgraded to a knight.)

    Units can be retrained at no extra cost: sacrifice will be rewarded.
    But lost units are replaced by peasants - look after your men.



    5 The role of the Emperor and Prince

    5.1 The Emperor presides over the Imperial Diet as in 3.9. He is the "chairman" of the HRE, as opposed to the Chancellor who is the "chief executive". He will keep order in the Diet and try to make things run smoothly.

    5.2 Once in his reign, the Emperor may automatically assume the post of Chancellor. The Emperor must declare he is exercising that right at a Diet; he will then be appointed Chancellor with no election. This right can only be invoked once, but the Emperor may also compete in normal Chancellorship elections at other Diets.

    5.3 The Emperor can allocate settlements to one of the Four Houses.

    5.4 The Emperor adjudicates on rules disputes.
    Charter Amendment 11.7: The section of the Charter which currently reads "5.4 The Emperor adjudicates on rules disputes" will be changed to the following: 5.4 The Emperor adjudicates on rules disputes. However, if a rules dispute directly involves the Emperor, the four Dukes of the Realm (or their appointed deputies) will gather to assist the Emperor in clarifying the dispute. A simple vote among the Dukes would decide the dispute, with the Emperor having the tie-breaking vote.

    5.5 The Prince succeeds the Emperor and can deputise in his absence.

    Charter Amendment 11.2:The Prince is appointed by the Emperor upon his ascension to the throne. Should a Prince die a new heir has to be appointed immediately.[/i]

    Charter Amendment 11.1: Whenever a large dispute arises over the legitamacy of one's succesion to a position of high power (Kaiser, King of Outremer, or Dukedom), a council shall be set forth to discuss the events and vote on who shal succede. Should the position of Kaiser be questioned, the four Dukes and the King of Outremer shall decide who is to become Kaiser. Should a Dukedom or the King of Outremer be under dispute, those not directly involved in the dispute shall be part of the council. In order for the council to be formed, at least one quarter of the voting power in the Reich is needed to for the council to be formed. Regarding the dukes, half of the voting period within the house is needed as the same with the King of Outremer which requires half of the crusader's votes.

    5.6 Emperors do not belong to factions - if crowned, they leave their House and - if Duke - are replaced by their chosen successor. They are expected to act for the good of the Empire and be impartial, above petty regional politics.

    5.7 The Emperor decides which player-controlled avatar, if any, a Princess should marry.


    6. Armies and Battles

    Rules 6.1, 6.2, and 6.3 have been removed.

    6.4 For field armies of seven or more units (including the general), the Chancellor must appoint an “army commander”. The army commander must be a “knight”. Army commanders are appointed for the duration of the Imperial Diet session (10 turn intervals). The post is expected to be rotating. Army commanders can decide what to do with prisoners after battle. They can be dismissed by Chancellors, but must be informed of this.

    6.5 Avatars who take part in battles may be promoted to “knights” by the army commander. Typically, this will involve the avatar’s bodyguard fighting honourably in a battle. The Emperor, Prince and four Dukes begin the game knighted.

    6.6 The title of Field Marshall shall be given to the commanders of the Household Armies for the duration of their command.
    Charter Amendment 4.1: Any inquisitor in Imperial lands should be hunted down by our men. When cornered with nowhere to run, they should be visited and discretely removed.

    Charter Amendment 5.1: Each Duchy shall have a Household Army with which to defend its territories. The Household Army will be governed by the following clauses:
    1) The Household Army may not be removed from the House’s provinces without the permission of the Duke.
    2) The Duke will determine where the Household Army is to be garrisoned. This location can be changed at any time, so long as the Duke informs the Chancellor of the move. The Chancellor will not remove the Household Army from the garrison without the Duke’s permission, except as required to fulfill Clause 4.
    3) The Duke will determine who commands the Household Army.
    4) At the beginning of each Diet session the Duke may assign general orders to the Household Army, which are to be carried out by the Chancellor. Between Diet sessions, any additional orders submitted by Dukes are to be implemented only at the Chancellor's discretion. The Duke may select one of the following Orders: (1) attack any rebel force in House territory, (2) attack any hostile force in House territory, including other factions, (3) attack any foreign or rebel army in House territory, including neutral (but not allied or crusading) factions, (4) temporary assignment to another House, (5) assignment to offensive duties. If Order (4) is chosen, the Duke may determine the time limit of the temporary assignment and the commanding general, but all other decisions are made by the Duke of the receiving house. When the time limit expires, the Household Army must be immediately returned to House lands, no matter what other circumstances occur, unless the Duke agrees otherwise. If Order (5) is chosen, the Duke may specify an enemy settlement or army as the objective and the commanding general. The settlement or army must be in a province that borders the House and the Reich must already be at war with the target. All other decisions are made by the Chancellor. The Duke may recall the Household Army from offensive duties at any time and for any reason.
    5) The Household Army will consist of a minimum of 3 infantry regiments, 2 ranged regiments, and 1 cavalry regiment. The Household Army will ideally consist of 4 infantry regiments, 3 ranged regiments, and 2 cavalry regiments. For the purposes of this rule, Generals’ bodyguard units do not count as cavalry regiments. All regiments must be professional soldiers, not militia.
    6) If a Household Army falls below the minimum strength level, Imperial military recruitment must be allocated to restoring the Household Army to minimum strength before forces can be sent elsewhere.
    7) The Chancellor will attempt to maintain the Household Armies at full strength, with the highest quality regiments available.
    8) In emergencies, the Chancellor may detach any units in excess of the minimum strength level for use elsewhere. The Chancellor may not reduce a Household Army below the minimum strength level without the permission of the Duke.
    9) If the Imperial Treasury cannot support all Household Armies at minimum strength, the Chancellor must consult with the Dukes and receive their permission to reduce the Household Armies in such a way as to eliminate the deficit.
    10) The Imperial Diet may temporarily remove any or all of these rules by a simple majority vote. The temporary period will last no longer than 10 turns.
    Charter Amendment 12.6: (1) Each House will have TWO standing Household Armies. They will operate according to CA5.1 in all respects, but have separate commanders appointed by the Duke.
    (2) Outremer will have two standing armies. They will operate in accordance with CA9.1, but have separate commanders appointed by the King.
    (3) The Kaiser and Prinz will each command standing Imperial armies, of the guideline size given in CA5.1. The Kaiser and Prinz can each give orders for their army during full Diet sessions. They are expected to personally command their own armies but can nominate a replacement commander at any time if they are too busy attending to civil matters. The Chancellor and the Kaiser/Prinz are expected to liase closely over the use of the deployment of the Kaiser/Prinz's army.



    7. Crusades and missions.

    7.1 The Chancellor must endeavour to follow missions from the Pope and Council of Nobles, unless exempted by the Diet. Missions from guilds and foreign powers are optional.

    7.2 Crusades must be authorised by the Diet, unless announced by another faction.

    7.3 When a crusade is called, the Chancellor must ask all generals if they wish to join. He must include at least three volunteers who reply within 48 hours. If there are more than three, he must pick the three most pious. However, he can decline a volunteer if that would usurp his pick of army commander. If the AI calls a crusade, the Chancellor can choose not to follow it, even if generals wish to join - but he must still notify them immediately of the call and get their view on whether they would like to join (were he to follow the call).

    Charter Amendment 9.1:

    The Charter of the Kingdom of Outremer

    1. The Kingdom of Outremer will consist of Antioch, Acre, Adana, Aleppo, Edessa and Damascus.

    2. The Kingdom of Outremer is an integral part of the Reich. It is not a fifth House.

    3. The function of the Kingdom is defensive: to safeguard Jerusalem and protect the gateway to Christendom

    4. The Kingdom will be overseen by a King of Outremer, who will be appointed by the Emperor at each full Diet session. The King will temporarily renounce all loyalties to his House for the duration of his appointment (e.g. if Duke, must appoint a Steward). The King of Outremer may propose up to 3 personal Edicts during each Diet session, but 2 must specifically deal with Outremer affairs. (Stricken portion overridden by Kaiser due to conflict with CA11.3.

    5. The King will command a Household Army, both acting according to Charter Amendment 5.2 (with the King assuming the role of “Duke”). He may delegate the day to day command of the Army (assign other generals to lead it in battle). However, contrary to CA5.1, to be in accordance with article (1), the Army may not be used to permanently conquer neighbouring provinces (recapturing Christian settlements taken by non-Christians and returning them to their original owners would be allowed).

    6. Outremer’s provinces will be governed by Crusading Counts. These will also be appointed at every Diet, by the new King. The Dukes and the Emperor will set the build queue for any provinces without a Count which are allocated to their control.

    7. Both the King and Crusading Counts must be physically located outside Europe for the duration of their appointments.

    8. All four Houses of the Reich have a stake in the Kingdom. Damascus is assigned to Austria; Adana is assigned to Bavaria; Acre is assigned to Swabia; and Aleppo is assigned to Franconia. Antioch will be the capital of Outremer and an Imperial province governed by the King of Outremer. Edessa will also be an Imperial province, governed by a Count chosen by the King of Outremer. The Crusading Count for a settlement must come from the appropriate House. They will gain +1 influence, but only if they are not already a Count in their Duchy, and only for the Diet session that marks their appointment. The cap of 6 influence for all but the Emperor remains.


    Charter Amendment 11.3: The King of Outremer is allowed to propose three Edicts (or Charter Amendments) per Diet Session. Prior to being tabled in the Diet, these must be seconded by two Crusader Counts in the Council of Crusaders.

    Charter Amendment 11.6: The position of King of Outremer is appointed by the emperor. This appointment lasts for the duration of the emperors reign or the Kings lifetime, whichever is shorter. The King of Outremer is permitted to resign, if the emperor is willing to accept the resignation, upon which a new King is appointed by the emperor. If the King of Outremer is deemed incapable of the assignment, he may be impeached by the emperor and 2 Dukes.


    8. Historical armies

    Only historical armies can fight battles (ahistorical stacks can be used for transport).

    No more than half an army can be mercenary. Crusader mercenaries (crusader sergeants, crusader knights, pilgrims, fanatics) can count as natives.

    Revised maxima for each unit type by number of units in stack


    Crusades are exempt from restrictions on the number of generals.

    Unit type definitions:
    - Knights: Dismtd Feudal knights; Dismtd Imperial knights; Dismtd Gothic knights; Mailed knights; Feudal knights; Imperial knights; Teutonic knights; General’s bodyguard; Gothic knights; plus any mercenary knights or equivalent heavy cavalry.
    - Cavalry: Any mounted knights plus non-knightly cavalry (Mounted crossbowmen ; Reiters; Merchant cavalry; Mounted sergeants, Turcomans etc)
    -Foot missiles: Peasant archers; Peasant crossbowmen; Crossbow militia; Pavisse crossbowmen; Arquebusiers; Handgunners etc
    -Elite infantry: Zweihander; Forlorn Hope; Landsknechts; dismounted knights and equivalent mercs - e.g. Galllowglass
    -Other foot: Peasants; Town militia; Halberd militia; Spear militia; Sergeant spearmen; Armoured spearmen; Crusader sergeants; Pike militia

    Here's the old german titles of nobility and our equivalents:

    Political
    Elector = Kurfurst
    Count = Graf
    Duke = Herzog
    Prince = Prinz
    Emperor = Kaiser

    Military
    Knight = Ritter
    Field Marshal = Generalfeldmarshal

  2. #2
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Out of character thread XVII

    Ahh, a new, less crowded thread. *takes a deep breath*

    I believe we were discussing the Swabian Civil War, it's possible winners, and the likely treatment in the Diet of the respective sides?
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  3. #3
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: Out of character thread XVII

    A part of me is glad I'm in my own little corner of the Reich and that I can sit back and enjoy the fireworks.

    I anticipate many entries to the History for this Diet.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  4. #4
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Out of character thread XVII

    Just out of curiosity, since this is my first Diet, what kind of thing can I expect? Does it start kind of formally, or just a mass of Electors fighting to get their issues to be considered, oy maybe something in between?
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  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Out of character thread XVII

    I was wanting to write more stories and fill my placeholders, but I keep lacking the spirit to do so. Maybe this weekend.
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  6. #6
    Chretien Saisset Senior Member OverKnight's Avatar
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    Default Re: Out of character thread XVII

    econ21 usually opens the Diet Session through a post in the current Diet Thread. It will be easy to spot this time, because the Diet Thread has been locked, so as soon as you see a new one, there you go. As soon as a session is open, Edicts and Charter Amendments can be proposed, seconded and debated. Candidates for Chancellor can also announce themselves and beginning slinging mud at each other.

    If you want to get the feel of a Diet Session, the History has links to the beginnings of each one and the voting on legislation. Reviewing those will give you a good feel for what to expect.

    edit: Dumb question, but where is the Diet going to be held? Rome is purple.
    Last edited by OverKnight; 12-06-2007 at 11:56.
    Chretien Saisset, Chevalier in the King of the Franks PBM

  7. #7
    Senior Member Senior Member econ21's Avatar
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    Default Re: Out of character thread XVII

    Quote Originally Posted by Zim
    Just out of curiosity, since this is my first Diet, what kind of thing can I expect? Does it start kind of formally, or just a mass of Electors fighting to get their issues to be considered, oy maybe something in between?
    More the mass fighting, really.

    Normally, the Chancellor signs off with a final report and then the Kaiser opens the Diet. But then whoever proposes Edicts or CAs early has a chance to shape the debate.

    Ideally, candidates for Chancellor post manifestoes early so that the debate - and edicts - can be centred around those.

    Most Electors can only propose one Edict or CA, so in theory that limits the rush to get issues considered. Houses can propose three, IIRC, so there should be some side discussion in the House threads about those.

    A key thing is to get the required two seconders for Edicts you support before the Diet closes.

  8. #8

    Default Re: Out of character thread XVII

    Are the rebels going to present at the Diet? I know it sounds rather silly for secessionists who have destroyed the Reich's western frontier to be present, but I heard some rumours from TC that Wolfgang might indeed be present. Can econ confirm/deny this?

    And I'm just asking some advice to get the mod working.

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  9. #9
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Out of character thread XVII

    Thanks, Econ21 and Overknight. I kind of figured it might get a bit raucous as people debated their issues. I'll check out one or two of the old Diet threads tonight, so I can get a feel for it.

    I remember that electors get one proposal. I'll be thinking long and hard about that one. Don't want my first one to be wasted.

    I wish I could run for Chancelor. For Jan, having taken Bruges and getting Alexander Luther to help him, getting at least a few votes and paving the way for winning at the sesion after that one might have been possible. For my new guy, with not a single accomplishment under his belt, it might be tougher. Guess I'll have another session to even lose an election.

    Ignoramus, I just downloaded the mod to my desktop. Then I extracted the files into my MTW2 folder. It worked for me then.
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  10. #10
    Senior Member Senior Member econ21's Avatar
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    Default Re: Out of character thread XVII

    Hi Ignoramus, don't go away!

    I was just replying to your request for help installing the mod by a PM, but it might be better to do it publicly as Factionheir and anyone else can chip in about installing the mod.

    It seems to me that your game is not reading the modded files. That raises the question, have you ever successfully installed kotorfix? Because the modded files for the Staufen mini-mod should be read in exactly the same way as those for kotorfix. Please can you tell me - what is Arnold called when you load up a savegame? Is he the Saint or the Inspriring? If he is the Saint, then you have not successfully installed kotorfix. If he is in the Inspiring, then getting your game to read the modded files is not the problem.

    To get the game to read modded files, what you need to do is run M2TW with the --io.file_first
    switch.

    There are two ways to do this:

    (a) go to the M2TW shortcut on your desktop. Right click and choose properties. Then under target you should have something like:

    "C:\Program Files\Sega\Medieval\medieval2.exe"

    you need to edit it to become:

    "C:\Program Files\Sega\Medieval\medieval2.exe --io.file_first"

    Click apply and ok. Then next time you run the game, it should work from the modded files you have put in the subdirectories not the original unpacked files.

    (b) Alternatively, you could use an editor such as Word to create a file called, say, "kotor.bat". In that file write:

    "C:\Program Files\Sega\Medieval\medieval2.exe --io.file_first"

    Save the file as text only (not Word format). Then if you make a shortcut to that file and paste it onto your desktop, clicking on that shortcut should get the game to boot up using the modded files.

    This is from memory - I can't access M2TW at the moment.

  11. #11

    Default Re: Out of character thread XVII

    Actually, Jan's death does you a favour - no one would vote for a rebel to become Chancellor; no one would dare take that risk.

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  12. #12
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Out of character thread XVII

    Quote Originally Posted by Ignoramus
    Actually, Jan's death does you a favour - no one would vote for a rebel to become Chancellor; no one would dare take that risk.
    Interesting, but would Wilhelm von Noaccomplishments be any more likely to win? I guess I'd have no chance either way.
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  13. #13

    Default Re: Out of character thread XVII

    It says this when I try and run it:

    "The name 'I:\Program Files\SEGA\Medieval II Total War\medieval2.exe --io.file_first' specified in the Target box is not valid. Make sure the path and file name are correct."

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  14. #14
    Senior Member Senior Member econ21's Avatar
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    Default Re: Out of character thread XVII

    Quote Originally Posted by Ignoramus
    Are the rebels going to present at the Diet? I know it sounds rather silly for secessionists who have destroyed the Reich's western frontier to be present, but I heard some rumours from TC that Wolfgang might indeed be present. Can econ confirm/deny this?
    At the start of the cataclysm, Tincow outlined a one-off system for giving rebels extra influence in the Diet, so OOC, I think the intention was to include them. IC, including them would be partly to try to heal things up and perhaps work out new political arrangements.

    However, if - as Hummel's last private message to the Kaiser indicates - he wants complete secession from the Reich, then question marks would arise over whether he would want to attend and whether the Kaiser want to admit him.

    It says this when I try and run it:

    "The name 'I:\Program Files\SEGA\Medieval II Total War\medieval2.exe --io.file_first' specified in the Target box is not valid. Make sure the path and file name are correct."
    So you are using the shortcut method? Are you putting the path and filename in double quotes ie " rather than ' ? What happens if you remove the --io.file_first switch? Does M2TW run?

    What is Arnold called if you load up a savegame the way you normally play KotR?

  15. #15

    Default Re: Out of character thread XVII

    He's called "the Saint".

    Without the --io.file_first switch, Medieval2 runs perfectly.

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  16. #16
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Out of character thread XVII

    There's a way to add a lcouple of lines to your config file and get everything work. That might be easier. I could check mine to see what you have to type in if you'd like.
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  17. #17
    Senior Member Senior Member econ21's Avatar
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    Default Re: Out of character thread XVII

    Ignoramus, given Arnold's name, it seems you have not installed Kotorfix.

    I confess I am stumped why the game does not run with the switch.

    Zim has suggested an alternative approach. Go to your medieval2.preference.cfg file and open it with a text editor and add the following to the top:
    Code:
    [io]
    file_first = 1
    
    [log]
    to = logs/system.log.txt
    level = * error
    This will tell the game to use the files it finds in the data directory instead of those in the packs. It will also enable error logging to a custom error log, which is highly recommended, but not strictly necessary.

    Please try this and get back to us.

  18. #18
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Out of character thread XVII

    Make sure the .cfg file is marked read-only AFTER you alter it. I had similar problems when mine was not, because the game overwrites the changes to the .cfg file.


  19. #19
    Senior Member Senior Member econ21's Avatar
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    Default Re: Out of character thread XVII

    Quote Originally Posted by TinCow
    Make sure the .cfg file is marked read-only AFTER you alter it. I had similar problems when mine was not, because the game overwrites the changes to the .cfg file.
    Just in case you don't know how to make it read only, Ignoramus, go to windows explorer, right click on the file and choose properties. At the bottomg there should be a read-only box you can tick. Tick it, press apply and ok.

  20. #20
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Out of character thread XVII

    What econ and TC said.

    You don't need errorlogging though unless you are modding yourself.
    Btw, you have been playing KOTR without the fix all along? I remember prodding you about this several months back.
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  21. #21
    Senior Member Senior Member econ21's Avatar
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    Default Re: Out of character thread XVII

    It's midnight in Australia right now, so I suspect Ignoramus has called it a day.

    The map I chose for the sally is the Eifel Mountains map, with no settlement present. The loyalists were under orders to pull back to a bridge if attacked. They could not make it and are forced to turn and give battle. Staufen is in quite mountainous terrain, going by the maps you get in campaign if you fight there. Hummel should set up as player 1.

    If Ignoramus can install the mod and send me a valid screenshot of the final battle result by 11pm UK time (10am AST), then I will accept it. Otherwise, we will move on to a siege assault.

  22. #22
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Out of character thread XVII

    Judging by historical context I'd say Hummel would need a specific invitation from the Kaiser and a guarantee of his safety before attending the Diet. What sort of building is required to host the Diet session? Fritz is looking for post-war political capital and he has a bit of money left, maybe I could build something at Hamburg since I doubt I'll be allowed (Or prepared) to march on Arhus just yet.

    As I mentioned, I think if Hummel can wipe out the siege army then he's on an even footing with the loyalists. Athalwolf's troops were shaken by his approach last time and Ehrhart can't possible recruit enough forces to replace the men he's about to lose. I can't imagine what taking a citadel would look like as a PvP battle, but it would have to be nightmarish. Further, if you consider the ammo stats on the cannons from Bern the attackers are going to have to choose between holes in the walls or towers tearing them up through three levels.


  23. #23
    Saruman the Wise Member deguerra's Avatar
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    Default Re: Out of character thread XVII

    personally i'd go for something in the middle, like nürnberg (might propose a diet vote to have that name changed to the porper spelling :P)

    actually speaking of diet votes, i was toying with the idea of a strictly IC Reichs-court to deal with all sorts of charter interpretation, new duchy, land allocation etc. matters. if we wanted to make the emperors role mroe interesting we could make it quite heavily emperor controlled, or perhaps vice versa.

    any thoughts?
    Saruman the White
    Chief of the White Council, Lord of Isengard, Protector of Dunland

  24. #24
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Out of character thread XVII

    Don't worry about the location of the Capital/Diet. econ21 and I have worked that out.


  25. #25
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Out of character thread XVII

    I'm guessing it will be held at Frankfurt, where the Diet was held before Heinrich took Rome.

    Very much like econ's addition to the Staufen thread btw. Adds a lot of flair to the story.
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    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  26. #26
    Peter von Kastilien - RIP Member gibsonsg91921's Avatar
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    Mar 2007
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    Default Re: Out of character thread XVII

    frankfurt, where peter presently makes his humble abode
    The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.

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  27. #27

    Default Re: Out of character thread XVII

    Success!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I don't know how, but I've managed to get it working. I'll post up the confirmation screenshots of the two armies.

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  28. #28
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Dec 2006
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    Default Re: Out of character thread XVII

    Good. Hopefully you'll get the fix running permanently for the PBM too in future

    I think you still have 35 mins left to play the battle btw.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  29. #29
    Wandering Metsuke Senior Member Zim's Avatar
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    Jan 2007
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    5,190

    Default Re: Out of character thread XVII

    Woohoo! A more interesting end-game for the Civil War and the chance for the enxt turn to start in the next couple days.
    V&V RIP Helmut Becker, Duke of Bavaria.



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  30. #30
    Senior Member Senior Member econ21's Avatar
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    Default Re: Out of character thread XVII

    Quote Originally Posted by Ignoramus
    I'll post up the confirmation screenshots of the two armies.
    Don't worry about that now. You have 35 minutes to fight the battle.

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