View Full Version : EB 1.2 MINI MOD PACK!
Europa Barbarorum 1.2 submod pack 3.1
This pack should -in theory- be save game compatible with EB 1.2. However I wouldn't bet my life on it, so... you might wan't to think if you're willing to risk your on-going campaign, at least till someone confirms the SGC (Save Game...) :sweatdrop:
To previous users The new pack isn't save game compatible with the old one :sorry:
This is compilation of several amazing mini-mods that can be found here, but since there are some incompatibilities with some of them- besides the fact that you have to search them, I made a pack which has them all enabled and fully updated -with official fixes- with the commodity of just having to unzip it to make it work
You dont need to do anything but download the pack Now I didn't took a chance , I also included EVERY official fix, so... you DON'T need to apply ANY official fix after using this.
Technically it works with ANY version of EB 1.2 you might have!. I dont think you don't need to reinstall or anything to get this working:beam: (hasn't been tested with BI).
However RTW.exe pack comes without the aquilifer unit , since RTW.exe can't handle more units, there's no planned version for BI.exe , since I haven't used it... and I don't know what to expect, if there's many requests for a BI version I'll investigate how to do it :sweatdrop:
If you would like to have ALEXANDER send me a PM so I can help you with it
List of used minimods
ALEXANDER.exe; thanks to maksimus for the wonderful instructions on how to make the swap between exes.
AI Battle Formation Mods* ; by --Sinhuet and special thanks to Lysander13 for the compilation
Spoils of Victory; by V.T. Marvin
Some trait changes (command stars & cursus honorum) by konny.
Win Conditions; originally by JRMC and special thanks to konny for making a new 1.2 version
Roman Allied Legions; by konny
Aquilifer unit; by lt1956, creator of the SPQR mod
Force Diplomacy Minimod; by DimeBagHo , update byJarardo
Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm
MP Swapper; by ||Lz3||
Download
here's (http://files.filefront.com/Alx+pack3exe/;13801168;/fileinfo.html) the link for alex.exe version (you need to have CA Alexander expansion installed)
here's (http://files.filefront.com/RTW+pack3exe/;12699671;/fileinfo.html) the link for RTW.exe users! :medievalcheers:
And if for some reason you would like to go back to your original un-modded files , here's the link (UPDATED, this will get you a clean EB 1.2 instalation)
Here (http://files.filefront.com/vanilla+eb12rar/;12495386;/fileinfo.html)
Instructions (for all packs)
1-Make sure you have the sprites fix (https://forums.totalwar.org/vb/showthread.php?t=109936) applied
2-Download it...
Important
Custom EB fix adaptation. Download (http://files.filefront.com/scripts+customfixzip/;13815944;/fileinfo.html). Instruction: Unpack into <RTW directory>/EB/data.
(If you use the 'Official' fix from bovi's thread, it will overwrite spoils of victory mod. That aside, this one is identical and you really should use it)
NOTES
I included a map.rwm to every pack and mayor fixes , so in theory you don't need to erase yours.
This time I used .rar files, if you don't have winrar yet , download it here http://www.win-rar.com/download.html
If you would like to change anything related to AI formations you can download them (along with EB regular formations) at the original thread and apply them after using this pack with no problems at all.
https://forums.totalwar.org/vb/showthread.php?t=90313
If you would like to have regular recruitment as the romans , download this (http://files.filefront.com/NRALrar/;12495011;/fileinfo.html) (for both versions)
Instructions
1-Unpack in your EB data folder
Pack 3.1 Known limitations
Faction window problem...
A minor one , for faction page (the one where a map tells you what are your objectives) there seems to be a problem , since there's text everywhere...(behind the map) its caused by victory_conditions mod , however , its not really annoying I prefer the mod ,however if you would like to restore that you can do so by downloading this:
http://rapidshare.com/files/126013082/victory_conditions_fix.zip.html
Instructions
1-unpack it in your EB Data folder
NOTE:this will erase victory conditions mod :( (however the solution is not retroactive, that means it wont have effect until you start a new campaign, either way it's just a minor distraction )
alternately you can fix this yourself for the faction you want to play, just enter to:
C:\programfiles\Activision\Rome - Total War\EB\Data\world\maps\campaign\imperial_campaign and look for a descr_win_conditions ,open it and erase the block of text for the faction you want to "fix" ,here's the faction list for that purpose:
; ############## ARCHE SELEUKEIA ##############
faction_relationships romans_julii,
; ############## BAKTRIA ##############
faction_relationships romans_brutii,
; ############## HAYASDAN ##############
faction_relationships romans_scipii,
; ############## MAKEDONIA ##############
faction_relationships macedon,
; ############## QARTHADASTIM ##############
faction_relationships egypt,
; ############## SABYN ##############
faction_relationships saba,
; ############## ROMANI ##############
faction_relationships seleucid,
; ############## PONTOS ##############
faction_relationships carthage,
; ############## PARTHIA ##############
faction_relationships parthia,
; ############## SAKA RAUKA ##############
faction_relationships pontus,
; ############## AEDUI ##############
faction_relationships gauls,
; ############## SWEBOZ ##############
faction_relationships germans,
; ############## CASSE ##############
faction_relationships britons,
; ############## SAUROMATAE ##############
faction_relationships armenia,
; ############## GETAI ##############
faction_relationships dacia,
; ############## KOINON HELLENON ##############
faction_relationships greek_cities,
; ############## PTOLEMAIOI ##############
faction_relationships numidia,
; ############## ARVENI ##############
faction_relationships scythia,
; ############## LUSOTANNON ##############
faction_relationships spain,
; ############## EPEIROS ##############
faction_relationships thrace,
; ############## ELEUTHEROI ##############
faction_relationships slave,
but remember ,that faction wont longer have vic conditions , so after you finish your campaign I suggest re-apply my pack, If you have a problem with doing so , let me know:sweatdrop:
City mod
With this add on you'll be able to use city mod properties alongside the other mods
Version 5.1a
City mod 5.1a for mod pack with allied recruitment mod enabled Here (http://files.filefront.com/MAA+alliedexe/;13801197;/fileinfo.html)
City mod 5.1a for mod pack with allied recruitment mod disabled Here (http://files.filefront.com/MAA+noAlliedexe/;13801213;/fileinfo.html)
Version5.1b
City mod 5.1b for mod pack with allied recruitment mod enabled Here (http://files.filefront.com/MAAB+alliedexe/;13801239;/fileinfo.html)
City mod 5.1b for mod pack with allied recruitment mod disabled Here (http://files.filefront.com/MAAB+noAlliedexe/;13801288;/fileinfo.html)
Phalanx mod
Alexander.exe version here (http://files.filefront.com/Phalanx+alxexe/;12699871;/fileinfo.html)
RTW.exe version Here (http://files.filefront.com/Phalanx+rtwexe/;12699878;/fileinfo.html)
RS Textures Independent and optional (take a look at the screenshots!)
EB original textures are great textures , but just take a look at these ones! (hope the EB designer , or the EB team don't take it bad hehe ):surprised:,
First of all I want to thank RedFox for making these wonderful textures and the Roma Surrectum team for allowing me to use their files:2thumbsup:
so here's the link! enjoy
http://rapidshare.com/files/125950089/RS_textures.zip.html
and here's the link for the original EB textures :medievalcheers:
http://rapidshare.com/files/125999414/EB_ground_types.zip.html
Instructions
1-Download it...
2-Unpack in your EB folder (that is C:\programfiles\Activision\Rome - Total War\EB)
(or unpack it wherever you want and copy paste)
Screenshots!
Ok so here are some comparison screenshots, before and after :2thumbsup:
Italian peninsula
https://img294.imageshack.us/img294/3056/ebitalyfj9.th.jpg (https://img294.imageshack.us/my.php?image=ebitalyfj9.jpg)https://img235.imageshack.us/img235/7816/rsitalyhy1.th.jpg (https://img235.imageshack.us/my.php?image=rsitalyhy1.jpg)
Egypt
https://img154.imageshack.us/img154/3997/ebegyptiw7.th.jpg (https://img154.imageshack.us/my.php?image=ebegyptiw7.jpg)https://img204.imageshack.us/img204/3785/rsegyptzg0.th.jpg (https://img204.imageshack.us/my.php?image=rsegyptzg0.jpg)
European forest
https://img78.imageshack.us/img78/3862/ebeuropeex7.th.jpg (https://img78.imageshack.us/my.php?image=ebeuropeex7.jpg)https://img167.imageshack.us/img167/3702/rseuropeee2.th.jpg (https://img167.imageshack.us/my.php?image=rseuropeee2.jpg)
Naval strat map add on Independent and optional *Warning, I don't have backup files for this mod
I'll quote Lysander13 in this one, since well he did all the job :medievalcheers:
Ave Fellow EB Fans,
This small Mini-Mod for EB 1.1 will add new naval ships, trade ships & wagons, as well as new siege & naval blockade icons to EB's strategy map. All stratmap models are the great works of Riczu74. Here's a small preview....
Romani
https://img155.imageshack.us/img155/2750/romaniiiac1.th.jpg (https://img155.imageshack.us/my.php?image=romaniiiac1.jpg)
Aedui & Casse
https://img155.imageshack.us/img155/7231/aeduicassecy7.th.jpg (https://img155.imageshack.us/my.php?image=aeduicassecy7.jpg)
Koinon Hellenon
https://img155.imageshack.us/img155/6226/koinonhellenonbm9.th.jpg (https://img155.imageshack.us/my.php?image=koinonhellenonbm9.jpg)
Ptolemaioi
https://img155.imageshack.us/img155/4148/ptolemaioith9.th.jpg (https://img155.imageshack.us/my.php?image=ptolemaioith9.jpg)
Karthadastim **Notice as well the new trade ships**
https://img155.imageshack.us/img155/2296/qarthadastimle2.th.jpg (https://img155.imageshack.us/my.php?image=qarthadastimle2.jpg)
Saba
https://img155.imageshack.us/img155/9268/sabahg2.th.jpg (https://img155.imageshack.us/my.php?image=sabahg2.jpg)
Makedonia
https://img155.imageshack.us/img155/9394/makedoniayj3.th.jpg (https://img155.imageshack.us/my.php?image=makedoniayj3.jpg)
Getai
https://img155.imageshack.us/img155/7163/getaior9.th.jpg (https://img155.imageshack.us/my.php?image=getaior9.jpg)
Arveni
https://img155.imageshack.us/img155/5825/arveniyi4.th.jpg (https://img155.imageshack.us/my.php?image=arveniyi4.jpg)
Arche Seleukeia
https://img155.imageshack.us/img155/3322/archeseleukeiaka3.th.jpg (https://img155.imageshack.us/my.php?image=archeseleukeiaka3.jpg)
Epeiros
https://img155.imageshack.us/img155/8201/epeirosdq4.th.jpg (https://img155.imageshack.us/my.php?image=epeirosdq4.jpg)
Hayasdan
https://img155.imageshack.us/img155/7831/hayasdanyf6.th.jpg (https://img155.imageshack.us/my.php?image=hayasdanyf6.jpg)
Lusotannan
https://img155.imageshack.us/img155/9877/lusotannanww1.th.jpg (https://img155.imageshack.us/my.php?image=lusotannanww1.jpg)
Pontos
https://img155.imageshack.us/img155/8066/pontoszg0.th.jpg (https://img155.imageshack.us/my.php?image=pontoszg0.jpg)
Eleutheroi
https://img155.imageshack.us/img155/9800/eleutheroidg6.th.jpg (https://img155.imageshack.us/my.php?image=eleutheroidg6.jpg)
Siege & Naval Blockade Icons
https://img155.imageshack.us/img155/8927/blockadesiegeiconsjq1.th.jpg (https://img155.imageshack.us/my.php?image=blockadesiegeiconsjq1.jpg)
The handful of factions i did not preview will have similar naval ships to their neighbor faction or bretheren so to speak but their own banners and texture. For example the Sweboz will use the same type ship as the Casse and Aedui but will have their own banners and texture of course.
I would like to thank Riczu74 for his great work and for graciously allowing me to use it in the form of this mini-mod/add-on for EB. Here is Riczu74's link to his forum over at TWC, in case anyone is interested in seeing some of his other work.
http://www.twcenter.net/forums/showthread.php?t=36584
Of course i would also like to thank The EB Team for providing us their fans with this great mod and this sub-forum for the unofficial fan made stuff. :2thumbsup:
Installation Instructions:
Installation is very simple as i took the liberty of putting everything in an installer.
1) Download and run installer.
2) Point installer to your main RTW Directory where you have EB installed. For example my directory looks like this:
C:\Program Files\The Creative Assembly\Europa Barbarorum
your's may be
C:\Program Files\The Creative Assembly\Rome Total War
or whatever you may have renamed it to.
3) Click Install. Installer will take care of the rest.
Download Links:
FileFront:
http://www.filefront.com/14477617/Th...atMap-Mod.exe/
Vale,
L13
Descriptions
Next a list of the mini mods used and a brief description of what they do, but I suggest you to read the full descriptions at their original thread
ALEXANDER.exe (https://forums.totalwar.org/vb/showthread.php?t=94861); Thanks to Maksimus for his wonderful instructions (use alex.exe , there’s so much info that you probably better go read the original thread, but it makes the game more stable, allows night battles, better AI , enemy retrains)
Spoils of Victory for EB (https://forums.totalwar.org/vb/showthread.php?t=102254); by V.T. Marvin (Well basically after a large battle you’re able to get some profits out of the dead bodies left on the battlefield, collecting metals , weapons and armors ,which translate into mnai)
Some trait changes (command stars & cursus honorum) (https://forums.totalwar.org/vb/showthread.php?t=98407)by konny. (It makes easier to get more stars for your generals since they don’t longer loose them for just being “lovers of beauty”, and the romani elections are improved , now you’ll get more appropriate FMs getting senate offices)
Win Conditions (https://forums.totalwar.org/vb/showthread.php?t=86313); originally by JRMC and special thanks to konny for making a new version (it adds victory conditions to the campaign AI ,the current EB has that file empty , and this will improve AI behavior during campaign making it more historical.)
Roman Allied Legions; by konny (https://forums.totalwar.org/vb/showthread.php?t=102115) (“In the early periode you can recruite core Roman troops in Rome only. In the other Italian provinces you can recruite units that are very much the same, but still different. After the Polybian reforms your zone of recruitement is expanded to all of Italy plus "Gallia Togata". For houserule purposes the allied Legions are always labeled by their home province.”)
Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm (https://forums.totalwar.org/vb/showthread.php?t=104432); by Darth Stalin and special thanks to mucky for the fix using Gallic helm submitted by Obelics (it improves A LOT the skins of cohorts imperatorial , cohorts evocate, and cohorts praetoriana)
MP Swapper; by||Lz3|| (Swaps captain for FMs when playing MP, you won't have to rely on those pesky captains to lead your royal armies)
Aquilifer unit (https://forums.totalwar.org/vb/showthread.php?t=94341); by lt1956, creator of the SPQR mod (It adds a new signifier , officer to roman first cohorts , it’s a guy carrying a gold eagle)
Screenshot
https://img186.imageshack.us/img186/851/aquiliferee3.th.jpg (https://img186.imageshack.us/my.php?image=aquiliferee3.jpg)
Force Diplomacy Minimod (https://forums.totalwar.org/vb/showthread.php?t=80763); by DimeBagHo , update byJarardo(when you activate it you force the AI to accept your diplomatic offers , you know for example when they only have 1 city left and still refuse a ceasefire…) *if you don’t want to use FD just don’t use it and there wont be any difference
Instructions for FD
In order to use the force diplomacy script, you must first hit ESC, then game options, then click the "Reset Advisor" button, then click the checkmark to close the scroll!
Then have one of your diplomats engage the AI, propose whatever you want,you must then click on the"?"
button, the advisor will apear, with text that reads "You can force this faction to accept your offer by clicking on the "show me how" button." If it says something about victory conditions, YOU HAVE DONE IT WRONG! START OVER!
Click on the "Show me how button", the AI will now accept it, as long as it has it! The AI will not give you things it doesn't have(Like money).
This will only work one time per use, if you wish to force the AI again, you must start the process over!
Then I suggest saving and then loading , to avoid any flashing cities…:p
AI Battle Formation Mods (https://forums.totalwar.org/vb/showthread.php?t=90313); by --Darth Vader ---Marcus Camillus from RTR Platinum ---Snake_IV from the old RTR forums for the Battle Formation Buttons for the user interface. And special thanks to Lysander13 for the compilation (it improves enemy behavior during battles, make them use better formations)
Suggestions
: to get this fully working for romans , I suggest selecting all your roman troops (that’s omitting the allies ) and press ctrl+1, then use one of the formations , then add allies manually to the formation , select everyone again and press “G” twice , then press ctrl+1 again.
Now you can move your hole army without messing your formation every time you want to move
enjoy :medievalcheers:
AWESOME ! ! :smash::smash::smash:
but, the alex.ex eb, to make it work i need to follow all those 1 font colored texts of maksimus before installing this package?:sweatdrop::sweatdrop:
and thanks again! ^^
nope eveything is there you dont need to do anything else :2thumbsup:
the only thing is that you need to have CA Alexander expansion for vanilla RTW , so the EB alex can work
Many thanks, this is really a good idea
nope eveything is there you dont need to do anything else
the only thing is that you need to have CA Alexander expansion for vanilla RTW , so the EB alex can work
no imortal dudes or bugs after historical battles then?
no imortal dudes or bugs after historical battles then?
that's right! :2thumbsup:
I didn't know there were bugs after historical battles though :sweatdrop:
I'm pretty sure that maksimus said something about heroic victories bugs, though i'm not -that- sure if they fixed :sweatdrop:
but anyways: i'm your follower now! :smash: thanks for this mate! ^^
ps: sega alex wont work with this?
ps2:
can you consider puting the AI balacing mini-mod too?
https://forums.totalwar.org/vb/showthread.php?t=87649
I'm pretty sure that maksimus said something about heroic victories bugs, though i'm not -that- sure if they fixed :sweatdrop:
but anyways: i'm your follower now! :smash: thanks for this mate! ^^
ps: sega alex wont work with this?
emm... well.. I've had several heroic victorys myself ...and well if you use the 15-30 seconds tip you shouldn't have problems... , I'ts the same problem when using RTW.exe ,
and...what's sega version? :sweatdrop:
(PS: if someone has problems with your alex versions let me know :2thumbsup:)
emm... well.. I've had several heroic victorys myself ...and well if you use the 15-30 seconds tip you shouldn't have problems... , I'ts the same problem when using RTW.exe ,
and...what's sega version? :sweatdrop:
(PS: if someone has problems with your alex versions let me know :2thumbsup:)
Nevermind, i'll stick with my Hay campaign till you upload konny's roman recruting thing
and read up there in my other post about the Ai balacing mini-mod, its very useful too! :smash:
well... It shouldn't be hard to include the AI balancing... the only thing would be that there are currently 3 versions of that minimod (aggresive...for roleplay ...you get the idea) , so... I dont know, I could be uploading those ones as well for those interested... that would need 6 more links :laugh4:
and about konny's changes , you can use this pack and then just download the update (only one file needs to be changed...I thnk...) it should be savegame compatible :2thumbsup:
EDIT: CRAP! I'm looking at the script used by AI balancing minimod EBBS script and it's a mess! I'm clueless on how to merge it :S I think I'll have to ask for help to do it
UPDATE: now there's a RTW.exe version as well as the original files for both versions
von_neurath
06-29-2008, 13:53
Please put the files for RS Campaign maps colors because I tried 4 times to edit myself, following the instructions from forum and every time I get a pink color for the dirt and this is because there is something wrong with the texture and maybe the hight of the ground... I am very curious to play on a changed colored map.
bigmilt16
06-29-2008, 17:28
the RTW.exe version doesn't seem to be working. It crashes at the EB intro/loading screen. what all do i need to have installed first?
crap! really?? uh oh... then I think its my bad heheh I got a little confused at the end and I ended up with 2 "version" of RTW.exe , one works the other doesnt...
I'm going to re-upload it but in the meantime... I think the only thing that was wrong was the EDU , I forgot to change the ones in SP backup and MP backup, just enter to your EB/Data folder and look for export_descr_unit file , copy and paste it into your EB/SP backup and MP backup
bigmilt16
06-29-2008, 17:58
Hey, I think I got it working. I had to do a clean install of RTW.exe and EB, but it won't work unless you run EB at least once and set preferences. BTW: I need help getting alexander! I've been wanting to try that because of the improved AI.
Hey, I think I got it working. I had to do a clean install of RTW.exe and EB, but it won't work unless you run EB at least once and set preferences. BTW: I need help getting alexander! I've been wanting to try that because of the improved AI.
ummm... thats weird... I dont know what that has to do with anything :sweatdrop: , anyways I'm glad that it worked , but just to be sure... I suggest you to enter your export_descr_unit(EDu) and look for "first cohort" and look if somewhere in that block of text there's a "officer, aquila..."
EDIT: Now the RTW.exe version is working as intended :P
I'll send you a PM
yay! I've got permission to upload RS textures!
EDIT: @von_neurath
Originally Posted by thelord
"I found out on the .net forums in the sub mods section, I won't start a thread here as I don't want to take credit for someone elses work but I will post how to do it in this thread:
Make sure you back up the files before switching them.
1) Install Roma Surrectum - be careful as it breaks rtw and is not compatible with other mods, what I did was copy all of the vanilla rtw folders and files into a new section and installed Roma Surrectum there so it did not affect EB.
2) Go to RS/Data and copy descr_aerial_map_ground_types.txt
3) Paste it into EB/Data
4) Go to RS/Data/terrain/aerial_map/ground_types and copy every file in there.
5) Delete every file in EB/Data/terrain/aerial_map/ground_types and paste the copied RS files in.
6) Open up the RS descr_aerial_map_ground_types.txt in the EB data folder and infront of every word with .tga on the end paste this in front of it : ../../../../eb/data/terrain/aerial_map/ground_types/ in front of every tga file name in descr_aerial_map_ground_types.txt. Note Do not fill in your drive or the exact direction in ../../../../ because it makes the map right pink!"
bigmilt16
06-29-2008, 20:30
thanks for this amazing compliation pack. I've been waiting so long for something like this because i love all of the mini-mods but didn't have time to do the coding to combine them all! I'm very impressed that citymod, sov, and konny's mods are all together. bravo
ummm... thats weird... I dont know what that has to do with anything :sweatdrop: , anyways I'm glad that it worked , but just to be sure... I suggest you to enter your export_descr_unit(EDu) and look for "first cohort" and look if somewhere in that block of text there's a "officer, aquila..."
EDIT: Now the RTW.exe version is working as intended :P
I'll send you a PM
yay! I've got permission to upload RS textures!
EDIT: @von_neurath
Originally Posted by thelord
"I found out on the .net forums in the sub mods section, I won't start a thread here as I don't want to take credit for someone elses work but I will post how to do it in this thread:
Make sure you back up the files before switching them.
1) Install Roma Surrectum - be careful as it breaks rtw and is not compatible with other mods, what I did was copy all of the vanilla rtw folders and files into a new section and installed Roma Surrectum there so it did not affect EB.
2) Go to RS/Data and copy descr_aerial_map_ground_types.txt
3) Paste it into EB/Data
4) Go to RS/Data/terrain/aerial_map/ground_types and copy every file in there.
5) Delete every file in EB/Data/terrain/aerial_map/ground_types and paste the copied RS files in.
6) Open up the RS descr_aerial_map_ground_types.txt in the EB data folder and infront of every word with .tga on the end paste this in front of it : ../../../../eb/data/terrain/aerial_map/ground_types/ in front of every tga file name in descr_aerial_map_ground_types.txt. Note Do not fill in your drive or the exact direction in ../../../../ because it makes the map right pink!"
And if i want only the alex.exe with its sub-mods but not the textures of RS, i wont need to do this yeh?
bigmilt16
06-29-2008, 20:46
just got Alex.exe. What command line do I need to use on what .exe file to start the game properly on alex.exe?
do I use EB.exe or RTW-ALX.exe and what do i add to the target line? HELP!
you DONT need to change ANY target line
@havok , no RS textures will be optional
@havok , no RS textures will be optional
Cool mate, but, could you post a RS texture here just to see if it fits my ego?:smash:
and when you'll be updating the konny recruitment for romans mini mod?
:beam:
emm I saw that coming it's just that I hate uploading images to forums...:sweatdrop: but oh well sure, I'll upload RS and original screen shots :2thumbsup:
and about konny's I'm still waiting for permission from konny, it's his minimod after all :yes:,and it will be just an update (optional update) containing only 1 file , it will be savegame compatible , so you might as well start now and then apply konny's update, (same with RS textures , savegame compatible and works with ANY ANY version of 1.1 you might have)
emm I saw that coming it's just that I hate uploading images to forums...:sweatdrop: but oh well sure, I'll upload RS and original screen shots :2thumbsup:
and about konny's I'm still waiting for permission from konny, it's his minimod after all :yes:,and it will be just an update (optional update) containing only 1 file , it will be savegame compatible , so you might as well start now and then apply konny's update, (same with RS textures , savegame compatible and works with ANY ANY version of 1.1 you might have)
*Returns from his room after a bit of headbanguing :2thumbsup: and installs A:TW*
:smash:
ohh, forgot to ask, what about alex.exe naval use? is like BI?
bigmilt16
06-29-2008, 23:43
Is it normal for FM's to live slightly longer than usual, because in my romani campaign, Denatrus is 78 with one foot in the grave. I've never had a roman live this long!
UPDATE!!: RS textures now available!
well to be honest , I haven't had the time to actually play heheh , I've been busy doing these packs , so I only had the chance to play in alex.exe til 238 bc... before I accidentally kill it when I changed a file and forgot to make a backup :shifty:
carthage send aproximately like 3 or 4 full stacks to sicily and I saw several small renforcements (from 265 to 241bc) , also macedon somehow conquered some parts of anatolia, so I think it was by naval invasion (I think its anatolia:P)
I haven't ever used BI as my .exe , since personally I prefer alex's advantages :2thumbsup:
this are the advantes of alex upon BI
Better AI
Organized naval invasions
AI retrains (no personal confirmation , but maksimus has some screenshots)
Better stability (I can't confirm this but maksimus and the ALEXANDER EB team say so)
and the advantages of BI agains alex
more naval invasions(however people say they're rather annoying since they arent organized and usually consist of only 3 units)
shield wall formation , warcry , and swiming
The FM are still immortals?:skull:
bigmilt16
06-30-2008, 00:05
looking at the code, it I can't find the immortal code or night battle code for the alexander mod. I think that explains why my FM's won't die. Check out the EB alexander page for the instructions.
Havok, It appears the konny minimod that allows for italian allied recruitment is already included.
I must say that the performance has improved on Alex, and the faction progression is nearly spot on. Parthia is expanding into seleukia and yellow death have been held at bay with not problem for over 20 years. I haven't been in a real war yet so I can't speak about naval invasions or real diplomacy yet (1st punic war just started though).
Where is the update for the RS textures!? I can't wait to try them out!
looking at the code, it I can't find the immortal code or night battle code for the alexander mod. I think that explains why my FM's won't die. Check out the EB alexander page for the instructions.
Havok, It appears the konny minimod that allows for italian allied recruitment is already included.
I must say that the performance has improved on Alex, and the faction progression is nearly spot on. Parthia is expanding into seleukia and yellow death have been held at bay with not problem for over 20 years. I haven't been in a real war yet so I can't speak about naval invasions or real diplomacy yet (1st punic war just started though).
Where is the update for the RS textures!? I can't wait to try them out!
i think he uploaded into the download file already i guess :idea2:
:sweatdrop:
and could someone post a RS texture example here? and this texture is for the campaign map?
@bigmilt
well it could be a blow of luck but I'm sure as hell that the traits are as they're supposed to be
everything explained in the ALEXANDER EB thread has been used in my scripts , same goes for every mod I used
in my romani campaign dentatus died at 72, or 62... dont really remember :sweatdrop: and THEN another FM died at 63 so there shouldn't bee any problem
@ havok , I'm uploading the screnshots in the mean time you can take a look at this...
https://forums.totalwar.org/vb/showthread.php?t=102473&page=3
oh and havok I think you can update your sig , now its rtw capable too :laugh4: :2thumbsup:
Thank you very much :D
To get the Roma Surrectum textures working do this:
1) Make a backup of Rome - Total War\EB\Data\descr_aerial_map_ground_types.txt
2) Make a new descr_aerial_map_ground_types.txt in the data folder and paste the text below into it.
3) Make a back up of Rome - Total War\EB\Data\TERRAIN\AERIAL_MAP\Ground_types
4) Delete everything inside the folder
5) Install Roma Surrectum into some random folder
6) Copy the contents of the Roma Surrectum \Data\terrain\aerial_map\ground_types folder and then paste them into the EB Data\TERRAIN\AERIAL_MAP\Ground_types
This worked for me, and I hope that works for you.
;;;;;;;;;;;;;;;;;RSterrain;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
climate default
{
cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
}
climate highland
{
cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
}
climate alpine
{
cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
}
climate sub_arctic
{
cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
}
climate semi_arid
{
cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga
fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass17.tga
fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest3.tga
forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest3.tga
hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly9.tga
mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
}
climate test_climate
{
cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass18.tga
fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga
forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga
hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly9.tga
mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains5.tga
mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains5.tga
swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
}
climate rocky_desert
{
cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert4.tga
fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_hills1.tga
mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
}
climate sandy_desert
{
cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_hills1.tga
mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains6.tga
mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains6.tga
swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
}
Erm, didn't see the UPDATE posts :P just read where someone was having problems with them.. was trying to do too many things at once! :oops:
btw I dont see a delete post button anywhere..
Edit: Also failed to see the edit button, GOGO GADGET-STUPIDITY
bigmilt16
06-30-2008, 00:21
holy smokes. that's a beautiful texture....
awaiting the new upload, impatiently! :yes:
With all of the mods you managed to merge, I am nitpicking and it may just be the way i installed it. You should be commended GREATLY for taking the time to do this. I'm gonna restart my romani campaign once the upload is done. can't wait
great job again
After i install EB on the rtw folder(which contains alex installed) i just extract the things that are insine the rome-total war folder that came with the download and play on singleplayer?
@ kataky
glad It worked , now I uploaded the files so the only thing you need to do is download them :2thumbsup:
(btw hehe could you please edit your previus post and add this: [/spoil] (at the end of your code) and : [spoil] (at the start of your code) so it doesn't take a lot of space :sweatdrop: )
UPDATE (I think I had already said this one heheh , RS textures ,small change to FD instructions)
( the next update will contain RS textures, hoplites and aquilifers screenies)
@bigmilt16
I don't think you need to start a new campaign , your only problem is with the FMs?
and the RS textures are savegame compatible :2thumbsup:
@havok
emm if I understood right... nope... you need to unpack in your activision foldere or the one that has rome-total war folder , and unpack it there , if you unpack in your rome-total war folder you would have a rome-total war folder inside your original rome-total war folder!! :rolleyes5: and that wouldn't work
UPDATE (I think I had already said this one heheh , RS textures ,small change to FD instructions)
( the next update will contain RS textures, hoplites and aquilifers screenies)
@bigmilt16
I don't think you need to start a new campaign , your only problem is with the FMs?
and the RS textures are savegame compatible :2thumbsup:
@havok
emm if I understood right... nope... you need to unpack in your activision foldere or the one that has rome-total war folder , and unpack it there , if you unpack in your rome-total war folder you would have a rome-total war folder inside your original rome-total war folder!! :rolleyes5: and that wouldn't work
if i just install those thing that are insine the RTW download folder, and put them into the rtw folder that has alex.exe will it work? and then i just enter in single player and play? :sweatdrop:
emm well yep, that's the only thing you have to do, same with MP :yes:
otherwise you'll get a crash... in that case , something went wrong... :drama2:
BUT!... if ou want to play online with other EB players there are 2 ways
1- they also used my pack , in that case its fine
2-if they dont have my pack you'll have to download and apply the "original RTW files" to be able to play online
:2thumbsup:
confirmed!! FMs do die , so there's nothing to worry about
I did a test run and dentatus lived till he was 78... but well... at least he died :laugh4:
bigmilt16
06-30-2008, 01:20
right on my man. I guess Alexander.exe makes FM's live a bit longer. I'm still getting used to the engine as you can see, but it is definitely a step up. The AI just flanked my sides and sent me out of sicily with my hands in between my arse. great stuff
emm well yep, that's the only thing you have to do, same with MP :yes:
otherwise you'll get a crash... in that case , something went wrong... :drama2:
BUT!... if ou want to play online with other EB players there are 2 ways
1- they also used my pack , in that case its fine
2-if they dont have my pack you'll have to download and apply the "original RTW files" to be able to play online
:2thumbsup:
You add the texture thing into the download thing already?
btw I saw that you were trying to post screenshots of the Roma Surrectum map textures in EB but you were having trouble doing it. Just use www.imageshack.us to upload the pics :P
Forums are being wierd atm, but incase you actually can read or something, im curious about if this mod actually uses alexander.exe. I start it using the EB shortcut and i get the "Alexander" tidbit at the bottom of the loading screen but it doesnt appear to be actually using Alexander.exe To find this out i used control alt delete and saw that RomeTW.exe was running rather than RomeTW-ALX.exe
Shouldn't we have to change the EB shortcut target to ""C:\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander" ? After doing this I still get the same loading screen telling me that aleXander mod is running. I haven't played either one but just curious because I thought the entire point of using alexander was to use the alexander exe :P
EDIT:
GRR sorry for double post again, but I kept getting some "Database error" when I tried to post and I wasn't sure it was getting through.
DOH.
Forums are being wierd atm, but incase you actually can read or something, im curious about if this mod actually uses EB. I start it using the EB shortcut and i get the "Alexander" tidbit at the bottom of the loading screen but it doesnt appear to be actually using Alexander.exe To find this out i used control alt delete and saw that RomeTW.exe was running rather than RomeTW-ALX.exe
Shouldn't we have to change the EB shortcut target to ""C:\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander" ?
EDIT:
GRR sorry for double post again, but I kept getting some "Database error" when I tried to post and I wasn't sure it was getting through.
DOH.
I know forums are weird...
and about alex, wich version did you downloaded? alex or rtw :sweatdrop: heheh
if you downloaded alex's, I've no idea... your alex files are inside the same rtw folder as EB?
and for the tidbit heheh I updated the first post about that but that database error erased everything! :furious2:
but here we go , both versions (alex, as rtw.exe version) have the alex splash in the loading screen hehe
I am pretty sure I used got the alex version the first time, but just in case I re-downloaded and reinstalled the Alex.exe version and it still starts with the RomeTW.exe. Would using the
"C:\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander shortcut screw anything up for any reason? and ya they are.
I am pretty sure I used got the alex version the first time, but just in case I re-downloaded and reinstalled the Alex.exe version and it still starts with the RomeTW.exe. Would using the shortcut screw anything up for any reason? and ya they are.
you shouln't have to change the target line... that's for when not using the trivial script , wich by downloading my pack , should be the one used , try this target line:
"C:\Program Files\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player"
bigmilt16
06-30-2008, 04:47
I used the addition to the command line because I don't use the trivial script. I must say that this chorus of mods is quite the feast. I don't see myself leaving this nice set anytime soon. JOB WELL DONE
I used the addition to the command line because I don't use the trivial script. I must say that this chorus of mods is quite the feast. I don't see myself leaving this nice set anytime soon. JOB WELL DONE
two things...:s
1- ~D~D~D I'm so glad you liked it
2- If you let me ask you heheh why you aren't using the trivial script? what's wrong with it ?
:2thumbsup:
UPDATE Now there are screenshots for RS textures and Aquilifer unit! :bounce:
You add the texture thing into the download thing already?
nope heheh If you would like to have RS textures you need to use the other link :2thumbsup:
Skandinav
06-30-2008, 06:54
Are the problem under the alx.exe with question marks replacing letters (special characters in general) in germanic names and words, for example "Samanojon?m", "Druht?noz", "Sw?b?zez Victory Conditions", still present in your merged version here ?
Also, if I have savegames played with almost the same minimods as those which you include here and some of them are on the alx.exe and some on the BI.exe; some even both, are they still incompatible ?
Thank you for your time.
EDIT: A friendly reminder for your sig mate, "click" is spelled with a "k" in the end.
Are the problem under the alx.exe with question marks replacing letters (special characters in general) in germanic names and words, for example "Samanojon?m", "Druht?noz", "Sw?b?zez Victory Conditions", still present in your merged version here ?
Also, if I have savegames played with almost the same minimods as those which you include here and some of them are on the alx.exe and some on the BI.exe; some even both, are they still not compatible ?
unfortunately... yes...it still has that problem , I fail to see why that happens sorry...:drama1:~:mecry:~:(
and for the savegame compatible issue... well in order to make this savegame compatible you need to have: last official size fix (I dont remember if I changed something there but it's likely, and if I did then it's probably not compatible) ,SoV ,Konny's trait mod, and alexander eb by maksimus
if you're missing anything of those , this wont be savegame compatible :sweatdrop:
and even if you do have those already I can't assure you it will work
oh and BTW UPDATE!:bounce:
new fixes
I get an error from the script, think its cause I'm running my rome total war from C:\Rome Total war?
I get an error from the script, think its cause I'm running my rome total war from C:\Rome Total war?
ummm... what error? did you get it the first turn?
Skandinav
06-30-2008, 18:27
After appreciating an easier than normal install I decided to start with a quick historical battle, but to my regret my legionnaires looked thus :
https://img169.imageshack.us/img169/3308/rometwalx20080630184343sr9.th.png (https://img169.imageshack.us/my.php?image=rometwalx20080630184343sr9.png)
Know what might cause this, I play with unit size on huge, could it be related to the formations mod?
EDIT: It is not a static pose, they phase in and out of it often looking normal but returning to this macabre stance when I move the camera about. I´ve also experienced something similar with a unit of cavalry but strangely enough only one unit out of four was affected - on the contrary all legionnaires were equally bugged but seems to be the only type of infantry afflicted by this.
crap! that's no good at all... :inquisitive:
has anyone else had this issue?
skandinav ,this happens with all 3 units? , imperial , evocata and first imperial cohorts?
I'm going to recheck the files either way , you do have the sprite fix dont you?
EDIT: hey! wait a second... those aren't the new legionaires! , those are post marian ones, those ones were untouched... there's no historical battle with any of the modified units:sweatdrop:
you'll have to use MP edu to see them :yes:
(im still wondering whats the problem with post marian though):inquisitive:
Skandinav
06-30-2008, 19:26
It happens with all kinds of legionnaires I´m afraid, I checked them in a custom battle after the historical battle scare and I figured it could have something to do with the sprite fix you mentioned you might not have added and tried to apply it as usual but then the game wouldn´t start at all. Currently I am reinstalling, should I install the sprite fix before installing your mini mod pack?
no no no wait,
you shouldn't need to reinstall
the sprite fix is independent from this pack , so if you had it before there shouldn't be any problem
I think I might know why this is happening ,you're using RTW or alex version?
I think it has something to do with the EDU
EDIT: you didn't had the sprites fixes applied??
there seems that It actually has something to do with that... if you apply the fix before my pack then you'll overwrite something important you need to have the sprites before, (you dont need to reinstall , I think , download the sprite fix and unpack it somewhere else , then just copy the sprites folder and paste it in your EB data folder
Skandinav
06-30-2008, 19:45
I´m using the alex version, and yes I have had the sprite fix before and I fail to see how it might correlate to suddenly not being able to start the game, considering its content, strange isn´t it, I am sure I installed it correctly and didn´t change anything else before it wouldn´t open the game, even did a restart afterwards but to no avail.
EDIT: What I thought you meant was if I had had the sprite fix installed before on my previous installs of EB, which I had, but I now see that you are really asking me if I had installed the sprite fix before installing your pack on my current install and I hadn´t, and it was after copying it to eb/data that the game wouldn´t start.
I'm getting something weird myself however I think it's only me , but my banners arent showing up
skandinav, well this might not be the fastest way but it should work
download the original files (for RTW) and apply them , that will leave you with a game as if you had just instaled EB with all its official fixes (permanent and optional)
try if it works that way , if it doesn't... then ...something is wrong with your files cause that file (original RTW) contains absolutely every file I changed , so , if something isn't working it might be related to a change or other modification you did yourself
then apply my pack for alex.exe
let me know what happens :sweatdrop:
Skandinav
06-30-2008, 20:36
Ok, I just did a reinstall then added the sprite fix now with no problems at all, then I started the game using the trivial script, this time as on my first installation of your mod pack the first game didn´t activate the trivial script giving me an error message when trying to save my settings but worked as before when I restarted the game, but here is the onion; everything looks normal now (!) hurra.
Thanks for the effort mate, I´m really glad it was nothing serious, whatever might have caused it.
so now is working as it should be? :sweatdrop:
(that is with the trivial script working)
I might have an idea why it crashes when you change preferences , I added also the preference .xml to the pack , wich isn't really necesary, but I think that's the cause of that problem :sweatdrop::sweatdrop:(although I did do several test runs on diferents computers and it worked...)
I'm clueless on what caused the skin problem , weird... perhaps something in your previous files
well glad it works enjoy! :2thumbsup:~D
Skandinav
06-30-2008, 22:40
It works perfectly and with alex.exe if there were any uncertainty as to what version I got it working with. Thank you again, this will, besides making the eventual future EB installations a simpler task, make it much easier for me to lure technically-incapable and/or lazy friends to try EB out with various mini mods.
:laugh4: too right mate ! in fact one of the objectives of this mod was to convince a friend who is lazy as hell to try several minimods :smash:
:2thumbsup:
Hey just tried this out works great, good job combining all of these mods.
Was also wondering how difficult it would be to take out fanatics changes besides the Aquilifer as I don't like how using the short pike fix causes all the spears on all the spear units to look identical depriving me of the awesome variety of spears in EB, the only thing that stops me from usually using fanatics changes besides for the Aquilifer.
Hey just tried this out works great, good job combining all of these mods.
Was also wondering how difficult it would be to take out fanatics changes besides the Aquilifer as I don't like how using the short pike fix causes all the spears on all the spear units to look identical depriving me of the awesome variety of spears in EB, the only thing that stops me from usually using fanatics changes besides for the Aquilifer.
so you would like to have the aquilifer but not the short_pike?
not really difficult i'll have them in no time (around 10 min perhaps):yes:
here
http://rapidshare.com/files/126254099/export_descr_unit.zip.html
this is ONLY for ALEX.exe version it has aquilifers and regular hoplites
you need to copy&paste this file in
EB/DATA folde
and the SP edu backup folder, and MP edu backup folder
tomorrow, I'll do an update that will contain an easier version to "fix" this, as well as a RTW.exe version , now I really need to go to sleep
here
http://rapidshare.com/files/126254099/export_descr_unit.zip.html
this is ONLY for ALEX.exe version it has aquilifers and regular hoplites
you need to copy&paste this file in
EB/DATA folde
and the SP edu backup folder, and MP edu backup folder
tomorrow, I'll do an update that will contain an easier version to "fix" this, as well as a RTW.exe version , now I really need to go to sleep
so this file has everything of the package but the 'phalanx like hoplite formation'?
correct :yes:
the phalanx formation like for hoplites made of the phalanx/chariot/hoplite....mini mod was removed then?
i'll have to download this :smash:
Thanks for the work ;) I think I've got it working
UPDATE! :bounce:
NEW "fix" for the spears ,well it's not really a fix but more like an option that will overwrite TWfanatic's hoplite formation for those interested in having the original hoplites and diferent spears :2thumbsup:
Wow was just hoping for instructions, thanks a ton for the spear option.
Tellos Athenaios
07-02-2008, 02:53
Butting in at random:
have you realised that TW Fanatic's stat changes regarding hoplites are (if they are 'well-founded') made to compensate for his different animations/attributes; that therefore if you revert back to the EB style you'd need to revert/change the stats also?
have you considered the possibility that *someone* who provided you with (or yourself for that matter) made a mistake when saving some descriptions file (you mention the question marks appearing in descriptions)? If the problem indeed boils down to a bad encoding you should begin with the required edits from scratch and save your work in Unicode instead. (With Notepad you will need to use the Save As instead of the Save function for that.) Then the question-marks issue will be fixed.
yes hoplites and phalanxes stats where also reverted :yes:
and for the qustion marks issue, I guess you mean the ones that appear when using alex?:inquisitive:
if so... I'm using textpad, not windows notepad,( although perhaps I should try with notepad++ also).
um I'll give it a try ...
EDIT: indeed it seems I've been changing stuff and saving with ANSI code instead of uni... ¬¬
the only files afected would only be the traits related ones?, I mean would there be a problem if.. say EDU was saved as ANSI?
and also , If I change the files, well only the encoding , will that make the files not savegame compatible? (E_VnVs.txt ,EDVnVs, and EDCT)
Tellos Athenaios
07-02-2008, 14:16
Descriptions (files under ..\data\text\) should be in Unicode, other files in ANSI.
Skandinav
07-02-2008, 18:17
Having tried the city mod I have found that it is not really for me, how do I go about removing it without breaking something ?
By the way, I was 30 years or so into a campaign and everything was fine until I closed the game and upon return the quicksave + the three closest saves, one of them 12 years before the others, did all result in a black screen and CTD when I attempted loading them. I´ve never seen such crashes - which is why I post this here instead of in the bug forum - all seemed fine with the loading screen but when the map should appear pure blackness was instead and for much longer than usually before crashing to the desktop.
EDIT: And the crashes are persistent I might add, else I wouldn´t have bothered posting about them, don´t know what you can use the information ( or lack of information ) for, but I thought you should know.
about the crash... :inquisitive: that's reaaaally weird....haven't heard of something like that, I honestly don't know why those CTDs happen , right now I'm considering doing a new version without the optimized script... you should ask in the bug forum :worried: :confused:
well I've good news and bad news...
the good news is that now I know why the question marks appear :sweatdrop:, I'm fixing it right now...
the bad news is that...
I dont think it will be easy to disable MAA city mod... pretty much every file related to city mod is shared by others, I'll go take a look again to see if I can:sad3: :undecided:
Skandinav
07-02-2008, 18:53
I appreciate the feedback sir but please don´t stress yourself or anything about something as petty as my preferences with the mini mods you have bundled if it is any trouble whatsoever, I´ll just reinstall the game and put in the mods I want manually.
Great news about the question marks.
no need to reinstall all you need to do is apply my backup RTW or ALEX version , however I've found out that there's an error with sweboz special characters in those versions too :sweatdrop:
(I'll get that solved shortly)
and you might want to do as quintus did with his script:sweatdrop:
Skandinav
07-02-2008, 20:20
But I would need to reinstall to be without the city mod anyway yes ?
EDIT: And are the client ruler potential fix part of your pack ?
you dont need to reinstall to be citymod free... however my pack does use the optimized potencial fix :sweatdrop:,
Hi all!Yesterday I tried this, it works great!But I have one Question: Triari in Phalanx Formation is this historycorrect? :book:(Sorry for my bad English:wall:).
well it's not really a phalanx:sweatdrop: and triarii fought as hoplites did , therefore :sweatdrop:
the only thing is that there isn't a way to represent a proper shieldwall (besides BI) , so the most similar thing is this "Phalanx" like formation, If you would like to have the regular EB hoplites (wich also come with personalized spears you can use a "fix" located in the main post :yes: :beam:
satalexton
07-02-2008, 23:51
great mod I must say, but I noticed a problem... I started a game as KH and The peltasts and those archers from karali are missing from the roster despite the barracks that I built say i can train them!
great mod I must say, but I noticed a problem... I started a game as KH and The peltasts and those archers from karali are missing from the roster despite the barracks that I built say i can train them!
um... interesting...I didn't touched that and I'm looking at the recruitment viewer and it says that in karali for koinon hellenon there are only sardianian troops (sardinian infantry) :thinking2:
you could train them before there? I'll try with the original EB files , if even then I can't recruit them , then is not my fault :sweatdrop:
satalexton
07-03-2008, 00:17
i started a syrakousai migration campaign as soon as i installed the mod in...then i noticed i cant recruit the peltasts that i so rely on, i thought at first it's cuz syrakousai didn;t have peltasts in AOR, then i noticed the same thing for messana when i upgraded it's barracks....i'm still in the game atm, alt-tabbing to type here...
arg... is I could use move_character properly :wall:
it seems to be an EB problem, :inquisitive:
I used the original files and still I can't recruit peltestai in Syrakousai :shifty:
have you ever recruited them there?
satalexton
07-03-2008, 01:21
not even messana? =/
not even in sparta! :surprised: what the hell?:inquisitive:
if this is only related to export_ descr_building, it will be retroactive
satalexton
07-03-2008, 01:51
if it's sparta it's normal....i think...if not even athens, then yes there's a problem
EDIT: yep i checked, not even athens.
how do i remove konny's italy recruitment for romans? i'm playing as roman and hiring hastatis only in roma is a tough way to live through :yes:
Tellos Athenaios
07-03-2008, 02:37
If you can't train them despite the fact that they're listed as recruitable in the Barracks descriptions; then it means your EDU isn't properly set up for it. Which means someone somewhere along the modding road of this pack screwed up bad. <_<
satalexton
07-03-2008, 02:44
yes, i just spent the last hour and a half FDing settlements to see wt units cant i build, it seems there's A LOT of fixing needs to be done....
EDIT: a lot of the local recruitments are messed up, something went wrong in the modding?
Hi Lz3, if i wanted to restore the old EB UI interface for the romans ( not really critical but as i didnt use Marcus' formations from the pack i just wanted to see the default eb formation icons and texts back ) should i just replace BATTLEPAGE_02.tga with the old one for the textures?
another problem is for the texts after editing battle.txt / shortcut.txt with this lines
{formation_1} Unit Group Formation: Single Line
{formation_2} Unit Group Formation: Single Line
{formation_3} Unit Group Formation: Double Line
{formation_4} Unit Group Formation: Triple Line
{formation_5} Unit Group Formation: Triple Line
{formation_6} Unit Group Formation: Triple Line
{formation_7} Unit Group Formation: Triple Line
{formation_8} Unit Group Formation: Column
i still get a random line from time to time..
{formation_2} Unit Group Formation: Single Line, Sorted Formation
{formation_3} Unit Group Formation: Double Line, Unsorted
anyway i can do this better? mybe i can just remove or replace those .txt?
and a BIG BIG thankyou for your work :yes:
Lysander13
07-03-2008, 05:01
Hi Lz3, if i wanted to restore the old EB UI interface for the romans ( not really critical but as i didnt use Marcus' formations from the pack i just wanted to see the default eb formation icons and texts back ) should i just replace BATTLEPAGE_02.tga with the old one for the textures?
another problem is for the texts after editing battle.txt / shortcut.txt with this lines
anyway i can do this better? mybe i can just remove or replace those .txt?
Do yourself a favor and just download the backups to these files from here. They are contained in the EB Archived Files Folder.
https://forums.totalwar.org/vb/showthread.php?t=90313
yep I got the error identified... it is the EDU
I'm Terribly Sorry...:sorry: ~:mecry: :sorry:
it will be fixed in no time :yes:
this is only EDU related... wich is... savegame compatible so... dont worry :sweatdrop:
@lysander I think he wants to keep the AI part but conserve the player's original formations
@havok
hehehe konny's variation is also on the way, the thing is that city mod also uses EDB file:sweatdrop:
in the mean time , try using more your auxiliaries, they are very good troops and give you a more diverse army :beam: try this setup
2x hastati
2x principes
2x Triarii
4x missile infantry
2x hastati samminiti
2x bruttian infantry
2x cavalry unit
1x rorari
and fill in with anything you want
Hey ||Lz3|| good looking for fixing that recruitment problem and solving the special characters problem. Just wanted to point out there might be a comment in descr_strat file that shouldn't be there for the alex version line 41 at least according to the old guide for setting up alex and your vanilla alex files. Noticed it when i wasn't getting bonus's in night battles.
start_date -272 summer
end_date 14 summer
;night_battles_enabled
brigand_spawn_value 50
pirate_spawn_value 95
Or is there a reason its commented in the alex version of your mod.
satalexton
07-03-2008, 05:52
have fun fixing it D= i'll take a nap...hopefully it'll be done when i wake up...
Hey ||Lz3|| good looking for fixing that recruitment problem and solving the special characters problem. Just wanted to point out there might be a comment in descr_strat file that shouldn't be there for the alex version line 41 at least according to the old guide for setting up alex and your vanilla alex files. Noticed it when i wasn't getting bonus's in night battles.
start_date -272 summer
end_date 14 summer
;night_battles_enabled
brigand_spawn_value 50
pirate_spawn_value 95
Or is there a reason its commented in the alex version of your mod.
arg!:wall: damn yellow letters!:furious2: I did that change really quick and I overlooked that one too :wall:,
crap I want to shot myself , that isn't retroactive ...
I should have added "BETA" at the main post :wall:
its kinda hard to get all this minimods working thogether when you don't have time to test them
I'm going to change the main links , as soon as I fix it , in the meantime they will go to "technical" repairs :shifty:, same as the spear fix
I'm so... ashamed of myself right now (really sad/worried face)
If you can wait 24 hours I'll get a totally new pack with absolutely no errors this time
for those who have alredy started a campaign , I'll do as many fixes I can , the only ones I think wont be done are the sweboz characters and not getting night battles traits
UPDATED the main post :'(
but please dont abandon this !
don't worry I almost finish ALEX.exe full version, then I'll do RTW. Full , and then alex backup , after that new fix for spears (watch out , the one with the link in the main post isn't properly tested)
I'm pretty sure that the next version won't have errors , I'm double checking everything now :yes:
I hope everything is ready at 00:00 am central time
please accept my most humble apologizes for not making this work from the beggining...:sorry:
and OMG will i have to reinstall everything again?!?! :jawdrop::jawdrop:
satalexton
07-04-2008, 00:19
and OMG will i have to reinstall everything again?!?! :jawdrop::jawdrop:
AND you need to dance on the beach wearing only your boxers and a fruit platter on your head.
if you don't mind the unfixable errors you don't need to do it :sweatdrop:
those would be
Sweboz charactes will have "?" instead of special characters
You wont be able to get night battle related traits (I'm not sure if thats the effect, I didn't erase one comment ";" in descr_strat)
I think those are the only unfixable things :sweatdrop:
if you don't mind the unfixable errors you don't need to do it :sweatdrop:
those would be
Sweboz charactes will have "?" instead of special characters
You wont be able to get night battle related traits (I'm not sure if thats the effect, I didn't erase one comment ";" in descr_strat)
I think those are the only unfixable things :sweatdrop:
are you sure its only those? :idea2::idea2:
pretty much , only files that can't be changes midgame are those related to traits and descr_strat :sweatdrop:
sorry for not getting them right in first place :wall:
@someone that knows what's map.rwm
do I need to replace the rwm for a new one whenever I change the EDU?
satalexton
07-04-2008, 01:04
don't see why not, there's no harm in getting rid of the map.rwm n letting the game reload a new one
Good luck getting this done looking forward to a new campaign when your done as my old one went sour. Don't worry too much about the bugs was bound to happen when combining so many mods.
don't see why not, there's no harm in getting rid of the map.rwm n letting the game reload a new one
no harm , but it isn't confortable either :sweatdrop:
I'm trying to include map.rwms to every "pack" or fix , but that takes quite a while , since you need to load eb...,then load a campaign...
do you think there would be any problem if you stay with an older version of the rwm? , say , you apply a "fix" which changes the EDU , do you really need to do another map rwm for that :sweatdrop:
oh and btw satalexon did you tried the EDU fix? , it's not definitive , it doesn't have aquilifers nor new legionaries , but I doubt anyone has reached those things so far , it turned out that I was using MP edu , error that occured during the merging of phalanx mod and new skins , not to mention the aquilifer :sweatdrop: ,
Can you provide alternative download links as some of us are unable to download from the one you have provided.
Can you provide alternative download links as some of us are unable to download from the one you have provided.
:inquisitive:
I guess... any suggestion on what website should I use? , rapidshare is very easy to use :sweatdrop:
I alredy finished both full versions and the new spear fix as well as the edu fix , however... there's something missing, I still need the export_VnVs from konny's trait mod (Medical Toaster is working on it) , to change the the moddified text , so that when you locate the cursor over a trait like Praetor it doesn't say something that isn't the real effect
UPDATE!! :bounce:
Main post updated , well kinda , all the links should be here at 12:00hrs central time (if you don't know what time that is look at the very bottom of this page)
:sweatdrop:
Hi
If I install the new version over the old one will I be able to continue my previous campaign?
G
EDU changes do not affect map.rwm
that said, i would suggest having players delete the one they have and letting the game generate a new one after installing this pack...
I applied this to my files, deleted my map rwm , and then I included that rwm inside the pack, so you wouldn't have to change yours, however its never a plus
@ Gugus...
sorry , this wont be save game compatible :sorry: , however if you don't mind the older version's problems , you really don't need to "upgrade" :sweatdrop:
ok, i dont know if was supposted to in this way, but as romani (started a new campaign, downloaded the pack 2 already)
i still cant recruit any regular hastati, principes or triari outside roma, the other cities just get samnites and brutti's infantry (though in the barracks description of this cities, says i can only recruit this ones too, so no error between description and the recruitment i guess)
but i want to remove this, cuz i like using hastatis and principes, not 'ose bloody samnites!
:sweatdrop:
any help?
:beam: I know you have been asking fo this since the first post... I was trying to do a "semi" Allied legions, but I didn't found the time ,perhaps later
I think , that you only need to change EDB file to its original... , but I think Citymod also changes something in that file , so... I'm not sure if only changing the EDB back should give you regular recruitment without loosing features , umm I tell you in 30 min , say 16:25 hrs central time? :yes:
PS: whats wrong with the samminite hastatis? :beam: , they are pretty good ,if not as good as principes, and they give you a more diverse army :p
UPDATE regular recruitment for romans located in the notes section (this works for both packs)
:bounce:
hi Lz3, can this be uploaded on rapidshare? having problems downloading with filefront, no downloadservers available..
arg... , servers... I decided to use those servers since they had faster uploading speeds...:shifty:
which version? :sweatdrop:
the RTW.exe version.. thanks Lz : )
should be up here in 20-25 min , as soon as the uploading finishes :smash:
it seems the filefront servers are working again :smash:
hehe good cause I will have to go do some errands :sweatdrop: , so I wouldn't be able to post rapidshare link soon :sweatdrop:
Thanks for all the hard work :D
btw is it normal for hidden traits to be visible?
I see "Huge Unit Size" and "Family Member" and stuff like that in their traits that i didnt used to see.
family member yes...
unit size ...noup... it's not normal...in fact is kinda weird...I'm looking at the files and they all say hidden without the ; , that means it should be hidden...
what version did you used?
did you started a new campaign?
cause the new pack isn't save game compatible , heheh :sorry:
Thanks for the hard work ||Lz3|| starting my eagerly awaited Lusotannan campaign.
it seems the filefront servers are working again :smash:
hehe good cause I will have to go do some errands :sweatdrop: , so I wouldn't be able to post rapidshare link soon :sweatdrop:
i've got problem with filefront too. can you put ALX version on rapidshare?
For kataki:
unit size show up is from spoil of victory.
And let me know if something is not working as it should. Namely, from the secont turn on, ALL your generals should have a trait indicating on what unit-size setting you are playing (Small/Normal/Large/Huge). If it does not correspond to your actual setting, please let me or bovi know (via PM) about that, so that we can get it right. Thanks.
i've got problem with filefront too. can you put ALX version on rapidshare?
For kataki:
unit size show up is from spoil of victory.
yep spoils of victory caused that...originally... however I'm pretty sure I left unit size hidden in the files:inquisitive:
Thanks for this, it should really save me time from having to constantly uninstall/reinstall EB trying to get all of these mods to work properly together without accidently erasing irreplaceable files. I'm not using it yet but will be for my next campaign!
Darth Stalin
07-06-2008, 00:31
Hey, Lz3!
Is that any way to make a version WITHOUT City Mod?
Previously I've played with that mod... yet I don't think it's reasonable to restrict cities from growth in a mod where everything can happen in different way than in real history.
For exampl, in case that the Carthage rules the world, then maybe Rome would never be as huge as it became, byt instead some other cities could grow; the same applies to "barbarian" kingdoms of Gauls, germans etc.
Thus I think that making the mod WITHOUT cityMod would be a nice work and a good alternative for players.
Don't worry if that could take a little more time - I'm a patient man and I can wait...
well yep but I dont like having every city as a huge metropolis :smash:
but as a matter of fact I do have one "insider" version without city mod :sweatdrop: ,
but "il faut avoir konny's legion mod" , you need to have konny's legion mod as it is :sweatdrop:
rapidshare please, untill now filefront still failed.
rapidshare please, untill now filefront still failed. :wall:
sorry but it's already 2:00 am here... and uploading takes around 25 min (2x the time needed to download) I'm falling asleep ,could you wait till tomorrow?(around 11 am central time) :sorry: , perhaps someone can provide you a link in the meanwhile
it seems that filefront has some problems sometimes... but keep trying , afteral there are several downloads already
:wall:
sorry but it's already 2:00 am here... and uploading takes around 25 min (2x the time needed to download) I'm falling asleep ,could you wait till tomorrow?(around 11 am central time) :sorry: , perhaps someone can provide you a link in the meanwhile
it seems that filefront has some problems sometimes... but keep trying , afteral there are several downloads already
LOL, in here the sun is above my head.
I try youhide.com and can download now although it slow. I think filefront use some country base4d quota just like megaupload.
EDIT: still failed, download cut in the middle. I hope someone can upload to rapidshare.
For me, this is the most complicated mod to get.
Darth Stalin
07-06-2008, 10:35
@Lz3:
1. I'd be glad to see Your pack without CityMod - and perhaps I'll DL and install both versions, just to see how it goes.
2. No problem with Konny's mod - it will be no problem to add "original" Roman units to be recruited in other cities than Roma herself - that requires only some changes (additions) in EDB by making some copy and paste operations from original EB EDB file.
Perhaps when Your pack is ready, I can prepare the one iwthout citymod, with slightly changed Konny's legions mod and with my own building changes (2 higher levels of blacksmith and maybe the highest level of walls... maybe also sth other)
Let me know if (and when) you have complete version without citymod ready - I'll be very pleased seeing that.
And - good luck!
Disciple of Tacitus
07-06-2008, 15:50
@Kepta, I too shall be starting my Lusotannan campaign post-haste. If you don't mind, can you keep me posted re: your progress? I fear CTDs - as always. But it would be interesting to see someone else's game as they progress.
@ Lz3. Does Konny's mod have any noticeable affect on non-romani campaigns?
ps. thanks for all the work
pps. Crackers. I'm a noob. Won't unpack automatically. Whats the best prog/way to do so. Please keep it simple for me! Thanks
Hi All!Greetings from Germany!The MOD works great, I play still two days, and all Time without CTDs.With all MODs in it, realitet is for me at the first place.I play with VH/VH with the Romans, nevertheless it is still too easy.Otherwise everything is great. Thank to you LZ3 and Maximus! Particularly the big thanks to EB-Team!!!(Sorry for bad English).:2thumbsup:
@ Lz3. Does Konny's mod have any noticeable affect on non-romani campaigns?
The Roman allies not, but the changed traits for battle experince apply to all factions.
now there's a rapidshare link for alex version, rtw following shortly
Thanks for the regular recruitment 'fix' :2thumbsup:
forgot to say, when you changed the roman recruitment to regular, it removes the trait things that konny made too?
Hi LZ3! Today I have with play a small mistake experienced.With the Römercompany my property does not rise exactly more than 32969.Although in the End-report stands I already more than 70000 has.And in every new round the result changes only in the Endprotokol, however, not below on the right-below beside the Roman symbole.:sweatdrop:Please, help!!!:help:
Lz3 could you make a pack switching the skin of the Koin Hellenon holplitai
https://i299.photobucket.com/albums/mm286/AmonAmarth16/kh_hoplitai.gif
for this other holplitai skin
https://i299.photobucket.com/albums/mm286/AmonAmarth16/Hoplitai.jpg
please?:sweatdrop:
those hoplites are from a clean EB 1.1?:inquisitive:
or another minimod?
Sure I could change the skins but, I need the skins in first place :smash:
Legosoldier
07-07-2008, 05:43
the first hoplite is from koinon hellenon
the second one is a generic hoplite
Ya ive always disliked the Eye on the Koinon Hellenon faction. Maybe when Roma Surrectum 2 comes out you can ask for permission to use up some of EB Alex's empty unit slots with their new city hoplites :O thatd be god-like and I'd mail you sex in a box.
http://www.twcenter.net/forums/showthread.php?t=170628
Yeh, from the clean EB 1.1 they be,as the other lad said up there, generic and KH hoplites please change dis! :sweatdrop:
Tellos Athenaios
07-07-2008, 17:39
Ya ive always disliked the Eye on the Koinon Hellenon faction. Maybe when Roma Surrectum 2 comes out you can ask for permission to use up some of EB Alex's empty unit slots with their new city hoplites :O thatd be god-like and I'd mail you sex in a box.
http://www.twcenter.net/forums/showthread.php?t=170628
I'm not sure but from what I saw the RTW EB DMB would vehemently protest against inclusion of those units (in order for the skins to display properly you'd need to use their models too; but AFAIK the DMB, especially with some of the changes applied (extra model for eagle-bearers) is about at the limits of what is possible...)... Don't count on it.
Swapping the skins for KH & Regional (or just removing the KH skin) is as easy as going to the DMB, searching for the right Hoplitai unit and editing the texture & sprite lines for the greek_cities faction. For good measure, copy-paste/overwrite the Units & Units_info UI files (pictures) too... Less than 1 min work. :shrug:
And Lz3 when you removed the allied legions mini mod does it removed the traits made by konny too?
And Lz3 when you removed the allied legions mini mod does it removed the traits made by konny too?
em noup , Trait changes and cursus honorum (sp?) is still there ,however... there's something missing from legions minimod... try to guess what... :sweatdrop:
and about hoplites, the skin change isn't really difficult at all :smash:
and about RS hoplites , it would be really cool , after all there are several empty spaces when using alex , I think it would be harder to get permision from RS :sweatdrop:
EDIT: Minor update ,located in notes section, Roman units were missing their legionary names (included in Konny's legion minimod, that was missing...).
fenix3279
07-07-2008, 19:55
Will the city mod affect my Arverni reforms? The reforms state that a large city must be built (among other things) in order for the reforms to occur. The city mod keeps a city from growing unless it historically happened. I'm early in the campaign so I can restart if needed. Will I have to disable the city mod if I want the reforms to work as planned?
well citymod version a (one I used) allows barbarian capitals to get huge size I bealive, so if you only need one large city there shouldn't be any problem
fenix3279
07-07-2008, 20:26
Awesome. Thanks for the quick reply :2thumbsup:
Now I'm off to enjoy some EB goodness.
I started a romani campaign, but, my FM's doesn't have the Huge Unit Size from the Spoilers Of Victory mod, is this ok? :inquisitive:
yep it's normal , would you like to have it back?
I have the skin changes done, stay tuned for the uploaded files
Hi Havok!Please, look sometimes whether you with the Roman company also the same problem has. So this does not rise your property more than 32969.This is just the only problem what I have experienced with the MINI MOD.:help:
yep it's normal , would you like to have it back?
I have the skin changes done, stay tuned for the uploaded files
Even though it doesn't show, the mini mod still works aye? spoilers of victory?
Hi Havok!Please, look sometimes whether you with the Roman company also the same problem has. So this does not rise your property more than 32969.This is just the only problem what I have experienced with the MINI MOD.
i must admit i did not understand what you meant there mate :sweatdrop:
EDIT: forgot to say: big thanks Lz3 for the skin change!
^^
here's the skin change
however I'm not sure if there would be a problem if it's used with RTW version, since that one has aquilifer unit text block in the DMB , so I'm not totally sure if it works... Tellos? :sweatdrop:
EDIT: if you do have issues when using RTW version just enter to EB/Data and look for descr_model_battle file open it and search for "type roman_eagle" delete the whole text block and leave 1 line free between the upper and lower text blocks
In the meanwhile here it is
http://rapidshare.com/files/127985281/Hoplites_skin.rar.html
Instructions:
1-unpack in your EB folder
Notes:
It only affects Koinon Hellenon hoplites
It turned out that those hoplites weren't the merc hoplites but the roman ones :gah: , so now you will have the same hoplites the romans have
I included the backup files , look here if you ever wish to get the original guys back
inside EB/Data/UI/UNITS/GREEK_CITIES there will be 2 files called "#hellenistic_infantry_hoplitai" and another called the same but with "save" at the end , just delete the fisrt one and delete the save part of the 2°one
same goes for EB/Data/UI/UNIT_INFO/GREEK_CITIES , then...
switch your DMB file for the original
I'm not sure if I should add this to the main post...
PS: I'm a spoil tags lover :laugh4:
Hi LZ3! On Sunday I have with play a small mistake experienced.With the Römercompany my property does not rise exactly more than 32969.Although in the End-report stands I already more than 70000 has.And in every new round the result changes only in the Endprotokol, however, not below on the right-below beside the Roman symbole.Please, help!!!
Hi LZ3! On Sunday I have with play a small mistake experienced.With the Römercompany my property does not rise exactly more than 32969.Although in the End-report stands I already more than 70000 has.And in every new round the result changes only in the Endprotokol, however, not below on the right-below beside the Roman symbole.Please, help!!!
Look at your private inbox messages :yes:
I dont know Hektor I already checked with romani and my treasury was 36900 although I did cheat and build some mines
what you folks talkin' bout?
not sure... I sent him a PM offering help in different languages ... but he did not respond...
I think he says that he can't go past 32962 mnai
hi Lz3, did the legion_name modification that came with the allied legions got removed with pack2? will it cause conflicts if i add it back?
and another thing.. if it will work will it be save game compatible?
How do I give the republican/imperial formations to the Romans?.. I thought I read something about that a little bit ago but i cant seem to find it again D:
hi Lz3, did the legion_name modification that came with the allied legions got removed with pack2? will it cause conflicts if i add it back?
and another thing.. if it will work will it be save game compatible?
It wasn't really removed...it's just that I forgot to add it :sweatdrop: and yes it's save game compatible :yes:
How do I give the republican/imperial formations to the Romans?.. I thought I read something about that a little bit ago but i cant seem to find it again D:
For that you're going to need to download AI formations minimod , then use marcus camillus ones :sweatdrop:
I did that so the pack would be more "universal" , for hellenistic and barbarian players
i think that came in with camillus' formations kataki, slot 6,7,8 i think..
Hi All!My problem is:The capital (my money on Romancompany) does not rise more than 32969. It is all the time 32969.I don't know why.:wall:One buck?:oops:
Thank you for answer LZ3! I try to Install anew. Maybe it is my mistake.:sweatdrop:
IndianPrince
07-08-2008, 13:20
AMAZING !!! Oh btw i dunno if this has been asked ... but i already have FD downloaded ... so when i download this mini-mod it'll basically overwrite those files right ? Thnx :)
Prince
Hi LZ3!My Install looks:At first I install RTW1.5(with BI 1.6 Because it The Gold Collection is)+ RTW Alexander(I test it)afterwards EB 1.1+Alex-Mod from Maximus (Test, it works)afterwards EB 1.1 Mini-Mod from LZ3 + Map from Roma Surrectum.Its all.Please check it, and tell me if I something make wrong.:yes:
And sorry once more for my bad English:embarassed:I speak only German or Russian.In English not yet so well:no:I am ashamed:shame:
Hi LZ3!My Install looks:At first I install RTW1.5(with BI 1.6 Because it The Gold Collection is)+ RTW Alexander(I test it)afterwards EB 1.1+Alex-Mod from Maximus (Test, it works)afterwards EB 1.1 Mini-Mod from LZ3 + Map from Roma Surrectum.Its all.Please check it, and tell me if I something make wrong.:yes:
And sorry once more for my bad English:embarassed:I speak only German or Russian.In English not yet so well:no:I am ashamed:shame:
Don't worry for your english , I'm not a native speaker either , I know what you feel :laugh4:
and yes , it's right , although you actually didn't had to isntall alex-mod first, do you mean alex full mod? the beta version?, cause if you did , and then you used this pack you will have lost maksimus full mod :sweatdrop:
this pack was designed to work with any version of EB 1.1:yes:
I wish I could do an installer like ferromancer's BI installation , but I'm pretty much clueless on how to do it
O no, sorry!I mine not Alex-Mod Beta,I mine his change to play EB 1.1 with alex.exe.And I have found the mistake.I don't need to Insall because this is already in your Mini-mod in it.Am I right?
Ask to Ferromancer of how you gunna make this pack good to go with his BI version, he might help ye in dat lad :yes: and would be great too :smash:
Skandinav
07-09-2008, 23:31
I am really sorry Lz3 but I am experiencing the graphical errors again :
https://img98.imageshack.us/img98/9682/bugvi9.th.png (https://img98.imageshack.us/my.php?image=bugvi9.png)
I´ve had no problems until 224BC, then suddenly it happened again during my fourth battle with polybian units.
I checked the post-marian legionnaries in a historical battle afterwards and now they had the same error as they did the last time I posted about it even though I played the same battle only a few days ago with no errors or anything. Then I tried reloading a savegame with a battle against illyrian pirates which I also had played before with no problems but here aswell my army was messed up.
The units which are affected by this are polybian hastati, princeps and post-marian legionnaries. I am sure imperial aswell, although I haven´t checked.
Also, my triarii seems to have lost TWFanatics phalanx formation after the polybian reforms.
I might add that I haven´t done anything besides adding your pack to a clean install.
EDIT: Oh yes, I´ve also added the No City Mod Fix you kindly uploaded.
thats pretty weird... VERY weird...
I honestly don't know , perhaps you should try with technical problems forum ,if they were working before...and suddendly they stopped working... something is really weird... you haven't edited any file right?
and about polybian triarii , they don't fight in phalanx formation anymore, its not that hard to change though :sweatdrop:
Skandinav
07-09-2008, 23:49
Yes I thought I remembered to have read that the polybian triarii remained unchanged once just weren´t sure, and no, I haven´t edited anything but do not really want to bother the EB team with something which very possibly is related to one of the mini mods - I think I´ll try another reinstall instead and see if Fortuna smiles at me.
I really don't think its caused by the minimods..., especially with units that weren't touched at all!:gah:
What causes purple trees to appear? Know by anychance btw i downloaded your mod a good while ago so I still need to update to the newest version. Also I have Roma Surrectum installed, which stupidly installs into RTW main, do you think that would make EB have scattered purple trees?
I'm not... quite sure... I've never investigated which files are related to the ground or trees, however I think it could be due to RS ,after all it says that it's uncompatible with other minmods
I think you should do a RTW vanilla reinstall (not sure if by that you will have to reinstall alex too...)
Skandinav
07-10-2008, 11:23
I really don't think its caused by the minimods..., especially with units that weren't touched at all!:gah:
You are right, it was only the fact that I´ve never seen these problems before using these mini mods together which led me to my highly unlikely assumption, I will post about it in the bug forum.
Have a good day
fenix3279
07-10-2008, 19:03
What causes purple trees to appear? Know by anychance btw i downloaded your mod a good while ago so I still need to update to the newest version. Also I have Roma Surrectum installed, which stupidly installs into RTW main, do you think that would make EB have scattered purple trees?
From what I've heard from others with a similiar experience, an extreme deviation in scenery/unit colors (like having purple trees, red grass, jigsaw puzzle units, ect). All this could be the result of an overheated or damaged graphics card. If you are certain this isn't the case then it might actually be the Roma Surrectum data conflicting with your EB data. Perhaps reinstalling one of them into a separate folder will do the trick? IIRC, RS has 0% compatibility with other mods so that might be the problem.
People, I installed everything right, the option appears to battling night, and regarding other MOD´s? it has how Do I know came out right? Thanks
emm well... if night battles worked, then everything else should work too :sweatdrop:
this pack is nearly a copy of my own files ,and in my new campaign (241bc) everything seems right :2thumbsup:
Is there a way for me to be able to not include a particular mod in the compilation, specifically Konny's allied legions mod? Also does this mod work with BI?
Aye, pretty sure its RS conflicting with EB :( gah. Oh well, I'll just have to reinstall stuff later but atm I'm distracted by morrowind rofl but when I get done I'm totally redownloading/installing this pack!
Is there a way for me to be able to not include a particular mod in the compilation, specifically Konny's allied legions mod? Also does this mod work with BI?
yep , you can download an "add-on" to remove konny's legion minimod, perhaps Ill do another one to remove city mod... but since only 2 people have asked for it... I think it can wait :sweatdrop:
and about BI... honestly I'm not sure... it could work ,(the .exe only , not BI especial capabilities, unless you mod it yourself) if you use my RTW.exe files and then manually change the .exe to be BI.exe :sweatdrop:
Aye, pretty sure its RS conflicting with EB :( gah. Oh well, I'll just have to reinstall stuff later but atm I'm distracted by morrowind rofl but when I get done I'm totally redownloading/installing this pack!
actually I had some issues with purple textures myself in several games , but I downloaded the latest drivers for my video card and that seemed to work... it's a possibility
actually I had some issues with purple textures myself in several games , but I downloaded the latest drivers for my video card and that seemed to work... it's a possibility
had that myself, ohh the times when i was a neverwinter nights player who had constant issues with graphics >.>'
good o' days
https://forums.totalwar.org/vb/showthread.php?t=104279
:smash:
this mini mod appears to be awesome Lz3, after Mucky upload the lorica segmentata units can you consider to merge that with the mini mod pack of yours?
:2thumbsup:
Hi IILZ3II I play on VH/VH.And KI get a lot of bonus experiences with the battle.I play the Romancompany.In start Aedui, Scweboz and Arverni had war with each other.Now they are all my enemies.And I see all the time a lot of them with 3 silver Chevrons.The play slowly starts to be really difficult.:oops:One Question:how I can reduce the KI-bonus. Which file use.:help:
Hi IILZ3II I play on VH/VH.And KI get a lot of bonus experiences with the battle.I play the Romancompany.In start Aedui, Scweboz and Arverni had war with each other.Now they are all my enemies.And I see all the time a lot of them with 3 silver Chevrons.The play slowly starts to be really difficult.:oops:One Question:how I can reduce the KI-bonus. Which file use.:help:
geez what do you think you are? Rambo? :laugh4: VH/VH, well to be honest I'm not totally sure wth that... however I'm pretty sure its kinda difficult , perhaps you can try to lower the battle difficulty , but it hasn't been tested with EB:..but... it might work , are you in?
@havok...
I don't know... actually I'm a total anti lorica segmentata guy (geez! look what EB has done to me!! :wall: ) :sweatdrop:
peeerhaps I can help you guys to do it , it's not that hard , or maaybe as an optional add on :sweatdrop:
lol The fan of my video card actually fell out of the card a while ago (months)but the card didn't seem to be damaged, though i still don't know how that happened. I zip tied a 120mm fan to the card and it keeps it cooler than the standard fan did rofl
That being said I havent had a single issue in any other game (Morrowind, planetside, CS:S red orchestra etc) I'm sure it has to do with the way I've installed something.
geez what do you think you are? Rambo? :laugh4: VH/VH, well to be honest I'm not totally sure wth that... however I'm pretty sure its kinda difficult , perhaps you can try to lower the battle difficulty , but it hasn't been tested with EB:..but... it might work , are you in?
@havok...
I don't know... actually I'm a total anti lorica segmentata guy (geez! look what EB has done to me!! :wall: ) :sweatdrop:
peeerhaps I can help you guys to do it , it's not that hard , or maaybe as an optional add on :sweatdrop:
XD!
:laugh4:
I wont try to modify scripts anymore, last time i did, i ended up having to reinstall whole EB
which also wasn't a nice thing to do :wall:
and a addon would be ok, if you're willing to do so :sweatdrop:
Little problem here. Im using the alex version and the superviser script is bugged. Supervisers become uncomfortable in town which is wierd. One turn after getting the trait "Uncomfortable supervisor" it is back to normal. I cant say which action causes this bug but with your normal alex + bugfix mod everything is ok.
Anyway good work with merging the mods. Do u have holidays? Where do u take the time from? :beam:
have you ever checked this (https://forums.totalwar.org/vb/showthread.php?t=101971) thread including all the permanent/temporary/optional fixes?
could be a bug... I don't think it's related to the changes made with alex... some of my character get the unhappy superviser , but lot of them also get happy supervisor... or something like that... perhaps he just don't like to be in a town :sweatdrop:
They should become unhappy when leaving town. Ive got no clue what makes them a satisfied supervisor but beeing unhappy in town is a bug.
Another thing: The "bored" trait vanishs magically one turn after getting the trait, too. I can remember normal alex mod where u need to move the character and attack somebody to get rid of it. Otherwise the character becomes "very bored" and is more likely to become unhappy in general.
Do u know where u can change the script (?) which defines when or in which case a character gets a trait?
Tellos Athenaios
07-21-2008, 11:51
could be a bug... I don't think it's related to the changes made with alex... some of my character get the unhappy superviser , but lot of them also get happy supervisor... or something like that... perhaps he just don't like to be in a town :sweatdrop:
No I guess you don't give him enough money to spend on new exciting buildings & stuff. Supervisor usually is only acquired by the people who've been in charge of quite a few construction projects; and the Statisfied is someone who's been in charge of a couple more -- in quick succession. The Uncomfortable one thinks the town is boring without new projects to lead & buildings to erect.
Are u sure? The trait description and my old iberia alex mod campaign says something different and anyway it does not explain the bore trait problem. :help:
TWFanatic
07-21-2008, 16:26
Amazing mod pack! Great work Lz3. One need not look further than this thread for all the best EB minimods.
With one exception that is. Why not add the Naval Strat Map Mod?
Sticky?
naval strat mod? , the one where the ships were replaced for bigger à la Roma surrectum?
Don't know... personal tastes :sweatdrop:
TWFanatic
07-21-2008, 21:06
naval strat mod? , the one where the ships were replaced for bigger à la Roma surrectum?
Don't know... personal tastes :sweatdrop:
Si senior. It also changed the way a number of other elements on the campaign map appeared.
I would post a link but I can't find the thread.
yeap , siege equipment and ... several other things , I think that it's compatible with this... since there's no other mod that changes the strat map , but , I'll chek it anyways and perhaps add it as an... add on in the main page :smash:
TWFanatic
07-22-2008, 02:41
I have it installed along with all the mods you listed on the main page. It is fully compatible.
No I didn't find the thread, I just found the download file hidden in the bowels of my hard drive.
Maybe u allow us to share the new graphics with u? :2thumbsup:
Maybe u allow us to share the new graphics with u? :2thumbsup:
new graphics? :thinking2:
what graphics? :smash:
I have it installed along with all the mods you listed on the main page. It is fully compatible.
No I didn't find the thread, I just found the download file hidden in the bowels of my hard drive.
Can you upload the file so we can download it too?
new graphics? :thinking2:
what graphics? :smash:
TWFanatic's graphics? >_<
Hi, their ai in EB Alex.exe with pack 1.1 , when activated Script... Does Does not it stay everything live fast in campaign map?
There's a new add on in the main page , Lysander13's naval strat mod :medievalcheers:
Hi, their ai in EB Alex.exe with pack 1.1 , when activated Script... Does Does not it stay everything live fast in campaign map?
hehe I'm sorry but... what?:sweatdrop:
do you mean the load times between turns? I have similar (identical perhaps) load times between turns when using alex or RTW
TWFanatic
07-22-2008, 22:43
Awesome :2thumbsup:
No, for example, do it know in the way battle until has a function to increase up to 3x the speed of the game? So... This function or something seemed is activated in the map of my campaign, it is everything fast, Consequently causing some locked...
That mini mod of Lyzander wont interfer with the package at all right?
That mini mod of Lyzander wont interfer with the package at all right? correct my lucky friend
@kovged.
honestly I'm clueless on what you mean , I haven't noticed anything at similar at all
the only idea I have... did you stopped looking at the AI movement?
Hmmm... the ships are too big compared to the ports. They just dont fit in. U are right. It's more about personal taste i think.
Do u know a way to make the trees look better like in IBFD Soundmod? The old trees look really odd when looking at the awesome new ground textures one tile next to them. :inquisitive:
Lysander13
07-23-2008, 22:05
Hmmm... the ships are too big compared to the ports. They just dont fit in. U are right. It's more about personal taste i think.
As opposed to Generals, Captains, Diplomats, Spies and Assasins
towering over cities in Godzilla like fashion? I suppose it is about personal taste then. Or perhaps more accurately stated. In which instance one chooses to apply it.
I have always liked godzilla :beam:
those ships are awesome ,beautiful and very well done:2thumbsup:
but it's always personal tastes , me for example I think I prefer the fleets :smash:
I have always liked godzilla :beam:
those ships are awesome ,beautiful and very well done:2thumbsup:
but it's always personal tastes , me for example I think I prefer the fleets :smash:
I wonder if i can make the FM models in the campaign look like this
https://i299.photobucket.com/albums/mm286/AmonAmarth16/165.jpg
Savage isn't?
:2thumbsup:
As opposed to Generals, Captains, Diplomats, Spies and Assasins
towering over cities in Godzilla like fashion? I suppose it is about personal taste then. Or perhaps more accurately stated. In which instance one chooses to apply it.
When land armies march into a city or build a fort they arent visible anymore but ships are still there. Thats a quite big difference.
What do u think about an addition to resize the land armies and agents, Lz3? :rolleyes4:
I just installed the models for ships and trade routes and now the vanilla RTW movie begun to show up every time i enter on EB, how do i disable just him?
TWFanatic
07-24-2008, 18:11
@Havok: Go to your start menu, program files, and search out Europa Barbarorum. Select configuration. Turn movies off.
it didn't show up before?? :inquisitive:
weeeiiird :rolleyes5:
what movie do you mean? , the one htat starts with kataphraks?(sP?)
and laza, I dont know... heheh I don't really have a problem with them :sweatdrop:, if we rezise them it could make them more difficult to find in the stratmap :thinking2:
it didn't show up before?? :inquisitive:
weeeiiird :rolleyes5:
what movie do you mean? , the one htat starts with kataphraks?(sP?)
and laza, I dont know... heheh I don't really have a problem with them :sweatdrop:, if we rezise them it could make them more difficult to find in the stratmap :thinking2:
Nope, it didn't use to show up before, the vanilla RTW movie, but i disabled it already.
is there a way i can get it without
Roman Allied Legions
is there a way i can get it without
Roman Allied Legions
you mean the one that restrics the recruitment of roman factional units?
if you mean that one... yes there's a way , look in the notes section :sweatdrop:
http://files.filefront.com/normal+re.../fileinfo.html
Instructions
1-Unpack in your RTW folder (the one that has EB folder)
ok i didnt see that for some reason thank you
also is there a version that has no city mod thing (i know im ahistorical but i play for fun :) ).
if so what is the order of the thing i should install so it does not have konny's roman allied legions and city mod?
thank you so much
ok i didnt see that for some reason thank you
also is there a version that has no city mod thing (i know im ahistorical but i play for fun :) ).
if so what is the order of the thing i should install so it does not have konny's roman allied legions and city mod?
thank you so much
you can find that here (http://files.filefront.com/no+citymod+alliedzip/;11294421;/fileinfo.html)
however as of now , you would have to delete your map.rwm file
tomorrow (or today if you're european) I'll add these links to the main post and perhaps add the rwm so you guys don't have to delete it manually
Instructions
1-Download and unpack in your RTW folder
2-Run the game. Do not start or load a campaign.
3-Alt-tab out of the game and delete <RTW directory>/EB/data/world/maps/base/map.rwm.
4-Start any campaign and quit the game.
5-Copy the newly generated map.rwm into <RTW directory>EB/sp game edu backup.
note: this should work but I haven't personally tested it :sweatdrop:
Hi.. Does with that MOD change the recruitment system? I am playing with Rome and attacking germanics, build "Roman Aliad States" everything more and does not have any unit for recruit except for the diplamats, spies...
umm no... they weren't changed , have you checked you have the goverment building working (not damaged) and/or a market?
Funny.. I only do not have managing to recruit units barbaras... By the what I have sell here, just manage to recruit units barbaras in cities where the the Greek culture or any other that is...
Among the ones that I dominated are these the cities that does not have anything for recruit..
How you can vêr do not have managing to recruit in cities that are entirely barbaras
https://img374.imageshack.us/my.php?image=rometz8.jpg
Look the constructions
https://img378.imageshack.us/my.php?image=construoeu7.jpg
See what I can recruit..
https://img378.imageshack.us/my.php?image=recrutamentoeq2.jpg
That happens in all cities that are between red of post image previous...
well... according to the recruitment viewer... that totally normal , you can't recruit anything in gaul until you have a 3rd level regional barrack , or getting the polybian reforms wich will allow you to recruit native units in some parts of gaul also
here are the pictures
level 1 regional MIC
https://i332.photobucket.com/albums/m334/SnAkE705/rc1.jpg
level 2 regional MIC
https://i332.photobucket.com/albums/m334/SnAkE705/rc2.jpg
level 3 regional mic
https://i332.photobucket.com/albums/m334/SnAkE705/rc3.jpg
you have a lot of programs running btw bro :laugh4:
That's correct. This should further slow down the Roman AI expansion into central Europe during the early game.
Has anyone had any trouble with CTDs when scrolling to a particular section of the map? I've had a Sweboz campaign that kept giving me CTDs around 200BC any time I scrolled near the city (or maybe province) of Arctuon, or something like that, and now my Romani campaign (in 240BC or so) is doing the same thing any time I scroll the map from Italy to just west of Massalia. The crash spot seems to move occasionally, as if I'm coming across a moving character or something crashing the game, but haven't had any luck with anything I can think of- scrolling over the same areas before activating the script isn't helping either. I'm not certain if this is a common problem with EB 1.1 that I hadn't seen yet, or the same with the alex.exe, or if maybe this mod pack is conflicting with something, thouhgh I dont' know what. Any ideas or help would be great, I don't want to post this in the official bugs forum section as my EB game is so heavily modded that I doubt anyone could check the savegame for me...
umm I've never seen something like that before... not even heard -IIRC-
my first guess would be a clone...-though perhaps I'm not the best qualifed to tell you this-
do you have previous save? to try to see if its always in the same turn?
umm I've never seen something like that before... not even heard -IIRC-
my first guess would be a clone...-though perhaps I'm not the best qualifed to tell you this-
do you have previous save? to try to see if its always in the same turn?
I have an earlier save from 248BC, and if I load it and turn off fow, I can scroll the map further west, but still get the immediate CTD once scrolling into Iberia. It has to be something that's moving on the map, so some sort of bugged character I suppose. Would deleting the client rulers entirely out of the EBBS script help in any way? This isn't one of MY client rulers as I only have a diplomat hanging around between Gaul and Iberia, haven't conquered anything past Massalia which I can scroll to just fine. I have no idea how to do this (edit client rulers out) without wrecking the whole script however.
Alright, oddly enough, I just completely reinstalled EB+ your mod (kept my saves as well), and the game is working fine at the moment (big relief!)... I had originally installed your mod over an already modded to use Alex and TWFanatic's hoplites, among others, and maybe something wasn't mixing well that I'd put in before? I'll play with it today and let you know if it starts crashing on me again or not, but thanks for the quick reply!
Skandinav
08-06-2008, 16:34
The legion numbers of my first cohorts only range from I to VII, have any users of this mod pack had the same problem or should I rather ask in Konny´s Allied Legions Mod thread ?
I don't know where the possible numbers are stored, so didn't change them in any way. How many should it be in Rome with the First Cohort? I have, I think, I-XIX units in each town.
DaCrAzYmOfO
08-09-2008, 02:54
Hello, I was playing a getai game and I managed to reach 12000 pop in both my capital and sarmiszegethusa. Unfortunately, the large city or whatever it is the last settlement level is not an option in the build que, despite the fact that the game gives me the message "settlement ready to upgrade" or w.e it was.
In any case, I was wondering if this had anything to do with the city mod or anything, im playing on alexander with only your mod pack on the install
yep city mod... you can emm... un-install it midgame if you're interested though...
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