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RAWROMNOM
01-28-2014, 03:55
The current tradition dominating "professional" game design is to launch a new game while it is still in obviously an unfinished, barely playable state.

Y'all are doing yeoman's work on this here mod. But, to get your "professional" creds started, I think you should release it to the public now.

We can release it with something along these lines:

https://i.imgur.com/rtTio.jpg
https://i.imgur.com/0eepT.jpg

Ailfertes
01-28-2014, 09:59
Integrated CanOmer's scorpion siege engine in game. ~Tux

A sneak peak at the celtic chariot changes, notice anything different: https://imagizer.imageshack.us/v2/1454x818q90/703/jl59.jpg … ~Tux
?? Is the rider standing on both horses?

Strat map Diplomat character for the Saka finished - nazgool

3D or 2D art skills? The EBII team would like to hear from you: https://forums.totalwar.org/vb/forumdisplay.php?235-Europa-Barbarorum-II … And thanks to everyone for the continued support!
Don't by shy people!

Arevaci diplomat character finished - nazgool

Reworking the Seleukid temples. Going for a more diverse line-up and swapping complexes. "Lady coloured as the stars of heaven!" - abou

Arjos
01-28-2014, 10:13
?? Is the rider standing on both horses!

On the chariot's yoke and pole ;)

Ailfertes
01-28-2014, 10:26
Crazy Celts. That is just awesome.

Brennus
01-28-2014, 19:22
Crazy Celts. That is just awesome.

At the risk of starting (another) debate, the Iron Age Britons and Irish were not Celts.

....now, that's angered certain persons and political parties.

RAWROMNOM
01-28-2014, 19:37
....now, that's angered certain persons and political parties.

Isn't that our purpose?

Ailfertes
01-28-2014, 21:18
At the risk of starting (another) debate, the Iron Age Britons and Irish were not Celts.

....now, that's angered certain persons and political parties.

In my defense, it said celtic chariots ~;)

Brennus
01-28-2014, 21:40
That will be our Dacian artist spreading misinformation... Also you could argue that chariots were introduced from Northern Gaul in La Tene B if not earlier.

Gaius Sempronius Gracchus
01-29-2014, 01:43
At the risk of starting (another) debate, the Iron Age Britons and Irish were not Celts.

....now, that's angered certain persons and political parties.

..but not me :bow:

joshmahurin
01-29-2014, 02:11
The current tradition dominating "professional" game design is to launch a new game while it is still in obviously an unfinished, barely playable state.

Y'all are doing yeoman's work on this here mod. But, to get your "professional" creds started, I think you should release it to the public now.

I would prefer they didn't follow in the footsteps of modern developers, since this is a huge reason for complaints with modern games.

Moros
01-29-2014, 05:15
Isn't that our purpose?

It's moment like this I find it difficult to decide whether to make the joke or not.

Ailfertes
01-29-2014, 23:03
A public thank you to the man who has worked magic with EBII's artwork over the years, Tux, and is still doing wonders today - Brennus

Arevaci assassin strat map character finished - nazgool

Thanks to wudang_clown for all his work on the future EBII website - The EB Team
Any idea when the website will be up? ~:)

Doing research so that I can finish off the remaining Gallic province descriptions. Next up the starting province of the Aedui - Brennus

The thundering of hooves is getting louder... ~Mithridates VI Eupator
Ominous.

Latest episode of TotalWarCast is up including the interview with abou about EB2: http://www.twcenter.net/forums/showthread.php?639590-TotalWarCast-Season-4-Episode-04&p=13596526#post13596526 …
Going to listen right now.

@EBTeam Enjoy my deep, sonorous voice. - abou

RAWROMNOM
01-30-2014, 05:32
It's moment like this I find it difficult to decide whether to make the joke or not.

Make them. Dash hopes and dreams with me! EB fan tears are delicious!

http://puu.sh/3lSTJ

RAWROMNOM
01-30-2014, 05:36
@EBTeam Enjoy my deep, sonorous voice. - abou

Listening to Abou is like a lullaby from Morgan Freeman.

Ibrahim
01-31-2014, 06:57
speaking of which: what is the evidence that the driver even stood on the axle? it is kind of weird and dangerous (even for a chariot) to do that?

Arjos
01-31-2014, 07:13
Iirc it's how Caesar described them (better if Brennus weighs in on this), it allowed them to shift the balance in such a way to perform sudden turns. Needless to say it required incredible skills, fitness and a good deal of recklessness :P

BTW forgive my faulty english, they stood on the pole and yoke :shame:

Brennus
01-31-2014, 10:16
From Caesar, Comentarii de Bello Gallico, describing his first invasion of Britain:

"Their mode of fighting with their chariots is this: firstly, they drive about in all directions and throw their weapons and generally break the ranks of the enemy with the very dread of their horses and the noise of their wheels; and when they have worked themselves in between the troops of horse, leap from their chariots and engage on foot. The charioteers in the mean time withdraw some little distance from the battle, and so place themselves with the chariots that, if their masters are overpowered by the number of the enemy, they may have a ready retreat to their own troops. Thus they display in battle the speed of horse, [together with] the firmness of infantry; and by daily practice and exercise attain to such expertness that they are accustomed, even on a declining and steep place, to check their horses at full speed, and manage and turn them in an instant and run along the pole, and stand on the yoke, and thence betake themselves with the greatest celerity to their chariots again."
BG IV:XXXIII

Grimmy
01-31-2014, 18:01
speaking of which: what is the evidence that the driver even stood on the axle? it is kind of weird and dangerous (even for a chariot) to do that?

Back in that time, display (as in doing the outrageously dangerous things, just because you could) was a rather large part of a warrior's reputation in some cultures.

The phrase "you can't do that, you might get hurt" hadn't been invented yet, let alone forced into being the law of the land.

moonburn
01-31-2014, 20:28
speaking of which: what is the evidence that the driver even stood on the axle? it is kind of weird and dangerous (even for a chariot) to do that?

because they can ? in 200 years how do you think people will look at mixed martial arts american football or even car and motorcylce races ? it´s a manly thing to put oneself in danger (and a great adrenalin rush because bck then you didn´t had stimulants so thats was one of the few things you could do to get that rush the other was wierd mushrooms)

besides even today we get basejumpers parachuters and a all set od adrenalin junkeys so whats the diference ? if on top of that if you could get the girl and the respect of your group after it it´s worth the risk

Ibrahim
02-01-2014, 03:29
From Caesar, Comentarii de Bello Gallico, describing his first invasion of Britain:

"Their mode of fighting with their chariots is this: firstly, they drive about in all directions and throw their weapons and generally break the ranks of the enemy with the very dread of their horses and the noise of their wheels; and when they have worked themselves in between the troops of horse, leap from their chariots and engage on foot. The charioteers in the mean time withdraw some little distance from the battle, and so place themselves with the chariots that, if their masters are overpowered by the number of the enemy, they may have a ready retreat to their own troops. Thus they display in battle the speed of horse, [together with] the firmness of infantry; and by daily practice and exercise attain to such expertness that they are accustomed, even on a declining and steep place, to check their horses at full speed, and manage and turn them in an instant and run along the pole, and stand on the yoke, and thence betake themselves with the greatest celerity to their chariots again."
BG IV:XXXIII

OK, I see where you go it from. thanks!

One thing though: from reading the whole thing, I can't help but noticing the part after it:


and manage and turn them in an instant and run along the pole, and stand on the yoke, and thence betake themselves with the greatest celerity to their chariots again

wouldn't this imply that normally the chariot driver would have sat or stood on the main area of the chariot, and only occasionally went on the yoke and axle area, to show off or change controls? or am I misunderstanding this?


Back in that time, display (as in doing the outrageously dangerous things, just because you could) was a rather large part of a warrior's reputation in some cultures.

The phrase "you can't do that, you might get hurt" hadn't been invented yet, let alone forced into being the law of the land.

that wasn't what I asked. I just asked for evidence, and noted that it was unusual and particularly dangerous* (chariot driving in general is that way anyhow). I did not intend to convey that this was unfeasable, or that I was puzzled by why they did it. but thanks.

* the actual reason being that under normal circumstances, drivers elsewhere didn't typically do that: they drove the chariot from the cart itself.

Brennus
02-01-2014, 09:06
wouldn't this imply that normally the chariot driver would have sat or stood on the main area of the chariot, and only occasionally went on the yoke and axle area, to show off or change controls? or am I misunderstanding this?


Most likely, but it doesn't look as cool :2thumbsup:

Arjos
02-01-2014, 10:00
To add, from the account it's clear that for manouvering standing on the pole and yoke was critical. Therefore since it's not possible to create an animation of the driver running back and forth, having him standing of the pole is the best compromise with M2TW's engine :)

Moros
02-01-2014, 20:22
The real question is why would one field chariots when one could field camels!?

Ibrahim
02-01-2014, 21:31
The real question is why would one field chariots when one could field camels!?


an important philosophical question indeed!

cahtush
02-02-2014, 00:25
The real question is why would one field chariots when one could field camels!?

Obviously because camels have a well known weakness to velociraptors.

moonburn
02-02-2014, 00:51
not to mention that camels stink it´s not an animal for a king or a noble it´s good enough for merchants and bandits but a king needs to inspire others and somehow i always imagine a king mounted on a donkey trying to inspire his men to fight ... thats why the military leaders used chariots in the absence of aw inspiring beasts of war

Ailfertes
02-03-2014, 12:44
Arevaci spy character completed. All Arevaci strat map characters finished - nazgool

Reworking of Seleukid temples done. - abou
Does this mean no more whiskey?

Historically attested Celtiberian names added for the Arevaci, biblical placeholders removed. - Kull

I would give my left leg (the good one) in order to have more 3D/2D artists in the team. -Brennus
I throw in my right eye!

Lusotannan now a different "religion" from Arevaci. Some province religions are diametrically opposed to culture. Iberian chaos! - Kull

Random series of CTDs worsened over past 30 days - Tux diagnosed a Texture problem and inserted (many) fixes. Awesome achievement! -EB Team
Indeed, congrats!

Many thanks to Nazgool! Campaign map is becoming a "thing of beauty" with all his new strat map models! - EB Team

Ca Putt
02-03-2014, 13:34
The second best Thing about this thread is that nomatter how far offtopic we wander, ailfertes always gets it back ontopic with his postings.

Rex Somnorum
02-04-2014, 01:16
The real question is why would one field chariots when one could field camels!?

Does this mean that the EB team has changed its mind and camel-mounted bedouins will be included in the first release? Please?

abou
02-04-2014, 02:51
Does this mean no more whiskey?
Oh, hell no!

EDIT: To be honest, it's mostly cough syrup right now... which can be fun, too.

moonburn
02-04-2014, 15:19
Does this mean that the EB team has changed its mind and camel-mounted bedouins will be included in the first release? Please?

nabateans preview they said there would be camels and camel archers that much i remember

edit: nope my bad it´s desert horse archers

RAWROMNOM
02-04-2014, 16:41
Does this mean that the EB team has changed its mind and camel-mounted bedouins will be included in the first release? Please?
We're currently working on Dubstep Camel Caravans. They are completely area of effect. Blistering beats and heavy humping.


https://www.youtube.com/watch?v=VxAn4Tx96ZA

The Gypsy
02-04-2014, 17:56
We're currently working on Dubstep Camel Caravans. They are completely area of effect. Blistering beats and heavy humping.


Err, yes.

I knew the mod was missing something...

lionhard
02-06-2014, 18:58
cannot stand dubstep lol, all sounds the same

RAWROMNOM
02-06-2014, 20:29
cannot stand dubstep lol, all sounds the same

This is this Ancient Sabaic Dubstep. In fact, Moros has to pull off quite a number of feats, not unlike Indiana Jones (3 boulders and 1460 miles of high speed chases where no one's pistol runs out of ammunition), to recover what we thought was a 2000 year old circular stone petrograph. It wasn't until Brennus snorted all the dust off and mistakenly placed the petrograph on the phonograph did we realize what we found.

Grimmy
02-06-2014, 23:14
This is this Ancient Sabaic Dubstep. In fact, Moros has to pull off quite a number of feats, not unlike Indiana Jones (3 boulders and 1460 miles of high speed chases where no one's pistol runs out of ammunition), to recover what we thought was a 2000 year old circular stone petrograph. It wasn't until Brennus snorted all the dust off and mistakenly placed the petrograph on the phonograph did we realize what we found.

Dude! How about a cliff hanger alert or something!!!

So, what'd y'all find? My guess an original "singles" record of "Poison Ivy" and "Fortune Teller" (B side) by The Rolling Stones?

RAWROMNOM
02-07-2014, 00:44
Brennus hasn't finished snorting yet. There's definitely some sediment deeply ingrained in the grooves. I've offered him my jewelers tools, but he aggressively dismissed them on the condition of the sensitivity of the article. I'm afraid he might be unconscious in a dark room due to hyperventilation.

Rex Somnorum
02-07-2014, 01:30
Brennus hasn't finished snorting yet.

Well, we finally know what's been slowing down the mod: Brennus's drug problem.

RAWROMNOM
02-07-2014, 03:54
He's high on life, OK? Life in antiquity.

Nor is it a "problem". We all have a wonderful time poking him with sticks. :boink: In his defense, we've been over working him and his Celtic transvestites too hard.

Seriously though, Brennus is a vital member and we definitely wouldn't be as far as we are without him. In fact, everyone has been top notch these past couple months and we're really zooming along.

If anything is "slowing down the mod", it has been a high standard of quality (I believe it was Moros who recently pointed out how amazingly stable the current alpha is for being an alpha. You can literally play 100+ turns without crashes in most cases.). ...And maybe because some of our members are working hard to sneak a few neat things in before we go public as well. ~;)

sirtim
02-08-2014, 16:19
Drugs, lap dancers, cross dressing, dubstep...

Sad, very sad. I thought Brennus had a bright future ahead of him in academia, but now I see him hawking research articles of dubious provenance on the black market.

On a more serious note, I think the man deserves a medal, well, you all do.

(Anyone want to buy a research paper on Iberian cross dressers?)

Grimmy
02-09-2014, 00:30
He's high on life, OK? Life in antiquity.

Nor is it a "problem". We all have a wonderful time poking him with sticks. :boink: In his defense, we've been over working him and his Celtic transvestites too hard.

Seriously though, Brennus is a vital member and we definitely wouldn't be as far as we are without him. In fact, everyone has been top notch these past couple months and we're really zooming along.

If anything is "slowing down the mod", it has been a high standard of quality (I believe it was Moros who recently pointed out how amazingly stable the current alpha is for being an alpha. You can literally play 100+ turns without crashes in most cases.). ...And maybe because some of our members are working hard to sneak a few neat things in before we go public as well. ~;)

Brennus is a Celtic Transvestite?

Finally!!! The origin of the kilt is explained.

Ice
02-09-2014, 01:14
Drugs, lap dancers, cross dressing, dubstep...

Sounds like a party to me.

sirtim
02-09-2014, 03:47
It's the best party in town...

No takers on the article? How about this one, then? "Lap Dancing and Proto-Celtic Social Collapse: A New Paradigm".

RAWROMNOM
02-09-2014, 09:47
Drugs
Archeology has yet to be defined as an....
"A drug is a substance which may have medicinal, intoxicating, performance enhancing or other effects when taken or put into a human body or the body of another animal and is not considered a food or exclusively a food."
Ok, Nevermind. I lost a good friend to Archeology in the ruins of Butrint. Ol' Ed is probably still digging, smoking pottery artifacts to sustain his high.


Brennus is a Celtic Transvestite?

Finally!!! The origin of the kilt is explained.
No, My friend! Is and has are completely separate conjugations! I don't know whether they are groupies following his personality cult or worse... What I do know, is that bleach isn't working on these lesions!


It's the best party in town...

From last year's gathering of the minds:
12131


(Anyone want to buy a research paper on Iberian cross dressers?)
"Lap Dancing and Proto-Celtic Social Collapse: A New Paradigm".
Pssst. I have Campaign AIs. *shifty*

sirtim
02-09-2014, 16:52
Don't mention the axe throwing, we, errh, "lost" several 3D modelers who "volunteered" as axe collectors...

Campaign AIs, eh? Swop you three AIs for photos of male Spanish academics dressed as Boudicca at a weekend conference on Iron Age archaeology. Those and a very, very interesting monograph entitled "Camels and Sexual Mores of Late Republican Legionaries: The Evidence". Comes with pictures.

Hotseat_User
02-10-2014, 10:48
These last few post made my day, you sires! It's defenitly going well with the mod and I have an urge feeling, that the forum is coming back to it's old - well for what I know - charme. thank you! :balloon:

RAWROMNOM
02-10-2014, 15:05
Campaign AIs, eh? Swop you three AIs for photos of male Spanish academics dressed as Boudicca at a weekend conference on Iron Age archaeology. Those and a very, very interesting monograph entitled "Camels and Sexual Mores of Late Republican Legionaries: The Evidence". Comes with pictures.
I'm totally down for blackmail. Hmmmmmm, do you happen to have anything on bearded ladies? Preferably with Pictures, mosaics, or sculptures? I need them... for.... for things... >_>

These last few post made my day, you sires! It's defenitly going well with the mod and I have an urge feeling, that the forum is coming back to it's old - well for what I know - charme. thank you! :balloon:
I'm pleased to hear that we give you "urge feelings"! :2thumbsup:
----------

Just to clarify; even though I state that work on the mod is going at an excellent pace (for how many people we have active), we are still in dire need of those with skill/talent, time, and motivation. So if any of you happen to have those 4, please consider donating them to the mod!

sirtim
02-10-2014, 16:35
Gotta lovely paper called "Bearded Ladies or Bad Razors? Gender Confusion, Decadence and Quality Control in the Late Roman Empire". Full of pics and diagrams! Right down your street...

Wanna see those AIs first, though.

Kull
02-11-2014, 02:55
I wondered where you people escaped to! Back to the mod, back I say. AI tweaks and odd celtic whatnots await! :whip:

cahtush
02-11-2014, 03:00
What is the "best friends forever" code and why would it be in most AI systems?

Kull
02-11-2014, 03:27
What is the "best friends forever" code and why would it be in most AI systems?

Created a thread (https://forums.totalwar.org/vb/showthread.php?146836-Best-Friends-Forever-AI-Code) for that discussion.

Ailfertes
02-11-2014, 09:18
Let's update the tweets in the meantime:


The EB Team is looking for people with experience in producing graphics for webpages, to add flesh to the work done so far by Wudang_Clown.

Thank you to Florianus for producing the first official EBII loading screen. Those are some jubilent Egyptians he's drawn - The EB Team

Sweboz horn-blower unit nearing completion - Gustave

Modeling bears as usual: https://imagizer.imageshack.us/v2/800x600q90/844/oxho.jpg … ~Tux

"Best Friends Forever" code found and slain in the AI files (it's in a LOT of popular AI systems - probably not on purpose) - Kull

Moros
02-11-2014, 13:59
Rex Somnorum, they will be a second release unit.

Hotseat_User
02-11-2014, 15:56
everytime I see Moros signature I read 'hakuna matata'. Just can't help it. :clown:

Grimmy
02-12-2014, 00:13
... camel archers...

Why you wanna shoot camels at people?

Ca Putt
02-12-2014, 00:58
I did not know camels had the hand architeture to use a bow :D

Moros
02-14-2014, 10:06
Why you wanna shoot camels at people?

Because ladybugs weren't a great succes?

Grimmy
02-15-2014, 00:37
I did not know camels had the hand architeture to use a bow :D

Camel toes can grip an arrow.

Ca Putt
02-15-2014, 11:25
Here are some updates to get our heads away from camel toes :D


Writing the Talaeduoi province description. Hope our fans from Burgundy like it! - Brennus

Finalising the diplomatic status of each faction at the start of the game. - The EBII Team

New PSF (Permanent Stone Fort) graphics added to Strat Map - Kull

:sweatdrop:

Rex Somnorum
02-15-2014, 18:09
New PSF (Permanent Stone Fort) graphics added to Strat Map - Kull

You can't just throw that out there and then not post illustrative images.

Kull
02-16-2014, 07:00
You can't just throw that out there and then not post illustrative images.

How about this....."they look completely awesome!" The graphics were done by Tux, so you can be certain of that! :yes:

Rex Somnorum
02-16-2014, 11:55
How about this....."they look completely awesome!" The graphics were done by Tux, so you can be certain of that! :yes:

I don't doubt it. But pictures are more eloquent than words.

Rex Somnorum
02-21-2014, 03:02
At the risk of universal opprobrium, I'll pose an old question: when's this damn thing gonna be released? I'm not asking for an exact date, I'm asking for a rough estimate. If the EB Twitter is any indication, most of the major bugs have been ironed out and the game is almost finished. Assuming that the current rate of development continues, when can we expect a release? In a month? Sometime in summer?

Don't take this as ingratitude. For the modders that have devoted months and years of their life to making EBII happen, I thank you from the depths of my admittedly shallow heart. I appreciate your sacrifice and dedication, and I'm not trying to be impatient. I just want to know if I should get excited yet. I understand if you can't give a straight answer to the question. But given the vague parameters, I believe you should be able to.

Also for the Twitter junkies:



Thanks to Tsar for producing lovely new 2D icons for the Roman temples, including a novel idea about representing the gods - The EBII Team



Finished the new numidian chariot model, last chariot model needed for the 1st release. ~Tux pic.twitter.com/urGzO1GWKG

Adding texture to the Numidian chariot model - Haithabas

Reading up on the excavations at Corent to aid with the Arverni descriptions - Brennus

A big thank you to sirtim for his help in researching the Cantabrian cavalry unit - Brennus

Kull
02-21-2014, 18:55
At the risk of universal opprobrium, I'll pose an old question: when's this damn thing gonna be released? I'm not asking for an exact date, I'm asking for a rough estimate. If the EB Twitter is any indication, most of the major bugs have been ironed out and the game is almost finished. Assuming that the current rate of development continues, when can we expect a release? In a month? Sometime in summer?

Your question is addressed here. (https://forums.totalwar.org/vb/showthread.php?145802-State-of-the-Mod-Address-Fall-2013-We-re-Almost-There&p=2053580143&viewfull=1#post2053580143)

Ailfertes
02-24-2014, 09:50
Some tweets and some interesting impressions:


Just got back from a veterinary convention in Vegas. Time to get back to breaking descr_strat. - abou

Impressions from a Roman campaign during the ongoing beta testing: A view across Northern Italy - gigantus pic.twitter.com/Hq7IJ2tGfN

Impressions from a Roman campaign The siege of Athens - gigantus pic.twitter.com/2LmkWNLSj4

Spy strat map characters added for Baktria and Hayasdan - nazgool

Working on unique shield designs for the Ptolemaic strategoi - Haithabas

kdrakak
02-25-2014, 08:36
Some tweets and some interesting impressions:

Those pics need twitter accounts. Can we have them posted here?

Ailfertes
02-25-2014, 11:20
Sure:

12332
12333

And more news:

A huge thank you to all our fans for your legendary patience and continued support. We won't let you down! - The EB team

71.6% of factions now have all their strat map characters - Tux

Alcibiade
02-26-2014, 10:05
Sure:

12332
12333

And more news:

Awesome campaign map pic !

moonburn
03-05-2014, 21:51
missing the eye candy so can we perhaps have few family trees particulary how the new barbarian family treess will work? can we recruit a few generals and make them family members?

Grimmy
03-12-2014, 04:26
missing the eye candy so can we perhaps have few family trees particulary how the new barbarian family treess will work? can we recruit a few generals and make them family members?

+1

PS. every time I read your forum name, I flash to Glory Mooncall from the Garrett PI novels by Glen Cook.

Ailfertes
03-14-2014, 09:31
Much much more new twitter news in this long hiatus.


A huge thank you to all our fans for your legendary patience and continued support. We won't let you down! - The EB team

71.6% of factions now have all their strat map characters - Tux

Working on the naval dynamics of EBII with Kull - V.T. Marvin

Taleudoi province description finished. 4,300 words this time - Brennus

Sauromatae diplomat and assassin completed along with Numidian diplomat and spy - nazgool

Researching for more province descriptions. This time Iron Age Switzerland - Brennus

Romani and Semitic culture PSFs fixed so that they are the same size as those of other cultures - Tux

Working on new spy strat map characters for Pontos, Arche Seleukia and the Ptolemaio - nazgool

Models for the Sweboz standard bearers nearly finished, just need to skin them - Tux

Experienced in 3D modelling/2D artwork? Want to speed up the release of EBII? Contact us via: https://forums.totalwar.org/vb/showthread.php?135901-The-EBII-Recruitment-thread …

Skinned the Sweboz standards. ~Tux pic.twitter.com/jdtvJMavaW12440

Strat map assassin and diplomat models for the Getai finished - nazgool

A big thank you to Tsar for another lovely bunch of Romani user interface icons - The EBII Team

Spy strat map character finished for the Getae - nazgool

A warm welcome to sirtim and Ibrahim who join the EBII team as Iberian researcher and programmer, respectively - The EBII Team

Time to build the unique Pritanoi government system with Brennus - V.T. Marvin

Discussing what helmet to give the Sweboz standard bearers, with TheTank and Brennus - Arjos

Deep in thought over what a Lusotannan diplomat, spy and assassin might look like - Sirtim

Romani UI interface now more immersive than ever. Goodbye MTW2 textures. Thank you Tsar! - The EBII Team

First unique Pritanoi government description written - Brennus

The Hellenistic version of Orson Welles? EBII would be happy to hear from anyone with experience of making (high quality) intro videos!

Pritanoi "Allied State" government description finished - Brennus

FM/General strat map character finished for Sweboz - Tux

New Naval Recruitment system (V.T. Marvin) & Unit Cards (Tux) now in-game

So much work being done. Don't miss the calls for help in there!

LusitanianWolf
03-23-2014, 23:21
I've not been much around the forums latelly but lots of interesting stuff happening on twitter that should be shared here:


Strat map spy character finished for Saba and Nabateans - nazgool

Storm at Sea - Kull pic.twitter.com/2FxJlWHmh4

Strat map assassin characters finished for the Saba and Nabateans - nazgool

Writing the final Celtic ethnicities - Brennus

Once again, apologies to our fans for the delay... but we had to finish off some things to make it truly special. - The EBII team.

Naval system fully implemented in-game. The oceans are no longer a place for the faint of heart! - Kull

Sneak peek (thanks abou) - the EB2 Intro audio:
https://forums.totalwar.org/vb/attachment.php?attachmentid=12532&d=1395423777 …
- EBII Team

How about a link that works?

ftp://ftp.europabarbarorum.com/rec0321-124045.mp3

- EBII Team

Can Brennus write a province description, Pritanoi government descriptions and faction ethnicities and still be in work for 6 tonight? Hmmm.

All Pritanoi government descriptions written - Brennus

A big hello to our Swiss fans and those who like the music of Eluveitie, its time to write the Raition province description - Brennus \m/

Finishing up the Sweboz officers. ~Tux pic.twitter.com/FT5ek0rvpg

3,200 words later and we have a finished province description for Raiton - Brennus

SkynOs returns and delivers new Battlemap UIs for all cultures. EB2 looking more awesome, every day! - EBII Team
SO MUCH AWESOME AWESOMENESS!!
Or should I say: EuropaBarbarorumness! =D

moonburn
04-07-2014, 13:43
been a while since the last update

BroskiDerpman
04-07-2014, 22:52
Yeah baby yeah!

joshmahurin
04-30-2014, 19:55
Since there haven't been updates here in a while but there have been plenty on twitter, I'll update this. Forums been dying down lately without news.

A big thank you to Tsar for his work on the new Western Greek battle user interface - EBII Team (@EBTeam) March 25, 2014


Specialized Sweboz, Lugian, and Sabaean governments added to the build - V.T. Marvin (@EBTeam) March 26, 2014


Raurici, Vindelici and Ligurian ethnicities written for the Celtic factions - Brennus (@EBTeam) March 26, 2014


Specialized Hayasdan & Getai governments added to the build - V.T. Marvin (@EBTeam) March 28, 2014


Small sneak-peek of new Roman unit - nazgool pic.twitter.com/ACuwk85jDl (@EBTeam) March 29, 2014


Last head for the Sweboz officers is done. ~Tux pic.twitter.com/44eG32DQxh (@EBTeam) March 30, 2014


Starting work on the Eturomina province description, a big hello to all fans from Picardy, Normandy and those who like the Belgae - Brennus (@EBTeam) March 31, 2014


And the Sweboz officers are completed. ~Tux pic.twitter.com/YOfqg37hz0 (@EBTeam) March 31, 2014


Aulerkoi ethnicity description written - Brennus (@EBTeam) April 3, 2014


841 Faction relationships developed by the historians and loaded in-game - Kull (@EBTeam) April 5, 2014


Making good progress with the horses for the Parthian cataphracts - Tux (@EBTeam) April 7, 2014


Experienced in texturing 3D models? The EB team would love to hear from you: http://t.co/QKeCE29XAg (@EBTeam) April 9, 2014


Time to write Illyrian ethnicities. Hello to any Balkan fans out there! Cranking up the Croatian metal for this one - Brennus (@EBTeam) April 9, 2014


Slovenian folk metal is awesome... OK back to work now. - Brennus (@EBTeam) April 9, 2014


Illyrian ethnicities written - Brennus (@EBTeam) April 9, 2014


Over 1000 eventpics added, deleted, and changed - not a HINT of M2TW is left in this area - Kull (@EBTeam) April 15, 2014


A BIG thank you to Tsar for the 370 all new Western Greek user interface icons he has produced - The EBII Team (@EBTeam) April 16, 2014


Nothing major, just working on the Boii family members with Kull - Brennus (@EBTeam) April 19, 2014


Aiming to finally get the Eturomina (Belgic) province finished before work. 3,600 words done, 2 RATT albums listened to - Brennus (@EBTeam) April 20, 2014


OK 5,620 words later and Eturomina (the southern Belgic) province is finished. - Brennus (@EBTeam) April 20, 2014


Next province description to do: Landa Palagnoi. Greetings to any Flemish and Dutch fans out there! Time to crank up the Heidevolk- Brennus (@EBTeam) April 21, 2014


Updating Celtic family names to comply with new EBII writing system. "Conan" no longer a recruitable character. Sorry Arnie fans - Brennus (@EBTeam) April 22, 2014


Finalizing Seleukid, Ptolemaioi, and KH family members (with traits, ancillaries, and biographies) - abou, Arjos, & paullus (@EBTeam) April 23, 2014


Spotted major Cost & FM issues affecting Sweboz, Lusotannan, Boii, & Lugia factions (thanks joshmahurin!) Fix implemented for all - Kull (@EBTeam) April 23, 2014


All Celtic names now updated to comply with EBII naming system. Sorry Zelda fans, but 'Navi' was removed in the process - Brennus (@EBTeam) April 25, 2014


A warm welcome to Tsar who today joins the team as a new 2D artist. Welcome aboard. - The EBII Team (@EBTeam) April 27, 2014


Writing an extensive history of the Sweboz and the Jastorf culture - cmacq (@EBTeam) April 28, 2014


New FM portraits created for Sweboz - Tux (@EBTeam) April 28, 2014


4,000+ words later and we have a province description for Landa Pelignoi (Iron Age Belgium and the Netherlands) - Brennus (@EBTeam) April 28, 2014


Starting research for Armorikos province. Any good metal bands from Brittany? - Brennus (@EBTeam) April 28, 2014


Experimenting with xHolyCrusader to see if it is possible to produce Creative Assembly style cut scenes for the campaign game - Kull (@EBTeam) April 29, 2014


Experienced in 3D modelling, 2D artwork or programming? We would love to hear from you: http://t.co/unfztMBi4g -The EBII Team. (@EBTeam) April 29, 2014


A spare half hour so minor fixes to the Aedui province description. How could I have forgotten to talk about the Vergobret? - Brennus (@EBTeam) April 29, 2014


A massive thank you to all our fans for still supporting us after so many years and having such patience. We won't let you down! - EBII Team (@EBTeam) April 30, 2014

clone
05-01-2014, 01:11
"A massive thank you to all our fans for still supporting us after so many years and having such patience. We won't let you down! - EBII Team (@EBTeam) April 30, 2014"
just release it as quick as possible. the only thing that "your" fans have for quenching their eb thirst is jesus of nazareth like movies=)

Brennus
05-01-2014, 09:35
"A massive thank you to all our fans for still supporting us after so many years and having such patience. We won't let you down! - EBII Team (@EBTeam) April 30, 2014"
just release it as quick as possible. the only thing that "your" fans have for quenching their eb thirst is jesus of nazareth like movies=)

"Thank you" for such "kind" words of "appreciation".

QuintusSertorius
05-01-2014, 09:41
I don't want it released as quick as possible. I'd rather have a functioning beta than something full of bugs.

easytarget
05-01-2014, 13:00
While I agree with this sentiment, it does lend itself to a bit of the opposite problem where the beta release date forever is on the horizon one or two qtrs away and never happens.

moonburn
05-01-2014, 13:34
rather hve a proper game then being disapointed in the end

eb equals itself to all the relations i took it slow just to discover in the end when the time to do the deed came that i had hyped it so much that it couldn´t live up to the created expectations

i hope eb is the exception

d'Arthez
05-01-2014, 13:51
It can be a bit frustrating to have the release delayed time and again. But, what would happen if whatever build is released is too bare-boned? Or too unstable? What good would a 12-turn campaign, before permanent CTD, do? Not much. It could even kill of the interest for the mod. No one likes bad press, least of all the volunteers who spend their precious free time to create EB2. No one is getting paid for their efforts. Releasing it too early can be highly demotivating for everyone involved.

Seeing that a total conversion is quite a complicated affair, there needs to be a lot of centralized planning, a lot of testing to see that introduction of additional features and such do not lead to bugs or other unintended consequences. Sometimes coding can be very annoying - it is not a coincidence that bug-fixing for software usually requires a substantial amount of time. It is even worse when you are creating a mod, since your ability to check for errors and flaws is more limited. Never mind the tools you have at your disposal. It is no coincidence that it took such a long time to discover the "path-length"-issue in EB1 (and other mods).

That being said, it is quite possible that the team has "too high" standards for a first release. Very rarely it happens that a program or mod is perfect as it is, or does not have some highly unbalanced / annoying features. With something like the scope of EB2, it is virtually impossible to avoid, since there will be thousands of lines of code, tens of thousands of lines of descriptions (units, provinces, buildings, etc.), and undoubtedly hundreds of thousands of lines of communication in the internal forums of everyone involved, to ensure historical accuracy, quality, bugfixes, balancing issues, etc..

Bug-hunting and balancing (which will partly be based on the quirks of the combat engine, for example) can be notoriously difficult if you have only a limited number of people being engaged in the task. Especially when there are a few hundred units, and close to 30 factions to check. I am reminded of the AI expansion threads for EB1, in its various incarnations. I think such threads could help substantially with balancing overpowered and underpowered factions, ahistorical expansion tendencies etc. For instance the AI steppe factions were quite weak in the earlier EB builds, due to auto_calc issues.

These are just meant as general observations. EB set the benchmark very high, considering what was possible with the RTW engine. And I am sure that the team for EB2 wants to improve on EB1 in all its aspects, and that is by no means an easy task.

Brennus
05-01-2014, 14:18
While I agree with this sentiment, it does lend itself to a bit of the opposite problem where the beta release date forever is on the horizon one or two qtrs away and never happens.

We are equally frustrated. When we posted the "State of the Mod Address" in December we genuinely thought that we were a matter of weeks away from release; we had more active team members than at any time in the prior 8 months and we were clearing work faster than at any time in the preceding 3 years. However real life began to bite and our productivity slumped as more and more team members were forced to address problems regarding employment, family and finances etc.

But we are still ploughing on, regardless of what it takes



That being said, it is quite possible that the team has "too high" standards for a first release. Very rarely it happens that a program or mod is perfect as it is, or does not have some highly unbalanced / annoying features. With something like the scope of EB2, it is virtually impossible to avoid, since there will be thousands of lines of code, tens of thousands of lines of descriptions (units, provinces, buildings, etc.), and undoubtedly hundreds of thousands of lines of communication in the internal forums of everyone involved, to ensure historical accuracy, quality, bugfixes, balancing issues, etc...

Actually I think part of the problem was that the team's standards were too high at the beginning. A grand and impressive plan was created for EBII which involved all sorts of features. The problem is that no-one could have foreseen the problems which occurred as time went on. Now, we are by and large sticking to the original plan, as in some cases we have no choice (things are too far along in some places for us to simply drop them and go for something simpler), but certainly for the coders and the modellers it has been a real challenge.

Don't worry, when EBII is released it will be a much more complete and stable game than EB was, likewise from an historical perspective we by and large have what we need for a first release. We just don't want to release EBII in a condition where (like Creative Assembly and Rome 2) we will have to spend months responding to mssages from disapointed fans who either (1) Can't get it to work or (2) Accuse us of underdevelopment.

As it stands though we have 85% of the strat map characters finished, Tsar has been doing great work with the UI, as did Skyn0s before him, so that when you play as a faction you will be doing so using menus which are immersive. Tux, Gustave and nazgool, as you have seen from a few of the tweets, have made great progress with the units, in fact in some cases they would challenge Rome 2 for graphics. Likewise V.T. Marvin has done wonders with the various governments, for example if you play as the Pritanoi you get a unique government. And to this list I can add Kull and bovi's work in stabilising the game, paullus advice on all manner of Greek related issues, abou's improvements to the Seleukid governments and descriptions, sirtim who has made Iberia one of the most immersive regions in the game (contrast that to EB, and especially RTW), fightermedic's work on the maps, Haithabas who has pretty much done every job you could ask of a modder. Also the other historians not mentioned; cmacq (currently writing the equivallent of a novella on the Jastorf culture), TheTank, Gaius Scribonius Curio, Mithridates VI Eupator and Moros who have all added details and information which put EB to shame. And not forgetting of course the testers who have identified numerous problems which many of the above have ironed out.

Yavana
05-01-2014, 18:03
Thank you for information, Brennus. I do not care when the EB II is done, even thought I wait for it since the beginning of development checking this website almost everyday, I just hope EB II will be as great as EB I, and I belive wastly majority of EB fans have the same opinion, that's all.

Thank you for your effort!

fallen851
05-02-2014, 06:15
I don't want it released as quick as possible. I'd rather have a functioning beta than something full of bugs.

Well, I for one, am gonna be "that guy."

I am not going to play EB II like I did EB I on release. I'm going to wait until it is even more finished, so I can be blown away. And I'm sorry for this. RTW II made me this way and I have no shame.

So I know I have some waiting to do.

But take your time. EB I is amazing. It is still the best Total War experience there is. And I thank you for that.

Maeran
05-02-2014, 22:28
I take your point, fallen851. But I think you are being a little bit masochistic.

alexkon3
05-03-2014, 12:43
Identifying what MUST be fixed before a first release. Not that much left - The EBII Team.



Thanks to Haedar for his great work on the Akkadian (Babylonian) infantry - The EBII team
What is akkadian infantry? Something similar Babylonian heavy Spearmen?


Battlemap UI now 90% complete. Faction banners 75% - Kull

Yavana
05-03-2014, 18:00
What is akkadian infantry? Something similar Babylonian heavy Spearmen?


Yes, as far as I am concerned EB team stated that akkadian inf would replace shipril tukul pezoi

Brennus
05-03-2014, 18:57
Correct.

Shadowwalker
05-06-2014, 14:10
The Org is having a Medieval 2 Total War re-release party:https://forums.totalwar.org/vb/showthread.php?147237-Medieval-2-Total-War-Re-release-Party … Europa Barbarorum II might have something special to bring!

:stunned: Guys, could you please don't do such! (Causing a heart attack at my side, that is)

Since, let's be realistic here: it's only a few days since Kull, Brennus etc stated that there are still things to do. There is no website announced yet (which was said to be online and public before the release). There were no tweets about solving the installer problems (which I believe are top priority to be solved before an initial release). From what I understand there are still so many things to fix, resolve, improve, decide etc that - in my humble "outsider" opinion - a release around Christmas would be a (very pleasant) surprise.

I simply can't believe . . . no, that's wrong. I refuse to believe that EB II is released in one week. (I do so because I want to avoid the disastrous disappointment if it is not out on May 15th. ;) )

Very much curious about what the "special EBII brings" might be, nevertheless. :)

Brennus
05-06-2014, 17:46
That was my fault, I didn't realise until it was pointed out that that post could result in such hopes.

No, sorry, it is not the release. As noted we still have things to do before we can put out what we consider to be an acceptable release.

However we are hoping to bring something with a lot of eye candy to treat people to.

My apologies for getting peoples hopes up.

QuintusSertorius
05-06-2014, 18:02
I'll be happy with the website in the interim, if it's going to be anything like the one for EB1.

Shadowwalker
05-06-2014, 18:21
That was my fault, I didn't realise until it was pointed out that that post could result in such hopes.

No, sorry, it is not the release. As noted we still have things to do before we can put out what we consider to be an acceptable release.

However we are hoping to bring something with a lot of eye candy to treat people to.

My apologies for getting peoples hopes up.

No need to apologise, Brennus. No need at all. Instead I'm glad to see that my common sense has not been completely buried under the the immense anticipation I have for Europa Barbarorum II: ;)
About the eye candy you mentioned: doesn't need to be a lot. One or two new screenshots of the campaign map (South Arabia please? :creep:), perhaps (if available) a building icon, or another building description - that's all I ask to be happy (and busy) for several days. (Still dreaming of tutorials for the new mechanics, similar to the reform tutorial we got for Hayasdan in EB I - but since I can imagine the workload this would mean, I just hope for ingame descriptions that provide a clue or another . . . ~;) )

The last Twitter screens of the campaign map I have studied in detail (and awe) for hours on end. And yes, I know that this kind of behaviour is somewhat "nerdy".

But I don't care. ~D

joshmahurin
05-06-2014, 20:51
Some new tweets


Identifying what MUST be fixed before a first release. Not that much left - The EBII Team. Europa Barbarorum (@EBTeam) May 2, 2014


Thanks to Haedar for his great work on the Akkadian (Babylonian) infantry - The EBII Team. Europa Barbarorum (@EBTeam) May 2, 2014


Battlemap UI now 90% complete. Faction banners 75% - Kull. Europa Barbarorum (@EBTeam) May 3, 2014


Sufficient research done for a comprehensive province description for Armorikos. Now just need to start writing - Brennus. Europa Barbarorum (@EBTeam) May 3, 2014


The Org is having a Medieval 2 Total War re-release party: http://t.co/nFTw7POhLJ Europa Barbarorum II might have something special to bring! Europa Barbarorum (@EBTeam) May 6, 2014

Rex Somnorum
05-06-2014, 21:08
a release around Christmas would be a (very pleasant) surprise.


I'm slightly more optimistic than that - and I hope the EBII team shares my outlook.

What's the installer issue, though?

Docus
05-07-2014, 22:13
I may be a bit late to the thread, but I'd like to say that the EB II team are nothing less than heroes in my eyes, working for years and years to create something for a small club of dedicated fans, all in their free time and free of charge. This mod was my "gateway drug" for my interest in the Classical period of history. I've probably read all the building descriptions and unit descriptions of EB1 dozens of times in their entirety. EB is one of those mods in a million where you can clearly see the passion, dedication and love the developers and writers put into it. It's truly magical.

V.T. Marvin
05-09-2014, 20:40
Thank you for your kind words! ~:cheers:

But let me also express my hope that the "small club of dedicated fans" will eventually become a huge and thriving community as large as EB1 used to have. :pray:

Rex Somnorum
05-10-2014, 02:44
But let me also express my hope that the "small club of dedicated fans" will eventually become a huge and thriving community as large as EB1 used to have. :pray:

Likely even larger. Considering the egregious failure of a game that is Rome II, TW players in search of a graphically beautiful yet mechanically sophisticated gaming experience will indubitably navigate to EBII. If the game is as good as it looks in the previews (which I don't doubt for a minute), then all it needs is a little publicity - maybe a short playthrough by a popular Youtube gamer right before release.

What's the installer problem?

Cybvep
05-10-2014, 11:27
Thank you for your kind words! ~:cheers:

But let me also express my hope that the "small club of dedicated fans" will eventually become a huge and thriving community as large as EB1 used to have. :pray:
I think that the forum will explode with activity when the open beta is released. It's not dead even now, so no worries here. The day the open beta announcement will be made on the TWC Centre will be a glorious day!

moonburn
05-10-2014, 13:03
the comunity ain´t dead it´s just sleeping

mountaingoat
05-10-2014, 23:50
occasionally lurking in the sahdows of the eb2 subforum

vartan
05-11-2014, 03:25
Thank you for your kind words! ~:cheers:

But let me also express my hope that the "small club of dedicated fans" will eventually become a huge and thriving community as large as EB1 used to have. :pray:

Which I will do my utmost to exploit and entice on the multiplayer side of things. <smirk>

Keep it up!

Shadowwalker
05-11-2014, 13:05
Writing unit descriptions sure is difficult when your hungover. Mercenary Gauls anyone? - Brennus

Celtic mercenary descriptions complete. Nice and thorough. - Brennus

KH & Ptolemaioi family members (with traits, ancillaries, and biographies) completed & in-game - Kull, Arjos, & paullus

New, accurate, unit descriptions written for the Pritanoi units. - Brennus

Time to work on the Takashila government system - Mithridates VI Eupator

86% of unit descriptions completed - Kull

So many exciting news in the last 3 days. ~:cool:

And now - my (currently) personal favourite:


Descriptions written for new Roman units we didn't expect to have in time for the first release - Gaius Scribonius Curio

Polybian reform units? :2thumbsup:
In case my assumption is correct, this will make the decision whom to play first even more difficult. (Just because the Polybian army always was my favourite roman army in EB I).
Not to mention that available polybian units would be yet another reason (among so many others) to say that every day of waiting is well worth it. :yes:

Moros
05-13-2014, 13:51
No need to apologise, Brennus. No need at all. Instead I'm glad to see that my common sense has not been completely buried under the the immense anticipation I have for Europa Barbarorum II: ;)
About the eye candy you mentioned: doesn't need to be a lot. One or two new screenshots of the campaign map (South Arabia please? :creep:), perhaps (if available) a building icon, or another building description - that's all I ask to be happy (and busy) for several days. (Still dreaming of tutorials for the new mechanics, similar to the reform tutorial we got for Hayasdan in EB I - but since I can imagine the workload this would mean, I just hope for ingame descriptions that provide a clue or another . . . ~;) )

The last Twitter screens of the campaign map I have studied in detail (and awe) for hours on end. And yes, I know that this kind of behaviour is somewhat "nerdy".

But I don't care. ~D

12888
12889

Edit: obviously these are thumbnails. Click them to see the full version.

clone
05-13-2014, 14:23
12888
12889

Edit: obviously these are thumbnails. Click them to see the full version.
breath taking

Thaatu
05-13-2014, 19:16
the comunity ain´t dead it´s just sleeping
Damn right... Just wait for the floodgates to open.

Shadowwalker
05-13-2014, 20:13
Moros, I'd like to wholeheartly thank you for those two pictures.

I stated to be completely undecided whom to play just 2 days ago. But seeing the whole awesomeness of South Arabias map, the UI, the settlement and port models, the unit cards . . . I'm afraid 27 factions will have to wait before I play them when this masterpiece is finally released.

Thank you again. :bow:

Rex Somnorum
05-14-2014, 00:17
Stunning.

But coastal areas should be noticeably greener than interior. The mountains of Hejaz and Yemen especially.

Moros
05-15-2014, 02:59
Yes, climate mapping hasn't exactly been finished a this point, which is kinda my fault..

Famine0
05-15-2014, 07:22
Who's the orange faction near the red sea? Nabatea?

QuintusSertorius
05-15-2014, 12:34
Who's the orange faction near the red sea? Nabatea?

Must be.

I note a Celtiberian faction too, though not sure if that's by any means final. I also note there are 24 factions on that map.

Mithridates VI Eupator
05-15-2014, 13:17
There are 28 factions + Eleutheroi in the 1st release, all of which have been revealed, and can be seen on the minimap in the screenshots above.

The Celtiberian faction is the Arevaci, previewed in this thread (https://forums.totalwar.org/vb/showthread.php?143087-Preview-The-Areuakoi-10).

Famine0
05-16-2014, 08:46
I forgot the Nabateaen kingdom got previewed together with with the Saba. Is the red faction near the Black Sea Cimmeria? I cant find the preview...
In the meanwhile these are the 27 factions that I can come up with:
Arverni
Aedui
Pritanoi
Getae
Sweboz
Lusotannan
Romani
Koinon Hellenon
Makedon
Pontus
Seleucid Empire
Ptolemaioi
Epeiros
Karthadastim
Saka Rauka
Sauromatea
Pahlava
Baktria
Sab'yn
Hayasdan

Boii NEW
Lugiones NEW
Taksashila NEW
Nabateae NEW
Massylia NEW
Areuakoi NEW
Pergamon NEW

Tux
05-16-2014, 09:02
You forgot the Kingdom of bosporus.

Famine0
05-16-2014, 09:06
Ah, yes. I see they got previewed together with the Sauromatae. Thanks!

moonburn
05-17-2014, 00:53
lso the casse have become the pritanoi

Brennus
05-17-2014, 09:23
lso the casse have become the pritanoi

Yes. The Casse in EB were supposed to represent the Catuvellauni, the most powerful tribe in southern Britain between c.50BC and AD43. It appears that the historians in EB used Daitha O'haigan's book "The Celts: A chronological history" to select the name Casse, as here he reconstructs Casse as being an early form of Catuvellauni. The problem is that the historical evidence and, arguably, the archaeological evidence does not support the notion of there being a Catuvellaunian group before the 1st century BC at the earliest. The same goes for the most powerful tribe who preceded the Catuvellauni, the Trinobantes/Trinovantes.

The EBII team therefore decided to go for Pritanoi as it is a term which predates Catuvellauni and Trinovantes, furthermore there is greater archaeological evidence to support the existence of a group(s) like the Pritanoi in 272BC.

Rex Somnorum
05-17-2014, 10:02
On what grounds were the family trees created? I assume you had a lot of leeway.

Brennus
05-17-2014, 12:27
On what grounds were the family trees created? I assume you had a lot of leeway.

It varies from faction to faction. For the Boii we have historically attested individuals who were living at that time and so we made use of these. In the case of others "Celtic" we worked on the idea, which is current in archaeolohical theory, that such societies owed to their ethonym to a semi-mythical founder. So for example the Averni (as far as I remember) start off with Aruernos as their faction leader.

But yes, much of it is educated fantasy when it comes to creating family trees. Although saying that, even if you were to play a game in EBII which was historically accurate to the nth degree, it is unlikely that, invading Gaul in 58BC, you would find the Aedui being led by Dumnorix and Diviciacus etc.

Hank90
05-17-2014, 14:24
Did you guys use BIATEC coins (Bratislava type) inscriptions for Boii family names? They were made from around 70 BC to cca 44 BC (until Burebista).
Some inscriptions: BIATEC, FARIARIX, EVOIURIX, AINORIX (or armorix), BUSSUMARUS, IANTUMARUS, COBROVOMARUS, COVIOMARUS,

Brennus
05-17-2014, 19:34
Thank you for reminding us of these. Mention has been made to them in some of the Boii descriptions, but I don't think we thought to use the names from them.

moonburn
05-18-2014, 02:06
the chronology in the biatec coins are off by over 200 years anyway

i still think that barbarian family trees should be based more on tribal elections taking place beteween the strong families than in an actual real life barbarian family anyway

ofc i´m the dude who defended that influential people should be put as retinues on councils and stuff and when the time came we just grabbed the retinue and add it to an existing military unit (this would ofc lead to the creation of a 3rd tier in cities known as the council and depending on the buildings and ofc the city size so would the size of the council would be)

and ofc the hability to put zenus the mule leading a classical hoplite army or putting a clerk leading a militia group (ok so some caps would have to be put in to prevent a geomancer from taking control and leading a noble cavlary unit ... )

but this sistem would represent rome far better and many other societies like the greeks or kart hadast altough not monarchies like the diadochi

LusitanianWolf
05-20-2014, 12:05
I haven't been much around the forums latelly but I still check the EB twitter acount (only reason I have twitter) more than once a day and I'm very excited with the progress! Thank you so much for your incredible efforts!

Dargaron
05-25-2014, 13:14
Looking at the mini-map in Moros' excellent South Arabia screenshots, I notice that the Sauromatae's borders extend all the way to the top of the map. Does this mean the northern steppe/forest zone is no longer Eremos?

Kull
05-25-2014, 14:15
Looking at the mini-map in Moros' excellent South Arabia screenshots, I notice that the Sauromatae's borders extend all the way to the top of the map. Does this mean the northern steppe/forest zone is no longer Eremos?

That is correct.

Tux
06-25-2014, 19:31
Another round of fan requests, so everyone please post what you would like to see that has or hasn't been previewed yet.
Aftwerwards we will show the most common requests in the sneak peek section.

QuintusSertorius
06-26-2014, 00:31
I'd like to see something of Pergamon or Kimmeros Bosporos. A unit, an agent, a settlement, anything at all.

Rex Somnorum
06-26-2014, 01:14
Probable download size.

Tux
06-26-2014, 09:38
Probable download size.
It's bet tweetered:
https://pbs.twimg.com/media/BniIC9ACQAAeB9h.jpg:large

Shame that you don't know. :P

Famine0
06-26-2014, 16:19
Anything Lugiones or Boii related.

Yavana
06-26-2014, 21:53
Baktria, baktria, baktria. Then Bosphoros, then Pergamon :) Thank you in advance!

alexkon3
06-29-2014, 12:31
Baktria, baktria, baktria. Then Bosphoros, then Pergamon :) Thank you in advance!

yes please!!! xD

LusitanianWolf
06-30-2014, 06:51
Another round of fan requests, so everyone please post what you would like to see that has or hasn't been previewed yet.
Aftwerwards we will show the most common requests in the sneak peek section.

I didn't ask for nothing but my most important wishes (anything from the Lusotannan and ingame videos) were fulfilled!
Thank you so much! :2thumbsup:

Cybvep
07-01-2014, 23:31
I would like to see some scripted events in action.

Rex Somnorum
07-02-2014, 01:28
It's bet tweetered:
https://pbs.twimg.com/media/BniIC9ACQAAeB9h.jpg:large

Shame that you don't know. :P

That looked like file size to me. Data is typically compressed for downloads.

Also, that's a pretty hefty price tag for a spy. It would be instructive to know Lusitania's starting income just for a reference point. Maybe a shot of the finance scroll.

Adalingum
07-02-2014, 13:27
A few screens showing off the Pahlava (Parthians) courtesy of our new Faction Coordinator for these guys, tobymoby:
https://forums.totalwar.org/vb/showthread.php?142126-EB2-Sneak-Peeks-9-9 …

It says invalid attachments for me. Anyone else having the same problems?

Brennus
07-02-2014, 13:40
Sorry, I mucked up on this. It's working now.

clone
07-02-2014, 23:05
in this picture what the chain sympol represents http://postimg.org/image/x309y1x03/full/

Maeran
07-02-2014, 23:17
based on where it is on the order line, I would say it represents law.

Rex Somnorum
07-04-2014, 19:18
The graphics in the latest sneak peek look very weird - almost like RTW at points (Am I correct in assuming those are imported RTW buildings?). It looks like someone's been meddling with the weather_db here:

https://s18.postimg.org/9idjt4cgn/pic1.png

Has EBII altered the climate types or weather patterns?

Tux
07-04-2014, 20:17
The graphics in the latest sneak peek look very weird - almost like RTW at points (Am I correct in assuming those are imported RTW buildings?). It looks like someone's been meddling with the weather_db here:

Those are DBM models, I also presume they're from RTW.

We've pushed back that ugly fog at distance seen in vanilla:
https://img687.imageshack.us/img687/9310/kingdoms201004091641226.png
http://www.gamerdna.com/uimage/Wsw2IMx0/full/medieval_2_total_war-jpg.jpg

Sadly you cannot control the vegetation and terrain at high distances, it's hardcoded.
So yeah, in some cases it looks like RTW, if only that could be modded...



Has EBII altered the climate types or weather patterns?
Yes I have.

Rex Somnorum
07-05-2014, 16:00
We've pushed back that ugly fog at distance seen in vanilla:
https://img687.imageshack.us/img687/9310/kingdoms201004091641226.png
http://www.gamerdna.com/uimage/Wsw2IMx0/full/medieval_2_total_war-jpg.jpg

Sadly you cannot control the vegetation and terrain at high distances, it's hardcoded.
So yeah, in some cases it looks like RTW, if only that could be modded...

I guess it's just a difference of opinion, but I think that the fog significantly improves graphical quality - at the very least, by hiding those hideous mountains. Thankfully, that's easily changed.

Does EBII use the same logistics system?

Tux
07-05-2014, 16:36
I guess it's just a difference of opinion, but I think that the fog significantly improves graphical quality - at the very least, by hiding those hideous mountains. Thankfully, that's easily changed.

Of course it is, in some cases i looks worse in some better, you'll see this as we've changed the geography and may change your mind.


Does EBII use the same logistics system?
Logistics?

Rex Somnorum
07-05-2014, 16:59
Logistics?

It's just a question that popped into my mind. EBI used traits, like "Rationing" or "Belts Tightened", to simulate army supplies. I just wondered if it had been changed.

While on the topic, though, does India have it's own climate and vegetation?

Tux
07-05-2014, 18:22
It's just a question that popped into my mind. EBI used traits, like "Rationing" or "Belts Tightened", to simulate army supplies. I just wondered if it had been changed.
Too sudden the change, yes, it's still in.



While on the topic, though, does India have it's own climate and vegetation?
Not in the first release, we're almost using all of the climate slots, only one is left and we will assess in the future where it's mostly needed.

vartan
07-05-2014, 19:58
Is the increased draw distance putting a strain on modern computers?

Tux
07-06-2014, 10:26
Is the increased draw distance putting a strain on modern computers?
No, other things will do that, like the new vegetation or unit models.

alexkon3
07-07-2014, 16:21
can we get some pic's of the Akkadian infantry?

Rex Somnorum
07-09-2014, 00:55
That Sweboz bodyguard unit shows sign of Roman influence. Are they a foot-swordsmen unit?

clone
07-11-2014, 21:31
am i the only one that find wierd the new logo? it looks like it belongs more for a chinise mod rather a mod based on roman-helenic world:bow:

Brennus
07-11-2014, 22:41
am i the only one that find wierd the new logo? it looks like it belongs more for a chinise mod rather a mod based on roman-helenic world:bow:

Don't forget that EBII has numerous steppe and later prehistoric temperate European factions (I couldn't bring myself to say "Celtic").

clone
07-11-2014, 23:34
Don't forget that EBII has numerous steppe and later prehistoric temperate European factions (I couldn't bring myself to say "Celtic").

ok you wanted a symbof of steppe nation i dont dissagree with this. the fact is this particular yellow logo make me wonder if the creator (no offence intented:2thumbsup:) took the idea from cheese crackers http://www.e-jumbo.gr/uploads/Images/2860/Mix-Almura-Krakers-kai-Mprezel-250g-zoom.jpg

BroskiDerpman
07-12-2014, 03:03
Don't forget that EBII has numerous steppe and later prehistoric temperate European factions (I couldn't bring myself to say "Celtic").


Infact it doesn't even look "Chinese". :clown:

kdrakak
07-12-2014, 09:21
Don't forget that EBII has numerous steppe and later prehistoric temperate European factions (I couldn't bring myself to say "Celtic").
Don't fight it Brennus... Say it!!! Celtic!!!! Celtic!!!

clone
07-12-2014, 10:55
Infact it doesn't even look "Chinese". :clown:

maybe but it looks a bit cartoonish

Brennus
07-12-2014, 11:23
Don't fight it Brennus... Say it!!! Celtic!!!! Celtic!!!

Well the horse is based on the coinage of the Parisi and Sequani


maybe but it looks a bit cartoonish

In that case I would advise you never look at La Tene artefacts in the Waldagesheim style, or late Celtiberian pottery from Numantia, or Ligurian sculpture, or the "giants" produced by the 8th century BC Sicels, or the Scythian artefacts from Pazyryk to name but a few.

clone
07-12-2014, 12:21
Well the horse is based on the coinage of the Parisi and Sequani



In that case I would advise you never look at La Tene artefacts in the Waldagesheim style, or late Celtiberian pottery from Numantia, or Ligurian sculpture, or the "giants" produced by the 8th century BC Sicels, or the Scythian artefacts from Pazyryk to name but a few.

what i am trying to say i would like the logo to be more like this based of the taste eb1 has give me (the colours,the Schema of the logo https://img407.imageshack.us/img407/5541/fpergamonmd7f7886aaarrgqd1.png
of course the logo is nt the most important thing in the mod

Brennus
07-12-2014, 13:07
Ah I see, point taken. We're not sure what the plan is with the logos yet, so you need not worry.

clone
07-12-2014, 13:30
Ah I see, point taken. We're not sure what the plan is with the logos yet, so you need not worry.
of i course i dont:2thumbsup:

Rex Somnorum
07-12-2014, 17:31
It looked fantasy driven to me. But, then again, most fantasy is based off ancient, Northern European cultures.

alexkon3
07-13-2014, 18:49
thx that you included the akkadian infantry in the sneak peak! great stuff!!!!!

Rex Somnorum
07-13-2014, 21:11
Overhand spears for the Akkadian infantry. Interesting design choice.

LusitanianWolf
07-14-2014, 00:28
The latest tweets and sneakpeaks have been taking my breath off, very impressive!

Just a question, are Pahlavah and Hayastan going to have the same horse archer and foot archers units as the Sauromatae or different units?

Mithridates VI Eupator
07-14-2014, 16:33
Pahlava have their own horse Archers. You can see some Pictures in an old tweet. Hayasdan has a whole range of units as well, many are however shared with Pontos, and are more general anatolian/caucasian units. Of course, they can recruit sauromatae units as well as mercs, or as regionals.

LusitanianWolf
07-14-2014, 19:10
Thank you for the answer!
I just asked because in the sneakpeak Brennus posted about Pahlavah, the unit cards for the horse archers, foot archers and nobles look like the ones from the Sauromatae preview. That didn't seem to fit in the filosophy of EB of showing the different cultures instead of generic types of units but since I know there is a lack of manpower to create units and that many will have to be shared between factions I was a bit afraid that necessity had lead to such a decision.

Now I'm happy! ~;p


PS: But yes, now I remember the tweets, I think I have the images stored somewhere on my harddisk and they are awesome. :)

Mithridates VI Eupator
07-17-2014, 22:33
The presence of some Sauromatae units in the preview pictures was due to the Pahlava recruitment being reworked and not fully finished, and some Sauromatae placeholders were there for the time being. That will not be the case in the release.

Kull
07-19-2014, 21:07
So my Polybian Hastati are trying to slaughter some of Brennus' beloved Woad Warriors up in the Scottish highlands, and it's my job to see if the unit stats are playing out correctly in battle, but I just...keep...getting....distracted....by the scenery. One of the hazards of EB2!

13680

kdrakak
07-20-2014, 19:41
Cant blame you! It is beautiful... Good job who-ever-did-it!

Brennus
07-20-2014, 20:23
Cant blame you! It is beautiful... Good job who-ever-did-it!

That would be Tux.

clone
07-27-2014, 12:44
can i ask something about egyptian machimoi. is it accurate that some soldiers of that unit have beards? werent egyptians shaved

QuintusSertorius
07-27-2014, 13:16
can i ask something about egyptian machimoi. is it accurate that some soldiers of that unit have beards? werent egyptians shaved

The might be aping the styles and grooming of their Macedonian rulers.

Brennus
07-27-2014, 13:39
Hellenism was an incredibly powerful cultural force for indigenous peoples. Although some people actively rejected it, some went to great lengths to immerse themselves in Hellenistic culture, to the point that some Jews attempted to reverse their circumcisons to as to appear Greek when in the gymnasium.

QuintusSertorius
07-27-2014, 14:44
Hellenism was an incredibly powerful cultural force for indigenous peoples. Although some people actively rejected it, some went to great lengths to immerse themselves in Hellenistic culture, to the point that some Jews attempted to reverse their circumcisons to as to appear Greek when in the gymnasium.

In support of this, even if someone doesn't genuinely adopt Greek values and mores, there's a much simpler material reason to do so. Money and influence. The rulers were Macedonian, there weren't enough of them to go around, and they relied upon Greeks and Greek-speaking natives for the tier below the elite. Aping Greek culture meant a much wider scope for enrichment and social advancement.

clone
07-27-2014, 17:58
Hellenism was an incredibly powerful cultural force for indigenous peoples. Although some people actively rejected it, some went to great lengths to immerse themselves in Hellenistic culture, to the point that some Jews attempted to reverse their circumcisons to as to appear Greek when in the gymnasium.

thanks for the answer. i would love if you use nile mosaic somewhere in ptolamaic ui
http://en.wikipedia.org/wiki/Nile_mosaic_of_Palestrina#mediaviewer/File:NileMosaicOfPalestrina.jpg

Brennus
07-27-2014, 19:01
I have a feeling it is already in there.

Skald
07-29-2014, 14:55
I just want to say beautiful work you guys have done so far. Thank you for all the time effort and passion you guys have put into making this mod. Honestly its far better than anything out there right now. The attention to detail..the commitment to historical accuracy..for those of us who love this time period and history in general this is like food and drink to us. We all appreciate the time you have taken away from your personal lives to make this happen. Cant wait till release day..and thank you again guys!

Antigonos Karchedonios
08-10-2014, 22:21
First let me say that I check your twitter account several times a day now and I'm always happy to see all the news reporting the brilliant work you guys do, not only in the last few weeks but have done for many years now! Couldn't express my gratitude any better than Skald did in the post above!


New Strat & Battlemap Advisor portraits for all cultures - Kull

Secondly, would it be possible to show us some of these new advisor portraits? :)

And i would absolutely love to see some strategy map screenshots from the Boii like you did with the Ptolemis already!

LusitanianWolf
08-11-2014, 23:36
So many tasty things on Twitter! =)

I particulary liked this one:


A couple faction rosters(includes regionals and mercenaries) for the first release: pic.twitter.com/koz11W7VaY

Awesome! The rosters for Epirus, Cartage and Sweboz look pretty complete and very interesting!
I just have a couple of questions:

I gess this is the roster for custom combat. Why this choice of mercenairs/regionals? Why the Sauromatae have Celtic and Greek units available but not Germanic, Baltic, Getic, Thracian, Anatolian, etc?

Since the Lugiones will not have the Warowinoi (Men of Might) and the Nokwlentoi (Night Fighters) in the first release, will they be like a weaker cousin of the Sweboz (that seem to have a few more heavier troops) or will the quality/availability of some of their core troops make for the difference? And will both factions be able to fight toe to toe in open terrain other more tecnologicaly advanced factions (like the hellenes) or will they have allways to resort to ambushes, forest fighing and numerical superiority in order to have a chance?

Eastern Foot-Rocker
08-12-2014, 14:13
Oh no! I forgot that important thing with the thing for guy with the thing! New estimate: August 2016 -- abou

you are kidding... good joke :D

Antigonos Karchedonios
08-13-2014, 09:53
Thank you for all the effort you put in promoting the mod in the last few days! Every day has a pleasant surprise! :-)

One question to the Takashila unit roster: Will their generals ride elephants? or why do they have 3 kinds of them? (Indian, Indian armoured, ?)

Tux
08-13-2014, 10:04
Thank you for all the effort you put in promoting the mod in the last few days! Every day has a pleasant surprise! :-)

One question to the Takashila unit roster: Will their generals ride elephants? or why do they have 3 kinds of them? (Indian, Indian armoured, ?)
Yes, they're mounted.

Horatius Flaccus
08-13-2014, 10:26
So..this is pretty awesome:


The long awaited preview of the Romani faction on the campaign map: https://www.youtube.com/watch?v=S2vuJrECi3o …

a completely inoffensive name
08-14-2014, 12:48
With development closed for first release and bugs in installer being fixed, time to work on some heavy metal: kataphraktoi! - abou

The content is now finalized! However, looks like that isn't stopping some members from continuing on the work for the next version.

Brennus
08-14-2014, 13:36
Why would we stop? We're already agreed on the second lot of units which we are putting into the 2nd release.

Antigonos Karchedonios
08-14-2014, 13:48
How many new units (for the 2nd release) are planned if I may ask?

Mithridates VI Eupator
08-14-2014, 13:59
It is not quite set yet, so we'll see. The second batch will probably be a little more modest that the first, but we're looking at more than just a handful, that's for sure!

a completely inoffensive name
08-14-2014, 14:06
Why would we stop? We're already agreed on the second lot of units which we are putting into the 2nd release.
I thought you all were going to take a short break in development after release to correct bugs and errors.

LusitanianWolf
08-14-2014, 14:39
I thought you all were going to take a short break in development after release to correct bugs and errors.
That and a well deserved rest!

Rex Somnorum
08-15-2014, 03:13
Are Jewish spearmen included in the first release? Their unit card featured on the Bosporan roster.

Moros
08-15-2014, 04:46
I thought you all were going to take a short break in development after release to correct bugs and errors.

Most of the historians and 2/3D artist aren't involved with coding and bugfixing. Also creating units is rather slow for kingdoms, so we don't want to fall behind and lose momentum. In fact we could use help on that aspect.

Mithridates VI Eupator
08-15-2014, 10:02
Are Jewish spearmen included in the first release? Their unit card featured on the Bosporan roster.

They are, but if I recall correctly they are using a placeholder model at the moment, shared with another unit (can't remember which).

QuintusSertorius
08-15-2014, 12:00
They are, but if I recall correctly they are using a placeholder model at the moment, shared with another unit (can't remember which).

It's one on the Kimmerios Bosporos roster that they're sharing the placeholder card with.

Tux
08-15-2014, 15:18
They are, but if I recall correctly they are using a placeholder model at the moment, shared with another unit (can't remember which).
Thureoporoi.
They only need some textures changes afaik.

V.T. Marvin
08-18-2014, 20:40
In any case they are in the build, recruitable in campaign by Seleukids and Ptolemaioi. ~;)

Chap
08-20-2014, 00:23
Battle of Asculum (279 BC)

Pyrrhus vs Mus

???

Ca Putt
08-20-2014, 09:45
I really hope you're keeping that "Path blocked" gaphic :D

Kull
08-22-2014, 20:31
I really hope you're keeping that "Path blocked" gaphic :D

It's in the first release. :yes:

olly
08-23-2014, 07:49
I saw your latest tweet and went over to that mod website where I was thrilled with the barbarian settlement preview. It looks cracking and it does look like it will make it a lot tougher to take the settlements.

Anyway I then saw in the comments section that someone was promising a release date of the 23rd if the Steam installer works.

Now I know I shouldn't ask this but I have resisted for about the 8 years I've been on this forum checking some times daily and sometime weekly BUT is it coming out today?

No problems if not it would just be nice to know and be able to plan getting time away from my wife who is 8 months pregnant with our first child which takes some doing as she has to be my main priority (well I say that while trying to plan time away from her to play a flipping mod, and don't judge me because I'll bet you'd all do the same, and to be fair I've been in a relationship with EB for longer than with her, and once the baby does come I guess I'll have even less chance to play).

Oh and also I saw a link there for a steam community for online EB2 play which I joined if anyone else wants to join as well that would be great.

Titus Marcellus Scato
08-23-2014, 08:09
once the baby does come I guess I'll have even less chance to play.


Nonsense - just make a deal with your wife to look after the baby on alternate nights. Now, all you need to play EB2 is one mouse hand. So you can hold the baby with the other arm, and since you won't be getting much sleep anyway when it's your turn on duty, you might as well play EB2 all night long! Get a little sleeping mask for the baby to cover its eyes, so the light from the computer screen won't stop it sleeping. If you wear wireless headphones you can play quietly without waking the baby (or your wife), and still have full freedom of movement when its feeding time.

;)

olly
08-23-2014, 08:22
Nonsense - just make a deal with your wife to look after the baby on alternate nights. Now, all you need to play EB2 is one mouse hand. So you can hold the baby with the other arm, and since you won't be getting much sleep anyway when it's your turn on duty, you might as well play EB2 all night long! Get a little sleeping mask for the baby to cover its eyes, so the light from the computer screen won't stop it sleeping. If you wear wireless headphones you can play quietly without waking the baby (or your wife), and still have full freedom of movement when its feeding time.

;)

You see this is why I keep coming back to this forum. You just learn stuff everytime. I didn't even know mini sleeping masks existed. Thanks.

Eastern Foot-Rocker
08-23-2014, 08:58
"father, why have you forsaken mom and me?"

"It's cause... when you were born, EB2 came out... I had to decide!"

:laugh4:

QuintusSertorius
08-23-2014, 11:02
No problems if not it would just be nice to know and be able to plan getting time away from my wife who is 8 months pregnant with our first child which takes some doing as she has to be my main priority (well I say that while trying to plan time away from her to play a flipping mod, and don't judge me because I'll bet you'd all do the same, and to be fair I've been in a relationship with EB for longer than with her, and once the baby does come I guess I'll have even less chance to play).

I have two children (so far). Trust me when I say, for the first month or so, you'll have plenty of free time since the baby will be asleep a lot of the time. And if she's sensible, your wife will sleep when the baby does. So you'll find yourself with a lot of time on your hands, at first.

Worry about later when the only "free time" you will have is when everyone else is asleep, and at the expense of your own sleep. :laugh4:



(I laugh because otherwise I'd cry, children are the death of regular, fulfilling sleep)

QuintusSertorius
08-23-2014, 11:51
So, what's up today? Checking the unit lists, the new building icons, and fiddling with the release announcement... -Mithridates VI Eupator

This just under an hour ago.

Vermin
08-23-2014, 13:58
This just under an hour ago.

twitch :) twitch :) :)

Antigonos Karchedonios
08-23-2014, 18:23
Is it rude to ask if the mod might really be out this weekend? Tough I'm waiting for years now I'm really getting nervous even tough I know a few days more or less do not really matter. (Might be even better for me if ti takes longer as my final exams are in two weeks, but still I would prefere EB II right now ;) ) Sorry to bother you with this never ending question...

Elthore
08-23-2014, 18:44
At the moment I'm following many incomplete games and mods, I'd like to thank the EB team for giving a release date even if it's just an estimate. So many projects get uptight and plain rude when asked(by paying customers even) for release dates. I'll be happy even if August doesn't happen, at least the team has been very open lately with what needs to be done before release. Keep up the good work and continue to keep your fans well informed.

adishee
08-23-2014, 20:49
I can't believe it's happening... I remember 7 years ago when EB 1 was released.

Fluvius Camillus
08-24-2014, 15:13
Great job Fluvius, starting a master at the university monday the 1st of september... Can't the release be stalled for another year? :clown:

~Fluvius

Mithridates VI Eupator
08-24-2014, 15:36
Great job Fluvius, starting a master at the university monday the 1st of september... Can't the release be stalled for another year? :clown:

~Fluvius

As you wish, the release is now postponed until September 1, 2015.

:clown:

Kull
08-24-2014, 19:54
In all seriousness, we are coming down to the final strokes. Release announcement is ready, new web site is ready, the mod is ready, and we *think* the last glitches have been worked out of the installer and the steam play. But still need to get it uploaded and then downloaded by the team for final testing to be sure. Things could still happen in that last phase, but if not.... :yes:

Antigonos Karchedonios
08-24-2014, 20:04
I think my heart just skipped a beat! :hail:

olly
08-24-2014, 20:23
I have two children (so far). Trust me when I say, for the first month or so, you'll have plenty of free time since the baby will be asleep a lot of the time. And if she's sensible, your wife will sleep when the baby does. So you'll find yourself with a lot of time on your hands, at first.

Worry about later when the only "free time" you will have is when everyone else is asleep, and at the expense of your own sleep. :laugh4:



(I laugh because otherwise I'd cry, children are the death of regular, fulfilling sleep)

Sorry for the delay but I read this on my phone when you posted it and only just remembered to reply. Thanks for the advice which is really handy to know and I do really appreciate it. Anyway it will be great but I just want as much time as possible to play before D DAY.

fallen851
08-25-2014, 06:38
In all seriousness, we are coming down to the final strokes. Release announcement is ready, new web site is ready, the mod is ready, and we *think* the last glitches have been worked out of the installer and the steam play. But still need to get it uploaded and then downloaded by the team for final testing to be sure. Things could still happen in that last phase, but if not.... :yes:

You're cutting it awfully close.

Like I said I would be shocked if it was released in August. I've managed enough projects to know the timeframe you guys laid was incredibly optimistic. But if anyone deserves a little luck, it's you guys.

Good luck. And shock me baby.

Kull
08-25-2014, 14:37
You're cutting it awfully close.

Like I said I would be shocked if it was released in August. I've managed enough projects to know the timeframe you guys laid was incredibly optimistic. But if anyone deserves a little luck, it's you guys.

Good luck. And shock me baby.

Thanks for the good wishes! :bow:

This is exactly why we decided to announce a month, and not a day. And to make sure we hit that target, the original stop work was August 4th, with a caveat that if we were close on some important issues, we'd extend it, but not for more than 1 week. Which, in fact, we did. Here's the checklist for the final week, along with end status (at that time - several are even further along today):


7 strat map characters (Nazgool/Alin) - Complete - ZERO medieval guys are left!
Integrate GRANTO Battlemap AI (GRANTO/Kull/joshmahurin) - Will delay until after the first release
Province Descriptions (Deathfinger) - Complete (All the existing ones are in)
Recruitment for new units (V.T. Marvin) - Complete (All the existing ones are in)
Revisions to Naval System (V.T. Marvin) - Complete
Finish off ALL Silver Surfers (Kull) - Complete (Just some middle/late period models to get later)
Revised Seleukid Family (Kull/abou) - Complete
Revised Sauromatae Family (Kull/Arjos) - Complete
Sweboz Tribal Icons (TheTank/Tsar) - Complete - Needs final review
Integrate and Test the remaining Herunoudōzez (Alin/Kull) - Complete
Replace Missing Unit Cards with EB1 cards (Spendios) - Complete
Unit Battle Banners (Tsar) - Complete (just a few glitches)
Fix Nomad Camp sally bug on all camps (Makanyane/Kull) - Complete
New EB2 Intro movies (xHolyCrusader) - 3 of 28 long, 25 of 28 short Complete for 1st release
New animations for long shield units using "prec" javelins (Alin) - Complete - and many more!

So by EOD on 8/11, everything was pretty much ready to go. And from there we built a series of installers (we are on #5 today), and during testing the team found a number of issues that took roughly the past 10 days to sort out. If something critical pops out in the current round or it turns out we didn't solve some from the last round, then back into the cycle we go. But the good news is there are vanishingly few things left to worry about, the end is very much in sight, and "August" is absolutely going to happen.

But only because we gave ourselves a ton of leeway and didn't try to force the release into a 24 hour window selected months before (THAT would have been craziness!)

telemakhos
08-25-2014, 15:23
So by EOD on 8/11, everything was pretty much ready to go. And from there we built a series of installers (we are on #5 today), and during testing the team found a number of issues that took roughly the past 10 days to sort out. If something critical pops out in the current round or it turns out we didn't solve some from the last round, then back into the cycle we go. But the good news is there are vanishingly few things left to worry about, the end is very much in sight, and "August" is absolutely going to happen.

But only because we gave ourselves a ton of leeway and didn't try to force the release into a 24 hour window selected months before (THAT would have been craziness!)

this is so illuminating! most people don't realize there's so much to do for an installer, including me... hopefully version 5 will be the last! (for this release!)

Thoras
08-30-2014, 17:02
NIN, coffee, and elite phalangites. - abou
Any chance for some more units for bosporos?

Moros
08-30-2014, 23:33
Any chance for some more units for bosporos?
There will be, but they currently are not the ones that are being worked on.

Kranos
10-30-2014, 17:37
And Blxz was saved by Noble Wrath.~:)

Indeed a pseudo-corinthian is the correct and now to your prize Noble Wrath, some eye candy and explanantions related to the workflow.

The historians gathered some pictures from various sources, such as coins, for some of the type of helmets used in Eb2, in this case:
https://i122.photobucket.com/albums/o276/keravnos/Keravnos9/Ptolemaios-x-85-40BCE.jpg

https://img179.imageshack.us/img179/8433/img0730gi1.jpg


However this isn't too useful for a 3d artist and hard to use so a concept artist will draw some detailed blueprints based on these. In this case, Gleemonex, a former member and great artist who sadly dissappeared:
https://img444.imageshack.us/img444/3121/pseudocorinthian3crestsml6.jpg

Finally based on this, and thanks to Gleemonex for the decoration in the concept, the model and textures are created:
https://img192.imageshack.us/img192/3940/31142705.jpg

https://img534.imageshack.us/img534/7254/42559062.jpg
https://img849.imageshack.us/img849/7293/99458375.jpg
https://img688.imageshack.us/img688/333/17685485.jpg
https://img862.imageshack.us/img862/2265/56388364.jpg
https://img18.imageshack.us/img18/2628/79268123.jpg


And finally we have a low and can also have high poly version of the given helmet.

I hope you enjoyed this sneak peak and have a better understanding of how our workflow is in some cases.


Which unit will have the privilege to wear it?

Tux
10-30-2014, 22:15
Which unit will have the privilege to wear it?
No clue, better ask paullus. :)

Kranos
11-01-2014, 17:27
it said that is for Pergamese FM. Whats that? I wonder why you dont use the same realistic hairs and plumes for the rest of the units as well like the roman ones.

Adalingum
11-02-2014, 21:10
...Yeuzhi archers,...

Does that mean there are concepts or plans for a new version of the EB I Yuezhi invasion event? That would be awesome as ****.

Tux
11-02-2014, 21:54
Does that mean there are concepts or plans for a new version of the EB I Yuezhi invasion event? That would be awesome as ****.
If we ever get some artists to do units, then yes.

Adalingum
11-04-2014, 13:10
If we ever get some artists to do units, then yes.

Damn, I hope you get the help you need to make that come true. I'd apply myself, but I lack both the required skills and time to be of any use :(

Paltmull
05-20-2015, 19:35
Bump!

Lots of amazing looking previews on the EB Twitter (https://twitter.com/ebteam)!

anubis88
05-21-2015, 16:52
Bump!

Lots of amazing looking previews on the EB Twitter (https://twitter.com/ebteam)!

Thanks for this post :D I forgot it exists on this forum as well :D :D. I'll make sure i post every time a new update is posted on twitter, so you guys can see when new things will be on.

anubis88
05-25-2015, 12:22
New tweet from the African battlefields

The_Blacksmith
05-25-2015, 20:14
Man, those Garmantines look sweet!

Here's hoping for some Eastern units :3

alexkon3
08-20-2015, 17:22
Just seeing the late Gldgmtk. (badass work btw) Will carthage be able to recruit them too?

The_Blacksmith
11-16-2015, 17:45
Oh god those Dranik Gund looks sexy as hell <3