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Quirl
10-13-2009, 01:21
https://i43.tinypic.com/210ismo.jpg

Check back for regular updates.

A BC 2.02 Hotseat:
Lords of the East
(Previously BC 2.02 Hotseat (https://forums.totalwar.org/vb/showthread.php?t=120950))

Game Info:

Participants
12 regular players.

Regular players may post in the Lords of the East Library (https://forums.totalwar.org/vb/showthread.php?t=122369) story thread.
Regular players may post in the Lords of the East Council Chambers (https://forums.totalwar.org/vb/showthread.php?t=122370).
Players and Factions List:
This is the turn order for this game.



Eastern Roman Empire - Zim (https://forums.totalwar.org/vb/member.php?22485-Zim) (Formerly:Ramses II CP (https://forums.totalwar.org/vb/member.php?u=24582))
(R.I.P.) Kingdom of Armenia - (Formerly Cultured Drizzt fan (https://forums.totalwar.org/vb/member.php?u=32038))(Eliminated: Turn 11)
Kingdom of Jerusalem - phonicsmonkey (https://forums.totalwar.org/vb/member.php?u=23862)
Ayyubid Sultanate - barcamartin (https://forums.totalwar.org/vb/member.php?u=28018)
(R.I.P.) Abbasid Caliphate - (Formerly MerlinusCDXX (https://forums.totalwar.org/vb/member.php?u=4608))(Eliminated: Turn 8)
Khwarezm Shah - TriforceV (https://forums.totalwar.org/vb/member.php?u=29765) (twcenter account) (http://www.twcenter.net/forums/member.php?u=33395)
(R.I.P.) Ghazni Sultanate - (Formerly DrFitzgerald (https://forums.totalwar.org/vb/member.php?u=51307))(Eliminated: Turn 7)
(R.I.P.) Ghorid Sultanate- (Formerly Iron Fist (https://forums.totalwar.org/vb/member.php?u=26727), DrFitzgerald (https://forums.totalwar.org/vb/member.php?u=51307)) - (Eliminated: Turn 11)
Rajput Empire - CiviC (https://forums.totalwar.org/vb/member.php?u=41225) (twcenter account) (http://www.twcenter.net/forums/member.php?u=36030)
Kypchak Confederacy - Quirl al-Mustafa Mubarak (https://forums.totalwar.org/vb/member.php?u=29835)
Imamate of Oman - Thanatos Eclipse (https://forums.totalwar.org/vb/member.php?u=42090)
(R.I.P.) Turkish Sultanate - (Eliminated: Turn 13)
(R.I.P.) Kingdom of Georgia - (Eliminated: Turn 4)
(R.I.P.) Kingdom of Makuria - (Eliminated: Turn 7)
(R.I.P.) Great Seljuks - (formerly Merlox (https://forums.totalwar.org/vb/member.php?u=29999), MerlinusCDXX (https://forums.totalwar.org/vb/member.php?u=4608)) - (Eliminated: Turn 28)
(R.I.P.) Malikate of Sindh - (Formerly: The Lemongate (https://forums.totalwar.org/vb/member.php?28546-The-Lemongate), Silvershield (https://forums.totalwar.org/vb/member.php?40259-SilverShield)) - (Eliminated: Turn 24)





AAR writers.

Regular players are encouraged to write AARS in the Lords of the East Library (https://forums.totalwar.org/vb/showthread.php?t=122369) at their leisure.
Guest AAR writers who are not regular players are free to post AARs at their leisure in the The Library, but must first contact me via PM to gain permission.
Guest AAR writers will be given credit for all AARs they write in the The Library.
Regular guest AAR writers will be given special consideration as backups should a regular player drop or cannot be reached.

GM Responsibilities

I (Quirl al-Mustafa Mubarak) am, of course, the GM.
Every 5-10 turns I will post a turn update on the development of the game.
Every 5-10 turns I will update the campaign map featured in this post.
I reserve the right to enforce the rules of this hotseat.
On any issues of concern that might arise during gameplay, I reserve the right to either cast a vote for its solution or make a judgment call on my own (though, I will certainly be open to any and all advice on such issues).


Rules

Campaign Rules. Below are the rules of this hotseat.

We will be playing on the Long Campaign rules.
Autoresolve will be on (meaning that there will be absolutely no fighting battles in map).
Using spies to open the gates of settlements is prohibited. You can, however, open the gates of forts.
Cheats are not allowed.
Admin-enabled is on to allow me to access the saved games of missing players and to switch factions between player and AI control.
After completing your move, please upload your save game file and send a PM to the next player in line to alert them that it is their turn. Also, please announce in this thread that you have finished your turn.
When saving your game, please save it as "LotE-turn number-next faction up." So, for example, the first save will be sent to the Roman player, and read "LotE-1-Rome."
Players are requested to compete in good faith and with positive sportsmanship at all times.
“Grudge play,” or players who compete with obvious and/or malicious grudges against other players, will not be tolerated.
It is requested that while in the Lords of the East Council Chambers (https://forums.totalwar.org/vb/showthread.php?t=122370) you stay IC (in character) and post all OOC (out of character) comments in “spoiler tabs,” marked above as “OOC:” Role playing will not be heavily enforced in this game, but please respect other players who wish to role play as well as compete.
Destroying buildings inside a settlement under siege is prohibited.
Assassins may not assassinate generals.
When sieging settlements, there are certain restrictions on siege equipment:

Balistas may only siege forts.
Catapults may siege everything without ballista towers.
Trebuchets may siege everything.



No exploits. The following exploits are banned.

Re-loading of save game to play the turn again in a different way, or to create a different outcome.
Surround and destroy exploit (relating to agents, also to armies or ships engaged in battle. An escape route of at least one tile must be left.)
Deliberately setting up tribute deals which will result in a faction going more than 20k in debt.
Deliberately exchanging territories for the sole purpose of gaining a free garrison.
Deliberate manipulation of the diplomacy system in order to break a siege, or achieve any other unrealistic in-game outcome.
Merchant fort/army exploit
Attacking ships which are docked in port is prohibited.
Deliberately sallying out to rob the attacking player of the "occupation options" screen (sallying out with a 1:4 chance of victory or less is forbidden).


All other possible exploits and/or rules may be subject to a vote by the other players.


Requirements

We will be playing with Broken Crescent 2.0 (http://www.twcenter.net/forums/showthread.php?t=271786) with the 2.02 patch (http://www.twcenter.net/forums/showthread.php?t=274922). This version of the mod is compatible with Kingdoms and installs in a separate folder, allowing vanilla to still be played. Be aware that you should also have the 1.3 patch (http://www.strategyinformer.com/pc/patches/medieval2totalwar/patch.html) for your M2TW game.
Each turn should be completed within 48 hours upon private retrieval and/or public posting of your move’s save game file.
Extensions can be granted in extenuating situations at the discretion of the GM.
After 48 hours with no contact from a player the GM will skip the player's turn. To avoid this, please arrange a sub should you expect to miss your deadline. Passwords can be reset afterward if you wish to keep your faction information private.
If by the third turn a player cannot be reached over private PM or any other means, that player runs the risk of being permanently replaced by another player.


Signatures
https://i42.tinypic.com/2dkir7q.jpg

https://i43.tinypic.com/34gsepi.jpg

https://i41.tinypic.com/2lig67n.jpg

https://i43.tinypic.com/292xp4y.jpg

https://i44.tinypic.com/2hgsn0g.jpg

If you have a personal preference as to which image you would like to appear in your faction banner, please tell me and I will make it happen.



Turn Updates:


http://i46.tinypic.com/zjb31w.jpg


LORDS OF THE EAST
HISTORY

Turn 5
The Kypchaks unite under the banner of the Black Khan, becoming the Qara-Suu Khağanate (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2353419&viewfull=1#post2353419); they also declare themselves as mercenaries for hire to all factions.
In a surprising move, the Kingdom of Jerusalem and the Ayyubid Sultanate announce an alliance (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2361934&viewfull=1#post2361934). They also trade Jerusalem to the Ayyubids and Damascus to the KOJ. The KOJ becomes known simply as The Crusader States.
An alliance is brokered between the Roman Empire and the Kingdom of Armenia.
The Roman Empire promises tribute (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2367901&viewfull=1#post2367901) to the Qara-Suu Khağanate in the form of 500 gold every season. The Khağanate happily accept (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2367927&viewfull=1#post2367927).
Tensions swell between the Crusader States and the Armenians over disputed claims on Antioch[1 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2368466&viewfull=1#post2368466)][2 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2368489&viewfull=1#post2368489)]. The Crusader States eventually capture the city.
The Seljuks announce they will not be attending (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2364065&viewfull=1#post2364065) the Caliph’s courtroom in Baghdad, prompting ridicule (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2364218&viewfull=1#post2364218) from some of his neighbors.
The Seljuks invade Georgia. Word of the invasion travels by caravan (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2376711&viewfull=1#post2376711) to the courtroom and some nations express their concern (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2386456&viewfull=1#post2386456) over the news.
An alliance is brokered between the Turkish Sultanate and the Ayyubids.
The Ayyubids and the Abbasids declare they are allies.
The Seljuks destroy Georgia, ending the last of their line—the king—in Tbilisi.
The Seljuks invade Baghdad. They send a messenger to the court (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2392038&viewfull=1#post2392038), demanding the Caliph’s execution along with either vassalship or continued war.
The Caliph has the messenger immediately executed, himself (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2392133&viewfull=1#post2392133); and declares a Fatwa on the Seljuks.
The Imamate of Oman and the Ayyubids rebuke[1] (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2392523&viewfull=1#post2392523)[2 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2394050&viewfull=1#post2394050)] the Seljuks for their aggressive antics in Baghdad, but both express that they are unable to answer the Fatwa at this time.
The Khwarezm Shah declares war on the Ghorid Sultanate.
The Khwarezm's diplomat throws himself into the heat of the battle at Baghdad, fighting valiantly against the Seljuk invaders and achieving an overtly dramatic exit (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2394381&viewfull=1#post2394381).
The Seljuks enter Baghdad, nonetheless, and have the Caliph violently killed (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2394591&viewfull=1#post2394591) by dragging him through the streets.
The Ayyubids again condemn (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2394686&viewfull=1#post2394686) the actions of the Seljuks and leave the court. Most, however, express their indifference to the Seljuk's conquering of Baghdad [1 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2394848&viewfull=1#post2394848)][2 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2394876&viewfull=1#post2394876)].
The Qara-Suu reveal a plot (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2394985&viewfull=1#post2394985) against the Seljuks by the deceased Caliph; but express they are unbiased and indifferent to either party.
A dispute between the Seljuks and the Crusader States also seems to be resolved (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2395022&viewfull=1#post2395022).




Turn 10
A new order comes to the Imamate of Oman and the nation is renamed into the Admiralty of Oman (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2396890&viewfull=1#post2396890).
A new delegate (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2399088&viewfull=1#post2399088) comes representing the Ghazni Sultanate.
The Seljuk diplomat mocks the new arrival and announces there will be a new Caliphate (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2399743&viewfull=1#post2399743)—with the Seljuks at its head.
Soon after, the Khwarezm Shah invades Ghazni.
Having found out about the near destruction of Ghazni at the hands of Khwarezm, the new diplomat changes allegiances (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2400761&viewfull=1#post2400761) and begins to speak for the Ghorid Sultanate.
Tension swells between the Qara-Suu and the Seljuks, after the Seljuks invade lands (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2401172&viewfull=1#post2401172) which they promised to the Khaganate.
The Seljuks offer the Qara-Suu assurances (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2401334&viewfull=1#post2401334) and tensions are eased, though not before the Kypchak representative points out an increased amount of Seljuk spies (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2401342&viewfull=1#post2401342) in the Steppes.
The Ghorid Sultanate and Khwarezm Shah offer peace (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2401368&viewfull=1#post2401368) to one another, with the promise that the Ghorids will migrate their capital from Kabul in Afghanistan to Samurqand in India.
Soon after, the Ghorid ambassador disappears.
The Crusaders' ambassador cracks a joke (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2401488&viewfull=1#post2401488), but his Seljuk host does not seem to have a sense of humor and old tensions (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2401806&viewfull=1#post2401806) arise again over Mosul.
The Omanis release a series of tomes (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2401974&viewfull=1#post2401974) documenting their exploits and the rise of the Admiralty. They offer these scrolls as gifts (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2401989&viewfull=1#post2401989) to the court's library.
The Seljuks mock (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2402033&viewfull=1#post2402033) the Omani's gifts, prompting outrage and binge drinking (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2402049&viewfull=1#post2402049) from the Admiralty.
Something strange (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2404477&viewfull=1#post2404477) begins to occur within the new Seljuk Caliphate. Rumors spread and, in impatience for the absent Seljuk ambassador, the Qara-Suu's diplomat makes a very harsh threat (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2408179&viewfull=1#post2408179)to the new Caliphate.
Soon after, a new Seljuk ambassador finally arrives in the courtroom. It is revealed that the Seljuks were overthrown by Abbasid loyalists (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2410683&viewfull=1#post2410683) and the Caliphate has been restored. The new ambassador then makes amends with the Qara-Suu dignitary.
An Egyptian representative finally returns (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2411091&viewfull=1#post2411091) after hearing of the overthrow of the Seljuks and the restoration of the Caliphate.
The Crusaders' dignitary concludes by announcing the destruction (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2411389&viewfull=1#post2411389) of the Kingdom of Armenia.



Turn 15
The Khwarezm again invade Ghorid territory, after the Ghorids cease diplomat communication with the courtroom.
The Ayyubid diplomat expresses his concern (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2411931&viewfull=1#post2411931)over Roman aggression against their allies, the Turks.
Shortly thereafter, the Turkish Sultanate is completely destroyed by the Roman Empire.
Land disputes (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2412706&viewfull=1#post2412706)occur between the Khwarezm and the Admirality of Oman.
A new Roman ambassador enters the court (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2420427&viewfull=1#post2420427), announcing that his Emperor, Manuel, is ill and has left his empire in the care of his general, Koulianos Kalananos.
The Qara-Suu woman greets (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2420486&viewfull=1#post2420486) this new arrival. Shortly afterward, she announces a state of war (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2423930&viewfull=1#post2423930) between the Qara-Suu and the new Seljuk Caliphate, citing a contract (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2421345&viewfull=1#post2421345) with an undisclosed employer.
Word from the far east indicate that the Malikate of Sindh is rising and have come under new leadership (https://forums.totalwar.org/vb/showthread.php?122368-Broken-Crescent-2-02-Hotseat-Lords-of-the-East&p=2425670&viewfull=1#post2425670).
The Crusader States' diplomat, Orloomo Bloom, has been absent (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2427218&viewfull=1#post2427218) from the courtroom for several days, along with the entire Latin delegation.




Turn 20
The Solanki Rajputs announce that they have captured Delhi (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2435651&viewfull=1#post2435651), uniting eastern India under their rule. They also express disappointment in the Qara-Suu's refusal to exchange map information.
The Qara-Suu's ambassador announces (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2435661&viewfull=1#post2435661) that she is pleased to hear of the Rajput successes, but that she feels no need to exchange map information. More words are exchanged between the two. [1 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2435749&viewfull=1#post2435749)][2 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2435768&viewfull=1#post2435768)]
The Qara-Suu woman updates (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2435964&viewfull=1#post2435964) the court on her nation's war with the Seljuk Caliphate, announcing that Tbilisi, Yerevan, Dvin, Shamakha, Ganja, Ardabil, and Tabriz are under siege. During the Qara-Suu's conquest of Seljuk territories, many bloody battles ensue. [1 (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2433356&viewfull=1#post2433356)][2 (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2434763&viewfull=1#post2434763)][3 (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2444565&viewfull=1#post2444565)]
A letter (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2439546&viewfull=1#post2439546) arrives from the Maharaja, announcing that the nation wishes to open up peaceful relations and trade with the Khwarezm Shahdom and the Malikate of Sindh.
Orloomo Bland returns (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2442205&viewfull=1#post2442205) to the courtroom, accompanied by a host of Crusaders and King Baldwin himself. Baghdad is taken by the Crusader States and the Seljuk Caliph flees. Later on, it is revealed that Orloomo Bland had been a Crusader spy (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2450879&viewfull=1#post2450879) the entire time.
Yet, as the Crusader States continue to successfully wage war against the Muslim Caliphate, a more personal friendship is threatened. [1 (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2437713&viewfull=1#post2437713)][2 (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2438283&viewfull=1#post2438283)][3 (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2455060&viewfull=1#post2455060)]
The Qara-Suu woman welcomes (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2442222&viewfull=1#post2442222) Orloomo back to the court, hoping aloud that he can defend the great city better than its predecessors could.
The Maharajah announce that their growing nation is to be renamed The Rajput Empire (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2444579&viewfull=1#post2444579) in testament to its growing success and power.
The Qara-Suu woman offers aid (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2444764&viewfull=1#post2444764) to the Roman empire in sieging nearby rebel settlements. She also presents the courtroom with another business proposition.
A diplomat arrives (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2449497&viewfull=1#post2449497) from the Malikate of Sindh, announcing that his nation has abandoned Islam and has converted to Buddhism. He also states his peaceful intentions to the courtroom before taking his seat. Soon afterward, the man leaves for pilgrimage (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2451529&viewfull=1#post2451529).
The sudden departure of the Sindh diplomat prompts some in the Omani delegation to drink (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2459516&viewfull=1#post2459516), citing how much they already miss the man they barely had gotten to know.




Turn 25
The Khwarezm diplomat enters the chamber (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2465285&viewfull=1#post2465285), offering an alliance to the Qara-Suu, promises of peace to the Rajput Empire, and warm greetings to the new Malikate of Sindh.
Orloomo Bland and the Qara-Suu woman extend their greetings to the Khwarezm diplomat; the Qara-Suu woman also accepts (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2465418&viewfull=1#post2465418) the prospect of alliance.
Meanwhile, the new King of Baghdad, Baldwin IV of Jerusalem, abandons himself to Muslim literature (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2466294&viewfull=1#post2466294) in the great library of Baghdad. It is said he spends most of his days here.
In her private chambers, Kamelya Kadri reveals the origins (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2466824&viewfull=1#post2466824) of the Qara-Khan, Nasreddîn Tasköprülüzâde, to her servant boy.
Back in Europe, Pope Urban III and Henry the Lion conspire (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2470864&viewfull=1#post2470864) to each rule Jerusalem and Germany, respectively.
New "diplomatic assistants (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2465707&viewfull=1#post2465707)" for the Admiralty of Oman enter the court--Zurm and Em. After introducing themselves and arguing with each other, they take their place among the dead Caliph's court.
A new Sindhi diplomat arrives (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2466637&viewfull=1#post2466637)--a mercenary of apparently noble birth. After introducing himself, he also takes his seat amongst the court.
Shortly thereafter, the Omani delegation announces that they have declared war (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2466790&viewfull=1#post2466790) on the Malikate of Sindh.
The Omani delegation also announces that they have entered into an alliance (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2466950&viewfull=1#post2466950) with the Rajputs, calling their union The Grand Oceanic and Indian Alliances (GOIA).
The Khwarezm diplomat calls into question (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2468201&viewfull=1#post2468201) the reasoning behind this war and the alliance, accusing the GOIA of being a power hungry faction.
The Sindhi diplomat sides with the Khwarezm (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2468475&viewfull=1#post2468475), citing a secret letter the Rajputs had sent them concerning a proposed alliance in response to Khwarezmian expansion.
The Qara-Suu woman sighs at the waste (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2468483&viewfull=1#post2468483) of such valuable information.
Meanwhile, as the Crusaders continue their grand war in Iran, Frederick Barbarossa's life is saved (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2483071&viewfull=1#post2483071) by a familiar face.
The Omani delegate Malek addresses the concerns (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2468653&viewfull=1#post2468653) of the Khwarezm diplomat, stating he has no ill will against him or his nation and was unaware of the proposed alliance between the Rajputs and the Sindh. He then turns to the Sindhi delegate and delivers a not-so-subtle threat.
The Khwarezmian diplomat delivers his reply (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2469080&viewfull=1#post2469080) to the Omanis, as well as announces that the alliance with the Qara-Suu has been completed.
The Qara-Suu woman graciously confirms (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2469116&viewfull=1#post2469116)this new alliance.
The Sindhi diplomat begins shouting warnings of GOIA expansionism (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2469424&viewfull=1#post2469424).
But it seems the Roman delegation is uninterested and has fallen asleep (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2469541&viewfull=1#post2469541) (only to be reawakened by a strike from the Khwarezm diplomat's sling shot (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2469755&viewfull=1#post2469755)).
The Sindhi diplomat exits the courtroom (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2470706&viewfull=1#post2470706)--slave girl on his shoulders and pants half-fallen at his knees.
Malek, the Omani representative, bursts into the courtroom and reveals a secret letter (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2470979&viewfull=1#post2470979) delivered to him by the Khwarezm. The letter proposes a secret alliance between the Kharezm and the Omanis. However, it seems the Omanis have decided to remain loyal to the GOIA and the Rajputs.
The Khwarezm diplomat scolds the Omanis (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2471266&viewfull=1#post2471266) for revealing the secret letter, stating it was merely a way to avoid the coming war between his state and the Rajputs.
It seems war between the Khwarezm and the Rajputs is inevitable, however, and the Khwarezm declare war (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2482413&viewfull=1#post2482413) on both the Admiralty of Oman and the Rajputs. The Omani fortress of Kerman is taken in the process.




Turn 30
In a masjid somewhere in Baghdad, Orloomo Bland and King Baldwin meet (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2488209&viewfull=1#post2488209). A conspiracy is the works and will soon be revealed to the world.
On the same day, Raynald de Chatillon of The Crusader States marches with secret orders (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2488698&viewfull=1#post2488698) to Gaza with a large host of Crusaders. It seems an invasion of Egypt is imminent.
Amr of the Omani Admiralty arrives with a parade of royal elephants. He announces the total destruction (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2488194&viewfull=1#post2488194) of the Malikate of Sindh and introduces the exotic beasts of the orient to the council.
Orloomo Bland stands and announces that The Crusader States have invaded Egypt (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2488904&viewfull=1#post2488904), retaking Jerusalem and slaying the Ayyubid Sultan, Al-Aziz.
The Omani Admiralty expresses distress (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2491899&viewfull=1#post2491899) at the news of this invasion, and chastises the Khwarezm Shah for warring with them instead of fighting to defend in the faith against the Europeans.
The Omani delegates continue to drink and mock (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2493699&viewfull=1#post2493699) the Khwarezm Shah.
A message arrives to Kamelya Kadri of the Ghul. It seems the Omanis have hired (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2494645&viewfull=1#post2494645) the Qara-Suu.
Shortly after Kamelya makes her announcement, news spreads across the east that the Qara-Suu are hiring for a great invasion. In the deserts near Baghdad, two mercenaries ponder (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2497647&viewfull=1#post2497647) whether or not they should join their forces with the rising ghul... or if the rise of the ghul is in fact a heralding to something more subtle and sinister in the east.
The Omanis continue to mock the silence of the Khwarezm diplomat, who has yet to respond. [1 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2494670&viewfull=1#post2494670)][2 (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2494679&viewfull=1#post2494679)]
The Khwarezm diplomat finally stands and delivers his reply (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2496326&viewfull=1#post2496326), citing the Khwarezm victories on the battlefield over the Omani lewdness in the court.
Meanwhile, Kamelya has been absent from the court for several days. News has spread (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2496414&viewfull=1#post2496414) of an invasion of The Crusader State's territories in Iran, Hamadan and Kermanshah being under siege. It seems the contract by the Omanis was a fake and the Qara-Suu's real targets were, in fact, the Latins. Their employers are still yet unknown.
Orloomo expresses disinterest in the invasion (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2496511&viewfull=1#post2496511) and pities the Ghul, who he says may have been better business partners in the future had they not invaded.
The Omani delegation continues chit-chatting (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2496556&viewfull=1#post2496556) about their war with the Shah.
Orloomo Bland stands again and announces the fall (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2498052&viewfull=1#post2498052) of Alexandria, Bilbeis, and Aqaba, as well as the immanent fall of Qahira. He then warns the Qara-Suu to cease their invasion before the Ayyubids have no more money to pay them.
But outside, war drums sound (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2499205&viewfull=1#post2499205). Baghdad is under siege again. The Ghul have opted to stay loyal to their contract with Egypt (who it has become known are the employers of the Qara-Suu).
Soon after the war drums sound, the Egyptian diplomat stands and declares that the Ayyubids will never surrender (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2502517&viewfull=1#post2502517) to The Crusader States. Also, it seems the Egyptians have scored a great victory (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2502338&viewfull=1#post2502338) against the Latins.
Orloomo Bland and King Baldwin step out (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2499480&viewfull=1#post2499480) to look over the walls of Baghdad, seeing the host of ghul and mercenaries below. Orloomo Bland whispers a cryptic curse under his breath.
And in the Levant, Prince Guy and Freddy talk (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2502911&viewfull=1#post2502911)of the invasion of Baghdad.
As more noises spill in from the invasion outside, the Khwarezmian diplomat enters and announces a peace (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2502545&viewfull=1#post2502545) between his nation and the GOIA. Terms of the peace are announced and the Persian man seems saddened at the news.
Captain Amr of the Omani Admiralty also seems disheartened (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2502885&viewfull=1#post2502885), but he expresses joy at the news of peace nonetheless.
The Roman Empire offers to act as a medium (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2503570&viewfull=1#post2503570) between The Crusader States and the Qara-Suu. But their offer seems to fall on deaf ears.
In the midst of all this turmoil in the east, in India there is celebration (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2504434&viewfull=1#post2504434). A new Maharaja is declared and the old one passes on into his next incarnation.
In Baghdad, the Ghul break through the gates. The Qara-Suu take the city, but not before King Baldwin of Jerusalem makes his final stand (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2504723&viewfull=1#post2504723) in the dead Caliph's palace.
As the Qara-Suu enter the city, a masked man in eccentric dress enters the courtroom (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2504945&viewfull=1#post2504945). He offers to move the court to Qara-Qale, the new Ghul capital in former Tbilisi.
The Omani delegation accept the offer (https://forums.totalwar.org/vb/showthread.php?122370-Lords-of-the-East-Council-Chambers&p=2505617&viewfull=1#post2505617) of the Qara-Suu man. The other diplomats have yet to reply.
And in the mountains of Iran, Kamelya speaks (https://forums.totalwar.org/vb/showthread.php?122369-Lords-of-the-East-Library&p=2505155&viewfull=1#post2505155) with the captured Frederick Barbarossa--revealing her grand design for the Qara-Suu and eventually killing him for speaking against her.

Quirl
10-13-2009, 01:23
So, first things first...

Who would like to host the council room (https://forums.totalwar.org/vb/showthread.php?t=122370) this year? :beam:

Cultured Drizzt fan
10-13-2009, 01:29
very nice, looks awesome. :yes:

Quirl
10-13-2009, 07:26
very nice, looks awesome. :yes:

Thanks, Cultured! If this doesn't attract new members, I don't know what will! :sweatdrop:

MerlinusCDXX
10-13-2009, 15:43
Is there much to be done by the council host? If it doesn't take any special know-how(besides some RPing), I could do it in Baghdad.

Quirl
10-13-2009, 19:19
Is there much to be done by the council host? If it doesn't take any special know-how(besides some RPing), I could do it in Baghdad.

Thanks, Merlinus! Outside of RP, it would be nothing special. And I'm sure everyone would love to have the council chamber in the halls of the great Caliph. :beam:

I'll get to work writing the backstory for the Council Chambers (https://forums.totalwar.org/vb/showthread.php?t=122370), right away, then!

TriforceV
10-13-2009, 23:12
Looks like fun,
Sign me for the Ghanzi

TriforceV
10-13-2009, 23:15
Looks like fun,
Sign me for the Ghanzi

Ohh yeah, I'm a regular at Totalwar.net (TriforceV) same name, and some people can vouge for me who are also players of .NET

like
barcamartin,
Civic,
Kaizer Merlox

Quirl
10-13-2009, 23:47
Hey TriforceV. Welcome to the Org!

With the Triforce at your command, you are certainly more than worthy to wield the awesome power of the Ghaznavids. :beam: I'll put you down immediately...

TriforceV
10-14-2009, 01:52
Just a clarification, for this rule


# Using spies to open the gates of settlements is prohibited—though all other agent activities are allowed.


Can spies still be used to open the gates of FORTS?, or does settlement include this aswell?

Quirl
10-14-2009, 02:06
Just a clarification, for this rule...
... Can spies still be used to open the gates of FORTS?, or does settlement include this aswell?

That's a very good point. A vote was initially cast in the former thread (https://forums.totalwar.org/vb/showthread.php?t=120950) to play with "No Spies and Auto Resolve on." In retrospect, however, that is kind of vague...

... in my opinion, the GM role does not make me the "king" of the hotseat. I'm only here to enforce the rules as the players see fit. So...

If anyone has any suggestions or questions regarding the rules of this hotseat, please feel free to bring them up with me either through PM or in this thread. I'll then bring up the issue in this thread, and you can either PM me your vote or post it publicly here :beam:

Cultured Drizzt fan
10-14-2009, 02:10
meh I say it is a bit nit picky. Seems a silly distinction between forts and settlements. :laugh4: :yes:

phonicsmonkey
10-14-2009, 02:11
I don't see any sense in banning spies for settlements but not forts. We should ban them from being able to open the gates of both forts and settlements.

Also, we should explicitly ban the merchant fort exploit, and the merchant army exploit too - basically it should not be allowed to have more than one merchant trading the same good at the same time.

Quirl
10-14-2009, 02:17
I forgot to mention the merchant fort/army exploit in the rules section. That one is a must (no voting there :clown:)!

Well, the rule still stands. This is a democratic hotseat, after all, so any ideas or questions should be voted on before the game starts.

Here's one that we experienced in the Commanders of the Faithful hotseat, PM: Should people be allowed to attack navies in port? I remember that was brought into question last game and should probably be decided on now, before we start. :worried2:

P.S.
I won't be voting in these. That wouldn't be fair.

TriforceV
10-14-2009, 03:45
Well the reason I mentioned this is because, there is a big difference between a fort and a settlement.

I understand why spies should be prohibited from taking settlements, no question there. Spies opening up gates and avoiding the seiging process will morph the game into a blitzkrieg, depending on how many spies one person has.

Having said that, Forts, on the other hand.. I'm not so sure we should be quick to rule spies out in capturing these forts.

Forts can be build anywhere, especially strategic locations, chasms, bridges, rivers. and instead of a bliztkreig, we end up with a drudging-sluggish war of breaking through forts to reach your desired goal:wall:
Those who build the most forts, at the best locations, will have the advantage over others.

However, if spies are allowed to open the gates of forts, which they won't always be successful and can be defended with other spies, it would allow spies to be useful, but not overpowered since prohibition will still be in effect in regards to settlements. So while you will still need to besiege cities, and settlements (which are very important) forts that are easily built and put in many diffrent locations, won't guarantee 100% protection,

It's just a thought, Thats why I feel that spies would be the great equalizer

phonicsmonkey
10-14-2009, 03:58
Well the reason I mentioned this is because, there is a big difference between a fort and a settlement.

I understand why spies should be prohibited from taking settlements, no question there. Spies opening up gates and avoiding the seiging process will morph the game into a blitzkrieg, depending on how many spies one person has.

Having said that, Forts, on the other hand.. I'm not so sure we should be quick to rule spies out in capturing these forts.

Forts can be build anywhere, especially strategic locations, chasms, bridges, rivers. and instead of a bliztkreig, we end up with a drudging-sluggish war of breaking through forts to reach your desired goal:wall:
Those who build the most forts, at the best locations, will have the advantage over others.

However, if spies are allowed to open the gates of forts, which they won't always be successful and can be defended with other spies, it would allow spies to be useful, but not overpowered since prohibition will still be in effect in regards to settlements. So while you will still need to besiege cities, and settlements (which are very important) forts that are easily built and put in many diffrent locations, won't guarantee 100% protection,

It's just a thought, Thats why I feel that spies would be the great equalizer

Good points, and well made - it seems a good compromise so long as we are not allowed to fight battles.

I would be happy with this.

Quirl, I know you want this to be democratic but I think you should just make a ruling on this so we can move on and start the game without further delay.

Can I suggest you PM everyone here and at twcenter to check they are all still in the game? It's been a while since most people signed up...

Quirl
10-14-2009, 04:15
Well... would you mind giving it until the end of this week?

I'm really hesitant to start the game without a Turk player. Everyone else has immediate neighbors except the Romans (well, I guess the Solankis don't, but they don't start off nearly as well as Rome). And if we start the game now, since they're second up in the turn order, no one would want to be the Turks after we skip that crucial first move!

I've sent out a few more PM's, made this thread more attractive, set up a post in the Hotseat General Recruitment Thread (https://forums.totalwar.org/vb/showthread.php?t=102345&page=2), and even made a thread over at TWC! If none of those things gives us a Turk player by the end of this week, I'll definitely start the game.

In the meantime, though, good idea about PMing everyone to be sure they're all still in. I'll definitely do that. But since we have time, I'd like to see everyone's opinions on some of these rules before we start... if that's cool with everyone?

MerlinusCDXX
10-14-2009, 05:43
I'm ok with spies being able to infiltrate forts. I was wondering if the no spies/ auto-resolve only rule applies to actions against rebels/ AI controlled factions. I'd like to be able to play out battles against the AI controlled stuff, since I did mainly get this mod for the nice units, (and it helps a lot in the beginning when going up against rebels that usually outnumber and outclass you so you can at least get an economy running/ your AoR areas controlled).

Quirl
10-14-2009, 05:52
I'm ok with spies being able to infiltrate forts. I was wondering if the no spies/ auto-resolve only rule applies to actions against rebels/ AI controlled factions. I'd like to be able to play out battles against the AI controlled stuff, since I did mainly get this mod for the nice units, (and it helps a lot in the beginning when going up against rebels that usually outnumber and outclass you so you can at least get an economy running/ your AoR areas controlled).

I agree. Autoresolve has its appeal, but not being able to fight at all with BC's snazzy units on map is rather sad. :sad:

I'll bring that up for the others to consider as well...

phonicsmonkey
10-14-2009, 05:57
Well... would you mind giving it until the end of this week?

Fine with that.



I'd like to be able to play out battles against the AI controlled stuff.

Fine with that too.

TriforceV
10-14-2009, 09:05
I agree. Autoresolve has its appeal, but not being able to fight at all with BC's snazzy units on map is rather sad. :sad:

I'll bring that up for the others to consider as well...

Hey don't get me wrong, I love the BC's units in action and playing battlemode.

But the implications of a split auto-resolve would make things difficult.

First, there has to be a way, to turn Auto-resolve on for Human players and off for AI, I'm not even sure if this is even possible,
The only alternative is to trust people not to press the Battle mode button when attacking a human player -- and there is no real way of proving it, unless a screen shot is done for every battle.

Secondly, What about the AI?, are we talking just Rebel territories or AI Kingdoms, or both. And if your the few lucky enough to be next to an AI kingdom at the start of the game, incorporating them will give you a definite advantage. Finally if its only AI settlements, how do we prove people arn't attacking the AI Kingdoms?

Third, As much as I love battlemode, it's gotten to the point where i've seen in a previous BC hotseat, where 1 general (Shah) took on a whole army of 1000+ troops and won:wall:, granted it involved some cunning abuse of the AI's stupidity, but it just proves how broken the AI really is.

Autoresolve, might take a big chunk of the fun of BC,:cry: I'll admit, but there is a reason why we choose to have autoresolve on in the first place,
whether its human or AI, you would only be abusing the Stupid AI battlemode mechanics nonetheless. And I'm sick of watching everyone get heroic victories!!

Quirl
10-14-2009, 15:42
Well, when I said "I agree(d)", I mostly just meant that it's sad not being able to use BC's cool units in autoresolve only maps. :thumbsdown:

However, there are ways to police other faction's use of the autoresolve against other players. Turning off FOW is one way. Allowing me to test battles in your save files is another. It would be more difficult, but it is possible.

However, you are right in that Merlinus should be aware that people really take advantage of the A.I. and it is literally possible to beat 1,000 soldiers with 1 general (and that's actually very common in hotseats). But if everyone is willing to make that sacrifice, I'll do whatever you guys think...

MerlinusCDXX
10-14-2009, 21:56
I know it can be done, especially with really tough bodyguards like Rajput elephants, but I think we could let up on it against AI Rebels only. I didn't think about the advantage you get with AI factions not being next to everyone, which TriforceV brought up. It's not really any different than merc-raping the large rebel armies on autoresolve, except it's a bit cheaper.

The thing about auto-resolve, especially in BC, is that it completely discounts player skill, since 1 of the team members, in answering someone's question about the subject, had mentioned that auto-resolve wasn't taken into account during unit balancing. In fact, I believe it went something like, "Auto-resolve, why would you want to use that?". I really think some of the factions are going to get shafted in auto-resolve battles due to extremely light early troops. But with that said, I do realize why it's necessary in hotseats against other human players, since the AI can't handle a large, well balanced army without slicing off its own toes.

Cultured Drizzt fan
10-14-2009, 21:59
Personally I have to say it is probably best to stay full auto resolve.....

If we don't then those among us who are able to blitz with a single unit of Heavy cavalry will be at a huge advantage...... :sweatdrop:

MerlinusCDXX
10-14-2009, 22:20
Personally I have to say it is probably best to stay full auto resolve.....

If we don't then those among us who are able to blitz with a single unit of Heavy cavalry will be at a huge advantage...... :sweatdrop:

I disagree slightly, since it really isn't that big of an advantage, it just makes the beginning expansion go smoother. I mean, honestly, who can't win battles where they are outnumbered? I think BC takes some steps to minimize the ridiculousness of single starting general blitzes by
(1) No LoyaltyStarter trait is given to beginning FMs, so your 1 or 2 loyalty starting general is likely to rebel within 1 or 2 turns of leaving your territory
(2) captains rebel almost the moment they enter foreign territory, so that cuts out the "siege with 1 askari noble" silliness
(3) Many units from starting armies and garrisons can't be recruited or retrained by the player, so they are the perfect "throwaway fodder" to use for the opening push

I think the mod was designed to make the 1st expansion into rebel lands be a challenging series of battles where you are always outnumbered and outclassed by the enemy.

But I'll go along with whatever we decide.

Quirl
10-14-2009, 23:07
Well, it's really not as simple as using one general to sweep every settlement. You would still have to siege the settlement, which requires an adequate amount of troops to do so (otherwise, the A.I. would just sally out after you ended your turn, autoresolve, and repel the attack).

The real problem would be people using one army to conquer scours of settlements. But... some people don't mind that. Whatever is your guys' preference.

The Lemongate
10-14-2009, 23:15
I' afraid I won't have the time for this hotseat. I can barely keep up with Wrath of the Khan as it is now.

Quirl
10-14-2009, 23:18
I' afraid I won't have the time for this hotseat. I can barely keep up with Wrath of the Khan as it is now.

It's cool, Lemon. I kinda expected as much when you mentioned how busy you were back in the Khan thread. :beam:

Sorry you won't be able to play here, though, man. :shame: <-- epic sadness face

phonicsmonkey
10-14-2009, 23:19
The real problem would be people using one army to conquer scours of settlements. But... some people don't mind that. Whatever is your guys' preference.

The other thing is, you can take a whole army to a battle and just leave them all sitting at the back while you carve up the enemy with your general - which gives you an advantage over someone who can't do that and needs to raise more troops to replenish losses.

Again, I'm fine with it but we shouldn't pretend there isn't an advantage to be had by those who are experts at exploiting the battle AI.

I concede that auto-resolve has its own quirks - there's no perfectly fair way to play this game, after all we start with different levels of settlements and armies anyway.

Quirl
10-15-2009, 06:19
The other thing is, you can take a whole army to a battle and just leave them all sitting at the back while you carve up the enemy with your general - which gives you an advantage over someone who can't do that and needs to raise more troops to replenish losses.

Again, I'm fine with it but we shouldn't pretend there isn't an advantage to be had by those who are experts at exploiting the battle AI.

I concede that auto-resolve has its own quirks - there's no perfectly fair way to play this game, after all we start with different levels of settlements and armies anyway.

Yep, so pretty much pick your poison! :beam: At the very least, if we decide all autoresolve, one can always challenge another player to a duel and bet denarii on it or something. :thumbsup:

Ok, so my plan is to start the game by Friday if that is ok with everyone? That will give Ramses the weekend to do his turn. Nonetheless, if you guys know anyone who might want to join us, please try to invite them! In my opinion, we especially need a Turk player, along with either a Georgian or Seljuk player. If we had those, this game would be a lot more evenly spread out.

barcamartin
10-15-2009, 17:27
- All auto-resolve, no exceptions.

- Spies can open the gates of forts, but not settlements.

- Attacking ships in ports is forbidden.

Easy as that! :D

Quirl
10-15-2009, 18:28
- All auto-resolve, no exceptions.

- Spies can open the gates of forts, but not settlements.

- Attacking ships in ports is forbidden.

Easy as that! :D

lol. You're right. That was easy. :laugh4:

TriforceV
10-15-2009, 21:17
- All auto-resolve, no exceptions.

- Spies can open the gates of forts, but not settlements.

- Attacking ships in ports is forbidden.

Easy as that! :D

I agree with everything barca said :smash:

Quirl
10-17-2009, 05:35
:tnt:We have begun!:tnt:
:drummer:
:thrasher::singer: :guitarist:

I'll be sending Ramses the first save game file soon and then we will have officially started.

In the meantime, I've updated the first post in this thread, and everyone feel free to go crazy in the council chambers (https://forums.totalwar.org/vb/showthread.php?t=122370).

Good luck everyone!

Ramses II CP
10-18-2009, 00:05
Armenia is up!

http://www.mediafire.com/file/mvrzmcg1cym/LotE-1-Arm.zip

Everything looked smooth to me. I'll try to assemble an IC post later tonight.

:egypt:

Quirl
10-18-2009, 00:07
Thanks Ramses!

Then I guess that means we're officially underway. :2thumbsup:

Cultured Drizzt fan
10-18-2009, 00:19
:furious3::furious3::furious3: Here we go again.

Guys I am not sure what could be wrong with my install. It simply refuses to load the save. :shame: it will just go back to the main menu after a second of loading. :wall: Exact same problem I had before.

I have tried reinstalling it, no luck. I am in 2.02, so I am not sure what could be wrong.

Any ideas on what could be wrong?

Quirl
10-18-2009, 00:25
:furious3::furious3::furious3: Here we go again.

Guys I am not sure what could be wrong with my install. It simply refuses to load the save. :shame: it will just go back to the main menu after a second of loading. :wall: Exact same problem I had before

lol. No problem, Cultured. Let's work through this...

Firstly, what did you do to solve this problem "before?"

Secondly, try removing your "map.rwm" file from the data/world/maps/base folder.

Cultured Drizzt fan
10-18-2009, 00:27
I didn't solve it before. It only seems to affect Hotseats I try to do with Broken crescent. :sweatdrop:

everything else works fine.

Quirl
10-18-2009, 00:29
Well, did you remove the "map.rwm" file? If there is no CTD, but a failure to load the campaign map, this file is usually the culprit.

Remove this file and try to load the map again. See if that works.

It will take a little bit to load the map (if it loads it), because it will be generating a new "map.rwm" file. Just give it time and see. :)

Cultured Drizzt fan
10-18-2009, 00:31
Still nothing. :sweatdrop:

Quirl
10-18-2009, 00:37
Have you enabled hotseats in your "BC.cfg" file? Do you know how to do that?

Cultured Drizzt fan
10-18-2009, 00:39
Well Don't I feel stupid.....:sweatdrop::sweatdrop::sweatdrop:

Want to tell me where the file is at?

Quirl
10-18-2009, 00:44
lol. Nah, man. You're not stupid. I'll run you through it. :beam:


Right click the "bc.cfg" file in your M2TW install directory.
Click "Properties."
Uncheck "read-only"
Click "Ok."
Right click the file again and choose "Open With..." and open the file with "notepad."
Go into the file and search for "[multiplayer]"
Once there, copy the following lines:



[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 1
hotseat_disable_console = 1
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1


Close the file and don't forget to save.
Right click the file one last time and choose "properties" again.
Re-check the "read-only" option.
Click "Ok" and try again! :yes:


If you have Vista, let me know. Things run a bit differently with Vista. :2thumbsup:

It also wouldn't hurt to delete the "map.rwm" file again, too...

Cultured Drizzt fan
10-18-2009, 01:02
I have vista. :yes:

TriforceV
10-18-2009, 01:06
:furious3::furious3::furious3: Here we go again.

Guys I am not sure what could be wrong with my install. It simply refuses to load the save. :shame: it will just go back to the main menu after a second of loading. :wall: Exact same problem I had before.

I have tried reinstalling it, no luck. I am in 2.02, so I am not sure what could be wrong.

Any ideas on what could be wrong?

Well, I've tested it out as well, seems to be running fine for me, so the problem has to be your install,

Could be a wrong version maybe, you said you were BC 2.02, but your Medieval TW expasion needs to be at least 1.3 or higher,
also don't forget to reboot your computer, and do some tests like loading up a new game saving it and seeing if you can access it.
well good luck

Quirl
10-18-2009, 01:10
lol. K. Well, then everything is the same with Vista except a few things...


Copy the file "bc.cfg" to your desktop
Right click the new "bc.cfg" file on the desktop.
Click "Properties."
Uncheck "read-only"
Click "Ok."
Right click the file again and choose "Open With..." and open the file with "notepad."
Go into the file and search for "[multiplayer]"
Once there, copy the following lines:



[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 1
hotseat_disable_console = 1
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1


Close the file and don't forget to save.
Right click the file one last time and choose "properties" again.
Re-check the "read-only" option.
Click "Ok."
Copy and replace your new "bc.cfg" over the old one into your M2TW install directory.
Try again! :yes:

Cultured Drizzt fan
10-18-2009, 01:14
we have a problem. the file looks like this.

[features]
mod = broken_crescent

[video]
movies = false
[audio]
enable = 1
master_vol = 100
music_vol = 60
provider = Miles Fast 2D Positional Audio
sfx_vol = 100
speech_enable = 1
speech_vol = 100
sub_faction_accents = 1

[camera]
default_in_battle = rts
move = 50
restrict = 1
rotate = 50

[controls]
campaign_scroll_max_zoom = 30
campaign_scroll_min_zoom = 30
keyset = 0

[game]
advanced_stats_always = 0
advisor_verbosity = 0
ai_factions = follow
allusers = 1
auto_save = 1
blind_advisor = 0
campaign_map_game_speed = 10
campaign_map_speed_up = 0
campaign_num_time_play = 3
chat_msg_duration = 10000
disable_arrow_markers = 0
disable_events = 0
english = 0
event_cutscenes = 0
fatigue = 1
first_time_play = 0
gamespy_save_passwrd = 1
label_characters = 0
label_settlements = 1
micromanage_all_settlements = 0
morale = 1
mute_advisor = 0
no_campaign_battle_time_limit = 0
pref_factions_played = 0
tutorial_battle_played = 0
tutorial_path = norman_prologue/battle_of_hastings
unit_size = normal
unlimited_men_on_battlefield = 1
use_quickchat = 0

[hotseat]
autoresolve_battles = 0
disable_console = 1
disable_papal_elections = 1
passwords = 1
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1

[network]
use_ip =
use_port = 27750

[ui]
SA_cards = show
buttons = show
full_battle_HUD = 1
radar = show
show_tooltips = 1
unit_cards = show

[video]
anisotropic_level = 4
anti_alias_mode = off
antialiasing = 0
assassination_movies = 1
autodetect = 0
battle_resolution = 1024 768
bloom = 1
building_detail = high
campaign_resolution = 1024 768
depth_shadows = 2
depth_shadows_resolution = 2
effect_quality = high
event_movies = 1
gamma = 128
grass_distance = 75
ground_buffers_per_node = 4
ground_cover_buffers_per_node = 4
infiltration_movies = 1
model_buffers_per_node = 4
no_background_fmv = 0
reflection = 1
sabotage_movies = 1
shader = 2
show_banners = 1
show_package_litter = 1
skip_mip_levels = 1
splashes = 1
sprite_buffers_per_node = 4
stencil_shadows = 1
subtitles = 0
terrain_quality = custom
texture_filtering = 2
unit_detail = high
vegetation = 1
vegetation_quality = high
vsync = 1
water_buffers_per_node = 4
widescreen = 0




:sweatdrop:

Should I simply add in the needed lines? what about the fact it says [hotseat] not Multiplayer.

Quirl
10-18-2009, 01:18
That's no problem. Actually it explains your problem. And yes, you simply add the additional lines. Actually, I think you can even just add.

[multiplayer]
playable = true

Try both options and see if they work for you. :beam:

TriforceV
10-18-2009, 01:22
That's no problem. Actually it explains your problem. And yes, you simply add the additional lines. Actually, I think you can even just add.

[multiplayer]
playable = true

Try both options and see if they work for you. :beam:

Just about to tell him that :juggle2::juggle2:

although, Im a little skeptical it will solve the problem??, I thought it only enabled multiplayer play when creating a campaign??

anyways I hope im wrong and it fixes your problem. try it out hope for the best

Quirl
10-18-2009, 01:25
Well, if none of that works for him, he can replace/add the following, instead...

[multiplayer]
playable = true

[hotseat]
turns = 1
scroll = 0
autoresolve_battles = 1
disable_console = 1
disable_papal_elections = 0
save_prefs = 0
update_ai_camera = 0
validate_diplomacy = 1

Also, mine looks something like this...

[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 1
hotseat_disable_console = 1
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1

[hotseat]
disable_console = 1
autoresolve_battles = 1

Cultured Drizzt fan
10-18-2009, 01:46
Not looking good so far. None of those have worked. :sweatdrop:

Quirl
10-18-2009, 01:58
lol. Wow. Well...


Is your M2TW game patched to 1.3?
Are you sure your current version of Broken Crescent is 2.02 (did you download the 2.0 game and install the 2.02 patch)?
In the Grand Campaign selection menu, can you select to play as multiple factions at once? If you start your own game in this way, will it run normally?
If yes to all these things, try reinstalling with the game using the links I provided in the "requirements" section at the start of this thread. Be sure to delete all previous instances of the old Broken Crescent game before you reinstall (including those in virtual store!!). Then, after you reinstall, apply the changes recommended to your "bc.cfg" file.


Again, delete all previous instances of the Broken Crescent game before you reinstall, including those in virtual store. The virtual store files are located in username/appdata/local/virtualstore/program files/sega/Medieval II Total War

Cultured Drizzt fan
10-18-2009, 03:11
Check it over and re install in the morning. I know for a fact I have MTW 1.3, and BC 2.02.
and I can make a multiplayer campaign just fine

Quirl
10-18-2009, 03:39
Check it over and re install in the morning. I know for a fact I have MTW 1.3, and BC 2.02.
and I can make a multiplayer campaign just fine

Well, that is odd. Take your time, though. Being that this is the first turn I'll certainly be more lenient on the 48 hour rule...

You might also check around on various forums. Maybe even make a thread of your own over at twcenter.net. Those guys are almost always willing to help.

The only thing I can think of that might be the problem right now is that there are old files in your virtual store that are conflicting, somehow, with the ones in your program files. That is actually a somewhat common issue. Just be sure to clear out all those virtual store files as well as those in your base M2TW folder whenever you reinstall.

And, if you ever do reinstall, you might consider downloading the install files again. Sometimes, certain files can be corrupted over download, and, besides, it couldn't hurt. :thumbsup:

Also, I did change the descr_strat file so we could have all factions playable. That shouldn't interfere with anything (it hasn't seemed to with anyone else), but it's worth a try. Just go to broken_crescent/data/worlds/maps/campaign/imperial_campaign to get to the descr_strat file. Then just move all factions under "nonplayable" to "playable." You'll probably have to delete the "map.rwm" file again afterward, too.

Ramses II CP
10-18-2009, 13:56
Err, is it possible that my install is wrong and did something to the save? Quirl were you able to load my save?

Busy day today, but if it fails I'll take a look at my install tonight. Never fear CDF, we'll get it worked out. :2thumbsup:

:egypt:

Cultured Drizzt fan
10-18-2009, 14:26
Again, delete all previous instances of the Broken Crescent game before you reinstall, including those in virtual store. The virtual store files are located in username/appdata/local/virtualstore/program files/sega/Medieval II Total War

I can't even find the virtual stores. :sweatdrop:


However, I think it may be the problem. My regular MTW say 1.2 when I start it up, but when I try and install 1.3 then it says 1.3 is already installed.
:sweatdrop: but I don't have a clue where the virtual files could be. (I did not install MTW in to program files BTW)

Merlox
10-18-2009, 15:46
Alright, well... Here is the problem.

Your install of 1.03 did not install correctly there for you have corrupted files, way to fix this, fully un-install the game, and patch it up

Merlox
10-18-2009, 16:40
Hey guys, the twcenter is adopting a new rule regarding seige weapons and the latest BC2.02

Apparently Balistias can take over any settlement. so any game that is limiting spies to not being able to take settlements, we also have these rules.

Balistias can only take out forts
Catapults can only take wood grade settlements (Small towns, large towns, wooden castles)
Trebs can take out any thing.

Reason why we are starting to do this is because balistias are very easy to produce, and to think about it, are slow, 100% spies. If we limited spies so that we can not take settlements, we should do the same with balistias.

Cultured Drizzt fan
10-18-2009, 16:43
Perhaps someone should sub my turn. I do not think I have the time to go through the whole reinstall process today or tomorrow. I can find time for it, but not soon. :sweatdrop: Just want to keep things moving. :yes:
If Ramses could that would be fine. But whoever is up to it I could PM you my instructions.

Quirl
10-18-2009, 17:04
I'll sub your turn for you, Cultured. PM me your instructions and I'll do it today.:thumbsup:

Quirl
10-18-2009, 21:28
Hey guys, the twcenter is adopting a new rule regarding seige weapons and the latest BC2.02

Apparently Balistias can take over any settlement. so any game that is limiting spies to not being able to take settlements, we also have these rules.

Balistias can only take out forts
Catapults can only take wood grade settlements (Small towns, large towns, wooden castles)
Trebs can take out any thing.

Reason why we are starting to do this is because balistias are very easy to produce, and to think about it, are slow, 100% spies. If we limited spies so that we can not take settlements, we should do the same with balistias.

I wasn't aware that they had changed ballistas back into siege engines in 2.02. That is a problem.

I'm not sure how I feel about catapults only being able to take out wooden settlements, though. If that were the case, I think, too many people would just ignore the siege equipment all together, because it would be just too much of a pain to have to produce trebuchets for certain towns. In my opinion, siege equipment is one of the worst parts about M2TW-- they are not very historically accurate, they offer very little variety, siege buildings take too long to construct, and they bog down movement in the campaign map to such a ridiculous extent.

Here's what I'd like to suggest:

Balistas can only take out forts.
Catapults can only take out those settlements without ballista towers.
Trebuchets are required for settlements with ballista towers.

This way, catapults are still important, but players seeking to fortify their cities will actually have to put time and resources into doing so by constructing ballista towers. In this scheme, those stupid ballista towers will actually have a purpose, too. :clown:

Sound good?


And also, KOJ is up!

http://www.mediafire.com/download.php?wx5wzanlmxz

phonicsmonkey
10-18-2009, 23:24
Here's what I'd like to suggest:

Balistas can only take out forts.
Catapults can only take out those settlements without ballista towers.
Trebuchets are required for settlements with ballista towers.Sound good?


I'm fine with that. Also fine with playing the game as it comes.

A few things that make siege engines less of a problem than spies are:
- They are more difficult to spam, as they are more expensive and the buildings you need to create them are higher level.
- They are slow moving, so they can't cover vast distances in a single turn.
- They are visible on the campaign map, meaning if you are smart you have a chance of stopping them from reaching your cities.

They are certainly unrealistic in the way the game allows them to be used, but they feel more 'fair' to me than spies for these reasons. At least you know where you stand with them.

phonicsmonkey
10-19-2009, 09:48
ok, Ayyubids (http://www.mediafire.com/?mji2jygtgmx) are up!

Quirl
10-20-2009, 18:52
Abbasids, I choose you!

http://www.mediafire.com/download.php?ymvrzyodd1z

Also, please be aware of some slight changes in the first post (https://forums.totalwar.org/vb/showthread.php?p=2352850#post2352850). :2thumbsup:

MerlinusCDXX
10-21-2009, 10:07
Ghaznavids up

LotE-1-Ghazni (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5092)

TriforceV
10-21-2009, 17:24
Hello,
I just have a Question, :sweatdrop: I know its my turn right as the Ghanzi, I noticed Merlox switched from the Shah to Seljuks,
if this is the case is it possible that I can switch to the Shah from Ghanzi?

Merlox
10-21-2009, 17:26
Balistias towers, don't they require a large city (At the point... only like 4 in the whole game that can even build it, even if so... The funds would be huge... I just reccomend leaving it at the old rules of the seige weapons., With the new rules, It does not even make since to try to build a treb.

TriforceV
10-21-2009, 18:04
Hello,
I just have a Question, :sweatdrop: I know its my turn right as the Ghanzi, I noticed Merlox switched from the Shah to Seljuks,
if this is the case is it possible that I can switch to the Shah from Ghanzi?

Maybe it could be possible for the Abbasid player to replay his turn?, only this time instead of pressing "Next turn" he can post the end of his turn so the Admin can enable the Shah from AI and convert the Ghanzi to AI

What do you say, would this be okay?

MerlinusCDXX
10-21-2009, 18:56
I have no issue with this, if it's ok with Quirl. I'd just have to do it later tonight (After work and such).

phonicsmonkey
10-21-2009, 20:29
There's no need to post a new turn - Quirl can switch the Shah to human control, and the Ghazni to AI control from the Ghazni pw screen.

Quirl, just log in to the console, and type control spain, then control venice.

The game should then move on to the next player's loading screen, and you can save it and upload it here.

TriforceV
10-21-2009, 20:58
There's no need to post a new turn - Quirl can switch the Shah to human control, and the Ghazni to AI control from the Ghazni pw screen.

Quirl, just log in to the console, and type control spain, then control venice.

The game should then move on to the next player's loading screen, and you can save it and upload it here.

If what I'm seeing is correct, the result will be that If I switch to the Shah, ill miss my first turn, if MerlinusCDXX doesn't replay the turn.
Normally, I would agree with you, if a kingdom which was ordinary set to the AI (like the Seljuks), then their turn would be at the end inbetween the AI controlled kingdoms,
However, is someone was orginally set up for a human player, like the Shah, their turn will represented by the Turn Order, in this case the Shah before the Ghanzi, so if I'm correct when MerlinusCDXX - played his turn as Abbasid, he would have noticed the once human player now turned AI would play their turn before the Ghanzi turn.
So technically while Quirl can setup the turn in the Ghanzi turn, my first turn as Shah will already have been played for the first turn, and I will loose my first turn:no:

Normally, I would accept this losing of my first turn, if it was required that many more people required to play their turn, as it would slow the game up too much.. However, because of these condions of only one player beforehand, a turn MerlinusCDXX agreed that he didn't mind playing later tonight, ensuring that not only can I play my turn this turn, but that the game will not be delayed and continue immediately.


MerlinusCDXX - if you don't mind, can you reply your turn, and not click NEXT TURN, so that Quirl can do it,
Just post it, if Quirl rejects it, and doesn't want to use the turn or give contorl to the AI, whatever, then it need not be used and no harm is done, however if Quirl accepts, we have the turn on hand to use.
:sweatdrop:

phonicsmonkey
10-21-2009, 21:09
So technically while Quirl can setup the turn in the Ghanzi turn, my first turn as Shah will already have been played for the first turn, and I will loose my first turn:no:

Of course, my mistake - I thought the Shah was later in the turn order. Sorry to interfere!

Quirl
10-21-2009, 21:12
Wow guys. I'm gone for a few hours and there's all this confusion! :clown:

Ok, since the Khwarezm Shah directly follows the Abbasids, I'll need Merlinus to resend his save game file.

Merlinus, if you could not end your turn and resend me the new save game file that would be great. I'll also need your password (please PM it to me). :2thumbsup:

Merlox, I think limiting catapults to only being able to take wooden settlements would really bog down the game. People would have to wait about 15 turns (assuming they have settlements large enough) to produce Trebuchets. And can you imagine how annoying it would be for someone to lead a raid on your city, destroy your siege building, and run off? So, for these reasons, I'm uncomfortable in limiting the catapults in such a way. The current version also allows large cities who stood historically for decades against invaders to have that kind of extra edge. This way, Constantinople and Baghdad can't just be rushed by a few horse archers and a catapult. :computer:

MerlinusCDXX
10-22-2009, 04:24
PM sent to Quirl w/ necessary info.

Quirl
10-22-2009, 04:39
Thanks, guys!

Everything should be set now.

The Khwarezm are up!

http://www.mediafire.com/download.php?w3jamgzwjww

Also, be sure you guys introduce yourselves in the council chambers (https://forums.totalwar.org/vb/showthread.php?t=122370). It's never too early to start laying down those land claims. :thumbsup:

TriforceV
10-22-2009, 05:25
Ghoirds Are now Up.

Ghorid.zip (http://www.mediafire.com/?sharekey=b8bb634df1f6214cd956df2962098fcbe04e75f6e8ebb871)

Quirl
10-25-2009, 07:09
Sent Iron Fist a PM. Nothing yet. If I don't hear anything by tomorrow evening I'll go ahead and skip.

Iron Fist
10-25-2009, 13:04
Oh bugger sorry guys, I was having party last night and I slept quite long. I haven't checked this forum recently too, but I shall take my turn now.
EDIT : Took the turn and can someone recommend better uploading site for saves?

Quirl
10-25-2009, 17:24
Oh bugger sorry guys, I was having party last night and I slept quite long. I haven't checked this forum recently too, but I shall take my turn now.
EDIT : Took the turn and can someone recommend better uploading site for saves?

No problem Iron First! I know how that is: sleeping in late after a party-- maybe waking up in a dumpster somewhere. :party2:

And I use mediafire (http://www.mediafire.com/) to upload all my files. :beam:

CiviC
10-25-2009, 18:49
Oh bugger sorry guys, I was having party last night and I slept quite long. I haven't checked this forum recently too, but I shall take my turn now.
EDIT : Took the turn and can someone recommend better uploading site for saves?

I tryed to download and I got this message

CiviC, you do not have permission to access this page. This could be due to one of several reasons:

1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.

This site sucks.:thumbsdown:

Quirl
10-25-2009, 19:04
I tryed to download and I got this message

CiviC, you do not have permission to access this page. This could be due to one of several reasons:

1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.

This site sucks.:thumbsdown:

Here you go, man. :beam:

http://www.mediafire.com/download.php?aoiijyywivi

CiviC
10-25-2009, 22:46
I did my turn but mediafire is not working.
This site is horrible, why can't I use an uploader here on the site like at twcenter?

Quirl
10-25-2009, 22:59
You can use the uploader, but you have to be a full member to be able to download the files. If you upload the file using this site, I'll be able to download it. :smiley:

As for Mediafire... I have no idea about that one.

I'll send a request in to make you a full member...

phonicsmonkey
10-25-2009, 23:17
CiviC, just send a pm to TinCow and explain that you would like to be made a full member so you can download files from the uploader and play your turns in this hotseat.

CiviC
10-26-2009, 07:55
OK, here it is Kypchack turn

http://www.mediafire.com/?sharekey=9c452c0ae978fc2ea0f2f20c509059d9e04e75f6e8ebb871

Quirl
10-26-2009, 09:12
Thanks Civ!

Oman's up!

http://www.mediafire.com/download.php?n0ddjwjyoyz

Thanatos Eclipse
10-26-2009, 22:13
Turks turn

http://www.mediafire.com/?x3yk31dmmgt

Cultured Drizzt fan
10-26-2009, 23:08
uhh just to be sure, if I completely reinstall M2TW my BC should be able to hot seats right? (probably, unless soemthing else is wrong)

I don't have to do anything after that special or anything right? Just need to be sure, cause my M2TW is in a pretty tenuous position. I don't want to mess anything up :sweatdrop:

but tomorrow I will try the reinstall :yes:

Quirl
10-26-2009, 23:22
uhh just to be sure, if I completely reinstall M2TW my BC should be able to hot seats right? (probably, unless soemthing else is wrong)

I don't have to do anything after that special or anything right? Just need to be sure, cause my M2TW is in a pretty tenuous position. I don't want to mess anything up :sweatdrop:

but tomorrow I will try the reinstall :yes:

Nope. If you do a complete reinstall and then install BC 2.0 with the 2.02 patch, you should be able to play hotseats.

Just be sure, since you have Vista, to manually delete everything in the "user/appdata/local/virtual store/sega/medieval II total war file. That is key! :smash:

Let me know if you need any help! :beam:

Cultured Drizzt fan
10-26-2009, 23:25
Nope. If you do a complete reinstall and then install BC 2.0 with the 2.02 patch, you should be able to play hotseats.

Just be sure, since you have Vista, to manually delete everything in the "user/appdata/local/virtual store/sega/medieval II total war file. That is key! :smash:

Let me know if you need any help! :beam:

I can't even find that file :sweatdrop: could it be because I did not install M2TW in program files?

Quirl
10-26-2009, 23:51
I can't even find that file :sweatdrop: could it be because I did not install M2TW in program files?

No. The files are hidden. Here's a link (http://www.bleepingcomputer.com/tutorials/tutorial130.html) to view your hidden files. Make sure your account is on administrator, too. :2thumbsup:

Also, if you are going to reinstall, you might want to go ahead and reinstall in the default program files. I don't think it will really effect anything if you don't, but it couldn't hurt. lol.

Balthor
10-27-2009, 01:06
Greetings,

Great Seljuks (http://rapidshare.com/files/298378425/LotE-1-Seljuks.rar.html) next.

*salute*

Merlox
10-27-2009, 07:18
save does not work.

Quirl
10-27-2009, 07:36
Dang. Not working for me either.

Balthor, can you upload the save again?

Balthor
10-27-2009, 15:22
Hello,

Ok, I can do it at night when back home. But I dont know what to do to make it different.

[]s

Quirl
10-27-2009, 16:30
Hello,

Ok, I can do it at night when back home. But I dont know what to do to make it different.

[]s

Yes. That's very strange. If worse comes to worse, I can sub your turn like I did with Cultured until we figure this out. We've got plenty of time. :thumbsup:

Quirl
10-29-2009, 03:42
Our last turn for turn 1 is finally here! :beam:

Good luck Merlox!

http://www.mediafire.com/download.php?znemym3rjml

Merlox
10-30-2009, 07:00
Romans!

http://www.twcenter.net/forums/attachment.php?attachmentid=61115&d=1256882348

Ramses II CP
10-31-2009, 04:52
Armenia is up:

http://www.mediafire.com/file/12yhmh2yxnc/LotE-2-Arm.zip

:egypt:

Cultured Drizzt fan
10-31-2009, 14:37
ok will get on this today after I fix my M2TW game :sweatdrop: need to get on that.

Cultured Drizzt fan
11-01-2009, 04:46
ummmmm side tracked today. get it done tommorow :sweatdrop:

phonicsmonkey
11-01-2009, 04:50
I can't play until Tuesday anyway.

Quirl
11-01-2009, 07:55
No problem Cultured. Whenever. I know you're having problems. :beam:

TriforceV
11-02-2009, 20:11
ummmmm side tracked today. get it done tommorow :sweatdrop:

Don't forget us now:oops:

Quirl
11-02-2009, 20:46
Don't forget us now:oops:

lol. Yeah. Since Phonicsmonkey said he wouldn't be able to do the turn until Tuesday, it's cool for now. But if Cultured doesn't have the turn up today, I'll sub for him and we'll keep moving...

Cultured Drizzt fan
11-02-2009, 21:54
Guys no dice. I think I may not be able to do Hotseats with my game and I have no idea why :oops:

I may have to drop out. :sweatdrop: which I guess is fine, I have far to much on my plate anyway.

Quirl
11-02-2009, 22:41
Guys no dice. I think I may not be able to do Hotseats with my game and I have no idea why :oops:

I may have to drop out. :sweatdrop: which I guess is fine, I have far to much on my plate anyway.

That's so strange that your BC install won't run these games. I really hope you won't have to drop, man! :thumbsdown:

Why don't I just sub your turn for you again? If by next turn you still can't run the game, then you can leave us, I guess. :sad:

Also, let me upload my BC files tonight over Mediafire. Once it's uploaded, I'll send you the link. Maybe that will work. :yes:

In the meantime, man, just PM me some basic instructions and I'll sub this turn. :thumbsup:

phonicsmonkey
11-02-2009, 22:43
Really weird that you can get SS working for hotseats but not BC...

Get Bill Gates in here! (https://www.youtube.com/watch?v=7Ntr-pw_6C0&feature=related)

Quirl
11-03-2009, 00:18
Really weird that you can get SS working for hotseats but not BC...

Get Bill Gates in here! (https://www.youtube.com/watch?v=7Ntr-pw_6C0&feature=related)

Ha ha! God, I haven't seen that movie in forever. I remember why all the black troops weren't standing in that vid, too ("Operation Get behind the darkies"). :shocked3:

Yeah, and Balthor is having problems with BC 'cos he has M2TW on Steam... so... yeah. Hopefully, the Turks AND the Armenians won't have to drop, or else the Romans will be tearing through Anatolia singing "death comes ripping!" <-- Man, I've had that song (https://www.youtube.com/watch?v=Ynieh9I0NB4&feature=related) stuck in my head all day. :wacko:

Quirl
11-03-2009, 05:52
KO...D?! :beam:

http://www.mediafire.com/download.php?2yzamxm0dzw

phonicsmonkey
11-03-2009, 12:26
Ayyubids (http://www.mediafire.com/?tkiwjkmtzoz)

barcamartin
11-03-2009, 21:42
Abbasids!! (http://www.mediafire.com/download.php?z2vhzn21ytz)

TriforceV
11-05-2009, 22:31
Come on :whip:
Get to work on that turn!!

MerlinusCDXX
11-05-2009, 22:43
Sorry for the delay, my cable co. took their sweet time fixing my internet connection. I'm taking it right now.

Done. Shahs up.

LotE-2-Khwarz.rar (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5134)

Quirl
11-05-2009, 22:45
Sorry for the delay, my cable co. took their sweet time fixing my internet connection. I'm taking it right now.

Excellent. I was just about to PM you. :2thumbsup:

MerlinusCDXX
11-05-2009, 23:02
Bump, save is in my edited post (2 posts up).

TriforceV
11-06-2009, 15:54
I'll be able to tackle the save later tonight when I get back form work:2thumbsup:

Quirl
11-06-2009, 16:04
I'll be able to tackle the save later tonight when I get back form work:2thumbsup:

Sweet. This game is moving now. :2thumbsup:

TriforceV
11-07-2009, 00:53
Ghorids are up:smash:

Ghorid (http://www.mediafire.com/download.php?2gwdwxanmbm)

TriforceV
11-08-2009, 16:58
Okay...
We really need to keep this game a moving:wall:

Quirl
11-08-2009, 19:21
He's got 'til about 6 today, then I'll sub his turn...

I think both Iron Fist and CiviC are primarily based over in TWCenter. From now, PM their accounts over there instead of their accounts over here (or both if you'd like).

Iron Fist - http://www.twcenter.net/forums/member.php?u=33715
CiviC - http://www.twcenter.net/forums/member.php?u=36030

I'll also include links to their TWCenter Accounts over in the Participants/Players and Factions List section of this thread...

Iron Fist
11-08-2009, 21:15
Sorry that I have again prolonged the campaign, but now it' seems that I can't simply remember my password with so many hotseats going on. I know this is pretty embarrassing for me especially, but I that easier for me would be to drop out and It would be easier for you too. And the school is just taking too much time away. I just can't remember the darn password :D.

Quirl
11-08-2009, 21:50
No problem Iron Fist. I can just reset your password. You don't have to drop, but it's your choice. Though, we, of course, would love it if you stayed. :2thumbsup:

password reset:
http://www.mediafire.com/download.php?dojiez22dzh

Quirl
11-09-2009, 02:35
I'm going to sub this turn. I really hope you're not leaving us Iron Fist. :thumbsdown:

EDIT:
Solankis!
http://www.mediafire.com/download.php?whgzmeonmwl

CiviC
11-09-2009, 12:16
Kypchacks!

Iron Fist
11-09-2009, 14:59
Ok then I shall not resign, but I will make better password :D

TriforceV
11-09-2009, 18:04
Ok then I shall not resign, but I will make better password :D

hurrah!!:2thumbsup:

Quirl
11-09-2009, 18:35
Ok then I shall not resign, but I will make better password :D

Sweet! Glad you could stay, Iron! :2thumbsup:

But CiviC, I don't see a file in the link you provided. :inquisitive:

CiviC
11-09-2009, 18:46
Sitiuation is fixed, see my post above.

Quirl
11-09-2009, 18:48
Sitiuation is fixed, see my post above.

Sweet. Thanks. Yeah, I sent in a request awhile ago to make you and Iron Fist full members. So you're free to upload here now. :2thumbsup:

I'll have my turn up soon...

EDIT:
Oman!

http://www.mediafire.com/download.php?2yd142r5rjz

Thanatos Eclipse
11-09-2009, 21:02
Turks Turn!!!

http://www.mediafire.com/?ygzzxywygw1

Balthor
11-11-2009, 05:04
Hello,

I think it may fail again. So I sent instructions for a sub turn with this message.

Seljuks (http://rapidshare.com/files/305299605/LotE-2-Seljuks.rar.html)

*salute*

Quirl
11-11-2009, 05:50
Hello,

I think it may fail again. So I sent instructions for a sub turn with this message.

Seljuks (http://rapidshare.com/files/305299605/LotE-2-Seljuks.rar.html)

*salute*

I'll test the turn here shortly and let you know. I probably stay up later than Merlox, anyway, and should have it up before he'd be able to do his turn (damn insomnia). :2thumbsup:

Merlox
11-11-2009, 06:49
does not work.

Quirl
11-11-2009, 07:23
does not work.

Yep. It's subbed now. :2thumbsup:

http://www.mediafire.com/download.php?wmmj1ykyjnz

Merlox
11-11-2009, 18:17
http://www.twcenter.net/forums/attachment.php?attachmentid=62629&d=1257959740

ROMANS! turn 3 yay

Quirl
11-12-2009, 02:04
http://www.twcenter.net/forums/attachment.php?attachmentid=62629&d=1257959740

ROMANS! turn 3 yay

Indeed, a big "yay" on turn 3, guys. :beam:

Cultured Drizzt fan
11-12-2009, 02:06
Indeed, a big "yay" on turn 3, guys. :beam:

gah, I am up. :sweatdrop: Not sure what to do. I will probably need another sub. I have a feeling we might need to think about dropping me out. :sweatdrop: every attempt I do to fix my game has failed, and even Quirls help has not done anything yet. :wall:

Quirl
11-12-2009, 02:24
gah, I am up. :sweatdrop: Not sure what to do. I will probably need another sub. I have a feeling we might need to think about dropping me out. :sweatdrop: every attempt I do to fix my game has failed, and even Quirls help has not done anything yet. :wall:

Yeah. I'm trying to upload that file, but its pretty big...

I could split it into separate parts, which is probably what I'll have to do. I'll get back to you later tonight...

Cultured Drizzt fan
11-13-2009, 02:54
Sorry, Gonna try and download the stuff tomorrow. :juggle2: :sweatdrop:

Ramses II CP
11-14-2009, 22:39
Armenia is up, I pm'd them just before the site was down the other day.

:egypt:

Cultured Drizzt fan
11-14-2009, 23:56
Uhh. Trying to get to this, today was busy.

TriforceV
11-15-2009, 02:50
someone sub him.. please:sweatdrop:

Quirl
11-15-2009, 03:18
someone sub him.. please:sweatdrop:

lol. He has 48 hours. :beam:

TriforceV
11-15-2009, 04:25
lol. He has 48 hours. :beam:


yeah, for sure... but hasn't it been like way past 48 hours??
Im a bit confused

Merlox
11-15-2009, 04:40
This game has been going ... very slow.. every one taking max time + over... =/

Cultured Drizzt fan
11-15-2009, 04:45
quirl just sub my turn, do what you think would be a good move. I am still downloading, and I need sleep anyway. :juggle2:

Quirl
11-15-2009, 18:19
His turn will be subbed, but since the servers went down, even if Ramses uploaded his turn before it happened, Cultured couldn't access them. So, I just went by the time Ramses posted the turn in this thread...

But I agree that the turns are going by slowly. It is the end of the school year, however. I'm pretty sure that has something to do with it. Nonetheless, if we could hurry it along that'd be great. :beam:

Ramses, since you're his ally, could you sub Cultured's turn? I am unable to do so until later tonight. Of course, if you guys prefer to wait 'til about 7:00, I can do it then...

And if enough people prefer it, we could set the deadline to 24 hours. Otherwise, it's out of my hands. :/

... though I genuinely think it will get better once this school year ends.

Also, feel free to populate the story thread (https://forums.totalwar.org/vb/showthread.php?t=122369) and the council thread (https://forums.totalwar.org/vb/showthread.php?t=122370)during the downtime. That's what I do when I'm bored inbetween turns. :D

Ramses II CP
11-15-2009, 20:41
I'll try to sub right now, but I'm hoping I won't have to start any wars. :2thumbsup:

edit: Don't I need his password?

...I do in fact need his password, if Quirl or CDF wouldn't mind passing that on I'll have this done as soon as I can. The next hour and a half work best for me in football terms. ;)

:egypt:

Cultured Drizzt fan
11-15-2009, 21:03
done Ramses. Thank you for subbing.

Ramses II CP
11-15-2009, 21:22
KoJ is up:

http://www.mediafire.com/file/lyfmy2xnnm4/LotE-3-Crusaders.zip

:egypt:

Quirl
11-16-2009, 01:54
KoJ is up:

http://www.mediafire.com/file/lyfmy2xnnm4/LotE-3-Crusaders.zip

:egypt:

Thanks indeed for subbing. I've subbed so many turns, I forgot CDF was one of the guys who had a password. Sorry about that.

I'm sick right now, so I'm not all here... :sick2:

phonicsmonkey
11-16-2009, 09:29
Ayyubids (http://www.mediafire.com/?emjmktnkiut)

barcamartin
11-17-2009, 16:25
Abbasids!! (http://www.mediafire.com/download.php?jjtm3yy5ney)

MerlinusCDXX
11-19-2009, 13:12
Khwarezm up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5152)

TriforceV
11-19-2009, 16:22
Ghorid Up (http://www.mediafire.com/?ltlqqqizhm1) :smash:


Hey everyone,
Im hosting a new Broken Crescent HS campaign - It has special rules to keep the game balanced and fair, if your interested you can take a look and sign up at

New BC campaign *Sign Up* (http://www.twcenter.net/forums/showthread.php?t=311112)

Hope to see some of you

Iron Fist
11-20-2009, 15:38
I don't know if I can take my turn tonight. Right now I am going to a party. I hope you guys have some patience!

Quirl
11-20-2009, 15:51
It's cool. Your turn's not due today anyway. Just try not to do your turn with too much of a hangover, huh? :clown:

CiviC
11-20-2009, 17:15
I don't know if I can take my turn tonight. Right now I am going to a party. I hope you guys have some patience!

It is a weird conicidence how you always have a party when you must take your turn:laugh4: I'm refering to BCWSR as well ...
Quirl, as a campaign administrator myself (three precisely) you should whip the players more often as they tend to be lazy in taking their turns. You are to indulgent with them.

TriforceV
11-20-2009, 18:01
It is a weird conicidence how you always have a party when you must take your turn:laugh4: I'm refering to BCWSR as well ...
Quirl, as a campaign administrator myself (three precisely) you should whip the players more often as they tend to be lazy in taking their turns. You are to indulgent with them.

:whip:
Perhaps a cash incenstive might help speed up the turns... 5$ if you take the turn before 12hours:pokemon:

CiviC
11-20-2009, 19:18
:whip:
Perhaps a cash incenstive might help speed up the turns... 5$ if you take the turn before 12hours:pokemon:

Yes the stick and the carrot:whip::fishing:

Quirl
11-20-2009, 19:25
I suppose so. But the deadline is still 48 hours. Even if Iron Fist cannot do it tonight, he is still within his 48 hour time limit. Again, we can change the deadline to 24 hours (I'd be willing to do that via vote). But otherwise, it's out of my hands. I can't enforce rules that don't exist. :shrug:

If he goes over the limit, he'll be subbed...

Iron Fist
11-21-2009, 13:14
Sorry that you have to doubt me. I just have these darn parties almost every weekend and one circle of turns is done usually 1 week, but look I have done the turn with hangover ! :laugh4: I just can't say no to my friends. I promise that I will do my next turn before going partying .

http://www.filefront.com/14964979/LotE%20T3%20Rajputs.rar

CiviC
11-21-2009, 14:13
Cumans!

Quirl
11-21-2009, 19:08
lol. Hopefully, you're hangover didn't cause the Ghorids to do anything crazy... :clown:

Corsairs of Oman!
http://www.mediafire.com/?dtymvm3ujh0

Thanatos Eclipse
11-22-2009, 17:40
Turks are up! :2thumbsup:

http://www.mediafire.com/?4ioz4uztzdg

Quirl
11-24-2009, 08:41
Seljuks!

http://www.mediafire.com/?g5my2rl3rmj

Merlox
11-25-2009, 05:45
Romans. Due to some messages... We have taken extra safety to make sure we are safe...

phonicsmonkey
11-25-2009, 07:21
Romans. Due to some messages... We have taken extra safety to make sure we are safe...

What does that mean?

Quirl
11-25-2009, 07:52
Romans. Due to some messages... We have taken extra safety to make sure we are safe...

?

See, man. This is why you need to be in the courtroom. :clown:

Merlox
11-25-2009, 18:03
I want to see how this campaign goes with my empire being closed on relations. =p

Quirl
11-25-2009, 18:10
I want to see how this campaign goes with my empire being closed on relations. =p

lol. Interesting. Well, if any faction was capable of doing this it would be the powerhouse Seljuks. :beam:

TriforceV
11-25-2009, 18:10
I want to see how this campaign goes with my empire being closed on relations. =p

thats makes absolutely no sence...
Just admit it Merlox, your a coward:dizzy2:

Merlox
11-25-2009, 18:16
I am, thats why i'm not talking to nobody. =x That way, No lies can be spread about me about what I said, I have that problem in 5 campaigns. =p

Ramses II CP
11-25-2009, 21:10
Please try to send me a PM in the future. I'm rather busy lately but I expect to have this done later today.

:egypt:

Ramses II CP
11-26-2009, 16:54
Armenia is up:

http://www.mediafire.com/file/g2ge22rwxzh/LotE-4-Armenia.zip

:egypt:

Cultured Drizzt fan
11-26-2009, 18:43
*sigh* This is not my idea of a good time. My computer is not letting this work at all.


But there is a glimmer of hope. I am buying a new laptop for Christmas, and I think I should have more luck with that. :yes: If Ramses could just sub for me till then I should be able to get things done. :yes: if that is ok :sweatdrop: I am sorry about all the problems.

TriforceV
11-26-2009, 19:33
*sigh* This is not my idea of a good time. My computer is not letting this work at all.


But there is a glimmer of hope. I am buying a new laptop for Christmas, and I think I should have more luck with that. :yes: If Ramses could just sub for me till then I should be able to get things done. :yes: if that is ok :sweatdrop: I am sorry about all the problems.

Dude can I sub you?, I want to get this game moving.., we just started the 3rd turn and its been about 2-3 months:wall:

Ramses II CP
11-26-2009, 23:58
I'm going to sub him ASAP, I agree the game needs to move along. :2thumbsup:

:egypt:

Ramses II CP
11-27-2009, 00:24
Crusaders are up:

http://www.mediafire.com/file/qozynzmmj2k/LotE-4-Crusaders.zip

:egypt:

phonicsmonkey
11-27-2009, 09:59
Ayyubids (http://www.mediafire.com/?1ymaj2252dd)

barcamartin
11-27-2009, 18:48
Abbasids! (http://www.mediafire.com/download.php?gno4dvwm5zl)

Damn, not the first time I forget to build those friggin siege wepons. Bloody annoying! xD

MerlinusCDXX
11-30-2009, 01:34
Khwarezm up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5160).

TriforceV
12-01-2009, 08:08
Ahh danm!...
I forgot to post it :oops:

here is da turn,
Ghorids Up

CiviC
12-02-2009, 13:14
This campaign is painfully slow :wall:

TriforceV
12-02-2009, 17:07
indeed!,
A turn per month...

In my honest opinon, we should get rid of some dead weight, or something, speed up this campaign:idea2:

phonicsmonkey
12-02-2009, 23:34
First question - did you pm Ironfist at twcenter as Quirl requested?

Second question - what exactly are you proposing?

There are 12 human factions in this game - if everyone uses the whole of their deadline each turn will take 26 days. That's the way the game is set up.

I would like it to go faster too, but I'm not sure what you're suggesting by 'getting rid of dead weight'.

If you mean booting players, I would rather do the following:

- Start skipping turns instead of subbing them when the deadline runs out, so people get the message that if they are late then their turn is forfeit. If someone wants a sub they have to organise it in advance so the deadline doesn't pass without play.

- Three turns skipped and then you're out, your faction gets taken over by a new player or switched to AI. At least that's what I tried to enforce in the game I ran and it worked pretty well.

- We could also make the deadline 36 hours instead of 48.

One last thing - if you want the game to go faster simple maths will tell you that knocking out human factions will speed things up - so go to war!

Quirl
12-02-2009, 23:57
- Start skipping turns instead of subbing them when the deadline runs out, so people get the message that if they are late then their turn is forfeit. If someone wants a sub they have to organise it in advance so the deadline doesn't pass without play.

- Three turns skipped and then you're out, your faction gets taken over by a new player or switched to AI. At least that's what I tried to enforce in the game I ran and it worked pretty well.

- We could also make the deadline 36 hours instead of 48.

One last thing - if you want the game to go faster simple maths will tell you that knocking out human factions will speed things up - so go to war!

Good suggestions. I've been simply subbing, but skipping sends a message. And I like the "three strikes you're out" rule. I'm hesitate to cut the "dead weight" this early on, however, but I'd be willing to change the deadline to 36 hours instead of 48-- not as drastic as 24 hours, but decreases the time. Sound good?

And yes, be sure to PM those players marked in the participants section at the TWCenter.

TriforceV
12-03-2009, 03:40
First question - did you pm Ironfist at twcenter as Quirl requested?

Second question - what exactly are you proposing?

There are 12 human factions in this game - if everyone uses the whole of their deadline each turn will take 26 days. That's the way the game is set up.

I would like it to go faster too, but I'm not sure what you're suggesting by 'getting rid of dead weight'.

If you mean booting players, I would rather do the following:

- Start skipping turns instead of subbing them when the deadline runs out, so people get the message that if they are late then their turn is forfeit. If someone wants a sub they have to organise it in advance so the deadline doesn't pass without play.

- Three turns skipped and then you're out, your faction gets taken over by a new player or switched to AI. At least that's what I tried to enforce in the game I ran and it worked pretty well.

- We could also make the deadline 36 hours instead of 48.

One last thing - if you want the game to go faster simple maths will tell you that knocking out human factions will speed things up - so go to war!

No, 48 hours is fine...
Subbing is also preferable...

What i mean by getting rid of some dead weight...
is there are some people who constantly go over the 48 hour deadline, and nothing is done!...

I just think if people consecutively skip their turn, we should just change the faction to AI. They probabbly won't miss it much considering they never play...
Right?...
and then the game can go a lot smoother, and faster.

Quirl
12-03-2009, 05:40
Well, no one I know of constantly goes over the 48 hour limit. The only person who was somewhat doing that was Cultured, who was having trouble with his BC install; but now he's letting his ally Ramses sub for him until he gets his new laptop (and even then, he usually informed me to sub for him before his turn limit was up). Even Iron Fist has only gone over the limit one time. I know of no one else who has actually gone over the limit. See, most people, when they go slowly, don't actually go over the limit, they just take the second day to do their turns. Again, nothing can be done about this except to make a rule change (or to just start booting players for really no reason... which obviously wouldn't be very fair).

The problem is we have 12 players, each with 48 hours to do his or her turn. That means turn rotation could last over 21 days (2 weeks). We actually aren't even near that average, considering it's been a month and a half until we started, and we're on turn 4 now (average of one turn every 10 days).

Just start killing players, guys, and decrease our gene pool. :winkg:

... or, agree on a rule change. I personally like some of Phonic's suggestions...

CiviC
12-03-2009, 08:01
In my campaign in twcenter, there are no AI factions and we achieved sometimes even 4 turns per day. The term is 24 hours and it can be extended to 48 hours if a good reason is given. Anyway it is recommended that turns to be taken a.s.a.p. not to use the full extent of the term. Of course most important thing is that players are dedicated to the game so they have an interest to take their turn quickly and not to be pushed every time and I must say the great majority of players in my campaign are dedicated:2thumbsup:

Merlox
12-03-2009, 08:28
Trying to say that we are not dedicated? XD, lol. =p I originally come from the .org! XD

but in all seriousness, I agree with civic. We should encourage people to speed up turn playings.

phonicsmonkey
12-03-2009, 08:40
I agree with civic. We should encourage people to speed up turn playings.

How?

MerlinusCDXX
12-03-2009, 09:55
Alright, you guys can drop me from this game, since it's obvious that it's referring to me. The truth of the matter is that my turns fall somewhere between Friday night and Sunday morning (it's Friday night that I can get on the forum to check, which I usually do from my sister's house whom I visit most weekends-her comp. won't meet the minimum req.s for M2TW, so no real chance of installing on her machine. My turn has consistently been posted sometime during work on Friday) .

These are the one part of the week when I'm just not at home (I usually leave Fri. afternoon and get back home Sunday evening). So, if you need the turns to go faster, you guys can drop me. I would like to continue playing, but I understand if my long time to take the turn on weekends is causing the rest of you guys undue aggravation.

Just let me know what you decide.

Quirl
12-03-2009, 11:25
Alright, you guys can drop me from this game, since it's obvious that it's referring to me. The truth of the matter is that my turns fall somewhere between Friday night and Sunday morning (it's Friday night that I can get on the forum to check, which I usually do from my sister's house whom I visit most weekends-her comp. won't meet the minimum req.s for M2TW, so no real chance of installing on her machine. My turn has consistently been posted sometime during work on Friday) .

These are the one part of the week when I'm just not at home (I usually leave Fri. afternoon and get back home Sunday evening). So, if you need the turns to go faster, you guys can drop me. I would like to continue playing, but I understand if my long time to take the turn on weekends is causing the rest of you guys undue aggravation.

Just let me know what you decide.

Well, I'm not just gonna to be dropping players for no reason; so, don't worry about it, man.

Personally, this is getting kinda old. I agree that it would be nice for the game to pick up, but unless you have specific rule changes to suggest in order to accomplish this, let's just drop it for now.

Merlox
12-03-2009, 20:20
I donno, Give them a reward, XD lol... i donno.. try talking it up?

phonicsmonkey
12-03-2009, 23:57
Ironfist is over the deadline - Quirl have you heard from him or can he be skipped?

TriforceV you didn't respond to say whether you pm'd him at TWC to let him know it is his turn - did you do that?

Quirl
12-04-2009, 01:05
Well, I think the deadline is officially around 1:00 clock tonight. But I'm just going to skip anyways.

I PM'd Iron Fist at his 24 hour limit at the TWCenter and heard nothing back. So, oh well...

Quirl
12-04-2009, 01:14
Done.

Rajputs.
http://www.mediafire.com/?qictxqunjtj

Iron Fist
12-04-2009, 09:52
As you can see I was not quick enough and I don't see why you should even keep me in this game. I just don't find hotseats interesting anymore and I have too many games running for my opinion, so kill me if you wan't but yeah, it happens.

Quirl
12-04-2009, 10:02
lol. Ok, man. Didn't know you were that busy. Hate to see ya go, but I understand. :thumbsup:

I'll take ya off the list...

CiviC
12-04-2009, 12:38
Kypchacks!

Quirl
12-04-2009, 18:43
Oh Omanis!

http://www.mediafire.com/?5tddmyjz2mm

Thanatos Eclipse
12-04-2009, 21:16
Turks, your up

http://www.mediafire.com/?4ioz4uztzdg

Quirl
12-05-2009, 00:29
Yo, Thanatos. Wrong save, man. That's the save for turn 3. Good thing I checked. :clown:

Thanatos Eclipse
12-05-2009, 00:57
Sorry about that :laugh4:, this sould be right

http://www.mediafire.com/file/zzk1dnqyyym/LotE-4-Turks.sav

Quirl
12-05-2009, 02:01
Subbed. I hope Balthor doesn't mind, but I know he's been having trouble with his BC install and I haven't heard back from him. So...

Seljuks!
http://www.mediafire.com/?minymn52ffy

Merlox
12-05-2009, 03:47
http://www.twcenter.net/forums/attachment.php?attachmentid=65101&d=1259981189

Romans!

Ramses II CP
12-05-2009, 17:46
Please try to remember to PM me!

:egypt:

Ramses II CP
12-05-2009, 18:46
Crusaders are up (Armenia subbed):

http://www.mediafire.com/file/ft2zmnyrmmn/LotE-5-Crusaders.zip

:egypt:

Quirl
12-05-2009, 20:35
Thanks for subbing. Hope it's not a hassle. If it ever is, I can sub also. :2thumbsup:

And yes, please PM the next player in line. Don't just post in this thread, please.

Cultured Drizzt fan
12-05-2009, 20:36
Luckily my new lap top is right around the corner :2thumbsup:


Thanks Ramses. :yes:

Quirl
12-05-2009, 20:38
Luckily my new lap top is right around the corner :2thumbsup:


Thanks Ramses. :yes:

Can't wait! :yes:

Now, I just have to figure out what's going on with the Turks...

phonicsmonkey
12-05-2009, 23:20
Ayyubids (http://www.mediafire.com/?gmhuyzmlqgy)

Quirl
12-06-2009, 01:44
Turns are moving and the courtroom's gotten lively. Couldn't ask for anything more.

But why is it Merlox always gets his diplomats killed? He better being offering these guys some really good insurance or something, 'cos man... :clown:

barcamartin
12-06-2009, 02:58
Abbasids!! (http://www.mediafire.com/download.php?wnyjmmjyk5g)

Council post regarding latest events coming tomorrow. :)

Also, I'll be needing a sub from the 12th and three weeks forward. Going to Australia, with no access to gaming PC. ;D

Quirl
12-06-2009, 03:14
Abbasids!! (http://www.mediafire.com/download.php?wnyjmmjyk5g)

Council post regarding latest events coming tomorrow. :)

Also, I'll be needing a sub from the 12th and three weeks forward. Going to Australia, with no access to gaming PC. ;D

Wow! Going Down Under, aye? :beam:

Make sure to bring back some pictures for us--just be sure to aim the camera at anything tall, blonde, and at the beach. :wink3:

Oh, and unless you want one of your allies to sub, I'd be happy to sub for you. Whichever you'd prefer. :)

Merlox
12-06-2009, 05:06
Can't say I didn't tried to join into the court room, Next best thing is to own the court room, yes? XD

Quirl
12-06-2009, 05:10
Can't say I didn't tried to join into the court room, Next best thing is to own the court room, yes? XD

Ha ha! Baghdad may no longer be safe for diplomacy. :clown:

Thanatos Eclipse
12-06-2009, 06:41
If this was Empire I would suggest we move the court to a grand ship on the open seas, cause it would be safer always being on the moving and then...I would attack it and watch it burn. It just seems like it would have a real monumental feeling, knowing the ship your watching burn contained such a grand court, ahh.... Plus I love Rocket ships :2thumbsup:

Back in the here and now, you know, a couple hundred years earlier, when the Caliph killed the messenger, was I the only one who thought he should have shouted "THIS IS BAGHDAD!" and then killed him, EPICLY. Just a thought, although it could just be the lack of sleep that is making me say such things. That too was just a thought.

One more thing, since when was Baghdad ever safe for diplomancy, it's like smack dab in the middle of...........the Dark Ages!!! Nothing was safe in the Dark Ages, nothing

Yep, I think that just about covers all the odd thoughts, I for some reason thought I had to write down and post. Enjoy....or ignore, your choice :dizzy2:

Quirl
12-06-2009, 07:28
Oh, I was just kidding. Baghdad is still fine. :clown:

But yes, that would have been pretty freaking epic for the Caliph to stand over the Seljuk and scream "THIS... IS... FATWA!" as he kicked him into a well. :laugh4:

Though, I have to say I still lol'd when I read Merlinus's "Who disgraced you, you stinking swineherd?!" :D :D :D :D :D

Merlox
12-06-2009, 07:36
Well ofcourse, he can insult me all he wants, either way, he is in no position. As over 4,000 soldiers are besieging Baghdad while his one and only army just almost got destroyed. =p. As it is, I am gonna write one hell of a response of what the caliph just did to one of my diplomats. As it is, I am angry at him. =p You're caliph is gonna die a very VERY slow and painful death, XD *Evil laugh que*

Quirl
12-06-2009, 07:58
lol. So violent... I love it. :beam:

Finally, I think the heat has come to this hotseat.. and just in time for winter (sounds like a line from a movie trailer). :2thumbsup:

MerlinusCDXX
12-07-2009, 10:57
Khwarz up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=199&id=5165)

Master Magic Mage
12-07-2009, 20:21
Hey, this looks good. I can join as the Kingdom of Georgia?

Quirl
12-07-2009, 20:30
Hey, this looks good. I can join as the Kingdom of Georgia?

Oh, man. Wish you could have been here earlier. :beam:

Georgia is already almost destroyed (By our resident rusher, Merlox :no:). But Sindh, the Ghorids, and Makuria are still open. Would you like me to put you down as one of those factions? :beam:

barcamartin
12-07-2009, 20:55
Warning; If you choose Makuria, you will have a war on your door step. Sultan Salah ad-Din is ready to besiege their capital as we speak. But if you welcome a challenge, I won't deny you the opportunity. ;D

Merlox
12-07-2009, 22:42
My tip, be Ghorid (It's the last strong empire)

Quirl
12-08-2009, 06:33
Council post regarding latest events coming tomorrow. :)


Don't forget to grace us with this before you leave for Down Under, Barca. Your Egyptian diplomat has been so quiet up 'til now. :tongue2:

TriforceV
12-08-2009, 07:16
:whip:

CiviC
12-08-2009, 11:26
Why is my password reset???

CiviC
12-08-2009, 13:05
Kypies!

Quirl
12-08-2009, 18:42
Why is my password reset???

Really? Sorry, Civ. I guess that must have been my fault. :questiong:

I must have accidentally done it when I cleared the Ghorid's password and set them to A.I. last turn. That's the only thing I can think of. Sometimes, it's hard to remember which faction is which (Ghorids are Milan and I think the Rajputs are Sicily, right?)...

EDIT:
Ha. Kypies. I like that. ^_^

Oh man, Oman!
http://www.mediafire.com/?w1yjm44fz2y

CiviC
12-08-2009, 19:42
Really? Sorry, Civ. I guess that must have been my fault. :questiong:

I must have accidentally done it when I cleared the Ghorid's password and set them to A.I. last turn. That's the only thing I can think of. Sometimes, it's hard to remember which faction is which (Ghorids are Milan and I think the Rajputs are Sicily, right?)...

The explanation is plausible :laugh4:

Quirl
12-08-2009, 19:49
The explanation is plausible :laugh4:

I mean... I hacked into your account and sold your princess to a rebel. :tongue2:

And I just saw this turn that the Khwarezm are at war with the Ghorids. The things we miss in the courtroom. :clown:

At least I'll have a few interesting things to report in our first turn update now...

Thanatos Eclipse
12-09-2009, 01:02
Turks!

http://www.mediafire.com/file/mnctywnmmwm/LotE-5-Turks.sav

Quirl
12-09-2009, 02:28
Turks!

http://www.mediafire.com/file/mnctywnmmwm/LotE-5-Turks.sav

This file is not downloading. You can either email it to me or reload it. I just want to get it now so I can get back to studying. :\

EDIT:
Just received it. Should be up in a bit...

Quirl
12-09-2009, 02:37
Seljuks!

http://www.mediafire.com/?uolmov1myxy

NOTICE:
The Turks have been switched to A.I. until such time as Balthor can fix his BC 2.02 install or another player can take his place.

TriforceV
12-09-2009, 03:01
Wait im confused?, did MerlinusCDXX switch from the Abbasid to Ghanzi?:sweatdrop:

Quirl
12-09-2009, 03:06
Yes. He was defeated by the Seljuks and was preparing to leave, but instead opted to stay with us and plays as Ghazni. This won't take effect, however, until the next turn...

TriforceV
12-09-2009, 03:31
Yes. He was defeated by the Seljuks and was preparing to leave, but instead opted to stay with us and plays as Ghazni. This won't take effect, however, until the next turn...


If he wants to stay, then he should stay with the Abbasid, They aren't even dead yet??, So wtf:furious3:
Seriously!

I'm sorry, but you he can't just allow him to jump ship abandoning a kingdom when the 'going gets tough' and play a kingdom that's not in hot water.

Fine, I know he probably is near death, or suffering... to the point where all hope is lost. Then he SHOULD STAY with his kingdom until he is annihilated and put up a good fight and if he wants to switch afterwords to another kingdom when he is officially DEAD. Then I have no problem with this, but I do have a problem with him switching out of a kingdom when he is not dead to play another one in the same campaign.. I think it sets a dangerous precedent.

Don't you?, does anyone else have a problem with this?

Furthermore, I got a message from Merlox who informed me MerlinusCDXX -- sent him a message


Merlox,
Have fun killing me off, just please take my other towns quick, since I've been having trouble getting into this game from the start (once I realized that I picked about the worst faction a hotseat noob could pick-besides Sindh). I don't like to quit or weasel out on commitments though, so your killing me off is a way to end it gracefully. Go for the castle and Basra, skip Hillah since the
Hillah since there's no general there, and you'll kill all my FMs. Well played man (I was kinda hoping that some noob would get the seljuks so I had half a chance, but oh well).


Sounds to me like hes just folding and giving his land to the Seljuks.
this is very disapointing:no:

Quirl
12-09-2009, 03:42
Honestly, it seems to me more like Merlinus was trying to save face with that comment. Merlinus hired me as a mercenary and we've been involved in the planning of that since almost the start of the game. During that time, I never got the impression that he was wanting to abandon his faction as soon as possible (in fact, the turn he was destroyed, he was preparing to attack Merlox).




The seat for the Ghaznavids has been open this whole time. I've never stopped advertising the game on TWC or the .Org (as Magic Man coming over here from TWC can obviously testament to). At any point, someone could have entered and taken the seat. Had Magic Man opted to play as the Ghaznavids, instead, I don't think this issue would have even come up...

... so, no, I don't think there is anything unfair when a player who would otherwise opt to leave the game, chooses stay and play another faction instead.

phonicsmonkey
12-09-2009, 03:43
I'm not wild about this either - particularly with the advice given to Merlox on how to take down his faction quicker...I'm sure it's unintentional, but it doesn't seem fair to the other players that Merlox gets an advantage like that.

Quirl
12-09-2009, 03:47
I was under the impression that Merlinus was simply going to leave. Either way, that would mean the faction was going to have to be set to A.I.

Anyways, let me be completely honest with everyone right now...

This is finals week. It's been very stressful. I'm already tired and pissed off. I have two tests tomorrow and I don't have the time to deal with this right now. We'll work it out tomorrow...

phonicsmonkey
12-09-2009, 03:49
I was under the impression that Merlinus was simply going to leave. Either way, that would mean the faction was going to have to be set to A.I.

Anyways, let me be completely honest with everyone right now...

This is finals week. It's been very stressful. I'm already tired and pissed off. I have two tests tomorrow and I don't have the time to deal with this right now. We'll work it out tomorrow...

Fair enough mate! :laugh4:

Good luck with the exams!

Quirl
12-09-2009, 08:29
Ok. After having a lull in my studying and taking out some aggression on a hapless drifter (then, of course, burying the body), I decided to use the time to address this issue:

Firstly, I encouraged Merlinus to stay (even offering him a very generous offer), but he preferred not to take it. It seemed silly to me to have a player drop (and I’ve seen his position… his desire to drop is certainly reasonable), and refuse to allow him to join as another faction. I don’t think it sets a “dangerous precedence,” because most A.I. factions are almost destroyed at this point. Neither do I think this gives Merlox the advantage, because Merlinus seemed ready to drop anyways. And, again, I don’t think this would have even been an issue at all had another player asked to join the Ghaznavids, instead.

Because of these facts, it’s my personal opinion that there is nothing at all wrong with Merlinus wanting to join as another faction. However, I’m not willing to argue over it. So, until the Abbasids are destroyed, Merlinus cannot rejoin as another faction.

Now, moving from that point…

I am growing extremely disappointed with the lack of etiquette used in this thread. There is simply no need for snide complaints or emotional outbursts of any kind in this hotseat. This is not 4chan. Please do not simply complain; offer a solution. Please do not rant; offer a discussion. And I have to say, the conversation between Merlox and Merlinus is one of a private discussion and it was extremely rude to post it in this public forum. If you wish to bring such things to light, do it over PM to me.

I thought such occurrences would cease once the game picked up (which it has); but now this came up and I can no longer let it go without addressing it. If you have any complaints, send them to me over PM. Otherwise, please just enjoy the game and adhere to proper sportsmanship, respecting your fellow players.

There. That should offend/satisfy everyone...

Let's put this issue to rest.

TriforceV
12-09-2009, 16:33
Ok. After having a lull in my studying and taking out some aggression on a hapless drifter (then, of course, burying the body), I decided to use the time to address this issue:

Firstly, I encouraged Merlinus to stay (even offering him a very generous offer), but he preferred not to take it. It seemed silly to me to have a player drop (and I’ve seen his position… his desire to drop is certainly reasonable), and refuse to allow him to join as another faction. I don’t think it sets a “dangerous precedence,” because most A.I. factions are almost destroyed at this point. Neither do I think this gives Merlox the advantage, because Merlinus seemed ready to drop anyways. And, again, I don’t think this would have even been an issue at all had another player asked to join the Ghaznavids, instead.

Because of these facts, it’s my personal opinion that there is nothing at all wrong with Merlinus wanting to join as another faction. However, I’m not willing to argue over it. So, until the Abbasids are destroyed, Merlinus cannot rejoin as another faction.

Now, moving from that point…

I am growing extremely disappointed with the lack of etiquette used in this thread. There is simply no need for snide complaints or emotional outbursts of any kind in this hotseat. This is not 4chan. Please do not simply complain; offer a solution. Please do not rant; offer a discussion. And I have to say, the conversation between Merlox and Merlinus is one of a private discussion and it was extremely rude to post it in this public forum. If you wish to bring such things to light, do it over PM to me.

I thought such occurrences would cease once the game picked up (which it has); but now this came up and I can no longer let it go without addressing it. If you have any complaints, send them to me over PM. Otherwise, please just enjoy the game and adhere to proper sportsmanship, respecting your fellow players.

There. That should offend/satisfy everyone...

Let's put this issue to rest.


right
I respect the decision of the Host, and my complaint addressed to this matter is so that the 'Host' may find a solution, this is part of being a good leader, I could offer my own solution which I did btw, but in the end its your decision.
Nor were my comments rude, nor did I use obscenities, I simply argued a point that allowing a player to abandon his kingdom for another one before he is dead is where I had the problem.
Nor do I have a problem if a player from the outside of the campaign joins as any kingdom as you correctly assumed.

Finally, I'm also entitled to my opinion, and have been extremely diplomatic about it.
and the reason I used the forums to express my opinion was because I was addressing this problem to the wide majority of players who are also part of this campaign. In fact you made no mention to the fact that Merlinus was switching.. and I felt everyone had the right to know my grievances, and agree or disagree with my position as they themselves are entitled to, considering they were in the dark prior.

... I mean I could go on, but for the sake of letting this rest, I shall say no more. I understand your stressed with school test/work, So I am I, but I do no appreciate you shifting the blame on me and accusing me of being rude or ranting, especially considering all I did was just let a grievance be known.

I hope this is acceptable.

Thanatos Eclipse
12-09-2009, 17:15
Man Merlox, that was pretty cold in the council chambers, but on the bright side Bahgdad's streets will be a nice pretty scarlet :sweatdrop: and its cheaper than paint :beam:

Note to self: Don't get on the sultans bad side :no: , or at least don't get caught alive :laugh4:

Quirl
12-09-2009, 18:47
Man Merlox, that was pretty cold in the council chambers, but on the bright side Bahgdad's streets will be a nice pretty scarlet :sweatdrop: and its cheaper than paint :beam:

Note to self: Don't get on the sultans bad side :no: , or at least don't get caught alive :laugh4:

Speaking of which, when are you going to grace us with the turn update for your glorious victory, Merlox? :beam: