View Full Version : Non Mafia Game The Mansion [Concluded]
Stildawn
11-24-2009, 02:02
Well i just looked at it... Everyone is only on 2 energy other than myself and beefy.... So we are gonna have to come up with some plan cause the way I see it that if me and beefy need sleep now, then everyone lol will need sleep next round... We may even have to spend two rounds to get everyone to a point where we can each have enough energy...
Alternatively we can retreat back to the foyer (which seems perfectly safe to me) and then everyone rest up.... We really should have looked at this before we set out lol...
How much energy do you get from a sleep may I ask?
Centurion1
11-24-2009, 02:03
actually looking at the energy scores some more we may HAVE to stay a night or two.
cdf can you work out a sleeping plan that gives us all the best recoveries. im doing calculus homework right now and my multitasking abilities only stretch so far.
ill work out a plan on how to further defend our position this night and how to improve all around combat effectiveness.
ideas are welcome of course..... i need them trust me
Stildawn
11-24-2009, 02:07
Looking at the situation...
I know it sucks lol but we need to move back to the foyer.... From what I can see the bad guys cant get in there unless we open the door, So we head back there and baricade the doors and then everyone sleep lol.
Double A
11-24-2009, 02:21
I think that a third of us (including the 1 energy) sleep this turn, a fourth guard, and the rest of us go see what we can do about our food problem.
I don't suppose Haymitch can air drop us food, though. Maybe if me and ATPG's characters make out...
Death is yonder
11-24-2009, 02:21
Note: I also need to sleep (1 energy)
Centurion, as you can see, the Foyer has two entrances.
Also, we need to pick up Beskar's loot, and head quickly but cautiously to wherever we intend to sleep.
Descriptions
(The descriptions of rooms will be added as they are explored.)
Foyer - A rather large room with three exits, the front door leading out of the Mansion, which cannot be opened, and two doors leading out on either side. There are leather chairs and a couch, at most comfortably seating 8 people. There are also pictures of random landscape and knights up on the tall walls, as well as a few desks on either side with vases of fake flowers next to the doorways. The doors are large and wooden, locked with the key inside the lock, and barred from the inside. There are three cabinets directly ahead of the front door, behind the couch, seemingly made of iron and are locked. The flooring is tile, light brown in color. The smell is obvious of old leather and years of pipe tobacco use...
Well.. three technically, but you get the point.
We can use the leather chairs and a couch to barricade one of the doors, along with some of the desks around.
Its entirely possible that we could also use the now empty cabinet/cabinets(?) that we've opened to practically create a kill zone.
Additionally, some idea I toyed with in earlier turns, was the usage of stuff like vases to smash on the floor, creating a sharp shard filled area, possibly slowing down the hostiles and allowing us to get more shots, but haven't really seen this tactic in action as no hostiles were attacking when I utilized it.
And I don't know about you, but I like iron barricades :2thumbsup:
Centurion1
11-24-2009, 02:33
i like most of those ideas and had thought of a few of them myself. the tables are gone because our pack mules (delta) is carrying them as mbile defenses to be set up wherever neccassary. see the problem is we dont just need to kill all the zombies we have to escape as well. so i say we rest up and then move to a new room.
plus stildawn i doubt these creatures will be stopped by a locked door..... unfortunately.
Double A
11-24-2009, 02:34
Who needs a door when you have a gun?
Stildawn
11-24-2009, 02:35
From what I can see... Zain has made it that the Foyer is safe just with the doors, but yes we could barricade our selves in just in case....
I like your roaming four team idea.... But we all need sleep, not just me and beefy after this phase we will be screwed lol... So I say head back to the foyer and then do a massive sleep... We all have enough food for now anyway.
Also, we need to pick up Beskar's loot, and head quickly but cautiously to wherever we intend to sleep.
I think we did pick it up...
So how much energy do we get from sleeping?
Double A
11-24-2009, 02:36
It refills.
Stildawn
11-24-2009, 02:37
yeah to what number?
Double A
11-24-2009, 02:39
Max energy is 3
yeah to what number?
3 :bow: 1 used every turn.
Stildawn
11-24-2009, 02:44
So Zain
Can we move back to the Foyer, before me and beefy colapse lol.
Also would you be able to confirm if the foyer is indeed safe?
Double A
11-24-2009, 02:44
Zain is there more food in the house?
So Zain
Can we move back to the Foyer, before me and beefy colapse lol.
Also would you be able to confirm if the foyer is indeed safe?
You can travel back in five minutes realistically and sleep the rest of the time for a full energy restore.
As for the Foyer, it was not specified to bar the door back so the Foyer could in fact be infected now.
Zain is there more food in the house?
Are there more raw diamonds on Earth? There's no way to tell unless you explore everywhere.
Stildawn
11-24-2009, 04:28
As for the Foyer, it was not specified to bar the door back so the Foyer could in fact be infected now.
Damn it lol who left the door open :whip:
Beefy187
11-24-2009, 06:39
Damn it lol who left the door open :whip:
Theres no keys to the foyer. If we barricaded it, we would've had trouble getting back in.
Death is yonder
11-24-2009, 06:47
They are barred inwards too...
Double A
11-24-2009, 07:23
Maybe we should have left some watchmen.
Stildawn
11-24-2009, 08:45
Oh well, we'll have to maintain a watch over two turns to get rested up.
WilliamWallace
11-24-2009, 15:11
Might I suggest you have half of the players sleep this round and the other half sleep next round so that you have a round where no one has to sleep?
Then you can send out a small party of well armed people every round to do some exterminating. :bow:
Stildawn
11-24-2009, 20:50
Yeah half/half should work.... But the awake half should be fully armed and ready to waste hostiles, but should not exit the Kitchen... Those tables should work well as a defence.... But keep one or two looking around inside the kitchen incase they spawn in there like they did in the bedroom.
Greyblades
11-24-2009, 21:01
I suppose that us wounded should sleep with the rest of them?
Centurion1
11-24-2009, 22:51
who in delta squad has the most health? you are joining charlie squad just for the record
Cultured Drizzt fan
11-24-2009, 22:57
well, Cent, might as well have 5 sleepers and 1 guard. :juggle2:
Stildawn
11-24-2009, 23:23
I say half/half, and the same next round.. Then we move on... The tables should help alot.
Cultured Drizzt fan
11-25-2009, 00:53
Beefy187
Name: Clarence M. Love
Occupation: Fork Lift Operator
Food: 4
Energy: 1
Health: 10
Rifle Ammo: 57
Pistol Ammo: 60
Stildawn
Name: Eric N. Dement
Occupation: Job Analysis Manager
Food: 4
Energy: 1
Health: 10
Rifle Ammo: 60
Pistol Ammo: 60
Death is yonder
Name: Gregory C. Ronning
Occupation: Programmer
Food: 4
Energy: 1
Health: 10
Rifle Ammo: 57
Pistol Ammo: 60
Cultured Drizzt fan
Name: Martin E. Clark
Occupation: Labor Training Manager
Food: 4
Energy: 2
Health: 10
Rifle Ammo: 57
Pistol Ammo: 60
Askthepizzaguy
Name: Donna E. Mosher
Occupation: Administrative Clerk
Food: 4
Energy: 2
Health: 6
Rifle Ammo: 60
Pistol Ammo: 60
Chaotix
Name: Lester G. Gilliam
Occupation: Utility Meter Reader
Food: 4
Energy: 2
Health: 5
Rifle Ammo: 60
Pistol Ammo: 60
This is the group I suggest sleeps this round. :yes: We could either fortify here or go to the foyer and sleep there. I can keep watch while the rest sleep.
Greyblades
11-25-2009, 00:55
And the rest of us? Will we be doing something or just watching your snore?
Cultured Drizzt fan
11-25-2009, 00:58
And the rest of us? Will we be doing something or just watching your snore?
I believe there has been talk of going and doing soemthing, but to heck if I know what it is. :sweatdrop:
Stildawn
11-25-2009, 02:06
I would highly highly suggest that we remain all together and when we move again we use the plan we just used... It worked really well... But Ive got a funny feeling that if we split up etc we will be in for a unpleasant surprise...
But yeah 6 of us sleep this round... While you guys guard.... Then you guys sleep next round while we guard, and then we move as a well rested group....
So these should be rather quick rounds?
Who agrees to this?
Beefy187
11-25-2009, 04:09
I would highly highly suggest that we remain all together and when we move again we use the plan we just used... It worked really well... But Ive got a funny feeling that if we split up etc we will be in for a unpleasant surprise...
But yeah 6 of us sleep this round... While you guys guard.... Then you guys sleep next round while we guard, and then we move as a well rested group....
So these should be rather quick rounds?
Who agrees to this?
Aye! Theres nothing which suggest that we need to hurry. Might as well stick together and move as a group.
Death is yonder
11-25-2009, 06:21
:yes:
Agreed then, and do remember to stick in your orders, perhaps, to rouse the sleepers in the event of any imminent danger that could possibly overwhelm us, no sense having the lone guard killed, then the sleepers slaughtered in their nap... :yes:
A possible strategy could be to leave the doors open but bar them halfway with tables and stuff, so you guys who are awake can mow down any Hostiles you see instead of just waiting around. The faster we kill them, the better off we are.
atheotes
11-25-2009, 09:44
Aye! Theres nothing which suggest that we need to hurry. Might as well stick together and move as a group.
unless you find more food there are only 4 phases left :juggle2:
Stildawn
11-25-2009, 10:24
We'll find something.... Im sure we can move more than two rooms a phase too... Remember its 6 hours per phase...
ok so whos sleeping and who's awake this phase?
Beefy187
11-25-2009, 12:27
unless you find more food there are only 4 phases left :juggle2:
Yikes! :help:
Well, we'll sleep this turn, and other half will sleep next turn. That still leaves us 2 phases to explore for food.
I think thats better then risking to lose another men.
Myrddraal
11-25-2009, 14:04
Are non players allowed to give their 2p?
Centurion1
11-25-2009, 15:03
yeah sure go for it myddradal.
yes we will sleep half and hlaf the other half will stand guard behind the fortifications. with the doors open to invite the enemy within to be mowed down. maybe we should set up some alarms and traps?
Order PM's are to be received within in 6 hours and 47 minutes. :bow:
Cultured Drizzt fan
11-25-2009, 19:36
gah. Centurion?
Stildawn
11-25-2009, 20:50
Ok all come on guys yets get a game plan quick....
Give me a min and ill write a list of who's sleeping and who's guarding...
Zain can you tell us... Can we explore and search more than one room per phase?
Stildawn
11-25-2009, 21:35
Ok Ive done a list....
People to Sleep this Phase:
Askthepizzaguy
Stilldawn
Death Is Yonder
Chaotic
Greyblades
Beefy
People who are to guard us:
CDF
AA
Centurion
AVSM
Scottishranger
EliteFerret
Now my plan is that we give the non sleeping six all the weapons so if it really hits the fan they wont have to reload as much.... I think 5 should watch the door behind the second row of tables.... While the other one patrols the Kitchen where we are sleeping incase the hostiles randomly spawn inside somehow lol.
Agreed?
Greyblades
11-25-2009, 21:41
I'll willingly hand over my rifle but I would prefer to keep my pistol just in case.
Stildawn
11-25-2009, 22:19
Yeah I mean rifles only not pistols... As if the defenders have two rifles each I dont think they are gonna need an extra pistol.
Zain can you tell us... Can we explore and search more than one room per phase?
How many rooms can one walk into in 6 hours? It mostly depends on how many Hostiles you run into.
I've received 4 orders. Get to PMing! :whip:
Stildawn
11-25-2009, 23:13
How many rooms can one walk into in 6 hours? It mostly depends on how many Hostiles you run into.
Well there you go guys, we rest up two phases... Then on the next we go explore like 4 rooms I reckon then stop....
I've received 4 orders. Get to PMing!
Crap we havent even decided on a plan....
Would you be able to tell me what those 4 pms are indicating? Like are they going along with my plan? Or nah?
Cultured Drizzt fan
11-25-2009, 23:14
Crap we havent even decided on a plan....
Would you be able to tell me what those 4 pms are indicating? Like are they going along with my plan? Or nah?
My went in following your plan stilldawn. :yes:
Stildawn
11-25-2009, 23:15
Ok cool... Everyone just follow my plan since we are running outta time lol
Stildawn
11-25-2009, 23:20
Well I just PMed my sleeping orders...
I said that I would wake up if we are attacked and try help with my pistol, but if the guards were doing ok then I would go back to sleep..
I also said that if the guard feel the need to wake us up I will follow their orders if it really hits the fan...
One of you guards, I hope you send in a PM that one of you will patrol the room... Dont want nothing sneaky happening... or you could all say that we are watching the door but are aware of anything happening in the kitchen.
Write-up 8
Six guards, six sleepers. Sleeping, Eric (Stildawn), along with Donna (Askthepizzaguy), Greg (Death is yonder), Lester (Chaotix), Steven (Greyblades), and Clarence (Beefy187).
The guards are Martin (Cultured Drizzt fan), Casey (Double A), John (Centurion1), Jeffrey (A Very Super Market), David (Scottishranger), and Brian (Elite Ferret).
With the kitchen door barred and two tables stood up side by side as a second wave, the sleepers felt safe. Sadly, none of them were…
*~*~*~*~*~*~*~*~*
Hector (White_eyes) walked the hallway by the kitchen door, and with him was a small army of Hostiles, 18 of them to be exact. Hector stood next to the door and signaled two of the larger Hostiles to break it down…
*~*~*~*~*~*~*~*~*
The door flew open, catching the six off guard. The sleepers were awoken, and they joined the fight wielding just pistols. The battle had begun…
Deaths: Askthepizzaguy, Scottishranger, A Very Super Market, and Beefy187
Kills: 18 Hostiles
Escapes: White_eyes:D
Needs Sleep: Cultured Drizzt fan, Double A, Centurion1, and Elite Ferret
Overall Ammo: 1,297
Recoverable Equipment: 12 food units
Living List:(8)
Cultured Drizzt fan
Name: Martin E. Clark
Occupation: Labor Training Manager
Food: 3
Energy: 1
Stildawn
Name: Eric N. Dement
Occupation: Job Analysis Manager
Food: 3
Energy: 3
Death is yonder
Name: Gregory C. Ronning
Occupation: Programmer
Food: 3
Energy: 3
Double A
Name: Casey N. Carr
Occupation: Training and Development Manager
Food: 3
Energy: 1
Centurion1
Name: John E. Navarro
Occupation: Sports Competitor
Food: 3
Energy: 1
Chaotix
Name: Lester G. Gilliam
Occupation: Utility Meter Reader
Food: 3
Energy: 3
Greyblades
Name: Steven J. Wozniak
Occupation: Personnel Assistant
Food: 3
Energy: 3
Elite Ferret
Name: Brian S. Gonzalez
Occupation: Chemical Engineer
Food: 3
Energy: 1
I dropped the idea of individual ammo. Also health.
The round will end on Saturday at 0:01 GMT.
Thank you :bow:
Stildawn
11-26-2009, 03:00
jesus h christ lol
Wasnt expecting that lol.... Was expecting like 4 or 5 maybe lol and they werent intelligent hahaaha... Oh well we live and learn... Sorry to all the other guys but we did the best we could...
WilliamWallace
11-26-2009, 03:07
What happened there seemed to be that White_eyes:D has organized them into doing his bidding. Good new is, 18 more Hostiles are dead, but White_eyes:D will be back.
The cap is probably 100 or so, or more, with over 1200 more bullets left!
Greyblades
11-26-2009, 03:22
So now what, do we mourn our dead while everyone who needs it gets sleep or do we go and track that monster down and spray it's brains on the walls?
Stildawn
11-26-2009, 03:56
Well we are still in a bad situation where people need sleep...
So heres my plan but this time talk about it more lol
We get the tables and place them back from the door... Not over the door, so they can not surprise us like that again.... So when the enter the kitchen they are presented by tables as obstacles.... Then the guards fill them with lead....
I cant tell in that write up if giving the guards two rifles was any good or bad so I suggest that all of us including the sleepers have a rifle and pistol... And since four people died, the four guards can have two rifles and two pistols each lol.
[Language please - GH]
Death is yonder
11-26-2009, 06:10
Okay, that was a very, very bad thing that just happened.
Wasn't around, but I'm free from today for a long time.
I'll try and help compose a plan that will ensure for safer defense.
I didn't really look at the plan of Centurion's that worked so well, but perhaps you can give me a summary?
I suggest we not just barricade the doors, but place obstacles within the room, thus we can somewhat avoid the situation which just happened.
Edit: Oops, seems like Stilldawn already suggested the idea.
Zain, are you allowed to tell us if WE is really like an "intelligence" of sorts, as in he is actually doing something, or is he purely there for write up effect, or story continuity of sorts?
Okay, that was a very, very bad thing that just happened.
Wasn't around, but I'm free from today for a long time.
I'll try and help compose a plan that will ensure for safer defense.
I didn't really look at the plan of Centurion's that worked so well, but perhaps you can give me a summary?
I suggest we not just barricade the doors, but place obstacles within the room, thus we can somewhat avoid the situation which just happened.
Edit: Oops, seems like Stilldawn already suggested the idea.
Zain, are you allowed to tell us if WE is really like an "intelligence" of sorts, as in he is actually doing something, or is he purely there for write up effect, or story continuity of sorts?
I control him now :bow:
He went inactive for a while and instead of WoGing him I controlled him. I was controlling his path anyway. :wink:
Death is yonder
11-26-2009, 06:32
Ah okay, I was just wondering, in case we had to keep things off thread in an attempt to prevent the "zombies" from countering our plans.
I wonder if the fact that these hostiles possess some intelligence of sorts mean that we have to change tactics constantly in the event they 'learn'. Better safe than sorry though :juggle2:
Well we are still in a bad situation where people need sleep...
So heres my plan but this time talk about it more lol
We get the tables and place them back from the door... Not over the door, so they can not surprise us like that again.... So when the enter the kitchen they are presented by tables as obstacles.... Then the guards fill them with lead....
I cant tell in that write up if giving the guards two rifles was any good or bad so I suggest that all of us including the sleepers have a rifle and pistol... And since four people died, the four guards can have two rifles and two pistols each lol.
That's what I meant when I made the table suggestion in the first place... :laugh4:
Did I say that badly enough that you all misunderstood it, or did we go with something else just because?
Askthepizzaguy
11-26-2009, 06:50
Wah.
And I was totally going to do the sexy with all the sleeping players too.
Stildawn
11-26-2009, 07:28
Did I say that badly enough that you all misunderstood it, or did we go with something else just because?
Yeah I got what you ment (hence why im suggesting it again) but I dont think Zain did...
We still have to sleep once more so bunker down and prey lol
Double A
11-26-2009, 07:29
Hey why didn't I die? I didn't send orders in (as I was playing Assassin's Creed II) yet I'm alive and Pizza, AVSM, Beefy, and SR aren't yet they probably sent their orders in (except pizza).
Askthepizzaguy
11-26-2009, 07:33
I sent in orders dangit!
I was going to sleep with everyone!
Double A
11-26-2009, 07:45
I'm sure you did Pizza :laugh4:
Askthepizzaguy
11-26-2009, 07:49
No I'm being serious.
My orders were: Sleep with everyone.
And that was kinda what I was told to do, with a little Pizzaish twist to it.
Double A
11-26-2009, 07:57
Is it just me or the way the Internet degrades humor to nothingness?
Beefy187
11-26-2009, 08:55
No I'm being serious.
My orders were: Sleep with everyone.
And that was kinda what I was told to do, with a little Pizzaish twist to it.
I didn't feel warm.. Lazy pizza guy :smash:
I probably died alone... In the hands of dirty zombie like beings...
Best wishes to the survivors :bow:
Myrddraal
11-26-2009, 10:26
It seems to me that you guys have the advantage of range. Leaving doors shut is a disadvantage. Anything could lurk behind a door and you wouldn't see it till it was right next to you. I suggest opening all doors and having the guards stand in the doorway or just in the hall, where they can see all the way into the next rooms. Anything approaching you will then have to reveal it's presence quite early giving you plenty of time to shoot it at range.
Obviously be careful to include in your orders that you won't be distracted into only looking one way. Even if there is suspicious movement in one direction at least one person should be looking towards each door, and one person keeping an eye on the inside of the kitchen.
Death is yonder
11-26-2009, 11:07
What is the location that we are sleeping in this turn, Foyer?
I think I can compose a rough order, I have an idea.
Greyblades
11-26-2009, 13:22
Shouldn't we clear out the bodies before they start to smell? Last thing we need is to have a mob of hungry hostiles attacking us just after a battle of that size.
Stildawn
11-26-2009, 20:23
Shouldn't we clear out the bodies before they start to smell? Last thing we need is to have a mob of hungry hostiles attacking us just after a battle of that size.
Good idea....
Other than that and moving the tables inwards so we can see through the door, we just hunker down for a sleep again...
I suggest opening all doors and having the guards stand in the doorway or just in the hall, where they can see all the way into the next rooms. Anything approaching you will then have to reveal it's presence quite early giving you plenty of time to shoot it at range.
I reckon we steal this idea... Have two guards at the door looking each way who will retreat in and give warning to each other.... But make sure they only look one way...
Cultured Drizzt fan
11-26-2009, 21:31
It seems to me that you guys have the advantage of range. Leaving doors shut is a disadvantage. Anything could lurk behind a door and you wouldn't see it till it was right next to you. I suggest opening all doors and having the guards stand in the doorway or just in the hall, where they can see all the way into the next rooms. Anything approaching you will then have to reveal it's presence quite early giving you plenty of time to shoot it at range.
Obviously be careful to include in your orders that you won't be distracted into only looking one way. Even if there is suspicious movement in one direction at least one person should be looking towards each door, and one person keeping an eye on the inside of the kitchen.
ORLY? so what you are saying is that it would be best if we had a large area of open space around us?
:stare: ........ *grumble* (not directed at you Myrddraal.)
Centurion1
11-26-2009, 22:09
I reckon we steal this idea... Have two guards at the door looking each way who will retreat in and give warning to each other.... But make sure they only look one way...
no we will be way to divided.
we cant move anywhere because people have to sleep.
Sleepers everyone who was guarding last phase.
Guarders will stay in groups of two. They will take alternating patrols.
First group will guard the front defenses (of tables)
second group will guard the back defenses
groups switch every hour.
furthermore we are going to set up alarm systems. We are in a kitchen right? so at strategic points in the hallway we will set up tripwires attached to pots. when the tripwires are stepped on a an unholy clamor will ensue.
As for the bodies......... we gonna trap them Vietcong style.
the bodies are to be spread all over the outside of the room and over the mansion. Their bodies are to be filled with sharp metals, blades, nails, the knives, etc
when the hostiles eat their brethern they shouls get a nasty surprise.
also right outside the entrance i want to build a pitfall. pry up the boards. i assume we will have space underneath, say the basement. cover up the hole with a few boards that are conveniently weakened so that a creature of sufficient size will break through.
Sleepers
if you hear the warning signal (three whistles) wake up and immeadiately move with your partner (remain in twos) to your positions. Half of you will go the the first line of defense and the second to the second line of defense.
when reloading have your partner cover you (staggered fire) and when you need more ammunition switch with a group in the second line of defense.
you all can partner with whoever you like.
Greyblades
11-26-2009, 22:23
We dont have any pots or pans.
Centurion1
11-26-2009, 22:30
are you sure....
clarify from host?
Greyblades
11-26-2009, 22:52
The four searched the cabinets, refrigerator, and any other storage area for supplies. They stacked up their findings on an island in the center of the room and Donna spoke, “Like, there’s no way we can carry this all back! Is there anything else other than food?”
Greg said, “No, nothing. No utensils, no knifes, no pots or pans, nothing. Just food.”
Here.
Stildawn
11-26-2009, 23:03
second group will guard the back defenses
What back defences? There is only one door in...
I like the idea of a spotter... Its not like we will be divided (its only one small room lol not hundreds of meters)
also right outside the entrance i want to build a pitfall. pry up the boards. i assume we will have space underneath, say the basement. cover up the hole with a few boards that are conveniently weakened so that a creature of sufficient size will break through.
I like this... Dont know if it will work though but it cant hurt to try put it in our orders...
Double A
11-27-2009, 02:09
Hey I have an idea. Let's not take away the sleeper's rifles.
Greyblades
11-27-2009, 02:23
Yeah these rifles arent exactly rapid fire so trying to use two of them rambo style won't realy help.
Stildawn
11-27-2009, 02:31
I thought he said they were automatics?
Well from the write up we cant tell if having two rifles gave an advantage or not... However with for deaths.... The guards can have two rifles and two pistols each, and the sleepers can have their rifle and pistol as well.
Death is yonder
11-27-2009, 02:37
BTW we are headed for the kitchen?
Or are we here already.
I suggest we set up the partners now.
Alive List:
Living List:(8)
Cultured Drizzt fan
Name: Martin E. Clark
Occupation: Labor Training Manager
Food: 3
Energy: 1
Stildawn
Name: Eric N. Dement
Occupation: Job Analysis Manager
Food: 3
Energy: 3
Death is yonder
Name: Gregory C. Ronning
Occupation: Programmer
Food: 3
Energy: 3
Double A
Name: Casey N. Carr
Occupation: Training and Development Manager
Food: 3
Energy: 1
Centurion1
Name: John E. Navarro
Occupation: Sports Competitor
Food: 3
Energy: 1
Chaotix
Name: Lester G. Gilliam
Occupation: Utility Meter Reader
Food: 3
Energy: 3
Greyblades
Name: Steven J. Wozniak
Occupation: Personnel Assistant
Food: 3
Energy: 3
Elite Ferret
Name: Brian S. Gonzalez
Occupation: Chemical Engineer
Food: 3
Energy: 1
Currently, we should be paired in sleepers w/ sleepers, and non sleepers w/ non sleepers.
So we have:
Stilldawn + DiY [Group 1A]
Chaotix + GB Group 1B]
CDF + Double A [Group 2A]
Centurion + EF Group 2B]
So we follow up on Centurion's plan.
We still have plenty of nails, knives and forks left over... somewhere.
We can jam them into the corpses, into "favorite parts" such as the eyes, the organs. The huge amount of bodies should provide a huge distraction, and also a pretty loud "eating" sound, because I'm guessing hostiles aren't very delicate/quiet eaters.
Centurion, instead of using pots, use ceramic plates. Use a nearly invisible wire, attach it to the wall, set up a Ceramic plate on the wall, when the wire is tripped, the plate drops and smashes. Also, the fact that its somewhat in air means that whilst possibly visible, the hostiles just cant jump over it. I think I'm carrying about 5-7 plates with me at the moment, if I recall.
Furthermore, tables should be placed next to the door, and perhaps a man crouched behind it, when the plates are triggered, he jumps over the table and goes out of the door and sprays his rifle at the oncoming hostile crowd, when he's empty, run back and hide behind the table. The hostiles should then be funneled into the doorway, where the remaining 3 guys will let loose from different positions, and the one man will wait until the hostiles head past the doorway into the next barricade position, where he will be safe to stand up and unleash fury into their flank. Of course this may be a bit dangerous, so alternatively instead, he could rush back to a first barricade position.
Stildawn
11-27-2009, 02:53
yes we are in the kitchen....
Wanna do up a quick paint picture of your plan so we dont get confusion?
Death is yonder
11-27-2009, 03:18
Step 1 --> Sleepers go to sleep
Step 2 --> Group 1A or Group 1B proceed to out of kitchen, one person will cover, and another person will set up various sharp items into the corpses, as we know, hostiles cannibalize, the huge amount of bodies will prove tempting to them, and the sharp objects... well.. the mouth is a delicate place. The other group will be setting up barricades in the kitchen, arrangement will be detailed below.
Step 3 --> Tripwires will be set, with ceramic plates attached instead, when the wire is tripped, the plates will fall on the ground and be shattered, giving us prior notice as to when the hostiles are arriving. The other group should be finishing their barricading and obstacles already.
Step 4 --> Group that is outside the kitchen door preferably heads back in quickly to avoid combat in an unfavorable spot. Group 1 people should now be hunkering down in the kitchen, group 1A and 1B will alternate patrols into the corridor every hour or so, 1 man will aim left down the hallway, and another man will aim in the direction of the conservatory.
Step 5 --> In event of any attack, sleepers should be aroused and armed with rifles, and stand behind the barricades and provide covering fire.
ALTERNATIVELY, step 2 and 3 could be reversed, because its entirely possible that if we get caught with our pants down, the alarm should be sounded first, and the hostiles would likely ignore the corpses in the prospect of fresh, live, meat.
Centurion1
11-27-2009, 04:18
^ this is very good.
and by back defenses i meant our second row of table defenses on the room.
hopefully we wont have any casualties
Double A
11-27-2009, 07:52
I think I'm carrying about 5-7 plates with me at the moment, if I recall.
Six?
Death is yonder
11-27-2009, 13:03
I'm not particularly sure, but I'm quite sure its at least five plates, I was carrying them around in case of situations where I wanted to toss them on the floor to create a painful walking experience.
Might be 7 because I think I picked up two, although might not be, because it might have been that I asked to only pick them up if I used 2 previously, as in replacement, and not getting extra.
So yeah, Five or Seven.
Edit: Seems to be five, from an old order pm I sent in.
Death is yonder
11-27-2009, 18:10
Eh, sorry for double post.
Post used for Strategy this turn, subject to change by popular demand [Centurion or whoever, just in case there are several items I didn't cover]
Awake People
Group 1A: Death is Yonder, Stilldawn
Group 1B: Chaotix, Greyblades
Asleep People
Group 2A: Cultured Drizzt fan, Double A
Group 2B: Centurion1, Elite Ferret
Orders, Spoilered for easier reading
Currently, we are holed up in a kitchen, and descriptions below are courtesy of phase 1 kitchen group.
The hallway was dark, dimly lit by an aged light bulb hanging from its cord in the center of the room, dust and spider webs covered the walls and floor. The floor squeaked with every little step, and they each heard their own ghostly noises coming from every corner of the mansion.
The room was of a decent size, old wooden cabinets with dust and spider webs were prevalent. The refrigerator still worked, none other appliances seemed to work. The oven barely worked, but could heat food if needed.
I think we will leave the oven and the fridge alone, they seem to have working electronics that we can possibly use, heating coils, coolant units or whatever, I have no idea what to be doing with that. [Note: Possible Area subject to modification by any people with valid ideas, Zain, please accept the ideas and factor them into sent orders, although preferably orders are "agree with the plan" so that if the plan is modified, they still follow it :thinking:]
For none working appliances, this would be many, as such, we drag kitchen tables, or any solid objects and arrange them around in the room. The kitchen currently stands roughly like this: Refer to: Map of General Area
https://img228.imageshack.us/img228/6708/mansionillustrations.png
Legend
2 -- Sleepers
S -- Stilldawn
D -- DiY
C -- Chaotix
G -- Greyblades
O/B -- Obstacles/ Barricade [not necessarily 1 item per unit, could be a long table stretched across, who knows]
A -- Roused Sleepers Defensive Positions [If Roused]
Section 1:
Basically, the plan is that, the bodies of hostiles will be stuffed before hand with butter knives, nails, forks, to reduce the time spent out of the kitchen, and potential risk. In the meantime, some people will be setting up the barricades and obstacles.
During this period of time, the various items in the kitchen will be used to provide a barricade/obstacles, and set up by Group 1B, Stilldawn will be covering the door while all this is happening, along with Greyblades. I will be setting up the bodies, and Chaotix will be hastily erecting the barricades and the obstacles, if its going to be slow, rope in Greyblades, and have Stilldawn cover solo instead temporarily.Refer to: Map of Kitchen Positions for this particular time frame.
Section 2
We will head out of the kitchen, and set up the items, hostile bodies, and trip wires attached to ceramic plates. I will dump the hostile bodies in the related pattern, and even use them to barricade the billiards room connection to Hallway B, via dumping in front of the door. Meanwhile, Group 1B, Chaotix and Greyblades will be covering us, the Dining Room door should be opened, so as to prevent sudden surprises as the gap is rather small between the kitchen and the dining room. Stilldawn should be setting up the ceramic plates attached to tripwires. Rifles are to be close at hand for those setting up the stuff, easily reachable within 1 second.
In the event of early hostile contact, rouse the sleepers by giving the signal and then fall back to the defensive positions in the earlier map. The falling back should be orderly and not a mad dash, getting stuck on obstacles or anything, just jump over your barricade sections and start firing, follow related combat orders below.
Refer to: Positions of traps, alarms, etc
https://img689.imageshack.us/img689/91/mansionillustrations2.png
Section 3:
Combat:
I'd appreciate more suggestions/modifications to this order by people, [as I'm typing this line, its nearly 1am, so please add some stuff].
Priority in setting up objects is barricades first, obstacles won't really help that much without them.
At Section 1, where we are quite vulnerable, GB and Stilldawn will aim their rifles down the kitchen door, getting ready to fire their rifles. If there are any enemies, Greyblades will spray his weapon full auto, suppressing the volume of hostiles rushing in to give time to me and Chaotix to drop what we are doing and contribute to the firefight. Once Greyblades has been firing for about a second and is just about to reload, Stilldawn will start firing, and pin down the hostiles. On the flanks, me and Chaotix will alternate firing so as to keep up a volume of fire. The general idea is to clog up the doorway with a hail of bullets/corpses to impede a major rush in of hostiles, which could possibly overwhelm our small defense force. No sense letting hostiles out of the kill zones, keep up the fire, theoretically we should always have at least 1 person shooting at all times.
If hostile force is overwhelming, rouse the sleepers quickly and let them go to their position A.
At Section 2, where we are most vulnerable, primary objective is to bar the billiards room, just in case, to reduce the amount of directions where we can be attacked from. I will set up the corpses rigged with the sharp implements, and Greyblades and Chaotix should be aiming their rifles at the doorways, Dining Room and Foyer+ Conservatory respectively. Stilldawn will be setting up his tripwires. At the sign or sound of incoming hostiles, immediately drop what you are doing and carry your weapons back to the Kitchen and assume defensive positions, rousing the sleepers just in case as well. If there are no hostiles after half an hour, half of the sleepers will resume sleep, the other half will stay awake for another half hour. If there still is no hostile attack, then it might have been a false alarm, then a sweep should be done of the corridor to ensure no hostile is lurking, before the sleepers head back to slumber, and work resumes.
If somehow everything miraculously goes well, and everything is all in place as gone to plan, return back to the Kitchen, and conduct routine patrols every 15 minutes, where group 1A and 1B will alternate cautiously peeping out into Hallway B, and seeing if there are no hostiles.
Additionally, in the event of an assault upon the kitchen, there should only be two roused sleepers firing at once, the one on the top most, and the one of the bottom most, whereupon the clip is expended, the other person will swap positions and continue maintaining the volume of fire. This is to prevent accidental friendly fire as GB/Stilldawn would be in danger of the fire coming into their angle.
Furthermore, the main strategy when fending off an attack in the kitchen would be to pour steady and constant volumes of fire into the doorway, so as to create a very effective kill zone, and to clog up the doorway to prevent many hostiles from entering at once.
When attacked in the Hallway whilst setting up works, the coverers will spray their rifles while the people setting up the stuff will grab their weapons and equipment and head to the kitchen. They will slowly back off into the kitchen, whereupon they should have just emptied their clips, slowing the hostiles temporarily. There, the "workers" should have positioned themselves in the kitchen already, and will cover the doorway while the "guards" reload and get to their position. Thereupon, general kitchen combat strategy will occur.
The overlapping fields of fire should also eliminate hostiles hiding by the doorway sides, as me and Chaotix have been positioned to fire into the Hallway itself, on the side of the door. Thus I fully anticipate the hostiles to be piling upon the doorway, restricting movement, or maybe its just wishful thinking :juggle2:
Please send in confirmation pms for this order, and add in any extra details you want that you felt I've missed (highly likely to have missed something...) and post the detail you corrected.
I'm getting off, its 1am. :zzz: :zzz:
Greyblades
11-27-2009, 18:51
I'm still not sure about the whole rapid fire thing considering the theme of the rest of the house and the fact that we didnt seem to use very many rounds during our fights I would expect the guns to be Lee Enfields or M1 Garands.
Double A
11-27-2009, 21:09
Zain this is like the 20th time this has come up. Could you please clarify what kind of rifles these are?
Cultured Drizzt fan
11-27-2009, 21:10
Zain this is like the 20th time this has come up. Could you please clarify what kind of rifles these are?
:wall: I would love it if people actually read the thread. We went over this like 2 phases ago. let me find the quote......
Cultured Drizzt fan
11-27-2009, 21:12
The rifles and pistols are automatic, and the phase ends in just about 31 and a half hours. Meaning, I should have put 0:00 GMT on Wednesday. :bow:
Clip sizes:
Rifle: 10
Pistol: 6
May or may not be accurate, but for this game we can just assume that's regular size. :bow:
:inquisitive: There.
I am willing to follow DIY plan.
Greyblades
11-27-2009, 21:20
That doesnt really tell us whether or not its rapid fire seeing as automatic pretty much includes every rifle that didnt need you to reload or pull a bolt after each shot.
Splitpersonality
11-27-2009, 21:40
If they were one shot, or fired in three shot bursts, they would be classified as "Semi-automatic" not "Automatic"
In terms of Call of duty 4, G3 and M16 are semi-auto, M4 and AK are automatic. They fire for as long as you hold the trigger down and have ammo in the clip.
:bow:
Stildawn
11-27-2009, 22:43
Hmmm thats a big plan...
Question.... Are you saying that we rig bodies and put them into other rooms like the billards room, dinning room etc?
Greyblades
11-27-2009, 22:54
Will we be using just hostile bodies or some of our own?
Double A
11-27-2009, 23:02
Why not both? The dead aren't likely going to help us out much, and it would be pretty damn creepy if we kept their bodies.
Stildawn
11-27-2009, 23:14
That wasnt my question... My question was, as part of your plan are you saying we are going into other rooms?
Centurion1
11-28-2009, 02:54
i am centurion1 and i approve this plan. mostly because he uses some of my trap ideas
Greyblades
11-28-2009, 03:02
Might as well I approve, I just hope that White eyes doesnt start using sneaky tactics like breaking a hole through and attacking from the ceiling.
Oh crud I just gave Zain an idea didn't I?
Death is yonder
11-28-2009, 03:15
That wasnt my question... My question was, as part of your plan are you saying we are going into other rooms?
Okay, the plan concerning the bodies was that firstly, we don't want bodies staying with us, and grabbing more attention than we need from the cannibalistic hostiles.
Thus, from past experience, they have had no qualms eating their own hostile friends, so we're laying them out in the Hallway B to sort of attract attention to the hallway. Thus, we're rigging the body with sharp objects. Its like they attempt to eat the bodies, but instead they get cut and possibly even stabbed in the eye, who knows, but this is not really the fatal part of the trap.
The main idea is that the corpses encourage the hostiles to come forward, and not be wary, and thus set off our tripwire, thus giving us warning as to when they are coming and not let us be ambushed like last time, allowing us to rouse the sleepers and double our numbers.
Also, since the Hallway is pretty narrow, and the distance between the Dining Hall door and the Kitchen Door is pretty small, we don't want to get surprised, so we're opening the door to get more warning. And we also don't want more avenues of possible attacks to come into the Hallway while we are setting up our traps and what not, so we just pile bodies in front of the billiard room door, if will be difficult to simply push the doors with the bodies barring it, so the hostiles will likely have to use heavy force if they want to get through that way.
Round ended three hours ago, please allow for up to 21 hours for the write-up.
Thank you. :bow:
Stildawn
11-28-2009, 05:33
wait what the round ended?
Death is yonder
11-28-2009, 05:52
Saturday 00.01 GMT.
About 5 hours ago :juggle2:
Double A
11-28-2009, 20:26
Gah forgot to PM saying I approve of the plan :wall:
And now I finished Assassin's Creed II! What will I do if I die in this game?
Final Write-up
The eight, dwindled to four... Minutes, became hours... Death, was certain...
They lost John Navarro, sports competitor based out of Chicago, Illinois, United States, to one of their own. His body was ripped limb from limb after being beat to death by the one they called "White Eyes". He died a good death, taking with him multiple Hostiles...
Casey Carr, training and development manager out of Boise, Idaho, United States, fell to the Hostiles in a shootout shortly after John fell.
Then there were six, well armed and resourced, traveling through the Mansion, hunting their prey. White Eyes always a step ahead of him, and always bringing with him small war-bands of enraged Hostile blood.
Eric Dement fell next, native of Paris, France, his headquarters were out of New York City, USA. He was stabbed through the back by White Eyes and consumed by his hungry followers. Sadly, he never saw his attackers.
Martin Clark, a simple man labor training manager of London, England, breathed his last breath watching White Eyes die just minutes after Eric's death. Martin was caught off guard, and with his hammer he beat White Eyes over the head and crushed his skull, before being consumed by Hostiles.
The final four fought their way through; Gregory Ronning, Lester Gilliam, Steven Wozniak, and Brian Gonzalez. They ran back into the Foyer and closed themselves in, down to four, they witnessed the death of sixteen other people, all brought under the same fate with no probable cause. They were afraid, enraged, and mostly confused. They just wanted to go home, to see their families again...
The doors were sealed, they remained vigilant, until they heard the voice behind them...
"I am proud of you four, my children."
The four spun around, rifles in hand. The man that stood in front of them wore a white suite and black tie, his platinum blond hair was chaotic, and his glasses shined by the lamp light by their side. He was a shorter man of medium build. A jolly sort of fellow, seemingly kind.
"Who are you??" The four bleat at once.
"I am the man who put you here, and you have survived! I am so happy!"
Silence filled the room as he walked a little bit closer, seemingly unafraid of the firepower the four had.
"You, my friends, are a successful experiment! The rat that found the cheese at the end of the maze! Your friends, were not so bright and so were disposed of... Let me say you all look great! Given the circumstances of course..." He walked over to the front door which remained unopened since then, the four had survived three whole days in Hell, and it seemed this man had the answers.
He brought out a skeleton key from his pocket and unlocked the front door. "You may go."
The four, without a second thought, hurried their way outside into the fresh air and bright sunlight. They were free! The door closed behind them.
Lester ran out into the yard, seeing the freedom ahead of him, he took off his shirt to absorb the sun all of them had missed so terribly.
"What's that??" Brian pointed at Lester's back.
A small black dot surrounded by a large area of red was centered on his spine just below his collar line. "What is it?" Lester asked.
The other three took off their shirts, and all had the same mark. "Looks like a needle puncture..." Steven exclaimed in shock. "How could we not have noticed these??"
"Looks like you have already discovered the catch in my game..." They all heard the doctor's voice in their heads. "Being the survivors made you all the perfect specimens to begin my Plague. So sorry, unlike yourselves, my name, Zain Anduin, will be remembered, forever!"
*~*~*~*~*~*~*~*~*
Thank you for playing :bow:
:clown:
Death is yonder
11-29-2009, 07:07
What the...
Perhaps death was a better alternative after all... :clown:
Good game, thanks to Zain for hosting, bah, looks like we were destined to lose.
Unless... is it a fake write up, I see a clown :clown:
Now can we find out what has been going on? :smash:
That was the true write-up. And now I am open to any questions you may have. :yes:
Splitpersonality
11-29-2009, 07:14
Wow...
Pretty :daisy:ing cool...
Death is yonder
11-29-2009, 07:16
So, do you have a record on the stuff that optimally, we should have done or something?
Or how the Mansion actually worked, we figured out a few things here and there, but it looks like it might have been somewhat possible to actually "win", so to speak if we took the right steps from Day 1.
WilliamWallace
11-29-2009, 07:17
Wow...
So, anyone think Zain is a good host for being so unpredictable?
He's definitely a good storyteller, not so sure about time limits though. :clown:
Enjoyed the read. :2thumbsup:
Beefy187
11-29-2009, 07:21
Good game Zain.
Was there any possibilities for a happy ending, or were we doomed full stop?
So, do you have a record on the stuff that optimally, we should have done or something?
Or how the Mansion actually worked, we figured out a few things here and there, but it looks like it might have been somewhat possible to actually "win", so to speak if we took the right steps from Day 1.
My records are back at home, I am now back at my girlfriend's house and she is asleep. Org time! :beam:
So to speak, and I'd hate to say, that your destinies were all pretty much set. You did a lot of things wrong though, and a lot of things right. Allow me to point out a few...
1.) It took an outsider to remind you all about the iron cabinets containing guns in the Foyer, which was something I expected to be a hot spot in player's attentions.
2.) Too many people were pretty much WoG'd by inactivity, which sadly hampered all of your performance due to lack of manpower.
3.) Specific rooms were not ever explored, I'd say about half of them. Key things like the doctor's old abandoned laptop was in the upstairs Lounge, which would have answered everything for you.
4.) Although it wouldn't have worked, no one tried to leave through the backyard. The stone fences were electric, but it was still surprising. :clown:
5.) The lock box contained a key to the front door, the key to the box was in Bedroom A. :wink:
6.) White Eyes became a controlled character by the host, which I hope everyone knew. He was converted into a Hostile by the doctor in reward for his courage in standing alone. He ultimately died.
7.) Your systems of fighting were very hard to work with because they were so good. :thumbsup:
:yes:
Good game Zain.
Was there any possibilities for a happy ending, or were we doomed full stop?
Sadly the game was doomed from the beginning, as all of you were infected through the needle puncture in your backs. The four in the end, Greyblades, Death is yonder, Elite Ferret, and Chaotix received the highest victory possible.
I figured that would make for an interesting ending, it could very well be a prerequisite to Askthepizzaguy's Dark Falls game as well. It is, unofficially, the prequal. :wink:
Death is yonder
11-29-2009, 07:32
We were all infected from the very beginning? :dizzy2:
I figured that would make for an interesting ending,
:yes:
Great read indeed, was tough to say if we were going to last the night... apparently not.
Congratulations to CDf for smashing WE though :smash:
Splitpersonality
11-29-2009, 07:35
Question about the whole... role thing.
You mentioned we were "following" someone, there were the plebs and then the chosen one type guy.
Did white_eyes:D get a role ANY Different from the rest of us, or was he just doing his thing with the same "townie" role?
We were all infected from the very beginning? :dizzy2:
:yes:
Great read indeed, was tough to say if we were going to last the night... apparently not.
Congratulations to CDf for smashing WE though :smash:
No one ever instructed me to remove their shirt for any reason, which was something I was afraid of. So therefore, my secret remained a secret :yes:
And thank you, I enjoyed it myself, it seemed more like an RPG story than any game I have ever witnessed on the Org. The next one will be more game-ish, unless I can think of something unpredictable again. Haha, do I have any followers for the next game? :smile:
Question about the whole... role thing.
You mentioned we were "following" someone, there were the plebs and then the chosen one type guy.
Did white_eyes:D get a role ANY Different from the rest of us, or was he just doing his thing with the same "townie" role?
White_eyes:D was given a regular role and he chose to take the route of the Rogue, which in turned caused him to become the enemy. Then he went inactive and he became my tool. :yes:
Splitpersonality
11-29-2009, 07:37
No one ever instructed me to remove their shirt for any reason,
You mean ATPG, the ditzy "easy" blond, didn't take his/her shirt off the entire game?
Not enough roleplaying pizzaman:whip:
You mean ATPG, the ditzy "easy" blond, didn't take his/her shirt off the entire game?
Not enough roleplaying pizzaman:whip:
Those actions were unspeakably ignored. :shame:
Stildawn
11-29-2009, 07:40
Very interesting lol and I only joined at the end...
I would fully be keen for another one.... Maybe with a way to win this time lol :P
Death is yonder
11-29-2009, 07:42
Those actions were unspeakably ignored. :shame:
:laugh4::laugh4:
Splitpersonality
11-29-2009, 07:46
Those actions were unspeakably ignored. :shame:
You disappoint me Zain.
That's just how s/he deals with these situations, it's a survival mechanism, just the same as wetting your pants.
It should have been fully allowed!
:clown:
Greyblades
11-29-2009, 14:29
You mean there was apsolutely no way to win? Gah I knew we should have burned this dang Mansion to the ground.
Centurion1
11-29-2009, 14:40
gah i cant believe i died.....
good game zain.
Cultured Drizzt fan
11-29-2009, 16:39
:bow: Thank you for another excellent game Zain. It was a lot of fun, although I have to admit my activity was far too spotty. I thank you for the opportunity to be a leader, and for letting me finish off Whitey. :beam:.
Next time around I will devote more time to this. I let myself fall into the backround and stopped leading anyone. :sweatdrop: :no: gah.
But thanks. And good game.
Death is yonder
11-29-2009, 17:14
That reminds me! Thanks to the leaders in particular, CDf, Centurion, and whoever else stepped in with ideas that contributed to our efforts.
After directing our efforts for the final night, I feel your pain in the preparation work. Its tiresome.
Next time around I will devote more time to this. I let myself fall into the backround and stopped leading anyone.
Its okay, leadership is tedious, I have no idea how ATPG manages, he must be a robot! :clown:
Double A
11-29-2009, 17:44
A blond robot :laugh4:
Good game, glad we all would have lost anyway.
Askthepizzaguy
11-29-2009, 20:24
yeah I call foul, I always take off my shirt for sexy time. We would have seen anything underneath...
Especially my... :yes: :yes:
Splitpersonality
11-29-2009, 20:26
Zain I have a question, how did you conceptualize and eventually create the map?
Like the actual picture, did you make it yourself, with what methods?
If you don't mind answering, I need to learn how to do this stuff :P
Zain I have a question, how did you conceptualize and eventually create the map?
Like the actual picture, did you make it yourself, with what methods?
If you don't mind answering, I need to learn how to do this stuff :P
A while back Roadkill and I decided on what rooms to have and I threw it together using Adobe Photoshop. The game was changed as he has been inactive, and because I had to host it alone it was less detailed.
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