View Full Version : HOTSEAT - Stainless Steel 6.4 Hotseat - Wrath of the Khan 2
phonicsmonkey
07-04-2011, 02:26
https://img34.imageshack.us/img34/6263/wotkn.jpg
(graphics by Myth)
Welcome to Wrath of the Khan 2, a hotseat campaign in the Stainless Steel 6.4 early campaign, using Savage AI and with real recruitment disabled.
In addition all players will need to download and install the following custom file, attached to this post. It should be placed in SS6.3/data/world/campaign/imperialcampaign to overwrite the file already there:
- descr_strat
The game is intended to simulate the Mongol invasion of Europe and will be played with 12 human controlled factions as follows:
1. The Mongols - phonicsmonkey
AI. Turkish Sultanate - (formerly LooseCannon1)
3. France - Thanatos Eclipse
4. Holy Roman Empire - slysnake
5. England - Rougeman
6. Byzantine Empire - Silvershield
7. Moors - Mithridate (formerly Ezilkannan)
8. Kievan Rus - Nightbringer
9. Khwarezm Shah - Myth RIP turn 20
10. Denmark - The Celtic Viking
11. Fatimid Caliphate - Zim
12. Cumans - Visorslash
The game will use custom victory conditions as follows:
Mongols:
-Hold 50 provinces including Kiev and Cairo.
OR
- Hold 25 provinces including three of Budapest, Cracow, Benghazi and Constantinople.
OR
- Hold 15 provinces including two of Rome, Frankfurt, Tripoli and Lubeck.
Non-Mongols:
- Outlast the Mongols and capture an 15 additional provinces from one or more human non-Mongol players.
OR
- Capture and hold at least 3 Mongol cities and take 27 additional provinces from one or more human non-Mongol players before the Mongols win the game.
Players should observe the following rules while playing the game:
Battles may be fought or auto-resolved at the players' discretion.
No reloading the save to create a different outcome.
Each player has 48 hours to complete his turn, post the save game to this thread and alert the next player in line by private message. If the deadline is missed the Admin may skip his faction or he can be subbed by an ally. Extensions will be granted on reasonable request.
Do not recruit General's Bodyguard units. These may only be created by adoption, marriage, natural birth or man of the hour.
Do not attack ships in ports.
Armies boarding ships in ports can't stay there for more than one turn.
Don't leave blockaded ports without beating the blockading ships first.
Do not exploit the naval movement bug (to avoid this always select your navy by clicking on the ship on the campaign map and not by selecting the unit cards.)
Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)
No surrounding armies or agents to destroy them, either by occupying the tiles around the army or agent or by deliberately blocking all exit routes from the province in question. An escape route must always be left for a retreating army, except where that army has arrived by boat and has no contiguous friendly territory to escape into. (Surround & Destroy)
Don't use repeated offers for bribe to increase your faction leader's dread.
Enable "Unlimited men on battlefield" in order to not abuse when leading battles vs the AI.
Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points
Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
In order to assist with the observance of these rules, please post the list of defeated armies in the game thread when uploading the save for the next player.
Ballistas can't open anything, catapults can open wooden walls, trebuchets or better can open anything.
Assassins are allowed to target anyone except family members but players are limited to one assassination or sabotage attempt per turn. It must be the first action they do, before they spend money or do anything else. If a successful assassination or sabotage is questioned by a player the game admin will load the relevant save and attempt the assassination. If the results are different there will be penalties for cheating.
Spies may infiltrate cities to open the gates as well as perform other spying actions but players are limited to one attempt per turn. It must be the first action they do, before they spend money or do anything else, OR the second action if they are also attempting an assassination / sabotage in the same turn. If a successful spying attempt is questioned by a player the game admin will load the relevant save and attempt the action. If the results are different there will be penalties for cheating.
No crusades or jihads to be called or joined.
No buildings to be destroyed for cash under any circumstances.
No trading of provinces solely to receive free troops. If you trade provinces, make sure they have no garrison prior to the exchange.
No deliberate deals that would put you in debt above -10,000 florins
No making vassals of AI-controlled factions.
If there are any questions about the rules please ask the admin before playing the turn. In addition to the rules players are requested to abide by the spirit of the game and avoid exploiting the game mechanics on the campaign map to gain an unfair advantage. If a particular action is not specifically banned but is suspected to be an exploit please raise the issue in the thread before proceeding to play the turn. An extension will always be granted in this circumstance.
Please note that there are considered to be no exploits on the battle map. Any and all actions on the battle map are permissible.
Grace period:
The first Mongol turn will be skipped in order to give the non-Mongol factions the chance to organise their troops, cancel AI recruitment and construction and prepare for the battle ahead.
During the grace period, which will last one turn:
- Do not recruit troops, agents or hire mercenaries.
- Do not take any aggressive actions towards any faction, AI or human, including agent actions.
phonicsmonkey
07-04-2011, 10:18
Turks (http://www.mediafire.com/?6iqo3iawna40q5c) are up and the game is afoot!
Please observe the grace period as detailed in the first post and ensure you have replaced the correct files in your installation..
LooseCannon1
07-04-2011, 14:29
How will using the revised campaign_script and descr_strat effect our installs of SS6.4? We're all (probably) in multiple campaigns using various settings and I don't want to effect those other games. Should i make a second install of 6.4? Should I just park the file in the place listed (as a copy) and change file names whenever I switch games? I thought those two files were cached at game start and maintained in the saves. Is this thought wrong?
ArcturUs
07-04-2011, 14:50
How will using the revised campaign_script and descr_strat effect our installs of SS6.4? We're all (probably) in multiple campaigns using various settings and I don't want to effect those other games. Should i make a second install of 6.4? Should I just park the file in the place listed (as a copy) and change file names whenever I switch games? I thought those two files were cached at game start and maintained in the saves. Is this thought wrong?
you need not install a separate copy loosecannon, just replace the two files with the one provided by Phonics whenever you are about to play Wrath of the Khan, once you have played your turn, you can use the original files again for the other hotseats. Make sure you have a back up of the two files before you replace it with the modified ones provided by phonics. I think you are also playing CoG. please note that that CoG uses Gracul AI, while this one uses Savage AI, you must switch between that too according to the hotseat you play
P.S. Myth, I made my sig myself :p
slysnake
07-04-2011, 14:57
lol, so that makes it sound easier to just make a 2nd fresh install? :)
Just replace the files when you play SP or other hotseats. I use rar files, one labeled "regular files" the other one for whatever mod I use, such as the FN game, or the HOTN EB game. Also, Phonics I'll make an image for this game but it may take a week for me to have enough time. If I finish the design on a landing page until Wednesday I'll make it this week even.
LooseCannon1
07-04-2011, 16:27
lol, so that makes it sound easier to just make a 2nd fresh install? :) You will have some file name changing to do either way. Of course, then you could edit the cfg file, the launcher (or create a new batch file) and the shorcut with a new mod name. I have copies of 6.4 and 6.3 already so I would upgrade the 6.3 (after changing 6.4 mod name to avoid problems) to 6.4, edit the new 6.4 and restore my original 6.4. Time consuming, yes?
The reason I asked is because when i joined a KGCM game using full garrison campaign_script, Dave Scarface told me making a second install was not needed by players only the person (administrator) who sets up the game needed full garrison script.
And do you prefer "administrator" or "game master" over here?
Since I'm in 6 different HS's using SS I made a desktop shortcut for the launcher. I've found its better to use launcher up to "start and exit" button, then install the new save, then click "start and exit" to play. Putting the files in save_late or save_early sometimes would not work.
phonicsmonkey
07-04-2011, 23:39
How will using the revised campaign_script and descr_strat effect our installs of SS6.4? We're all (probably) in multiple campaigns using various settings and I don't want to effect those other games. Should i make a second install of 6.4? Should I just park the file in the place listed (as a copy) and change file names whenever I switch games? I thought those two files were cached at game start and maintained in the saves. Is this thought wrong?
I think you may be right but I didn't want to take any chances with things going wrong. The script and the Mongols being a playable faction are of course key to this game.
If you don't mind waiting I can ask at the SS forum.
Rougeman
07-05-2011, 00:08
only the person starting the hotseat needs the campaign script, and when they start the hotseat, they can simply replace the campaign script with the original.
phonicsmonkey
07-05-2011, 00:12
only the person starting the hotseat needs the campaign script, and when they start the hotseat, they can simply replace the campaign script with the original.
ok, so you guys don't need to use the campaign script - I have corrected this in the first post.
But could you please use the descr_strat file? The only changes are that mongols, timurids and teutonic are playable, so it won't mess up your other hotseats or SP campaigns.
And do you prefer "administrator" or "game master" over here?
I really don't mind! It means the same either way. By the way if there are any admin actions required which will create a conflict of interest I will ask Zim to assist so that I don't gain an unfair advantage.
Yes, any unfair advantage should go to the factions fighting the Mongols. ~;p
ok, so you guys don't need to use the campaign script - I have corrected this in the first post.
But could you please use the descr_strat file? The only changes are that mongols, timurids and teutonic are playable, so it won't mess up your other hotseats or SP campaigns.
I really don't mind! It means the same either way. By the way if there are any admin actions required which will create a conflict of interest I will ask Zim to assist so that I don't gain an unfair advantage.
LooseCannon1
07-05-2011, 14:35
Well, a fascinating first turn:laugh4:
France is up
Ashurnasirpal II
07-06-2011, 04:52
HRE! (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9251)
slysnake
07-07-2011, 20:59
HRE! (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9251)
I'm at war with almost every nation and I have about 5 enemy stacks approaching my remaining settlements - what do people recommend I do?
The Celtic Viking
07-07-2011, 21:09
Surrender. :evilgrin:
slysnake
07-07-2011, 21:43
Yeah, your never gona guess how well Denmark is doing right now - they have so far managed to capture several regions in mainland Europe and have about 2 stacks sitting outside a couple of my cities.. I take it we can come to some kind of deal where I get 1 or 2 of my origional regions back? I am in massive debt and the 30,000 will not be sufficient for me to rebuild my economy.
Oh, and it's England's turn now :) 1474
LooseCannon1
07-07-2011, 21:44
I'm at war with almost every nation and I have about 5 enemy stacks approaching my remaining settlements - what do people recommend I do?Why do you think I said the 1st turn was interesting :laugh4::sharky: I'm in the same situation and couldn't even hire a diplomat (had none to start with). Ask for peace with your main attackers. And pray they respond (without their swords!)
Is Egypt one of the ones you're at war with? I'm willing to talk peace. The Mongols will be swimming in our blood soon enough anyway, so no need to spill it early. :clown: Maybe trade those southern Anatolian provinces of mine to you for a couple of Arabian ones?
Why do you think I said the 1st turn was interesting :laugh4::sharky: I'm in the same situation and couldn't even hire a diplomat (had none to start with). Ask for peace with your main attackers. And pray they respond (without their swords!)
phonicsmonkey
07-08-2011, 01:11
Sounds like you guys need a diplomacy thread (https://forums.totalwar.org/vb/showthread.php?136637-In-the-Shadow-of-the-Khan-WotK2-IC-diplomacy-thread&p=2053339696#post2053339696) so you can work all this stuff out IC...
Madness
Sounds like you guys need a diplomacy thread (https://forums.totalwar.org/vb/showthread.php?136637-In-the-Shadow-of-the-Khan-WotK2-IC-diplomacy-thread&p=2053339696#post2053339696) so you can work all this stuff out IC...
Rougeman
07-08-2011, 11:51
England is in a good position, apart from the fact it has 5 3/4 full stacks sitting outside york, and full stacks in the other towns, good ridence i say :smash:
its 1478 Turn :2thumbsup:
slysnake
07-08-2011, 16:35
Yeah, I'v always wondered why that happens - probably the reason the Holy Roman Empire got wrecked soo badly was because of the fact that there was one whole stack sitting inside Bologna and 2 stacks sitting outside doing nothing XD
SilverShield
07-08-2011, 19:26
u know whats about this rule of not attacking armies that are parked next to cities. that rule makes attacking certain armies totally impossible. if the computer is parking an army next to a city then thats about it. now this army is immune to any attack other than attacking the city straight with siege weapon. and if its parking it next to a fortress i need a big catapult for attacking that city. so basically an army is immune if parked next to a big settlement. thats stupid. i need some clarification on that before im doing my turn. also maybe im still too tired but im not getting the point of not recruiting any general units. i mean every faction is capable of recruiting them so its an equal situation there. so if everyone can do it why not
Ashurnasirpal II
07-08-2011, 19:55
Grace period:
The first Mongol turn will be skipped in order to give the non-Mongol factions the chance to organise their troops, cancel AI recruitment and construction and prepare for the battle ahead.
During the grace period, which will last one turn:
- Do not recruit troops, agents or hire mercenaries.
- Do not take any aggressive actions towards any faction, AI or human, including agent actions.
It doesn't matter for the first turn it seems.
And now that I'm posting that, I realize I've recruited a diplomat in Paris because I had none... x_X
phonicsmonkey
07-08-2011, 22:48
It doesn't matter for the first turn it seems.
And now that I'm posting that, I realize I've recruited a diplomat in Paris because I had none... x_X
Yeah, you're not attacking anything on the first turn anyway so go ahead and play and we can talk it over in the meantime. I'll overlook the diplomat.
It's going to be pretty rare that the AI parks an army next to a city so I'm happy to drop the rule if others feel the same way as Silver.
Nightbringer
07-08-2011, 23:44
I'm fine without it.
ArcturUs
07-09-2011, 04:18
I also agree on removing that rule of not attacking armies next to a settlement.
The Celtic Viking
07-09-2011, 17:27
My silence is consent.
No problem here either way. Aside from when an army flees to a tile next to a settlement, it seems easy to avoid.
SilverShield
07-09-2011, 20:06
alright good thing. im having this up when im back later today
SilverShield
07-09-2011, 23:38
that is turning into a heck of a game
moors next
http://depositfiles.com/files/8fq1t6oxq
ArcturUs
07-10-2011, 07:31
Kiev up! (http://depositfiles.com/files/fmntilg7f)
Nightbringer
07-10-2011, 09:03
okay, well I ended my turn and it popped up a screen for a battle between the TO and Lithuania, here is the save no that screen.
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9264
As for my turn, Kieven Rus is in pretty good shape. I think now would be as good a time as any that my sole goal is to see the death of this Mongol incursion! I wish peace and alliance with every nation that wishes to join me in this cause.
The lithuanians have stolen some of my lands and the vile people of Novgorod shout for my blood. As such, both will be destroyed by my forces.
In the meantime, I will be fortifying my eastern border and sending troops to aid the Cumans as they are no the front line.
I encourage all interested nations to sign an alliance with me to send troops into my lands. We can then coordinate our efforts and make a fortified line that will awe the entire world. I realize this will make my lands the battleground for this war, and am ready to accept this cost so that the Mongols may be driven back!
The Byzantines and Turks, my former enemies, have been approached with offers of peace and we beg them to accept. We will be glad to have your powerful nations stand side by side with us!
ArcturUs
07-10-2011, 09:23
I forgot the put the present situation of Moors, so here goes, I am at war with Egypt, and allied with HRE. I wish to end the war with Egypt as I don't want to waste troops fighting them. I am also looking forward for an alliance with Egypt if possible. The financial situation isn't very good atm, but I think I can pull it off. Not much to worry.
phonicsmonkey
07-10-2011, 10:23
Guys, I'd love it if you would use the IC diplomacy thread (https://forums.totalwar.org/vb/showthread.php?136637-In-the-Shadow-of-the-Khan-WotK2-IC-diplomacy-thread)...
ArcturUs
07-10-2011, 12:07
Guys, I'd love it if you would use the IC diplomacy thread (https://forums.totalwar.org/vb/showthread.php?136637-In-the-Shadow-of-the-Khan-WotK2-IC-diplomacy-thread)... Oh i almost forgot, Posting it there now
phonicsmonkey
07-11-2011, 22:38
Sorry guys, I had to leave the TO human so I can disband their stacks. Half done, I'll have to do the other half next turn when I can extract them from the siege of Palanga.
Khwarezm is up!
Denmark up! (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9270) I'm literally at the door right now, I'm leaving until Saturday. Can't do diplomacy atm.
The Celtic Viking
07-12-2011, 22:33
Alright, I've done my turn. Next up is...
The Fatimid Caliphate! (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9272)
Sorry for the wait. The turn is going to be skipped in less than half a day. :bow:
phonicsmonkey
07-15-2011, 23:53
Cumans
By the way guys, let me change the turn number. As it's still everyone's first turn I'll make it 2 once I have my turn.
Futile.
Mongols.
http://www.sendspace.com/file/pvlfo1
phonicsmonkey
07-16-2011, 07:59
Turks!
The grace period is over and the game begins. I sacked Khiva, Konjikala and Urgench. Also found two Khwarezm armies in forts and slaughtered them to a man.
Well I'm after the Mongols in the TO, isn't that just great >.>
LooseCannon1
07-17-2011, 20:11
France up (https://forums.totalwar.org/vb/local_links.php?catid=205#linkid9291)
slysnake
07-17-2011, 22:26
France up (https://forums.totalwar.org/vb/local_links.php?catid=205#linkid9291)
Will play this tomorrow evening: please send me a PM to remind me :)
slysnake
07-18-2011, 17:04
Will play this tomorrow evening: please send me a PM to remind me :)
My bad: I'm in so many hotseats right now I got confused as to what faction I was playing in this one :P
phonicsmonkey
07-20-2011, 01:12
Does anyone know where Ash is and can anybody sub for him?
phonicsmonkey
07-21-2011, 10:35
Skipped France - sorry Ash, the show must go on
HRE is up!
slysnake
07-21-2011, 11:21
Englands Up :) 1595
I have created a secret organization bent on repelling the nefarious Mongol invaders and also make little Monkeys cry at night! MWAHAHAHA! I'll start working on an image for the game right now.
Is it secret if you announce it here? :clown:
I have created a secret organization bent on repelling the nefarious Mongol invaders and also make little Monkeys cry at night! MWAHAHAHA! I'll start working on an image for the game right now.
Do you question ME? *Evil Overlord glare*
Well, given that the Mongols haven't reached my lands (yet ~:eek: )I don't think there's much the Shah could say if I did question him. :clown:
phonicsmonkey
07-24-2011, 00:16
I have pm'd rougeman over at TWC, hopefully he'll respond. If not I will skip him.
Rougeman
07-26-2011, 14:34
playing now, sorry for the huge delay
Rougeman
07-26-2011, 15:00
1613
SilverShield
07-28-2011, 21:31
im low on time these days. im having this up when im back home later today
SilverShield
07-29-2011, 02:36
alright moors
http://depositfiles.com/files/ybien4bua
ArcturUs
07-29-2011, 17:17
Kiev Up! (http://depositfiles.com/files/ewfigzu4g)
The Kingdom of Portugal is destroyed :bounce::smoking:
Nightbringer
07-29-2011, 22:55
Teutonic order up?
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9347
phonicsmonkey
07-29-2011, 23:31
Khwarezm up - who wants to sub for Myth? We need a volunteer.
ArcturUs
07-30-2011, 11:40
I have subbed for Myth
Denmark up! (http://depositfiles.com/files/6qlo92qie)
The Celtic Viking
07-31-2011, 21:59
I'll do my turn in a couple of hours.
phonicsmonkey
08-02-2011, 09:42
bump
The Celtic Viking
08-02-2011, 13:36
Sorry guys for delaying, thought I had already done it.
Fatimid Caliphate up! (http://www.mediafire.com/?719bcjoyoycq9ne)
Hey Phonics, can I get a day's extension? I was called in for overtime (plus a mandatory meeting... I'll likely be at work for 12 hours)
phonicsmonkey
08-03-2011, 23:12
Sure thing buddy
Crap. "Medieval Total War 2 has encountered and unspecified error and will now exit"
ArcturUs
08-05-2011, 11:37
hmm, is the error because of the save or is the problem is with ur game?
Definately a game problem. Redownloading and installing 6.4 right now
Success!
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9371
I'll need a sub, anyone bar phonics will do. :P
Nightbringer
08-07-2011, 19:05
If visor hasn't managed to play by tonight I can do it then.
Nightbringer
08-08-2011, 08:17
the thrice accursed mongols!
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9378
phonicsmonkey
08-08-2011, 11:28
Seljuks!
Mongol bodycount: 49,744
(43,313 Civilians and 6,431 Enemy Combatants)
LooseCannon1
08-09-2011, 12:10
france up. Save sent to Thanatos Eclipse by PM.
Thanatos Eclipse
08-10-2011, 05:40
Can I get a days extension? Can't play tonight cause the storm keeps turning the power off :( and I'll be on the road most of tomorrow
Edit: I'll get this done later tonight when I have time for some fought battles :)
Thanatos Eclipse
08-12-2011, 05:26
HRE
1835
slysnake
08-12-2011, 19:57
England's Up
1839
Rougeman
08-14-2011, 12:03
ERE.sav
SilverShield
08-15-2011, 23:43
give me a slight extension guys. i just fought two major battles and theres more ahead and im leaving my crib now not making it back there before tomorrow afternoon so give me a slight extension
phonicsmonkey
08-16-2011, 00:44
sure - who are you fighting?
SilverShield
08-17-2011, 02:51
man that really is epic. the planning alone took me a while. and those battles with those high end armies are damn epic. just skipping those rounds so we started after 100 turns was a good thing. creates a totally new experience with highly developed empires and high end armies all over the place. nice
moors
http://depositfiles.com/files/mw2rvs4fj
SilverShield
08-17-2011, 03:02
sure - who are you fighting?
i fought a siege battle in south italy against sicily which went pretty well. after that i took on a major sicilan army close to the city. that was an intense battle. pretty much exhausting the time limit there. and the whole battle was on the brink. some infantry units of mine fought until there units were down to men fighting in one digit numbers. some poorly peasant archers turned the tide after i pumped them into the flank of that sicilian infantry block. after that the entire block routed. right in time. those peasant archers saved me. that was pretty close to a defeat on my side. i somewhat underestimated the strength of those norman knights and overestimated the strength of my own cav. those norman knights kept hitting me bad. one unit of them easily took down two of my regular cav. and the computer seems pretty strong. it charged against my infantry formation again and again. but the problem was with my regular cav that simply aint that strong. on the field they just ranking as light cav. thats pretty bad. actually the only nationwide recruitable heavy cav i got are those latinum lancers. they are good but they are somewhat considered mercenary units wich gives them an upkeep of 750 each for 60 men. thats almost twice as much as the catapracte. but one of those cost 2.5k in recruitment and i just got one recruitment facility. anyway after the almost lost battle against sicily i took on the hungarian forces with full force on my side. that meant almost 2 full blown squadrons that i took to the field. so that battle went pretty smooth. only thing that sucked was that some of the units escaped. but anyway. the last battle against the polish army i skipped. they are dieing another day
btw how about that ban on general units?
phonicsmonkey
08-17-2011, 03:45
btw how about that ban on general units?
It's already there in the rules, check the first post
No RBGs, only adoptions, natural births and MotH
EDIT: I'm very glad to hear you are having trouble with the AI on the battle map. It means this game is likely to be much better, in that it makes it less likely someone (me?) will suffer a single catastrophic defeat in battle that will end the game. Also it makes me feel better about my poor battle map results in my SP campaign as the Turks!
Nightbringer
08-17-2011, 08:03
ya, the ai in 6.4 has really improved a lot. It still won't win often, but it isn't a pushover either.
ArcturUs
08-17-2011, 13:43
Looking to finish off leon and aragon, I would like if France stays away from Iberian peninsula since im trying to take it over :P .
btw, Kiev up Kiev! (http://depositfiles.com/files/hl387zz65)
On VH the AI gets huge boosts to stats and speed on the battle map. A single unit of Genreral's Bodyguard will slaughter many and be almost invulnerable to missiles. As the Byzies you have the advantage of Scholarii. Sure they can only be recruited in Constantinople but they are the strongest thing on the map right now, and will be for a long time. Make lots of them, together with Generals and even if the enemy tries leading his battle vs you he will get stomped by the AI.
Nightbringer
08-18-2011, 00:58
Are you sure, I was pretty sure that units only got stat increases in RTW, but that in M2TW it was only "ai increases."
phonicsmonkey
08-18-2011, 01:16
They definitely get a speed increase. When I tried out the Turks on VH battles the enemy bodyguard was overtaking my own on the map
I actually don't really like this feature so in future SS hotseats I'll likely be setting the battles to H instead. On the plus side it means the days of using a few horse to take a fully defended castle are at least partly over. We'll see what happens when my Mongol HA armies come up against someone they have to actually fight.
Nightbringer
08-18-2011, 02:44
kwarezmians up!
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9412
Two castles were liberated from Novgorod, and a city from Lithuania.
ArcturUs
08-18-2011, 05:28
is myth back on? or should i sub him again?
phonicsmonkey
08-18-2011, 06:52
He's back I think
LooseCannon1
08-18-2011, 13:04
Are you sure, I was pretty sure that units only got stat increases in RTW, but that in M2TW it was only "ai increases."Nightbringer is correct. The AI DOES NOT get stat increases due to difficulty level. The only bonuses are to morale. Playing the battles on hard will not affect speed of units or their attack and defense numbers. Those have been adjusted in the EDU. The increased morale the AI gets in very hard enables its units to last longer in a battle instead of breaking & routing. Try it yourself in custom battles. Use the same units (use only one for each side) & factions both times. Watch how quickly the AI breaks on medium-esp. if you kill it's captain. Then try very hard. You will see the difference.
phonicsmonkey
08-19-2011, 01:45
Nightbringer is correct. The AI DOES NOT get stat increases due to difficulty level. The only bonuses are to morale. Playing the battles on hard will not affect speed of units or their attack and defense numbers. Those have been adjusted in the EDU. The increased morale the AI gets in very hard enables its units to last longer in a battle instead of breaking & routing. Try it yourself in custom battles. Use the same units (use only one for each side) & factions both times. Watch how quickly the AI breaks on medium-esp. if you kill it's captain. Then try very hard. You will see the difference.
I could have sworn there was a difference in the speed on VH vs H but I stand corrected.
The SS forums confirm there is a speed bonus. The enemy gets super cav. I've even seen spar militia catching up to my GB unit UPHILL. I'ts just done in a way that you can't remove it even if you lower the difficutly setting, that's what it means. Difficulty means extra morale for the AI, all the other stuff is scripted in SS. I can confirm that the enemy cav is much stronger - the Moorsish otherwise sub-par desert cav will uberstomp Portugal early on. But if you play AS the Moors and try charging those knights with your camels you will get manhandled by them.
If you don't believe me, go play as the Turks, Hungary or Venice vs the Byzantines in Early. Wait until the 4th Lateran Council so they can get Scholarii and tell me if the enemy Scholarii aren't all T-1000 terminators that eat your troops alive.
Oh, and I'll play all my turns tonight, i didn't sleep at my place last night.
phonicsmonkey
08-19-2011, 13:36
Scholarii.
Aargh - they eat my Turks alive
LooseCannon1
08-19-2011, 17:19
The SS forums confirm there is a speed bonus. The enemy gets super cav. I've even seen spar militia catching up to my GB unit UPHILL. I'ts just done in a way that you can't remove it even if you lower the difficutly setting, that's what it means. Difficulty means extra morale for the AI, all the other stuff is scripted in SS. I can confirm that the enemy cav is much stronger - the Moorsish otherwise sub-par desert cav will uberstomp Portugal early on. But if you play AS the Moors and try charging those knights with your camels you will get manhandled by them.
If you don't believe me, go play as the Turks, Hungary or Venice vs the Byzantines in Early. Wait until the 4th Lateran Council so they can get Scholarii and tell me if the enemy Scholarii aren't all T-1000 terminators that eat your troops alive.
Oh, and I'll play all my turns tonight, i didn't sleep at my place last night.There is NO speed bonus based on difficulty level. The line move_speed_mod has been usable since Kingdoms came out. In 6.4 scholarii are set to .9 which is slow for knights. Only greek bodyguards(.85) are slower. Yes they will run down infantry but they should. i've seen infantry CHARGE faster than knights walk, but not when knights are running. The AI is quicker in changing from walk to run to charge than we are. That's the machine's advantage.
One unit of heavy spears with two units of naffatun will eat scholarii when used properly. Can you say TOASTY?
Denmark. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9420)
1. if you read carefully you will see that I confrim that only morale goes up with difficutly.
2. The AI does get a speed bonus and Scholarii's base speed has nothing to do with the subject.
3. Scholarii stalemate Lancers and Gothic Knights and are available 20 turns into a game even with RR on. I think that's enough to make them OP.
Nightbringer
08-19-2011, 23:30
Scholarii should be extremely powerful, they can only be recruited rarely in one city, and have an extremely long replenish rate, plus they are the cream of the crop of Byzantine cavalry. I think the way they are portrayed is great, a superb unit that is hard to come by so you must use it in only the most crucial of battles. Lancers and Gothic knights can be rectruited like mad when they become available.
Also, I'm sorry Myth but there is no speed bonus. I just went and checked it in the game and on VH I was able to match the speed of the ai's knights with a matching unit of my own. I think you must be thinking of some mod besides SS.
The Celtic Viking
08-21-2011, 19:10
Denmark's turn is done, The Fatimid Caliphate's up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9432)
phonicsmonkey
08-22-2011, 00:11
Myth, do you mind subbing for Zim?
Not at all. Send me the info, as i said in UotI i have to sub him there as well. I'll also do my GA turn tonight. But i'm going to a BD prty tonight so if I can't make it, I will do all three turns tomorow (if that's ok)
Ze Cumans. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9443) I must say I have no idea what Zim's intentions were for WotK. I suspect the AI diplomacy and unit positioning is still in effect. Still I won't be attacking anyone as of now. Not sure If herding all of Zim's armies (truly immeasurable they are!) towards the Mongolians won't be considered cheating on my part since he didn't tell me to do it.
Oh, also anyone BUT Monkey, please read the message in the super secret anti-mongol Group! I have a nefarious plan!
Odds are in the Cumans's favour... to die.
Bring it on phonics!
Horde of the Monkey....
http://www.sendspace.com/file/jpf0ai
phonicsmonkey
08-25-2011, 01:14
Seljuks!
Mongol bodycount: 50,204
(43,313 Civilians and 6,891 Enemy Combatants)
Thanatos Eclipse
08-25-2011, 03:16
Mongol bodycount: 50,204
(43,313 Civilians and 6,891 Enemy Combatants)
This is a relief, I was thinking on your previous post that you were just counting the soldiers...which was...:dizzy2:...
phonicsmonkey
08-25-2011, 03:21
I thought it would be more fun to count the dead civilians as well.
Actually I'm wondering how I'm going to make this work - the Khwazies seem to have a lot of armies...and my reinforcements take a while in between drinks...
LooseCannon1
08-25-2011, 14:01
France up
Thanatos Eclipse
08-26-2011, 22:28
Roman Empire
2023
slysnake
08-27-2011, 11:27
England :)
2027
phonicsmonkey
08-27-2011, 13:58
Myth, I think I broke this rule, I'm really sorry. :embarassed:
Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
I attacked some armies (small odds and ends ones) that I had defeated already last turn. Killed a total of about 450 guys of yours. Captains Nizameddin, Rauf and another one who fled back to Embi.
I just realised. Do you want me to replay or is there another way I can make it up to you as so many other people have played since?
Rougeman
08-28-2011, 01:11
should i wait?
or ill just play the turn? :dizzy2:
phonicsmonkey
08-28-2011, 02:20
I think we should wait until Myth responds
No big deal Carry on! Though if we make a WOTK 3 i definitely think that the Mongols should come LAST in the turn order, not the K-Shah.
phonicsmonkey
08-29-2011, 03:05
Sorry again Myth and of course I won't attack them next turn..
Rougeman, go ahead mate!
Rougeman
08-29-2011, 08:05
byzantines
SilverShield
08-31-2011, 03:22
give me a slight extension guys im short on time today. just did some battles and already lost way too many troops on those freaking norman knights and even more troops in some easy siege battles coz i felt like just hurrying the thing up. but just rushing the siege isnt working since any infantry inside of a settlement is slaughtering my men like crazy. this knight infantry and any european mounted knight is outdoing my units in double digits. and in any of the siege battles the computer took all his units to the center spot so there pretty much is no charging and any unit fights to death. never seen two horse units almost being complety messed up by 2 remaining general bodyguards. damn. whoever was amping up the computer brain did a good job there. and theres another huge siege battle ahead that surly lasts half and hour if im doing it right and i better am doing it right as this fortress is packed. so either later today if i was making it back to my crib again or tomorrow. thx
phonicsmonkey
08-31-2011, 04:22
ok mate.
Sounds like the AI is helping me out!
The AI general's bodyguards are like a cross breed between navy seals and superman in Stainless Steel. I frequently aoutoresolve battles against them in siege assaults in the early game when all i have is levy spearmen and the likes.
Don't worry Silver, when you start fighitng people and they try to lead a battle versus a line of ERE bodyguards and Scholarii you will be glad the AI gets such huge bonuses.
Nightbringer
08-31-2011, 16:33
Oh god, the Deja Vu, it hurts!
SilverShield
08-31-2011, 23:11
alright here it is. moors
http://depositfiles.com/files/suiyo8vyr
actually could have had this up yesterday already if i d just checked the pre battle force composition screen before leaving. the garrison is led by the faction leader who is a 8 star general so i kinda bout faced. no thx there
also are u guys dealing with stone forts too? i mean is there stone forts in this version of the game or is it just me having this? maybe its coz of the old stainless steel version i still got on the computer like the one we used for dogs of war where there were stone forts. so u dealing with stone forts tool?
yea i guess the computer improved. so any human is less likely suffering a catastrophic defeat no matter whether it s the mongols or whoever is getting struck. it s def visible on the battle field but with siege battles too. im kinda feeling like auto resolving those siege battles next time. it pretty likely is less worse than sending my men in there. and it also pisses me off less than seeing my troops going down because of the stupid wall defence. it s killing off my men before they are even getting to the fight. but the auto resolving thing is just giving u weird results way too often so mixed feelings about that
Nightbringer
09-01-2011, 00:16
I have wooden forts, it likely is an strange result of you combination of mods and such, I remember that happened to me before my hard drive killed itself and I had to redownload and install everything.
ArcturUs
09-01-2011, 06:37
Kiev (http://depositfiles.com/files/9z2ic2clq)
P.S: Moorish Occupation of Iberian peninsula : 75% complete
France, check my message.
The forts look wooden on the map but I've had it where I rest in one during a SP game with France and when the AI attacked I was in a stone one... And i have a clean 6.4 install.
Nightbringer
09-01-2011, 09:52
kwazies up!
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9476
I'm on it tonight but much later my time. Which should be afternoon US time.
Le Denmark. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9482)
The Celtic Viking
09-03-2011, 15:10
Fatimid up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9484)
Hey everyone. Sorry, I know I'm up. Would it be ok to get about a half day or so extension?
phonicsmonkey
09-06-2011, 00:09
sure
Cumans.
I think I misnamed the save. We're actually in turn 4 until the Cumans go, right?
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9492
Run Mongol dog! Flee! :evilgrin:
Cowards up. :tongue:
http://www.sendspace.com/file/7tt8xj
slysnake
09-08-2011, 15:59
bump.
phonicsmonkey
09-08-2011, 22:59
I'm out of town until Saturday. Everyone I know on this forum is in this game so I can't really organise a sub..sorry!
deguerra
09-09-2011, 03:17
I can, if you'd like me to PM. I have SS 6.4
phonicsmonkey
09-09-2011, 08:04
thanks deguerra I'll keep it in mind for next time.
Meanwhile I got to my machine earlier than I thought and the Seljuks are up.
sorry again for the delay
Mongol bodycount: 50,480
(43,313 Civilians and 7,167 Enemy Combatants)
LooseCannon1
09-10-2011, 20:52
The Ottoman Sultan declares the Mongol bodycount to be irrelevant and excessively optimistic. He requests all members of the UAMF to report to the conference room.
France up.
Thanatos Eclipse
09-12-2011, 07:08
Rome
2404
phonicsmonkey
09-12-2011, 08:05
The Ottoman Sultan declares the Mongol bodycount to be irrelevant and excessively optimistic.
We Mongols have no need to overstate our bodycount. The skulls are on public display for anyone to count. Pray, come a little closer and you will see them...
slysnake
09-12-2011, 21:52
United Kingdom is up :)
2426
LooseCannon1
09-12-2011, 22:51
We Mongols have no need to overstate our bodycount. The skulls are on public display for anyone to count. Pray, come a little closer and you will see them...:creep:I'm already behind you. In fact, you should check the references of your kitchen help more closely.:7chef: or maybe, those of the entertainers:belly:
Rougeman
09-14-2011, 06:50
Byzantines!
phonicsmonkey
09-14-2011, 07:26
:creep:I'm already behind you. In fact, you should check the references of your kitchen help more closely.:7chef: or maybe, those of the entertainers:belly:
darn it I knew that cook looked suspicously turkish, he couldn't prepare the bowls of goat innards properly, kept using the meat instead and making kebabs!
I wonder if you were also responsible for the mysterious disappearance of my spy...I had the Cumans in mind for that one...
SilverShield
09-14-2011, 21:51
im leaving town after the gym and not sure yet when im back so im good with a slight extention here probably. thx
phonicsmonkey
09-14-2011, 23:08
No problem
SilverShield
09-16-2011, 23:05
alright moors
http://depositfiles.com/files/b7gqkufy9
ArcturUs
09-17-2011, 08:05
Kiev (http://depositfiles.com/files/to1yiosft)
Nightbringer
09-18-2011, 09:57
Kwarezmians up!
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9525
slysnake
09-20-2011, 21:29
bump.
Wait I played this ages ago. I forgot to upload it :/
Denmark up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9533)
phonicsmonkey
09-21-2011, 00:00
doh!
Sly, have I said before that you'd make a great hotseat admin?
slysnake
09-21-2011, 07:20
I made a pledge a long time ago to always check on the hotseats before I sleep, that way I won't end up going over my own time allowance for each turn :)
The Celtic Viking
09-22-2011, 09:15
It's Fatimid'd turn.
Fatimid (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9541)
Cumans
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9548
Think I just made a horrible mistake.
Mongols.
http://www.sendspace.com/file/wd1w2k
phonicsmonkey
09-26-2011, 13:16
Mashhad has fallen and been razed to the ground.
Five great armies of the Kwarezm were fought by the hordes in five great battles and all were utterly defeated with minimal Mongol losses. The remnants lurk in a fort where they are trapped and may not move.
Mongol bodycount: 72,195
(55,159 Civilians and 17,036 Enemy Combatants)
Seljuks are up
No Cuman deaths? :2thumbsup:
phonicsmonkey
09-26-2011, 13:34
No Cuman deaths? :2thumbsup:
Not yet. Whatever you thought you had done I couldn't see it...
Still, 10k of the Shah's finest for the loss of about 1k of my own will do fine for now.
Let's not go overboard with that whole "Shah's finest" bit. My "fienst" would be stacks upon stacks of K-nobles with armour upgrades, whilst the AI wasted gold on all sorts of trashy infantry that got me in the negative income in turn 2. Don't count your chikens yet Monkey, I still have a few tricks left to me and you still have oh so much desert to cover.
phonicsmonkey
09-27-2011, 00:15
:smug:
What about Embi?
What about it? When I could get there and kill the Shah unopposed it was worthwhile, but why waste troops on a castle in the middle of nowheresville with a whole horde of Cumans bearing down on it? The Shah can wait.
My "finest" would be stacks upon stacks of K-nobles with armour upgrades.
Yeah I fought some of those this turn and was disappointed by how weak they were against my arrows. The armour upgrades would help and of course a full stack of them would be a different prospect.
Don't count your chickens yet Monkey
Don't worry Myth, I never ever do.
What about it? When I could get there and kill the Shah unopposed it was worthwhile, but why waste troops on a castle in the middle of nowheresville with a whole horde of Cumans bearing down on it? The Shah can wait.
Aww. I hope I managed to place my other stacks in a good enough position to get you if you retreated.
phonicsmonkey
09-27-2011, 02:49
Aww. I hope I managed to place my other stacks in a good enough position to get you if you retreated.
Oh yes, do please come after me. I would so like to kill some Cumans.
Cumans > Mongols. :tongue:
I remmeber having an all-cav stack as the center of those 5 sitting there. Or did I move that one? Anyway how did you fight 5 different battles? At least some of the genreals should have had Night Fighter.
So K-nobles fall to Mongol HAs. Tat's a disappointment, then the K-Shah is definitely not as powerful later on as it is early game, since I've seen Mongolian players compain over at the TWC of how invulnerable Sicillo-Norman knights are, and how much worse it gets once France and the HRE come with their heavy stuff.
phonicsmonkey
09-27-2011, 11:49
I remmeber having an all-cav stack as the center of those 5 sitting there. Or did I move that one? Anyway how did you fight 5 different battles? At least some of the genreals should have had Night Fighter.
You had five stacks in a vertical line, the middle one was all-cav and the top one was mostly all-cav. The others were mostly infantry.
I couldn't tell whether any of your guys had Night Fighter but I knew I had two guys with that trait that could reach you and several stacks as backup that could also get there. I figured I could probably win an AR battle or two through sheer weight of numbers but I didn't want to lose a lot of men and I didn't want your five depleted stacks scattered to the winds so I wanted to fight most of them on the battle map and wipe them out.
I am allowed one spying mission per turn so I used it to spy on the middle guy and found out that he had Night Fighter. (Unfortunately I was trigger happy on this and did it before I remembered I also get an assassination attempt, so I missed out on that). So I reasoned that if I concentrated on him first and knocked him away then he wouldn't be able to reinforce the rest.
I used a stack of infantry with a Night Fighter general to attack him and was pleased to find that his mates either side couldn't reinforce him. So far so good. So I won that battle in AR (losing 800 men in the process) and sent him scurrying away to the fort. One battle.
Then I used my other Night Fighter general and a whole stack of horse-archers to attack the bottom-most stack, because I knew the guy above didn't have Night Fighter or he would have joined in the first battle. Two battles.
Then the same guy attacked the next stack up and wiped it out in the same way. Three battles.
Then, because by now I had three stacks vs two, I attacked the next guy up and hoped that the top guy didn't have Night Fighter. If he had I would have brought in more stacks to join the battle. He didn't. Four battles.
Then I chickened out of fighting your other mostly-all cav stack full of FMs and AR'd it instead. Five battles.
He went fleeing back and stood right next to the fort that the other guy had fled to. So I attacked him again and wiped the two of them out. Six.
As it goes I probably could have taken on your all-cav stack on the map instead and had even fewer losses, but I was wary of stuffing it up and losing any of my own cavalry. Safer to AR.
Yes, well played indeed! I can not find fautl with Monkey's playing (that I've observed so far first-hand) He is a meticulous, slow moving planner that eliminates risk to the best of his ability and plans ahead. I'm still wondering what that "series of mistakes" in WWC was that he admitted to.
Monkey plans several turns ahead, uses forts as best as they can be used, plans the movement for his siege engines, plans the way his forces will move and reinforce and where the enemy can deploy.
I've done what I can here - I remember I had only that one general with NF in that area, and I gave him the best possible army and plopped him down where he'd be able to reinforce all the others.
The K-Shah is at a severe disadvantage in this game because it's broke and can't afford forts/agents, it's after the Mongols in the TO and it did not get a great standing army nor great leaders (due to how the AI played for 100 turns). The worst thogh, is the lack of gold to recruit siege weapons with which to crack open the forts... My recruitment pools are maxed atm. At least I'll have gold come next turn.
It would have been hard to win without AR simply because how hard it is to fight an actual night battle - too many torches, too much darkness and the AI can see perfectly. The only thing that's worse is heavy snowfall or fog, where the human player is blind as a bat and the AI can run circles around him.
deguerra
09-27-2011, 15:26
Bloody hell phonics, remind me not to cross you :clown:
LooseCannon1
09-27-2011, 22:47
France up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9560)
phonicsmonkey
09-27-2011, 23:09
how hard it is to fight an actual night battle - too many torches, too much darkness and the AI can see perfectly..
It looks a bit like this:
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0143-2.jpg
Thanatos Eclipse
09-29-2011, 05:14
West Rome
2568
slysnake
09-30-2011, 22:48
UK is up :) 2586
Rougeman
10-01-2011, 02:25
2588
is it normal for poland to have control of a region and me have control of a city inside that region? :dizzy2:
slysnake
10-01-2011, 06:08
But how? You are England?? o_0... Oh, I also thought I would say that I think I killed the pope in my turn? XD
Nightbringer
10-01-2011, 08:27
As wierd as this may sound, yes, it is normal. You may also find that they appear to control the region around London, or a least it will appear that way to other players.
I can't say why but I know it is a consistently appearing COSMETIC glitch in this mod.
SilverShield
10-02-2011, 02:11
im low on time this weekend and there are some major battles up for sure so probably late tomorrow afternoon
Rougeman
10-02-2011, 06:43
As wierd as this may sound, yes, it is normal. You may also find that they appear to control the region around London, or a least it will appear that way to other players.
I can't say why but I know it is a consistently appearing COSMETIC glitch in this mod.
phew, it isnt my fault
will it go away once poland gets destroyed?
SilverShield
10-03-2011, 02:59
those rounds are epic. the sole movement of all the things on the map takes at least 15 min if some thought is put behind it. thats longer than some turns a whole in other games. wild
moors up
http://depositfiles.com/files/rp3zj13qv
phonicsmonkey
10-03-2011, 03:03
those rounds are epic. the sole movement of all the things on the map takes at least 15 min if some thought is put behind it. thats longer than some turns a whole in other games. wild
yeah, I've been taking ages over my turns in this one, just staring at the screen, thinking and trying to keep my mouse hand from clicking...
SilverShield
10-03-2011, 03:15
yea with those full blown armies every move is a third down
ArcturUs
10-03-2011, 14:26
Kiev (http://depositfiles.com/files/524fnt5ju)
slysnake
10-03-2011, 16:33
yea with those full blown armies every move is a third down
I would be having more fun with my full stacks if they weren't being counterattacked the whole time by masses of kamikaze AI stacks from Poland the whole time >.<...
Nightbringer
10-04-2011, 02:03
kwarezmians up
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9583
phonicsmonkey
10-04-2011, 02:11
I would be having more fun with my full stacks if they weren't being counterattacked the whole time by masses of kamikaze AI stacks from Poland the whole time >.<...
Go AI Poland! :cheerleader:
slysnake
10-04-2011, 16:27
Go AI Poland! :cheerleader:
To be quite frank, I wouldn't be surprised if you were secretly funding them in their war against me :shifty: ^^
So... I attacked a 3/4 stack of only horse archers and melee cav that had no general with a stack that had 1/2 afghan javelinmen and 1/2 spear militia, and a 4 star general. I managed to kill 600 enemies before I got utterly smashed by that chevroned cav.
The worst thing is that more and more stacks of Mongols are springing up. They may be too strong on Early period when in capable hands.
Anyway Denmark (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9588) up.
phonicsmonkey
10-05-2011, 05:13
The worst thing is that more and more stacks of Mongols are springing up. They may be too strong on Early period when in capable hands.
Ah, did I get another wave of reinforcements? Awesome.
Seriously, I think you guys can take me...Just compare your combined militaries to mine! It may take a looong time though..
Rougeman
10-05-2011, 07:22
Ah, did I get another wave of reinforcements? Awesome.
Seriously, I think you guys can take me...Just compare your combined militaries to mine! It may take a looong time though..
Too many mongols, too bad they cant reach me without boats :yes:
They can just win the game based on objectives.
Rougeman
10-05-2011, 07:48
They can just win the game based on objectives.
but it means i can be on the offensive mot of the time, meaning more troops to the front line :yes:
The Celtic Viking
10-05-2011, 17:41
Fatimid Caliphate up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9591)
ArcturUs
10-07-2011, 09:02
bump
Typically we bump the thread after the person is late. ~;p
Now I'm just going to ask for an extension.
Cumans
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9594
SilverShield
10-09-2011, 20:48
coz of the rule set of the new game i checked this ones too we also just got one spy action per turn here. imo its better we amped it up to two at least
phonicsmonkey
10-09-2011, 23:14
coz of the rule set of the new game i checked this ones too we also just got one spy action per turn here. imo its better we amped it up to two at least
I answered this in the MoT thread.
*Braces*
http://www.sendspace.com/file/uukhz9
Golden Horde.
phonicsmonkey
10-11-2011, 10:20
Seljuks are up
Mongol bodycount: 72,625
(55,159 Civilians and 17,466 Enemy Combatants)
EDIT: Hey I've been thinking about the agent rules and I realised I got them the wrong way around. The spy should go first and then the assassin, so you can use the spy to scout out for sabotage or infiltrate a castle to make the guy inside easier to hit. Any objections?
Thanatos Eclipse
10-11-2011, 13:42
sounds good
SilverShield
10-12-2011, 00:33
sounds good but isnt that also changing the entire game then. like with seed thing
EDIT: Hey I've been thinking about the agent rules and I realised I got them the wrong way around. The spy should go first and then the assassin, so you can use the spy to scout out for sabotage or infiltrate a castle to make the guy inside easier to hit. Any objections?
LooseCannon1
10-12-2011, 12:32
sounds good but isnt that also changing the entire game then. like with seed thingAny change in how you play the turn i.e. move this unit instead of that unit changes the seed. But it won't be big enough to effect outcomes of battles, only the spies' chances of success. And you won't even notice the difference-it always seems to improve the spy outcome when I move them first. And I've lost spies with 84% chance of success too many times:laugh4:
edit: I'm in favor of the rule change.
France up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9609)
Thanatos Eclipse
10-14-2011, 19:30
Sorry for my tardiness, thought I had more time :/
Rome up
2846
slysnake
10-15-2011, 21:33
UK up :)
2856
Rougeman
10-17-2011, 12:51
2867
SilverShield
10-19-2011, 23:00
im just hitting the grocery store doing this when im back
SilverShield
10-20-2011, 01:19
alright took a bit longer had a lil legal encounter actually im lucky i got a shot at doing this today after all but anyway here it is
http://ul.to/5ilv21ou
phonicsmonkey
10-20-2011, 01:50
had a lil legal encounter
did you try to rob the grocery store? :laugh4:
Nightbringer
10-20-2011, 02:14
im just hitting the grocery store doing this when im back
No, I think he ran his car into it :)
ArcturUs
10-20-2011, 19:28
Kiev (http://depositfiles.com/files/gle234evy)
Nightbringer
10-21-2011, 08:35
kwarz up!
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9634
phonicsmonkey
10-24-2011, 04:41
bump - just to remind Myth to do this with the others later
Heh, the K-shah got completely mauled. I though I had more castles with which to recruit, but no it's like trying to put out a fire with one's spit. The Mongols are a black tide in SS 6.4 Early and when played competently it's not possible for the K- Shah to even put a dent in them. Unless the AI had a lot of cavalry armies and a lot of Night Fighter generals, but it didn't.
Denmark. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9644)
Heh, I'm leading my own horde against the Mongols, but he's a tricky Monkey. :tongue:
I saw your armies that are near my border. The Monkey has a lot more troops. A lot. Be sure to bring something that can open forts and have NF generals. And coordinate with the others, perhaps form a defensive line further to the West.
If the Mongols really do get 100 full stacks I don't see how we can win. He is also apparently rich enough to buy mercs and continue fort production, while I was bankrupt since turn 2.
phonicsmonkey
10-25-2011, 10:47
If the Mongols really do get 100 full stacks I don't see how we can win. He is also apparently rich enough to buy mercs and continue fort production, while I was bankrupt since turn 2.
Much as I love this unintentional propaganda I can tell you the Mongols do not get anywhere near 100 stacks. As for money, I start with a bunch and because I'm a horde I don't have to pay upkeep for my regulars until I decide to 'settle' by taking a city or castle instead of just sacking it and leaving it rebel. Ever played a horde faction in BI? It's just like that.
Yes I know how horde factions work. Well, there goes my plan for turning you grey if I took your settlements :/ Because the Mongols are not a horde faction in Late SS and people have been known to beat them by simply calling a Jihad on Urgench and turning them all grey.
I've read the 100 stacks thing in the SS forums. They come in waves, so you've not seen everything that you'll get yet. I suppose we can confirm it after this game however. Still, you have plenty of stacks now, the K-Shah front alone is more than what most nations have (apart from maybe the Fatamids) and yet you can spare several stacks to go for the Cumano-Rus lands.
The problem is also the quality of your troops and generals - everything has chevrons, and your commanders are usually north of 7 stars.
phonicsmonkey
10-25-2011, 12:45
Yes I know how horde factions work. Well, there goes my plan for turning you grey if I took your settlements :/ Because the Mongols are not a horde faction in Late SS and people have been known to beat them by simply calling a Jihad on Urgench and turning them all grey.
I've read the 100 stacks thing in the SS forums. They come in waves, so you've not seen everything that you'll get yet. I suppose we can confirm it after this game however. Still, you have plenty of stacks now, the K-Shah front alone is more than what most nations have (apart from maybe the Fatamids) and yet you can spare several stacks to go for the Cumano-Rus lands.
The problem is also the quality of your troops and generals - everything has chevrons, and your commanders are usually north of 7 stars.
A certain Visorslash has killed them on turn two in late era doing just that. I know exactly what I get and when it arrives - I tested the game to the end of the scripted reinforcements to check it was all working correctly.
I have lots of stacks now but I don't have nearly as many as the rest of you put together and while I'm stuffing around playing footsie with the K-Shah and Cumans the others (including the terrifying ERE) are getting stronger and making plans.
This game will go a loooong time before we can tell who will win, mark my words, and in the meantime it will be epic.
And you're first in the queue to jump back in when we inevitably lose someone and need a replacement player, so don't worry too much about being knocked out early, it was just luck of the draw.
I'm not worried, I have enough on my plate even without WotK :) I was just analysing the situation. The ERE is scary, especially considering how well they should fare vs archer armies. People in the SS forums say that Scholarii with armour upgrades are immune to arrow fire...
In any event, I'll try to make mischief for you while still leading the once proud Persian empire!
BTW I think there is a difference whether the faction is human or AI controlled. AI Mongols (http://mjollnir.twcenter.net/forums/showthread.php?t=379291) may well get a lot more stuff for free.
SilverShield
10-25-2011, 21:37
taking out only the remaining generals of the mongol armies last turn as kwarz in the new game got me on the brink of a defeat already. the cav is just over it. but the biggest advantage the mongols are having is that we got no clear teams. its obvious that kiev, turks, egypt and i are sticking together but apart from that who in the west cares about whats going on there in turky. right now twothird of my military is stationed outside of turky and even when all the computer territories are taken im still keeping the vast majority of my forces in the different regions. who knows what anyone in the west is up to. so lastly the mongols are spared the full force. im not fighting full force there in turky while someone else is taking my flanked territories one after another
phonicsmonkey
10-25-2011, 23:26
AI Mongols (http://mjollnir.twcenter.net/forums/showthread.php?t=379291) may well get a lot more stuff for free.
That's a massive thread but in the first few posts they seem to be talking about the late campaign. Anyway even in those screenshots there are not more than 25 individual Mongol armies and many of those are not full stacks.
The human-controlled early era Mongols will get zero reinforcements in the vanilla script because the script only applies if the faction is AI-controlled.
This is why I had to mod the script to make this game work. Which is why I know how many reinforcements I'm getting - exactly the same as the AI would get. Nothing like 100 stacks.
Fair enough! Silver: the West is coming, or at least they've said so in the group discussions. What they'll do once they come is anyone's guess however.
phonicsmonkey
10-26-2011, 22:08
ok I'm about 40 minutes early but I'm going to bump this anyway
TCV?
The Celtic Viking
10-27-2011, 12:03
Fatimid's turn. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9647)
Cumans
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9649
http://www.sendspace.com/file/mds706
One full stack down. Four to go.
Used assassin on khwarez captain in the way to increase skill, 90% chance suceeded. I then sent in a spy 70% chance into a fort, suceeded. I then attacked the settlement with a general, gates could open. I had used a crappy general and purposefuly lost to move the Khwarez army out the way, so I could move my army into position.
phonicsmonkey
10-31-2011, 22:11
Pesky Cuman spies.
I stumbled across some Turks on my travels this turn.
They met with the usual Mongol hospitality.
https://i201.photobucket.com/albums/aa181/phonicsmonkeytw/0175-1.jpg
Seljuks are up.
LooseCannon1
11-02-2011, 23:50
France up (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9654)
Thanatos Eclipse
11-03-2011, 05:54
Rome
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9655
slysnake
11-03-2011, 21:52
UK is up 3023
Rougeman
11-05-2011, 07:28
3033
SilverShield
11-07-2011, 00:04
moors
http://depositfiles.com/files/70p2lxtp2
ArcturUs
11-07-2011, 10:25
Kiev Up (http://depositfiles.com/files/o3nu36zl7)
Leon will be destroyed in the next turn :smash:
Nightbringer
11-08-2011, 09:12
kwarezmians up!
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9670
We have scattered one Mongolian full stack to the winds, complete with their 9 star general. Unfortunately it was a Pyrrhic victory, as we lacked the necessary armoured units to prevail with greater odds. Still, we had Turkomans and sort of out-HAed the Mongols who had about 5-6units of Thurgat and as much light cavalry.
We also posses some great anti-Mongol troops, if only we had the time and gold to recruit all we wanted - 16 defense spearmen and archers will make any horseys trying to siege a Citadel very very dead.
Denmark up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9671)
BTW there is no PW for the Danish save, has it been cleared
slysnake
11-08-2011, 20:40
We have scattered one Mongolian full stack to the winds, complete with their 9 star general. Unfortunately it was a Pyrrhic victory, as we lacked the necessary armoured units to prevail with greater odds. Still, we had Turkomans and sort of out-HAed the Mongols who had about 5-6units of Thurgat and as much light cavalry.
We also posses some great anti-Mongol troops, if only we had the time and gold to recruit all we wanted - 16 defense spearmen and archers will make any horseys trying to siege a Citadel very very dead.
Denmark up. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9671)
BTW there is no PW for the Danish save, has it been cleared
Has the Danish player left then??
The Celtic Viking
11-09-2011, 17:27
No, I just didn't know you could do that. It's my first Hotseat. :embarassed:
Anyway, I'll do my thing and hopefully figure out how to set up a PW too, hah.
The Celtic Viking
11-09-2011, 18:13
Password set and Fatimids are up. Save here (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9673).
Cumans
https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9678
Please replace me, sorry.
phonicsmonkey
11-15-2011, 20:37
does anyone want to sub the cumans until we find a new player?
Cecil XIX
11-16-2011, 02:02
Not sure if I want to take it on permanently, but I don't mind being a temporary sub. Just PM me the password.
phonicsmonkey
11-16-2011, 10:41
thanks Cecil, I'll pm you the save in a minute
Cecil XIX
11-16-2011, 22:29
Mongolians. (https://forums.totalwar.org/vb/local_links.php?action=jump&catid=205&id=9687)
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