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naut
07-10-2013, 16:31
I guess this belongs here with Scottish Germany and Hungarian Byzantium.

I'm not entirely sure how the Pechengs got a casus belli on Bohemia in the first place =/ =3

https://i.imgur.com/EpWAWPu.jpg

Bonus pic:

https://i.imgur.com/3xCITKm.jpg

Most recent game and the state of play in Italy. Also I guess my MO is pretty obvious now, lol, I enjoy using the Ruler Designer to make OP rulers in hard starting positions. My first playthrough I got Holy Warred by the Byz. This time they imploded and and only just regrouped, meanwhile Orthodox Benvento buffered me from the various Catholic Kingdoms that have ruled Northern Italy. I'm really satisfied by Italy's deterioration into City States and minor Lords. =)

Chaotix
07-10-2013, 18:11
What mod are you playing there?

I've noticed the Bulgarian Empire and Jewish religion... can't be vanilla!

rickinator9
07-10-2013, 19:52
Project Balance, probably.

naut
07-11-2013, 05:13
Currently PB + VIET (http://forum.paradoxplaza.com/forum/showthread.php?652025-MOD-Vanilla-Immersion-Events-and-Traits-A-Modular-Flavor-and-Tweak-Mod).

Recommend both, PB for previously stated reasons and VIET for enhancing the base game-play and making character portraits more varied, more interesting and less ugly (hehe, not that much of an issue, but I love the sweet white Rabbi beard my Cohen dynasty is rocking, and it's nice that all of Europe doesn't look like they're trying to suck eggs through straws anymore.).

komnenos
07-20-2013, 10:50
Who knows what will be their next project for CK2? May they start developing another expansion for it for future?

Chaotix
07-21-2013, 03:26
Who knows what will be their next project for CK2? May they start developing another expansion for it for future?

Probably not, I'd say. After the end of the CKII timeframe is when their new game, EUIV, begins. However, it is speculated that with the release of EUIV there will be a DLC that you can use to convert your finished CKII game into an EUIV game and start from there.

As for the next big expansion DLC... I am predicting playable Holy Orders. Or perhaps bishops/theocracies in general. But I find it more likely that they'd come up with a mechanic for a player to control a Holy Order as a tool of the crusades, perhaps giving up land to secular rulers of their religion after they have won it from the infidels. It would certainly bring the emphasis of Crusader Kings back onto the Crusades, anyway.

komnenos
07-21-2013, 11:40
It would be so amazing. I hope so!

Monk
07-21-2013, 20:27
As for the next big expansion DLC... I am predicting playable Holy Orders. Or perhaps bishops/theocracies in general. But I find it more likely that they'd come up with a mechanic for a player to control a Holy Order as a tool of the crusades, perhaps giving up land to secular rulers of their religion after they have won it from the infidels. It would certainly bring the emphasis of Crusader Kings back onto the Crusades, anyway.

This is one of the biggest pieces missing from the crusades, currently. Right now if you want to give land to holy orders that are above a count tier they will automatically become independent. You have to use console trickery to get them back to being a vassal. If there was a system in place that allowed greater interaction with holy orders (And mercenaries in general!) that would be a worthy addition to the game.

Visor
07-29-2013, 00:57
Picked up Old Gods and a bunch of CK2 DLC. Was not disappointed.

Played as Alfred of Wessex (an Earl under Aethelred (his brother?)) plotted to assassinate him, suceeded, then branched out to take Welsh territories, eventually won a Holy War on the Norfolk vikings. Then started taking more land from Wales and the vikings who had split off from the main host. Took part of Mercia (who was still alive), then formed the Kingdom of England, invited Mercia, they accepted, took part of Scotland, Isle of man etc. Then Alfred I the Just died, and his son Alfred II who was still a child (as the first and second sons had both died, but the first son had a child so he was in line first). Unfortunately, a lot of the english nobles though that Prince Ceorl was a much better candidate to rule, so I was deposed, but I wasn't going to stand for that. I plotted to assassinate him, and started a faction to get myself back the kingship. He died, a queen became the ruler, and I gave her an ultimatum. She declined and everyone joined me as we crushed the resistance and installed the rightful king Alfred II as ruler. He then proceeded to destroy some more vikings and is considering an invasion of Ireland at some stage to form the empire.

Myth
07-31-2013, 08:37
I decided to try some Muslim goodness last night. Started at the Old Gods start date with Egypt. Do you guys know if I can become the Caliph of Sunni Islam? Do I have to take out the current Caliphate? I started crawling towards Mecca but one province at a time followed by a long truce period is so slow...

On the other hand the Mamluks make me by far the most lethal Muslim nation (apart from the invadin Seljuks but the ERE seems to be doing pretty well, raising stacks of 35 thousand troops).

How can Muslims take over entire De Jure Kingdoms (I saw this discussed a number of times).

rickinator9
07-31-2013, 13:12
How can Muslims take over entire De Jure Kingdoms (I saw this discussed a number of times).

You need 500 piety if I remember correctly. Just grab some mosques for a couple of years and farm that piety.

So, 2 DLC will be released next month. One is the EUIV converter that you get by preordering. The other is "a Legacy sized DLC" but still unannounced. I wonder what it will be.
This all came from last night's stream. They also said that they have plans for 8 more DLC, so if we keep paying, they will keep making them!

Greyblades
08-01-2013, 02:35
My god the vikings are overpowered in The Old Gods. Wessex is screwed, it's soldiers cant stand up to viking troops on even footing, the vikings have doomstacks apparantly coming out of nowhere, and any allies of worth in france or germany cant get to the vikings because they dont have boats, it's just a long slow death of being picked apart piece by piece, Alfred the Great or no.

Myth
08-01-2013, 13:47
What? Wessex can be stomped early on if one of the two Danish dukes goes on a prepared invasion AND Jorvik joins as well. Otherwise you will win a war of attrition. Once one of the Karlings secures dominance in Catholic europe and Holy Wars start flying their way, the Norse run out of steam pretty quick. Also, with the nerfing of the pagan Subjugation CB to once per life, and the AI's inability to play well under Gavelkind succession, you only have to survive the initial onslaught IMO.

Greyblades
08-02-2013, 01:05
At first I thought that was a good thing, giving me time to build up, but without my help the Vikings quickly took over everyone but me, and it was touch-and-go until around the year 1000 when I finally managed to form the Kingdom of England.That's kinda what happened to me, I send my troops to help my allies, they get massacred no matter what I do and my allies surrender so I'm stuck there getting bits picked off me whenever the vikings get bored and send thier 10K stack 'O doom to take one of my counties. Best case scenario is that the French finally get some ships and send thier own death stacks against the vikings. I guess I dont know how to win wars with lesser armies.

Greyblades
08-02-2013, 01:35
Well, there are a few things you can do to boost your chances. The first is to do all your fighting in good terrain, like a defensive battle in mountains or hills or something. Its hard to pull off in England, but it you're using fleets to move your forces around you can be much more picky. They have 2 10K stacks, I had 2K, my allies keep getting killed off with or without me, no bonuses in the world can save the starting war and failure gives the vikings north of england. Also, no ships.

Secondly, marry off your daughters to get alliances with European powers. Yes, you're opening yourself up to claim wars down the road, but you're also potentially saving your ass from the Vikings. No decent european allies (the Frances) have ships or refuse to use them so they cant/wont get troops to the british isles or scandinavia.

Lastly, some time around the year 950 I think conversion becomes a lot easier (I don't know why this is a hidden mechanic, but its just not even worth trying before 950, or at least I think that's the date). It might cause a lot of your chaplains to die, and there are other downsides to converting your norse neighbors (like no more Holy War CB), but it seriously reduces their aggression and can also sometimes cause awesome implosions as a Christian king has to fight all his Norse subjects for a few decades. Didnt have to worry about religion because the main viking faction converted to christianity to get out of a holy war with france (50 years in, france finally got some ships, wasnt in time to save any christian nations north of oxford but I took what I could get).

rickinator9
08-02-2013, 04:01
The Duke of Wessex is a great start because you are independent and strong enough to be upwardly mobile. Not as easy as a Norse start, but not too hard. Currently this one is on hold while I take a break from the world's most intensive game of vassal whack-a-mole. Wish EU4 was out already. :creep:

I fear you haven't truly experienced vassal whack-a-mole yet. In the El-Cid succession game(we should do one again some time!) I was given hold of an empire that stretched from Greece to Spain and from Sicily to Norway. It was huge and had a lot of king vassals. There were these 2 isolated vassal duchies in northern Russia. They were so far away from the capital in Spain that they would always revolt unless you imprisoned them.

It was no surprise that the empire went splat when Monk took over after 1.07 and factions hit.

Myth
08-02-2013, 09:10
My experience with the Old Gods start in western Europe:

Fairhair gradually eats up all of the counties that make up De Jure Norway, thus tying up most of the Norwegian vikings with infighting.

Sweden is formed first but generally keeps out of raiding and messing with the christians, instead trying to make trouble for it's pagan neighbors and usually failing hard after the first Swedish king kicks the bucket and his idiot 11 year old takes over.

If I'm playing as one of the two Danish duchies I am asked to set up a prepared invasion (sons of Lodbrok) versus either Scotland or one of the Anglo-Saxon kingdoms. Wessex is always the choice as it's the strongest. If I'm not the Danish, the AI doesn't always do the prepared invasion IMO. Still, sometimes that invasion is a stomp, but sometimes Wessex eats vikings for breakfast. It's important to note that the actual Viking levies are inferior and only the free troops they get prior to the invasion (and the free 120 ships) are what matters. But the Ai had managed to hold me off once or twice simply by diligently re-raising it's levies, and also enlisting the help of the Welsh duchies. Seriously, if Wales comes up and if for some reason Jorvik is tied up or Thor forbid - losing against Scotland, the prepared invasion will run out of steam before Wessex falls.

Meanwhile the Karlings do a lot of infighting. Usually France, Lotharingia or East Francia blob up, while Aquitaine, Italy and Bavaria are eaten. If a Karling forms Francia or the HRE it's basically game over for the Danes.

On the eastern front, Tengri gets reformed fast. Way, wayy too fast. Either the Cumans or one of the other pagan eastern factions gets enough holy sites and reforms. After that it's pretty easy for them to gobble up other pagans with Holy Wars.

Monk
08-02-2013, 19:00
I fear you haven't truly experienced vassal whack-a-mole yet. In the El-Cid succession game(we should do one again some time!) I was given hold of an empire that stretched from Greece to Spain and from Sicily to Norway. It was huge and had a lot of king vassals. There were these 2 isolated vassal duchies in northern Russia. They were so far away from the capital in Spain that they would always revolt unless you imprisoned them.

It was no surprise that the empire went splat when Monk took over after 1.07 and factions hit.

Factions were the end of that grand empire. I hit unpause and half the empire rose up in rebellion within a few months. I couldn't have said "nope" fast enough :laugh4:

I am game for another succession game when you guys are, though.

rickinator9
08-03-2013, 04:25
I am game for another succession game when you guys are, though.

I totally am. Perhaps we should start after the mystery august DLC hits so we won't have save-game incompatibility.

Myth
08-04-2013, 11:43
Count me in. (no pun intended. well maybe some pun intended)

BTW i find it really annoying that as East Francia (i'm totally kicking butts and taking names in this game) I can't form the HRE because I don't have dutch culture... Since when does the great great grandson of Charlemagne, a true blooded Karling, need dutch blood to reform the HRE?

Arjos
08-04-2013, 12:26
I'm game for a succession too ^^

Visor
08-04-2013, 13:16
I'm down. Think I have the same version.

rickinator9
08-04-2013, 17:26
BTW i find it really annoying that as East Francia (i'm totally kicking butts and taking names in this game) I can't form the HRE because I don't have dutch culture... Since when does the great great grandson of Charlemagne, a true blooded Karling, need dutch blood to reform the HRE?

Dutch culture? I'm not sure if that is correct, since the HRE was mostly a german empire.

Myth
08-04-2013, 18:14
I need the Kingdom of Frisia to exist so I can form the empire, but that Kindom requires Dutch culture to be created. I had the necessary counties 200 years ago... And now two of the Flanders counties are already German culture because I've set my capital there. Don't know what to do, I need an Imperial title to get the pope as a vassal

Chaotix
08-05-2013, 00:32
I need the Kingdom of Frisia to exist so I can form the empire, but that Kindom requires Dutch culture to be created. I had the necessary counties 200 years ago... And now two of the Flanders counties are already German culture because I've set my capital there. Don't know what to do, I need an Imperial title to get the pope as a vassal

It looks to me like you just need at least 80% of the de jure territory and 2 Kingdom titles. Are you playing vanilla CK2 or a mod? Why not just create another kingdom besides Frisia? Bavaria or Lotharingia should work; I'm pretty sure as long as you have the territory even an outside kingdom like Pomerania or Burgundy would be fine.

Anyway, if for some reason I am wrong and you can't get the HRE without Frisia, the easiest way I envision to do it would be this: Find a Dutch guy in your realm. There's gotta be at least one somewhere. Give him all the duchies of Frisia and grant him independence. Make sure the titles are Primogeniture so they don't get split up. Given enough time, he will create Frisia on his own. Then you can fabricate claims or otherwise conquer back enough of the territory until you are able to usurp the Kingdom.

rickinator9
08-07-2013, 15:05
New Dev diary (http://forum.paradoxplaza.com/forum/showthread.php?706296-Crusader-Kings-II-Patch-1.11-and-Customizer-Dev-Diary)

Chaotix
08-07-2013, 18:51
Nice.

This is actually a welcome addition, although all things that I had just sort of resigned myself into accepting previously.

Auto-end plots and invite to plot are fantastic, and the changing title names above count level is great as well.

Paradox can't take my money fast enough.

Myth
08-08-2013, 20:21
It looks to me like you just need at least 80% of the de jure territory and 2 Kingdom titles. Are you playing vanilla CK2 or a mod? Why not just create another kingdom besides Frisia? Bavaria or Lotharingia should work; I'm pretty sure as long as you have the territory even an outside kingdom like Pomerania or Burgundy would be fine.

Anyway, if for some reason I am wrong and you can't get the HRE without Frisia, the easiest way I envision to do it would be this: Find a Dutch guy in your realm. There's gotta be at least one somewhere. Give him all the duchies of Frisia and grant him independence. Make sure the titles are Primogeniture so they don't get split up. Given enough time, he will create Frisia on his own. Then you can fabricate claims or otherwise conquer back enough of the territory until you are able to usurp the Kingdom.

Oh I feel dumb now. It was the 80% thing. Since i saw that last Kingdom title I didn't own was red I automatically assumed that was the issue. Well i have to say this has been my largest and also most stable empire to date. The Pope is my vassal so I can curb any faction I have to. I'm about to go on Absolute CA level and then right into primogeniture. Life is good. Oh, and I plan to wage Holy War versus that Arabian empire blob and get Constantinople for myself.

https://imageshack.us/a/img14/3159/fodx.jpg

Monk
08-08-2013, 22:11
New Dev diary (http://forum.paradoxplaza.com/forum/showthread.php?706296-Crusader-Kings-II-Patch-1.11-and-Customizer-Dev-Diary)

Impressive. Combined with the converter the ability to mod title names on the fly is gonna make a lot of people happy. Time to form the Kingdom of Pomerania Prussia.

Myth
08-08-2013, 22:11
First major reason - no vassal infighting. It's great if you want to change succession laws unopposed. Fighting vassals also waste leveis I'd rather have for myself. Even having a 55k doomstack now I still want more troops.

Second - Absolute power grants you insane levies. 40% IIRC. Combiend with high feudal leveis I get a lot of men out of each castle I construct even if i'm not the direct liege.

Third - roleplaying reasons and historical reasons. The HRE and ERE suffered from a lot of infighting and were weak when centralized power was under-powered. OTOH historically when the crown had strong centralized power the nation tended to achieve great things.

Sure the vassals hate it, but if it's not that then they'll hate something else. Soooner or later i'll have several Ambitious or Envious Dukes pop up. That's why I'll try to use the Pope and assassinations to keep the dukes down. Actually i'm tempted to destroy ducal and kingdom titles after i get to Primo but it feels gimmicky to me. I can't wait for 1190 so the Pope can call a Crusade on that green blob and I can take the KOJ for myself. BTW I just won an Invasion of Hungary. All the remaining Catholics like me pretty well (France, Lotharingia and Aquitaine are my kinsmen anyway). I had to use 2 or 3 full stacks but the muslims ran out of steam before I did. Can't wait to curbstomp the levant with the blessing by His Holiness.

rvg
08-09-2013, 03:06
Is there ever any practical reason to go max CA? I like to think each of the crown authority options has a purpose, but it seems like you never really want to higher than "High" unless you want to convert a unified HRE into EU4. :book2:

Depends on the nation. With ERE or a muslim faction there's basically no reason to go above Medium CA. With free duke level revocations ERE can be held together even by an inbred underage dwarf. With a catholic faction higher levels of CA make a lot more sense.

rvg
08-09-2013, 03:42
Max CA goes VERY well with minimal levies because it supersedes them.

Myth
08-09-2013, 08:53
Max CA goes VERY well with minimal levies because it supersedes them.

You mean to say that levy laws don't stack with CA laws?

rvg
08-09-2013, 13:04
You mean to say that levy laws don't stack with CA laws?

What I mean is that a levy size cannot drop below the minimum specified by the CA.

Chaotix
08-09-2013, 19:27
I mean specifically the maximum level. High CA makes a lot of sense because it allows primogeniture and it stops titles from leaving the realm through vassals making dumb marriages with foreigners. All Max CA does is prevent your vassals from declaring war on foreigners, which is something with incredibly limited value considering the massive opinion penalty that it comes with. Vassals are already prevented from fighting eachother within your realm by earlier CA levels. So why would you ever use maximum CA, from a min/maxing perspective? There must be a specific situation.

To be more specific, Max CA prevents vassals from declaring war at all, unless it's to rebel against you.

With Medium/High crown authority, they are prevented from declaring war on other de jure vassals. But if you have territory in say, England and Scotland, and as the King of England your Scottish territory has not de jure drifted yet, then a vassal from England can declare war on a vassal from Scotland, and vice versa, even under Medium CA.

In a huge empire where you are likely to have non-de jure vassals, Max CA will prevent even those pesky inter-de jure wars that you normally can't stop.

That said, I almost never use High or Max CA because I don't want to let my vassals acquire Primogeniture, since it allows them to inherit and build up super-duchies. I usually have High CA for one generation if I want Primo for myself (although half the time I go with Elective instead), and then switch back to Medium in the next generation.

Monk
08-17-2013, 07:19
Back off because I've got no shame whatsoever (https://forums.totalwar.org/vb/showthread.php?145156-The-Long-March-A-CKII-EUIV-AAR&p=2053542955#post2053542955)!

Chaotix
08-17-2013, 08:44
Back off because I've got no shame whatsoever (https://forums.totalwar.org/vb/showthread.php?145156-The-Long-March-A-CKII-EUIV-AAR&p=2053542955#post2053542955)!

Damn right you don't. A link to the AAR and not even the first update yet?

Get on with it already, those thousand years aren't going to play themselves!

rickinator9
08-18-2013, 18:08
So about that succession game, does anybody have some suggestions for people we should play as?

I want to nominate Raynald de Châtillon (http://en.wikipedia.org/wiki/Raynald_of_Ch%C3%A2tillon).

Chaotix
08-18-2013, 19:53
You could also try Michael, Doux of Epirus (http://en.wikipedia.org/wiki/Michael_I_Komnenos_Doukas) in the Latin Empire start.

It's a very tough game if you start at the Latin Empire bookmark, akin to Antioch or El Cid. It's a bit easier if you start about 20 years later once the Latin Empire breaks up into micro-states, but still rather difficult as you have to contend with whoever wins out over the Byzantines or the Seljuks.

I've been playing a game as them myself. About a hundred years in and have formed the Kingdom of Greece. Maybe I'll put up a screenshot later today.

Hooahguy
08-20-2013, 14:26
Just started a new game as a Norse pagan. Absolutely loving the raid feature, I love seeing a foreign province turn from green to a dull red economically. Any other tips when it comes to playing as Norsemen? Right now Im trying to take over Norway, though I seem to have lost the "conquest of Norway" casus belli that I had before I took over my first province.

Chaotix
08-20-2013, 21:04
Just started a new game as a Norse pagan. Absolutely loving the raid feature, I love seeing a foreign province turn from green to a dull red economically. Any other tips when it comes to playing as Norsemen? Right now Im trying to take over Norway, though I seem to have lost the "conquest of Norway" casus belli that I had before I took over my first province.

You can only do one conquest per ruler's lifetime, unless you take the "become King of X" ambition. Then you can do as many conquests as you want within that kingdom.

You can also use the Prepared Invasion on non-Norse rulers, which is good if you want to make a big land grab somewhere outside of Scandinavia.

You can reform the faith so that you can use the Holy War casus belli if you take at least three of the five holy sites (One in Norway, one in Denmark, one in Sweden, one near Hamburg, and one in Zeeland).

All in all the Norse are pretty much the easiest religion group to play as in the Old Gods start, you shouldn't have too much trouble building an empire.

Hooahguy
08-21-2013, 05:00
Raided Rome, though I didnt make off with that much, only about 200 gold. Which is strange since they are really, really rich. I was there for about 2 months and only had to leave when I saw an army of 8,000 on its way so my force of about 4,000 wisely decided to skedaddle.

Hooahguy
08-21-2013, 12:37
It is, though I really gotta bring a bigger army next time, especially if I want to raid southern England. My last raiding party got jumped by a massive English force and was defeated.

Chaotix
08-21-2013, 22:03
Here's my Doux of Epirus campaign, as promised:


http://cloud-2.steampowered.com/ugc/597012659947389598/A4364CA934AB06C9790EFA907D7061EE90F8AD84/

It's definitely a tough start. This guy is my first king, and the game started about 80-100 years ago. The Kingdom of Greece is so big that right now I hold just barely over half of its provinces, which I needed to form it.

The Byzantines in Nicaea bounced back early on and wound up becoming a major competitor to uniting Greece. Then they got eaten by the Rum Sultanate. And then the Rum Sultanate got eaten by the Ilkhanate, but they survived as a vassal and the weak Ilkhan's son let them go in an Independence demand.

http://cloud.steampowered.com/ugc/597012659947392616/2FD99077B39AF42042485B02A7BC7095A185B87D/

Think the Ilkhanate looks scary? It was even scarier. They have invaded Hungary twice, and won twice. Each time it has taken a full crusade to win it back. They also had a fully connected empire through Mesopotamia for a very long time. It is only recently that they are starting to weaken. They got stuck with a child ruler and got hit with both a crusade (for Hungary) and a Jihad for Mesopotamia at the same time, of which they lost both. Then there was the Turkish independence, and I also Holy War'd them for the Aegean Islands, which I won because they just couldn't get an army out there.

They are still strong in numbers, but they can't move their troops quickly enough across their empire and the attrition-free doomstacks are gone. If they get hit with more than one war at once, they can't handle it.

Rum looks small, but they are an absolute pain in the ass, because they have the Ghilman as vassals. This late in the game, and they can pull 20000 troops (including 5000 horse archers) out of nowhere. Not fun when you're expecting to go up against maybe 5000 and you bring your entire 25000 man levy as insurance, just to watch them get crushed by those horse archers. They actually forced me to surrender in an offensive Holy War. Next time, I bring my own mercs at the start.

As for the rest of the world: Abbasids are looking strong, poised to take even more away from the Khan. Georgia is tougher than they look. They survived a Tengri Great Holy War, mostly because the Khan himself didn't join in. The HRE is only a little weaker than the Ilkhanate in terms of troops. England is gone, completely fractured into duchies. Lithuania is a pagan kingdom somehow, having defeated the Teutonic order and re-converted themselves.

Overall, a fun game so far. I don't intend to expand beyond Greece, so I may port this one to EUIV.

Ibn-Khaldun
08-25-2013, 22:20
What do you do with prisoners?

In one of my games I noticed that I have almost 20 prisoners and about 5 of them had been in my dungeons for more than 20 years. On poor woman have been prisoned more than 40 years (I guess it was during some war)! Many times when I try to ransom them I get negative response and that is how they stay there. I can't execute them because of the penalties. I did found it to be a very good way to keep couple of dukes from getting children (since their wives were prisoners of mine). This trick does not work against the Muslims though.

So, what do you do with them and what is the longest someone have been your prisoner?

Myth
08-26-2013, 13:20
So about that succession game, does anybody have some suggestions for people we should play as?

I want to nominate Raynald de Châtillon (http://en.wikipedia.org/wiki/Raynald_of_Ch%C3%A2tillon).

Having played Antioch with that start date and getting to form the Kingdom of Anatolia after a Crusade (but ended up being squashed by the ERE Basilea, who was my liege and started revoking titles from me left and right) I can tell you guys that we'll be in for a doozy. However the start is what really matters with this duke-level independent faction with a complete moron for a dynasty founder.

Visor
08-26-2013, 13:38
You could also try Michael, Doux of Epirus (http://en.wikipedia.org/wiki/Michael_I_Komnenos_Doukas) in the Latin Empire start.

It's a very tough game if you start at the Latin Empire bookmark, akin to Antioch or El Cid. It's a bit easier if you start about 20 years later once the Latin Empire breaks up into micro-states, but still rather difficult as you have to contend with whoever wins out over the Byzantines or the Seljuks.

I've been playing a game as them myself. About a hundred years in and have formed the Kingdom of Greece. Maybe I'll put up a screenshot later today.
I didn't find El Cid particularly difficult (but then again, I played him a fair while ago), but I joined the Kingdom of Castille almost immediately and built up my power in there.

Independent from start to finish would be a challenge.

In any case, get a thread up and lets get it running.

rickinator9
09-04-2013, 16:06
Ugh, I hate prepared invasions. So what you're saying is that the 3 most powerful monarchs can't defeat the duke of Jorvik? BS!

rickinator9
10-17-2013, 23:58
Crusader Kings II: Sparkly Vampires Unit Pack
Crusader Kings II: Underworld Invasion
Crusader Kings II: Witches and Wizards Unit Pack
Crusader Kings II: Songs of the Northern Trolls (http://steamdb.info/app/203770/#section_depots)

The new DLC has been spotted on the horizon. Will this be another debacle like Sunset Invasion?

Hooahguy
10-18-2013, 04:05
Sunset Invasion was a debacle?

rickinator9
10-18-2013, 13:45
Sunset Invasion was a debacle?

Of course it is. It has nothing to do with CKII. I must have gotten my history wrong since I haven't heard about Europe being invaded by Aztecs.

Hooahguy
10-18-2013, 13:59
Yeah, and last I checked the HRE didnt take over the British Isles and Spain either.

Edit: What Im trying to say is that other than the initial starting points, the game does not strive to represent what accurately happens. I dont see the harm in releasing an optional DLC pack which adds some variety to the game.

rickinator9
10-18-2013, 18:22
I hope it is CK2:Z. I have no problems with zombies and such, but how will the others view it?

xploring
10-23-2013, 10:13
Become enlightened on Crusader Kings II: Sons of Abraham’s features and mechanics with the Paradox Development Studio team in a brand new developer diary:
http://forum.paradoxplaza.com/forum/showthread.php?730289-Crusader-Kings-II-Sons-of-Abraham-Dev-Diary-1-The-College-of-Cardinals

Plunge into the powerful and profitable world of Papal politics, appointing your bishops, gaining influence with the College of Cardinals and reap the rewards of the Pope’s money and favours. Show your devotion with the Holy Orders; their clout will come in handy when you want to expel troublesome relatives to a monastery! Pick sides of the Islamic debate, choosing to follow the rationalist Mutazili or opposing Ashari or play as a Jewish lord and restore the Kingdom of Israel. Crusader Kings II: Sons of Abraham features hundreds of new religious events no matter what doctrine you follow!

Get ready to get spiritual as you crusade your way to greatness in the name of YOUR one true god!

Crusader Kings II: Sons of Abraham will release on all major digital-download portals on November 18, 2013.

komnenos
10-25-2013, 10:27
I'm really glad to see that they are still expanding this game. By this expansion this game hasn't miss any religion.

naut
10-25-2013, 13:19
Oh hell yes!

Monk
10-26-2013, 05:25
Hell, it's about time.

Myth
10-28-2013, 09:23
Looks good. But what about the good old fashioned way of beating the Pope into submission and installing your vassal on the seat, thus making the Pope your vassal? It's great for the HRE for example (and anyone else who manages to make a Catholic empire).

I can't wait for the news about holy orders!

xploring
11-06-2013, 05:20
Crusader Kings II: Sons of Abraham - Dev Diary 2 - Holy Orders, Heresies and More (http://forum.paradoxplaza.com/forum/showthread.php?731783-Crusader-Kings-II-Sons-of-Abraham-Dev-Diary-2-Holy-Orders-Heresies-and-More)

We have given each non-heretic religion in the game at least one Holy Order. This includes the various pagan religions, though most of their Holy Orders are rather fanciful. The Catholics also get two more in addition to the old ones; the Knights of Calatrava and the Knights of Santiago, both of which are mostly active in Hispania. Holy Orders are no longer activated at a certain date, many will start showing up once the Crusades/Jihads kick off (which is also more dynamic now), or when certain conditions are met. For example, the Brotherhood of the Holy Sepulchre (an Orthodox Holy Order) becomes active if Antioch and Jerusalem are Orthodox and held by Orthodox rulers. Holy Orders are now much more active in world politics, and both their internal and external mechanics have been altered. You can now borrow money from certain Holy Orders (like the Knights Templar), or donate money for Piety. They, in turn, will make various requests (and if you owe them money, it is hard to refuse.) For example, they can ask that one of your sons join them, or that you give them the right to build a castle in an empty holding slot in one of your counties. Internally, Grandmasters are no longer randomly generated characters, but chosen from among vassals and courtiers, many of which will now be important members of European nobility. Having a Grandmaster of your dynasty will give you a monthly amount of prestige. Castle holdings under the Grandmaster are no longer hereditary, but appointed to a "Commander" for life. We have also added some minor rules and decisions, like if you happen to be the king of Jerusalem, you now have the option to vassalize the Templars and the Knights of St John. Lastly, if you think that an Order has grown too powerful in your realm, you can expel it forever, seizing its castles (a very impious act.)



Somewhat related to the Holy Orders, you now have the ability to order any courtier to take the vows and become a monk or nun. The character will then either become a regular monk or nun (traits), or go off to join one of the martial orders. Either way, he or she will be disinherited. Unfortunately, you are not allowed to do this against characters who stand to inherit titles (like younger sons under Gavelkind); unless you imprison them first!



As I mentioned earlier, the Crusades will no longer necessarily kick off after a certain year; it now depends on the actual situation in Europe. For example, if Constantinople or Rome have fallen or the Moors are pushing into France. Similar conditions now apply for the Muslims. The Pagans - if they can have Great Holy Wars - will get them after the Crusades and Jihads are both active.

We have also improved on the heresies; most of them are now more distinctive and some of them even have their own heads of religion. For example, the Cathars can appoint female bishops and the Ibadi can now have their own Caliph, etc. The events that control the spread of heresies are different if you have Sons of Abraham; heresies tend to be more localized and it is also possible for minority view non-heretics among your courtiers to spread their faith (i.e. an Orthodox courtier among Catholics, etc.) Perhaps the most drastic change to heresies though, is that they can now take over as the new orthodoxy if they hold more provinces than the current mainstream form of the religion. If, say, more counties are Waldensian than Catholic, Catholicism will become the heresy and its Holy Orders will join the Waldensians. Oh, and we also decided to add "regular" religious rebels who are not trying to spread a heresy, just to gain freedom from the religious oppression of their overlords (e.g. Sunni rebels in a Catholic realm.)

Catholicism may have received the most attention in Sons of Abraham, but we have not forgotten the Muslims. They get a choice between two rival schools of theology and the conflicts that arise out of taking a stance. On one side, you have the Mu'tazili school, which espouses reason and rational thought inspired by the ancient Greek philosophers. Opposing them are the Ash'ari, who belive in the eternal, uncreated word of Allah. Historically, the Mutazilites lost out after some fairly brutal conflicts and draconian measures like the Mihna , arguably bringing to an end the Islamic Golden Age. In game terms, Mutazilites get a Learning bonus for research, whereas the Ash'ari gain Piety, and members of opposing schools tend to loathe each other.

xploring
11-06-2013, 05:21
Crusader Kings II: Sons of Abraham - Dev Diary 3 - Jews, Pilgrims and Events (http://forum.paradoxplaza.com/forum/showthread.php?733198-Crusader-Kings-II-Sons-of-Abraham-Dev-Diary-3-Jews-Pilgrims-and-Events)

It's Tuesday and time for another dev diary on the latest expansion for Crusader Kings II; Sons of Abraham. The topics of the day are pilgrimages, Judaism and religious events. First off though, for those who read last week's diary, we've changed how the Ash'ari and Mu'tazilite traits are handled a bit. They are now much more significant, because an Ash'ari no longer gives decadence to his dynasty, and the Learning bonus for Mutazilites is correspondingly higher (currently +5).



Right, so, on the subject of Islam, one thing we were quite happy with in Sword of Islam was the addition of the decision to go on the Hajj, with the little adventure and the special trait you got at the end. Naturally, a lot of people thought we should add a similar thing for Christians, so that is exactly what we have done in Sons of Abraham. Christians get to choose between several different holy places. For example, Catholics can go to Canterbury, Santiago, Cologne, Rome or Jerusalem. During the journey, a regent will be appointed for pilgrim rulers and various adventures will unfold. Going on a pilgrimage costs a bit of money, and there are of course risks, but successful pilgrims will enjoy monthly piety and respect from their brothers and sisters of the faith for the rest of their lives. There could also be some unexpected benefits...



In the same vein, we have added tons of events dealing with religious life, for Christians especially. Some are complex event chains (for example, there is one inspired by Joan of Arc) and others are simple (e.g. monks cure your illness.) There are events about relics, immoral priests (of most religions), the crusades, etc.

However, the feature in Sons of Abraham that appears to have garnered the most attention is probably the addition of the Jewish religion. Prior to the addition of the 867 start date in The Old Gods, adding Judaism to the game seemed relatively pointless due to the lack of significant Jewish rulers. In 867 though, there is indeed a powerful Jewish state; the Turkic Khazar Khaganate, which we previously represented as being of the Tengri faith, but which was historically well into the process of converting to Judaism at the time. (I think it is plausible enough that they did this in order to counteract foreign interference justified by Muslim and Christian proselytizing. Furthermore, it can be very beneficial for an empire to have a religion of its own as a vehicle for cultural cohesion and dominance.) Now, playing as the Khazars is not easy even in 867, due mostly to their powerful and aggressive neighbors, like the Pechenegs and the Cumans, but there is also a real risk of religious internal strife. In other words, it's a worthy challenge, like playing as the Zoroastrian House of Karen.



Of course, there is an even tougher challenge available, even for those who do not have The Old Gods; one last Jewish Khazar duke is still clinging on in the Saray region in 1066, vassal to the Cumans. Now, Jewish players have similar goals to strive for as the Zoroastrians; you can try to restore the ancient united kingdom of Israel and Judah, restore the High Priesthood under the Kohen Gadol, and even rebuild the Temple.



Apart from the Khazar Jews, there are also the Ashkenazim and Sephardim, in the form of learned men and courtiers who can show up in your court. If you run out of money as a non-Jewish ruler, you can also choose to borrow money from Jewish merchants. If you do not want to pay them back, you can actually expel the Jews from the realm (similar to what you can do with the Holy Orders.) You will, however, stop getting the benefits of having remarkably skilled Jewish courtiers to serve in your council, and you and your descendants cannot borrow any more money from their community. Obviously, this is a pretty terrible thing to do, but it does, unfortunately, have several historical precedents.



I believe that about sums up the features of this little expansion. Next week I'll go through all the stuff we're giving you for free!

Monk
11-07-2013, 19:53
Hooooly crap this is shaping up to be fantastic, maybe even better than Old Gods. Having sons/claimants join Holy Orders sounds a lot like Norse joining the varangian guardsmen in Constantinople. Good change. I also love the idea of the Grandmaster no longer being hereditary, and actually a title which shifts around Europe. It would be pretty awesome to have a prince you sent away to the crusades suddenly become grandmaster and return home with immense power and influence.. which may go against your plans.

The ability to vassalize the Holy Orders as Jerusalem is a MUST in my opinion. If you start at a date where Jerusalem is already founded, the KoJ has this already. But there's no legitimate way for the player to do this at all currently. You have to use console trickery, which sorta defeats the spirit of the game.

The changes to heresies also sound really great. This is gonna be awesome :yes:

xploring
11-08-2013, 00:50
Sons of Abraham: Video Developer Diary 1

https://www.youtube.com/watch?v=ZxPibemWjFM

Crusader Kings II: Sons of Abraham Livestream Highlights

https://www.youtube.com/watch?v=fg7Bp8DAhjs

Monk
11-08-2013, 04:27
The ability to specifically request crusades?

Christian Adventures?

College of Cardinals?!

Oh man. I need to finish my Germany play through so i can hit this DAY ONE.

I also love the idea of heresies becoming a new orthodoxy.

Hooahguy
11-08-2013, 04:49
Ahhh, Jewish moneylenders. This will be fun! :2thumbsup:

Myth
11-08-2013, 11:48
Ironman mode - say no to save scum (it's been hard for me to do it... But now the game will give me IRON WILL) :2thumbsup:

Gotta love 4 Catholic Holy Orders. Imagine the vassalization of all 4 - that would be around 60-80 thousand elite troops (mostly knights). Coupled with a massive retinue and a knight focused culture like the Franks or Germans a strong Catholic empire will be a huge threat to anyone but hordes of horse archers. And the ability to call a Crusade is something i've been wishing for so much during my East Francia > HRE game. When do the Crusades start in the current game? I'm a bit reluctant to go to war with a huge Muslim faction over one miserable county... Not that I can't beat them, but the micromanagement of the army is intense.

Also, I'm still beating myself up for not buying CKII when we had that 75% off on Steam, because now I don't have all the packs and stuff and I've discovered Steam to be much more convenient for these things. If it pops up again (doubtful with the coming expansion) can someone PM me to let me know?

xploring
11-08-2013, 14:08
When do the Crusades start in the current game? I'm a bit reluctant to go to war with a huge Muslim faction over one miserable county... Not that I can't beat them, but the micromanagement of the army is intense.

Also, I'm still beating myself up for not buying CKII when we had that 75% off on Steam, because now I don't have all the packs and stuff and I've discovered Steam to be much more convenient for these things. If it pops up again (doubtful with the coming expansion) can someone PM me to let me know?


the Crusades will no longer necessarily kick off after a certain year; it now depends on the actual situation in Europe. For example, if Constantinople or Rome have fallen or the Moors are pushing into France. Similar conditions now apply for the Muslims. The Pagans - if they can have Great Holy Wars - will get them after the Crusades and Jihads are both active.

I missed out too on the CK2 pack sale, they are usually on Amazon and they were on sale just after xmas last year, hopefully same thing this year with all the new DLCs included. :yes:

Monk
11-08-2013, 19:10
When do the Crusades start in the current game? I'm a bit reluctant to go to war with a huge Muslim faction over one miserable county... Not that I can't beat them, but the micromanagement of the army is intense.

The Crusading Era begins in 1090. Anytime after that can spawn a crusade. The First crusade usually begins (in my experience) around 1100. But i've seen the AI call in 1090 right as it had its first chance.

Muslims can call Jihad any year after 1187.

Pagans and Zoroastrians can launch Great Holy Wars any time after 1100.

Beskar
11-09-2013, 00:39
My first goal in this DLC - Recreate the Kingdom of Israel.
It is the new special 'Kingdom of Jerusalem' afterall but with more outcast

I have my Israeli flag to hand so I can wave it upon success.
Edit: I found it whilst re-arranging cleaning out the room today, from my trip there a couple of years ago.

Myth
11-11-2013, 09:27
I started playing as Venice (Old Gods start) because I wanted a break from the norse and my Karling supremacy game made it so I own 2/3 of Europe as the HRE (which means I can crush face, but since I don't want to bother with 1 county wars there is nothing to do, bar the occasional excommunication of annoying counts who start getting big ideas)

Merchant republic mechanics are very refreshing and while some of the events are mildly annoying and written as if from forum posters (which just might be the case, like with the Odin encounter for the norse) I find them really different (and thereby - fun).

So, I have a couple of questions. First of all, since I started late I haven't kept up on patch changes. Now google searching for trade post seizure gives me outdated information.

I grew pretty quickly and I've seeded the sea region around venice with my trading posts. All but 2 of them are the property of my family. And those last 2 are really triggering the OCD perfectionist in me since I want a monopoly in that region before moving on the next one. But I don't have a way of getting them, since the miserable family that holds them just has those two and I'm much larger than them. And most of the time I'm Doge too.

I don't get a plot to take it over, and I can't declare war for the posts if by some chance I'm not Doge either. I fabricated a claim and managed to nab one of the counties as the local Duchess rebelled from Karling rule for a short time (the Empire of Francia owns half of Europe however so that won't last long) but the only thing that this got me was the option to upgrade my enemy's trading post using my own gold which somehow doesn't seem like a good idea...

Since the Basilea of the ERE decided to burn down one of my ports AFTER taking 100 gold in a bribe, I decided she should have a little accident. And so she did. And recently since i've become Doge and my house got a ton of quality members my assassination plots have become very successful, especially within the Republic. I got a horrible event where I lost my precious 24 year old son (all positive traits damn it!) to my nemesis. And since I stopped save scumming I decided I'd just plot to kill off that entire family as revenge, and in the process also see what will happen to their trade posts. A dozen assassination plots later (some with 450% plot power right off the bat) that family is no more but another one sprang up (which I knew would happen) and took their existing trading post infrastructure (which I didn't expect to happen).

So how do I take trading posts from smaller families within the Repuiblic? FYI the other merchant Republc got stomped by a Muslim Caliph and therefore is no more, so we're the only ones out there doing the trade thing.

edit: after a good while of searching and reading it appears that one must be weaker (ie. have fewer posts) than the rival family to grab their stuff. If you're the top dog (which you will be because you prioritize keep upgrades and tech heavily into trade practices and the AI doesn't seem to do so) and have the most TPs then you're basically screwed and have to sit back and let the AI outgrow you to get its stuff.

When you are weaker you have several options:

1. Be dodge and ask to take their ports (the AI tried to do this to me. I've since decided to never ever let it be Doge again, not to mention that I had an enemy Doge live up to age 86 after I decided I'd let him have the republic at age 71 since "how much would he live, really" and those 14 years of vastly reduced income really set me back) - must have fewer posts than them

2. Be a regular family and plot to take a larger family's post.

3. Be a regular family and declare war on a larger family for one (or all? Not sure) of their posts.

So yeah, rapid expansion like I did might not be the best idea. Having an early core of fewer but more upgraded posts might actually work better but only if a single other family gets that sea region. If 5 different families litter the sea around Venice it will become worthless. I still don't know if there is a way for me to get those TPs other than wait and hope a ruler would destroy my rival's TP and I'd notice it before they rebuild (highly unlikely).

xploring
11-12-2013, 16:54
Crusader Kings II: Sons of Abraham - Dev Diary 4 - Patch 2.0 (http://forum.paradoxplaza.com/forum/showthread.php?734411-Crusader-Kings-II-Sons-of-Abraham-Dev-Diary-4-Patch-2.0)

So folks, we are releasing the fifth expansion to Crusader Kings II, on Monday next week; Sons of Abraham. In the previous dev diaries, I have gone through the various features we've added in the expansion, so today I'll speak of the 2.0 patch. Usually when we release expansions for Crusader Kings II, we add a lot of free stuff in the patch as well, and this time is no exception. It's almost funny how many features we plan for the expansions that we end up putting in the patch instead, simply because they alter the core gameplay too much. Now, where to begin?

Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.



We have also added whole new feature to improve the military side of the game; terrain bottlenecks. This is a system where the defending side in a battle has sometimes found suitable terrain before combat commences. The chance of this depends on the main province terrain and leader skill (there is even a new commander trait for this.) Each flank may have a narrow approach, preventing the attackers from attacking in numbers greater than the number of flank defenders (their number at the start) during the melee phase. The main reason we added this feature is that being outflanked is now much, much more devastating than it used to be, particularly if you are being outflanked from two directions, or through your (fallen) center. We have also updated all mercenaries and holy orders so they actually have three regiments instead of one (and can thus fill a battle line on their own.) Mongols and Aztecs also arrive with more but smaller regiments, etc. What else? Oh yes, we unleashed Wiz (Martin Anward, who improved the EUIV AI) on the military AI to see if he could kick it up a notch...


Another really nice thing with the 2.0 patch is of course the addition of Ironman mode, like in Europa Universalis IV. To complement this, we added 50 Steam achievements that you can only get in Ironman mode. The multiplayer metaserver, however, will be discontinued. RIP.

Now, as you know, playing Crusader Kings II is a pretty cheerful and lighthearted experience, so we thought it was high time to bring in some much needed tragedy. Thus, there is now a chance that women might die in childbirth, either at once or after a period of illness. Infants can also be born "Sickly" (new trait), which means it is unlikely they will live past their third year. Surprisingly, we are not simply doing this out of pure malice; there are interesting gameplay effects where marriage alliances can suddenly be reset and you don't know if your sickly heir will actually survive to adulthood.

When characters convert religion, there is now a chance they will be tolerant of their old faith. These are new traits which affect the opinions of both the character and of other characters. For example, a former pagan king might get no opinion penalty versus pagans, nor will they of him.


I know I'm forgetting stuff here, but you can all read the change log for yourselves when I post it. Needless to say, it's full of bug fixes and modding improvements as well.
And in case anyone missed it, Crusader Kings II: Sons of Abraham will release the 18th of November.
That's all for now, but there will be a live stream with yours truly on Tuesday, the day after release!

Hooahguy
11-12-2013, 18:59
Interesting changes, though Im not sure if I will like the reducing of levies because on one hand this would make me more reliant on mercs if I need to fight a big war that comes up suddenly, but on the other hand I do like how it would reduce the mega-blobs you see every now and then.

Everything else though sounds fantastic.

Myth
11-13-2013, 09:05
While I welcome the terrain bottlenecks and reduced levies (in my Venice game, for which none of you guys replied - SHAMEFUR DISPRAY, I got a pink Muslim super empre encompassing literally 1/3 of the known world) the reduced levies will mean an even greater importance of retinues.

It does reduce the benefit of non-holy war expansion into other culture groups however. No particular point in conquering Italy as the ERE since those Italians will hate your guts and won't provide armies.

Monk
11-13-2013, 09:36
While I welcome the terrain bottlenecks and reduced levies (in my Venice game, for which none of you guys replied - SHAMEFUR DISPRAY, I got a pink Muslim super empre encompassing literally 1/3 of the known world) the reduced levies will mean an even greater importance of retinues.

It does reduce the benefit of non-holy war expansion into other culture groups however. No particular point in conquering Italy as the ERE since those Italians will hate your guts and won't provide armies.

Yeah, retinues and foreign mercenaries will be huge after this patch for everyone, not just republics or low level rulers anymore. I actually really love that change. It should be very hard to organize your feudal realm toward an offensive war and even tougher to stay on the good side of vassals. If this is done properly it could strike the balance of keeping realms from blobbing too big while still allowing kingdoms to defend themselves.

It will also encourage assassination, title shifting and character educating to get friendly cultures in far away holdings. That foreigner opinion penalty is going to REALLY suck from now on...

I'm concerned about the strength of the Mongols who won't have to worry about any of this. If the Mongols sack Paris I am calling OP :laugh4:



Sorry for not catching your post Myth, I have very little experience playing MR. How would you rate the Old Gods start Merchant game? Worth a go?

Myth
11-13-2013, 10:31
If we get some "Travel to Mongolia to elect a new Great Khan so you lose your free armies for 18 months." event with SoA they won't be so OP. But then the Seljuks and the Azteks would crush face.

Do we have Timurids in CKII?

By the way, here is the full changelog of the patch:

MAJOR
- Ironman mode
- Steam Achievements
- Steam Workshop support
- Religious (non-heretic) rebels
- Support for the metaserver dropped
- Women can now die in childbirth, and there can be other complications, like illness and sickly infants

GAMEPLAY
- Waived the creation conditions (culture, religion) for most kingdoms and empires for human players
- Having a marriage alliance now increases opinion by 30 (quite useful vs liege or vassals)
- Reduced the overall revolt risk
- Fixed a bug where you could not fire the leader of the right flank if the left flank had no leader
- You now get and lose the -1 "raised troops" opinion penalty from vassals every 61 days instead of every 73 days
- You no longer get any liege levies from vassals with a negative opinion of you
- There is now a +50 opinion bonus when a liege is the primary defender in a war against foreigners
- Increased the opinion bonus to +75 when a liege is the primary defender in a holy war (and improved the check)
- A Holding owner's personal martial skill now affects the levy size (exported as HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE and HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT)
- Armies on ships are capped at 50% morale
- Levy maintenance costs increased by 50%
- Mercenary maintenance increased by 20%
- Increased the cost of reinforcing retinues by 20%
- Levy sizes now depend on the de jure region they are in (the most in the capital county, the least outside the capital empire.)
- No longer allowed to retract barony tier vassals from their de jure count
- Murderers are now revealed in Observe mode (no "suspicious accidents")
- Non-theocracy lieges are now only allowed to create single county or barony temple vassals (bishoprics)
- Non-theocracy lieges can no longer create neighboring county tier bishops
- You are now only allowed to have a certain percentage of counties under theocracy vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
- You are now only allowed to have a certain percentage of counties under republic vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
- Added major events for the enabling of Christian Crusades (the CB) and Holy Orders
- Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
- Added major events for the enabling of Pagan Great Holy Wars (the CB)
- Added some more detail to many heresies (Cathars can have female priests, etc)
- Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazidi, d_ibadi and d_hurufi
- Added major decisions to create the Fraticelli and Iconoclast religious heads
- Can now elect females as bishops in versions of Christianity scripted to allow that
- Fixed a bug with mercenaries and holy orders not disbanding their special troops
- Rebalanced the Volley Harass combat tactic
- Pagan festivals now provide the advertised opinion boost to vassals
- Heirs denied the chance to join the Varangian Guard no longer get the event where they return home upon inheriting
- The Saoyshant Descendant trait is now properly granted to grandchildren when becoming the Saoyshant
- The Saoyshant Descendant trait is now granted to all descendants regardless of gender
- Removed the checks in certain events for the obsolete Duchy of Oxford
- The heretic_friend_timer modifier is now properly hidden in event 100180
- Councillors in Republics now use titles appropriate to their religion and culture
- The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
- Baron-tier Patricians are now able to fabricate claims
- Eunuchs will no longer ask to be given a title
- Concubines will no longer have marriage ambitions as they cannot get married
- Concubines can now have the ambition to have a daughter
- Added non-Christian/non-Muslim option to event 4140
- Characters of a religion where priests are not allowed to marry will now divorce their wives if ordained
- Traits blocking inheritance no longer apply for Temple titles
- Fixed some bugs with how dead spouses are handled
- Most rebel units now disband if they win
- Fixed a bug with the 'potential' check of traits after a religion change
- Made adventures a bit less common
- Corrected some minor errors in various pulse events
- Increased the default bishop opinion of the Pope
- Increased the opinion of their liege for invested bishops
- Lowered the opinion bonus for bishops vs their liege under Free Investiture
- Slightly lowered tax rates from bishops to both the Pope and antipopes
- New randomly generated bishops and mayors now get the local liege's culture rather than the top liege's
- Installing an antipope as Pope now makes him like you a lot more
- Added event where rebels kill random characters after taking a holding (TOG.1190)
- Cut the Bektashi Shiite heresy
- The decisions to create Hungary and Leon can no longer be taken when at war
- Norse Pagan Reformed barons now use the correct title
- Event 100180 will no longer trigger for heretic characters
- Event 39001 will no longer trigger for heretic characters
- Fixed a bug where minor baronies could go independent when they should not
- Fixed a bug with the war score in revoke vassal title plots
- Reduced the amount of non-claimant adventures out of player empires
- Female rulers can now always get married, even in religions with polygamy and concubinage
- Made prepared invasions by AI vassals in player empires rarer
- Fixed a crash bug with real fathers set from event effects sometimes being deleted
- The Aztecs, Mongols and Seljuks now spawn with more but smaller regiments
- Added more severe opinion penalties to assassination plots being discovered
- Fixed a bug where counties could be deprived of _any_ holder through 'gain_settlements_under_title' and related event effects
- Fixed a bug with the subjugation CB where the winner could become the vassal of the loser
- Fixed a bug with event 3686 where you could fall in love with close relatives
- Fixed a rare memory leak in diplomatic actions
- Fixed a minor glitch with the Aztec emperor appearing in and leaving your court on arrival
- Fixed a bug where the grant minor title message would always say "REGENT"
- Fixed a bug preventing the granting of bishoprics to females even if the religion allows it
- Fixed a bug where the "cousin" relation would not always be correctly calculated
- A character's original birth name is now shown in the tooltip if he or she has a regnal name (e.g. popes)
- Tweaked the outcome of the Improve Relations chancellor job. The effect lasts longer, but is less powerful and somewhat harder to get.
- Fixed a potential CTD in declare war interaction
- Fixed a CTD caused by attacking siege leader dying while siegeview was open
- When ransoming a courtier that has money, that character's money will now be used towards paying the ransom, and if they have enough money for the whole ransom their liege will not have to pay anything at all
- Opinion boost for releasing a prisoner is now +5 opinion per tier of their primary title (so +5 for a Baron, +10 for a Count etc).
- Entering observe mode will now automatically lift FoW
- Charinfo console command is now a proper toggle and does not require additional input
- Added a bottleneck logic to battles where the defender benefits from the surrounding terrain to make the opponent fight on his terms.
- Failing flank is much more punishing now, a surrounded flank or a failing mmid-flank are catastrophic.
- Tweaked Teutonic order to be more infantry oriented.
- Holy orders and Mercenaries are now split into several sub units which can be put on different flanks or different units.
- Now generates courtiers to mercenaries and holy orders so they can be put as leader for the sub-units.
- Fixed some bugs with the customization DLC's renaming of landed titles with cultural names.
- Fixed a bug where fabricate claims plot wouldn't end when the title was destroyed
- Fixed a bug where all constructed settlements were counted as trade posts
- Fixed a bug for multiplayer character selection which enabled multiple people to play as the same character
- Fixed a bug where invaders of the same kingdom weren't hostile towards eachother
- Fixed a bug where removal of certain traits caused the game to stop responding
- Fixed a bug where attached units would remain attached even if the leading unit was an enemy
- Fixed a bug where AI didn't invite people to the fabricate claim plot
- Fixed a bug where you could having a landed title with zero holdings under it's control
- Fixed a bug where character attributes for characters were in some cases incorrectly read
- Fixed a bug where all baron subvassals were transferred upon title usurpation

INTERFACE
- Fixed a bug where titular titles would hide certain other titles
- Fixed a bug where character editor property values went out of range
- Family tree now shows dynasty relation
- Fixed a bug where dead popes would have the incorrect character portrait
- Fixed a bug for the title loss notification for republics.
- Fixed a bug with the ruler consort title being shown for the spouse a day after the ruler dies
- Fixed a bug in some messages with duplicate titles ("King King Karlmann")
- Fixed a bug with some dynasty names of event spawned characters
- Dying a "natural death" below the age of 45 is now called dying of "poor health" instead
- Added a missing tooltip for why you cannot nominate a bishop successor if the current bishop is not of your religion
- If there has only been a single ruler by a certain first name, the regnal number is no longer shown
- Improved the entry texts in the title history view a bit
- The black bastard blood drop is now shown correctly with the new bastard dynasty system
- Lowered the priority of faction messages to reduce spam
- Lowered the priority of heir choices under elective monarchy to reduce spam
- Added 'Random Character' button when selecting character
- Added 'Split in Half' button for units
- Player will no longer get a notification of being besieged if the besieging army is too small to take the settlement.
- Support for native clipboard functionality.
- Support to select text using keyboards
- Added Quick-Split icon menu to quickly split army based on mercenaries, holy orders and retinues.
- Tweaked amount of ships and shipbuilding tech for merchant republics.

DATABASE
- Changed some time period inappropriate names in Serbia
- Changes to the bastard children of Antso IV of Navarra
- Added the missing mother for Jeanne de Beaumont
- Various title corrections in the Latin Empire bookmark
- København is now called Hafn when held by Norse characters
- Changed some time period inappropriate names in Malta and added Greek versions
- Changes to the Plantagenet monarchs
- Corrections for the Dukes of Silesia and other related characters
- Changed some time period inappropriate names in Estonia
- Louis II of Italy now has the correct Wikipedia link
- Fixes and additions for FitzAlans and early Stewarts
- Additions and corrections to the Roman Emperors of the Byzantine Empire title history
- Eudokia is now the Byzantine Empress for six months in 1067
- Added additional names for Ecumenical Patriarchs to choose from
- Fixed the dynasty of the several bastards belonging to the de Barcelona dynasty
- The Duke of Portucale now has an heir in 867
- Fixes to several Slavic dynasty names
- Character 217501 now has the correct Wikipedia link
- Updated Counts of Gilan to ensure proper regnal numbers
- Corrections to Wladyslaw II the Exile and his close family
- Added a dynasty for Grand Prince Feodor of Novgorod
- Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
- Miscellaneous Capetian/Valois fixes
- Anglo-Saxon England now has feudal elective law
- Added new Coats of Arms for Dregovichs, Severians and Radimichs
- Reduced effects of terrain on movement speed
- Battles in Crusade-type wars now only have half the normal impact on warscore

AI
- Powerful kings and emperors will now sometimes set up antipopes
- Cynical rulers may now sometimes switch back to Free Investiture law
- AI characters will now hold Pagan festivals
- Magyars are now more willing to convert even before 930
- Fixed a bug where the AI would sometimes not marry at all if the only suitable candidates were of too low rank
- Fixed a bug that was causing AI armies consisting of a single large regiment to endlessly split off and reabsorb empty regiments
- AI: Will no longer split a stack if the split would create a tiny useless army
- AI: Now takes culture, religion and province wealth into consideration when choosing capitals
- AI: Much higher prio on holding to to the counties in its primary duchy
- AI: More prio on keeping its demesne concentrated in a few duchies
- AI: Will no longer accept a matrilineal marriage if the betrothal was non-matrilineal and vice versa
- When marrying betrothed characters, the AI will now always propose the type of marriage agreed upon in the betrothral
- Fixed some inconsistencies in AI battle odds evaluation
- Increased AI prio on building shipyards
- Fixed a bug that was preventing the AI from starting wars against characters with only barony level holdings
- AI: Higher prio on helping friendly armies in battle
- AI: Better at coordinating attacks together with their allies
- Fixed a bug that was causing the defensive war AI to not work correctly
- AI: Will no longer accept giving away women as concubines to characters whose religion they will not intermarry with
- AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set to 1
- Fixed a bug where the AI would incorrectly calculate retreating units as potential combatants when deciding to move to a province
- AI: Fixed a bug where two AI armies from the same country would change their orders back and forth due to reacting to what the other army was doing
- AI: Will no longer retreat from incoming enemies if it is already moving to attack those enemies
- AI: Muslim characters no longer consider prestige effects when determining who to marry
- Fixed a bug that was preventing the AI from reinforcing allies in battle if the enemy army was moving before starting the battle
- AI: More prio on besieging contested provinces when the enemy has ticking warscore
- AI: Better at coordinating its armies between fronts
- AI: Better at coordinating its armies with allies
- AI: Will now keep imprisoned characters that they don't want to execute/banish/revoke locked up for a while instead of instantly releasing them. The minimum lockup time depends on the importance of the character.
- Fixed several 'lockups' in army AI where armies would get stuck bouncing between two destinations
- AI: Will now consider the actual composition of an army when determining its strength, rather than just looking at numbers
- AI: Now factors in effects of terrain when determining whether to attack with an army
- Rationality now affects how well AI will calculate odds of success when attacking with its armies
- AI: Will no longer overcommit when pursuing small enemy stacks
- AI: Less priority on pursuing small stacks when there are more important targets
- AI: Will now prefer fighting in its own territory when in a defensive war against opponents of superior or equal strength
- AI: Will now consolidate several armies into a large HK stack when fighting a defensive war against a superior opponent
- AI: Will now create Hunter-Killer stacks to chase enemy armies
- AI: More prio on keeping its armies close together when advancing in enemy territory
- AI: Will now lift sieges to attack enemy armies when appropriate
- AI: Will now split up its armies into medium-sized stacks to avoid attrition
- AI: Will no longer assault unless it has at least 10:1 numbers

MODDING
- Added support in traits for tolerance of other religion groups
- Added 'on_vassal_accepts_religious_conversion', which now basically handles all the logic of the Demand Conversion interaction
- Added "evil_god_names" to religions, to be used in event texts
- Added a priest title to religions, that can be used in text
- Added trigger 'is_father_real_father'
- Added trigger 'any_spouse_even_if_dead'
- Added 'priests_can_inherit' to religions
- Added trigger 'historical' (character)
- Added 'score' console command cheat
- Added trigger 'score'
- MTTH in on_action events should now be written 'weight_multiplier'. Added log error.
- Added proper event id system for errors logs, including the namespace
- Added 'family_palace' event target
- Added 'on_become_doge' on-action
- Added trigger 'republic_total_num_of_trade_posts'
- Events with 'hide_window' now fire a valid event option if there are any
- Added system for events marked 'notification' to be shown as messages rather than full pop-up windows
- Added on-action 'on_county_religion_change'
- Added trigger 'has_heresies'
- Added event target 'parent_religion_head'
- The event target 'religion_head' now also works in province scope
- Added trigger 'any_province_holding'
- Added effect 'any_province_holding'
- Added effect 'random_province_holding'
- Added succession law 'Appointment' for feudal vassals of Holy Orders (titles revert back to the liege on death)
- Added event effect 'banish_religion = X'
- Added 'can_retire_to_monastery' flag to religions
- Added 'jewish_opinion' to traits
- Added 'dynasty = culture' possibility to the 'create_character' effect
- The trigger 'has_empty_holding' now also counts holdings under construction
- Exported LEVY_MAINTENANCE_FACTOR to defines
- Added 'monthly_income' field to landed titles for extra income
- Temporary modifiers can now be inherited
- Exported some AI raid parameters to defines
- Added 'hold_election' event effect for merchant republics
- Added support for female versions of event pictures
- Added 'force_picture' field to events, to ignore cultural, religious, and gender variants of event pictures
- Fixed a bug with the effect 'random_sibling' (it included dead siblings)
- Fixed some bugs with the 'can_marry' trigger
- Added 'GetFromFromRelation' text
- Added on_action 'on_adulthood'
- Added battle_warscore_mult setting to cb_types, this modifies the warscore gained from battles in wars using that CB
- Increased the number of galleys gained from shipyards
- Exported define AI_ALWAYS_CREATES_DUCHIES
- Exported define BASE_AI_ARMY_SIZE
- Added prevent decadence trait value.
- Fixed so titles can have their own graphical culture type.
- Added support for any triggers to count matches.
- Added various new on_action hooks to support the achievements.
- added like_better_than trigger
- Added event scope text hooks for dates.

CONVERTER
- Fixed trigger issues for the default national ideas from EU4. Now you should get national ideas based on your culture.
- Added Jerusalem Ideas.
- Added Knights Templar Ideas.
- Added Israel Ideas.
- Added Jewish religion.
- Added Jewish cultures.
- Added support for major heresies to be converted to EU4.
- Added missing horde files.
- Fixed bug where Aztec became eastern tech group.
- Now the Holy Roman Emperor no longer gets cores on his old vassals in EU4.


Sorry for not catching your post Myth, I have very little experience playing MR. How would you rate the Old Gods start Merchant game? Worth a go?

Definitely! You don't have much competition from enemy republics since the other one is much more prone to be roflstomped by Muslims. Venice is an island and the AI rarely has the fleets and time to come and kill you. It's an excellent way to learn the ropes of a MR and to have time to spare. The beauty of an OG start is the huge timeframe available to players.

I get the occasional raiding vikings but my Empire-level retinue and the 200 ships i can raise as a personal fleet means they don't last long...

Monk
11-13-2013, 17:38
The Timurids are in CK2. I refer to them as the final boss of the campaign due to their tendency to become stable after invasion. They arrive between 1360 and 1405. Remember that due to the random nature of the horde events, sometimes history off the edge of the map takes a different course and they won't show up.

Might have to give Vence a try sometime soon :yes:

Chaotix
11-14-2013, 04:14
Morale on fleets capped at 50%.

This means the fleet-bombing exploit is essentially dead. Good luck fighting them Timurids, Monk!

Monk
11-14-2013, 04:17
Morale on fleets capped at 50%.

This means the fleet-bombing exploit is essentially dead. Good luck fighting them Timurids, Monk!

God have mercy on us, for the Great Khans shall have none...

Monk
11-20-2013, 01:26
Another DLC patch and another forced update! I even had it set to not to! Why! :angry:

Amazingly though, 2.0 didn't break my save games. How in the world did Paradox manage that? Well they did at first but that was just mod conflicts, once i updated my mods everything worked flawlessly..

Chaotix
11-20-2013, 10:22
Monk, there should be a way to revert back to the previous version if you don't want to chance it.

I remember reading something on the patch preview page about them leaving a older version active on Steam for a few weeks.

rvg
11-20-2013, 16:13
Are there any downsides to banishing the Jews other than -2 diplo?

Hooahguy
11-20-2013, 17:46
Are there any downsides to banishing the Jews other than -2 diplo?
Yes, yes there are.

:stare:

rvg
11-20-2013, 17:53
Yes, yes there are.

:stare:

:laugh4:

Beskar
11-20-2013, 18:47
I just read this (http://forum.paradoxplaza.com/forum/showthread.php?736028-From-Holy-Kingdom-to-Unholy-nightmare-Why-this-is-the-best-DLC-yet&p=16460808#post16460808). (Spoilers)

*Throws money at paradox*

Myth
11-20-2013, 20:47
Are there any downsides to banishing the Jews other than -2 diplo?

To do list:
Ruler Design Adolf of house Hitler
Form Kingdom of Germany
Banish the Jews
Piss off the entirety of Europe and get myself excommunicated

What could possibly go wrong?

rvg
11-22-2013, 02:50
Now I just need to wean myself off of Byzantium. Love it so much that I find it difficult to play anything else.

Myth
11-22-2013, 13:38
Now I just need to wean myself off of Byzantium. Love it so much that I find it difficult to play anything else.

What do you like about them? The inability to go on Crusade, the lackluster portrayal of Ortodoxy compared to Catholicism and the constant need to fight of strong factions and eastern invaders have put me off so far. Only the promise of restoring the Roman Empire is tempting me.

rvg
11-22-2013, 14:08
What do you like about them? The inability to go on Crusade, the lackluster portrayal of Ortodoxy compared to Catholicism and the constant need to fight of strong factions and eastern invaders have put me off so far. Only the promise of restoring the Roman Empire is tempting me.

Free revocations of ducal titles, free retraction of vassals, born in the purple trait, ability to mend the Schism, ability to restore the Roman Empire. Then there are purely Greek perks like the Cataphract retinues. Love. The. Byz.

Myth
11-22-2013, 16:04
OK you had me at "free retraction of vassals". Are Cataphract retinues somehow superior to Frankish/German Knight retinues?

rvg
11-22-2013, 16:07
OK you had me at "free retraction of vassals". Are Cataphract retinues somehow superior to Frankish/German Knight retinues?

Heavy Cav + Horse Archers. They absolutely rule.

Myth
11-22-2013, 16:09
Should I start as the Basileos or go for a Count or Duke? I fear they raise their CA laws too quickly for a Count to be viable.

rvg
11-22-2013, 16:13
Should I start as the Basileos or go for a Count or Duke? I fear they raise their CA laws too quickly for a Count to be viable.

I've always played as the Basileos.

Monk
11-24-2013, 08:19
Monk, there should be a way to revert back to the previous version if you don't want to chance it.

I remember reading something on the patch preview page about them leaving a older version active on Steam for a few weeks.

I could kiss you, you're absolutely right. In the Beta opt in section of the properties you can opt into the previous version. I was able to opt in and play the rest of my ruler a few days ago.

Let the long AAR continue! ~D

rickinator9
11-24-2013, 19:51
I could kiss you, you're absolutely right. In the Beta opt in section of the properties you can opt into the previous version. I was able to opt in and play the rest of my ruler a few days ago.

Let the long AAR continue! ~D

You might also be able to store old versions by just copying the CKII folder somewhere else and running that.

Chaotix
11-24-2013, 21:24
Should I start as the Basileos or go for a Count or Duke? I fear they raise their CA laws too quickly for a Count to be viable.

Never played as anything but the Basileus. There are some typical starts (867, 1066) which make for a really easy game.

If you start in 1081 (The Alexiad bookmark) you get the Komnenian Restoration, and it's somewhat more challenging because you have to re-conquer all of Anatolia from the Turks. Or for maximum challenge, try the Latin Empire bookmark.

Playing as a Count or Duke will probably be slow because of Crown Authority, but the 2.01 patch should make it slightly easier for rebellions to succeed because the Emperor gets less levies.

rickinator9
11-25-2013, 02:23
Playing as a Count or Duke will probably be slow because of Crown Authority, but the 2.01 patch should make it slightly easier for rebellions to succeed because the Emperor gets less levies.

This is probably my greatest criticism of 2.0. They tweaked levies to make the big blobs less strong by making everyone have less vassal levies. The blobs however have one trick up their sleeve: Crown laws. Demesne laws only add a maximum levy modifier(so they are only useful if the vassal likes you a lot), while Crown laws makes the amount of minimum levies you get higher.

As the duke of Bolghar with no people who hated me, I could only get 200 men from my count vassals while I got 300 from vassal baronies. By the times I created Cumania, I got 1000 and when I passed the first crown law I suddenly got 3000 men from my non-baron vassals.

This shows how broken this system is, because it makes the dukes and lower much weaker while the kings and emperors get just a little bit weaker. Apart from this it lays more emphasis on retinues and mercenaries, making the rich more powerful. This means the merchant republics and holy orders are a lot more powerful because they can afford the mercenaries.

rvg
11-25-2013, 15:00
I have to say that overall I like the new game mechanics. Yeah, the amount of levies has dropped by quite a bit, but that only impacts the offensive military campaigns. Defensive wars give a massive relations boost with the vassals (+50 vs foreign invaders and +75 vs infidels) which lead to very nice boosts to levies. At the same time the attacker gets a relations malus with his vassals over raised levies faster than before. All of that helps the defender, which is great.
Boat bombing is dead. Even though I'll miss it dearly, I must admit that is was a cheesy exploit. Hope they reduced the troop count for the Mongols though. Also, this makes a small one province island with standing retinues a very tough nut to crack (yes, Venice, I'm talking about you).
+30 relations boost for marriage ties: yes, please! Matrimonial relatives are actually behaving like relatives now. Helps alliances as well. Interestingly enough I find myself unwilling to backstab allies: I just see that +30 attitude and say to myself "C'mon now, they're family."
Got that little Son of Satan event... tried to raise the boy as a good Christian, nurture trumps nature and all that jazz. Bad idea. Should have killed the little shit at birth. Ended up eating a -50 tyranny modifier + Kinslayer just to arrest and execute the little bugger. He was eleven at the time and had already killed one brother and permanently maimed another one.
So overall, it's a nice change to the game, I like it quite a bit.

Chaotix
11-25-2013, 21:55
The Mongols in the Mongol Empire bookmark start with 60,000 attrition free troops. I know this because I'm currently playing a game to get the Khan of Khans achievement... :evil:

Not sure if that's more or less than it used to be, also not sure if the Ilkhanate/Golden Horde get more or less than that.

naut
11-26-2013, 13:20
Playing as a Count or Duke will probably be slow because of Crown Authority, but the 2.01 patch should make it slightly easier for rebellions to succeed because the Emperor gets less levies.
It's slow until you can inter-marry your dynasty with the powerful factions of the empire. Eventually one of your relatives will be brought to the throne through civil war or the concession of a new Emperor demand. Then switch to Seniority succession. Et voila, duke/count to emperor.

rvg
12-01-2013, 20:59
I think I finally found a good way to deal with kingdoms as a Byzantine Basileus. Imperial administration does not provide a good way of dealing with Despots, while keeping the Despot titles under Primogeniture messes up the Born in the Purple succession. however, not creating/usurping the kingdoms means losing a hefty chunk of prestige. Anyway, this is something I was able to confirm just today: you can create any kingdom in which you do NOT plan to hold any real estate (this means that Greece is automatically out). Keep the Empire under Primo and don't land your heirs, but Create/Usurp any number of kingdoms and set their succession to Gavelkind. Keep the titles, they will automatically pass to the next Porphyrogenitos.

Tada!

Rhyfelwyr
12-02-2013, 00:11
I finally caved in and got this game, and have just lost at my first attempt!

I played as the elderly King of Iceland. I married, has lots of kids and ensured my heir did the same. I had only one vassal. Since I was part of the de jure Norwegian Kingdom, the King of Norway attacked me to make my vassal his own, which he easily did, since I could only raised 1,200 men to his 4,000+ that arrived on my shore. So, I was reduced to one province. My king then died, and the heir took his place, only to convert to Catharism, become posseessed, have his entire court hate him, and generally go insane. The King of Norway then declared a Holy War, I surrendered thinking I might just be vassalised. But I was not, and I didn't stand a chance anyway. So ended my game!

Any tips for who to go on my next attempt?

rvg
12-02-2013, 02:04
Any tips for who to go on my next attempt?

King of Scotland, of course.

Chaotix
12-02-2013, 03:03
I finally caved in and got this game, and have just lost at my first attempt!

I played as the elderly King of Iceland. I married, has lots of kids and ensured my heir did the same. I had only one vassal. Since I was part of the de jure Norwegian Kingdom, the King of Norway attacked me to make my vassal his own, which he easily did, since I could only raised 1,200 men to his 4,000+ that arrived on my shore. So, I was reduced to one province. My king then died, and the heir took his place, only to convert to Catharism, become posseessed, have his entire court hate him, and generally go insane. The King of Norway then declared a Holy War, I surrendered thinking I might just be vassalised. But I was not, and I didn't stand a chance anyway. So ended my game!

Any tips for who to go on my next attempt?

Well...

Ireland is a better 'tutorial island', if that's what you were looking to find in Iceland.

William the Conqueror is good if you want to get right into the action and start with a powerful kingdom in a decent position.

If you want to try the vassal-intrigue-faction game, pick someone in the HRE.

Not sure how many DLCs you have, but that covers the base game pretty well for early picks.

Myth
12-02-2013, 11:25
Iceland is actually a hard start. That was my first start too. Then I moved on to Antioch in 1187. Word of advice: don't.

I'd tell you to go for Jorvik, Jylland or Ostlandet if you want to be Norse, any of the Karlings if you want to be Catholic or Venice in the Old Gods start date.

Rhyfelwyr
12-02-2013, 13:41
Yeah I was going for a sort of 'tutorial' faction. I think Ireland looks good for a next attempt, I've heard that Dublin is a good choice for beginners. Or perhaps Munster/Connaught, since they are rated as easier to play. No overlords to worry about!

Myth
12-02-2013, 13:57
Yeah but in the 1066 start. The Old Gods start will see you raided into oblivion by the vikings. FYI a human controlled Ivar the Boneless can take out Scotland, then Ireland all by himself and have free troops to spare.

AntiDamascus
12-02-2013, 17:22
I have also just gotten this game. We will see how well I do.

Monk
12-02-2013, 22:46
Yeah I was going for a sort of 'tutorial' faction. I think Ireland looks good for a next attempt, I've heard that Dublin is a good choice for beginners. Or perhaps Munster/Connaught, since they are rated as easier to play. No overlords to worry about!

Ireland is a wonderful start to learn the ropes of the game. You have room to experiment with the features but aren't going to be facing much outside danger. A 1066 start will be best so you don't have to worry about raiding.

After that, William the Conqueror, as others have suggested, is a great next step which will teach you the importance of vassal relations. You'll have the chance to fight an invasion and then deal with subjugating the people you've conquered. France is the only main concern for you. You will likely lose Normandy but after you've solidified your position in the isles you can get it back as well as go Crusading.

Once you've mastered William the sky is the limit. You should have the know how to play and do whatever you want in CK2. If you're looking for the ultimate challenge then might I suggest Herbert, Count de Vermandois in the 1066 start date.

https://i.imgur.com/aYBqRw3.jpg

You are the last descendant of the Karling House and start as a one province count on the borders of France and the HRE. Your liege is the Capet King of France. You have decent stats but no claims of your own. Recapturing a King-tier title will take hard work and a little bit of luck, but restoring the Karling dynasty to its 'rightful' place makes for some really fun times.

Ishmael
12-02-2013, 23:17
Yeah I was going for a sort of 'tutorial' faction. I think Ireland looks good for a next attempt, I've heard that Dublin is a good choice for beginners. Or perhaps Munster/Connaught, since they are rated as easier to play. No overlords to worry about!

Ireland has always been my favourite start - I've probably played as much there as with all others put together. I'll also add Poland (in 1066) to the suggestions for after that - you start near pagans, so you can use the holy war casus belli to expand quickly, but the Romuva religion is small enough that you wont get dogpiled by too many others of that faith. If you ally with the HRE it's almost too easy. That then puts you pretty close to creating an empire title, which is always satisfying.

rvg
12-04-2013, 20:19
I'll also add Poland (in 1066) to the suggestions for after that - you start near pagans, so you can use the holy war casus belli to expand quickly, but the Romuva religion is small enough that you wont get dogpiled by too many others of that faith. If you ally with the HRE it's almost too easy...

Does the pagan defensive bonus and ultra low supply limit not pose a challenge, or do you wait until your MO tech level is at 4 before tackling the Romuvans?

Ishmael
12-05-2013, 00:41
Does the pagan defensive bonus and ultra low supply limit not pose a challenge, or do you wait until your MO tech level is at 4 before tackling the Romuvans?

This was a couple of patches back, so I may be out of date. The supply limit was ridiculously low when I started, but if I paced myself and attacked one or two province states at a time I could usually assault their castles, since they tended to have low garrisons due to the low development of the pagans. My allies often took care of their standing armies for me.

Myth
12-06-2013, 23:02
With the changes to the levies the new patch introduced the Kingdom of Jerusalem got transformed from basically a suicide mission of "how long can I endure the sunni and shia jihads?" to a glorious slaughter of hordes of light Muslim troops with the two vassalized holy orders and the Teutonic Order which spawns soon after campaign start.

I crushed and eradicated the hashashin and then went and took the best duchy from the egyptian caliphate just like that. Three holy orders absolutely crush face. Now I've picked another holy war and am yet to be thrown off. I can't wait to vassalize the TO (I need an empire level title however). And if I beg/borrow/steal my way into the crown of castille I'd get the already vassalized knights of Santiago and Canatabria, meaning I'd have 5 holy orders to use and massacre ALL the heathens.

xploring
12-07-2013, 01:31
All DLCs except the latest SoA ones 75% off on Steam
http://store.steampowered.com/app/203770/

There's a pre-Old Gods DLC pack for $12.49

Monk
12-07-2013, 03:41
With the changes to the levies the new patch introduced the Kingdom of Jerusalem got transformed from basically a suicide mission of "how long can I endure the sunni and shia jihads?" to a glorious slaughter of hordes of light Muslim troops with the two vassalized holy orders and the Teutonic Order which spawns soon after campaign start.

I crushed and eradicated the hashashin and then went and took the best duchy from the egyptian caliphate just like that. Three holy orders absolutely crush face. Now I've picked another holy war and am yet to be thrown off. I can't wait to vassalize the TO (I need an empire level title however). And if I beg/borrow/steal my way into the crown of castille I'd get the already vassalized knights of Santiago and Canatabria, meaning I'd have 5 holy orders to use and massacre ALL the heathens.


https://www.youtube.com/watch?v=Ez6wfJWVCeI

Veho Nex
01-03-2014, 04:50
Ive got 2 CKII 50% off coupons. Anyone want them?

rickinator9
01-06-2014, 12:47
I have one as well.

Arjos
01-24-2014, 09:38
Crusader Kings 2 is getting Rajas of India, which, as you might expect, expands the map. With India included, the game's map becomes 50% bigger, incorporating an extra 300+ provinces. And Europa Universalis 4? That expansion will be called Wealth of Nations, and it'll focus on improving and expanding trade.

Will they ever stop with all these expansions? I sincerely hope not! ^^

Buzghush
01-24-2014, 22:16
Is this game really that good? Seems to much strategy but no 3d -or even 2d- battles, right?

Ishmael
01-24-2014, 23:30
Is this game really that good? Seems to much strategy but no 3d -or even 2d- battles, right?
The key thing to understand about this game is that it's not about the battles, or even necessarily conquering land. It's all about the characters and the interactions between them, and the stories that creates. I know that sounds rather cliched, but it's the only way I can phrase it. Put it this way - it's definitely worth trying out, even with just the base game.


Will they ever stop with all these expansions? I sincerely hope not! ^^

Great, just when I'd nearly found time for EUIV. They're shooting themselves in the foot - at this rate I'll never need to buy another game again, thus depriving them of future profit.

rvg
01-25-2014, 05:47
The key thing to understand about this game is that it's not about the battles, or even necessarily conquering land. It's all about the characters and the interactions between them, and the stories that creates. I know that sounds rather cliched, but it's the only way I can phrase it. Put it this way - it's definitely worth trying out, even with just the base game.

Battles are lots of fun though. Correct composition of the army flanks combined with a careful choice of generals would result in a very vs seemingly overwhelming (2:1 and even worse) odds. Very satisfying. Warfare in CK2 is NOT the "put together the largest stack possible and chew up everything in your path without giving any thought to what's in that stack", as that kind of thinking can easily get you killed. Unless you're Byzantine of course, in which case you just crank out the cataphracts and watch them destroy everything regardless of tactics/generals/terrain/whatever. Well, almost. But Cataphracts are very forgiving in terms of bad army management.

Myth
01-27-2014, 09:20
Any specific tips on army composition?

Kekvit Irae
01-27-2014, 10:26
Any specific tips on army composition?

Lots and lots of archers if you want to kill. This is the glass cannon approach, as you will get absolutely decimated if you get in the Melee phase. Also, don't use these on the defensive. Running with all Longbowmen retinues, you can absolutely devastate armies. They will also wreck sieges if you use them to assault, as assaulting uses the Skirmish phase to determine enemy losses.

Pikemen are the standard defensive unit, but they pale in comparison to Heavy Infantry. Still, they come cheap.

Heavy Infantry is balanced enough to see you through both the Skirmish and the Melee phase, but don't expect miracles or auto-wins. These guys are wonderful if you want to win while keeping your own losses down. Mostly useful on the defense, they are also pretty good on the offense.

Light Cavalry, despite their stats, actually fares decently in Skirmish and Melee, but it absolutely shines in the Pursuit phase. Just be sure to add in some heavy hitters into your army so you CAN get to the Pursuit phase.

Heavy Cavalry is the king of the battlefield. Expensive and comes in small numbers, but their stats are beautiful all across the board. If you can afford them and have the appropriate culture, Cataphracts are THE go-to retinue. The only reason I favor Longbowmen over Cataphracts is because Longbowmen cost only 500 retinue cap. For levies, you will need a LOT of tech and buildings to get a decent amount of Heavy Cavalry.

Light Infantry is garbage. Nothing more needs to be said, other than they are cheap if you need enough men to start sieging.

As for army composition, I would suggest either 1) a balanced army, or 2) a specialized army for attacking/sieging/defending. Just take a look at what you want to accomplish, then take a look at the stats of the units, and build around that.

rvg
01-27-2014, 15:32
Any specific tips on army composition?

A lot depends on your culture. For example, if you run with the Italians, Pike and bow is a great overall combo.

Example #1: mostly Defensive Retinue + some Skirmish retinue + a couple of Italian pure Pikes for the morale bonus. Led by an Italian/Scottish/English/Welsh general.
Pros: Archers do great in the Skirmish phase. Pikes will break any charge.
Cons: Does not (and should not*) contain any cavalry, does terribly in the pursuit phase, i.e. you can't catch the fleeing enemy.

*This composition will be severely compromised if it contains cavalry, because that introduces all kinds of bad tactics for the general to pick. This combo is great for the army center, but flanks are better off with something different.


Example #2: Straight up melee. The Norse of all kind excel at this
Mostly Norse Huscarls + some Shock retinue + a sprinkle of Defensive retinue. Naturally, led by a Norse general.
Pros: Do well defensively in the skirmish phase if the general puts up the shield wall. If a Norse general orders the berserker charge, this combo will slaughter the above Pike/Bow combo. Does exceptionally well in protracted melee.
Cons: Knights will ride them down like grass. Not great at pursuit, does hardly any damage during skirmish.

Note: minimize the presence of archers and cavalry in this combo to prevent bad tactics.

Example #3
Cavalry. This more than other combos depends on culture: if you have Knights, then great, They can handle themselves well and keep their Light Cav component alive as well. Naturally, Frankish and German generals are the best. You can mix in a few pikes, but avoid Archers or Heavy infantry. Best at charging and overall does well against everything except pikes.
Altaic group Horse Archer combo (Horse archers + Light Cav). When Led by a Turkish or a Mongol general these guys are close to unstoppable. their HA's can swarm the enemy archers, the general's cultural tactic can keep combat in the perpetual Skirmish phase, and when it's all said and done, the light cav will make short work of the routers. Weaknesses: terrible in melee. They need to get charged and forced into melee. Repeatedly. Knights are optimal for this.

Cataphracts: the ultimate I win combo. Knights + Horse archers is a damn near perfect combo that needs no additions. Led by a competent general of pretty much any culture these can do well. The good old Pike/Bow combo does well against them though.


A few final thoughts:
1. Diversify your flanks unless you're Byz or Mongol. You only need one flank with cavalry. Center flank should generally be infantry+Archers, and lots of both. The remaining flank can be whatever floats your boat.
2. Specialize the flanks. Based on your cultural units, the generals that you have (including their traits and such), etc.
3. Avoid mixing in too many troop types. Retinues slaughter levies. Why? it's not because of numbers or because retinues have better men, it's because a general levy army is a confused mishmash of all kinds of troops jammed together into a flank. Supposedly good at everything, but because of bad tactics ends up being bad at everything.
4. Tactics. I'm talking about the choices that your generals will make. They're more important than unit quality and to a large extent more important than quantity. Unless you're outnumbering the enemy by 10:1, tactics will matter. Cultural tactics can make a lot of difference.
5. ckiiwiki has a wealth of information on battle tactics. After I read it and implemented some ideas in practice, it gave me a brand new understanding and appreciation for combat in CK2: it's extremely detailed, and if you happen to be a quality vs quantity kind of guy, you'll love its intricacies.

Hope this helps.

Chaotix
01-28-2014, 08:27
Finally got the Khan of Khans achievement. A good 50 hours sunk into that campaign, at least. Not to mention some googling to determine what exactly Paradox considers "continental Europe".

Screenshot:

http://cloud-4.steampowered.com/ugc/594774821010256684/FC00DED3654B559450CD06ECA04B24836675F80B/

Myth
01-28-2014, 08:49
How do you keep this afloat? Don't you get factions and rebels out the wazoo?

Kekvit Irae
01-29-2014, 05:25
How do you keep this afloat? Don't you get factions and rebels out the wazoo?

North Korea mode. AKA, holding every single province for yourself and banishing all your vassals for their land and gold.

I never did that with my Khan of Khan game, mostly because I never needed to. I never gave out kingdom titles. Keep your vassals small, never hold a kingdom title, and you'll be able to blitz through without a problem. If there is a problem, your retinues will clean up any messes that occurs.

Chaotix
01-29-2014, 11:04
North Korea mode. AKA, holding every single province for yourself and banishing all your vassals for their land and gold.

I never did that with my Khan of Khan game, mostly because I never needed to. I never gave out kingdom titles. Keep your vassals small, never hold a kingdom title, and you'll be able to blitz through without a problem. If there is a problem, your retinues will clean up any messes that occurs.

Didn't do North Korea mode at all.

Interestingly, factions were never a threat because I made lots of kingdoms - I was always either in a defensive war (+50 relations) or conquering, and after each conquest I would typically have enough land to make a new kingdom. I would then grant this kingdom along with most of the land to a generated character, who was instantly loyal for the next 20 years or so. By the time the bonuses for that ran out, long reign bonuses would start to kick in. Once I had a ton of land, Kingdoms became as numerous as Duchies in a normal realm, so they weren't much of a threat, and they never got enough of them banded together. The only faction was ever independence, and it was only the few non-Mongol, non-Tengri characters left over from subjugation.

I had a succession crisis with my first succession, Genghis Khan's son, because it was Ultimogeniture still and I had some strong older sons. After that I managed a small window where I got it to Primogeniture, and then didn't land my other sons. No problems with the second succession. This guy in the screenshot was my fourth ruler, I probably got lucky with his succession because it occurred during the Abbasid Caliphate's Jihad - a blessing in disguise, the only legitimate threat I ever faced simply because I couldn't move my troops fast enough in large numbers to Persia. It lasted at least 15 years, providing an ample window for my new ruler to get settled.

Now as for peasant rebels, I had a ton of those. Towards the end of the game I was getting a new Catholic Uprising every month or two, and the game actually stopped numbering them after it got to 30. They were a pain in the ass, but since I was always using my Horse Archer retinues to conquer I had liege levies free to take down rebels at all times. Once, also during the Jihad, I had a bit of a crisis where about 5 or 6 stacks spawned in a single uprising before I was able to put it down. Besides that they were never too bad to deal with, and since Catholic moral authority was devastated (I even made the Pope my vassal so they couldn't crusade me) the provinces started converting to Tengri on their own very quickly.

Other difficulties - those damned independent baronies! First, finding them was enough of a pain, but then the invasion CB doesn't work on them, so if they are multiple baronies spread out under the same ruler, you have to take them one at a time and wait for truces (or start hiring assassins, which I almost never do as a personal rule, but I made an exception here). On one occasion, I took the last barony of a former Spanish king, who then proceeded to become the new leader of the Knights of Calatrava, who also owned a barony that I needed to take.

Oh, and the Lords of the Sky. Their leaders are always Cuman (new leaders will even convert to Cuman upon inheritance), so there is no way to vassalize them as a Mongol ruler. AND for some reason there is no county-claim Casus Belli against them if you are Tengri. I used a magnificent exploit to take their land - first I set my Court Chaplain to Research Cultural Tech and waited for the heretic spawn event. For some reason, the game doesn't consider Old Tengri, so he can only suggest that you convert to Tengri (which I already am). Then I used my concubine to convert to Sunni (I imagine christian works as well), immediately declared war, and used the heretic event to convert back to Tengri before unpausing. The war continued (didn't end inconclusively) and I was able to conquer the Lords of the Sky.

naut
01-31-2014, 09:07
How do you lads and ladies deal with Dukes marrying into each-other's houses and forming super duchies? Revoking and plots?

Chaotix
01-31-2014, 09:39
How do you lads and ladies deal with Dukes marrying into each-other's houses and forming super duchies? Revoking and plots?

Keep your crown authority at Medium or lower, so that your vassals can't switch to Primogeniture succession (If you moved it to High to get Primo for yourself, drop it again at the earliest opportunity). This makes it much more difficult for one son to inherit all the lands of both parents. Once they already have Primogeniture or Super-Duchies, there's not a whole lot you can do besides revoke Duchies after rebellions. There is a plot to make a super-duke give up one of his titles, but I believe only fellow vassals can get it. They will bring it to you and you can support it, though. Otherwise definitely make sure you revoke lands if they rebel. If you have big long-reign bonuses and can afford the tyranny hit, you can also just try flat-out revoking titles. Sometimes that's the best idea if they are in a powerful faction, as you will likely have to fight the faction anyway but you can take the threatening ones down individually and without event troop spawns. If they're not rebelling... don't worry too much about it? Make sure your own troops plus your loyal levies can handle any combined threat, and you are set.

EDIT: Agnatic succession also prevents women from inheriting and therefore from a kid inheriting duchies from mother and father. That's a valid way to do it. But I generally don't use it because I think it's boring.

rvg
01-31-2014, 14:40
EDIT: Agnatic succession also prevents women from inheriting and therefore from a kid inheriting duchies from mother and father. That's a valid way to do it. But I generally don't use it because I think it's boring.

I don't believe that works on a Duchy level, only kingdoms and empires. I usually run Agnatic (my favorite), but that doesn't prevent the appearances of unmarried childless duchesses.

Beskar
01-31-2014, 14:56
CK2 is getting India expansion! (http://www.paradoxplaza.com/press/2014/1/nirvana-is-nigh-paradox-announce-crusader-kings-ii-rajas-of-india?utm_source=hs_email&utm_medium=email&utm_content=11808266&_hsenc=p2ANqtz--yolDymZqCJO72wGm4Dl178Ugq8vxjWzeuDCUsIJoZr84Sy210P 44mbbz52MsHpxcQi22Wy591dHFjY2F2p0l4K5xZng&_hsmi=11808266)


https://www.youtube.com/watch?v=TBQmY4TKUrc&hd=1


Dust off your jewelled turban and defend dharma as a mighty Indian Raja, conquering in the name of Indra! Raise war elephant units and fight in the dense jungle terrain. Make Siddhartha proud as a Buddhist and advance your technology or maintain a harmonious stable realm as a Jain. Raid your neighbors as a warlike Hindu of the Kshatriya caste!

Crusader Kings II: Rajas of India introduces a wealth of new cultural and religious events that would appease even the ferocious goddess Kali, including meeting yogis and sadhus, celebrating Diwali and thinking about your reincarnation. Be careful, the Wheel of Life keeps on turning and those karmic forces can be equally cruel!

With all eyes on Hindustan, the map has been extended far to the east to encompass hundreds of new provinces in Central Asia as well as opening up the ports of The Red Sea and Indian Ocean for navigation by your fleets.
Read more here: http://www.paradoxplaza.com/games/crusader-kings-ii-rajas-of-india

Crusader Kings II: Rajas of India will be available to download from digital portals this spring

Myth
01-31-2014, 15:51
Cool! This was the most suggested change, along with playable theocracies and playable holy orders (neither of which makes sense). I personally would like to get an expanded/more realistic feudalism system which actually works. Which is to say - a system which incentivises you to give out holdings to vassals, instead of punishing you for it.

komnenos
02-04-2014, 18:51
I liked this new expansion but just the extending the map to the east attracted me to it. Actually I didn't liked the main subject (India). I think there are still many more important subjects that has been missed. I expected better and more interesting subject for this expansion. But no problem! Still worth to buy!

komnenos
02-04-2014, 19:09
Is this expansion the last one? or no information about it?

rvg
02-05-2014, 00:47
There will probably be more.

komnenos
02-05-2014, 14:21
I hope so, otherwise I'll be disappointed. There are many projects that they should do about this unique game. Can we suggest the CK2 team about the contents of this expansion and the next ones? If yes, through which way is possible?

rvg
02-05-2014, 17:22
I hope so, otherwise I'll be disappointed. There are many projects that they should do about this unique game. Can we suggest the CK2 team about the contents of this expansion and the next ones? If yes, through which way is possible?

Post it on the Paradox forums. The devs read those forums quite regularly.

rickinator9
02-05-2014, 22:04
Post it on the Paradox forums. The devs read those forums quite regularly.

I doubt it. If they did, they would do other, much more needed DLCs. For example, the ERE and HRE need expansion. Feudal mechanics could be expanded. Decadence needs to be fixed. The Russians need flavour.

GeneralHankerchief
02-06-2014, 03:29
Paradox devs said a while back (I can't remember the source) that Sons of Abraham was the first entry in their "second wave" of DLCs. Going by the math and considering that the first wave had four (Sword of Islam, Legacy of Rome, Republic, and The Old Gods), we're probably looking at two more DLCs after the upcoming India one. And that's not factoring in if they do a third wave.

komnenos
02-06-2014, 18:50
It would be great. I really like that they expand the start date , work on the ERE more, make some factions playable holy orders, hashashins,... . Therefore surely I'll tell them about it. Also you try it. Especially tell them to make the holy orders playable.
I think expanding this game is better than finish it incomplete by these DLCs and then create for example CK3!

Ibn-Khaldun
02-07-2014, 10:09
Paradox devs said a while back (I can't remember the source) that Sons of Abraham was the first entry in their "second wave" of DLCs. Going by the math and considering that the first wave had four (Sword of Islam, Legacy of Rome, Republic, and The Old Gods), we're probably looking at two more DLCs after the upcoming India one. And that's not factoring in if they do a third wave.

Actually there were 5. There was also Sunset Invasion but since it was a fantasy setting then it's up to debate should it be included into the "first wave" list.

The Stranger
02-07-2014, 13:57
Monk

its time for another challenge for your padawans :bow:

Montmorency
02-13-2014, 00:29
This game sucks. Inheritance and succession is bollocks. Every time I or one of my children becomes a King or a Queen, of course the succession/gender laws in the relevant state has to be the opposite of what I need it to be...

3 times in the past 20 years alone!

:mean:

Montmorency
02-13-2014, 00:32
Similarly, why is 1/3 of my world controlled by female lords anyway? :inquisitive:

Kekvit Irae
02-13-2014, 03:31
This game sucks. Inheritance and succession is bollocks. Every time I or one of my children becomes a King or a Queen, of course the succession/gender laws in the relevant state has to be the opposite of what I need it to be...

3 times in the past 20 years alone!

:mean:

I'm not quite sure I see what the problem is.


Similarly, why is 1/3 of my world controlled by female lords anyway? :inquisitive:

Agnatic Cognatic Primogeniture succession with daughters who are ambitious and love playing with knives.

Montmorency
02-13-2014, 04:47
No, I see it now: you do betroth to the women to toddlers and marry the young men to their nieces. That way, it all comes together.:yes:

Arjos
02-15-2014, 13:18
While not yet on a special sale, there are new unit packs DLCs, namely Saxons and Finno-Ugrics ^^

Chaotix
02-18-2014, 07:55
Meh. I was never a big fan of unit packs in this game; I generally play too zoomed out to even notice the unique textures. But to each his own.

The Stranger
02-18-2014, 15:19
haha ye, i never understood that either. Just like the music packs. I generally play most games with sound turned off anyway.

Myth
02-18-2014, 15:24
The music packs are awesome for me.

TinCow
02-21-2014, 15:20
For those of you interested in playing some Crusader Kings 2 multiplayer with other Orgahs, we're currently organizing Paradox gaming sessions here (http://www.mobiusgamers.org/forums/paradox-games.13/).

The Stranger
02-21-2014, 15:24
ur only playing mods tho? i only see an eu4 session :(

TinCow
02-21-2014, 15:43
ur only playing mods tho? i only see an eu4 session :(

I started the EU4 thread there because I'm an EU4 player, I own CK2 but haven't touched it. A lot of the others love CK2 though and I'm sure would be interested in setting up CK2 MP session, people just have to post about it.

The Stranger
02-21-2014, 16:32
ah ok, i thought 1 was already being organised. ill keep an eye out :P

Beskar
02-21-2014, 17:25
There is no CK2 until the Steam Multiplayer patch comes out which is within a couple of months. The game is too unstable without it and no features like hotjoin on it either.

komnenos
02-26-2014, 11:40
I'll play MP after the release of upcoming expansion with you. Which expansions and DLCs are you going to use for it? All of them?

The Stranger
02-26-2014, 11:54
ye i have all the big dlc up till now, but i probably wont get the india dlc and i dont have the aztec one either.

komnenos
03-08-2014, 13:37
For people like me that the internet ping is high (for example when i don't play online (or other uses) my ping is 140-160), is it easy to play the game MP like CK2 or M2TW?

Myth
03-14-2014, 13:35
komnenos M2TW MP no - the battles are real time and lag issues will cause you grief. Your best bet for M2TW are hotseat games. Fortunately for you, we re about to start a new one in the Throne Room (https://forums.totalwar.org/vb/showthread.php?102345-Hotseat-General-Recruitment-Thread/page5), so come over and let's play.

komnenos
03-14-2014, 16:59
Thanks Myth! But so bad! I really like the real time battles. So can I play EUIV or CK2 MP with no lag issues?
And of course I'll come to join you but not now but also in the summer.

komnenos
03-14-2014, 17:14
And also what should I do to reduce my ping? (I should do s.th because I've added M2TW to my library on steam)

TinCow
03-14-2014, 17:46
So can I play EUIV or CK2 MP with no lag issues?

I'm not sure how much ping itself impacts those games, but I suspect it's less important than simple bandwidth. The games have an adjustable speed, and MP is generally played by setting the speed to a low level (typically in the range of 1 to 3). If one person is lagging behind, the game will automatically slow itself down to compensate. A ping of 140-160 I doubt would impact EU4/CK2 very much. On Mobius, we play EU4 MP games with people on both sides of the Atlantic and usually don't have many problems.

Flavius Aetius
03-22-2014, 07:03
EU4 just has a crap tier multiplayer set up to be honest. Love the game but if you go multiplayer don't be surprised when some issues come up; especially people dropping.

Thank god SP is absurdly enjoyable.

TinCow
03-24-2014, 21:18
EU4 just has a crap tier multiplayer set up to be honest. Love the game but if you go multiplayer don't be surprised when some issues come up; especially people dropping.

Thank god SP is absurdly enjoyable.

Our EU4 games on Mobius have actually worked pretty well. It's not uncommon for someone to drop, but we've had plenty of play sessions where we went a good 5 hours with only a couple connection incidents.

The Stranger
03-27-2014, 00:06
**** steam man... I explicitely set the game to NO UPDATES...

Chaotix
03-30-2014, 05:55
**** steam man... I explicitely set the game to NO UPDATES...

You should still be able to revert to a previous patch if you go to Properties>Betas. They have 1.11 and 2.04 available.

The Stranger
03-30-2014, 16:22
ye i know :P thanks

naut
04-10-2014, 00:47
Hæsteinn of Nantes is undoubtedly one of the best 867 starts. The start location is great for raiding all over (historically the man raided as far as West Africa!) It also means the Norman culture event triggers, so you can go do something like a Sicilian prepared invasion and be the appropriate culture for the historical conquest (which is totally my jam).

Plus the dude's starting stats and stack are awesome.

naut
04-10-2014, 23:05
Anyone know the best murder minimising method of managing Gavelkind? I.e. passing out titles to manage who gets what? I will totally murder my rubbish sons, but the good ones I'm keen to keep just in case, plus they are family! But do things like Bishoprics removing from inheritance work under Norse? Can I give a son a Duchy and it recalculate who gets the one's I want to keep primary?

rvg
04-11-2014, 00:41
Anyone know the best murder minimising method of managing Gavelkind? I.e. passing out titles to manage who gets what? I will totally murder my rubbish sons, but the good ones I'm keen to keep just in case, plus they are family! But do things like Bishoprics removing from inheritance work under Norse? Can I give a son a Duchy and it recalculate who gets the one's I want to keep primary?

Switch to Greek culture and chop their balls off.

naut
04-11-2014, 13:27
Switch to Greek culture and chop their balls off.
Interesting tactic. :laugh4:

I think I figured it out though. I raided for 1.5K, conquested the Sicilian minors, & prepared invasioned Byzantine Sicily. Creating and passing out the Duchies within the Kingdom to the lesser sons without creating/usurping the Duchy of Sicily seems to have done it. Now the correct people are getting the correct titles. And my heir get's the Kingdom and the titles within the Duchy of Sicily.

TinCow
05-12-2014, 14:07
We just finished up our EU4 MP game (went all the way to 1821) and are about to start a new long-term MP game. This time we are going to do CK2, so if anyone else is interested in joining, now would be a good time to speak up and get in on it from the start. We play (almost) every Saturday starting at 8pm GMT (3pm EDT) and we usually play for about 4-5 hours. See the thread (http://www.mobiusgamers.org/threads/saturday-night-kingdoms-ck2-mp-session.201/) for more info.
@The Stranger (https://forums.totalwar.org/vb/member.php?u=9811) @komnenos (https://forums.totalwar.org/vb/member.php?u=96034)

The Stranger
05-12-2014, 14:17
i will see if i can join, lately i been working in the weekends usually so I dunno if it will work out. but i would like to play

TinCow
05-13-2014, 14:16
I'm down if there's room. That time-slot is perfect for me. Saturday at Noon, you betcha. ~:smoking:

Read the Mobius thread and the house rules look good. Depending on the start date I'd play a pagan petty kingdom or some random Duke in France or the HRE if we're doing later ones.

Post your preferences in the thread, that's where all coordination will occur. We're still not solid on the start date yet and input would be useful.

Also, if it matters, most of us hang out on Ventrilo during the game to make chat easier. That is not required though, and Greyblades doesn't own a mic so he only listens and responds w/ text.

The Stranger
05-14-2014, 02:06
i cant make it this weekend. and im not sure about any other weekends, but perhaps i can just hop in one session if i have time. if u guys dont mind ofcourse. anyway gl hf

TinCow
05-15-2014, 17:55
i cant make it this weekend. and im not sure about any other weekends, but perhaps i can just hop in one session if i have time. if u guys dont mind ofcourse. anyway gl hf

Absolutely, anyone can hotjoin any of our games, with the only qualification being that the regular players get a veto on who you can play. However, as long as you aren't jumping into a character that's a direct competitor to (or vassal of) a regular player, I doubt there'd be an issue.

Arjos
06-05-2014, 08:09
To anyone interested in CKII's DLCs, this midweek on steam everything CKII related is on a -66% sale ;)

rickinator9
07-18-2014, 20:13
I am wanting to set up a CKII succession game over at Mobius Gamers (http://www.mobiusgamers.org/threads/ckii-succession-game.286/#post-3260). Do comment if you are interested.

The Stranger
07-21-2014, 16:20
you trying for it again? its stable now?

oh wait its succesion, not multiplayer. i might play depending on the theme and expansions.

Beskar
07-21-2014, 23:44
you trying for it again? its stable now?

oh wait its succesion, not multiplayer. i might play depending on the theme and expansions.

There is talk of MP CK2 as well. It was somewhat stable last time.

The Stranger
07-22-2014, 11:12
if u play the habsburg i would think these rules would be fitting

can't gain any titles through offensive warfare, only through political means. This means that fighting a war because you have (forged) a claim on a title isn't allowed, neither is fighting a war to put your sons spouse on a throne. However joining in a rebellion that puts you forward to usurp the throne is allowed (since its technically a defensive war), same for independence. Marriage and intrigue should be the preferred way to gain lands.

I'm not sure about allowing offensive wars to claim dejure lands, i suppose once you have the title you can enforce your power over your dominion.

Exceptions could also be crusades, with the addition that any lands gained through crusading should become independent?

rickinator9
07-22-2014, 17:43
We don't really have any rules. We also started by the way, but you can still get in. I will just add you to the end of the queue.

The Stranger
07-22-2014, 23:21
nah im ok, have fun. i havent really been feeling to play ck2 lately. and i dont have that much time, i might drop in from time to time to see if there are any fun write ups.

TinCow
07-23-2014, 13:40
you trying for it again? its stable now?

oh wait its succesion, not multiplayer. i might play depending on the theme and expansions.

We are actually going to do MP. It's not perfect, but it's stable enough for MP with some rehosting every once in a while. If you're interested in playing, post here (http://23.227.161.60/mobius/threads/saturday-night-kingdoms-ck2-mp-session.201/).

The Stranger
07-24-2014, 23:19
i might play, but usually work weekends (at night) so will be hard.

a completely inoffensive name
01-29-2015, 08:23
I am thinking of buying this game but the DLC is so expensive and the base game is still 40 bucks. How much does it usually go for when on sale?

AntiDamascus
01-29-2015, 17:28
I think I got it for 75% off?

I of the Storm
01-29-2015, 19:14
There are sales on Paradox titles regularly, especially now that CKII isn't that new anymore.

a completely inoffensive name
01-31-2015, 19:54
I got the base game, I didn't feel like waiting two months for a spring sale. If I like it, I can always get the DLC. That being said....

I don't know what the hell I am doing. I am playing as a petty kingdom of Mumu in Ireland. I have my council members doing things, I am trying to marry off all my blood relatives to royalty, I am saving up money to build improvements, but the money is slow and I just spend most of the time at max speed until a random event occurs. All the other Irish kingdoms are on par if not stronger than me, so war isn't a viable option to expand and get money. As far as I could tell, none of the Irish kings had relatives I could marry, I just married princesses from Scandinavian countries, but now all the wives hate me because of "foreigner -20". So at this point, I feel like the only way to even get ahead is to just wait for an Irish princess to be born and get my sons to jump on her right away or wait for my country to slowly build up enough infrastructure so I can overwhelm one of the smaller kingdoms.

AntiDamascus
01-31-2015, 23:27
It takes a long time to build a kingdom. If you want to expand, you need to get claims on other lands. That means marrying people off, killing people or forging claims. But yes, it can be a very long road. It's more true to life that way I guess.

a completely inoffensive name
02-01-2015, 03:20
Well, if it takes 3 hours and 100 years in game to finally take over this asshole next to me, I'm willing to do it. Then again, he liked me until I pressed my de jure claim, so I guess I am the asshole in this situation.

GeneralHankerchief
02-01-2015, 05:24
Then again, he liked me until I pressed my de jure claim, so I guess I am the asshole in this situation.

I eagerly look forward to a month or two in the future (IRL) when you look back and laugh at yourself for considering this an asshole move. :laugh4:

a completely inoffensive name
02-01-2015, 07:56
I think I have to start over. My rival is building a new city, I dont know where he is getting the money. I seem to be the only one getting invaded by vikings, and my infrastructure is lacking. For some reason I waited 5 years and spent over 200 gold o upgrade a port which said +3.00 city income, and yet my mayor who is +87 to the king seems to be taking all of it and my own income has not increased beyond 3 gold a month (I thought the port would bump me up to like 4-6 a month). I just can't stand this at the moment.

a completely inoffensive name
02-01-2015, 07:59
I eagerly look forward to a month or two in the future (IRL) when you look back and laugh at yourself for considering this an asshole move. :laugh4:

Haha, yeah I actually surprised myself by trying to kill three family members owning a vassal, so I could consolidate my power by expanding my demene and getting more direct taxes. I managed to kill the first two, and then I imprisoned the third (a woman who got caught conspiring against me) however, I couldn't get enough plot % to kill her and then she had a child in jail to a 65 year old man who should be infertile by now. So I gave up on trying to exterminate the family.

rickinator9
02-02-2015, 08:45
I think I have to start over. My rival is building a new city, I dont know where he is getting the money. I seem to be the only one getting invaded by vikings, and my infrastructure is lacking. For some reason I waited 5 years and spent over 200 gold o upgrade a port which said +3.00 city income, and yet my mayor who is +87 to the king seems to be taking all of it and my own income has not increased beyond 3 gold a month (I thought the port would bump me up to like 4-6 a month). I just can't stand this at the moment.

The +3 tax is yearly income and not all of it is going to you. You mayor will likely take most of it(based on how much he likes you).

a completely inoffensive name
02-02-2015, 13:01
The +3 tax is yearly income and not all of it is going to you. You mayor will likely take most of it(based on how much he likes you).

Yeah, I think I understand some the stats now. I doubled checked and I saw that +3 income divided by 12, times the percent the mayor gives me from his monthly income is approximately the raise in income I saw every month. I ended up starting over and it is going a lot better now. I sunk money into military infrastructure and kept marrying off everyone as soon as possible. I lucked out by having a neighbor go to war and kill his treasury, all I had to do was walk my army over and wait him out. One thing I should not have done though was change the gravelkind law to primogenitor. The stability is not worth the penalty to all the vassals.

xploring
01-09-2016, 21:49
Finally another interesting CK2 expansion. It's just been announced, no release date yet.

Conclave, the newest expansion for the game, will give your vassals some bite to go along with your bark, as the council that governs your realm will now demand some say in how you rule. Powerful dukes, regardless of competence, will require a seat at the table, and those left on the outside will be more likely to plot against you.

Keep your council happy, and the mighty vassals will resist the pull of faction and civil war. Dismiss their interests, though, and you may find yourself trying to hold together a council at war with itself.

Balance councillor skill and power to keep your dynasty safe and strong. Ignore powerful underlings at your peril, or simply buy their loyalty with favors. Conclave makes the royal council a force unto itself.

Other features of Conclave will include:
- Councils can now vote on changes to realm laws – or you can try to limit their power and influence
- Revised education system for royal children, with new traits and events designed for childhood
- New diplomatic system that prioritizes marital alliances and non-aggression pacts, as well as the possibility of coalitions
- Improved military combat model with a greater emphasis on morale, as well as new rules for mercenary companies
- And many more smaller changes including the usual tweaks to how the AI prioritizes its decisions.
So the choice will be yours; do you dare to challenge your vassals on their council at the risk of challenging them on the battlefield? Can you move your nation towards greater centralization and power without your advisors realizing how much they are losing in the deal?

Crusader Kings II appreciates the subtlety of court intrigue. Conclave will give you new avenues to test that skill.

Conclave will be available in early 2016.

https://forum.paradoxplaza.com/forum/index.php?threads/crusader-kings-ii-conclave-to-be-released-early-2016.901254/

Philippus Flavius Homovallumus
02-03-2016, 15:19
So - Conclave is Out.

The Headlines -

Crown Authority - GONE

the Parliament - GONE - everything is now voted on by your Council that now includes a new "Advisor" slot, he doesn't do much except vote on said Council.

Now decisions are either taken by you alone or you and your Council, factions that used to agitate for lower CA now agitate for powers to be handed to the Council.

Default Vassal limit has dropped by ten, to get the old vassal limit back you have to share all your power with the Council, +2 per power you share.

Child eduction is now more dynamic.

There is now no mechanic to prevent internal wars via law changes, you can "enforce peace" which stops all wars after three months but only once every ten years.

You now choose between taxes and troops for all vassals, rather than raising taxes or raising CA.

Verdict - don't get it yet, this needs a lot more work and balancing and it's not adding all that much to the game for the frustration it generated last night - also don't load it with an old save - but you can still play an old save without Conclave.

Myth
02-03-2016, 16:02
I got it, I played for 20 min at work, 3rd crusade bookmark as Jerusalem. The council wasn't that hard to manage, but I got wafflestomped by a jihad, I simply didn't have enough piety to recruit the Teutonic Order alongside the Templars and Hospitalliers. Perhaps a religious focus is mandatory for this scenario, I'll try again.

The new mechanics will be insteresting when I finally get to playing as Charlemagne or one of the Byzantine emperors. I'll also try the Mongols.

Myth
02-04-2016, 16:07
OK, indeed going Theology focus is the way to get the much needed early piety. Not only for the holy orders, but also for a divorce. That foucs also allowed me to get "Sympathy for Islam" which is paramount, as it removes the "infidel" -15 opinion malus from Saladdin, who can make or break your game. I fired the mongoloid chancellor and put a decent one, who immediately went to improve relations with Saladdin. The trip to Rome granted me generous and kind, which increased his opinion of me further. That, and giving him my daughter to educate made it so I didn't get insta gibbed by a Jihad.

The Pope, idiot that he is, called for a crusade in Andalusia, but at least that occupied Saladdin I think. I also lucked out that he had heresy in Cairo, rebels, and the other big muslim blob had balkanized due to some sucession crisis i didn't pay attention to.

I will, however, restart.

For one thing, I should have tried to influence the couincil sooner, because there is a chance that a whole duchy passes on to King Philip of France, and we can't have that. The good wife is a malcontent, a bad spymaster and a duchess who is itching to start a faction against you, so she needs to go ASAP.

Also, when the crusade for Andalusia starts, the best thing to do is to raise the Hospitaliers and Templar and not let the AI waste their manpower in Iberia, when a Jihad on Jerusalem is imminent. Holding out until the TO spawns and making freinds with Saladdin seems like the best bet, and then securing the "can't pass outside realm" law, some increases in centralization and God willing, Primogeniture.