View Full Version : Large Mafia Game French Revolution Mafia [Concluded]
Wait, you were in a QT with him?
Not by choice.
Here's how it went:
I came in, offered up information, tried to work with the gang. Monty constantly berated me and wouldn't let it go. Monty barked orders at me. Monty criticized every little thing I did. It was really annoying. I started posting less and less in it, and said screw it, because I was just sick of it.
Here's how it went:
I came in, offered up information, tried to work with the gang. Monty constantly berated me and wouldn't let it go. Monty barked orders at me. Monty criticized every little thing I did. It was really annoying. I started posting less and less in it, and said screw it, because I was just sick of it.
And never showed any appreciation for anything or showed any interest in my input.
Then publicly slams me for "not working together". :rolleyes:
And then choxorn comes in and screams at me for not going with the supposed plan. When in fact i DID go with the plan, but Monty was being so annoying and condescending about it, we both called it off. And choxorn didn't even stick to the plan, and never let anyone know.
And Lewwyn's displeasure lelelelel.
Everyone made sure the Populists couldn't win, so I'm just rooting for the Miltarists and/or Royalists at this point.
And then choxorn comes in and screams at me for not going with the supposed plan. When in fact i DID go with the plan, but Monty was being so annoying and condescending about it, we both called it off. And choxorn didn't even stick to the plan, and never let anyone know.
And Lewwyn's displeasure lelelelel.
Everyone made sure the Populists couldn't win, so I'm just rooting for the Miltarists and/or Royalists at this point.
That sounds abhorrent.
Didn't even know a mechanic like that existed.
Also yeah, I can see where that would get really fucking grating.
Work w us bby we're gr8.
GeneralHankerchief
03-21-2017, 02:08
Tally as of post 1255.
Manasi: 1 | Lewwyn (1233)
Round ends:
That's not really how I remember it, Zack. What I saw was mostly you being needlessly unagreeable and hostile to anything Monty suggested, even when he was being perfectly reasonable and trying to get us to work together.
What I don't get is why you complain that you're unfairly maligned for following your faction's goals, but when we respond in kind, suddenly we're being unfair to you and trying to screw over the Populists. We thought Auto and Winston seemed scummy, and you'd shown yourself to be unreliable and unwilling to work with us, so why are you so surprised with who we decided to kill?
And how can you take the moral high ground in complaining about us killing Winston and Auto, anyway? You killed Pizza, BSmith, Al Sipsclar, and Snerk, and they were all way more townie-looking than Winston was.
And honestly, I was angry with you at the beginning of the day because based on your interactions with Monty in the QT, I thought you were more than likely to be responsible for killing at least one of Monty, khaan, or Snerk, despite their obvious townieness. I guess you didn't kill any of them, at least intentionally. My apologies, I guess I'll just have to fall back on being angry at you for killing Al Sips.
Okay, let me put that another way: I seriously doubt Renata would have wanted Manasi and Csargo to kill Monty over several other people much more likely to be Royalists than Monty. Like Lewwyn, or Snerk.
I hope she's smiling in the great QT in the sky, we fulfilled her last wish. It was worth it.
I only got annoyed because you came into the thread all angry at me when you're no different.
Also you weren't in the qt when i first came in.
And for whatever it's worth the reason i killed al sips and snerk is because the alternatives were imo less likely to be royalists (and i thought you were killing lewwyn). I looked at the numbers and wanted to balance things out while avoiding clear villagers.
Also I'd like to see how friendly and agreeable you were to monty if he was constantly threatening to destroy your entire faction and still expected you to accept him as a leader.
There's also a bit of revisionist history going on.
I pushed El Barto on d2 I think it was.
I hard-defended auto pre-scan results for obvious reasons and begrudging me for that is silly.
I pleaded and begged with Monty and Renata to go after El Barto or Auto instead of Winston. I never defended Barto, and sort of accused Auto yesterday. I didn't bemoan anyone for killing Logic.
Killing Pizza was an accident from the nature of the ability used. BSmith was killed because we thought he was somewhat suspicious, he wasn't on the scan list, and we thought we could get away with it if he wasn't a Royalist. I explained this to Monty after he berated me for it, and he still continued to berate me for it afterwards, and now you're berating me for it. I've already explained Snerk and Al Sips. Idk why you're so mad at me instead of the people who killed a peeked non-Royalist. I do have to balance faction numbers in order to win, you know, since everyone had made it clear every Populist except me was going to die asap.
I suppose that's all fair.
And for what it's worth, I'm not mad at Manasi and Csargo for killing Monty, but only because I'm fairly certain at least one of them is a Royalist and killing Monty while claiming they were doing it because Renata asked them to is a move I'd totally expect out of them trying to advance their victory condition. No hard feelings there, that's just how the game goes, sometimes. It still means they have to die, but I'm not mad at them for being scum. I was only mad at you because, like I said, I thought you were more likely to be responsible for Seireikhaan or Monty's death than they were at first, just based on how you were acting in the QT. I may not agree with the actions you took, but I understand them. I'm sure you have similar feelings about me killing Winston. My apologies if I got a little carried away earlier.
Now, can we try to get back to hunting Royalists? We've been sucking at that for a while. There's still one Populist left, that means you can still get a tie, depending on how many Royalists there actually are still out there and who gets lynched today (or hell, maybe you could still outright win if there's enough vig's left and things go crazy tonight and everyone dies but you).
Oh yeah, and Vote: Manasi. We should have just killed you last night instead of each other.
I'll have you know I've almost been playing this entire game to Zack's win condition as opposed to my own until like, maybe last night.
I'm not a Royalist. I'd care a lot more about the outcome, especially given like 90% of my team got boinked by Day 2.
We can argue all day about questionable vig choices Choxorn, because the scummiest thing WH did was replaced Sooh. That is who your faction vigged iirc.
On to why we vigged Monty. Renata posted in the qt the night she was killed that if she was killed then Monty was the culprit(feel free to edit GH if this is more than I'm allowed to share). Renata gets killed, and Monty acts like it's a Royalist kill, which is :daisy: from my perspective, and then accuses Manasi of the deed referencing the write-up ect. So you can be angry about that, because Monty was town, and that's fine with me. I personally don't care, he killed Renata, afaik and that's worthy of revenge. At least for me it is.
I'd vote for Lewwyn at this point, but I don't know how to bold something with tapatalk...
Zack and NAC are town. I believe choxorn and manasi are as well. That just leaves him at this point.
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GeneralHankerchief
03-21-2017, 21:26
Tally as of post 1266.
Manasi: 2 | Lewwyn (1233), Choxorn (1264)
Round ends:
Huh. I don't know why Monty would have killed Renata if he really wanted her to track Winston Hughes, so either he didn't kill her or he's been planning the downfall of everyone else from the start, in which case I was foolish for being so trusting of him.
My only question is, Renata was the only kill night 3- if the Royalists didn't kill her, then why wasn't there a Royalist kill last night?
Lewwyn, what do you have to say about all this? There's really not that much pointing in your favor other than an early vote of Jabbz on day 1 and you claiming you were JK'd last night, but that's a claim that would be easy to fake with everyone else in your faction dead and no way to confirm you really were JK'd.
Huh. I don't know why Monty would have killed Renata if he really wanted her to track Winston Hughes, so either he didn't kill her or he's been planning the downfall of everyone else from the start, in which case I was foolish for being so trusting of him.
My only question is, Renata was the only kill night 3- if the Royalists didn't kill her, then why wasn't there a Royalist kill last night?
Lewwyn, what do you have to say about all this? There's really not that much pointing in your favor other than an early vote of Jabbz on day 1 and you claiming you were JK'd last night, but that's a claim that would be easy to fake with everyone else in your faction dead and no way to confirm you really were JK'd.
Was khaan not?
GeneralHankerchief
03-22-2017, 03:48
Tally as of post 1271.
Manasi: 2 | Lewwyn (1233), Choxorn (1264)
Lewwyn: 2 | Zack (1268), Csargo (1271)
Not voting: 2 | Manasi, NotACop
Round ends:
Was khaan not?
I meant why wasn't there a Royalist kill night 3, not last night, I misspoke. You said Monty killed Renata- if that's true, there was no Royalist kill night 3. Why?
I don't care about your displeasure. I am so sick and tired of people trying to shame me for playing to my win condition. And trying to boss me around and act like I have any obligation at all to work with my enemies. It's super annoying. I'm really tired of all the condescension and sanctimonious grandstanding.
I don't care how you feel. I can feel however I want. Don't listen to me if you don't want to. Who cares about sanctimony or playing the right way. Do whatever you want. I'm angry at you for killing my team. I don't have a right to be angry? Get off your high horse.
No I'm legit annoyed. You didn't have to listen to Monty in his stupid QuickTopic.
What quicktopic? You weren't in our faction? WTF am I missing?
I meant why wasn't there a Royalist kill night 3, not last night, I misspoke. You said Monty killed Renata- if that's true, there was no Royalist kill night 3. Why?
There was no Royalist kill Night 2 either, Zack claimed responsibility for both ATPG and BSmith iirc. That would leave Fenn N1 and khaan n4 as Royalist kills only.
Obviously I had no idea that there was another QT. How did this come about? Monty refused to tell us anything
Also I'd like to see how friendly and agreeable you were to monty if he was constantly threatening to destroy your entire faction and still expected you to accept him as a leader.
Monty was a dick. He refused to tell us anything in our faction QT and basically told us to trust him. Before he was cleared as a villager I was legitimately considering voting for him. I can understand your anger towards him. However, he was in my faction so I kept going.
And I'm still pissed that my entire faction was basically wiped out and now I have to do this alone.
Obviously I had no idea that there was another QT. How did this come about? Monty refused to tell us anything
Also I'd like to see how friendly and agreeable you were to monty if he was constantly threatening to destroy your entire faction and still expected you to accept him as a leader.
Monty was a dick. He refused to tell us anything in our faction QT and basically told us to trust him. Before he was cleared as a villager I was legitimately considering voting for him. I can understand your anger towards him. However, he was in my faction so I kept going.
And I'm still pissed that my entire faction was basically wiped out and now I have to do this alone.
And I'm still pissed that my entire faction was basically wiped out and now I have to do this alone.
wtf why are you mad at me
you killed my faction mates too dude
csargo/manasi killed your faction mates
I am in the same spot as you, my faction was wiped out and I'm all alone.
Monty was protected by khaan last night.
Mansai says she shot him.
She would have needed a strongarm to break through, or for khaan to have been blocked.
Having khaan blocked and monty killed is would have to have been conincdence not knowledge since Monty made the orders himself with 1 minute at the deadline.
So I believe its more likely the shot was a strongarm shot.
Could have stacked with the Royalist kill or something.
What quicktopic? You weren't in our faction? WTF am I missing?
If you haven't gathered it from the context in the thread, Monty was a Neighborizer who could invite people to his own private QT. Zack, Renata, and I were all in it.
Monty was protected by khaan last night.
Mansai says she shot him.
She would have needed a strongarm to break through, or for khaan to have been blocked.
Having khaan blocked and monty killed is would have to have been conincdence not knowledge since Monty made the orders himself with 1 minute at the deadline.
So I believe its more likely the shot was a strongarm shot.
Wait, in your last post you said that Snerk was protecting Monty and Khaan was taking a vig shot. Which was it?
If you haven't gathered it from the context in the thread, Monty was a Neighborizer who could invite people to his own private QT. Zack, Renata, and I were all in it.
Wait, in your last post you said that Snerk was protecting Monty and Khaan was taking a vig shot. Which was it?
Snerk protected Monty, Monty JKed me, Khaan shot auto. I didn't check back to the QT to confirm before posting because I couldn't access the QT at work. The internet in China is all kinds of effed up. Its why I have that double post earlier. I just haven't had the time to be more present. It was a mistake to agree to play when the date was pushed back.
GeneralHankerchief
03-22-2017, 16:46
Tally as of post 1286.
Lewwyn: 3 | Zack (1268), Csargo (1271), NotACop (1284)
Manasi: 2 | Lewwyn (1233), Choxorn (1264)
Not voting: Manasi
Round ends:
Vote: Lewwyn
I didn't forget about this I just didn't have the tab up I swear.
wtf why are you mad at me
you killed my faction mates too dude
csargo/manasi killed your faction mates
I am in the same spot as you, my faction was wiped out and I'm all alone.
You have ussssssssssssss.
GeneralHankerchief
03-22-2017, 20:44
1288
Lewwyn: 4 | Zack (1268), Csargo (1271), NotACop (1284), Manasi (1286)
Manasi: 2 | Lewwyn (1233), Choxorn (1264)
Round ends:
GeneralHankerchief
03-22-2017, 22:00
Voting closed.
GeneralHankerchief
03-22-2017, 22:13
"All that destroys social unity is worthless; all institutions that set man in contradiction to himself are worthless."
~ Jean-Jacques Rousseau
https://i.imgur.com/0dcKUmG.jpg?1
Day 5
Floor debate in the National Convention was much quieter today. This tended be the case in the immediate aftermath of massacres that cut your numbers down by half in one fell swoop, and today's deliberations were no exception.
There was still animosity, of course. After the past five days of mutual distrust and murder, that was unavoidable, but it was muted animosity. Perhaps, the President ruminated, this sentiment could be parlayed into something productive. Perhaps the events of the previous night would galvanize the remaining members into weeding out and destroying any remaining Royalists. Only time would tell.
Unlike on previous days, no votes were changed once they were cast. The actual voting was a slow, solemn affair, with little back-and-forth arguments about guilt and innocence going on. At first there was the flurry of discussion about the previous night's events, but for the most part that had settled down into a larger conversation about the state of the Revolution, and the Convention, and re-examining old factional grudges.
The votes did come to a majority, though, and that unlucky victim was Lewwyn. Still in a state of shock from the previous night's violence, he took his fate gracefully, seemingly ready for the guillotine's blade after the near-extinction of his faction. The usual procedures were followed: The President read off the exact vote tally, Lewwyn was pronounced guilty and sentenced to immediate execution, and the Convention filed out of the Tuileries Palace in the direction of the city square.
The similarities ended there, though. Unlike the previous day with El Barto's execution, the crowd was not in a particularly bloodthirsty mood. Perhaps the chaos and mayhem of what would forever be known as the Night of 22 Prarial had worn them out. Perhaps, after being in a nearly perpetual state of continued revolution since 1789, their capacity for violence was finally exhausted. Perhaps some of them sensed the invisible shroud of doom that seemed to fall over them.
Whatever the case, Lewwyn got to deliver his last words uninterrupted. Somebody drew a sketch of the moment. Somebody else recorded the speech for posterity, but ultimately they passed by unremembered. The true lasting moment was still to come, and come quickly it did; Lewwyn knelt down, rested his neck on the block, and waited for the blade to drop, which is summarily did.
~~~~~~~~~~~~~
Lewwyn has been lynched! He was: Georges Couthon, a Montagnard! Not a Royalist.
The Montagnards have been eliminated.
~~~~~~~~~~~~~
Day 5 tally:
Lewwyn: 4 | Zack (1268), Csargo (1271), NotACop (1284), Manasi (1286) :skull:
Manasi: 2 | Lewwyn (1233), Choxorn (1264)
~~~~~~~~~~~~~
It is now Night 5! Please send in your orders.
Night 5 ends Thursday, March 23, at 6:00 PM US Eastern Time (GMT-4). This should be the last deadline shift of the game.
~~~~~~~~~~~~~
Still alive (5):
Choxorn
Csargo
Manasi
NotACop
Zack
Killed:
Fenn
Monstrdude
Logic
Kagemusha
Arakhor
BSmith
Askthepizzaguy
Renata
autolycus
Al Sipsclar
Snerk
Winston Hughes
seireikhaan
Montmorency
Guillotined:
Jabbz
atheotes
Dp101
El Barto
Lewwyn
GeneralHankerchief
03-23-2017, 23:00
Night has ended, no more orders will be accepted.
GeneralHankerchief
03-23-2017, 23:26
"We should be considerate to the living. To the dead we owe only the truth."
~ Voltaire
https://i.imgur.com/xUPoZdJ.jpg
Night 5
Midnight in the Louvre.
The great medieval palace had been repurposed into a public museum, its progress symbolizing the work of the Revolution. What was once a dazzling luxury for the few had been transformed into a "preservation for the national memory". The artworks - the majority of them taken from the royal collection - were displayed haphazardly, several artists themselves lived in some of the old palace's rooms, and even the building itself had its share of structural issues, but it was generally looked upon with pride by the people of the new French nation.
After hours, the place was far less bustling. The public, obviously, was not visiting, and the few artists-in-residence were either out in the city or otherwise cooped up in the their rooms, possible working, possibly sleeping. The main corridors were deserted. This suited NotACop just fine. After all, the fewer people there were around, the fewer there were to try to kill him. He intended to spend his night safely wandering the palatial halls of the Louvre, safely view the myriad of artworks gracing its walls and floors, safely reflect on their meanings and what this meant for France as a whole. Safely.
Befitting France's status as an international power, there were many foreign artworks, most notably those by Raphael and Rembrandt (and of course Da Vinci's enigmatic La Jocande), but NotACop was most fascinated by the work of his countrymen. It was fitting that the country had produced so much output in such historical times as these; after all, art made clear the true feelings of a nation. All of these expressions counted for something in this new age.
However, he had to admit that not all pieces of art were created equal. Some of it looked downright shoddy, clearly just installed to fill space in the massive building. Others, though, truly belonged. The piece he was most drawn to was that of his dead compatriot Jacques-Louis David, perished only the previous night in the violence in Paris. David's most recent piece before his sensational The Death of Marat was a classically-inspired painting: The Lictors Bring to Brutus the Bodies of His Sons.
https://i.imgur.com/CLF9G66.jpg
Brutus (not the one who killed Caesar, an older one) has been quite possibly the greatest hero in Roman Republican history. After all, it was he who had overthrown the last hated King of Rome and his actions were those that brought forth the Republic. This Brutus sacrificed everything, everything for the Republic, even his family: his two sons were monarchists and actively attempting to restore the old Roman Kingdom. Weighing family against country, Brutus had decided in favor of country and ordered his treasonous sons killed. This painting, and what it represented, was its result.
NotACop pondered on this. Rome was the greatest republic in history and served as one of the primary inspirations of the Revolution. Were France's people ready to equal Rome's greatness? Its sacrifice? So far, they were not - at least, the Convention was not. They demonstrated this by their actions over the past four days. After three Royalists were removed in the span of 24 hours, they grew complacent. They fought old factional hatreds, turned against each other out of a desire to fully control the course of the nation. In this moment, they turned away from the examples of Brutus and Rome. By attempting to seize, not sacrifice, they demonstrated themselves unworthy of true Republican values.
Yes, NAC realized, this would be the crux of his speech in the Convention tomorrow. He had been planning this for some time. A relatively quiet figure, he was nonetheless universally respected, partly because he had been proven beyond the shadow of a doubt lacking any Royalist sympathies whatsoever. He would finally break his relative silence and summarily both admonish and inspire his colleagues to put aside factional rivalries once and for all in favor of uniting against the true enemy who so clearly still lurked among them.
NotACop got more and more excited and inspired by the speech he would deliver that his guard started to drop. As he pondered exactly what classical allusions he would make in his opening statement, he turned his back to a certain side alcove, out of which a shadowed figure stepped out of and proceeded to re-enact another scene from Roman history:
Caesar's death on the Ides of March.
~~~~~~~~~~~~~
NotACop has been killed! He was: Jacques Brissot, a Girondin! Not a Royalist.
~~~~~~~~~~~~~
It is now Day 6!
Voting will end Saturday, March 25, at 6:00 PM US Eastern Time (GMT-4).
Feedback will go out and Post 2 will be updated shortly.
~~~~~~~~~~~~~
Still alive (4):
Choxorn
Csargo
Manasi
Zack
Killed:
Fenn
Monstrdude
Logic
Kagemusha
Arakhor
BSmith
Askthepizzaguy
Renata
autolycus
Al Sipsclar
Snerk
Winston Hughes
seireikhaan
Montmorency
NotACop
Guillotined:
Jabbz
atheotes
Dp101
El Barto
Lewwyn
GeneralHankerchief
03-23-2017, 23:26
It is now Mislynch and Lose.
Votes are not locked.
Our faction ldo didn't have KP who did dis.
Right, okay.
Vote: Choxorn
Do chime in whenever, friends.
GeneralHankerchief
03-24-2017, 16:08
Tally as of 1297.
Choxorn: 1 | Manasi (1297)
Not voting: 3 | Choxorn, Csargo, Zack
Round ends:
How are you not considering csargo
At this point it's almost certainly Manasi. Choxorn is playing like S&S, I'd put him above Manasi, with Zack at the top. I'm just a pleb, so yeah. More later when I'm not on my phone 😞
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How are you not considering csargo
Kinda am rn but didn't want to really talk about it much until people decided to show up.
In our QT I said the most optimal kill would probably be NAC not knowing we have no other night actions of any sort, then NAC dies.
That could be csargo doing that or just someone coming to the same conclusion as I am. I'd RATHER think the latter but it could very well be the former.
At this point it's almost certainly Manasi. Choxorn is playing like S&S, I'd put him above Manasi, with Zack at the top. I'm just a pleb, so yeah. More later when I'm not on my phone
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Biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiitch.
Would I put that killing NAC is good in our QT if i was JUST GONNA DO IT ANYWAY
ooh baby now it's getting spicy.
Why the hell do you keep killing confirmed villagers
Choxorn is playing like S&S
What?
Day 1
Csargo would have rather NL'd than vote on a Royalist in Jabbz.
Zack/myself were on Jabbz, Choxorn was on csargo.
Day 2
Zack/Choxorn on atheotes wagon.
Csargo on NAC.
I'm on El Barto.
Day 3
Csargo on khaan.
Chox on Autolycus.
Zack on csargo.
Myself??????????????????????????????????? bein a shitlord somewhere
Day 4
Chox/Manasi on El Barto, flipped v.
Csargo on Autolycus.
Zack on me. :smug:
Day what the fuck ever
All of us but Chox on Lewwynn.
Chox on me.
Just putting this here to be easier to look at.
Why the hell do you keep killing confirmed villagers
Who? We didn't kill anybody.
What?
Just assumed that meant some other game they played together.
What?
Swords and Sorcery.
I would have switched to Jabbz D1, but I wasn't around when Renata switched to save you.
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I'm gonna read through our QT first and see if there's any off stuff between Monstr/Csargo.
At one point I know renata sus'd him.
Biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiitch.
Would I put that killing NAC is good in our QT if i was JUST GONNA DO IT ANYWAY
Why would you consider NAC at all?
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Why would you consider NAC at all?
Sent from my HTC One using Tapatalk
sdkgjwkghwekjgwhekgjwheg
He was super villagery and I didn't give a FUCK what the royalist alive did because I was just trying to win as our faction q u e s t i o n am r kr rk kfjewhigkwhegh
Swords and Sorcery.
I would have switched to Jabbz D1, but I wasn't around when Renata switched to save you.
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Literally Renata told you to switch to Jabbz like 10 seconds after you asked what to do about EOD.
Okay, so for what it's worth, I've played this game almost 100% to the win condition of my own faction.
If that's not absolutely obvious then I'm not sure what to tell you guys.
Csargo kinda set up having to let me die a few days back by saying he doesn't know how to defend me, but imo that didn't seem to mean "Yeah lol I'm gonna make sure you die later so glgl"
Right now I'm only sure that myself and Zack aren't Royalists and the flip from csargo makes me think he's more of one than Chox. Chox voting on him kinda helps a bit I suppose.
I also explicitly told him that he's essentially won barring a f3 of Zack/me/him but now I'm starting to think I die in that final three instead of him.
So /shrug
It's hard to stay motivated to keep doing shit because the game is so damn slow.
Mention me when people come back thanks.
Literally Renata told you to switch to Jabbz like 10 seconds after you asked what to do about EOD.
Your math is really wrong, but whatever.
I'm 100% sure Zack is town and about 90% sure Choxorn is as well. That just leaves you.
Vote: Manasi Take that Royalist.
Are you going to do anything to try and make your push seem any less scummy?
You're not doing a great job.
Soz for the early vote Chox but assumed csargo is clean and not lynching Zack. Kinda funny how this turned out to be honest.
Unfortunately, csargo isn't going to try to verify anything I've said from the QT because his only wincon is making sure I die and then the game will be over.
So that's pretty exciting I'd say.
Zack, I'm gonna tell you I'm not a Royalist but I understand why you would think I am.
I've gone through our quicktopic and tried to let you guys know everything that both I and csargo have done re: each other or even said regarding the game.
The damning factor here for csargo is the hesitance to vote day 1. Yes 10 seconds was actually 20 minutes but the fact that he had to choose between his own faction in Royalists or his own faction in Militarists obviously accounts for his absence.
I'm glad that I'm the only one concerned about the game ending as well so that's another fine point.
Vig shot on Arakhor was vouched for by Renata AND csargo, no use pushing there. They had a list of like Arakhor, Autolycus, and NAC. /shrug
Also the fact that I've been one of the most active posters in the last like 2 game days should say for something.
Royalist would probably just lurk until people kill each other off.
I guess you two don't really play with me or know me but I don't put this much emotional or even physical effort into any game I play, let alone if I'm scum.
Are you going to do anything to try and make your push seem any less scummy?
You're not doing a great job.
Soz for the early vote Chox but assumed csargo is clean and not lynching Zack. Kinda funny how this turned out to be honest.
Unfortunately, csargo isn't going to try to verify anything I've said from the QT because his only wincon is making sure I die and then the game will be over.
So that's pretty exciting I'd say.
plz no don't say that, so rude.
Let's see what did you say:
I also explicitly told him that he's essentially won barring a f3 of Zack/me/him but now I'm starting to think I die in that final three instead of him.
Yeah you definitely said that.
I'm gonna read through our QT first and see if there's any off stuff between Monstr/Csargo.
At one point I know renata sus'd him.
Dunno maybe.
The damning factor here for csargo is the hesitance to vote day 1. Yes 10 seconds was actually 20 minutes but the fact that he had to choose between his own faction in Royalists or his own faction in Militarists obviously accounts for his absence.
I was hesitant to vote? I was hesitant to switch my vote sure, because throwing a vote on say BSmith at that point would have been worthless. So I waited and by the time Renata/Fenn/you voted Jabbz I was in class, and couldn't post/vote.
If we want to talk about interesting votes what about Kage's D1 when he switched to BSmith instead of to you. It makes a lot of sense if you and Jabbz are Royalists. Try to push the town wagon.
You think after such a clusterfuck of a slow as shit day 1, town ended up having two royalist wagons? Fuck off with that.
You think after such a clusterfuck of a slow as shit day 1, town ended up having two royalist wagons? Fuck off with that.
Yeah, that's definitely what I'm saying. Seems good.
It's what you're suggesting in initially suggesting I'm a royalist and then Jabbz flipping royalist.
Correct me if I'm wrong.
I formally accuse you of being a Royalist.
I wish I could have had a larger font...
I think you did that when you voted me and called me one.
I'm really not sure what these theatrics are for.
Also not sure why after all that Chox still thinks I'm scum. If it's because of the vote I explained that already.
Basically up to Chox/Zack to see the differences in reactions re: mylo.
I've done all I can while thread's dead that my motivation levels will allow.
I think you did that when you voted me and called me one.
I'm really not sure what these theatrics are for.
Also not sure why after all that Chox still thinks I'm scum. If it's because of the vote I explained that already.
For my own amusement at this point. I do believe the D1 wagons were scum/scum. It's up to Zack to decide.
are mentions even a thing on this site
Manasi
Meh I already harass him enough as is.
Someone else do it if they're so inclined. I guess he'll pop in eventually.
Fricken Zack come vote Manasi so we can gg.
I was gonna just multiquote csargo's iso to hell and annotate but it's a little difficult when half of the stuff requires his responses to others, so I'll just write about it.
He came into the thread day 1 shading Kagemusha for a dumb, obviously not super serious vote on him. The fact that Kage in their entry post voted csargo as well makes a slight red flag pop up. So if both were royalists (Kage already flipped etc) then this could be taken as just another greeting to a wolfbro or whatnot.
Secondly came the voting abstain. There were two perfectly plausible wagons on Day 1. Myself and Jabbz. I'll admit I was a spastic mess day 1 which probably didn't help people read me as a villager, but from an outsider's perspective there was always a wolf in either myself or Jabbz.
Choxorn calls him out on this, saying that voting abstain makes it seem like you're trying to put some sort of effort into solving when in actuality you haven't at all. After that was brought up, he just accepted it and instead voted for no lynch. Says he wasn't around EOD1 which is fair, but the immediate switch instead of defending an actual reason t ovote abstain could have potentially been in an attempt to appease someone he knows isn't a Royalist.
Honestly, the rest of his ISO is just a lot of fluff.
It didn't make sense to me until it dawned that we killed two Royalists between day 1 and night 1. It means csargo has been operating alone for a long long LONG while. Then I thought "Oh wait but what if there are more????????????????" and then realized the game would be over by now.
Essentially, csargo has just been trying to skate by and lurk UTR until it's time to bring fire and get the last lynch in before winning the game as the last Royalist.
Fricken Zack come vote Manasi so we can gg.
gg for who tho
If it turns out monty et al was giving me shit all this time after I tried to lynch the last royalist all the way back on d3 I'm gonna lol
gg for who tho
You tell me, I've never played with Manasi before, so I can only go with what I know about you and Choxorn. And I'm convinced that both of you are town. If I'm wrong then it's Choxorn, and I've made an :daisy: of myself, but I'm okay with that. Tell me I'm wrong Zack.
You tell me, I've never played with Manasi before, so I can only go with what I know about you and Choxorn. And I'm convinced that both of you are town. If I'm wrong then it's Choxorn, and I've made an :daisy: of myself, but I'm okay with that. Tell me I'm wrong Zack.
what is something you've done that adversely affected a royalist while helping the town
what is something you've done that adversely affected a royalist while helping the town
Absolutely nothing, well unless you count today. I could have just went along with Manasi and voted Choxorn today, but I don't believe Choxorn is scum. You voted Jabbz and scanned two Royalists, plus you've been consistent with how you've played previously, so you're obviously town. That just leaves Manasi.
Absolutely nothing, well unless you count today. I could have just went along with Manasi and voted Choxorn today, but I don't believe Choxorn is scum. You voted Jabbz and scanned two Royalists, plus you've been consistent with how you've played previously, so you're obviously town. That just leaves Manasi.
I don't understand why you keep giving me this process of elimination argument, as if it means anything when you offer zero reason to not vote you. I already know I'm town and Choxorn is very likely town. I already know I'm voting between you and Manasi.
Also why couldn't I track you?
I don't understand why you keep giving me this process of elimination argument, as if it means anything when you offer zero reason to not vote you. I already know I'm town and Choxorn is very likely town. I already know I'm voting between you and Manasi.
Also why couldn't I track you?
No idea why you couldn't track me, there's nothing in my role saying I can't be tracked afaik. Unless it's a factional thing.
Fair enough. Go back and read Winston's case. It makes sense looking back on it. I've played poorly in this game, but I've tried to go after people I've found scummy.
Sent from my HTC One using Tapatalk
I was gonna just multiquote csargo's iso to hell and annotate but it's a little difficult when half of the stuff requires his responses to others, so I'll just write about it.
He came into the thread day 1 shading Kagemusha for a dumb, obviously not super serious vote on him. The fact that Kage in their entry post voted csargo as well makes a slight red flag pop up. So if both were royalists (Kage already flipped etc) then this could be taken as just another greeting to a wolfbro or whatnot.
Secondly came the voting abstain. There were two perfectly plausible wagons on Day 1. Myself and Jabbz. I'll admit I was a spastic mess day 1 which probably didn't help people read me as a villager, but from an outsider's perspective there was always a wolf in either myself or Jabbz.
Choxorn calls him out on this, saying that voting abstain makes it seem like you're trying to put some sort of effort into solving when in actuality you haven't at all. After that was brought up, he just accepted it and instead voted for no lynch. Says he wasn't around EOD1 which is fair, but the immediate switch instead of defending an actual reason t ovote abstain could have potentially been in an attempt to appease someone he knows isn't a Royalist.
Honestly, the rest of his ISO is just a lot of fluff.
It didn't make sense to me until it dawned that we killed two Royalists between day 1 and night 1. It means csargo has been operating alone for a long long LONG while. Then I thought "Oh wait but what if there are more????????????????" and then realized the game would be over by now.
Essentially, csargo has just been trying to skate by and lurk UTR until it's time to bring fire and get the last lynch in before winning the game as the last Royalist.
You know what, this, and generally everything you've done today other than voting for me, is one of the towniest things you've done all game.
And Csargo really hasn't done shit, today, or the entire game for that matter, to convince me he's town, or scumhuunt, or really do much of anything helpful. I was doubting a while because of how Monty was saying a few days ago that Csargo wouldn't have killed Renata if he was scum, but actually, I'm no longer certain that was Csargo, and even if it was, he totally would have killed Renata as scum if he'd known that would lead to you blaming Monty for it.
Also the failed Track thing. Seems pretty shady to me.
Unvote, Vote: Csargo
GeneralHankerchief
03-25-2017, 01:28
Tally as of 1347.
Csargo: 3 | Manasi (1330), Zack (1345), Choxorn (1347)
Manasi: 1 | Csargo (1316)
Round ends:
I don't understand why you keep giving me this process of elimination argument, as if it means anything when you offer zero reason to not vote you. I already know I'm town and Choxorn is very likely town. I already know I'm voting between you and Manasi.
Also why couldn't I track you?
When did you try to track me?
Sent from my HTC One using Tapatalk
You know what, this, and generally everything you've done today other than voting for me, is one of the towniest things you've done all game.
And Csargo really hasn't done shit, today, or the entire game for that matter, to convince me he's town, or scumhuunt, or really do much of anything helpful. I was doubting a while because of how Monty was saying a few days ago that Csargo wouldn't have killed Renata if he was scum, but actually, I'm no longer certain that was Csargo, and even if it was, he totally would have killed Renata as scum if he'd known that would lead to you blaming Monty for it.
Also the failed Track thing. Seems pretty shady to me.
Unvote, Vote: Csargo
Was there an actual argument there, or what? Or just saying I'm :daisy: at the game.
Sent from my HTC One using Tapatalk
Actually when you tracked me is irrelevant, in a game with roleblocking why would you even ask?
Sent from my HTC One using Tapatalk
I was gonna just multiquote csargo's iso to hell and annotate but it's a little difficult when half of the stuff requires his responses to others, so I'll just write about it.
He came into the thread day 1 shading Kagemusha for a dumb, obviously not super serious vote on him. The fact that Kage in their entry post voted csargo as well makes a slight red flag pop up. So if both were royalists (Kage already flipped etc) then this could be taken as just another greeting to a wolfbro or whatnot.
Hello you new people whose language i hardly understand! I come in peace and vote:Csargo Who is known to be scum more often then not. What say you whose name bears a resemble to the very thing we so much despise?
I don't know what you're talking about Kage :rolleyes:
My reply to Kage. I've never heard shading before is this what it means: Shading: The technique of making somebody look guilty or scummy. How did I make Kage look scummy with that post? I don't understand how you could interpret that as anything other than an unserious post.
Secondly came the voting abstain. There were two perfectly plausible wagons on Day 1. Myself and Jabbz. I'll admit I was a spastic mess day 1 which probably didn't help people read me as a villager, but from an outsider's perspective there was always a wolf in either myself or Jabbz.
With hindsight it's easy to say that, but it doesn't follow at all. It's funny you waited until the last minute to vote Jabbz a few minutes before the end of day one.
Choxorn calls him out on this, saying that voting abstain makes it seem like you're trying to put some sort of effort into solving when in actuality you haven't at all. After that was brought up, he just accepted it and instead voted for no lynch. Says he wasn't around EOD1 which is fair, but the immediate switch instead of defending an actual reason t ovote abstain could have potentially been in an attempt to appease someone he knows isn't a Royalist.
My abstaining is an homage to player who used to play mafia here. I like to do it, and this is the first game I've played in a while that allowed it. It's personal preference. Renata knows:
Abstain, courteously.
Ah, nostalgia.
Yeah, Choxorn called me out he sure did. How is switching to No Lynch a move to appease Choxorn? I didn't do what he wanted, in fact I did the exact opposite of what he wanted. It was clearly antagonistic, annoying rather than appeasement. I don't think he was appeased by that.
Honestly, the rest of his ISO is just a lot of fluff.
It didn't make sense to me until it dawned that we killed two Royalists between day 1 and night 1. It means csargo has been operating alone for a long long LONG while. Then I thought "Oh wait but what if there are more????????????????" and then realized the game would be over by now.
Essentially, csargo has just been trying to skate by and lurk UTR until it's time to bring fire and get the last lynch in before winning the game as the last Royalist.
GeneralHankerchief
03-25-2017, 14:57
Tally unchanged:
Csargo: 3 | Manasi (1330), Zack (1345), Choxorn (1347)
Manasi: 1 | Csargo (1316)
Round ends:
I was going to re-read but I'm at the airport now, so uh, glgl.
hi hi hihihihih hi hi hi hihihi hihi hi hi i
button mashing to see if u responded and i'm p sure i broke my finger
Missed you too Timmy boy
Just want Zack to lead me to victory. :(
Currently in four games someone send help.
Vote: Renata
pls
Soooooo... How long are these phases?
Why's it so slow? :(
Read the rules bub.I dun wanna.
48/24 WHAT IS THIS ZACK WHAT HAVE YOU MADE ME SUBMIT MYSELF TO FUCK KJFGHWRKJGWHKEJHWKEGJHK
Look I did it can we be friends again miss you
Omgosh what is this thanks thing I love it
Greetings
Lets put Manasi out of her misery
Vote: ManasiHey Euro how about you be right for once buddy
There's no way I'm going to be able to keep up if the game lengthens by 100 posts every three hours.
Vote: Manasi.
Eh? I'm not even posting that much.
My first vote in any game can be safely disregarded. I was actually being serious though.
It's ok. I'm multitabling so I won't be able to 600 post like I have before. You're safe from my spam bby.
ATPG's List Day 1
This is a lot of reads for seemingly a lot of fluff stuff. ATPG idk if we've ever played together, I just remember you yelling at me for an MU game. Are you the goatest?
That was my thought. Wagon analysis and 11 town reads at this point in the game? Not sure if I buy that's legitimate.
Yeah nah I don't believe he actually believes it, maybe just reaction testing or something.
Talk about me, who cares about those other people.
r e t w e e t
I mean about me... Not Zack.
Obviously.
:embarassed:
This is going awfully fast for a 48/24 game, at least when it comes to reads.
Unsure if this is typical Pizza play but willing to sheep on that for now.
Renata's scatterbrained approach to this game isn't something I've seen before, so many she's just a wolf. Could be factored into the fact that she's possibly more comfortable playing on here than on MU? I don't know. I'm sticking with what I think on that for now.
Also haven't really seen Zack play this seriously in a while. I think it's ~more within his villa range.
Atheotes has already done more in this thread than I think I've seen in any other game combined. (No offense).
Das a villager.
Things just seem to be developing more quickly than usual.
How do I devolve everything back to my comfort zone aka shitposting?
Someone help.
*your perception
sorry for the multiple posts. i did not think i was mostly alone here.
It's okay. I'm here for the time being.
I think you are only the second person to post reads. i actually found the thread to be pretty light on content and low on read than i expected. Not sure if everyone is being cagey due to the game setup.
it is typical Pizza and for me it is not AI. tbh, i am yet to see any strong votes and i consider all votes so far to be RVS.
Renata is definitely more comfortable here. But she does seem a little self aware.
Zack and Pizza being serious with each other is NAI for me.
i havent done anything good in this game so far. so you must be going by post count. But your conclusion is correct. so i will let it slide
i have slight town read on Lewwyn
Nulls
Slight scum lean on Barto (its not OMGUS)
I only have reads on the people I know/have played with. Like I said, thread seemed to get pretty solvey pretty quickly, just from a standpoint of questioning.
Pretty sure on MU you just lurk until like two hours before EoD, so I'd call all of this PRETTY ATYPICAL.
It's how she plays on the org, and it is different, regardless of how much she might protest when I tell her on MU that she's not playing like I'm used to.
Weirddddd, how can you just change on sites like that?
I guess you are too but... More hesitant about Renata in general.
He's being fairly weird, which is more or less typical Pizza play, but it's the kind of typical Pizza play that I could easily see him do regardless of his alignment.
Hey I've seen you before. Hi!
Okay, noted, thanks!
Dear diary,
someone said a nice thing about me today
I say nice things about you every day :(
I'ma get off PC. See you guys on the flipside.
Let me have fun, Monty. I never have fun.
You're a lot more like me on this site. :inquisitive:
You're never allowed to complain about me shitposting ever again for as long as I live.
Capiche?
Heehee. Can I still complain about volume? The 600 posts per day thing makes it very hard for me to sort through the noise and I think makes me a worse player.
I'm not 600 posting though. It helps when Zack and I are posting from different accounts.
Big post from Jabbz just to end up being inconclusive.
Nice.
Mostly yes. More importantly I'm trying to get my thought processes down on record. If I can't commit to some hard votes when there isn't enough data to do so, I can at least put down something for people to compare later when they are trying to figure out if I'm scum. I mean I guess I could have kept on with the jokes, but your fedora is doing enough of that for us all I think :P
Zack picked it for me. Thanks!
:2thumbsup:
Someone teach me math. Day ends tomorrow at 10 AM est?
Also is such slow wagoning/voting to be expected from the rest of the game?
Is it suddenly going to pick up traffic in the next 12 hours or are games usu pretty low volume?
yes, yes, no
Meh, okay.
Not sure how I feel about that.
Okay so first of all what the fuck people actually abstain from voting for a lynch phase hugh mungus wot.
Well, I was playing by the wrong set of rules (I'm used to playing in the recruitment thread on my other forum) and took entirely too long to realize that the game had started. Now I see a couple of wagons with way more information than I have time right now to parse through, so I am not going to skew things with an uninformed vote. I'll abstain, and catch up on what I need to over the weekend.
There are like 300 posts that takes like maybe 30 minutes to get through and have some sort of gist is this a joke
Feel free to do something wild and crazy to liven it up.
WHY ARE NIGHT PHASES A WHOLE DAY
is this game going to last a month
i'm so mad at you right now
You can't be serious.
And don't call me Shirley etc.
Manasi and I are obviously town; I rounded down.
I don't like this from Renata we've never gotten along in a game we've played and I'm not sure why she's trying to buddy up hella hard this game.
Someone jot that down.
See the problem is I can pepper the thread with reads and thoughts and shitposts but everyone seems to not be around or be disengaged to a level that I don't know if I can comprehend. I'd do something wild and exciting but there would need to be people around for that to be a real thing right.
rip dead get out of the thread Renata
how do i shats this game
do we get shats
So you don't enjoy having a day to take a break from the game? I know that playing too many 36/12s has kind of burnt me out, and having the day to reconsider people and do ISOs can only be a good thing for me.
I.
Love.
12.
12.
phase length was in signup thread it's your own fault
Yeah but you knew that I could never say no to it so it could be a 3 week 1 week day phase and I still would have said okay :shame:
Lettuce discuss something.
Like...
This photo. 19531
she has the attention span of a toddler
That's not truuuuuuuuuue.
WHY IS IT SO SMALL THIS IS RIDICULOSU
What's so weird about 24-hour phases, anyway? That's the norm everywhere I've ever played.
You're weird stop that.
Also not 100% how I feel about these single quote thingos but I mean I guess it's the same on pog so
Tbh, the phase length is mostly for *me* to get a break from having to write flavor every single day.
That flew when I was in high school and college, I'm a working adult now, I need my time off!
Why are you responding to something I've said
MOD COMMUNICATION
WHAT IS THIS SITE
http://i.giphy.com/xT5LMyxYBNWyWxLyzC.gif
I do not like this Sam I Am.
Aw helllllll yeah it's gif time.
omg remember that piece of shit kid in the back left ommmgg what a geek that's what i think of when i see zack
OH GOD WHAT HAVE I DONE
https://s-media-cache-ak0.pinimg.com/originals/86/55/f2/8655f2fc68709e56af4a96438608e814.gif
YOU HAVE AWOKEN
THE GREAT STONE DRAGON
why do you fill this thread with lies
marry me
I think Zack is town from this, don't think that they would be this free-flowing as mafia. Speaking of which, Zack, please tell me, how does one read a manasi?
ZACK IS THE ONE WHO'S FREE FLOWING?
https://media.tenor.co/images/e700bc6c78181ba13c1803501557fc03/raw
I definitely can be and have been. Shitposts are not alignment-indicative for me.
Shrug your shoulders and hope she gets killed.
:sad3:
You'll never know how your words wound me.
One doesn't.
A town read is not a case. You're fired. I'm sheeping Pizza instead.
unvote: Montmorency
vote: Arakhor
For awkwardness unbecoming a member of the Glorious People's Revolution of Treacle Mine Road France.
I'm still kinda depressed that Monty wimped out instead of getting his faction to beat me up, though.
You don't fukin sound depressed bub.
* hope we both get killed so we can lol in dvc
:shrug: ok
:hide:
c u in th emorning bye
Okay. unvote, Vote:No Lynch
this is getting ridiculous
This game is going to be post heavy enough without a constant flow of meaningless posts. I vote Manasi with hopes of reducing that flow.
Honestly with how it's gone so far with a 48 HOUR DAY I highly doubt that.
I OWN THIS PAGE REKT WOLVES.
nvm this one
We've had this discussion Zack. I don't really find much of anything to operate on the first day. If I had something more concrete I would vote on it. In the meantime, Manasi is throwing out a whole host of meaningless posts that do nothing but pad his post count and muddy the waters. That's as good a reason as any other for day 1.
What's the point in padding a post count when the count itself is never utilized?
WHAt the fuck stop
Vote: Jabbz
I'd say I'm sorry for trying to liven up the game but the truth is I'm not. With what was given ITT before, there wasn't nearly enough information or interactions available to make any sort of educated opinion on a lynch.
Everyone needs to have a little game solving fun sometimes ¯\_(ツ)_/¯
Manasi Day 1
Posts~66
There's not much to say here, I'd guess 90-95% of this is not valuable in forming a opinion. The other parts are sort of eh, questioning ATPG's list and throwing out opinions on a few people. Waited almost the entire day to vote Jabbz, so there's a hesitation there from someone who just said:
but from an outsider's perspective there was always a wolf in either myself or Jabbz.
Added the from outsider's perspective as throw a negative light on my unwillingness to switch from No Lynch, which is fair, and to cover for the fact that there was a massive delay in switching to Jabbz. There were a large number of townies that were off wagon, including Choxorn.
Other posts of interest from scanning.
manasi is flipping villager here almost always
we likely had v/v wagons
that's my .02c
Csargo seems to act too bold to be a scum and i dont like the idea of lynching a first timer at first round, nothing bad at little noice at our silent corner of intenets, so Unvote and Vote:Bsmith
See the problem is I can pepper the thread with reads and thoughts and shitposts but everyone seems to not be around or be disengaged to a level that I don't know if I can comprehend. I'd do something wild and exciting but there would need to be people around for that to be a real thing right.
rip dead get out of the thread Renata
I feel like this is probably villagery
now I have two villagers
#progress
More to look through.
Manasi Day 1
Posts~66
There's not much to say here, I'd guess 90-95% of this is not valuable in forming a opinion. The other parts are sort of eh, questioning ATPG's list and throwing out opinions on a few people. Waited almost the entire day to vote Jabbz, so there's a hesitation there from someone who just said:
Added the from outsider's perspective as throw a negative light on my unwillingness to switch from No Lynch, which is fair, and to cover for the fact that there was a massive delay in switching to Jabbz. There were a large number of townies that were off wagon, including Choxorn.
Other posts of interest from scanning.
More to look through.
Monstr was IN OUR FACTION. He would have defended EITHER OF US.
He was probably attempting an easy pocket on account of us being friends from MU or whatever.
Why would monstr spew "both of his Royalist bros" as villagers if one of them is going to flip scum anyway? I was read town well enough without him trying to give any influence. If anything, it was him trying to make it look like he was playing the game. Ez reads all around.
As for the late switch, I feel only Zack can speak to my play re: this. I never vote early. It makes me uncomfortable as a player and I don't do it. I generally slank for a while on voting until I have a good enough reason to. On that day, Zack voting there and me having to vote for some sort of self preservation is reason enough. You can look through any other game I've played on any site ever, me voting early isn't something that happens.
Sometimes I wait too long and people maj without me voting for anything... It's quite a flaw, I'd say.
I'm just going to leave out the content that's not really related to the game at this point, because it's pointless and time consuming. The quote system is awful and I hate it immensely.
Manasi Day 2
I'm clearing Zack gtfo.
Calls Monty villager #505
Vote: NotACop
I don't even think this is a bad vote, I just think it's funny that LITERALLY NOBODY reacted to it.
Slight derp clear but Royalists know the whole Royalist team right?
Don't clear me for this thanks.
Sorry I was away for the first half of this day. The other populists can confirm that I said I was going to be away for the latter half of the night, and that carried over to the first half of the day.
If you look at the order of the votes, you'll see that the second vote on Jabbz happenedafter I voted for BSmith, so he wasn't on my radar at the time. I didn't vote for Montmorency, because especially on day 1, a bunch of votes in quick succession can go from pressure to bandwagon in no time flat. He and Renata are welcome to think my rationale for counterwagoning away from Renata was bogus, but it was the truth. Renata playing an extra out there style of play was interesting to me.
In terms of my suspicions, Arakhor is part of my faction. He does seem more faction-focused than scum-hunting, but I won't pile on there yet. If there's a populist scum, he would be my pick. Both NotACop and atheotes need to wake up. Of the people who are actually talking, I'm actually probably most suspicious of vote: Montmorency. The defense of Snerk is persuasive, but it begs the question, "Why was Jabbz the higher priority save?". Also, missing the order of vote is not a mistake I would expect from Montmorency.
If my above post is true, then Jabbz was I suppose a higher priority save just due to the fact that he was scum, right? Maybe I'm missing your point, but other scum would be a lot more pressured to save their teammate than a random villager.
That being said, I don't really think Montmorency is scum but to each their own.
Likeeeeeeeeeee.
Royalists know who the other Royalists are, not necessarily what faction they're slipped into, but like.
At least the players?
Fuckin idk nevermind.
Does arakhor have any thoughts on people not voting him?
Meh, seems like his only scum pushes are on the people voting on him. He's not even really calling them scum though. In #579/580 he seems to just kinda be like "Yeah ATPG you've done this as scum so basically why am I supposed to be calling you a villager" and it just seems to be in an attempt to get people to find ATPG scummy on account of almost paranoia...
Vote: NAC
etc etc no sheeperino
I can take a look, certainly. I haven't been online much because I've simply not been feeling up to it, but I'll make an effort today.
It was more that Pizza has complained before that he doesn't like always leading the town, that he's done the whole "leading the town" bit successfully when scum and that on Day One, no less, he suddenly started issuing statements from on high about whom not to vote for (with zero reasoning that I could discern) and considered it scummy for me to dare to question him, rather than simply agreeing and asking for whom to vote instead.
At no point did I suggest that he (or anyone else) was scummy, merely that (by necessity in a multi-faction game like this) his motives cannot possibly be as pure as he claims.
Then the same question I asked earlier of everyone still stands.
Why are you just talking about his play and expressing no read whatsoever?
He's posted approximately a metric fuckton of times and you still are only narrating his meta instead of using that to come to an actual opinion.
Ofc I wasn't an option I'm the most cleared person in the game.
:bounce:
Arakhor
:hide:
Gn sweet scum.
don't call my shot terrible wtf.
The beginning of Day 2 looks kinda good, there's some solving intent there imo. Voted with Zack almost always which is odd. Shot Arakhor, which I and the rest of the faction was on board with. Then just disappears afterwards, and doesn't contribute much after that. There's a decisive shift in play from D1 to D2 far more reserved with posting comparatively speaking.
Day 3:
Yeah Sooh posted a few times iirc.
I'd feel more comfortable with Snerk f w i w .
But I'm not gonna be around super often today just because exam etc.
SHEEP ME ZACK
Story of my life.
I actually kinda forgot I was playing this oops.
I'll be back ITT in like 10 mintues brb.
I lied.
NOW I'm here.
Exam? nothing much here.
Day 4:
Vote: Yes ????????????????????????????????????????????
Also did Snerk say Renata was a good vote?
Senior Guy, it's odd because she was the 2nd-most prolific poster for those first two days.
I'm heeeeeeeeere.
The site I play on mostly has really high volume, so I tried to play like that the first two days since it's what I'm used to. Now that I realized games on here are insanely slow I just kinda read the thread and only post every now and then because it just seems like what goes on here and I odn't want to like spam or post stuff that nobody will read anyway.
I like Winston's case on Manasi, but are you serious with the writeup thing? cmon man
Lmao what.
Okay two things.
What.
People read flavor for reads?
Also no, I didn't kill Renata.
Our faction only had scum reads on two/three ish people ITT and I thought 2/3 were villagers, and since most people were gone I took the shot on the person I didn't have a strong read on.
I can understand the line of thought of two separate factions being wagoned EoD1, right? One flipping scum makes it pretty simply put that the other (meeeeeeeee) isn't a Royalist. I can't tell you how many Royalists are left in the game, but I know that my faction + like 3 other people are clean.
Also, don't know why Monty is so interested in our qt. Our faction has been basically butchered by vigs and the lynch of Dp101. I don't think Manasi is scum at this point for what it's worth.
Meh, it's not worth much but I don't really pop in/out nearly as much as scum. I try to stay active ITT as much as I can in order to make sure nothing goes horrendously wrong.
(Obviously this game I haven't done that... soz DP)
But that's all self meta stuff.
Vote:autolycus
Vote:Yes
Don't think Manasi killed Renata, actually I'm pretty positive she didn't. Also, it's hilarious that you're using the write-up to make an argument...
I'm voting purely because monstrdude said El Barto would be a good vig target...
Monstr was a Royalist tho.
Light bussing ITG.
Kind of okay with Zack's hard defense of Winston I GUESS.
Think it's still worth looking at whatever the fuck Snerk is doing.
Monstr supported vig'ing Snerk AND Barto. :book2:
Brb finding more dumb spew stuff that could save at least one of those two (much to my dismay).
Al Sipsclar: Inactive. Lynchworhty
Autolycus: Kinda inactive. Lynchworthy from my POV
Choxorn: A little bit scummy d1 IMO but I find myself agreeing with his stuff now.
Csargo: Null. So kinda scummy then?
Dp101: Top pick for scummy bus vote d1.
El Barto: Lynchworhty. Is within town meta though.
Lewwyn: On Jabbz wagon so town for now.
Manasi: Makes random-y snipe on Arakhor. But is town due to d1 I guess?
Montmorency: Kinda running the show in my faction. Perhaps my top pick for scum within the faction for the Jabbz thing. But also if town then easily MVP in faction. So yeah.
NotACop: A fair lynch from my POV
Renata: Town I guess.
Seireikhaan: On Jabbz wagon so town for now too.
Winston Hughes: Sooh was scummy.
Zack: Disagrees with 98,76% of posts. Says Auto is important, doesn’t elaborate. Says BSmith wasn’t scum killed, doesn’t elaborate. Says NEVER go to basement on tuesdays, doesn’t elaborate. Town though?
Okay. So this seems weird. Making reads just for the sake of making reads is p r e t t y scummy I'd say. Everything is flimsy and not really taking a stance on anything after like four trillion days.
Especially because a lot of this seems super made up and just posted for the sake of having some thread presence. Isn't wagon analysis kinda lol in multifaction stuff anyway? I duno. Maybe the Jabbz stuff holds some importance.
That coupled with Renata being "town, I guess" and then him coming into today wanting to kill her after she flipped in the night isn't a great look.
He didn't seem to have any other progression throughout the rest of the day that would have warranted a flipped read on her.
All of the reasons he has for Zack would almost always be reasons to read someone scum but still defaults to him being a villager.
All in all, I think there are a lot of holes in this, a lot of fluff.
It's just kinda like: scum, scum, scum, scum, scum, scum, kinda a villager?, maybe a villager?, scum, scum, ????????????????????? villager??, kinda a villager?, scum, bullshit villager read. Looking at it like that imo makes it look a lot worse but willing to hear arguments on that. I don't think that wagon is going to exist today but I think he's a prime vig candidate.
Mm, thought you were talking about the weird shit re: Renata.
Yeah I read the list but have basically been skimming the thread instead of reading things indepthly.
It all came up after reading Monstr's QT posts about who he'd want to kill.
Well, let's put a few notes forward on unlikely pairings:
Not Snerk and Barto
Not Winston and Auto
Not Winston and Manasi
I understand the second one.
Need a little more clarification on the first and third.
Neither Snerk nor Barto have said anything to each other that would make you think otherwise, right? Unless I'm missing some vote stuff which I don't think I am.
I know I've basically ~never spoken to Winston directly this game, and the way it's going I'm not sure if I will. It could be the best form of distancing the world has ever seen. He's voting on me, but the reason was just kind of a /shrug reason.
why is everyone in your faction clear manasi?
btw same is true for my faction
Meh, the way the QT is going we're both trying to figure out the optimal way we can win. It doesn't seem like any sort of ulterior motives can be seen, which were actually pretty apparent in the way that Monstr was posting in both the thread and the QT. It just seems like we're trying to analyze our way through the rest of the game for the sake of our faction and nothing else.
ur faction can smd
But if by your own admission your faction hasn't even been talking in the QT since D2, what solving and analysis are we talking about exactly?
Well our faction was kinda directed by someone who's dead so we're trying to harden up and run the squad ourselves. Can't speak for bae but I know I found it really difficult to get involved and understand the mechanics to a point that I'd be comfortable trying to take any action for the benefit of the faction.
Barto def the scummier of the two.
Vote: El Barto
Ya Snerk sorry first game on this site so didnt really think of comparing meta.
When I say made up I mean really uncertain. Easy to say to make people believe that you believe it.
If that makes sense.
Improvement over end D2 and D3. Goes after Snerk, and then Barto.
Including WH case because it's interesting, and I think it's a good case.
I'm looking at her ISO, as well as the events around the wagons on her and Jabbz, and wondering if Manasi could actually be scum here.
I mean, if we were prepared to accept that khaan or Lewwyn might have been bussing when they voted Jabbz, then why not accept that Jabbz might have been bussing when he voted Manasi?
I note that Manasi did not respond in kind - even as Zack stuck his vote on Jabbz in her defence - until much later on, by which time their two wagons were the only game in town with the deadline looming, and the failure to self-pres would look deeply suspect (as Jabbz, being the host of our previous game here, would know only too well).
And then I'm asking myself where's the scum on the Manasi wagon?
Jabbz: 8 | Lewwyn (233), seireikhaan (289), Zack (393), Fenn (442), Renata (445), Manasi (448), ATPG (453), Dp101 (457)
Manasi: 6 | NotACop (112), Arakhor (115), Jabbz (392), BSmith (416), Logic (419), Snerk (443)
BSmith: 3 | Al Sipsclar (136), autolycus (287), Kagemusha (436)
Dp101: 1 | Montmorency (248)
Csargo: 1 | Choxorn (310)
atheotes: 1 | El Barto (146)
Sooh: 1 | Monstrdude (151)
Askthepizzaguy: 1 | atheotes (216)
No Lynch: 1 | Csargo (388)
Not voting: 1 | Sooh
Snerk is the only possibility there, and while he's by no means clear, I'd say that all things considered he looks a good deal less scummy than Manasi at this point.
And look at Kage's vote there as well. With Jabbz, Manasi and BSmith in the frame, he votes BSmith right when Manasi is picking up steam.
I think Manasi is very comfortable shitposting as either alignment, but looking at her ISO here I'm not seeing much - if any - evidence of townie thought process or genuine solving.
And then there's her quietude since D2, including on D3 with her weird pop-in followed by her immediate disappearance again after I tried to engage her:
I lied.
NOW I'm here.
Awww. Just when I'm about to hit the sack.
Do you think I'm scum?
As some of you know, I love asking this question when I'm a townie in the poe. The main reason is that a good, reasoned answer in either direction helps me to identify a townie thought process. But, it also has a side benefit of being the kind of direct question that can make scum feel quite uncomfortable.
Simply disappearing after being asked, when you've literally only just reappeared after a long absence, does not look good at all.
Day 5:
POPULISTS:
Zack
MONTAGNARDS:
Lewwyn
MILITARISTS:
Csargo
Manasi
GIRONDIN:
Choxorn
NotACop
O.
I thought NAC was in your faction.
Z z z z z z z z. I was just gonna ask you what you thought of him.
Are you serious, he was publicly revealed to not be a royalist.
RIP forgot.
Okay, so what's the game plan?
Pretty sure that csargo is pure so means there might be one in Lewwyn/Chox assuming there is (at least) one alive.
OTHERWISE it's basically a FFA lolgames.
I'll have you know I've almost been playing this entire game to Zack's win condition as opposed to my own until like, maybe last night.
I'm not a Royalist. I'd care a lot more about the outcome, especially given like 90% of my team got boinked by Day 2.
I'm not going any further, because the rest is fairly recent. I don't see the consistency here overall that I would expect, it's very spastic, off and on after day 2 basically. I don't know if this is how Manasi generally plays, so I'm left in the dark in regards to if this is normal or not for her. Shifting styles after D1, then after the Arakhor shot D2. Altogether becoming far more reserved and toned down. The lack of consistency is what bothers me the most here. Zack and Choxorn have played consistently throughout the game I feel, even though D2-D5 have been a wash for the town overall.
Going to look through Choxorn now because it's a good idea. Not going to waste my time with Zack, because I honestly don't know if he would throw monstr and Kage under the bus with those scans as scum, but seems like a bad move to do that anyways.
Monstr was IN OUR FACTION. He would have defended EITHER OF US.
He was probably attempting an easy pocket on account of us being friends from MU or whatever.
Why would monstr spew "both of his Royalist bros" as villagers if one of them is going to flip scum anyway? I was read town well enough without him trying to give any influence. If anything, it was him trying to make it look like he was playing the game. Ez reads all around.
As for the late switch, I feel only Zack can speak to my play re: this. I never vote early. It makes me uncomfortable as a player and I don't do it. I generally slank for a while on voting until I have a good enough reason to. On that day, Zack voting there and me having to vote for some sort of self preservation is reason enough. You can look through any other game I've played on any site ever, me voting early isn't something that happens.
Sometimes I wait too long and people maj without me voting for anything... It's quite a flaw, I'd say.
He was talking about you and BSmith from the vote count at the time. The odd thing is he was perfectly comfortable with saying it, but not willing to act to save you. I just find it odd.
Your vote switch is scummy specifically for the fact of the argument you used against me. If it was plainly obvious then why the huge delay from you? How does that follow logically that I should have known and am therefore scummy because of it. It just doesn't make any sense whatsoever.
I'm sorry Monty for vigging you, I can kinda see why you acted the way you did, and I'm doubly sorry if you didn't actually kill Renata. :shame:
GeneralHankerchief
03-25-2017, 21:37
Tally unchanged.
Csargo: 3 | Manasi (1330), Zack (1345), Choxorn (1347)
Manasi: 1 | Csargo (1316)
Round ends:
GeneralHankerchief
03-25-2017, 23:00
Voting closed.
GeneralHankerchief
03-25-2017, 23:00
"A man should be mourned at his birth, not at his death."
~ Montesquieu
https://i.imgur.com/eNQjph5.jpg?1
Day 6
It was a long, lonely walk to the guillotine for Csargo.
Oh, sure, he was in the company of other people - some drumming, most jeering, a few praying to the various aspects of Reason or the Supreme Being or some even the old Christian God that this was the last of it, that Csargo was who they were looking for - but he let all of that noise was over him. "In the company of other people" was not the same as "with others". And despite the crowd of hundreds outside the Place de la Revolution in Paris, Csargo was well and truly alone.
He had been for most of the day, he realized. Ever since he and Manasi, the last of the Militarists, the only faction with more than one member remaining, had dissolved their partnership out of paranoia and turned on each other. They had plotted together, voted together, shed blood together - most notably in their coordinated effort to get Montmorency killed out of a desire to fulfill Renata's last wishes - but that did not stop them accusing each other of engaging in nefarious, traitorous deeds.
Hard, brutal math had dictated to each other that their longtime comrade was most likely the enemy. After all, the only two other choices were Zack and Choxorn, and both of them trusted Zack and Choxorn more than they did each other, apparently. And though Choxorn got a vote early in the day from Manasi, soon it became pretty clear that Zack and Choxorn were the swing votes. The two sides made their arguments, Zack and Choxorn thought about it, Csargo and Manasi kept fighting, and Zack and Choxorn decided in favor of Manasi over Csargo. Thus began his long, lonely walk.
It had been a hard road for the Militarists, first realizing that they had been infiltrated by Monstrdude, then losing their most trusted member Fenn, then coming under suspicion for mis-ordering a brazen attack right in the middle of Convention deliberations, then being unable to stop the lynch of Dp101 in what had been the biggest display of factionalism to that point, then finally losing their spiritual leader in Renata. And now this. Elsewhere, Manasi hoped that this was the last of it, and that she could form a coalition government with the Girondins and Populists afterwards, but for Csargo, it didn't matter. He was about to die. What was next for him was an entirely different animal.
He ascended the steps, ruminating over his life's accomplishments as well as his life's regrets, both political and private. Memories flashed by: his upbringing, his favorite old tree in the field outside the town he grew up in, his first kiss, his entry into politics, his first vote, getting that critical piece of legislation passed. Others. None of these memories and thoughts of actions matched the list of crimes that the Convention official was reading off on for the crowd.
He knelt down, taking it all in one last time. Despite all of the violence of the past week (and few years), Paris had never been more beautiful. The people attending his execution were so many, so full of life. If only they knew what it meant to be breaths away from death, perhaps they would treasure their time more. Only now, with the end approaching, did Csargo truly understand this, like the millions of others before him throughout history.
The blade dropped, and Csargo's final ruminations ended. All over, the people of Paris held their breaths.
~~~~~~~~~~~~~~
Day 6 tally:
Csargo: 3 | Manasi (1330), Zack (1345), Choxorn (1347) :skull:
Manasi: 1 | Csargo (1316)
~~~~~~~~~~~~~~
Still alive (3):
Choxorn
Manasi
Zack
Killed:
Fenn
Monstrdude
Logic
Kagemusha
Arakhor
BSmith
Askthepizzaguy
Renata
autolycus
Al Sipsclar
Snerk
Winston Hughes
seireikhaan
Montmorency
NotACop
Guillotined:
Jabbz
atheotes
Dp101
El Barto
Lewwyn
Csargo
TO BE CONCLUDED
GeneralHankerchief
03-25-2017, 23:00
The dead may now post in this thread.
However, if they know the result, I ask them not to spoil it.
Thanks for the game, GH. :)
Montmorency
03-25-2017, 23:08
I'm sorry Monty for vigging you, I can kinda see why you acted the way you did
What is this referring to, given that you haven't seen QTs yet?
Winston Hughes
03-25-2017, 23:08
Ce jeu était dur comme la baise, mais je l'ai trouvé assez agréable tout de même.
How dare you make us wait. This unresolved tension is going to murder me, how will I survive without the writeup and reveal.
Winston Hughes
03-25-2017, 23:28
Special game.
Great concept, ingenious set-up, immaculate hosting, brilliant storytelling, and it went the distance.
:bow:
GeneralHankerchief
03-25-2017, 23:34
"There have been violent revolutions in the world before; but the immoderate, violent, radical, desperate, bold, almost crazed and yet powerful and effective character of these [French] Revolutionaries has no precedents. Where did this new race come from? What produced it? What made it so effective? What perpetuates it? Independently of all that can be explained about the French Revolution, there is something unexplained in its spirit and in its acts. I can sense the presence of this unknown object, but despite all my efforts, I cannot lift the veil that covers it."
~ Alexis de Tocqueville
https://i.imgur.com/0uV4Gam.jpg?1
Conclusion
The Committee of Public Safety had been very active during the past week. Commissioned as a sort of executive body in contrast with the National Convention's legislative characteristics, it had been formed to precisely direct France's efforts against her enemies, both external and - especially during the past week - internal. Due to various political sea changes, retirements, and deaths, the Committee's membership had changed quite a bit since its inception, but its overall mission had not. Even now, during the great whittling down of the Convention members, the Committee still continued its work.
With the execution of Csargo, for all intents and purposes the National Convention now was the Committee, as they each had the same three - and three only - members: Zack, Choxorn, and Manasi. As the splendor of the Tuileries Palace was much too overly-grand to house three people doing mostly clerical work, the three of them decided to meet in Zack's office (as he was the seniormost member of the Committee).
"Okay," Zack said, starting things off, "First order of business is continuity of government. With the Convention basically gutted, we need to decide whether to simply refresh the member base or start entirely anew. If we do decide to maintain the Convention structure, the next thing we need to decide is whether the emergency measures will remain in place or whether we will finally adapt Saint-Just's Constitution of 1793."
"Are you joking?" said Choxorn. "Nearly the entire legislative body of France has just been killed off. Of course we need to maintain the emergency measures!"
"Right, but our continued presence here and not in a shallow grave somewhere suggests that Csargo was the final Royalist and that the danger has passed," Manasi said.
"Just so," said Zack, nodding. "Now, Manasi, second order of business?"
"There's been heavy National Guard activity all day," she replied, reading off a report. "While not unusual in of itself considering the present circumstances, this particular activity is of note because, to my knowledge, it has not been cleared with any of us beforehand and we have no idea as to its purpose. I've sent a clarification request to the Commandant, hopefully we'll get his response shortly."
"Does he know we're at this address?"
"Yes."
"Excellent. Choxorn, what news of the war effort?"
Choxorn coughed and adjusted his papers. "There's been a stabilization of fronts the past few days. The British have been as annoying as ever, but the rebellion in the Vendée has seen a startling lack of activity lately, and there are reports of little movement on the Eastern front as well. All in all I'd say it's been a rather pleasant surprise and a fairly solid balancing of the scales considering what's been happening in Paris."
"The drawing-down has made that much of an effect?" Manasi asked.
"It would seem so."
"That's... really stange," said Zack. "Almost a bit too fortuitous, if you ask me. I wonder if there's been any coordination going on..."
At that moment, there was a loud pounding on the door. "Open up, it's the Commandant!" came a voice from outside.
"I'll go see what he wants," Choxorn said, getting up to go outside. Zack and Manasi made idle chatter for a little while, until about two minutes later Choxorn poked his head back in. "There's been some more violence in this part of the city," he said. "They want to move us to a safer location."
"Sacre bleu, when will this ever end?" Manasi muttered, but she got out to join Choxorn just as Zack did - though at the very moment she stepped outside, a rough set of hands grabbed her and pulled her off to the side. "I am a member of the National Convention and of the Committee of Public Safety, a delegate elected and entrusted with maintaining the direction of the Revolution! What is the meaning of this?"
"In the name of the King, you're under arrest!"
"Wait, what?" She looked around for Zack, also grabbed and under control, and saw that he looked just as puzzled as he was.
Then they both looked to Choxorn. He looked unconcerned, even smiling. He was also completely free.
"At the very end, you almost figured it out," he said, a look of vindication on his face. "I looked bad there for a while, what with Jabbz, Monstrdude, and Kagemusha going down before I could blink. But then you all grew complacent. You put petty political rivalries ahead of hunting for the true enemy, not realizing that the absence of the Royalists was what allowed you the freedom to form these factions and rivalries in the first place. Once I survived the violence of 22 Prarial, I knew I was in the clear, so I started coordinating with my allies in the Vendée and the other governments of Europe. I'd say that France has been destroyed enough in your frittering around since 1789 and especially since last year, it would be a shame to destroy any more of the country when order was about to right itself. Luckily, my allies agreed."
Zack looked angry, Manasi crestfallen. But aside from fruitlessly struggling to get free, it was obvious that there was nothing they could do. The violence of the past week had cowed the citizens of Paris, the Guard had swung over back in favor of the Royalists, and the Convention... well, the Convention was about to become extinct.
"Don't worry, it won't be all bad," Choxorn said. "I've arranged for Louis XVII and the incoming government to label you all as misguided patriots, not the traitors that you really are. One of you might even get a burial in the Panthéon."
"History will remember us," Zack said. "Nobody will ever forget what has happened over the past few years. Nothing you do will stop will."
"Oh, I have no doubt that you're right," Choxorn replied. "However, the thing about history is that it judges you far along in the future... in the present, though, where we live and operate, the Revolution is over. And it will not rise again for quite some time, I think."
Zack and Manasi continued to defiantly deliver their last words, but when it came down to it, that was all they were: last words. Surely one of the guards would be recording them for posterity - but he would also be writing down what happened next: Zack and Manasi were summarily shot, the Convention was dissolved, and a few days later the son of the last king would be crowned Louis XVII, de facto inheriting the title that had been de jure his ever since his father had been guillotined.
History would decide whether the brief French Revolution of 1789 to 1793 was the harbinger of a later wave of events to sweep across Europe and the world, or whether it was simply a flash in the pan. In the more immediate moment, though, nobody could deny the main truth: After four-plus years of upheaval and uncertainty, France remained Royalist.
~~~~~~~~~~~~~~~
The game has ended with a Royalist victory!
The factions:
Montagnards:
Montmorency
Jabbz
Lewwyn
seireikhaan
Snerk
BSmith
Populists:
autolycus
Logic
Zack
El Barto
Sooh/Winston Hughes
Arakhor
Girondins:
Askthepizzaguy
atheotes
Choxorn - last survivor
NotACop
Al Sipsclar
Kagemusha
Militarists:
Monstrdude
Manasi
Renata
Dp101
Fenn
Csargo
Montmorency
03-25-2017, 23:36
UNBELIEVABLE
UNBELIEVABLE
Good game, people. Powerful.
GeneralHankerchief
03-25-2017, 23:38
So first of all a huge congratulations to Choxorn and the rest of the Royalists for pulling it out, and commiserations to the town for a great effort. This game was designed to be very hard to achieve victory, and you should all be commended for giving it your best.
I'll be detailing much more about this game and my thought process over the next couple of days, but first I have to eat dinner and do some other, non-mafia things. :laugh4: In the meantime, here are all of the quicktopics to tide you over:
Montagnards:
https://www.quicktopic.com/52/H/MZdmL4CVGPR
Populists:
https://www.quicktopic.com/52/H/bZfCCR5wiA3
Girondins:
https://www.quicktopic.com/52/H/tk4rKjPFjVhgU
Militarists:
https://www.quicktopic.com/52/H/dfJ6Q3t2MbDi
Committee of Public Safety:
https://www.quicktopic.com/52/H/dZR85fDGZnE5
Panthéon de Paris (dead chat):
https://www.quicktopic.com/52/H/T86snsEhc6Egv
Royalists:
https://www.quicktopic.com/52/H/GQTWd5EbDRud
Winston Hughes
03-25-2017, 23:42
https://i289.photobucket.com/albums/ll235/WinstonHughes/smilies/wow.gif (http://s289.photobucket.com/user/WinstonHughes/media/smilies/wow.gif.html)
https://i289.photobucket.com/albums/ll235/WinstonHughes/smilies/bowdown.gif (http://s289.photobucket.com/user/WinstonHughes/media/smilies/bowdown.gif.html)
Montmorency
03-25-2017, 23:43
Possibly Choxorn's best play. No one could have stopped this.
Zack, we should still discuss the game between us but for the moment I'm still reeling.
Forever enshrine the glory of the N1 heroes, Fenn and Pizza! Special mention to Renata! Vive la France!
Wow, excellent game, choxorn. The only thing that made me doubt you at all was atheotes reporting in the dead thread that you had had a final watch, but you ever said anything about it publicly. The living players couldn't have known. Brilliant.
I have no regrets about the Montmorency vig. I wanted to take out the Committee's vig numbers if I died because I knew our faction was never getting another rep there and would naturally get the short end of the stick even absent Monty's regrettable biases :p -- choxorn would have been my third choice, there, lol. Oh well.
Once again, really well done. Kudos to Manasi for being the only person to have her vote on the last Royalist on the final day.
Thanks to my teammates for a fun time. :)
Omg csargo I'm so sorry, the second you started pushing on me and then Zack being like ARE YOU SURE ABOUT HIM
oh man
I should have just played for the faction :(
I don't think there was any way we were going to get a lynch on Chox though so maybe it was going to end up being you or I anyway that last day.
gg choxorn. Didn't bother considering you because I couldn't have won unless one of csargo/manasi is scum, but I doubt I would have voted you anyways.
Possibly Choxorn's best play. No one could have stopped this.
Zack, we should still discuss the game between us but for the moment I'm still reeling.
Forever enshrine the glory of the N1 heroes, Fenn and Pizza! Special mention to Renata! Vive la France!
Leave me alone dude.
(for manasi:) Best you could have done was a tie, and random chance. Zack had already lost, unknowingly; he had to play as if it was one of you or there was no point.
I was pretty sure our faction was pure, when after repeated attempts on my part to make a deal with the devil with any Royalists in our faction everyone kept saying "no I'm town, sorry." :laugh4:
Anyone who seriously thought Winston was a royalist needs their head examined tho.
(for manasi:) Best you could have done was a tie, and random chance. Zack had already lost, unknowingly; he had to play as if it was one of you or there was no point.
Yeah, you're not wrong. It was close to impossible regardless without maybe keeping one of our vigs but that could have hedged on gamethrowing too.
And would have kept Mont alive.
I was pretty sure our faction was pure, when after repeated attempts on my part to make a deal with the devil with any Royalists in our faction everyone kept saying "no I'm town, sorry." :laugh4:
Anyone who seriously thought Winston was a royalist needs their head examined tho.
Mhm.
Dunno, think that people thought the chances of a faction being completely pure was kinda statistically slim. I'm not really sure. Playing devil's advocate etc.
Winston Hughes
03-26-2017, 00:13
when I'm a lone scum going against 16 townies, I'm going to have to take a few risks if I want to get anywhere
Voilà un homme.
Montmorency
03-26-2017, 00:13
I have no regrets about the Montmorency vig. I wanted to take out the Committee's vig numbers if I died because I knew our faction was never getting another rep there and would naturally get the short end of the stick even absent Monty's regrettable biases :p -- choxorn would have been my third choice, there, lol. Oh well.
But why? I was prepared to rely on you to the fullest. It don't understand how you can be concerned both about getting killed and about Committee numbers. (And of course, Choxorn was your killer.)
also choxorn
why didn't you play like this when we were scum teammates? :(
Omg csargo I'm so sorry, the second you started pushing on me and then Zack being like ARE YOU SURE ABOUT HIM
oh man
I should have just played for the faction :(
I don't think there was any way we were going to get a lynch on Chox though so maybe it was going to end up being you or I anyway that last day.
Manasi Nah, I think this was completely on my head at this point, I failed spectacularly at the end. I should of just stuck with the plan to vote choxorn. I put far too much weight on the fact that Zack, Monty, etc. had cleared him, and tonally he seemed good to me. I had my doubts after reading back through all your posts, but I felt committed, and I feel like an ass at this point. My apologies for doubting you at the end, and for being a :daisy: at the end as well.
GGWP Choxorn! Thanks for hosting GH it was an amazing game!
Manasi Nah, I think this was completely on my head at this point, I failed spectacularly at the end. I should of just stuck with the plan to vote choxorn. I put far too much weight on the fact that Zack, Monty, etc. had cleared him, and tonally he seemed good to me. I had my doubts after reading back through all your posts, but I felt committed, and I feel like an ass at this point. My apologies for doubting you at the end, and for being a :daisy: at the end as well.
GGWP Choxorn! Thanks for hosting GH it was an amazing game!
Hahah, we both tinfoiled way too hard. It's all gouda bud.
You were hella fun.
But why? I was prepared to rely on you to the fullest. It don't understand how you can be concerned both about getting killed and about Committee numbers. (And of course, Choxorn was your killer.)
As long as I was alive and had a voice in the Committee it was at least hypothetically working for us. As soon as I died, that stopped being true. This is why I was pushing you to recruit Dp if I died, so we'd still have a presence there. But you kept pushing him and Csargo as scum and I didn't see you recruiting Manasi either -- that meant the vig was going to be used against us.
I mean, you wouldn't even listen to me about Dp -- you say you were going to rely on me, but you wouldn't listen to me. You were a liability to my faction.
What is this referring to, given that you haven't seen QTs yet?
Just referring to dealing with Zack/Choxorn.
Hahah, we both tinfoiled way too hard. It's all gouda bud.
You were hella fun.
Yeah, you were too. Especially at the end. It was extremely enjoyable playing with you and the rest of the faction.
Montmorency
03-26-2017, 00:34
As long as I was alive and had a voice in the Committee it was at least hypothetically working for us. As soon as I died, that stopped being true. This is why I was pushing you to recruit Dp if I died, so we'd still have a presence there. But you kept pushing him and Csargo as scum and I didn't see you recruiting Manasi either -- that meant the vig was going to be used against us.
I mean, you wouldn't even listen to me about Dp -- you say you were going to rely on me, but you wouldn't listen to me. You were a liability to my faction.
Actually, Manasi was intended for N5 (rotating factions), and I stopped pushing Csargo after D2. I understand your frustration over DP, but I really wanted him specifically flipped so if Khaan had been lynched town with DP as secondary wagon - you see? There wasn't an easy way out here. I did listen to you at the beginning of the day, but in the thunderdome at EOD...
Maybe I should have informed you in QT, but as usual I hoped history would vindicate me. :shrug:
Winston Hughes
03-26-2017, 00:46
Starts D2 with all three of his buddies dead and eighteen town remaining.
Wins comfortably.
autolycus
03-26-2017, 00:49
(for manasi:) Best you could have done was a tie, and random chance. Zack had already lost, unknowingly; he had to play as if it was one of you or there was no point.
Yes, the clear mislynch (even without hindsight) in this game was the day before. For Zack, Lewwyn's death that day could never win the game, and constrained his options. Given that NAC had a target on his back, a Mil was the clear choice. For Lewwyn, obviously, his lynch could never win. For an innocent Gir, a Lewwyn lynch removed any chance of an outright win (given NAC's status). The only way a Lewwyn lynch was better than a Manasi lynch was if Lewwyn was a scum with Zack, csaro, or choxorn.
That day had me almost sold on Zack's scumminess, because I couldn't see any reason. Turns out it was just fog of war.
honestly just wanted the montagnards to die off and didn't think I had a chance of winning :shrug:
Starts D2 with all three of his buddies dead and eighteen town remaining.
Wins comfortably.
Basically. I'm still shocked.
Winston Hughes
03-26-2017, 01:03
We did bad as town, and we got distracted big-time by the faction thing.
But still...
This wasn't on shite towning.
This was chox handing us our arses.
Winston Hughes
03-26-2017, 01:39
Zack was an excellent faction leader.
Monty was hugely entertaining.
Fenn gets the deadeye award.
Winston Hughes
03-26-2017, 01:43
I wonder if pizza might have been the difference.
He was showing the sharpest town form I've seen from him in a long while, and his death removed a major threat to chox.
http://www.reactiongifs.com/r/eevl.gif
http://pre04.deviantart.net/df16/th/pre/i/2012/103/6/e/i_never_really_was_on_your_side_by_arthousenoir-d4w1au3.jpg
https://i.imgur.com/cJlBUVL.gif
GG everybody, and thanks for all the compliments of my scum game.
Wow, excellent game, choxorn. The only thing that made me doubt you at all was atheotes reporting in the dead thread that you had had a final watch, but you ever said anything about it publicly. The living players couldn't have known. Brilliant.
I actually used the Girondins' last watch on NAC on the last night for shits and giggles, and had several different ideas of how I was planning on saying I used it, depending on what people said to start the day off. Then everyone had to go and say nothing for most of the day and Manasi and Csargo voted each other, so I figured, why bother?
I was pretty sure our faction was pure, when after repeated attempts on my part to make a deal with the devil with any Royalists in our faction everyone kept saying "no I'm town, sorry." :laugh4:
Anyone who seriously thought Winston was a royalist needs their head examined tho.
I didn't seriously think Winston was a royalist, but I was more than happy to stoke everyone else's paranoia about him and convince my faction to kill him because that helps me win. Hope there's no hard feelings about that, that's just the way the game goes sometimes.
also choxorn
why didn't you play like this when we were scum teammates? :(
because lol day 1's
Starts D2 with all three of his buddies dead and eighteen town remaining.
Wins comfortably.
~~I'M A STRONG, INDEPENDENT SCUMBAG~~
~~WHO DON'T NEED NO TEAMMATES~~
Winston Hughes
03-26-2017, 02:02
your meta just dropped off a cliff
default lynch from now on
I wonder if pizza might have been the difference.
He was showing the sharpest town form I've seen from him in a long while, and his death removed a major threat to chox.
At the beginning, I was more scared of Zack and Renata than I was of him, because while he was in good town form he seemed to trust me. I certainly wasn't upset to see him die, but I wasn't planning on killing him myself for a little while, and I was figuring if I waited long enough either some other faction would use a vig shot on him or the town would get paranoid and lynch him. I just wasn't expecting him to die that quickly.
Really, the faction-based gameplay is the only reason I won because people got too focused on killing each other to look hard enough at the Royalists, and the night where everyone killed each other really helped my case- before that night, I was certain that at some point I'd be going up against people that were more clear than I was and I'd end up in someone else's PoE, but then Night 4 happened and Monty, Snerk, and Al died, and they were all very clear-looking townies, and it was 6 players left and three of them looking scummier than me, which put me in the best position I'd been in all game.
But yeah, if I was 1 v 18 in a more vanilla game, there's no way in hell I would have been able to survive long enough to win. I'm not sure if any scum could win with odds that long.
Kagemusha
03-26-2017, 02:08
Chox you are my new personal hero! You picked up the ashes of royalist´s and pressed a diamond out of it. Virtuous game good man,virtuous!:bow: And when you frustrated about talking to yourself in QT for my part. I was enjoying the insight for your game all the way.
your meta just dropped off a cliff
default lynch from now on
I'd be a little insulted if I didn't get paranoia-lynched at least once for what I did in this game.
I'd be a little insulted if I didn't get paranoia-lynched at least once for what I did in this game.
Be careful what you wish for.
GeneralHankerchief
03-26-2017, 04:28
Okay, let's get the standard GH Postgame Goodie Bonanza rolling. Tomorrow I'll start talking about the features and balancing, etc (and maybe one or two other things), but first up are the roles. These are separated by faction, in the order that random.org dictated to me back when I was assigning factions and roles. These will be presented without commentary - that comes later.
Montagnards:
Augustin Robespierre - sent to Montmorency (cover role)
Your role is:
Augustin Robespierre
https://i.imgur.com/WrR0Drx.jpg?1
"I am as guilty as [my brother]. I share his virtues, I want to share his fate. I ask also to be charged."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Augustin_Robespierre)
Overshadowed by his older and more famous brother Maximilien, the younger Robespierre still played an important part in the Reign of Terror. He missed out on the first two Revolutionary governments - the National Assembly and the Legislative Assembly - but was elected to the National Convention, voting for the execution of Louis XVI and in general sharing his brother's political views. Over the course of the Terror, as Maximilien's power and influence grew, so did Augustin's importance, often serving as his brother's eyes and ears while dispatched on important missions. Many of these missions put Augustin in contact with various portions of the army (as France was at war with pretty much all of Europe at the time), where, on one occasion, he met and decided to sponsor a young Napoleon Bonaparte. In the end, though, Augustin was never able to escape his brother's shadow, becoming one of the five most important arrests made during Maximilien's fall in the Thermidorian Reaction. While awaiting the death sentence, Augustin tried to leap out of a window and escape, but all he got for the attempt was two broken legs. He was guillotined at the age of 31 on July 28th, 1794, being followed minutes later by his brother.
Faction:
Montagnards (The Mountain)
Historically the dominant political party during the Terror, the Mountain is in this game one of four factions vying for control (not counting the Royalists of course). They are the radical party, dedicated to nationalization of the country, preserving and increasing the gains of the Revolution, and seeing the Terror through. Montagnards oppose the Girondins, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/MZdmL4CVGPR
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Proscription: 1x additional vigilante shot
Pose for portrait: 3x jailkeeper
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Maximilien Robespierre - sent to Montmorency
What, you didn't really think I would tease you by giving you a role named Robespierre and *not* give you the genuine article, did you?
Your role is:
Maximilien Robespierre
https://i.imgur.com/5eI8QWL.jpg
"We must smother the internal and external enemies of the Republic or perish with it; now in this situation, the first maxim of your policy out to be to lead the people by reason, and the people's enemies by terror."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Maximilien_Robespierre)
One of the most notorious figures of the French Revolution, the young lawyer from Arras was active in all stages of the Revolution up until his death: he was part of the Estates-General, signed the Tennis Court Oath, joined the Jacobin Club, made perhaps the most famous argument in favor of Louis XVI's execution, and, of course, was the principal figure of the Reign of Terror. Given the nickname "The Incorruptible" by his colleagues, Robespierre earned it by being utterly committed to seeing the Revolution - and the Terror - through, even if it meant the death of thousands to create a better Republic. However, his paranoia eventually got the better of him, and when he made a speech in July 1794 in the National Convention warning against powerful enemies from within, he was arrested and guillotined in a coup d'?tat known as the Thermidorian Reaction. Robespierre's death signaled an end to the Reign of Terror, and, according to some, the Revolution itself.
Faction:
Montagnards (The Mountain)
Historically the dominant political party during the Terror, the Mountain is in this game one of four factions vying for control (not counting the Royalists of course). They are the radical party, dedicated to nationalization of the country, preserving and increasing the gains of the Revolution, and seeing the Terror through. Montagnards oppose the Girondins, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/MZdmL4CVGPR
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Proscription: 1x additional vigilante shot
Pose for portrait: 3x jailkeeper
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
Committee of Public Safety: You randed Robespierre, you knew this was coming.
The Committee's first and foremost goal is to safeguard the Revolution by weeding out and killing the Royalists. Political preference (ostensibly) does not matter. Obviously, the goal here is to keep it free of Royalist infiltration.
Each night, you choose one person to join the Committee. This is an automatic action and is not affected by roleblocks, jailkeeps, having already performed a factional ability, etc. The seniormost member of the Committee has final say on recruitment.
Other Committee factional abilities are:
- Nightly tracker upon 3 members
- Nightly vigilante upon 4 members
The Committee has a maximum limit of five members.
Committee of Public Safety Quicktopic:
https://www.quicktopic.com/52/H/dZR85fDGZnE5
Additionally, you are passively bulletproof for 1 shot each of the first two nights.
Louis-Antoine de Saint-Just - sent to Jabbz
Your role is:
Louis Antoine de Saint-Just
https://i.imgur.com/OT2qEXW.jpg
"No one can reign innocently."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Louis_Antoine_de_Saint-Just)
If Maximilien Robespierre was the public face of the Reign of Terror, Saint-Just was the man working behind the scenes to make sure it happened. The youngest member elected to the National Convention, Saint-Just did not let his youth get in the way of his goals. He was the primary author of the revolutionary Constitution of 1793 (never enacted due to emergency wartime measures), proscribed his political enemies, helped enact an increasingly radical agenda, became President of the Convention, and gradually obtained more and more power as the Terror peaked, becoming known as the "Angel of Death". However, he was too closely attached to Robespierre, and when Robespierre's political star fell to earth during the Thermidorian Reaction in July 1794, Saint-Just was quick to follow. He was eventually guillotined on the same day as his friend and ally.
Faction:
Montagnards (The Mountain)
Historically the dominant political party during the Terror, the Mountain is in this game one of four factions vying for control (not counting the Royalists of course). They are the radical party, dedicated to nationalization of the country, preserving and increasing the gains of the Revolution, and seeing the Terror through. Montagnards oppose the Girondins, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/MZdmL4CVGPR
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Proscription: 1x additional vigilante shot
Pose for portrait: 3x jailkeeper
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Georges Couthon - sent to Lewwyn
Your role is:
Georges Couthon
https://i.imgur.com/Viy5XIz.jpg
"The guilty have no right for a counsel and the innocents do not need any."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Georges_Couthon)
Couthon missed out on the early part of the Revolution, but joined the Legislative Assembly in 1791 and later its successor the National Convention. A paraplegic, he did not let his disability get in the way of accomplishing his goals, and eventually aligned himself with the Mountain. Though Couthon was instrumental in drafting the brutal Law of 22 Prarial, which shortened trial times and saw the number of daily executions in Paris increase by a factor of five. Nevertheless, Couthon's Revolutionary zeal did have its limits, as he stalled completing his assignment of "making an example" of the rebellious city of Lyon and destroying much of its houses. This act of mercy did not earn him any favors during the July 1794 Thermidorian Reaction, where he was guillotined along with most of his political allies.
Faction:
Montagnards (The Mountain)
Historically the dominant political party during the Terror, the Mountain is in this game one of four factions vying for control (not counting the Royalists of course). They are the radical party, dedicated to nationalization of the country, preserving and increasing the gains of the Revolution, and seeing the Terror through. Montagnards oppose the Girondins, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/MZdmL4CVGPR
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Proscription: 1x additional vigilante shot
Pose for portrait: 3x jailkeeper
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Jacques-Louis David - sent to seireikhaan
Your role is:
Jacques-Louis David
https://i.imgur.com/p1bA5Do.jpg
"Citizens, the people were again calling for their friend, their desolate voice was heard: David, take up your brushes... I heard the voice of the people. I obeyed."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jacques-Louis_David)
Perhaps the greatest painter of the era, you may not recognize David's name but you've probably seen some of his paintings: The Death of Marat, Napoleon at the Saint-Bernard Pass, The Coronation of Napoleon, and many others. David was more than just an artist, he was also a political figure: He was a member of the National Convention and was one of those who voted for the death of Louis XVI. During the Terror, David served on the second major committee - the Committee of General Security - and helped send Marie Antoinette to the guillotine, an occasion which he later painted. He ultimately survived the end of the Terror and the Thermidorian Reaction, attached himself to Napoleon, served through the Emperor's entire reign, and despite his past affiliations was offered amnesty by the Bourbon King Louis XVIII upon the Restoration. David refused and exiled himself to Brussels, where he continued painting until his death in 1825, having survived for longer than most of his brethren.
Faction:
Montagnards (The Mountain)
Historically the dominant political party during the Terror, the Mountain is in this game one of four factions vying for control (not counting the Royalists of course). They are the radical party, dedicated to nationalization of the country, preserving and increasing the gains of the Revolution, and seeing the Terror through. Montagnards oppose the Girondins, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/MZdmL4CVGPR
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Proscription: 1x additional vigilante shot
Pose for portrait: 3x jailkeeper
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Marquis de Sade - sent to Snerk
Your role is:
Marquis de Sade
https://i.imgur.com/wTXQ1pw.jpg
"The law which attempts a man's life is impractical, unjust, inadmissible. It has never repressed crime - for a second crime is every day committed at the foot of the scaffold."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Marquis_de_Sade)
The rare aristrocrat who survived the Revolution (and was never an exile), it probably helped that he spent much of his life in prison. From there, he wrote some of his most famous works, including The 120 Days of Sodom. He was transferred out of the Bastille a mere week before it fell in 1789, and was eventually elected to the National Convention and joined the Montagnards despite his noble background. However, this affiliation would not last and, growing disenchanted with the Terror, he was arrested for being too moderate. He survived the Thermidorian Reaction and was freed for a second time, until his published works angered Napoleon enough to throw him in an insane asylum for the rest of his life, where he eventually died in 1814.
De Sade also is the namesake of the word "sadism" and had almost no sexual boundaries, two facts which are not unrelated, but for the sake of following forum rules we'll leave it at that.
Faction:
Montagnards (The Mountain)
Historically the dominant political party during the Terror, the Mountain is in this game one of four factions vying for control (not counting the Royalists of course). They are the radical party, dedicated to nationalization of the country, preserving and increasing the gains of the Revolution, and seeing the Terror through. Montagnards oppose the Girondins, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/MZdmL4CVGPR
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Proscription: 1x additional vigilante shot
Pose for portrait: 3x jailkeeper
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Jacques Nicolas Billaud-Varenne - sent to BSmith
Your role is:
Jacques Nicolas Billaud-Varenne
https://i.imgur.com/QgAwFbZ.jpg
"No, we will not step backward, our zeal will only be smothered in the tomb; either the Revolution will triumph or we will all die."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jacques_Nicolas_Billaud-Varenne)
Billaud-Varenne's first official role in the Revolution was a member of the National Convention when it formed in 1792, but before that he had been active in an unofficial capacity, publicly agitating for the complete end of the monarchy before most had warmed to the idea. He continued using his oratory talents to accomplish his will upon taking office, using it to advocate for the French Revolutionary Calendar as well as demand the destruction of the Mountain's enemies on all sides of the political spectrum. His good political instincts (or perhaps just paranoia) got him to turn against Robespierre, which allowed him to survive the rush of guillotinings during the Thermidorian Reaction, but he was eventually arrested anyway and exiled to French Guiana. He remained in the West for the rest of his life, refusing a pardon offered by Napoleon and later dying of dysentery in Haiti in 1819.
Faction:
Montagnards (The Mountain)
Historically the dominant political party during the Terror, the Mountain is in this game one of four factions vying for control (not counting the Royalists of course). They are the radical party, dedicated to nationalization of the country, preserving and increasing the gains of the Revolution, and seeing the Terror through. Montagnards oppose the Girondins, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/MZdmL4CVGPR
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Proscription: 1x additional vigilante shot
Pose for portrait: 3x jailkeeper
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Populists:
Georges Danton - sent to autolycus
Your role is:
Georges Danton
https://i.imgur.com/dxux8lP.jpg
"Some audacity, more audacity, always audacity, and the Fatherland will be saved!"
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Georges_Danton)
Danton is a web of contradictions: a towering, larger-than-life figure who at the same time was very enigmatic. He was always a friend of the common people yet tried to keep some of their murderous impulses in check. He personally disliked Robespierre but was, for a time, allied with the man politically. He was one of the great architects of the Reign of Terror by initially proposing the Committee of Public Safety, and yet always opposed its excesses. Danton was the initial Minister of Justice after the formal deposition of Louis XVI and oversaw the fall of the Girondists, but was not keen on seeing "perpetual revolution" like some of his colleagues and preferred to rest on his laurels, enjoying semi-retirement as the country burned around him. Eventually, in March/April 1794, he was accused of corruption and embezzlement in a political move by Robespierre, Saint-Just, and others, and was sentenced to death in a kangaroo court. His final words before being guillotined were a prophetic remark that Robespierre would soon follow him; indeed, Robespierre would share Danton's fate less than four months later.
Faction:
Populists
The Populists range in the political spectrum from the moderates to the ultra-radicals, but one thing they all have in common is a belief in the common people of France, particularly the sans-culottes of Paris, to help perpetuate the Revolution. They have seen the power possessed by the people, and believe that the country united can do anything. Populists oppose the Montagnards, Girondins, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/bZfCCR5wiA3
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Orator of Justice: 1x jailkeeper
Enemies list: You submit a list of five players during the night. One full day phase later, the political faction of these five players will be publicly revealed (example: If you submitted this list on N1, it would publicly be revealed at the start of D3). You also have the option of waiting an additional full day cycle in order to see how many of the players on the list are Royalists. The person submitting this factional order must remain alive for the duration of the ability's activation in order for it to work. 1x.
Wrath of the sans-culottes: This is a fun one. You unleash the power of the peasantry upon your enemies. 1x vig, with a chance of side-effects: 33% chance of an additional random kill (small chance of two additional random kills), 33% chance of additionally killing someone either visiting or visited by the target at night, 33% chance of a random jailkeeping of a variable amount of players depending on how many are left in the game (anywhere from 3-7).
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Camille Desmoulins - sent to Logic
Your role is:
Camille Desmoulins
https://i.imgur.com/zXOCa3P.jpg
"I have dreamed of a Republic such as all the world would have adored. I could never have believed that men could be so ferocious and unjust."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Camille_Desmoulins)
A childhood friend of Robespierre's, Desmoulins always had an affinity for politics and law; however, a problematic stammer caused him to employ the written word instead. He was very successful at this. A popular agitator from the very beginning of the Revolution, Desmoulins contributed strongly the crowd that would storm the Bastille in 1789 and continued issuing pamphlets and journals that advanced his aims, which among others were the deposition of Louis XVI and the destruction of the Girondins. Eventually he was elected to the National Convention in 1792, but over time he grew opposed to the excesses of the Reign of Terror, the former radical believing that the methods were too extreme. This "moderatism" eventually got him arrested and guillotined in a political move orchestrated by his old friend Robespierre. Desmoulins died in April 1794 at the age of 35.
Faction:
Populists
The Populists range in the political spectrum from the moderates to the ultra-radicals, but one thing they all have in common is a belief in the common people of France, particularly the sans-culottes of Paris, to help perpetuate the Revolution. They have seen the power possessed by the people, and believe that the country united can do anything. Populists oppose the Montagnards, Girondins, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/bZfCCR5wiA3
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Orator of Justice: 1x jailkeeper
Enemies list: You submit a list of five players during the night. One full day phase later, the political faction of these five players will be publicly revealed (example: If you submitted this list on N1, it would publicly be revealed at the start of D3). You also have the option of waiting an additional full day cycle in order to see how many of the players on the list are Royalists. The person submitting this factional order must remain alive for the duration of the ability's activation in order for it to work. 1x.
Wrath of the sans-culottes: This is a fun one. You unleash the power of the peasantry upon your enemies. 1x vig, with a chance of side-effects: 33% chance of an additional random kill (small chance of two additional random kills), 33% chance of additionally killing someone either visiting or visited by the target at night, 33% chance of a random jailkeeping of a variable amount of players depending on how many are left in the game (anywhere from 3-7).
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Jacques H?bert - sent to Zack
Your role is:
Jacques H?bert
https://i.imgur.com/0pxQhpo.jpg
"The sans-culottes will not allow themselves to be had by schemers."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jacques_H%C3%A9bert)
Though his early life was partially financed through theft and scams, H?bert really hit his stride during the Revolution when he started publishing a very influential (and vulgar) journal, Le P?re Duchesne, which sympathized with the workers and commoners of Paris. Initially supportive of a constitutional monarchy, H?bert grew more and more radical as the Revolution progressed to the point where he eventually attacked Robespierre - the guy most responsible for something called the "Reign of Terror" - for being too moderate. Though H?bert was eventually elected to the local government of Paris and led a comfortable lifestyle, his radical policy of agitating for dechristianization of the country and uncompromising nature caught up with him and he was eventually arrested in March 1794. His past as a thief and scam artist was used against him in his trial and he was eventually guillotined later that month.
Faction:
Populists
The Populists range in the political spectrum from the moderates to the ultra-radicals, but one thing they all have in common is a belief in the common people of France, particularly the sans-culottes of Paris, to help perpetuate the Revolution. They have seen the power possessed by the people, and believe that the country united can do anything. Populists oppose the Montagnards, Girondins, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/bZfCCR5wiA3
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Orator of Justice: 1x jailkeeper
Enemies list: You submit a list of five players during the night. One full day phase later, the political faction of these five players will be publicly revealed (example: If you submitted this list on N1, it would publicly be revealed at the start of D3). You also have the option of waiting an additional full day cycle in order to see how many of the players on the list are Royalists. The person submitting this factional order must remain alive for the duration of the ability's activation in order for it to work. 1x.
Wrath of the sans-culottes: This is a fun one. You unleash the power of the peasantry upon your enemies. 1x vig, with a chance of side-effects: 33% chance of an additional random kill (small chance of two additional random kills), 33% chance of additionally killing someone either visiting or visited by the target at night, 33% chance of a random jailkeeping of a variable amount of players depending on how many are left in the game (anywhere from 3-7).
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Jacques Roux - sent to El Barto
Your role is:
Jacques Roux
https://i.imgur.com/amCX9cb.gif
"It is time that the sans-culottes who smashed the scepter of kings see the end to insurrections and all types of tyranny."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jacques_Roux)
Roux is an interesting fellow: A Catholic priest who nonetheless became quite possibly *the* most radical agitator during the French Revolution, which, considering his peers, is saying something. He was always a friend of the people in trying to improve their lot in life, but probably took it too far in 1793. Advocating for the abolition of private property and class in society, Roux's Manifesto of the Enrag?s sparked the people of Paris into food riots and angered many in the National Convention. It was only a matter of time before he was arrested and imprisoned. After several failed attempts, and with his trial (and its inevitable outcome) pending, Roux successfully committed suicide in February 1794.
Faction:
Populists
The Populists range in the political spectrum from the moderates to the ultra-radicals, but one thing they all have in common is a belief in the common people of France, particularly the sans-culottes of Paris, to help perpetuate the Revolution. They have seen the power possessed by the people, and believe that the country united can do anything. Populists oppose the Montagnards, Girondins, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/bZfCCR5wiA3
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Orator of Justice: 1x jailkeeper
Enemies list: You submit a list of five players during the night. One full day phase later, the political faction of these five players will be publicly revealed (example: If you submitted this list on N1, it would publicly be revealed at the start of D3). You also have the option of waiting an additional full day cycle in order to see how many of the players on the list are Royalists. The person submitting this factional order must remain alive for the duration of the ability's activation in order for it to work. 1x.
Wrath of the sans-culottes: This is a fun one. You unleash the power of the peasantry upon your enemies. 1x vig, with a chance of side-effects: 33% chance of an additional random kill (small chance of two additional random kills), 33% chance of additionally killing someone either visiting or visited by the target at night, 33% chance of a random jailkeeping of a variable amount of players depending on how many are left in the game (anywhere from 3-7).
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Collot d'Herbois - sent to Sooh (later Winston Hughes)
Your role is:
Collot d'Herbois
https://i.imgur.com/qQ2VuF1.jpg?1
"The explosion of mines, the devouring activity of flame can alone express the omnipotence of the people. Its will cannot be checked like that of tyrants; it must have the effect of thunder."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jean-Marie_Collot_d%27Herbois)
A somewhat successful actor and playwright, Jean-Marie Collot d'Herbois gradually became more important (and radicalized) over the course of the Revolution. It started off innocently enough, with him publishing a book calling for a constitutional monarchy in 1791, but as time passed he was the first to entirely disavow the monarchy, voted for Louis XVI's execution, and joined the National Convention as well as its main committee of importance, the Committee of Public Safety. Collot's most infamous work as part of this Committee was his and Joseph Fouch?'s pacification of the rebellious city of Lyon. This "pacification" resulted in mass executions, the destruction of a good part of the city, and eventual recall and censure - Collot had gone too far even for the perpetrators of the Reign of Terror. He survived the fall of Robespierre and the Thermidorian Reaction, but was eventually exiled to French Guinea in 1795 and died of yellow fever there a year later.
Faction:
Populists
The Populists range in the political spectrum from the moderates to the ultra-radicals, but one thing they all have in common is a belief in the common people of France, particularly the sans-culottes of Paris, to help perpetuate the Revolution. They have seen the power possessed by the people, and believe that the country united can do anything. Populists oppose the Montagnards, Girondins, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/bZfCCR5wiA3
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Orator of Justice: 1x jailkeeper
Enemies list: You submit a list of five players during the night. One full day phase later, the political faction of these five players will be publicly revealed (example: If you submitted this list on N1, it would publicly be revealed at the start of D3). You also have the option of waiting an additional full day cycle in order to see how many of the players on the list are Royalists. The person submitting this factional order must remain alive for the duration of the ability's activation in order for it to work. 1x.
Wrath of the sans-culottes: This is a fun one. You unleash the power of the peasantry upon your enemies. 1x vig, with a chance of side-effects: 33% chance of an additional random kill (small chance of two additional random kills), 33% chance of additionally killing someone either visiting or visited by the target at night, 33% chance of a random jailkeeping of a variable amount of players depending on how many are left in the game (anywhere from 3-7).
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Jean-Paul Marat - sent to Arakhor
Your role is:
Jean-Paul Marat
https://i.imgur.com/0GkIGRw.jpg
"I believe in the cutting off of heads."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jean-Paul_Marat)
While Marat was knowledgeable in the fields of medicine and science, his greatest talent was as a journalist. His famous newspaper L'Ami du peuple ("The People's Friend") was an influential read right from the very start of the Revolution. Fearing nothing, Marat attacked whoever he believed was not helping the Revolution along enough, ranging from Louis XVI's finance minister in the early stages to the rival (and moderate) Gironde political faction in the days of the Terror. Counting such influential figures as Robespierre and Jacques-Louis David among his friends, Marat was elected to the National Convention in 1792 before later having to retire due to a skin condition, though he never stopped agitating in his newspaper, usually calling for more enemies of the state to be guillotined. He was killed in his bathtub in July 1793 by an angry Girondin, Charlotte Corday - who believed she was stopping further bloodshed - in one of the most famous political assassinations in history. His friend David immortalized his death with his landmark painting The Death of Marat, and he was glorified as a martyr of the Revolution.
Faction:
Populists
The Populists range in the political spectrum from the moderates to the ultra-radicals, but one thing they all have in common is a belief in the common people of France, particularly the sans-culottes of Paris, to help perpetuate the Revolution. They have seen the power possessed by the people, and believe that the country united can do anything. Populists oppose the Montagnards, Girondins, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/bZfCCR5wiA3
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Orator of Justice: 1x jailkeeper
Enemies list: You submit a list of five players during the night. One full day phase later, the political faction of these five players will be publicly revealed (example: If you submitted this list on N1, it would publicly be revealed at the start of D3). You also have the option of waiting an additional full day cycle in order to see how many of the players on the list are Royalists. The person submitting this factional order must remain alive for the duration of the ability's activation in order for it to work. 1x.
Wrath of the sans-culottes: This is a fun one. You unleash the power of the peasantry upon your enemies. 1x vig, with a chance of side-effects: 33% chance of an additional random kill (small chance of two additional random kills), 33% chance of additionally killing someone either visiting or visited by the target at night, 33% chance of a random jailkeeping of a variable amount of players depending on how many are left in the game (anywhere from 3-7).
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Girondins:
Charlotte Corday - sent to Askthepizzaguy
Your role is:
Charlotte Corday
https://i.imgur.com/HvoRQtm.jpg
"All true patriots will meet in heaven."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Charlotte_Corday)
Corday was only in Paris for a very short period in her life, but it was certainly impactful. Born and raised in Normandy, she admired the early stages of the Revolution but disagreed with its more radical direction it took after 1791, including the execution of Louis XVI. She sympathized with the increasingly moderate Girondin faction and was worried that, should the Terror continue unchecked, France would collapse under civil strife. Resolving to do something about this, she traveled to Paris in July 1793 with the intent of murdering the man she deemed most responsible for the violence: the incendiary journalist Jean-Paul Marat. Corday accomplished her goal, did not resist arrest, and proudly claimed responsibility of the action during her trial, saying she acted alone to save the nation - though Marat's death would not stop the Terror, which went on for another year. She was guillotined four days after Marat's death at the age of 24.
Faction:
Girondins
The Girondins, so named because many of their original members hailed from the Gironde region of France, were the moderates of the National Convention and were, for a time, the war party. They supported the end of the monarchy but opposed the execution of Louis XVI as well as the excesses of the Terror, and never enjoyed the support of the Parisian people as much as some other factions did. Girondins oppose the Montagnards, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/tk4rKjPFjVhgU
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Sanctuary: 3x Doctor, cannot use all three protections on the same target (two is fine).
Introspection: 2x Watcher (see who targets a person). Target must be a member of the Gironde faction unless there are less than three Girondins remaining.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
Assassination: If Marat reveals himself (or is otherwise revealed), you may kill him at night in a move that is guaranteed to succeed regardless of protections, roleblocks, etc. Should you pick the wrong target there is a high chance of exposure or death.
Abb? Siey?s - sent to atheotes
Your role is:
Abb? Siey?s
https://i.imgur.com/gB3i4mc.jpg?1
"What is the Third Estate? Everything. What has it been hitherto in the political order? Nothing. What does it desire to be? Something."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Emmanuel_Joseph_Siey%C3%A8s)
One of the great survivors of the French Revolution, Emmanuel Joseph Siey?s, an ordained priest, could stake a legitimate claim for bookending the entire period. He was there in the very beginning, his influential pamphlet What is the Third Estate? galvanizing the populace and granting him a seat on Louis XVI's Estates-General in 1789, and he was there at the very end, helping to overthrow the Directory government in favor of one Napoleon Bonaparte ten years later, though he was later forcibly retired by the Emperor. In between - and especially during the Terror - Siey?s, always a moderate at heart, kept his head down and did what he had to do to survive, remarking many years later upon what he did during the Terror: "I lived." Indeed he did, dying peacefully in Paris in 1836 at the age of 88.
Faction:
Girondins
The Girondins, so named because many of their original members hailed from the Gironde region of France, were the moderates of the National Convention and were, for a time, the war party. They supported the end of the monarchy but opposed the execution of Louis XVI as well as the excesses of the Terror, and never enjoyed the support of the Parisian people as much as some other factions did. Girondins oppose the Montagnards, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/tk4rKjPFjVhgU
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Sanctuary: 3x Doctor, cannot use all three protections on the same target (two is fine).
Introspection: 2x Watcher (see who targets a person). Target must be a member of the Gironde faction unless there are less than three Girondins remaining.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
Survivor: 1x Bulletproof.
Olympe de Gouges - sent to Choxorn
Your role is:
Olympe de Gouges
https://i.imgur.com/dFlR3ZK.png
"Women have the right to mount the scaffold - they should likewise have the right to mount the speaker's platform."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Olympe_de_Gouges)
A true pioneer of equal rights, Olympe de Gouges pushed for the abolition of slavery and increased women's rights even before the Revolution took France, publishing over forty works on various subjects. Her most famous effort is probably the 1791 Declaration of the Rights of Woman and the Female Citizen, a response to the Declaration of the Rights of Man two years earlier. She was never a supporter of violence though, even going so far as offering to defend Louis XVI in his trial. As the Terror took hold and the direction of the Revolution turned ever more radical, de Gouges continued to speak out more and more against its violent excesses. This tension came to a head when she called for a national plebiscite to pick a new government; one of the options, a constitutional monarchy, was interpreted as an attempt to restore the Bourbons to her throne. The inevitable response happened: She was arrested, imprisoned (where she continued her writings and served as her own lawyer), and finally guillotined in November 1793.
Faction:
Girondins
The Girondins, so named because many of their original members hailed from the Gironde region of France, were the moderates of the National Convention and were, for a time, the war party. They supported the end of the monarchy but opposed the execution of Louis XVI as well as the excesses of the Terror, and never enjoyed the support of the Parisian people as much as some other factions did. Girondins oppose the Montagnards, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/tk4rKjPFjVhgU
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Sanctuary: 3x Doctor, cannot use all three protections on the same target (two is fine).
Introspection: 2x Watcher (see who targets a person). Target must be a member of the Gironde faction unless there are less than three Girondins remaining.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Jacques Brissot - sent to NotACop
Your role is:
Jacques Brissot
https://i.imgur.com/ECJY0ZM.jpg
"The disorganizers are those who want to level everything: property, comforts, the price of commodities... even talents, knowledge, the virtues, because they themselves have none of these things."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jacques_Pierre_Brissot)
The leader of the Girondins, Brissot got his revolutionary start early, spending some time in the Bastille for an explicit pamphlet about Queen Marie Antionette in 1784. Once the Revolution rolled around, Brissot quickly carved out a name for himself with his speeches, and while he supported the Revolution, he opposed the radical extremes it threatened to take. He argued against the execution of Louis XVI, mostly because he believed the deposed king would serve better as a bargaining chip in France's wars, but this was overruled. This was a particular problem for Brissot, as he was instrumental in having France already declared war on Austria, the Netherlands, and Britain. He continued to advocate for moderation throughout 1793, but it was of no use as the Revolution was becoming ever more radical. He was arrested, imprisoned, and - after a brief but ultimately unsuccessful escape - eventually guillotined on October 31st of that year along with many other leading Girondins.
Faction:
Girondins
The Girondins, so named because many of their original members hailed from the Gironde region of France, were the moderates of the National Convention and were, for a time, the war party. They supported the end of the monarchy but opposed the execution of Louis XVI as well as the excesses of the Terror, and never enjoyed the support of the Parisian people as much as some other factions did. Girondins oppose the Montagnards, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/tk4rKjPFjVhgU
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Sanctuary: 3x Doctor, cannot use all three protections on the same target (two is fine).
Introspection: 2x Watcher (see who targets a person). Target must be a member of the Gironde faction unless there are less than three Girondins remaining.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Pierre Vergniaud - sent to Al Sipsclar
Your role is:
Pierre Vergniaud
https://i.imgur.com/5JAPqyA.jpg?1
"Citizens, we have reason to fear that the Revolution, like Saturn, will successfully devour all its children, and finally produce despotism, with the calamities that accompany it."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Pierre_Victurnien_Vergniaud)
A successful attorney before the Revolution, Vergniaud parlayed his significant oratorical talents into a political role, where he was elected a member of the Legislative Assembly and later its successor the National Convention. For a time Vergniaud was all for the Revolution moving full steam ahead, proposing harsh laws against those nobles who had fled France and voting for the death of Louis XVI, but he, along with most of his fellow Girondins, were against the excesses of the Terror and spoke out against the idea of a Revolutionary Tribunal. Eventually in the struggle to determine the direction of the Revolution, the radical Montagnards won out over the more moderate Girondins, and Vergniaud, as one of the leading Girondins, was among those proscribed in the aftermath. He used his powerful oratory in a trial one last time, but it was of no use. Vergniaud and many other leading Girondins were guillotined on October 31st, 1793.
Faction:
Girondins
The Girondins, so named because many of their original members hailed from the Gironde region of France, were the moderates of the National Convention and were, for a time, the war party. They supported the end of the monarchy but opposed the execution of Louis XVI as well as the excesses of the Terror, and never enjoyed the support of the Parisian people as much as some other factions did. Girondins oppose the Montagnards, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/tk4rKjPFjVhgU
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Sanctuary: 3x Doctor, cannot use all three protections on the same target (two is fine).
Introspection: 2x Watcher (see who targets a person). Target must be a member of the Gironde faction unless there are less than three Girondins remaining.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Madame Roland - sent to Kagemusha
Your role is:
Madame Roland
https://i.imgur.com/99oGlZh.jpg
"O Liberty, how many crimes are committed in your name!"
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Madame_Roland)
Her husband Jean-Marie was a leading Girondin, but his wife Marie-Jeanne (gotta love that variety in French names) was just as, if not more, influential. Well read and largely self-taught, Madame Roland ran one of the leading salons during the early part of the Revolution, which often saw men such as Brissot and Robespierre as patrons. The power behind many of her husband's actions, she at times wrote his official correspondences for him, including a letter to Louis XVI himself, and the two of them both officially and unofficially rose through the ranks. However, the couple's power had its limits. They were both, at heart, moderates, and when the radical Montagnards seized control of the Convention, it was only a matter of time before they were facing the end. Madame Roland was eventually arrested and imprisoned, and while she continued writing behind bars, the guillotine came for her in the end. She was executed in November 1793, with her husband committing suicide upon receiving word of her death a week later.
Faction:
Girondins
The Girondins, so named because many of their original members hailed from the Gironde region of France, were the moderates of the National Convention and were, for a time, the war party. They supported the end of the monarchy but opposed the execution of Louis XVI as well as the excesses of the Terror, and never enjoyed the support of the Parisian people as much as some other factions did. Girondins oppose the Montagnards, Populists, and Militarists, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/tk4rKjPFjVhgU
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Sanctuary: 3x Doctor, cannot use all three protections on the same target (two is fine).
Introspection: 2x Watcher (see who targets a person). Target must be a member of the Gironde faction unless there are less than three Girondins remaining.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Militarists:
Lazare Carnot - sent to Monstrdude
Your role is:
Lazare Carnot
https://i.imgur.com/BTchJDt.jpg
"In a free country there is much clamor with little suffering. In a despotic state there is little complaint with much grievance."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Lazare_Carnot)
A mathematical and engineering genius who published several important works and had an equation and theorem named after him, Carnot was a military engineer who entered politics after the Revolution opened doors that would previously have been closed to men of his station. Less concerned about political infighting than seeing his country prosper, Carnot pursued various educational reforms before settling into a role putting out various military fires for the country. With pretty much all of Europe bearing down on France, it was primarily to Carnot's organizational skills and mass conscription policy which allowed the country to fight off its many enemies. He was given the title "Organizer of Victory" for his efforts and an argument can be made that it was his hard work reforming the army that paved the way for Napoleon's startling successes a decade later. Dissatisfied with the radical direction the Revolution was taking, Carnot helped overthrow Robespierre in the Thermidorian Reaction, became one of the five Directors in the successor government, and eventually became Napoleon's Minister of War before semi-retiring in 1804 - though he was still publishing papers and occasionally called on by the Emperor to put out various fires. A consummate survivor, Carnot lived through all stages of the Revolution, both of Napoleon's reigns as Emperor, and even the White Terror after the Bourbon Restoration, though he was exiled from France as a result of voting for Louis XVI's death back in the day. Carnot died in Prussia in 1823, perhaps the most accomplished of all the former members of the Committee of Public Safety.
Carnot's one of my favorites, in case you didn't get the hint from my glowing description. Don't die D1 on me.
Faction:
Militarists
Not an actual political party, the Militarists represent the collection of technocrats and otherwise policy-minded individuals who want firmer hands - hands less prone to violence - guiding the country in times of crisis as opposed to the chaos France has seen in the past few years. Historically they "won" in the end by being the last faction remaining after the fall of Robespierre and the Mountain, but we'll see how they do in this game. Militarists oppose the Montagnards, Populists, and Girondins, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/dfJ6Q3t2MbDi
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Ballot stuffing: Can designate two secret votes on any target the night before that will be tallied during the day. Both votes are allowed to be made the same day or separate days. Votes may be rescinded (only by the person who submitted the order) during the day, but may not be changed to a different target.
Conscription: Override a target's night actions and have them vig, roleblock, or protect a different target of your choice. 2x ability, may not repeat actions.
Secret police: 1x day vigilante shot. First come, first served. Post must be made in the public thread with bold purple text and may not be made in the first two hours of a phase.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Joseph Fouch? - sent to Manasi
Your role is:
Joseph Fouch?
https://i.imgur.com/KYhR9dC.jpg?1
"The blood of criminals fertilizes the soil of liberty and establishes power on sure foundations."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Joseph_Fouch%C3%A9)
This guy was a real piece of work. While not in Paris during the early parts of the Revolution, he was elected to the National Convention after the formal dissolution and quickly aligned himself with those who voted for Louis XVI's death. During the Terror, Fouch? was primarily dispatched to stamp out royalist insurrections across the country, and he did so ruthlessly, most notoriously destroying a decent part of Lyon along with colleague Collot d'Herbois. Although he dabbled in dechristianization, Fouch? had a falling-out with Robespierre during the latter's infamous Festival of the Supreme Being, and he was one of the chief plotters of the Thermidorian Reaction, the coup that brought Robespierre down. He became Minister of Police during the successor Directory government and Fouch?, always liking a good coup, helped plot Napoleon's overthrow of *that* government. He kept his position under the Emperor, where even the most powerful man in Europe was too fearful of confronting Fouch? directly. He eventually survived the fall of Napoleon but still somehow stayed Minister of Police for a short time under the new king Louis XVIII under the Restoration and even helped perpetuate the White Terror against old Republicans, completing his 180 from earlier in his career. However, Fouch? was eventually eased out of power and exiled to Trieste, where he died in 1820.
Faction:
Militarists
Not an actual political party, the Militarists represent the collection of technocrats and otherwise policy-minded individuals who want firmer hands - hands less prone to violence - guiding the country in times of crisis as opposed to the chaos France has seen in the past few years. Historically they "won" in the end by being the last faction remaining after the fall of Robespierre and the Mountain, but we'll see how they do in this game. Militarists oppose the Montagnards, Populists, and Girondins, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/dfJ6Q3t2MbDi
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Ballot stuffing: Can designate two secret votes on any target the night before that will be tallied during the day. Both votes are allowed to be made the same day or separate days. Votes may be rescinded (only by the person who submitted the order) during the day, but may not be changed to a different target.
Conscription: Override a target's night actions and have them vig, roleblock, or protect a different target of your choice. 2x ability, may not repeat actions.
Secret police: 1x day vigilante shot. First come, first served. Post must be made in the public thread with bold purple text and may not be made in the first two hours of a phase.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Jeanbon Saint-Andr? - sent to Renata
Your role is:
Jeanbon Saint-Andr?
https://i.imgur.com/9egcpbh.jpg
"To work in the manner of despots does not suit republicans."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jeanbon_Saint-Andr%C3%A9)
A consummate professional. Saint-Andr? was a Protestant minister who voted for the death of Louis XVI and was the person who recommended Robespierre to join the Committee of Public Safety, but for the most part stayed out of the internal politics of the Revolution in favor of providing some desperately-needed modernization to the country's navy. He was often away on mission's to France's various ports, and helped bring the troublesome region of Brittany back in line. All in all his efforts at bringing the French Navy up to snuff were vital for the country's survival in the Revolutionary and early Napoleonic Wars, and despite his close affiliation with Robespierre, Saint-Andr? survived the latter's downfall in the Thermidorian Reaction. He eventually served under Napoleon for a time (even spending three years in prison in an Ottoman jail during Napoleon's disastrous expedition to Egypt) before his eventual death of typhoid in 1813.
As an aside, Saint-Andr? was so quietly professional and so bland that I really had to work to find literally any quote from him, so I hope you appreciate the effort. :tongue:
Faction:
Militarists
Not an actual political party, the Militarists represent the collection of technocrats and otherwise policy-minded individuals who want firmer hands - hands less prone to violence - guiding the country in times of crisis as opposed to the chaos France has seen in the past few years. Historically they "won" in the end by being the last faction remaining after the fall of Robespierre and the Mountain, but we'll see how they do in this game. Militarists oppose the Montagnards, Populists, and Girondins, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/dfJ6Q3t2MbDi
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Ballot stuffing: Can designate two secret votes on any target the night before that will be tallied during the day. Both votes are allowed to be made the same day or separate days. Votes may be rescinded (only by the person who submitted the order) during the day, but may not be changed to a different target.
Conscription: Override a target's night actions and have them vig, roleblock, or protect a different target of your choice. 2x ability, may not repeat actions.
Secret police: 1x day vigilante shot. First come, first served. Post must be made in the public thread with bold purple text and may not be made in the first two hours of a phase.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Paul Barras - sent to Dp101
Your role is:
Paul Barras
https://i.imgur.com/aiDXPam.jpg
"The fall of the Reign of Terror[...] allowed the government to be created."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Paul_Barras)
A minor noble, Barras nonetheless took the Revolution in stride, taking up minor political and military positions before eventually getting elected to the National Convention in 1792 and voting for the execution of Louis XVI. Barras, while influential, wasn't in Paris all that much during the Terror as part of his duties (even meeting a young general named Napoleon during one of his missions to Toulon), but he *was* around for the Thermidorian Reaction which overthrow Robespierre and his allies, in which he sided with the conspirators. In the successor government, the Directory, Barras rose to prominence and essentially became the most powerful man in France, though he was perceived as a corrupt ruler and was easily overthrown by Napoleon in his 1799 coup. After this, Barras was rich but ceased to be politically relevant, and he died quietly near Paris in 1829.
Faction:
Militarists
Not an actual political party, the Militarists represent the collection of technocrats and otherwise policy-minded individuals who want firmer hands - hands less prone to violence - guiding the country in times of crisis as opposed to the chaos France has seen in the past few years. Historically they "won" in the end by being the last faction remaining after the fall of Robespierre and the Mountain, but we'll see how they do in this game. Militarists oppose the Montagnards, Populists, and Girondins, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/dfJ6Q3t2MbDi
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Ballot stuffing: Can designate two secret votes on any target the night before that will be tallied during the day. Both votes are allowed to be made the same day or separate days. Votes may be rescinded (only by the person who submitted the order) during the day, but may not be changed to a different target.
Conscription: Override a target's night actions and have them vig, roleblock, or protect a different target of your choice. 2x ability, may not repeat actions.
Secret police: 1x day vigilante shot. First come, first served. Post must be made in the public thread with bold purple text and may not be made in the first two hours of a phase.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Robert Lindet - sent to Fenn
Your role is:
Robert Lindet
https://i.imgur.com/AmsNJoA.jpg?1
"I am here to protect citizens, not to murder patriots."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Jean-Baptiste_Robert_Lindet)
A lawyer by trade, Jean-Baptiste Robert Lindet was active in the Legislative Assembly and National Convention, where his biggest early act was drawing up the formal accusation against Louis XVI that would ultimately lead to his execution. He also was important in establishing the infamous Revolutionary Tribunal, the main judicial system active in the Terror. Despite these acts, Lindet for the most part concentrated his efforts on non-political issues, particularly those of food and labor. Long story short: He was good at his job. Not being a particular ally of Robespierre's, he survived the man's fall in the Thermidorian Reaction, though he did not actively participate in it. Lindet took up minor positions in the Directory (the successor government), but refused all offices in the time of Napoleon. Lindet's relative low profile allowed him to survive the Bourbon Restoration even though he was a regicide, and eventually died in Paris in 1825.
Faction:
Militarists
Not an actual political party, the Militarists represent the collection of technocrats and otherwise policy-minded individuals who want firmer hands - hands less prone to violence - guiding the country in times of crisis as opposed to the chaos France has seen in the past few years. Historically they "won" in the end by being the last faction remaining after the fall of Robespierre and the Mountain, but we'll see how they do in this game. Militarists oppose the Montagnards, Populists, and Girondins, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/dfJ6Q3t2MbDi
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Ballot stuffing: Can designate two secret votes on any target the night before that will be tallied during the day. Both votes are allowed to be made the same day or separate days. Votes may be rescinded (only by the person who submitted the order) during the day, but may not be changed to a different target.
Conscription: Override a target's night actions and have them vig, roleblock, or protect a different target of your choice. 2x ability, may not repeat actions.
Secret police: 1x day vigilante shot. First come, first served. Post must be made in the public thread with bold purple text and may not be made in the first two hours of a phase.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Bertrand Bar?re - sent to Csargo
Your role is:
Bertrand Bar?re
https://i.imgur.com/oLWhP30.jpg
"The tree of liberty only grows when watered by the blood of tyrants."
Biography:
Wikipedia link (https://en.wikipedia.org/wiki/Bertrand_Bar%C3%A8re)
Though Bar?re was around the Revolution from the very beginning, being a member of Louis XVI's Estates-General, his political career didn't really take off until the formation of the National Convention, where he voted for the King's death and joined the Committee of Public Safety. Flitting between but never really siding with any of the various factions of the Convention, Bar?re was called out by the radical (and influential) journalist Marat for doing so, but it was an issue that amounted to nothing as Marat caught a bad case of "being assassinated" soon after. As the Terror dragged on, Bar?re finally chose sides: against Robespierre. This was not enough to keep him out of danger in the Thermidorian Reaction however, and Bar?re spent the next two decades alternating between serving the various governments in power and imprisonment (escaping twice). Exiled for a time after the Bourbon Restoration, Bar?re eventually returned to France and served the July Monarchy, which was, by my count, eleven governments after he first became politically active. It will not come as a surprise that he was the last survivor of the Committee of Public Safety when he died in 1841, 48 years after the start of the Terror.
Faction:
Militarists
Not an actual political party, the Militarists represent the collection of technocrats and otherwise policy-minded individuals who want firmer hands - hands less prone to violence - guiding the country in times of crisis as opposed to the chaos France has seen in the past few years. Historically they "won" in the end by being the last faction remaining after the fall of Robespierre and the Mountain, but we'll see how they do in this game. Militarists oppose the Montagnards, Populists, and Girondins, and are sworn to destroy any Royalists that might be hiding.
Quicktopic link:
https://www.quicktopic.com/52/H/dfJ6Q3t2MbDi
Note: This faction may be infiltrated by Royalists. It is not recommended you reveal your identity.
Factional abilities:
1x vigilante shot - each faction has access to this ability
Ballot stuffing: Can designate two secret votes on any target the night before that will be tallied during the day. Both votes are allowed to be made the same day or separate days. Votes may be rescinded (only by the person who submitted the order) during the day, but may not be changed to a different target.
Conscription: Override a target's night actions and have them vig, roleblock, or protect a different target of your choice. 2x ability, may not repeat actions.
Secret police: 1x day vigilante shot. First come, first served. Post must be made in the public thread with bold purple text and may not be made in the first two hours of a phase.
Though any member of the faction may perform a factional action, each ability (save for the 1x vigilante shot) is secretly linked to a player known only by me. Upon that player's death, the faction will lose access to that ability. If that player is randomly selected as mafia, upon death the faction will have the ability randomly (and secretly) re-assigned to a new player in the faction.
New abilities or additional uses may be given to the faction at a certain point through the game at the host's discretion.
Goal:
Destruction of the Royalists (mafia) and achievement of supremacy over the other three factions. This comes in the form of being the last faction to be reduced to one, two, three, etc. members upon defeat of the Royalists. Ties are allowed starting at the level of two remaining.
Individual abilities:
None.
Royalists:
Royalist PM - sent to Jabbz, Kagemusha, Monstrdude, and, surprisingly, Choxorn
Your real faction is Royalist.
The mass emigration from France ever since the start of the Revolution as well as the more recent implementation of the Terror has served to deplete the Royalists' numbers, but they are not completely gone. Indeed, they have gone underground and managed to position themselves well amongst the various factions vying for control of the National Convention. Remaining undetected in this infiltration will be key if the Royalists are ever to restore a Bourbon to the throne of France.
Quicktopic link:
https://www.quicktopic.com/52/H/GQTWd5EbDRud
Factional abilities:
Factional kill, 1 per night.
Roleblock, cannot target same player consecutive nights.
Additional roleblock, 3x usage.
(Note: Multiple actions cannot be taken by the same player unless that player is the only Royalist remaining)
Goal:
Parity with all other factions combined.
Note: Under no circumstances are you allowed to link to your other factional Quicktopic given to you in your first PM. Nor are you allowed to excessively quote from it. You must only generally paraphrase bigger-picture stuff. Failure to comply with this will lead to penalties.
Carnot’s one of my favorites, in case you didn’t get the hint from my glowing description. Don’t die D1 on me.
I think you totally jinxed it with this line.
GG and gratz to le royalists! Thanks for hosting, GH. I'm impressed by the labour you've put into this. Was your interest and knowledge of revolutionary France already so keen or did you learn some things too researching for this game?
I guess my only redeeming factor this game is that Chox pinged me d1 so he was my top suggestion for the faction vig, though we settled for Logic instead. But after that he went of my rader and stayed there until game's end. I'm now ready to categorise choxorn among players where tone has little value in getting a town lean from me. Gimme something solid or you're a plausible lynch. This is why I was ready to lynch Winston despite his townieness. Cus he can fake dat sh*t.
GeneralHankerchief
03-26-2017, 13:10
Was your interest and knowledge of revolutionary France already so keen or did you learn some things too researching for this game?
A little bit of both. I already knew a fair amount but definitely had to do further research to fill out some of the character bios/the overall roster.
BTW, if anybody's interested in further reading about the period, I'd greatly recommend R. R. Palmer's Twelve Who Ruled, which is a very readable and excellent account of the actions of the Committee of Public Safety and a good look into the Reign of Terror as a whole. There's a reason it's bolded in my bibliography back in the first post.
Congratulations to Choxorn! I suppose that just goes to show that in a faction game, gamely insisting that you're only playing to your faction is a sure way to lose (unless of course you're the scum).
I suppose that just goes to show that in a faction game, gamely insisting that you're only playing to your faction is a sure way to lose (unless of course you're the scum).
Agreed in theory but you still got to play to win, yeah? I mean sure the Zack and Manasi town purges were kinda instrumental for a scum victory, but it also kept their own factions still in the race. Wouldn't necessarily have played it different myself. Well except for the Monty vig, that still makes me giggle. Jesus christ.
GeneralHankerchief
03-26-2017, 14:33
Wow, excellent game, choxorn. The only thing that made me doubt you at all was atheotes reporting in the dead thread that you had had a final watch, but you ever said anything about it publicly. The living players couldn't have known. Brilliant.
Hindsight is 20/20, but I think not saying anything publicly was the correct play by Choxorn. As soon as he definitively claims a watch result implicating one of the other players, that day immediately becomes a binary "Choxorn vs. [player implicated]" choice. Granted, he was still likely to prevail in that scenario, but the alternative was him not being on anyone's radar and the day playing out the way it did: Csargo vs. Manasi, with Chox just eating popcorn on the sidelines and coasting to victory.
GeneralHankerchief
03-26-2017, 14:41
I think it also needs to be said that, IMO, Choxorn's biggest accomplishment wasn't making it through six lynches without the barest sliver of suspicion so much as him being able to successfully dodge all of the nighttime carnage. There were a lot of vig shots this game, and people used them on a wide variety of targets for a wide variety of reasons - suspicion, playing the factional game, general annoyance, revenge, etc - and yet Choxorn skated by. That's the most impressive part of his victory from my standpoint.
GG folks. Sorry for the crap showing early on. I was really just lost on what to do and how to play a game with multiple factions.
seireikhaan
03-26-2017, 21:27
Whelp. Nicely done, Choxorn. Not a whole lot to say other than that. Just one person levelling the playing field by themselves after the disastrous first day/night. An excellent and well-deserved victory.
:flybye:
A little late, but good game everyone, and congratulations to Choxorn for snatching victory from the jaws of defeat. I don't have much else to say about the game having been bumped off so quickly, other than that it broke my heart to see my teammates turn against each other at the eleventh hour. ~:mecry:
Would love to join another game...maybe in late April.
GeneralHankerchief
03-26-2017, 22:36
Okay, what follows are some of my thoughts with regards to balancing in terms of the pre-game stuff and the factions. Later on I'll go more into the happenings that went on during the game itself, but first things first. Commentary from you guys is encouraged.
General:
When designing this game, I was looking to accomplish three goals first and foremost: First of all, I wanted to offer a game that had a high degree of difficulty for all players and sides. Secondly, I wanted to create a game that was self-correcting; i.e. if there were any lopsided factional imbalances I wanted there to be a good chance of these being rectified. Thirdly, and perhaps most importantly, I wanted the (non-Royalist) players a real choice in how they would go about achieving their win conditions and accomplishing their goals, in a way that I had been trying to do for so long with the various installments of my Pirate Ship Mafia series but never quite getting there. I'll talk more later about these three goals, particularly the third, in my yet-to-come post about game events, but for now just keep these in mind as you continue reading.
The last thing I want to say in this section is that, regarding the factional abilities that were tied to each player, there was a fairly significant correlation between their naming and the player who was secretly attached to that ability. For example, the Montagnards' "Pose For Portrait" ability, their 3x Jailkeeper, was attached to seireikhaan - whose role was Jacques-Louis David, the famous painter. Obviously the entire faction didn't know about this, as there was incentive to keep role names secret, but khaan might have been able to put two and two together and if he was in danger of the lynch, might have subtly hinted to his Montagnard colleagues that he was tied to a power.
Montagnards:
Factional abilities:
1x vigilante shot - each faction has access to this ability
Proscription: 1x additional vigilante shot - assigned to Jabbz (Saint-Just), later reassigned to Lewwyn
Pose for portrait: 3x jailkeeper - assigned to seireikhaan
The Montagnards were the only faction that thematically did not have a "hat". Considering that, historically, they were in power for the greater part of the Reign of Terror, I decided to make them the sort of jack-of-all-trades faction. Their powers weren't sexy, certainly not compared to those of the Populists or Militarists, but they got the job done. In addition, they had Robespierre, the single most powerful non-Royalist role in the game (with two passive bulletproofs the first two nights), on their team, and I generally figured that whoever randed Robespierre would at least add one other Montagnard to the Committee early on.
Populists:
Factional abilities:
1x vigilante shot - each faction has access to this ability
Orator of Justice: 1x jailkeeper - assigned to autolycus
Enemies list: You submit a list of five players during the night. One full day phase later, the political faction of these five players will be publicly revealed (example: If you submitted this list on N1, it would publicly be revealed at the start of D3). You also have the option of waiting an additional full day cycle in order to see how many of the players on the list are Royalists. The person submitting this factional order must remain alive for the duration of the ability’s activation in order for it to work. 1x. - assigned to Arakhor
Wrath of the sans-culottes: This is a fun one. You unleash the power of the peasantry upon your enemies. 1x vig, with a chance of side-effects: 33% chance of an additional random kill (small chance of two additional random kills), 33% chance of additionally killing someone either visiting or visited by the target at night, 33% chance of a random jailkeeping of a variable amount of players depending on how many are left in the game (anywhere from 3-7). - assigned to Zack
The Populists' abilities were designed to be powerful, but scattershot, reflective of the anarchic qualities that the sans-culottes of Paris possessed at the time. They had their 1x Jailkeep just to ensure they didn't only have access to two total unique abilities, but their big two did not have much in the way of precision. The Enemies List ability, if used on any Royalists, would not point precisely to who in the group was the Royalist - if it scanned 5 people and there was only one Royalist in the group, the result given would have said "of these five people there is one Royalist among them" and that would be it. In addition, it had a huge delay, implemented out of paranoia by me that a lucky scan would break the game. In hindsight I think the delay was exactly right in terms of timing.
As far as the dreaded Wrath of the Sans-Culottes, I regret nothing. :laugh4:
Girondins:
Factional abilities:
1x vigilante shot - each faction has access to this ability
Sanctuary: 3x Doctor, cannot use all three protections on the same target (two is fine). - assigned to Kagemusha (later reassigned to atheotes)
Introspection: 2x Watcher (see who targets a person). Target must be a member of the Gironde faction unless there are less than three Girondins remaining. - assigned to NotACop
I always meant for the Girondins to be a defensive faction. They had almost nothing in the way of offensive abilities, but, with proper application, would be dynamite at protecting their own, or, at the very least, taking down their attackers with them. This was nice in theory, but in practice the Girondins were perceived to be underpowered relative to the other three factions, and I can't say that I disagree. I think a part of me knew this and increased the number of times they could use their abilities to compensate, but it wasn't enough. I still like the idea of a "defensive" faction, but in a game with this many vig attempts flying around, I probably would have added a jailkeeper or something, and maybe split their protections between people so they weren't screwed if the member attached to the protections died early.
Militarists:
Factional abilities:
1x vigilante shot - each faction has access to this ability
Ballot stuffing: Can designate two secret votes on any target the night before that will be tallied during the day. Both votes are allowed to be made the same day or separate days. Votes may be rescinded (only by the person who submitted the order) during the day, but may not be changed to a different target. - assigned to Dp101
Conscription: Override a target’s night actions and have them vig, roleblock, or protect a different target of your choice. 2x ability, may not repeat actions. - assigned to Csargo
Secret police: 1x day vigilante shot. First come, first served. Post must be made in the public thread with bold purple text and may not be made in the first two hours of a phase. - assigned to Manasi
Before the game started, I was most worried about the Militarists being overpowered compared to the other factions. Indeed, they had an impressive collection of abilities, but the mitigating factor I put in was that there was a sinister element to each of these abilities. The ballot stuffing, which was never used, would naturally be looked upon with suspicion by the rest of town, and would most likely cause tinfoiling. Much the same with conscription and the overriding of someone else's action. Most prominently, there was the dayvig, which I meant to make as nakedly open as possible - it had to be done in public, and there were no checks and balances in the form of a second Militarist signing off before the action was initiated, etc. The end result was that while the Militarists mechanically had probably the best set of abilities, they came with allowing paranoia to set in both amongst the other factions as well as themselves. A poisoned apple, if you will. Considering the final day's vote came down to two Militarists, this goal would appear to have been achieved on the surface, but I'm not entirely sure it was successful.
Royalists:
Factional abilities:
Factional kill, 1 per night.
Roleblock, cannot target same player consecutive nights.
Additional roleblock, 3x usage.
(Note: Multiple actions cannot be taken by the same player unless that player is the only Royalist remaining)
There was a lot of speculation based on how many Royalists there were, but I had always designed the number to be four. While this number seems light in a 24-player game, there were three things that would make it a more even fight: First, the Royalist infiltration of most (if not all) of the factional Quicktopics - even if they couldn't hijack orders at the last minute they could still report on the goings-on and give their teammates a clearer picture than anybody, thus fulfilling the definition of Mafia at its most basic: a knowledgeable minority vs. an in-the-dark majority. Second, the factional design of the game - since it was hardcoded into people's win conditions that there was no town, per se, people always had other targets at night and were able to justify it as well. Third, the roleblocks. These had priority over all other actions at night (save for the Committee recruitment, which was automatic), which meant that, properly applied, the Royalists could always ensure that one action failed. Choxorn predominantly used his to sideline an entire faction that he happened to target at night, and then, most effectively, blocked Zack from tracking Csargo the very last night, which kept Csargo firmly in the town's crosshairs. All things considered I think the number of roleblocks I allowed the Royalists was right about in the proper range with everything else going on.
Committee of Public Safety:
The Committee's first and foremost goal is to safeguard the Revolution by weeding out and killing the Royalists. Political preference (ostensibly) does not matter. Obviously, the goal here is to keep it free of Royalist infiltration.
Each night, you choose one person to join the Committee. This is an automatic action and is not affected by roleblocks, jailkeeps, having already performed a factional ability, etc. The seniormost member of the Committee has final say on recruitment.
Other Committee factional abilities are:
- Nightly tracker upon 3 members
- Nightly vigilante upon 4 members
The Committee has a maximum limit of five members.
The Committee was, in my opinion, the keystone to balancing the game. I said earlier that I wanted to create a game that was self-correcting; the Committee was my primary tool for achieving this. If the Royalists were dominant and killing off people left and right and avoiding the lynch, the Committee would be a last-ditch weapon for the town to get their act together; for them to pool information and gain an extra track (and maybe vig) and maybe even band together against the threat. If the Royalists were decimated early on (as we saw here), then the Committee would be the primary battleground in the factional game, especially with seniority deciding who gets to submit the orders. If the game state was more even, then the Committee would be somewhere in between.
All things considered, when you strip away the fancy mechanics and the factional politics and everything that made this game what it was, I still wanted it to come down to how well the Royalists could infiltrate and gain the trust of the town, just like in any other mafia game. Choxorn did this successfully and was rewarded with a Committee invite, and used his knowledge of its inner workings to further manipulate the situation to his advantage.
As far as the Committee mechanics go, I think getting a tracker at 3 members and a vig at 4 turned out well - the Committee was only able to get over the hump and get to 4 near the very end of the game. Early on in the development cycle I had them getting a vig at 5, which would not have been as exciting.
So that's the meat of it, the first part anyway. Again, any commentary is greatly appreciated, and I'll go more into the actual gameplay stuff (the added vigs/protections I gave everybody, the Committee in practice rather than theory, etc) in a later post. Possibly tonight, maybe tomorrow.
Agreed in theory but you still got to play to win, yeah?
Yes, but in this case that meant actually killing Royalists. As should have been readily apparent, it doesn't matter if your faction is currently the largest if you haven't tracked down all the scum, because if the scum win, everyone else loses. And in the words of Kipling's famous poem, If you can keep your head when all about you Are losing theirs and blaming it on you, then you deserve to win the game, as Choxorn did. The so-called "town" lost their heads and thus, in my opinion, did not deserve to win.
(Then again, I'm frequently terrible at this and I died early on, so my opinion is probably not worth very much.)
Montmorency
03-27-2017, 00:19
Royalist blocks were definitely a significant balancing element. The number of vigs may be too, in a way, but coupling them with opposing blocks was a good decision.
For my early suggestion in the Committee, removing most night powers from the factions would keep the lynches hot but would remove much of the sting from factional dynamics, which you might not desire.
For Committee powers, just to increase choice and variability I still recommend that the 5th member come with some extra power, but exclusive to the vig during the deployment. For example, at 5 members you could use a track and a vig, or a track and a jail/protect/block/etc.
Monstrdude
03-27-2017, 01:54
choxorn goat
I must admit, really the only part of this game that truly frustrated me was my lynch. Sure, I was nowhere near lock clear. But, I was middle of the pack at worse on the towniness scale, and there were multiple people scummier than me, who were all ignored. Now, those people happened to be town, but the point still stands. I just felt like there were processes behind the scenes that I could do nothing to disrupt or fight against, and that my death had very little to do with my own play.
I guess my only redeeming factor this game is that Chox pinged me d1 so he was my top suggestion for the faction vig, though we settled for Logic instead. But after that he went of my rader and stayed there until game's end.
I'm glad you didn't vig me, partly because then I couldn't have won and partly because this game would have been a total letdown for everyone if it ended night 1.
I'm now ready to categorise choxorn among players where tone has little value in getting a town lean from me. Gimme something solid or you're a plausible lynch. This is why I was ready to lynch Winston despite his townieness. Cus he can fake dat sh*t.
Every time someone clears me based on tone or just "looking town," I break down in a fit of evil laughter.
Congratulations to Choxorn! I suppose that just goes to show that in a faction game, gamely insisting that you're only playing to your faction is a sure way to lose (unless of course you're the scum).
Well, I made sure to strike a balance between playing to my faction and playing to hunt Royalists (or at least look like I was hunting Royalists), and I was privately waaaaay more pro-Girondin than I was publicly because that was a good way to buddy up to Al and NAC. Going hard after atheotes on Day 2 probably helped me look a bit more trustworthy to some of the other factions, at least more so than the Populists' tendency to seem way more interested in protecting each other than scumhunting. And, to be fair, they legitimately were completely free of Royalists! But it sure didn't look that way to the rest of the town.
My willingness to hunt my faction mates one day might have also made me look better when I strongly insisted on not lynching NAC the following day, because at the time the Girondins were the smallest faction and us insisting on lynching someone else would only make sense.
Hindsight is 20/20, but I think not saying anything publicly was the correct play by Choxorn. As soon as he definitively claims a watch result implicating one of the other players, that day immediately becomes a binary "Choxorn vs. [player implicated]" choice. Granted, he was still likely to prevail in that scenario, but the alternative was him not being on anyone's radar and the day playing out the way it did: Csargo vs. Manasi, with Chox just eating popcorn on the sidelines and coasting to victory.
If I had to, my plan was to say something like "I watched NAC last night, and I didn't see anybody target him. Kind of strange, huh? And Zack couldn't track Csargo last night, for some reason. Also kind of strange, right?" And then I'd try to make it look like Csargo had immunity to tracking and watching powers. That would at least have the advantage of Zack's night actions being able to back up my story a bit.
Like you said, I didn't really want to make it "me vs. Csargo" or "me vs Manasi" if I could avoid it, because I wasn't sure if Csargo or Manasi would so easily turn against their teammate, even if Zack was almost certain to vote for one of them just because that was the only way he could win. And I didn't really want to leave it up to a tie and a coin flip if I could avoid it.
I think it also needs to be said that, IMO, Choxorn's biggest accomplishment wasn't making it through six lynches without the barest sliver of suspicion so much as him being able to successfully dodge all of the nighttime carnage. There were a lot of vig shots this game, and people used them on a wide variety of targets for a wide variety of reasons - suspicion, playing the factional game, general annoyance, revenge, etc - and yet Choxorn skated by. That's the most impressive part of his victory from my standpoint.
I just did my best to seem as cooperative as I possibly could, so that the factional game/revenge vigs would be against other people. When Zack and Monty got into a spat in the Public Safety QT, I was absolutely loving it and munching popcorns from the sidelines, and privately rooting for their factions to kill each other, and they more or less did.
I generally figured that whoever randed Robespierre would at least add one other Montagnard to the Committee early on.
Why would Robespierre start out by adding Montagnards, though? The Committee was more useful for providing cross-faction cooperation and contact, it made a lot more sense to start out by recruiting people outside the Montagnards for information.
In addition, it had a huge delay, implemented out of paranoia by me that a lucky scan would break the game. In hindsight I think the delay was exactly right in terms of timing.
And Autolycus got lots of suspicion early on and the Populists had to come up with ways to defend him without revealing what exactly he was up to. If I was in a better position had more teammates alive, I might have thought "Hmm, maybe I should kill Autolycus and see what happens if the Populists want him alive so badly," and it might have played out a lot different if there was a Royalist in the Populist faction, giving them a chance to influence the scan, know beforehand about it, and mess with the results. As it stands, I only knew about my own faction's abilities until I was recruited to the Public Safety QT, because SOMEONE, OR SHOULD I SAY TWO SOMEONES, DIDN'T BOTHER TELLING ME WHAT THEIR FACTION COULD DO BEFORE THEY HAD TO GO AND DIE ON ME. :stare:
I still like the idea of a "defensive" faction, but in a game with this many vig attempts flying around, I probably would have added a jailkeeper or something, and maybe split their protections between people so they weren't screwed if the member attached to the protections died early.
Problem is, while the Watch might help catch a Royalist or two, catching the other factions in the act of vigging wasn't going to do much good- as the game revealed, the response wouldn't have been "You killed him, what the hell dude, time to get lynched" but more "Yeah, I killed him, what are you gonna do about it?" The Girondins having three protections was good, but the other factions had plenty of defensive abilities themselves, and the Girondins were alone in not having a second vig shot, so they had only defense, little offense.
If you wanted to give their defensive abilities something that could have achieved the desired "taking down the attackers with them" effect, you could have gone with something like an Elite Bodyguard (http://www.mafiauniverse.com/forums/database/mafia-roles/role/?mafiarole=Bodyguard), or something like Pizza's individual ability that would have let them hunt down specific people who were trying to kill them.
And the Girondins did lose the protections early, because they were tied to atheotes and he was the Day 2 lynch.
Choxorn predominantly used his to sideline an entire faction that he happened to target at night
I could have been more effective with my uses of this if I had some idea what the other factions were doing, but since I couldn't infiltrate them, I just figured "Well, I can block two people a night at the same time as killing them, at least until I run out of my 3-use blocks" and just went with the brute-force method of "block two people in the faction, kill 1, and hope it works"
It worked well twice, letting me kill seireikhaan despite his protection Night 4, and failed spectacularly Night 2, because I didn't realize that the Militarists could force someone else outside of their faction to protect Renata for them.
All things considered, when you strip away the fancy mechanics and the factional politics and everything that made this game what it was, I still wanted it to come down to how well the Royalists could infiltrate and gain the trust of the town, just like in any other mafia game. Choxorn did this successfully and was rewarded with a Committee invite, and used his knowledge of its inner workings to further manipulate the situation to his advantage.
I think my recruitment helped me more than anything else in the game, because suddenly I had tons of information about the other factions' nefarious deeds and could privately talk to the town leadership and learn what they were up to.
Also, it gave me another way to buddy up to my faction mates- from the moment I was recruited I was constantly leaking info about Monty and Zack's doings to the Girondin QT, because honestly, I would have absolutely done that if I was actually town. At least, I would have done that once NAC was publicly revealed not Royalist, which happened at the same time.
Getting to watch Monty and Zack's feud up close also gave me a perfectly innocent-seeming reason to push my faction to vig Winston Hughes, which was nice.
choxorn goat
https://i.imgur.com/ucfAxtq.gif
Montmorency
03-27-2017, 04:29
It worked well twice, letting me kill seireikhaan despite his protection Night 4,
Actually, he wasn't protected. I changed to protect myself, not that it helped. I don't think Khaan surviving would have helped town, because
I think my recruitment helped me more than anything else in the game, because suddenly I had tons of information about the other factions' nefarious deeds and could privately talk to the town leadership and learn what they were up to.
I trusted you more than anyone at that point, and specifically requested that my faction hold you in esteem. So Khaan and Lewwyn surviving D4 to vig, they would have vigged Zack or the surviving Militarist, most likely. It was just too late for the survivors to re-evaluate you, especially with Manasi looking so evil. I think your victory was sealed from D3.
atheotes
03-27-2017, 14:01
Thanks for hosting GH. the flavor and details were top notch. :2thumbsup:
Well played Choxorn. :bow:
Monstrdude
03-27-2017, 16:03
i believed in you the entire time choxorn
thanks for the carry
Choxorn, let me congratulate you on the win. I have never in my life seen a better wolf performance.
I'm curious Chox: besides the opening of day 2, what moments were you most unsure of?
Al Sipsclar
03-28-2017, 20:34
Good game, choxorn, well deserved win.
Thanks GH for hosting, the narration was top notch (still didn't have a chance to read through the last few pages :laugh4: ).
As an entertaining addendum to this game, I'm currently reading Discipline and Punish for my last grad class. Parts of it fit in well with this game, and even cite some of the events.
El Barto
03-29-2017, 00:43
I'd be a little insulted if I didn't get paranoia-lynched at least once for what I did in this game.
*evilgrin.jpg*
Choxorn, let me congratulate you on the win. I have never in my life seen a better wolf performance.
I'm curious Chox: besides the opening of day 2, what moments were you most unsure of?
Beginning of Day 3 also made me a little unsure- While I was firmly townread by most, my nightkill failed.
Beginning of Day 4 was a mixed bag- I was very displeased to see two of the most suspected players publicly declared not Royalist, but getting into the CPS QT was a major turning point in my favor. After that, I was at first a little unsure, because I might end up in a spot where other players were even more clear than I was and I'd be lynched by PoE, but over time, I got more and more confident in my victory- after the bloodbath of Night 4, I was pretty sure I could win this.
GeneralHankerchief
03-29-2017, 03:03
Okay, last bit of postgame commentary from me. Earlier I put down my thoughts on game concepts in theory (the factions plus the Committee), now here's my thoughts on the game in practice. Unlike in previous commentaries, I'm making no attempt to make these thoughts flow into a coherent essay; instead they will be strictly organized by section. Clearly I'm losing my touch as I approach my twelfth year hosting these things. :laugh4:
The general gamestate/flow:
So, time to be frank: I was not happy when at the start of Day 2, three of the four Royalists had already bought it. :laugh4: I know, you're supposed to be impartial as a host and everything, but you're always rooting for the game to be interesting - or, barring that, you at least want the damn thing you spent hours designing and balancing and lovingly crafting unique role PMs for to last longer than three total phases. However, after my initial shock and fear subsided, I took a more rational view: Jabbz was lynched because of perceived scummy behavior. Likewise, Kage and Monstr were targeted at night because the people taking the shots (Fenn and Pizza) thought there was a high likelihood of hitting a Royalist. That wasn't a design flaw on my part, that was just good town play. It's not like they were eschewing their win conditions either, since both of those shots were made out-of-faction.
Furthermore, the state of things on D2 allowed me to see if the self-correcting mechanisms I inputted would work - perhaps a little more dramatically than I would have liked, but nonetheless the opportunity was there. I figured that there was a high likelihood of the town putting the scumhunt on the backburner, since if they weren't in the factional lead when the last Royalist flipped, the game would end then and there with their loss. Meanwhile, in the public thread, Choxorn was killing it tonally. The veneer that people used to push lynches on the basis of scumminess but were also factionally convenient (atheotes, Dp101, etc) didn't apply to Chox.
What pleased me the most was that privately, each faction seemed to be taking a different approach to the game. On a sliding scale going from "beat the other factions" to "kill the Royalists", I perceived the order going Populists > Militarists > Girondins > Montagnards with the spacing between each pretty even.
Finally, the one thing I underestimated was how much the factional rivalries and various grudges that formed would play out. I figured that between the Committee, people posting in the thread, and the Populist "Enemies List" ability, who was in which faction would gradually become public knowledge, but I didn't anticipate how far some of the players would take it. Two incidents in particular stick out for me: The Populist/Montagnard (remember, on opposite ends of my spectrum) showdown over how to approach the game, and the Militarists taking up Renata's dying wishes by going all-out on a Monty vig even after he had already been revealed as non-Royalist. Still though, I found this "interesting" and not "perturbing", since this game was all about player choice. In the opening writeup I made for the game, in the "overview" section of the first post (not even under spoilers), I said that "maintaining a perfect balance between these two aims [factionalism and hunting Royalists] will be the key to obtaining victory." This sentence, something I first wrote in the fall of 2008 and lifted from my Pirate Ship Mafia overviews, nonetheless applied here far more and better than it ever did in any of the three Pirate Ship games. The town as a whole did not maintain this balance, Choxorn put himself in a good position to take advantage of it, and came out as the victor.
Montmorency and the Committee:
Monty gets his own section here. The Robespierre role was assigned randomly, but as soon as I saw random.org's decision I realized that I had given probably the most Montmorency role ever created... to Montmorency. Here he had explicit license from the host to network, to pool information, to try and do everything in his power to direct an overall town victory. The problem for him, and the main source of conflict in the second half of the game, was that there was no town in this game.
I feel like Monty's choices to join the Committee with him, while they made sense in theory (pick the player from each faction you most believe is innocent), were on the very idealistic end of the spectrum considering that only one faction could win out in the end. If we break this down further:
- The Renata recruitment on N1 was an obvious choice. She was trusted, capable, and from a faction that was one of his blind spots. In addition, he made this recruitment before Monstr and Kage flipped and while Monty was still under the impression that they had more than one or two holdouts to smoke out. No issues with this one.
- The Zack recruitment on N2 though was more questionable. He was in a different faction from Monty and Renata, and according to the Committee QT Monty thought Zack had a higher chance of playing ball with them than Askthepizzaguy (probably a misread of Zack's personality). The big thing with this though was that by this point the Royalists were on the ropes and the factional game was starting in earnest. I probably would have recruited another Montagnard here and fed Renata the line of "X was pushing hard for this Royalist to be shot privately, he can be trusted" - while in the meantime keeping my faction high on the seniority chart in what was designed to be the main battleground in the late game.
- Choxorn N3 was, obviously, catastrophic, but it removed Monty's last blind spot and he (like literally everyone else) sincerely believed Choxorn was town. It was the wrong decision, but he made it for the right reasons, though my previous point regarding a Montagnard still stands.
- By the recruitment of NotACop N4 and later, the Montagnards were never preserving control of the Committee if Monty died, so by that point it ceased to matter.
The bottom line is that I was expecting Monty to put another Montagnard on the Committee early, probably around N2. While he had good reasons for recruiting who he did, I think this had two major flaws: First, his perceived leadership style didn't match his stated egalitarian intentions, which obviously rubbed some people the wrong way. Second, he ceded the initiative to the other factions, and the Montagnards paid for it.
The Law of 22 Prarial and extra vigs:
Given the fact that the factions could lose access to their abilities at any time, plus human nature, I figured that the players would gravitate towards using their factional abilities sooner rather than later, and I was proven correct by this. However, this posed a problem: I didn't want a factional game to turn essentially vanilla midway through the game, where the only time they could gain an advantage or disadvantage was through the lynch or the Royalists inadvertently playing kingmaker just by trying to stay alive. The Committee's eventual track and vig would mitigate this somewhat, but in the event of the town gaining an early advantage over the Royalists (which was exactly what happened here) I wanted the Committee to be the main battleground between factions as they tried to gain control over it. The problem was, a battleground isn't interesting if nobody on it has any weapons to fire.
So I knew that at some point in the game I was going to have to do a partial refresh of night powers. However, I wanted to be fair to all sides (as well as the Royalists), and also reward those who did not entirely shoot their wad with powers and still had some in reserve. The conclusion I came to was the one that was eventually implemented: Each faction gets one extra kill and protection, to be used on one night only. If you didn't use it, you lost access to it.
The goal of this was to provide the factions with extra firepower, but also give them a way to defend themselves. By N4 (when I had always designed for this to go in effect), I figured there was a high likelihood that 50% if not 75% or more of the players would be aware of the Committee through its members leaking details to the rest of their factions, and that as a result what had previously been private information would be seeping into the realm of semi-public knowledge. People who were aware of thread dynamics, developments made in the Committee, which faction had what actions left, would be tested. If they read their tea leaves right, they could play the situation to their advantage. If not, then they would probably protect the wrong people, and it would blow up in their faces.
In all, I was not expecting six deaths to happen that night. :laugh4: That said, there could have been seven - Choxorn roleblocking the Montagnards meant that the Militarists did not need to use both of their vig attempts to kill Monty (though there was no way they could have known this). I was anticipating that at least one of the hits would not go through due to protection. It was this level of carnage that got some in the dead chat (Arakhor?) questioning this decision on my part and whether it was balanced.
I briefly responded in dead chat and touched on it a little earlier in the postgame, but let me fully defend myself here: First of all, this result was an outlier. There were definitely supposed to be more deaths than usual that night, but not six. Second of all, I wanted a lot in this game to come down to player choice and the N4 actions reflected this. The players had chosen. They chose by voting themselves this power in the first place without even seriously discussing it, knowing full well the implications since I was straight up with them. They chose their targets and they chose their protections; heck, they even chose to take the shots in the first place. The fact that no kills were doubled up or hit a protected target was just an outcome of the choices they had all made. Thirdly, and most importantly, had one of those shots hit Choxorn, the game would have ended. But once again, he was never suspected. In the end, he won because he played a damn good game, not because of any mechanics I cooked up.
Conclusion:
Thanks for bearing with me through everything. This was a different kind of game for me, but you all seemed to like it and I certainly hope you all had fun playing it! I must give one final congratulations to Choxorn for one of the most impressive victories I can remember - he not only pulled off an impossible comeback, but also made it look easy.
In the meantime, I've heard talks of people being interested in running this system in other games, which you're more than welcome to - just make sure to credit me. :yes: As for me, while I'm happy that my system was by all accounts successful, I don't think I'll re-use it again - not on this site anyway - as a lot of it depended on the players being in the dark. However, I will certainly take the lessons I learned with this one and see what I can do about applying them towards a certain game that may be hosted in September 2018... :7pirate:
Anyway, thanks for playing and reading, and I hope to see you around! :bow:
GH
Personally, I loved the idea of the Law of 22. It kept the townspeople who had already blown all of their abilities from getting demoralised by not having anything they could do, and it also allowed for those emotionally charged vig shots that feel so good, you know, the ones where you hit the guy who you've been butting heads with all game in one glorious strike of vengeance.
I'm still not entirely sure though how the committee was meant to function effectively. The people within really don't have much of an incentive to help, especially when they don't control it, as they know very well that any and all information about roles can just lead to the leader of the Q/T going after them more. In addition, there's nothing stopping the leader from stuffing the faction full of their own people and using it purely for the additional shots, which would help them achieve both their win conditions better. I just feel that there should have been some way to negotiate a lasting peace via it, or at least some kind of long-term cooperation, as currently it feels about as useful as the main thread in terms of honesty of opinions and intentions. On the other hand, I do understand wanting to have the committee naturally tear itself apart over time, in which case feel free to disregard my suggestions.
Using both vigs on Monty was definitely a huge mistake, and me revealing it was a terrible choice. If all things fell the same way, I would have wanted to vig Choxorn the last night for obvious reason. I don't know if Manasi would have went for that or not. He might not have blocked Zack the final night either had I not revealed it.
Montmorency
03-29-2017, 04:27
https://www.youtube.com/watch?v=cVCbRl_Y7M8
We decided against recruiting Pizza to the Committee because we figured Pizza didn't want any more town responsibility.
Using both vigs on Monty was definitely a huge mistake, and me revealing it was a terrible choice. If all things fell the same way, I would have wanted to vig Choxorn the last night for obvious reason. I don't know if Manasi would have went for that or not. He might not have blocked Zack the final night either had I not revealed it.
Meh, I think it's acceptable. I mean, Choxorn really couldn't be justified as "Why isn't he dead yet" after we got 3 confirmed townspeople who were by default more important kills. In the end, I think that there just weren't enough mislynches to catch him.
Thirdly, and most importantly, had one of those shots hit Choxorn, the game would have ended.
Well, it would have had to have been two, I got the Girondins to protect me. ~;p
Well, it would have had to have been two, I got the Girondins to protect me. ~;p
See now that's just not fair.
GeneralHankerchief
03-29-2017, 12:55
I'm still not entirely sure though how the committee was meant to function effectively. The people within really don't have much of an incentive to help, especially when they don't control it, as they know very well that any and all information about roles can just lead to the leader of the Q/T going after them more. In addition, there's nothing stopping the leader from stuffing the faction full of their own people and using it purely for the additional shots, which would help them achieve both their win conditions better. I just feel that there should have been some way to negotiate a lasting peace via it, or at least some kind of long-term cooperation, as currently it feels about as useful as the main thread in terms of honesty of opinions and intentions. On the other hand, I do understand wanting to have the committee naturally tear itself apart over time, in which case feel free to disregard my suggestions.
Ideally the Committee would have been this if the Royalists had the upper hand. But because the game swung in the other direction, I figured it was pretty much inevitable that the Committee would eat itself, and it eventually did.
El Barto
03-30-2017, 04:02
However, I will certainly take the lessons I learned with this one and see what I can do about applying them towards a certain game that may be hosted in September 2018... :7pirate:
In your last game, the Polandball mafia game, I remember that you had FranceBall have guillotines in his eyes. And I played as Somalia. Clearly these were portents of things to come.
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