View Full Version : Creative Assembly Napoleonic Mod
Lord Krazy
07-09-2003, 23:43
Quote[/b] (Brother Derfel @ July 09 2003,18:46)]
Quote[/b] (Speedy Gonzales III @ July 09 2003,11:28)]where can i download it? it sounds cool:)
http://www.thelordz.co.uk/
There you go.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Well you have to go here http://www.zen11872.zen.co.uk/
to get 1.7 and the 1.8 addon
then go to thelordz for 1.81
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I'll try to make it more complicated
next time . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
You see that's how I know that the people
that play it must like it . http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
You could go mad altogeather and mail me for a link
to vi version . Only a few people were actualy brave enough
so far. They had no problems though , apart from comming to
terms with the fact that the would need a second install.
Which is the case with the MTW v1.1 mod also .
They both add up to 14 megs more or less .
The VI version will be tweeked and posted
on the mirror site in the next couple of days.
Thanks
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Brother Derfel
07-10-2003, 06:29
Great news LK. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Duke John
07-10-2003, 08:38
Hey guys,
I might have a small tip for you concerning moveable guns. I don't how you are doing it right now, but I came up with this when designing a battering ram for the LotR mod.
You'll need the following things:
1. BIF with the horse
2. BIF with cannon. You will need the cannon to be seen from the 4 angles. This BIF also includes one soldier doing all the appropiate actions that a cannoneer should do.
Then you build the image:
1. First of course the mount, place this anywhere you want, if front or behind the cannon.
2. Next the rider, and that would be the cannon.
3. Then the shield and weapon. In the item files write the coordinates of the soldier. The shield is one soldier and the weapon is the same soldier. Using the last number you can say whether he should be infront or behind the cannon. Because the shield and weapon are read from the BIF every frame, you will see two animated soldiers.
I thought this would be interesting for you since it would add some more activity on a otherwise pretty static unit. If it's useless, then what the heck If you don't understand then you'll to wait untill I have the battering ram finished.
Cheers, Duke John
Lord Krazy
07-10-2003, 16:29
Duke John
Thanks for the input . At present we just put the whole
thing on the same bif . I understand what you are
talking about .LBA and I have tought about this
and tried some variations on it .
Using shields for other things has been spoken
about here before but not for long
as most of the ideas involved writing complicated
items coordiates.
You can make cannon move on the one bif also
but the horse is not on the stand or shoot frame .
Using two bifs and a shield image does seem to be the best way but it's harder and a longer process.
Seen as I find it hard enough to keep up as it is
that makes it a no no for me at the moment. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
The ones we tried only kind of worked that's why
we decided to go with one that only kinda worked http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
but did not require as much work http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Let me know when you have yours done .
We might be able to use it as the template for ours.
All ideas and help welcome when it comes to that sort
of thing
Thanks http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Jacque Schtrapp
07-10-2003, 17:14
Does anyone have any screenshots of this marvelous idea in action?
here it is:
http://napoleontotalwar.tripod.com
Lord le bob
Speedy Gonzales III
07-10-2003, 20:29
are the units the only things changed in this mod? or are the provinces/genral names etc also modded?
(i dont see the point in battling the byzantines with french grenadiers:))
_Martyr_
07-10-2003, 21:20
Come on man, two thirds of this 21 page long thread is dedicated to discussing just that Read at least a page before you ask that sort of question
Lord Of Storms
07-11-2003, 00:42
Quote[/b] (Speedy Gonzales III @ July 10 2003,14:29)]are the units the only things changed in this mod? or are the provinces/genral names etc also modded?
(i dont see the point in battling the byzantines with french grenadiers:))
Right now the available Unit betas are just the units for Custom Battles. The whole Campaign Mod will be released shortly, and will include all the major factions of the Napoleonic era, Napoleon himself along with some other prominent generals of the period, a new tech tree,game pieces,Portraits and a host of many other things are being changed to bring the Total Napoleonic War experience. LOS
Lord Krazy
07-11-2003, 09:25
The VI units version has been uploaded to our site.
You can get as soon as Konst puts up the link
on the mirror site .
The units are now faction specific and no mtw units .
That's the only change really from the other versions
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Speedy Gonzales III
07-11-2003, 11:08
thank you, im looking forward to the full campaign.
Lord Krazy
07-13-2003, 15:23
You can get the
VI UNITS VERSION here (http://www.zen11872.zen.co.uk/zips/VIUV_INSTALL.zip)
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
tank you tank you very much.
Lord Krazy
07-13-2003, 16:23
The Campaign file structure is almost complete .
We can get it to work on a basic level
working with the same file structure as Vikings.
It still has a few issues that need to be resolved
but we have a good idea how to resolve them .
When that's done we will have a stable base to
add all the data and files we have put togeather
and are still putting togeather .
That alone will take some time .
A bare bones beta will be released first
to people interested in testing it
and giving us feedback.
Thanks
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
07-13-2003, 16:26
Quote[/b] (LordUxbridge @ July 13 2003,15:36)]Good stuff LK, do i need to reinstall the sounds to my VI version?
LU
Yes http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Gregoshi
07-14-2003, 05:45
New patron curtlegion posts the following from the Entrance Hall:
-----
When I try and install VI units for the Napoleon mod I get a unit parsing error. If I use 1.7/1.8/1.8fix everything works but I get no cannon picture in the battles. Help... I would have posted this in the mod area but I can't. Thank Curt.
-----
TenkiSoratoti
07-14-2003, 08:30
I like the better organisisation, easier to pick armies etc.
Vote Tenki check out the forum at: http://pub62.ezboard.com/btenkiclan
TS
vodkafire
07-14-2003, 08:57
Just wondering, in campaign mode, will Great Britain and Spain get large yearly doses of colonial income?(especially England) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LordUxbridge
07-14-2003, 14:54
Count me in too LK http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
GreasePaintMonkeyBrains
07-14-2003, 17:55
Lord Krazy
I would Beta the mod too http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Regards
GPMB
i just installed the VI verion of nap mod and realised the austrians aint there http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
i was really looking forward ot playing with them. could you tell me whats up. http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif
oh wait sorry i just found them, there named as hungerions gah, you gotta be owkward http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
I just found a tiny winey bug for vi, every time i try actully play a game i choose my units its loads to the end then say unknown textures [000000000] gah i cant even play now
Lord Krazy
07-14-2003, 23:16
Quote[/b] (Stormer @ July 14 2003,18:35)]I just found a tiny winey bug for vi, every time i try actully play a game i choose my units its loads to the end then say unknown textures [000000000] gah i cant even play now
Oh well I better fix it then .
Could you mail me with the specifics?
I'v just tested all the units and I can't
see the problem .
I started a battle with all the units and it worked.
I have not changed any graphics or entries on
my install or changed any data pertaining
to the units in the prod file so i'm a bit
at odds as to say what is the cause .
Well regarding the install anyway .
Was it installed to a clean version of VI ?
If not , that may be your problem .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
07-14-2003, 23:32
Guys if you want to test the beta mail us at
campaign_beta@thelordz.co.uk
btw LU
Your already on the list by default . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It comes with the job .
It is the job actualy . http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
So you don't have to mail me.
I knew I was forgetting to tell somebody something http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Next you'll be telling me I never gave you the
password to our free pornsite . http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
TenkiSoratoti
07-14-2003, 23:42
Quote[/b] (Stormer @ July 14 2003,12:35)]I just found a tiny winey bug for vi, every time i try actully play a game i choose my units its loads to the end then say unknown textures [000000000] gah i cant even play now
Doesnt happen with me either.
unable to load mons page.
unknown error (0) [000000000]
it says that when it loads. the game.
LordUxbridge
07-15-2003, 11:49
Ive had no problems with my VI install either......
LK, what password? Damn you I never heard anything about this http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Well i just reinstalled Vi nap mod version and no change it still does it http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
shand994
07-16-2003, 09:03
Just to let all the other Lords know, I broke my ankle on the weekend while playing football. Therefore i have been told by the doctors to take 2 weeks off work, so i wont be availible at my work email so please use my hotmail email if you need to contact me.
hopefully now that i have 2 weeks with nothing to do ill get some more modding done that ive been trying to get time for.
Lord Krazy
07-16-2003, 23:24
Quote[/b] (Stormer @ July 15 2003,11:09)]unable to load mons page.
unknown error (0) [000000000]
it says that when it loads. the game.
Do you choose lknapmod ?
Quote[/b] ]Well i just reinstalled Vi nap mod version and no change it still does it
Well that will have to read
"Well i just reinstalled Vi .
Then I reinstalled Vi nap mod version and no change it still does it ."
Before I start feeling pain . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
one question: What nations will be in this mod? will there be an Swedish nation? Danish? The swedes wasnt as uninportant in the nap. ear as in the middle ages http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
LordUxbridge
07-17-2003, 10:59
Lazul, agreed that the Swedes wernt AS important in the Napoleonic era as in the Medieval, but they did play some important roles during the Wars. The renegade (French) Marshal Bernadotte became King of Sweden (Charles, cant remeber the number atm) and in the German campaign of 1813, his small (about 30,000) but well trained army played quite an important part, linking up with the Russians, Prussians and Austrians for the Battle of the Nations (Liepzig)as well as some other smaller engagements during that campaign.
All that said, no, i dont think there will be a playable Swedish faction but I believe the Danes are in.
Lord Ux
well... that sux... cant be to hard to buit the swedes in... just take the danish infantry and cav and turn them blue and yellow... then just give them sweden. tadaa... fixed. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Of Storms
07-17-2003, 21:43
OK enough already due to the outcry for a swedish faction, and rethinking the issue, The Swedes will be added even if as a minor faction at first until specific units can be worked on . LOS
Lord Krazy
07-17-2003, 23:43
Quote[/b] ]well... that sux... cant be to hard to buit the swedes in... just take the danish infantry and cav and turn them blue and yellow... then just give them sweden
That would take twelve hours work per unit
to do it correctly ,
providing you got it right first time also providing
we had Danish units . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Just because we have factions declared does not mean they will have historical units .
If you have a problem with that you better start making
them then because we can only do so many at a time .
Apart from that you will have to wait for that time. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
If you want to use up some of your negative energy
maybe you could write the unit descriptions for the
Swedish ? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Regards
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
07-18-2003, 11:08
The map will look like the map in mtw .
Some names will be changed and a couple swapped around.
Genoa will become Piemont
Saxony will be moved to Silesia and Silesia
will be a pretend part of Prussia . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hanover will replace Saxony .
That sort of thing , nothing special .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
downloaded the latest mod...very nice work and ran well. Keep up the good work
Lord Of Storms
07-18-2003, 16:28
Thats enough with the negative remarks, that is not what this thread is about so can it Lazul is just taking some pride in his country nothing wrong with that, maybe he just doesnt realize the time it takes to make units for an entire faction and be historically correct to boot. So lets have a little understanding all around guys and get back on track http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif LOS
LOS,
Always the good words http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
You are rights. I apology for the critisizm.
Moderators, could you just remove these posts ? they are not fitting here.
On another note, I have almost all the info about the turkish army except some graphism representing the units...anybody up there who has found some? We will need:
Suvarilei (Silhatars, Sipahis Oglans
Sipahi (Yoruks, Djellis, Turcomans)
Janissaires
Nizam
Sekhans
Topidjis
Thanks
LLB
Lord Krazy
07-18-2003, 22:43
I think that kinda makes sence after the edit . http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
Guys , fun is the objective and the source of this project
and thread . So try to look on the bright side if you can.
Plus staying on topic helps . http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Thanks http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
sorry if I went a bit off topic and got angry... http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I just hope that the swedes will be in the final release kinda like... blue and yellow... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Axelthorpe
07-20-2003, 20:03
Quote[/b] (Lord Krazy @ July 17 2003,18:43)]
Quote[/b] ]well... that sux... cant be to hard to buit the swedes in... just take the danish infantry and cav and turn them blue and yellow... then just give them sweden
That would take twelve hours work per unit to do it correctly, providing you got it right first time also providing we had Danish units . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Just because we have factions declared does not mean they will have historical units .
If you have a problem with that you better start making
them then because we can only do so many at a time .
Apart from that you will have to wait for that time. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
If you want to use up some of your negative energy
maybe you could write the unit descriptions for the
Swedish ? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Regards
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I'm here, I'm here, thought I heard Sweden http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Sorry for not making anything useful, but I never figured out what to do with the pics I got. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
I would really love to work on the swedes, just tell me what you want me to do (involving uniforms & computers preferable).
Btw Lazul, his name was Charles XIV John, (Karl XIV (14) Johan), Jean Baptiste Bernadotte before he moved here. King between 1818 and 1844.
Another thing, Norway belonged to Denmark until 1814, and from then until 1905 it belonged to Sweden.
oh yeah, thanx.. you are so right hehe
And im suposed to be a swede http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
But did Sweden really control whole norway? wasnt it just some northern parts of the counrty?
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Krazy
07-21-2003, 03:08
Well the intenion is that Norway will start off
as being Danish . How long that state of affairs
lasts , will be up to you. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Axel The topic did remind me of you http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Give me a few days as we are a bit preoccupied
with text files at the moment . http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
I'll send you some more info on how
you could help with the sprites.
You have to keep at me or I'll forget . http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
I could make notes but then I'd have to read them . http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Regards
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Axelthorpe
07-21-2003, 12:26
Quote[/b] (Lazul @ July 20 2003,15:23)]oh yeah, thanx.. you are so right hehe
And im suposed to be a swede http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
But did Sweden really control whole norway? wasnt it just some northern parts of the counrty?
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Yep we did. Officially it was an union, but in reality Norway was controlled by Sweden.
Much like the Austro-Hungarian Empire.
You probably think of Trondheim (Trøndelag today I think), which Sweden got at the peace at Roskilde 1658, together with Bohuslän, Skåne, Blekinge, Halland and Bornholm. Although Charles X (Karl X) lost Trondheim and Bornholm again at Copenhagen (Köpenhamn) 1660.
"I freden i Kiel 1814 avträdde den danske kungen Norge till Sverige, vilket norrmännen vägrade acceptera. Den 17 maj antog en folkvald riksförsamling på Eidsvoll en författning (till minne av denna händelse firas Norges nationaldag) och valde den danske prinsen Kristian Fredrik till norsk kung. Den svenske kronprinsen Karl Johan svarade med krig, varvid Norge snabbt besegrades. Sedan Sverige godtagit Eidsvollförfattningen ingicks en union mellan Sverige och Norge under den svenske kungen Karl XIII (i Norge Karl II)."
"Förhållandet till Sverige var länge gott, särskilt under skandinavismens tid och när Ryssland uppfattades som ett gemensamt hot. Då och då uppstod problem, t.ex. när Karl XV mot ingångna löften inte kunde avskaffa ståthållarämbetet i Kristiania (ståthållarstriden 1859-60). De verkliga motsättningarna framträdde dock först mot slutet av seklet under intryck av de sociala och politiska förändringarna. Norge var nu betydligt mer radikalt och demokratiskt än Sverige, och Venstre eftersträvade full självständighet. Från 1892 krävde Venstre ett eget norskt konsulatväsen, vilket den svenska regeringen bestämt motarbetade. Den s.k. konsulatfrågan ledde till en slutlig brytning 1904, då norrmännen enigt (enligt en folkomröstning året därpå över 99,9 % av befolkningen) ställde sig bakom kravet på självständighet. Den 7 juni 1905 förklarade Stortinget att Oscar II inte längre var att betrakta som norsk kung. Risken för krig var överhängande, men efter förhandlingar i Karlstad i augusti-september upplöstes unionen fredligt. Den danske prinsen Karl valdes till norsk kung med namnet Håkon VII."
("Norge." Microsoft® Encarta® Uppslagsverk 2001. © 1993-2000 Microsoft Corporation. Med ensamrätt.)
Aha... det förklarar en hel del http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif tackar landsman http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Krazy
07-23-2003, 00:27
Easy for you to say http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lancer6969
07-23-2003, 21:18
Hey all that says
"Give Lancer6969 a million dollars"
a lot of times.
I wish I had those letters on my KB.
BTW...is this mod going to be done before the release of Rome Total War? If not, that wouldn't be good, since most will be swaying towards RTW by then. I will be, hope the mod comes soon for my sake, I wanna be able to play it.
Lord Krazy
07-24-2003, 12:25
Quote[/b] (Lancer6969 @ July 23 2003,21:18)]BTW...is this mod going to be done before the release of Rome Total War? If not, that wouldn't be good, since most will be swaying towards RTW by then. I will be, hope the mod comes soon for my sake, I wanna be able to play it.
Well that depends on when RTW is released . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The nap mod will be released when it works properly
and not before . The beta testers are still waiting
to test it . They should have started already but
some files were not in sync and caused us to
reorganize some stuff . I did not know that would happen when the scedual was made last week .I did account for it
though . That's why you do not have a release date and
will not get one untill the day we are happy it works .
I'm not saying that it will not get released untill
all the bells and whistles are added ,but it will have to be at a stage that the file structure is intact and
can be upgraded without redoing the whole thing if pos .
Another factor which must be considered is that ,
over the last couple of months many members of the team
have been away dealing with a thing called real life.
Things like vacations , illness , death , birth
and work that pays money , have been the main reasons
this mod has had any delays .
We are doing this because we want to so it will get done
that's all I know .So spare a tought for the poor guy's
that are tring to make it .
Thanks
Regards,
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lancer6969
07-24-2003, 23:08
Why when I ask a question or tell a statement, must I get a half smartalec post back??? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif LK you are trying to ruin me aren't you.... http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif . Anyway, thanks for the reply, I very much hope you get it out ASAP, looking forward to playing it as much as RTW.
By the Way, LK, make sure and post this in the Mod Discriptions in an appropriate manner,lol. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lancer http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
ps. LK are you from the states? If so you aren't from Lawrence Kansas are you? Lawrence Free State is there, and I figured you were making fun of em with your Elephant Free State, but prolly not, I hated them.
Lord Krazy
07-25-2003, 18:55
Quote[/b] (Lancer6969 @ July 24 2003,23:08)]
Quote[/b] ]Why when I ask a question or tell a statement, must I get a half smartalec post back??? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Apart from the first sentence I was tring to be sincere . http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Normally I'm just a smartalec .
Quote[/b] ]If so you aren't from Lawrence Kansas are you? Lawrence Free State is there, and I figured you were making fun of em with your Elephant Free State
Who's tring to ruin to who here http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I'm from Ireland but I live in London
in a place called Elephant.
I'v been asked quit a few times so now you know . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]By the Way, LK, make sure and post this in the Mod Discriptions in an appropriate manner,lol. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I don't do apropriate , I can't even spell it http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
That will be done by another member of the team ,
or anybody that can do it better than me basicly. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
LordUxbridge
07-25-2003, 19:29
lol@LK
Lord De Moray
07-27-2003, 12:51
Yes Ux, he's cheeky, rude at times, but with a pinch of salt very funny http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
In fact it all adds to fun of looking at this thread.
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
De Moray
Just wondering: what will be the start and end year of this mod?
Will the start be with napoleon taking power and the end be with hes death?... thats not very long you know http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Axelthorpe
07-28-2003, 11:26
Quote[/b] (Axelthorpe @ July 21 2003,07:26)]
Quote[/b] (Lazul @ July 20 2003,15:23)]oh yeah, thanx.. you are so right hehe
And im suposed to be a swede http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
But did Sweden really control whole norway? wasnt it just some northern parts of the counrty?
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Yep we did. Officially it was an union, but in reality Norway was controlled by Sweden.
Much like the Austro-Hungarian Empire.
You probably think of Trondheim (Trøndelag today I think), which Sweden got at the peace at Roskilde 1658, together with Bohuslän, Skåne, Blekinge, Halland and Bornholm. Although Charles X (Karl X) lost Trondheim and Bornholm again at Copenhagen (Köpenhamn) 1660.
"I freden i Kiel 1814 avträdde den danske kungen Norge till Sverige, vilket norrmännen vägrade acceptera. Den 17 maj antog en folkvald riksförsamling på Eidsvoll en författning (till minne av denna händelse firas Norges nationaldag) och valde den danske prinsen Kristian Fredrik till norsk kung. Den svenske kronprinsen Karl Johan svarade med krig, varvid Norge snabbt besegrades. Sedan Sverige godtagit Eidsvollförfattningen ingicks en union mellan Sverige och Norge under den svenske kungen Karl XIII (i Norge Karl II)."
"Förhållandet till Sverige var länge gott, särskilt under skandinavismens tid och när Ryssland uppfattades som ett gemensamt hot. Då och då uppstod problem, t.ex. när Karl XV mot ingångna löften inte kunde avskaffa ståthållarämbetet i Kristiania (ståthållarstriden 1859-60). De verkliga motsättningarna framträdde dock först mot slutet av seklet under intryck av de sociala och politiska förändringarna. Norge var nu betydligt mer radikalt och demokratiskt än Sverige, och Venstre eftersträvade full självständighet. Från 1892 krävde Venstre ett eget norskt konsulatväsen, vilket den svenska regeringen bestämt motarbetade. Den s.k. konsulatfrågan ledde till en slutlig brytning 1904, då norrmännen enigt (enligt en folkomröstning året därpå över 99,9 % av befolkningen) ställde sig bakom kravet på självständighet. Den 7 juni 1905 förklarade Stortinget att Oscar II inte längre var att betrakta som norsk kung. Risken för krig var överhängande, men efter förhandlingar i Karlstad i augusti-september upplöstes unionen fredligt. Den danske prinsen Karl valdes till norsk kung med namnet Håkon VII."
("Norge." Microsoft® Encarta® Uppslagsverk 2001. © 1993-2000 Microsoft Corporation. Med ensamrätt.)
"After Napoleon’s defeat in 1814, Denmark was compelled to sign the Treaty of Kiel, ceding Norway to the king of Sweden—an ally of Britain against France. The Norwegians, however, disavowed the treaty. They declared themselves an independent kingdom, drew up a liberal constitution, and offered the throne to the Danish crown prince Christian Frederick (later Christian VIII of Denmark). The Norwegian move was opposed by the European powers, and, the head of an army, Marshal Jean Bernadotte, later King Charles XIV John, persuaded Norway to accept the Treaty of Kiel. In return for its cooperation, Norway was allowed to retain the newly promulgated constitution. By the Act of Union of 1815, Norway was given its own army, navy, customs, and parliament (Storting), and was permitted full liberty and autonomy within its own boundaries."
"When, in 1860, Sweden began to propose revisions in the Act of Union designed to enhance its power, the two greatest Norwegian political parties—the Lawyers Party and the Peasant Party—combined to form the liberal Venstre (Left) Party and blocked the revisions. Led by Johan Sverdrup, president of the Storting, the Norwegian legislature engaged in a long struggle with King Oscar II of Sweden over the issue of whether the king or the Storting would choose the cabinet (executive) in Norway. Under established tradition, the cabinet was responsible only to the Swedish king, giving the crown a permanent veto on legislation. Oscar was forced to yield in 1884, following the impeachment of his members from the Norwegian cabinet and their removal from office. Afterward, Oscar appointed Sverdrup to lead the first government responsible to the Storting, and Norway became a parliamentary democracy.
Once Norway had attained control over executive power, Norwegians demanded their own foreign minister to negotiate on behalf of the country. This was seen in Sweden as a threat to the authority of the king, and Sweden refused to capitulate. As a substitute policy, however, Norway demanded a separate consular service (to regulate Norway’s international economic and commercial relations) and a Norwegian flag for its merchant marine without the symbol of union. The flag was approved by Sweden in 1898, but Sweden balked at the demand for a consular service. Finally, in 1905, led by Prime Minister Christian Michelsen, the Storting declared the union with Sweden dissolved. In a plebiscite in August 1905 the Norwegian people voted overwhelmingly for separation from Sweden. The Swedish Riksdag (legislature) ratified the separation in October. A month later Prince Carl of Denmark accepted the Norwegian crown as Håkon VII."
© 1993-2003 Microsoft Corporation. All Rights Reserved.
Roughly the same article as the one in Swedish, from the US Encarta.
Axelthorpe
07-28-2003, 12:37
I was thinking about the thing Lazul said earlier, about the years. The uniforms used during the war were, more or less, the old m/1802, changed many times.
Many of the Swedish soldiers down on the continent, "modernized" their uniforms during their stay there, but it wasn't until 1816, when the troops got home, the new uniforms entered service. In 1815 they got shakoes.
http://www.algonet.se/~hogman/symbol/s-reg-uni5.gif m/1810 with Shako.
Uniform m/1816 was the one used to until 1845, with minor changes, this was the uniform that looked best and most "napoleonic".
http://www.algonet.se/~hogman/militaria/trupp_1830.jpg m/1816 in the 1830.
The uniforms of the 19th Century (in Swedish), can be divided into different "periods".
Gustavianska Uniformer (1771-1815):
During the reign of Gustav III, his son and his brother.
Early:
http://www.algonet.se/~hogman/militaria/uni_i_m_m1779.jpg
1815-1845:
During the reign of Charles XIV John (Jean Baptiste Bernadotte).
You've already seen that.
1845-60:
During the reign of Oscar and his followers
http://www.algonet.se/~hogman/militaria/uni_i_m_m1845.jpghttp://www.algonet.se/~hogman/militaria/uni_i_hat_m1845.jpg Uniform of the lifeguard.
Anyway this period, first half of the 19th century, is in my opinion the most interesting part of the uniform history, especially the 30's.
So how about the pre- and post-napoleonic eras in the mod?
Lord Krazy
07-28-2003, 12:44
Quote[/b] (Lazul @ July 27 2003,17:07)]Just wondering: what will be the start and end year of this mod?
Will the start be with napoleon taking power and the end be with hes death?... thats not very long you know http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
It will a bit longer than that .
I'm starting to regret using the word Napoleonic . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Well at least without putting
"...type" "...style" "vauge resmemblence to ..."
in the title also . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The mod will start before the Napoleonic Period
so to speak and will go on till the time
of Napoleon III.
I mean his nephew not the third version of the mod . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
So Balaclava and Solferino will be in the time frame also.
So about as long as it's taking to make. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
07-28-2003, 12:54
Axelthorpe
That's the idea , but we have a lot of animations
to add and doing an early and late set for each faction
might not be possible .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
LordUxbridge
07-28-2003, 15:48
Quote[/b] (Lord Krazy @ July 28 2003,06:44)]
The mod will start before the Napoleonic Period
so to speak and will go on till the time
of Napoleon III.
I mean his nephew not the third version of the mod . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LOL
vodkafire
07-28-2003, 16:43
Quote[/b] (Lord Krazy @ July 28 2003,04:44)]
Quote[/b] (Lazul @ July 27 2003,17:07)]Just wondering: what will be the start and end year of this mod?
Will the start be with napoleon taking power and the end be with hes death?... thats not very long you know http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
It will a bit longer than that .
I'm starting to regret using the word Napoleonic . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Well at least without putting
"...type" "...style" "vauge resmemblence to ..."
in the title also . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The mod will start before the Napoleonic Period
so to speak and will go on till the time
of Napoleon III.
I mean his nephew not the third version of the mod . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
So Balaclava and Solferino will be in the time frame also.
So about as long as it's taking to make. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Really...So we should see percusion rifle armed line infantry, right?
Axelthorpe
07-28-2003, 18:10
Quote[/b] (Lord Krazy @ July 28 2003,07:54)]Axelthorpe
That's the idea , but we have a lot of animations
to add and doing an early and late set for each faction
might not be possible .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Let's say I focus on the era I mentioned earlier 1815-1845, that would be ok then?
What about those sprites btw? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Krazy
07-28-2003, 22:07
Quote[/b] (Axelthorpe @ July 28 2003,18:10)]Let's say I focus on the era I mentioned earlier 1815-1845, that would be ok then?
What about those sprites btw? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Well have a look at the sprites first .
Tell me if it's close enough for a Swede. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Now Lazul told me that if I turn the Danes blue
and yellow they would do as the Swedes .
So what colour should I turn the Swedes to make
them Danish ? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Axelthorpe
07-29-2003, 07:59
Quote[/b] (Lord Krazy @ July 28 2003,17:07)]
Quote[/b] (Axelthorpe @ July 28 2003,18:10)]Let's say I focus on the era I mentioned earlier 1815-1845, that would be ok then?
What about those sprites btw? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Well have a look at the sprites first .
Tell me if it's close enough for a Swede. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Now Lazul told me that if I turn the Danes blue
and yellow they would do as the Swedes .
So what colour should I turn the Swedes to make
them Danish ? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
No. no, no...
You can't make a dane Swedish, never
I know a few of 'em, they can live here for 20 years, without learning a single word Swedish, of course their talk becomes more Swedish (unintentional of course), but come on, 20 years. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
I feel I'm gonna be popular with the Danish population around here. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hmmm... so the uniforms of the swedish and the danish really differed that much?
I thought most countrys had "the same" uniforms (With som small changes) and just had diffrent colour.
I need to know theese things... im going to studdy history in september http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
and Axelthorpe... jepp... those danes are anoying http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Now as i understand Sweden might not get in to the mod (please add them )... but what other nations will there be?
Lord Krazy
07-29-2003, 15:24
AustroHungarians
British
Danish
Dutch
Prussians
Piemontese/Italians ?
Polish (well for a few turns anyway) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Portugese
Russians
Spanish
Swedish
Ottomans
These are the inteded factions .
I tought all you guy's spoke Klingön anyway.
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lancer6969
08-04-2003, 04:29
Lets see some mods and then maybe spam would drop a little.
Axelthorpe
08-05-2003, 10:27
I'm looking for pictures of Russian and Prussian infantrymen, from early 19th century, wearing shakoes.
If anyone got one, please drop me a line.
Thanks
Axl
Antalis::
08-05-2003, 10:43
Here are links for prussian uniforms (and some other countries):
In this link are tons of uniforms (but the images are not very good): http://www.brigade.napoleon-online.de/html/catalogue.html
Another link: http://www.compagnie-d-elite.de/About_u....Tafel23 (http://www.compagnie-d-elite.de/About_us/Products/Uniform_Plates/Plates_21-30/plates_21-30.html#Tafel23)
Here you find also uniforms of other nations.
Here are other pics of prussians: http://www.fortunecity.com/victori....ht.html (http://www.fortunecity.com/victorian/riley/787/Napoleon/Prussia/Armee/light.html)
Don´t know if this link is a big help: http://www.angelfire.com/id/macp/prussianinfantry.html
Antalis:: http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Krazy
08-06-2003, 03:45
The campaign is comming along .
It works as an addon , although
the default faction names have been used for
the moment .
An install will be made available soon ,
that will let you play a campaign for
150 years with the nap units .
It's very basic but in works so to speak.
Seen as it all has to be redone with the
VI land_reg and faction name format ,
this is all you will get for a couple of weeks .
The format has already been change for the VI setup,
but it has to br implemented . This will be done now
seen as we now our basic model works. So the first version
will be a stop gap for the real thing .
This may be a bit soon to say this as the beta testers
still nedd to report back , but it works me so
what ever problem they will have is with my install.
That will be easy to fix if needs be , so you will have
it soon anyway . Even if you don't like it. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Regards
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
hal269091
08-06-2003, 10:26
@Axelthorpe
Quote[/b] ]I'm looking for pictures of Russian and Prussian infantrymen, from early 19th century, wearing shakoes.
If anyone got one, please drop me a line.
try the link: http://www.grosser-generalstab.de/tafeln/knoetel.html
They provide digital scans of plates of Richard Knötels "Grosse Uniformkunde" - amazing work btw.
Greetings
Hal
Axelthorpe
08-06-2003, 19:36
Thanks Guys the "Grosse Uniformkunde" seems to bee a very useful source, do you have it?
And the other pages was good too, compagnie-d-elite.de had good charts, a little small though, can they be bought.
It didn't work out the way I wanted, you see, the Swedish shako introduced in 1816 is said to be inspired by the Russian and Prussian shakoes, but it doesn't look like the prussian one got anything to do with it though.
It looks like I have to work on Prussian units now http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Btw:
Swedish shako m/1916:
http://m1.457.telia.com/~u45703849/bilder/Shako.jpg
Swedish Husar-cap, late 18th- early 19th Century:
http://m1.457.telia.com/~u45703849/bilder/Husar.jpg
Yeah, yeah I know the dildo thingy ontop of the husarcap looks like shit, but I don't have Shag: Fur so that's the best I can do.
Non of them are finished yet.
Lancer6969
08-07-2003, 03:16
lol, the dildo thingy... http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
it looks great, but the dildo thingy is sooo funny because of how you describe it. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lancer
Efrem Da King
08-15-2003, 12:15
I'd just like to say that the reason I haven't been in contact is because I recently got a new comp and still haven't organized anything.
Lord Krazy
08-16-2003, 02:03
No probs Efrem you have not missed much.
You'll have some stuff comming you way soon .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Efrem Da King
08-16-2003, 03:48
Great thanks. I plan to instal 1.1 soon.
Lord Of Storms
08-16-2003, 17:25
It has been awhile since my last update,The campaign is progressing nicely, new portraits, buildings,game pieces (which look great by the way) are being added, I have to say this is a total conversion, everything that can be changed will and is being changed. For those who were interested in The Square formation I have been tinkering with it in my spare time http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif , I have been able to achieve various results by experimenting with values in the unit prod file, The infantry that used to break and run in the face of a Cav charge, which to me renders a formation like the square useless, they will now attack them outright after the inital attack they will attempt to reform, which they do throughout the course of the battle, they will reform around the generals unit, so it kind of plays out like this attack,break away, reform. So while this is progress it is not the effect we want. I will keep trying until I get the units to Hold The Line LOS
Lord Of Storms
08-18-2003, 22:35
Mod Community News
The mod community continues to go from strength to strength and there now are some great mods out there. We have our own mod forums, as does the Org, and these are great places to catch the latest news on the best mods or to get technical advice for starting your own.
Mods range from new maps and campaigns to larger, more ambitious projects. Currently there is work in progress on Roman and Napoleonic period mods for MTW-VI as well as some early development on fantasy themes. Please be aware that these are unofficial mods and as such are not supported by Activision or the Creative Assembly. For a good look at the mod community check out these links.
www.totalwar.com mod forums
www.totalwar.org mod forums
Lord Crazy's mod site
Lord Crazy's mod gallery
This is currently on the front page at TW.com, should equal some good exposure for the Mod, and for the Org.Modding community and LK or is that LC http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
_Martyr_
08-18-2003, 23:39
YAY They mentioned us as well http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif (thankfully without saying lotr... no lawyers gona come snooping about here from NLC http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif )
Whoop http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Im sure lord Crazy will be delighted that his name is on the front of the official webpage of one of the best games ever http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lord Krazy
08-19-2003, 00:16
Quote[/b] (_Martyr_ @ Aug. 18 2003,23:39)]YAY They mentioned us as well http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif (thankfully without saying lotr... no lawyers gona come snooping about here from NLC http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif )
Whoop http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Im sure lord Crazy will be delighted that his name is on the front of the official webpage of one of the best games ever http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Well I'm used to mistakes and it's to be expected.
I mean why people think your mod has anything to do with
Roltt or whatever you call it is beyond me . http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
btw it should be The Lords anyway .
It's not like I did all this by myself . http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Lord Krazy
08-20-2003, 03:33
The last few bits and peices are being added
to the campaign now . All the mtw units have been removed from the unit prod and the buildings we will not be using.
We are adding graphics for info_pics and events at present
when that is done and the names have been sorted properly
we will be looking at releasing it.
LOS will let you know when the time comes .
It won't be too long now .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Axelthorpe
08-20-2003, 21:45
Nice to see that everyone is back
Btw i sent you a mail a couple of weeks ago LK, but you never answered so I forgot it. Can't remember everything (anything). http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lancer6969
08-20-2003, 21:50
Thanks for the update, I cant wait for the release of the mod. Great job, and good luck http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Lord Krazy
08-21-2003, 00:05
Quote[/b] (Axelthorpe @ Aug. 20 2003,21:45)]Nice to see that everyone is back
Btw i sent you a mail a couple of weeks ago LK, but you never answered so I forgot it. Can't remember everything (anything). http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I got it, and forgot it too, sorry.
Well I didn't forget as much as , not have the time to send a proper reply . I understand and remember the question and will let you know you what to do soon.
The ones that have six frame are doubled up.
So for the six frame walk and run to get the timming right,
just double them up so frame 1 will be frame 1 and 2
and so on. It get's a bit more complicated for the shoot
but first things first.
I'll mail you with more details in a a few days .
Thanks
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
08-21-2003, 03:54
http://mysite.freeserve.com/lordkrazy/images/8-picture2.gif
http://mysite.freeserve.com/lordkrazy/images/6-picture2.gif
Here is an idea of what the campmap units will look like.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Efrem Da King
08-21-2003, 04:24
WOW they look amazing
Lord Of Storms
08-21-2003, 17:08
Greetings all http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif It seems a problem exists with the CannonBatt unit regarding firing.
LK has made a fix for this by correcting some data in Projectile Stats here is the link.
for the fix CannonBatt Fix (http://www.thelordz.co.uk/zips/cannon_fix.zip) LOS
Duke John
08-22-2003, 12:02
Who is responsible for the unit graphics? I've seen some 3D models and items scattered all around and I was wondering wether the person responsible for this artwork is interested working together with me. The detail on the Napoleonic soldier I saw earlier is very impressive, and if he/I can convert that to a LightWave file than I will be able to get unitgraphics similar to the Middle Earth ones.
I've got the process semi-automated, so if someone can provide a model I will have a test BIF very soon.
And since the soldiers don't use different weapons or shields I can stuck the rifle on the model and that will avoid having to write all the weapon coordinates.
Just let me you if you're interested
Cheers, Duke John
ps Those Strategic pieces look very nice, kudos to the maker
Axelthorpe
08-22-2003, 15:05
Quote[/b] (Duke John @ Aug. 22 2003,07:02)]Who is responsible for the unit graphics? I've seen some 3D models and items scattered all around and I was wondering wether the person responsible for this artwork is interested working together with me. The detail on the Napoleonic soldier I saw earlier is very impressive, and if he/I can convert that to a LightWave file than I will be able to get unitgraphics similar to the Middle Earth ones.
I've got the process semi-automated, so if someone can provide a model I will have a test BIF very soon.
And since the soldiers don't use different weapons or shields I can stuck the rifle on the model and that will avoid having to write all the weapon coordinates.
Just let me you if you're interested
Cheers, Duke John
ps Those Strategic pieces look very nice, kudos to the maker
I've made some work in 3d, the hats earlier in this post for example. I also did a 18th Century soldier a while back, and I'm working on a napoleonic-period soldier at the moment. I'm not very fast, so you'll have to be patient. But I would appreciate your help very much (I hate animation).
Duke John
08-22-2003, 15:29
In which program did you make the model? Would you mind sending the file to me? robgraat@hotmail.com
If you do, that's ok
Cheers, Duke John
Sir Moody
08-22-2003, 23:30
Well ive looked at about 50% of these pages and i havent found a list of the Factions that will be included (its 22 pages long so have a heart and dont tell me its been said before http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ) so im gonna post the factions as they were in the Napoleonic era and then show a map of europe that shows their locations and size :
In no particular Order (i have the uniforms of all these countries excpet Germany which im looking for)
Britian
France
Spain
Portugal
Switzerland
Confederation of the Rhine (later the Germanic States)
Prussia
Sweeden
Duchy of Warsaw
Austria
Russian Empire
Ottoman Empire
Sweeden
Denmark
Norway
The Kingdom Of Italy
The Kingdom Of Naples (im not sure if this was the name they went under)
heres the picture (it shows the states as they were at the opening of the napoleonic wars ie who was allied with france and who was against and who was neutral)
http://www.dodstudios.net/uploads/uploads/nepMap2.jpg
Brother Derfel
08-22-2003, 23:37
Cheers for the Info Sir Moody, but we prety much have start positions and factions already covered/
I am sure you will be happy with the final release, we have some very knowledgable guys who have sorted all this out so that it is as acurate as we can make it with the map available.
What you could realy help us on though is the Ottoman army and it's uniforms. Do you have any info on them at all?
Welcome to the Nap mod, we are always glad to have fresh blood http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Of Storms
08-22-2003, 23:45
Greetings Sir Moody, The factions being prepared for the Mod are as follows(some are still being developed for later inclusion) and are subject to change. This will give you and idea.
English
French
Russian
Piemontese
Danish
Prussian
Austro Hungarian
Spanish
Ottoman
Swedes
Polish
Note* If you could reduce the size of that map a bit it is on the large side and slows the load time of the page for us 56k guys. Thanks LOS http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Sir Moody
08-22-2003, 23:47
well what i do know about the ottomons isnt much but ill tell u what i know
They used a "halfbreed" army - As a muslim state they held traditions very high and as such didnt addopt the more modern army techniques of the europeans. Their Infantry was Primarily Swordsmen with Muskets used as Archers would be used in the Medieval period. They were VERY fond of big guns tho and used a verity of heavy artillery in much greater numbers than their european counterparts.
If u give me a little time ill find u some images of their Soldiers
(and ill reduce the map size :P)
Brother Derfel
08-22-2003, 23:49
Quote[/b] (Sir Moody @ Aug. 22 2003,17:47)]well what i do know about the ottomons isnt much but ill tell u what i know
They used a "halfbreed" army - As a muslim state they held traditions very high and as such didnt addopt the more modern army techniques of the europeans. Their Infantry was Primarily Swordsmen with Muskets used as Archers would be used in the Medieval period. They were VERY fond of big guns tho and used a verity of heavy artillery in much greater numbers than their european counterparts.
If u give me a little time ill find u some images of their Soldiers
(and ill reduce the map size :P)
Images would be fantastic if you could get them, they are what we are sorley missing.
http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Sir Moody
08-23-2003, 01:35
ok ive done a lot of looking and have come up with 4 pictures tho one i have to scan so i wont post it till later (it is very much like another anyway)
Ok the First is a painting from 1820's showing 4 janissary infantry recruits - notice the Red jacket on the one on the right
http://www.dodstudios.net/uploads/uploads/Turj2.jpg
Ok heres the second its a painting of the same era again of 2 janissary infantry guarding a Commander - This seems from all historical accounts of the jannisary infantry to be the uniform they used - as for other foot troops i cannot find anything even descriptions until 1850 onwards
http://www.dodstudios.net/uploads/uploads/Turk3.jpg
ok this pic is as the title says a book cover of a book that covers the Russian Turkey war - the soldier on the right is a turkish infantry man and my last pic i havent scaned in yet is of a turkish artillery officer in the same uniform. All descriptions ive found refer to the Turks having fought in this uniform as a whole sorry ill keep looking but thats the best i can come up with
http://www.dodstudios.net/uploads/uploads/Turkone.jpg
Lord De Moray
08-23-2003, 10:21
Sorry guys, didn't know we still lacked info on the Ottoman States.
Troop Types for the Napoleonic Wars
Suvarileri Cavalry / Mamluk cav (similar and both poor)
Sipahis Cavalry (as much use as a chocolate watch strap)
Djellis/Yoruk/Arab/Bedouin worse than the above
Solaks (sultan's guard) Not bad about Euro reserve line qualitiy
Janissary Inf Line and Light (landwher,militia qualitiy)
Nazam-i-Jedid Infantry (These guuys look as good as Line inf!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Sekhan Provincial Inf (militia again)
Martolo (Derbent) Inf (Poor Line)
Fellahin Inf (my dead Granny could take on some 1000)
On the lists I have it suggested that although they had lots of big guns, they were very old and poorly crewed. Note that most of the guns were for seiges only and no use on the battlefield.
Information taken from 'Napoleon's Battles' wargames rules, the stats for these are very good, while I've never played the Ottomans the other nations behave as they should.
The Osprey Men at Arms book for the Ottoman Armies prior to the copy shown above is the one we need. Mate of mine has a copy. I'll try to get in touch and get some images, I've see it before and it's got all we need enc poor Order of Battles.
Hope this helps in some small way,
Kind Regards,
De Moray
oblivious maximus
08-24-2003, 08:38
Hey guys, decided i would give this one a swing now.I went to the Lords site and it seems a little scattered.
I assume:
Original MTW1.1
Install 1.7&1.8 to the TW folder
Anything i should know beforehand?thanx. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
BTW.. everything in the shots look great
Lord Of Storms
08-24-2003, 12:53
Quote[/b] (oblivious maximus @ Aug. 24 2003,02:38)]Hey guys, decided i would give this one a swing now.I went to the Lords site and it seems a little scattered.
I assume:
Original MTW1.1
Install 1.7&1.8 to the TW folder
Anything i should know beforehand?thanx. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
BTW.. everything in the shots look great
Lords Mirror site Link for Nap Unit Mod (http://www.zen11872.zen.co.uk/) OM, Use this link and for MTW v1.1 all you need to download is v1.8 and 1.81 they have auto install features so not much trouble there, view the readme and if you have any problems e-mail me at ronin27k@aol.com or post back here and we will take care of you straight away. Thanks LOS
Marshal Murat
08-24-2003, 22:23
Napoleon freak coming though if you want any info on the Ottomans go to the TW forums, go to the Napoleonic Crusade. Hey Lord of Storms, its me Hasrubal from the TW forums. Ask me for any unit info or go to the crusade.
hey I was wondering if the this mod is a campaign or just custom battles?
Lord Of Storms
08-24-2003, 23:46
Quote[/b] (Marshal Murat @ Aug. 24 2003,16:23)]Napoleon freak coming though if you want any info on the Ottomans go to the TW forums, go to the Napoleonic Crusade. Hey Lord of Storms, its me Hasrubal from the TW forums. Ask me for any unit info or go to the crusade.
Greetings MMHasrubal http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif , good to see you migrated over here, glad to have another Nap Freak
I would really like to thank you and all your Nap Freak friends over at the .com We appreciate your enthusiasm and support http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif LOS
Marshal Murat
08-24-2003, 23:47
the first few are for custom battles, the new one however is for the campaign. Thanks, i'm real proud of the thread, I hope most of the units can be used.
Lord Of Storms
08-24-2003, 23:50
Quote[/b] (Coug @ Aug. 24 2003,17:03)]hey I was wondering if the this mod is a campaign or just custom battles?
Greetings Coug The unit betas that are available for download now are just for Custom Battles, The Campaign is being Beta Tested now and will be released some time soon.
It is shaping up to be somewhat of a total Napoleonic Conversion You can keep checking here for the Campaigns release date Thanks LOS
so I need to DL VI1 but do I also need 1.8 and 1.81?
Marshal Murat
08-24-2003, 23:53
You just need the VI version, because if you use version 1.81 as well the game will become faulted.
Lord Of Storms
08-24-2003, 23:55
Quote[/b] (Coug @ Aug. 24 2003,17:50)]so I need to DL VI1 but do I also need 1.8 and 1.81?
The VI units beta is for the Viking Version of MTW Only . The v1.8 and 1.81 are the betas for MTW v1.1 and you would need both to play on MTW
P.S.v1.1 1.8 + 1.81 work together 1.81 is a patch for 1.8
cool thanks for all your help. If those SS of the campaign are any measure of the hard work and skill you guys put into this mod it should be a pleasure to play it. Keep up the good work Lords
Marshal Murat
08-25-2003, 00:11
The game is so cool, if you play it. Also if you go to the TW forum, there is a website called the Royal foot guards forum, its a site for the the online Napoleonic campaigns.
For those who had interests in the ottoman army (not the mamelukes), here is a summary of some research I got from the web.
Caracteristics of the turkish army-
poor formation-
Order of battle is adapted to ennemy faced Vs unifromity of tactic for europeens
Army based around cavalry with 2 types- 1. Capou-Koulis, suvarileri or buluk halki paid by Sultan-
2. Huge amount of cavalrymen recruited when needed (Sipahi, Yoruks, Diellis or Turcomans)- Cavalry was fighting as well on foot-
Used europeen renegats under d'Inglis-mustapha, (Georges Campbell, English officer). They were very succeffull
Cavalry:
Mode of fighting-
Charged in mass whatever nature of adversary Charged in mass to eliminate isolated advirsary using sabre (not lances)
Capou Koulis or Suvarileris- 28000 men in 6 units with specific role during battle but little is known on this
Sipahi- 10000 men under comandmant of a Pacha
Yoruks - Very hard and mean fighters but fight only when reward is present- Specialize in ambushes- Typical irregular soldiers
Djellis - elite troop (equivalent of the Royal guard or the Old guard)Infantry- Very good in melee (should have high bonus) due to many weapons they used-
Infantry:
represent 40 to 50 % of the army during battles-
Mainly formed with Janissaries (not well trained and not very reliable during this time period-
New units called Nizam were formed by Selim III in 1799. elite troop trained by Prussians-
Sekhans – Milices. Do not root. Better than Janissaries in some cases (especially from Albany and Greece)
Artillery (Topidjis)-
Big ottoman specialty using biggest cannons -
Very good moral and technics but unreliable cannons with different sizes
Lord Le Bob
oblivious maximus
08-26-2003, 12:27
Just amazing.Good workIn all my years of studying history,the one era ive avoided has my interest now.
Hoping italian units are in fit in and interested how the ottomans turn out,also curious about the rebels.
Cant wait to play a campaign.
Do you guys realize when your done,this might be the best Imperial pc game to date?
oblivious maximus
08-26-2003, 12:46
This is not a critique but an honest question,and im sure its way past that anyway.
In going back and reading Demon of Lights posts,it reminded me of me wondering why did CA originally give basic foot soldiers,peasants even portraits.Lord knows they didnt have them made.
Why not save them for,nobiliy,emisseries,high generals,title holders and such?
In the place of a portrait when not necessary,couldnt future mods just leave a crest,silohuette of somekind or nothing?
http://mysite.freeserve.com/lordkrazy/images/5-picture3.gif
Vive L'Emperur ...ehh whatever
http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Lord De Moray
08-26-2003, 17:26
List of Ottoman Empire Sultans for the period
Mahmud I (1730-1754)
Osman III (1754-1757)
Mustafa III (1757-1774)
Abd-ul-Hamid I (1774-1789)
Selim III (1789-1807)
Mustafa IV (1807-1808)
Mahmud II (1808-1839)
Abd-ul-Mejid (1839-1861)
Also have a look at this
[URL=http://http://www.napoleonseries.org/article.[/URL]
More to follow,
De Moray
Lord De Moray
08-26-2003, 17:39
If anyone has the cash or can get these titles from their local library then we'll have our awnsers
MAA314: Armies of the Ottoman Empire 1775-1820
MAA 079 Napoleons Egyptian Campaign
Both are Osprey Men at Arms titles
De Moray
http://www.worldstatesmen.org/tr_otom1700.GIF
Lord De Moray
08-26-2003, 18:02
Quote[/b] (LeBob @ Aug. 25 2003,09:23)]New units called Nizam were formed by Selim III in 1799. elite troop trained by Prussians-
Here's a pic of em, sorry could only get Wargames figures. While these units may have been regarded elite by the Ottomans, by European standards they were very poor.
http://www.oldgloryminiatures.com/images/OXT/OXT-32.gif
De Moray
Marshal Murat
08-26-2003, 22:17
Hey De' Moray, haven't seen you in a while, i was getting worriedat the Royal Foot Guards forum.
Just a few things i was wondering about.
*As we all know armies of this era was bigger then the medievel ones so will the support cost be lower so more undits can be trained or can we expect same sized armies?
*Imo it rain alot in this game, and due to the fact that rifle dudes cant fire in rain, wont this be very anoying? what if the Ai launches a large scale attack on you but he deciedes to atack in rain?
*Will the standard line infantrys differ alot betwean nations? ex: will the standard moral be higher in the freanch army than in the danish or swedish?
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Marshal Murat
08-27-2003, 12:38
Dear Lazul, the French had conscription, and most of the others had it as well, but limited. We are trying to strive for large armies for battle.
Rain ,thats my problem
What I do is that I wait till it stops by moving the tab bar. Also, i thought that muskets could fire in rain, because of the flintlock, but I guess I was wrong.
I think we should have a expiriance factor. Conscripts are less expiranced, and less likely to hold against columns, calvary, and cannon. Veterans can hold, or do better.
Brother Derfel
08-27-2003, 15:17
The rain issue has been on my mind alot recently. Yes it is realistic and yes muskets would be unable to fire in rain until armies were equiped with percussion cap rifles, but I have stumbled across a large problem.
The AI at the moment take far too much cavalry, and if you like me try to stick to history by building armies with more Infantry, all I can say is you are proverbaly buggered if it rains which it does as most battles are fought in spring when it always rains.
Personaly I think this problem should be solved by making cavalry less prominent in the AI armies not making it rain less, but that would also work.
Also will someone please make the General unit crap. They should not be able to plow through my Cuirassier guard like a hot knife through butter, they were not fighting men. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lord De Moray
08-27-2003, 15:19
Just a few things i was wondering about.
*As we all know armies of this era was bigger then the medievel ones so will the support cost be lower so more undits can be trained or can we expect same sized armies?
Just the same sized armies you'll need to use a little imagination but think of each unit as battalion or regiment 600-1000 men and the scale soon adds up the numbers.
*Imo it rain alot in this game, and due to the fact that rifle dudes cant fire in rain, wont this be very anoying? what if the Ai launches a large scale attack on you but he deciedes to atack in rain?
I think that the rain is a great feature gives you a chance to get stuck in with the bayonet
*Will the standard line infantrys differ alot betwean nations? ex: will the standard moral be higher in the freanch army than in the danish or swedish?
This is already in the game, VALOUR. The reason that the nations may have better moral is due to their leaders of the time, your the leader now......
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Regards De Moray
Thanx for the anwers but what i meant with the whole standard thing was this; If you compare the "units stats" of a normal line infantry man in the french army, is he just as good as the swedish infantry man if he is just trained and they have no general bonus? So are the attack, and defend stats the same?
Sir Moody
08-27-2003, 19:51
Quote[/b] ]Also will someone please make the General unit crap. They should not be able to plow through my Cuirassier guard like a hot knife through butter, they were not fighting men
actually while ole bonney and welly didnt there were some generals of the period who lead from the front they just arnt remmbered as well as the Big Minds who sat at the back
Lord De Moray
08-27-2003, 22:36
Okay more Ottoman stuff, some of you may not like this but it's from reliable sources.
1st up the battle of Heliopolis 20 March 1800
French Forces 12,000
French losses 600
Turkish forces 40,000 Mamelukes, Bedouin cav & Fellahin.
Turkish Losses 8000-9000
The figures talk for themselves. While the Mameluke was a feirce warrior he was still in the middle ages and attacked in a wide uncontrollable charge.
Please don't consider these troops as elite or even good it'll spoil the whole game.
Next up.......
from P.J.Haythornthwaite
The forces of the Egyptian province were raised and fought in much the same way as those of the remainder of the Ottoman Empire with locally raised forced of little training and whose sole tactic was an uncontrollable headlong rush. The Albanian and Moroccan infantry were by far the best and could perform with resolution, but as with the main Ottoman forces the whole together more resembled (in John Moore's words) a wild, ungovernable mob. Unique to Egypt were the Mamelukes, exclsively cavalry, armed and fighting in the manner of the middle ages, whose tactic was simply a valiant charge, during which the Mameluke would fire his carbine and several pairs of pistols, throw his javelins and finally close with sword upon the enemy. Each Mameluke has a number of servants who acted as a kind of infantry, whose main duty was to recover his masters fire arms thrown aside after fighting and finish off any survivors. Against formed troops as proved by Napoleon they could easily be driven away. Among the local forces were the impressed mobs of peasants or Fellahin often armed with no more than clubs, and the bands of mounted Arabs, neither of any combat value.
The Ottoman army was composed of two main branches the regulars (paid) and the irregulars (unpaid). The regulars had no training and no tactic whatever save a head longrush. The Janissaries once renowed as the most feared and fearsome of the Sultans servants by this period were very poor indeed. Their method of combat was a combination of modern and medieval. They were uncontrollable at best, prone to revolt and to leave their ranks to search for prizes and booty.
The Austrian commander Archduke Charles characterised them as brave and bold and very adept at weapon handling but totally incapable of acting in concert. Charles stated that the Turks were incapable of awaiting an attack in formation or defending a position.
Navy
The Ottoman Empire possessed a Navy of some strength, ships of the line, frigates and galleys (in 1790 some 30, 50 and 100 respectively), most of their saliors were Greek. The design of the maion vessels was not unlike those of the European powers. The sailing ability was competent but tactically they were far behind Europe.
Hope this helps to build up a bigger picture of the Ottomans. Perhaps poor troops but large numbers could be used at little cost.
Regards,
De Moray
Marshal Murat
08-28-2003, 00:33
So the Ottomans were in fact a large wild charge to scare and break the enemy. Seems like an army not worth fighting. Charge Charge Charge, Bang Bang Bang. The enemy is wiped from the field. Also do you think we should have seasons to enlarge the playing area. It would extend the life of the game.
Brother Derfel
08-28-2003, 09:43
Quote[/b] (Sir Moody @ Aug. 27 2003,13:51)]
Quote[/b] ]Also will someone please make the General unit crap. They should not be able to plow through my Cuirassier guard like a hot knife through butter, they were not fighting men
actually while ole bonney and welly didnt there were some generals of the period who lead from the front they just arnt remmbered as well as the Big Minds who sat at the back
Agreed, Marshal Ney and Black Bob Crawford to name but two were men who led from the front, but they were still not monsters that can not be stopped. In my opinion the general unit represents your leader and his aides de camp and other staff members, they should not act like a fighting unit.
I'm just bitter because my carefully executed attack from the rear by a unit of Hussars and Cuirassiers were single handedly destroyed by a single unit of Generals. That should not happen
Brother Derfel
08-28-2003, 09:55
Quote[/b] (De Moray @ Aug. 27 2003,16:36)]Please don't consider these troops as elite or even good it'll spoil the whole game.
Agreed, but neither shouold they be terrible as such.
I think the main problem with the ottoman army at the time was not the quality of their troops per say, but the tactics which they employed. Their outdated method of charging headlong at their enemies can easily atest for the rediculous casualties that they recieved in the battle you give as an example. One can easily imagine the French simply forming an organised square and blasting the cavalry to pieces in relative safety.
This does not mean that Malmeluke cavalry would not win a one on one cavalry charge against other nation cavalry. Indeed they should probably win against other light or medium horse. They were skilled horsemen and brave as can be atested by Napoleon's admiration of them and his raising of the Imperial Guard Malmelukes.
Marshal Murat
08-28-2003, 12:06
Ok seeing as we have got the Ottoman problems out of the way, how is the diplomacy to be handled?
Marshal Murat
08-28-2003, 12:12
Hey Duke John, i've just been over to the METW thread and your units are amazing. We need people like you helping the Lordz. How about coming and joining? eh
Lord De Moray
08-28-2003, 12:35
Quote[/b] (Brother Derfel @ Aug. 28 2003,03:55)]Agreed, but neither shouold they be terrible as such.
Hi Derfel, thanks for your feedback.
I think that your right, it's just a fear that I have. If we look at the start pos for the Ottomans and add to that troops as effective as the Europeans the map will soon be over run with the Turks, not too disimilar to the Alomahads in MTW (at times). This would take away the true Napoleonic feal the we seem all to disire. The Ottomans were small, very small players in the Napoleonic Wars indeed. Give them too good troops and the AI then it will not be long before the map is Turkish.
Kind Regards,
De Moray
L De Moray,
I agree with what you wrote about the Ottoman army. Their tactic was very basic and not efficient against modern european armies...charge of cavalry even against squares and then infantry to finish the work.
Nevertheless, the Nezim units distinguished themselves in some battles and the ottoman army was fearfull in melee combat. The Russians saw that it was not that easy in the battle of Battin (1807).
LLB
Marshal Murat
08-28-2003, 13:26
Do we need to do something like, make the infantry stronger, or maybe make the Ottomans weaker. Make the strong troops very expensive. What do you think? What about the ships. Do you think we should have battles, with little ship markers, and break the line, or battle with line columns.
The tweaking of the units / armies will come latter I think. For now, we concentrate on releasing the campaign mod.
Concerning the ships, there is nothing we can do but to keep the mode of battle from the original game. Ships will be updated to reflect the time period but will work the same way.
LLB
LordUxbridge
08-28-2003, 16:11
Quote[/b] (De Moray @ Aug. 28 2003,06:35)]I think that your right, it's just a fear that I have. If we look at the start pos for the Ottomans and add to that troops as effective as the Europeans the map will soon be over run with the Turks, not too disimilar to the Alomahads in MTW (at times). This would take away the true Napoleonic feal the we seem all to disire. The Ottomans were small, very small players in the Napoleonic Wars indeed. Give them too good troops and the AI then it will not be long before the map is Turkish.
De Moray
I agree with De Moray here. Although there needs to be a buffer in that area of the map, which the Russians are at present all too easily exploiting, when the Ottomans are added I feel they should be comparitively weak in comparison to their European counterparts. Maybe a relatively strong unit or two (esp in the cavalry), but in the main, poor. That said, they do need to effectively fill the vacuum that currently exists in that area of the map, IMO.
LLB though is right. Its better that we concentrate on getting the thing out, then the tweaks come after.
Brother Derfel
08-28-2003, 16:17
I agree in general, but I don;t think the solution is to make the Ottoman units worse as such, but to make their good units much more expensive comparitivly
This will give the ottomans a decent army if they want it, but never in large numbers, effectively restricting them from becoming a huge power
Alternatvly, they can have a massive army of poor quality cheap troops which would fit history closer.
Either way, this would restrict the Ottomans from dominating the game.
Lord De Moray
08-28-2003, 16:41
Thankyou all for the feeback,
Dunno about you guys but I think this is building up a picture. Why don't we now think about a list of troop types for them and add comparions to units already in NTW and as needed MTW.
Then this leaves us with one last problem, periiod pictures of them so some bright spark can model them.
Derfel, I would agree with your second option, make em cheap, and let em build up large poorer armies. As for the Mamelukes perhaps they will need to be good.
Regards,
De Moray
Brother Derfel
08-28-2003, 16:58
The Ottoman Army
Infantry
-Sultan's Guard
-Janissary Regular troops.
-Nizam-I-Jedid Equivalent of Line infantry
-Sekhan Ranging from regular to militia quality
-Fellahin Militia
-Derbent Militia
-Raya Skirmishers
Notes: The Nizam-I-Jedid (New Order Army) were the result of the Sultan Selim's efforts to modernize, and Westernize, the army. The were good troops, but there were simply not enough of them to go round. Selim's reforms were further frustrated by the refusal of the Jannissaries to sit by and watch their power slip away. Not only did they effectively stop the modernisation, they ultimately removed Selim's head from his shoulders for his troubles. By this time the Jannissaries abilities had degraded somewhat and not all should be considered elite. The Sekhan infantry were semi-permanent troops raised by provincial governors and some were very good troops (easily the equal of the Jannisseries) while others were very, very bad. The Fellahin and Derbent troops should be thought of as an armed mob (much like hooligans really) as opposed to soldiers.
EDIT: All Infantry except the Raya Skirmishers and the Sultan's Guard should be Impetuous.
Cavalry
-Sultans Guard Cav. Elite - Medium, Lance
-Suvarileri Elite - Med, Lance
-Sipahi Regular - Med, Lance
-Mameluk Regular - Light
-Yoruk Militia, Light, Sk
-Djelli Regular, Light, Sk
-Arabic Militia, Light, Sk
Notes: Ottoman cavalry had a proud, if somewhat antiquated, battlefield heritage. Individually, they were superb horsemen and warriors, but their main limitation was the lack of discipline and cohesiveness in the charge. In Egypt the mameluks essentially ruled autonomously until finally brought to heel by Istanbul in 1811 in a particularly brutish campaign.
EDIT: All cavalry should be Impetuous
Artillery
-Topiji Heavy Foot Regular, 12 pdr equivalent
-Topiji Medium Foot Regular, 8 pdr
-Topiji Light Foot Regular, 6 pdr
-European Mercenary Artillery. Regular Medium, 8 pdr
Notes: The top-arbaleri gun wagons did not see service during this period. The Topiji also served as the Armys engineers. The Ottomans have no horse artillery.
LordUxbridge
08-28-2003, 17:13
I agree with De Moray again. Derfels second option seems much more historically correct to me, make 'em cheap and cheerful.
Good info Derf, Ottomans were never my strong point, as you know
Lord De Moray
08-28-2003, 17:18
That'll do nicely Derfel.
PICTURES anyone, not just close but the period ones plz.
De Moray
Lord De Moray
08-28-2003, 17:53
The Nazim Inf
The new infantry regiments wore a Greek cap (tarbuche) over a close fitting cap (tequi) with coat colours varying between regiments (light blue, dark blue, red and chesnut). Red leather boots and white belts and girdle. Cavalry had similar uniforms except one brigade had green instead of red dolmans. Boots were black and the girdle red. Artillery and engineer uniforms were the same as infantry with red coats.
More to come
De Moray http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Lord De Moray
08-28-2003, 18:17
Just found this of the French in Syria
http://www.napoleon.org/en/img/zooms/object/436657_1.jpeg
Lord De Moray
08-28-2003, 18:20
Selim III of the Ottoman Empire
http://www.napoleon.org/en/img/zooms/object/436659_1.jpeg
Marshal Murat
08-28-2003, 23:27
Special Units
Baronal Soldiers
Cheap soldiers conscripted by Barons, they are sent to the Prussian armies. Not that good, and easily break, should be used for skrimishes
British Mercinaries
Sent to Portugal, they are good, only avalible by the Portugese. Armed like regular line infantry, but cost more.
Foriegn Conscripts
Raised by local rulers, they are cheap units, used as skrimishers, and sometimes main battle units
Jaeger (russians)
Special units used by the Russians to protect Unicorns. Lightly armed, they can be used as skrimishers as well.
For further units go to the Napoleonic Crusade at the com. In the OT and Mod they have lists of units.
Lord De Moray
08-29-2003, 09:54
Greetings Hasbural,
Not to sure what you mean in your post. Most troops in all the nations were raised as conscripts. The Portugese Military was for the better part of the wars under British control, the new Portugese army had numbers of British Officers to assist in it's transformation into a modern army.
Most of the units you refer to could be considered landwher (Prussian) or 2nd line irregular troops, these are in the game already.
The Russian Jager units were a main part of the army's regulars used at a 1:4 ratio with the line.
Hope this helps
De Moray
Brother Derfel
08-29-2003, 11:24
We already have Russian Jaeger units in the game, the Russian Light Infantry.
It would be nice to have the special Russian Artillery, the Unicorn though now that it is mentioned. And Jaeger were not used to guard artillery, they were the general light infantry of the Russian army.
Marshal Murat
08-29-2003, 11:41
Ok I just decidied to bring over three units from the NC.
Also what about the Austrian Jaeger Infantry.
Lord De Moray
08-29-2003, 12:23
Austrian Jagers, I would hope that at a later stage they would be added, the model used at the moment is a Hungarian Line infantryman pre 1812 after which most Austrian Inf adopted the shako in favour of the crested helm.
I think the idea is to get the mod out and ready, then tweek later.
De Moray
Thanks to all for the Ottoman army discussion. I think we have a good picture of the army.
now we need more picture (which is quite hard to find) and see which existing units could be used maybe...
Let's stick with Brother Derfel list...any picture of them?
Infantry
-Sultan's Guard
-Janissary Regular troops.
-Nizam-I-Jedid Equivalent of Line infantry
-Sekhan Ranging from regular to militia quality
-Fellahin Militia
-Derbent Militia
-Raya Skirmishers
-Sultans Guard Cav. Elite - Medium, Lance
-Suvarileri Elite - Med, Lance
-Sipahi Regular - Med, Lance
-Mameluk Regular - Light
-Yoruk Militia, Light, Sk
-Djelli Regular, Light, Sk
-Arabic Militia, Light, Sk
Artillery
-Topiji Heavy Foot Regular, 12 pdr equivalent
-Topiji Medium Foot Regular, 8 pdr
-Topiji Light Foot Regular, 6 pdr
-European Mercenary Artillery. Regular Medium, 8 pdr
LLB
Lord De Moray
08-29-2003, 12:38
Quote[/b] (De Moray @ Aug. 26 2003,12:02)]
Quote[/b] (LeBob @ Aug. 25 2003,09:23)]New units called Nizam were formed by Selim III in 1799. elite troop trained by Prussians-
Here's a pic of em, sorry could only get Wargames figures. While these units may have been regarded elite by the Ottomans, by European standards they were very poor.
http://www.oldgloryminiatures.com/images/OXT/OXT-32.gif
De Moray
This from preious page....
The Nizam Infantry
The new infantry regiments wore a Greek cap (tarbuche) over a close fitting cap (tequi) with coat colours varying between regiments (light blue, dark blue, red and chesnut). Red leather boots and white belts and girdle. Cavalry had similar uniforms except one brigade had green instead of red dolmans. Boots were black and the girdle red. Artillery and engineer uniforms were the same as infantry with red coats.
The webiste with these figures has many more such pictures but of course there's no colour. Colour may only matter to the Nizam units the rest would be just a mixture I would guess.
De Moray
Brother Derfel
08-29-2003, 13:05
Agreed, the Nizam, and possibly the Janissary infantry would be the only infantry that require a set uniform, the others would all be dressed in various tribal and civilian atire such as a baggy coat and breeches and maybe a fez or a turban.
As for cavalry, I am not too sure, most would be similar to the infantry, but the Malmeluke cavalry are certainly dressed differently, I will see what I can find picture wise.
What sort of time scale do we have, because if there is no hurry, I may order the Osprey title that deals with these then we would have access to better picture references.
Brother Derfel,
The new units for the Ottoman empire will not be included in the first release of the campaign mod since the mod will be out very soon and there is no time to do them so we have some time in front of us.
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif LLB
Brother Derfel
08-29-2003, 13:22
http://www.thequartermaster.com/catalog/catalog_images/Ottomans/ott05b.jpg
Thats a pic of a Sekhan miniature. The colour of the clothes does not matter much, but that is the sort of atire they would ware. Remember these are semi profesional troops.
http://www.thequartermaster.com/catalog/catalog_images/Ottomans/ott27b.jpg
Topiji Artillery men. Again showing the range of clothing worn. I wil see if I can find examples of clours worn, but these would probably not be wearing a standard uniform.
http://www2.egenet.com.tr/mastersj/sipahi-with-cirid.jpg
Sipahi cavalry man. Shown in typical colours warn. Again I think would not be uniformed.
Brother Derfel
08-29-2003, 13:37
If you have patience to trawl through the pics here:
http://www.garrison-clubs.org/clubs/charlottegallery.htm
There are loads of examples of painted wargaming figs of the Ottoman army.
I advice you to look, as there are too many to post the pics here. A useful site.
Marshal Murat
08-30-2003, 00:56
I would like to ask about, makeing new republic of sorts, such as the Confederacy of the Rhine, or Grand Duchy of Warsaw. Is it to be in seperate times or what. I would also like to know about the Portugese and the Spanish. Even a minor country of sorts, they created a problem for Napoleon, and I would like to know how they are to simulated.
Brother Derfel
08-30-2003, 18:57
Quote[/b] (Marshal Murat @ Aug. 29 2003,18:56)]I would like to ask about, makeing new republic of sorts, such as the Confederacy of the Rhine, or Grand Duchy of Warsaw. Is it to be in seperate times or what. I would also like to know about the Portugese and the Spanish. Even a minor country of sorts, they created a problem for Napoleon, and I would like to know how they are to simulated.
I'm not sure I compltely understand what you are getting at, if you mean the Problems that Napoleon faced when he controlled spain, from the Spanish people themselves, then that will simply be 'simulated' by the loyalty of the provinces and how the French or indeed any player would deal with keeping a province happy. The only reason that Spain was so hostile to Napoleon was that he had not bothered to listen to their wants, or even understand their culture and religion.
When Ferdinand, the son of the current king in Spain went to Napoleon for help to rid Spain of the power of the Queen's favourite (Can't quite recall his name, Godin or something) Napoleon sent Murat in with an army. Insted of instating Ferdinand as the new King, Napoleon rather foolishly chose his own brother. This was a mistake as Ferdinand, bye ridding Spain of Godin(?), who was immensly unpopular, was seen as something of a people's champion. Revolts were bloodly crushed by Murat, thus starting the Spanish peoples hatred for the French who had betrayed them, their closest allies up to that point.
Now in the game this would be represented abstractly by a nation that conquered Spain, or indeed any province and instated an unpopular governer, i.e one with a bad vice that cause -% to happiness or one with very little dread. The newly conquered province would then become hostile, forcing the ruling player to leave more troops in that province, just as Napoleon had to move much of his Grand Army from Germany into Spain to deal with the Guirillos.
So realy there is no need for any changes in this mod to cover these circumstances as the MTW engine already handles it.
And BTW, Spain was hardly a 'minor' nation at the time (Just so any Spanish members of the baord don;t get a little angry http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif )
Marshal Murat
08-30-2003, 19:09
Actually what i meant is that what about Spanish armies, I mean like Spanish Guerillas along with any other units, if there are to be more. I also didn't mean to sound rude to the Spainish.
Brother Derfel
08-30-2003, 19:15
Quote[/b] (Marshal Murat @ Aug. 30 2003,13:09)]Actually what i meant is that what about Spanish armies, I mean like Spanish Guerillas along with any other units, if there are to be more. I also didn't mean to sound rude to the Spainish.
Ah right, i get you now.
As far as i am aware there will be no Spanish specific units in the first release of the mod. This however will probably (no promises here) change with later editions of the mod depending on wether LK gets sick to death of making Napolonic units http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Personaly I am a big fan of the Spanish army (Crap in every possible way. Well the artillery wasn't too bad). They do have an apeal for me though as a very challenging Nation to play. I would love to see specific Spanish units (Perhaps a specific Ship unit as the Spanish had the largest ship on the waves at this time). Guerillas though i would like to see as a rebel only unit, as many bands were very independant, and indeed little more than bandits. I think having to bride them to use them would be much more historicaly accurate, or maybe have them in loyalist rebellions as well.
Lord Of Storms
08-30-2003, 20:12
Quote[/b] (Marshal Murat @ Aug. 30 2003,12:44)]I was wondering about when the mod will come out, like in a rough estimate how many days.
I will not give an estimate in days, The full campaign is in the next phase of beta testing at the moment. And all I can say about the official release date is it will be soon. Thank you for your continued patience and support . LOS
Marshal Murat
08-30-2003, 20:24
got a sort of website for wargamers, has uniforms for Austrians, Prussians and others http://napnuts.tripod.com/uniforms.htm
Its got British and other uniforms as well.
Lord De Moray
08-31-2003, 12:36
Murat,
There is only so much that can be done with the mod at this time. While the mod has developed into at total conversion of the game there are still limitations. In essence the game works the same as before, but with different units, buildings, map peices and start postions. Several other bits of artwork have been added to give the game a more Napoleonic feel. Like so many things i life you can't always get what you want, and i'm sure the lordz are working as best they can with what they have.
Suggestion for you, wait and see, i'm sure you'll be delighted with the outcome.
I think that the Lordz have all the information they need at this time.
Regards,
De Moray
Marshal Murat
08-31-2003, 14:23
Hey you guys (besides LoS and LK) the Lordz have updated thier site with more links.
Lord Of Storms
08-31-2003, 14:57
Quote[/b] (Marshal Murat @ Aug. 31 2003,06:17)]Hey Lordz did you change any of the place names?
Greetings MM yes some of th province names have been changed
and have been edited on the Campmap, Lord Black Adder has edited the campmap to include a few minor name changes to a few provinces, when you get the beta you will see what I mean. As Lord Demoray stated Patience you will like what you see. LOS
Lord Of Storms
08-31-2003, 15:04
Quote[/b] (barocca @ Aug. 31 2003,05:20)]
Quote[/b] (Coug @ Aug. 30 2003,21:09)]I'm a little worried, by looking at those pics on Storms page it looks like France can build any of the other nations troops. I mean it looks like they can build red coats, hehe I was wondering if this is gonna be the way in the mod? Probably not and I'm just being stupid http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I am sure the release will restrict units to specific nations,
I am confident LoS just made them all available to France for those screens
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks Barocca right you are I used the .badgerbunny. cheat to get all the available units to appear for the screenshots. One thing to note you will not find any MTW units in the game only NTWand yes most are faction specific. but to many to name here but have patience
NTW will be released soon LOS
Lord Krazy
08-31-2003, 17:44
Quote[/b] (Marshal Murat @ Aug. 31 2003,12:17)]Hey Lordz did you change any of the place names?
Well have a closer look at this old screen shot http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://mysite.freeserve.com/lordkrazy/images/4-picture3.gif
Do you notice anything different ?
Like a place called Hanover . http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Mithrandir
08-31-2003, 21:35
Quote[/b] (Lord Krazy @ Aug. 31 2003,11:44)]Do you notice anything different ?
Like a place called Hanover . http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Yea, and some battle ships http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
(Or where they in VI too ? http://www.totalwar.org/forum/non-cgi/emoticons/redface.gif )
Lord Of Storms
08-31-2003, 22:37
The ships are new additions to NTWLOS
Marshal Murat
09-01-2003, 13:17
I'm getting a new game War and Peace, deals with Napoleons wars. Should I get it? Also the units may come in handy LORDZ
Lord Of Storms
09-02-2003, 01:44
The time for NTW draws nigh, for all of those who have waited so patiently. If you wish to play a pre- release beta of the Full Campaign send us an e-mail here
ntw_beta@thelordz.co.uk
We have all worked long and hard to put this Mod together,
with your input and feedback on the unit betas, and your ideas for the campaign it is our sincerest hope that the finished product meets your expectations.
Now I know we can not please everyone, there will be dissapointments I am sure, but we all must realize this is and will be a building process, the mod will go through developmental stages, many more elements will be added.
More factions,More units,stats will be tweaked and changed many times I am sure.
It was our goal to bring you a game that is truly Napoleonic in nature not just a cosmetic change but closer to a true conversion. We have done our best to be as historically accurate as we could with the platform we had to work with and the data that was available.
In some instances accuracy might have been sacrificed for better gameplay, this is known and hopefully understood.
And alas we are not perfect nor infallible, so send us your feedback,ideas,bugs etc. we welcome them it will help us to bring the Mod to the next level.
The Lords would like to thank you all again for your support.
http://oemail.flamingtext.com/oemail/2003/09/01/flamingtext_com_1062461487_14527.jpg
LOS P.S This is an MTW VI Version of NTW Mod Full Camapign Version, more details to follow or mail me directly at ronin27k@aol.com
Lord Krazy
09-02-2003, 09:49
Now you have something to talk about
can we stick to the point .
Weather War and Peace is worth a go or not
has no relation to this mod.
It's 28 pages long already adding
stuff that does not belong will not help the matter.
Even if it was only 2 pages it's still not our concern .
I don't want a discussion about this ,
as that would defeat the point . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
09-02-2003, 22:01
Quote[/b] (TenkiPanda @ Sep. 02 2003,14:43)]'Lord Krazy' is that a Poem you have written? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I was looking closely at the Emissary (Or I think it was) and it looks a bit like President Lincoln.
Well it''s not a limerick . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
But now you have me a thinking
about a man call Lincoln .
Now let it be said ,
many a book I have not read,
but to me he looks wierd ,without his beard .
As for Old mister Davis he was more of a mavis
and to shaving he took every day .
Now if we go a gazing at that man we could
reason that is Jefferson not him , that you say .:D
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lancer6969
09-03-2003, 00:02
lol, you say you dont want discussion about it, but look at everyone.. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I think that you guys have done an excellent job on your mod, in my opinion I think you guys are the hardest and most dedicated mod makers in this group. Along with WesW. Beautiful job on your mod. I wish you guys could get the proper recognition for it, but for now you must settle with us "PEE-ONS" to lustfully sulk at your feet. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Great job, hope my opinion matters to ya.
Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
09-03-2003, 00:43
Would you like fries with that? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Try again please and let us know what happens.
If you send a mail to any user name
@thelordz.co.uk
it should get to us.
I'll ask our isp if it was funky day
yesterday , as that could explain everything . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
09-03-2003, 00:55
MM, Like LK said send your request to lords@thelordz.co.uk
will do the trick, I have your address ,just to be sure though send your request in case I forget http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif hope you get the funk cleaned up http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif LOS
Lord Of Storms
09-03-2003, 16:48
Quote[/b] (Lancer6969 @ Sep. 02 2003,18:02)]lol, you say you dont want discussion about it, but look at everyone.. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I think that you guys have done an excellent job on your mod, in my opinion I think you guys are the hardest and most dedicated mod makers in this group. Along with WesW. Beautiful job on your mod. I wish you guys could get the proper recognition for it, but for now you must settle with us "PEE-ONS" to lustfully sulk at your feet. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Great job, hope my opinion matters to ya.
Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Thank you Lancer, of course we value everyones opinion,
and as far as the recogniton goes personally we do it for the love of the game and just the challenges that modding it has to offer, if people like it thats a bonus http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
and your right we do have a good group and, I say that meaning the Org community of modders as a whole. http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif LOS
The Blind King of Bohemia
09-03-2003, 16:53
Hi LOS, i was wondering have you got any latest screenshots for the mod. If so, could we see? http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Mithrandir
09-03-2003, 17:04
http://www.totalwar.org http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif.
Lancer6969
09-03-2003, 17:59
WOOOOOOHOOOOOO BETA Release of NAP MOD WOOOOOOOOOOOOOT
Hell, yeah, great job guys.
By the way, is it the download at the lords website?
Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif ------>explains the confusion http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
DrHaphazard
09-03-2003, 18:22
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH
Must....line up soliers....death....destruction....
/collapses
Uh, I'm sure I'm just a moron and haven't read everything yet, but will this overide all my medieval games? I mean can i have a medieval campaign going on at the same time as a napoleonic one?
Oh wait, yes i am an idiot...
"To uninstall just double click the uninstall icon
The uninstall WILL NOT restore the original MTW files
A second install of MTW is the best option .
YOU CAN NOT PLAY MTW WITH THIS INSTALL"
Well shoot, i cant go around installing this if i have to conquer the world as the russians...
Well i guess ill just have to wait....
Lord Of Storms
09-03-2003, 21:37
Quote[/b] (The Blind King of Bohemia @ Sep. 03 2003,10:53)]Hi LOS, i was wondering have you got any latest screenshots for the mod. If so, could we see? http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Greetings BKB, If you go back one page of this thread you will see I posted a link to my simple webpage which has a few new screenies,which shows most of the new units, also like Mith pointed out, the front page of the org has a few, heres some more links
http://mysite.freeserve.com/lordkrazy
http://napoleontotalwar.tripod.com/id5.html
Hope that helps
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif LOS
Lord Of Storms
09-03-2003, 21:41
Quote[/b] (Lancer6969 @ Sep. 03 2003,11:59)]WOOOOOOHOOOOOO BETA Release of NAP MOD WOOOOOOOOOOOOOT
Hell, yeah, great job guys.
By the way, is it the download at the lords website?
Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif ------>explains the confusion http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
If you look just above your last post I stated the mod beta is available by request only, it is not available for download on any of our sites and will not be, this is a pre-release beta by request only, if you are interested send yours in. thanks LOS http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
oblivious maximus
09-03-2003, 22:03
Its good too
Well into a campaign micromanaging Frenchy and not a glitch.
Its beautiful & havin fun.Thanks
------------
http://www.sketchprime.com/USrifleman.gif
Marshal Murat
09-04-2003, 02:58
This mod is awsome, i hope you start on the new one soon....
Mind boggleing I tell you, Turkish Jassinaries marching to thier doom at the hands of Austro Hungarian soldiers, Swedish ships engage British at the battle of Holksableig. More artillery and infantry, my mouth watering...
But thats not to happen for a few more months
ChaosLord
09-04-2003, 06:06
The mod looks nice and all, but could the fact that its a by-request only download be put with the news about it? Kinda annoying to search through the pages trying to find a download. And are you sending the mod by e-mail, or just e-mailing them where to dl it? I don't have an e-mail I could use for that right now so thats why i'm wondering.
Lord Of Storms
09-04-2003, 13:37
Quote[/b] (ChaosLord @ Sep. 04 2003,00:06)]The mod looks nice and all, but could the fact that its a by-request only download be put with the news about it? Kinda annoying to search through the pages trying to find a download. And are you sending the mod by e-mail, or just e-mailing them where to dl it? I don't have an e-mail I could use for that right now so thats why i'm wondering.
Quote[/b] ]The time for NTW draws nigh, for all of those who have waited so patiently. If you wish to play a pre- release beta of the Full Campaign send us an e-mail here
ntw_beta@thelordz.co.uk
OK Guys what part of this dont you understand? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif I think that makes it clear if you want the beta send us an e-mail, this was posted clearly for all to see, it was made in this thread because people that have been following the mod know to check for updates concerning the mod. I could have made a seperate post but the idea was to supply the pre -release to those of you who have been following along all this time, seperate post will be for the public release which will be in the next day or so. Thanks LOS
Lord Krazy
09-04-2003, 18:35
Quote[/b] (Lancer6969 @ Sep. 04 2003,17:39)]
Quote[/b] ]The mod looks nice and all, but could the fact that its a by-request only download be put with the news about it? Kinda annoying to search through the pages trying to find a download. And are you sending the mod by e-mail, or just e-mailing them where to dl it? I don't have an e-mail I could use for that right now so thats why i'm wondering.
I very much agree with that, just yesterday I tried very nicely to download this file, and asked on this post where it was. And was told that if I only would take the time to read the other posts I would see that it is by request only, WELL....I didn't read the posts, I SAW THE news post on the front page. Not very organized.
MY opinion.
Lancer
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Well for starters the mirror went down yesterday
then The Lordz starting running low on bandwidth
so I cut all the links on that site.
Another site will be up with a link asap .
As for the frontpage of .org ,
strictkly speaking it is a third party
that has nothing to do with the release
of the mod .
As for not being organized, well your entitled
to your opinion and your probably right .
The job is open to anyone willing to do it .
The hours are long and the pay is not very good .
It does not leave much room for error neither .
A degree in everything would be handy
and very thick skin can help no end . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
If we could get everything right all the time it would be great , but we can't .
Sorry
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Black Adder
09-04-2003, 20:01
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Hello Lordz and everyone interested in our mod.
Just wona say hello realy, realy that i post something. I am leaving it to LK who enyway gets hundreds of @ every day and night. But thats good, it is realy cloaking now.And myself i can see our work can go futher and on and on he he LBA
Mr Baine
09-04-2003, 21:13
Sorry for the possibly stupid question, but will this work without VI? I should have MTW soon and I am quite eager to give this mod a go, it looks fantastic,
Thanks
Lord Krazy
09-04-2003, 21:29
Quote[/b] (Mr Baine @ Sep. 04 2003,21:13)]Sorry for the possibly stupid question, but will this work without VI? I should have MTW soon and I am quite eager to give this mod a go, it looks fantastic,
Thanks
Mr Baine ,
it will only work with VI .
Well it better http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lord Of Storms
09-04-2003, 21:33
We are pleased to announce the first public release of
Napoleonic Total War NTW_BETA_1.01, for MTW version 2.0VI.
This has been a long process one that is far from over, this first release is somewhat of a foundation that will no doubt undergo many more changes. It was our goal to bring you a game with a totally new period look ,feel and mode of gameplay. Many new elements have been added .
More than 75 new units, including, Generals command unit,
Mobile artillery unit
New Warships
New Buildings
New Flags and Banners
New period Portraits
Names of the many famous Generals , Marshalls of the period
New Period Titles
New game pieces
New battle Formations
and much more
This Mod will only work on MTW Viking Invasion version 2.0
We recommend a clean install for the mod, and note you will not be able to play regular MTW after you install the mod.
the download is around 45 megs
The link for downloading the mod is
NTW Download Link (http://www.zen27650.zen.co.uk/zips/NTW.zip)
Any questions, comments or bug reports please send them to
lords@thelordz.co.uk (lords@thelordz.co.ukThank) Thank you and enjoy NTW
Congratulations Lords on the public release of this no doubt great mod I have been waiting expectantly for months
tracking the progress of your fine work. My heart sank however when I read this morning that it was only for MTW VI. I must have missed a post somewhere because I thought this would be available for MTW 1.1 as I downloaded the earlier releases for custom battles ok. Oh well I guess for
$50 AUD it is worth getting an add on to MTW and as a bonus
being able to play this great mod
Well done Lords you guys are really on the leading edge and are what gaming community is all about - Many thanks http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
ChaosLord
09-05-2003, 02:38
Little misunderstanding LoS, I had been following this thread off an on waiting for the mod to come out. When I saw the _news_ post on the front page of the org I thought it was up for download. Didn't realize it wasn't except by request till I came and read up here in the thread. Didn't mean to be rude or anything. Anyway, just finished downloading the mod and gonna try it, looks good.
Lord Of Storms
09-05-2003, 05:19
Quote[/b] (ChaosLord @ Sep. 04 2003,20:38)]Little misunderstanding LoS, I had been following this thread off an on waiting for the mod to come out. When I saw the _news_ post on the front page of the org I thought it was up for download. Didn't realize it wasn't except by request till I came and read up here in the thread. Didn't mean to be rude or anything. Anyway, just finished downloading the mod and gonna try it, looks good.
No worries CL, People should know the "news on the front page" was an article done by Mithandir as just that a news piece by an Org member/Moderator/Volunteer and was not meant as a release announcement, that was obviuos by its content, my post regarding the pre -release was clear and concise most people understand you must read the threads thorughly before saying something that might offend someone
or be misunderstood. Lets move on and I hope you enjoy the mod http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif LOS
Antalis::
09-05-2003, 13:33
Great mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Antalis:: http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Lords and all,
I would like to thanks all the persons who worked on this mod:
. My fellow lords who spend a lot of their time helping each other in a great atmosphere.
. The beta testers who gave feedbacks and helped us to solve the problems
. The huge amount of info posted on this forum from many people concerning historical background, ideas, linked and other
. All the persons who will download the mod and give it a try
. CA for their support and good work on this great game
So to all of them, THANKS and keep the good work. It would have been great to celebrate the first release around a pint of Guiness but it is not easy to reunite people from Australia, England, Germany, and the USA.
Cheers and let's open the champagne
glouu glouuu glouuu
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
_Martyr_
09-05-2003, 16:55
This goes to anyone with a fast internet connection:
I have been talking to LK about offering the lordz a mirror for the mod.
I made a subdomain for the purpose, but he is (for some strange reson not obvious to either of us) not able to connect to the site.
Seeing as the mirror is neede badly now, if anyone has the mod, and a fast connection, could you contact me, so that you can upload it?
I know that Lord Krazy would apprectiate it http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
WOW great mod guys . you sure have some skill . thanks for allowing us muppets who have trouble even loading anything to use it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
The Blind King of Bohemia
09-05-2003, 21:00
God, guys this mod sucks....only joking http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
What can i say, its pretty damn sweet How the hell did you do that thing with the cannon moving? Pure class http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Mr Baine
09-05-2003, 21:36
Cheers. Oh well, I shall have to wait until I have VI. Even so, it still looks awesome, excellent work, thanks
Lord Of Storms
09-05-2003, 22:30
Quote[/b] (Marshal Murat @ Sep. 04 2003,15:50)]So LOS this is a addition to the one you mailed us, or is it an addition to the emailed one? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
for those who have the pre release version 1.00 and are concerned if the latest release 1.01 has many more diffrences,and should they upgrade?, is 1.01 an add-on? No 1.01 has a few more elements than the prior release but is not an add on.We are working on an add on with the added elements of version 1.01 for those who received the pre release version of the mod, so they will not need to download again to have the most recent version.So keep on playing and we will get that out soon thanks LOS
Gregoshi
09-06-2003, 07:13
Junior Patron Emperor posted the following feedback in the Entrance Hall:
-----
Not sure if this is the place to post this, but here goes till I find out different http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
First, I love it. This is what I was hoping for, and here's to hoping somewhere down the road CA gets behind a full blow Napoleon game. I like the Virtues/Vice deal, but my question is are these random? Having Napoleon be a drunkert is inaccurate, so I am to assume it random...
The game play however is where I want to focus on.
Battles:
1. Not sure if this is possible, but Infantry should have a Square formation for repelling cavalry. Otherwise, it seems to me anytime enemy cavalry, or mine, attack, its a guaranteed rout.
2. Artillery should be somewhat more accurate then they are depicted in this version.
Game Play: Huge imbalances here, but this is a Beta so its to be expected http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
1. Guard units. Ive mainly played as France, and one thing I noticed is, I shouldn't be able to get Guard Infantry and Cavalry in 1753. This makes the game very very easy. There should be a much more involved, or lengthy tech tree.
2. Napoleon. Napoleon shouldn't be made available as early as he is, I got him in 1756. Considering he's not even BORN at that time.... hehe.
3. French should be limited to militia, or very shoddy infantry. At this time, the Revolution pumps out ALOT of men, but they are of crummy quality. Having Line Infantry available, and some Light is fine, but see above regarding high quality troops.
4. Change the cost of the units 30 turns into the game my military was at least twice the size as anyone elses, and it was all Guard. The elite should cost like elite 150 for Grenadiers when France is pulling in 3500+ a turn is a drop in the bucket. France was definetly a large economy, but at this time most of France is poor because of the lack of the current monarchy to build a national infrastructre. Cut down on what they can generate, and boost the cost of their units.
5. Make the enemy more agressive I played at expert lvl, and had 3/4 of Europe conquered within the first 150 turns. I only engaged 1 enemy army in that entire time. 1. Perhaps a trigger in the game that gives the computer a boost in money and manpower if the Human player chooses France? I understand France is a monster, but its not a REAL monster until it becomes Imperial France. The Revolution inflates their armies in patriotic fervor, but those armies suck.
6. Piedmont and Savoy are "ok" factions. But why not the Ottomon Empire and Sweden? Otto was the "Sick Man of Europe" at this point, but they were still a presence and fought many battles vs the Russians. Sweden will rear its head from time to time, and giving it control over the Scandanavian countries would be interesting.
7. WAR Revolutionary France is at war with damn near everyone at this time. Austria, England, Spain, Prussia, all of them should be already in a pre-existing war at the start of the game.
As I said, this is a Beta, and I'm not sure how much of this is possible, but so far I'm impressed at the amount you guys at the Lordz have done. Let me know if I posted this in the wrong place or if I'm a blithering idiot :o
-----
You can find his post here (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=10683;st=0;r=1;&#entry151904).
Sir Moody
09-06-2003, 13:23
The Mod is great and im having a great time developing new tactics to defeat the enemy (so far grabing the high ground with my Green Coats is the best)
One problem i have noted is the AI's horrible over use of Cavalry - its often is see entire armies made up of the horse back units and this often recreates the charge of the light brigade over and over again
Marshal Murat
09-06-2003, 13:52
Hey I've got a question, which calvary types can fire?
Lord Of Storms
09-06-2003, 13:53
All good points guys, and yes like you stated Emperor this is a beta and theres many changes to come, thats why feedback like this is invaluable thanks, and The Ottoman and the Swedes are being developed for eventual addition to the campaign, Napoleon being available as he is was a test to be sure this functioned correctly, the date is easily changed via the heroes file, as to the vices they are for the most part random with the exception of the 1 given virtue via the heroes file again. The Square is being developed further also, have you tried a custom battle yet?
Thanks for the feedback. LOS
Sir Moody
09-06-2003, 15:10
While still on the point of the Over Cavalry Armies The Prussians Are next to perfect building one or 2 Cav to a whole lot of infantry - makes crushing them far harder
As for y they do this i have no idea as they are Catholic Expansionists just like the French and danish who dont seem to build anything but cav (except when the cav production buildings arnt built yet)
TenkiSoratoti
09-06-2003, 23:57
There is now an 'Official Forum' for NTW, I made some modification's to it as it was once a clan forum dedicated to NTW. You can find it Here (http://pub162.ezboard.com/broyalfootguardclanforum) Please give me some feedback about it. This forum will hopefully make playing the game with each other alot easier. Also I hope that this will give NTW a more official look rather than something attached to an alien forum.
TP
Well firstly i must say great mod..i have really enjoyed the battles, however i cant seem to get a campaign going, as it appears that a campaign is supported. I have all the usual options for VI including the campaigns for VI and play custom battles using the mod which gives me the NTW troops to play with, i may be overlooking something and be a bit brain dead but i would like a helpful hand in regrads to this. So how do you get a campaign going. Treat me like a moron i dont mind.
oblivious maximus
09-07-2003, 11:52
Hey dlundie.
First, do you have the NTW campaign beta or 1.81(custom battles only).
If you have NTW beta,click down on the campaign selection.
http://mysite.freeserve.com/lordkrazy/images/7-picture3.gif
~picture courtesy of LK
Hi All,
Congratulations to the Lords on the official release of the Napoleon mod. I have the pre-release version 1.8, and enjoy it immensly.
Unfortunatley, I have only limited funds, and considering that I am planning to purchase Rome: Total War at the end of the year, I cannot afford the expense of purchasing the Viking expansion for Medieval just so I can play the full Napoleon mod (even though I would really love to).
A short time ago I believe it was mentioned that there would be two releases of the Napoleon mod. One for the Viking expansion, and one for the original game. Obviously, my question is, will there still be a version release for people who only have the standard game?
Keep up the good work, you have done exceptionally well
regards
sunray
Lord Krazy
09-08-2003, 09:26
Quote[/b] (TenkiPanda @ Sep. 08 2003,00:15)]Find a pub, pot wash for a week... Earn £100/ or in your currency...$? And you are sorted.
TP
For a hundred pounds you could buy a few copies
of the VI expantion and go to the pub . http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
Not that I condone drinking before operating a pc . http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Quote[/b] ]I cannot afford the expense of purchasing the Viking expansion for Medieval just so I can play the full Napoleon mod
Like you say it's a mod and I can't really say
it's worth it, as that is more of a personal thing .
So if you do spend the money just to play the mod
and you don't like , well you could sell it to
TenkiPanda
Lord Of Storms
09-08-2003, 17:12
Update Announcement There is an update for NTW available at the Lords Mirror 1 site this will update you to version 1.03 and can be added to any of the previous versions 1.01 and up to bring you up to date , this add-on will address a few reported bugs etc.
1.03 add-on link for NTW (http://www.zen11872.zen.co.uk/) Thats all for now as I am fighting a nasty stomach virus thanks. LOS
Brother Derfel
09-08-2003, 22:08
Quote[/b] (Lord Of Storms @ Sep. 08 2003,11:12)]Update Announcement There is an update for NTW available at the Lords Mirror 1 site this will update you to version 1.03 and can be added to any of the previous versions 1.01 and up to bring you up to date , this add-on will address a few reported bugs etc.
1.03 add-on link for NTW (http://www.zen11872.zen.co.uk/) Thats all for now as I am fighting a nasty stomach virus thanks. LOS
Get well soon LOS http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
LK,
Thanks for your forthright response. I appreciate it. I certainly in no way want to give the impression that one could ever put a price on the Napoleon mod. It would be a disgrace to even suggest such a thing. The many thousands of hours (and stress) that was put into the making of this mod make it priceless.
My problem is that when you have a family, a house mortgage,and a handful of loans to support, your money only goes so far. You have to start weighing up what is more important to spend your limited amount of money on.
Now that I know that there will definitely not be a Napoleon mod for the original game, I will dig as deep as I can to find the funds for purchasing the Viking expansion.The Napoleon mod is really worth it 100 times over.
Then, some time down the track, we hope there will be the Napoleon mod, the American Civil War mod, the American War of Independence mod, and the Franco-Prussian War mod for Rome: Total War.
All this in full 3D. What a dream
Sometimes dreams become reality.
sunray
I've been trolling this thread for some time and am really impressed with the work that has gone into this mod. Congratulations to the mod crew for a job well done.
However before I set aside the 1-2gigs for another install of MTV:VI 2.0 so I can install this mod I need to know if and how the modmakers managed to prevent their musket wielding troopers from doing what ALL missile firing infantry and cavalry does in MTW; namely running from an advancing enemy. For the human player this isn't an issue as we can simply tell our missile troops to 'Hold' instead of 'Skirmish' but I have yet to see the AI tell its missile troops to Hold onto anything Did you guys find a way to get around this? If so then please share it with the rest of the mod community
Razor1952
09-10-2003, 02:52
What an amazing amount of work and detail.
Loved the mooveable artillery. Await with anticipation for the finished product.
OK, I couldn't resist so I made a new MTW install to try the mod out. Fantastic It's really got the feel of the period. I love all the new graphics; the bitmap soldiers, cavalry and artillery graphics taken from Breakaway's Waterloo and Austerlitz games, the new leader portraits, the new event graphics and even the new buildings on the campaign map.
Unfortunately musket & rifle armed units still skirmish about like there's no tomorrow making the tactical battles a bit 'wonky'. I guess if you want to get the most out of the Napoleonic experience in the tactical battles you need to play against another human being using 'house rules' or something like that. I can see 4v4 online battles with this mod and house rules in effect making for one hell of an experience.
Cheers and congratulations to the Lords mod team for a job well done
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord De Moray
09-10-2003, 09:15
Hi Spino,
I've offen been at the hard end of a bayonet charge, i'm sure you was just unlucky, keep playing and enjoy.
Regards,
Lord De Moray http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Marshal Murat
09-10-2003, 12:57
Ahhhh bayonet charges.... You never seem tired of them when your chargeing. Yes thats the problem with the AI, but I always put hold on my men. Did you know that when you fire a musket volley into some calvary, they drop like flies. Did it once against Russian and it was kick ass fun. ALso to LK and LOS when are you going to let out the new mod.
Lord Of Storms
09-10-2003, 13:13
Quote[/b] (Spino @ Sep. 09 2003,22:58)]OK, I couldn't resist so I made a new MTW install to try the mod out. Fantastic It's really got the feel of the period. I love all the new graphics; the bitmap soldiers, cavalry and artillery graphics taken from Breakaway's Waterloo and Austerlitz games, the new leader portraits, the new event graphics and even the new buildings on the campaign map.
Unfortunately musket & rifle armed units still skirmish about like there's no tomorrow making the tactical battles a bit 'wonky'. I guess if you want to get the most out of the Napoleonic experience in the tactical battles you need to play against another human being using 'house rules' or something like that. I can see 4v4 online battles with this mod and house rules in effect making for one hell of an experience.
Cheers and congratulations to the Lords mod team for a job well done
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Greetings Spino Thanks for the kind words, rest assured the problem of infantry not holding the line is my pet peeve and one I will find a solution for, I was able to adapt a rudimentary square from the historical formations to the AI's special formation (this would be more evident in a custom battle) and by my own experiments I had the infantry at one point leaving the line to Charge the incoming Cav units . So with further experimenting I am confident we can improve this issue somewhat in the versions to come. LOS
Antalis::
09-10-2003, 15:55
I have a question:
Is it possible to change the arrowfire at the castles or forts into gunfire?
Its a bit odd to see my 18. century soldiers dieing because of medieval weapons http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif .
Antalis:: http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Lord Of Storms
09-10-2003, 18:36
UPDATEIt seems theres a number of reports of installer errors with the 1.03 update, I have just checked into this myself and it seems as though it does not install the file folders correctly, This will be taken care of as soon as possible so for now stick with your current version , We apologize for the oversight. Thanks LOS
Quote[/b] ]Greetings Spino Thanks for the kind words, rest assured the problem of infantry not holding the line is my pet peeve and one I will find a solution for, I was able to adapt a rudimentary square from the historical formations to the AI's special formation (this would be more evident in a custom battle) and by my own experiments I had the infantry at one point leaving the line to Charge the incoming Cav units . So with further experimenting I am confident we can improve this issue somewhat in the versions to come. LOS
I sincerely hope you find a way around that because I fear the skirmish-minded behavior of missile wielding units may be hard coded Although I haven't had the chance to look into your unit and building files I assume you've already given infantry units a modest Anti-Cavalry Defense value so as not to leave them completely at the mercy of cavalry. I wouldn't advise giving infantry any kind of Anti-Cavalry Attack value simply because it infantry attacking cavalry was an extremely rare thing in those days For melee's sake I think giving the first two ranks of non-militia infantry the ability to fight is a good idea.
Helpful suggestions: I would nix the +1/2/3 effects of all the Armorer buildings. These buildings should definitely be requirements to build Cuirassiers and Guard Cuirassiers like units though.
Have you tried reducing the Charge speed of all infantry units (equal to or less than their Run speed)? Historically most infantry charges of this period were conducted at nothing more than a brisk pace.
I can't wait to see L'Ordre Mixte (Mixed Order; for the French) and Thin Red Line (2 rank line; for the Brits) pre-set formations
I am dying to play this mod in multiplayer
Lord Of Storms
09-12-2003, 16:50
For those who are experiencing trouble with the installer for the B1.03 add-on here is a link with the update and the installer problem has been fixed , now this will update 1.01 and 1.02 to 1.03,
B 1.03 Add-on with installer fixed (http://www.zen11872.zen.co.uk/napbeta/NTW_b1to103_update.zip)
Also for those who wish to download a full 44 meg version of B1.03 here is a link
NTW Version B1.03 Full 44 meg version (http://www.zen27650.zen.co.uk/) any questions please direct your mail to lords@thelordz.co.uk Thanks LOS
UPDATEIt seems theres a number of reports of installer errors with the 1.03 update, I have just checked into this myself and it seems as though it does not install the file folders correctly, This will be taken care of as soon as possible so for now stick with your current version or you may manually copy each file to there respective folder, tedious as this may be you can do this if you do not want to wait, We apologize for the oversight. Thanks LOS
Phew- thought I was doing something wrong. Very good mod guys http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I've been plying as the Brittish non stop every day this week and re-reading my Sharpe novels http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Lord Krazy
09-16-2003, 06:18
Quote[/b] (Antalis:: @ Sep. 10 2003,15:55)]I have a question:
Is it possible to change the arrowfire at the castles or forts into gunfire?
Its a bit odd to see my 18. century soldiers dieing because of medieval weapons http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif .
Antalis:: http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Yes it's possible and will be done .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Antalis::
09-16-2003, 07:06
Zitat[/b] (Lord Krazy @ Sep. 16 2003,00:18)]
Zitat[/b] (Antalis:: @ Sep. 10 2003,15:55)]I have a question:
Is it possible to change the arrowfire at the castles or forts into gunfire?
Its a bit odd to see my 18. century soldiers dieing because of medieval weapons http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif .
Antalis:: http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Yes it's possible and will be done .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Great http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Wellington
09-21-2003, 12:09
Hi guys,
Question for the Nap team.
Have you created a Deadpage for your new Nap units?
If so, did you create it by hand? Did you have any problems with the colour Palette (considering your Nap units will use significantly different colours than the MTW ones)? Did you manage to get all of your units within the 256x256 Deadpage? Did you do this for MTW/VI or both?
I ask being I'm writing something now to do this, and I want to make it as general as possible.
Welly
Lord Of Storms
09-22-2003, 16:51
Welly, I cant answer all of your question and LK is away at the moment, I can say that a Deadpage was created for the new units I see that in my files, how it was done I cant say , but I forwarded this onto to LK and should hear back soon. I have a question for you, I seem to recall on the METW forums, I believe you mentioned a tool for seperating the pink ref features that are drawn onto maps for use in LMM is this so? and if so would you e-mail me a copy or make it available for download, I think this would come in handy.Any help with this would be greatly appreciated
e-mail ronin27k@aol.com Thanks LOS
Wellington
09-23-2003, 12:10
Quote[/b] (Lord Of Storms @ Sep. 22 2003,10:51)]Welly, I cant answer all of your question and LK is away at the moment, I can say that a Deadpage was created for the new units I see that in my files, how it was done I cant say , but I forwarded this onto to LK and should hear back soon. I have a question for you, I seem to recall on the METW forums, I believe you mentioned a tool for seperating the pink ref features that are drawn onto maps for use in LMM is this so? and if so would you e-mail me a copy or make it available for download, I think this would come in handy.Any help with this would be greatly appreciated
e-mail ronin27k@aol.com Thanks LOS
Hi LoS,
LMM
---
There is no special tool/thing that does this. It's all part and parcel of LMM.
You have LMM4v2 so this is how it works -
1) If you do a "Start Test Map" LMM will always produce a "Ref_Features.bmp", from the map image you have in the MapFolders folder, which is an exact copy of the features you've drawn onto your map.
The map you have in MapFolders is presumed to have features drawn onto it when you run LMM.
2) If you do a "Build Group Map" LMM will check if a "Ref_features.bmp" is present in the GroupMapFolders folder, and if so will merge it with your map.
The map you have in GroupMapFolders is NOT presumed to have features drawn onto it when you run LMM.
In other words 1) and 2) above do the opposite of each other in respect of this ref_features.bmp
That is why for the examples in LMM4v2 (Holyland and 100YearsWar), the "Ref_Features.bmp" is provided - it enables you to create the exact same map on your PC as I have on mine - without the need to actually E-mail or download large maps.
This will all be a bit clearer in LMM5.
DeadPage
--------
Ok. Is it possible you could zip and E-mail me the 2 files from the Nap mod -
- "Dead256.lbm"
- "deadpage coords.txt"
so I can see what you guys have done. I now have a new tool (BDP - Build Dead Page) that automates this, and works fine for the ME:TW mod, but I want to ensure it's consistent for other mods that also use new unit images - especially in respect of sizes and the colour palette used.
(I have the 10meg units download, but the latest 45meg download for the full mod, which presumably includes these files, is just too much for me simply to check this).
regards,
Welly
Lord Of Storms
09-23-2003, 18:48
Greetings Antalis, we are planning to continue with NTW so the Ottomans and Swedes will be added, and The Civil War is in the Future NTW first. LOS
Antalis::
09-23-2003, 18:59
Zitat[/b] (Lord Of Storms @ Sep. 23 2003,12:48)]Greetings Antalis, we are planning to continue with NTW so the Ottomans and Swedes will be added, and The Civil War is in the Future NTW first. LOS
Ok, thank you for the info http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
hellenes
09-23-2003, 19:37
Hi lords the mod is amazing I just want to make a suggestion abou the changing of labels of religions that Ive read in your forum. Its not hard just go to the file campmap/parchments you will find bif folders icon_muslim orth etc etc open them with bif editor change them and save under the same name. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Lord Of Storms
09-23-2003, 19:47
Quote[/b] (hellenes @ Sep. 23 2003,13:37)]Hi lords the mod is amazing I just want to make a suggestion abou the changing of labels of religions that Ive read in your forum. Its not hard just go to the file campmap/parchments you will find bif folders icon_muslim orth etc etc open them with bif editor change them and save under the same name. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Greetings Hellenes, unfortunatley that would only amount to a cosmetic name change and would not change the startpos lable for the religion, this in fact is hardcoded data and cannot be altered because many files point to these lables and changing them would ultimately cause many erors the religious labels, i.e. Cathloic, Muslim etc. CANNOT be edited to be governament or anything else than what they are sad but true. LOS
TheSilverKnight
09-23-2003, 23:40
Is it possible that with a system restore on XP, can you gewt all the info from the regular MTW back and it replaces the NapMod entirely, if so, then that's what I might do, because I can't spare extra space on my PC
Lord Of Storms
09-24-2003, 00:38
I have XP Restore and tried this also and it worked to a degree, I would not make a habit of rolling the entire system back just to play a mod. LOS
TheSilverKnight
09-24-2003, 02:59
Quote[/b] (Lord Of Storms @ Sep. 23 2003,18:38)]I have XP Restore and tried this also and it worked to a degree, I would not make a habit of rolling the entire system back just to play a mod. LOS
So it worked or it didn't? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I have MTW and the NTW on XP...works fine without any problem at all
Lord Le Bob
TheSilverKnight
09-24-2003, 13:47
Quote[/b] (LeBob @ Sep. 24 2003,07:18)]I have MTW and the NTW on XP...works fine without any problem at all
Lord Le Bob
I mean the system restore, if you do not have enough space on your hdd to make another install of MTW.
TheSilverKnight
09-24-2003, 23:38
I have installed the mod, and backed up all files needed to be backed up. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif VERY GOOD MOD, GUYS It's extremely enjoyable, and fun. I just installed it, and starting a game as the British. I think the whole thing will be fun, and when I get bored with it (very unlikely) I will put back all the original MTW files and stuff. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Very good mod, guys. I'm enjoying it very much. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
thindigital
09-28-2003, 01:54
Hello all Lordz and Nap mod team,
I’ve been playing the mod (with latest patch) and I would like to thank you for all your efforts so far. The campaign plays really well and I have encountered no crashes.
Rather than bang on about how great the mod is (which I could by the way), I’ve come up with some points I think would improve the overall gameplay:
· AI Unit production – one of the most glaring traits of the AI nations in the campaign is that they almost solely build cavalry units with very little infantry and almost no artillery, this results in entire armies of cav. and reduces “historical accuracy” . Is it possible to remedy this? Maybe making cavalry quite a lot more expensive / longer build time to discourage AI from over buying.
· Some Marmalukes in Egypt / North Africa - as rebels (with previous unit mod 1.8 I had a good Battle of pyramids with French Line vs Camel warriors.
· Lord of Storms half square is excellent work – is possible to force the AI to use it on smaller groups of his infantry (ie. 3 units) rather than his whole army?
· Cannon sound is like “phut” – can this be changed? After some digging in the sound directory I found the demi canon.wav was quite meaty.
· Ships take a long time to build, shorter build time would lead to massive fleet battles – armada’s etc.
· British rifles – I think their smaller unit size coupled with very long reload time reduces their battlefield usefulness, were rifle equipped regiments smaller than regular line regiments?
· Some period music would be great, I’m in no way a modder but managed to download some clips from www.militaryheritage.com of pipe and drum and get the game to play them by renaming them, I’m sure you guys are already onto this……
I make these suggestions to help after many hours of playing - its not just a quick dig.
I realise that some points are made elsewhere on forums
Long live the King
Thindigital
UK
Lord Of Storms
09-28-2003, 02:14
Quote[/b] (thindigital @ Sep. 27 2003,19:54)]Hello all Lordz and Nap mod team,
I’ve been playing the mod (with latest patch) and I would like to thank you for all your efforts so far. The campaign plays really well and I have encountered no crashes.
Rather than bang on about how great the mod is (which I could by the way), I’ve come up with some points I think would improve the overall gameplay:
· AI Unit production – one of the most glaring traits of the AI nations in the campaign is that they almost solely build cavalry units with very little infantry and almost no artillery, this results in entire armies of cav. and reduces “historical accuracy” . Is it possible to remedy this? Maybe making cavalry quite a lot more expensive / longer build time to discourage AI from over buying.
· Some Marmalukes in Egypt / North Africa - as rebels (with previous unit mod 1.8 I had a good Battle of pyramids with French Line vs Camel warriors.
· Lord of Storms half square is excellent work – is possible to force the AI to use it on smaller groups of his infantry (ie. 3 units) rather than his whole army?
· Cannon sound is like “phut” – can this be changed? After some digging in the sound directory I found the demi canon.wav was quite meaty.
· Ships take a long time to build, shorter build time would lead to massive fleet battles – armada’s etc.
· British rifles – I think their smaller unit size coupled with very long reload time reduces their battlefield usefulness, were rifle equipped regiments smaller than regular line regiments?
· Some period music would be great, I’m in no way a modder but managed to download some clips from www.militaryheritage.com of pipe and drum and get the game to play them by renaming them, I’m sure you guys are already onto this……
I make these suggestions to help after many hours of playing - its not just a quick dig.
I realise that some points are made elsewhere on forums
Long live the King
Thindigital
UK
Greetings Thindigital, pleanty of good suggestions here some we have already taken into consideration,
The over production of Cav by the AI will be addressed soon ,
Tanks for the comment on the formation , we are doing more work to improve this area, unfortunatley when I make the formation more unit specific, which by design is possible, the AI just goes all screwy with the remaining units, so not much else we can do there, we are makinh good progress in getting the Infantry lines to mix it up better in the face of a charge instaed of defaulting to skirmish which in my opinion SUCKS.
Cannon sound will be changed in the next version.
A far as the ships thats an easy edit but, does it reflect reality or historically? I can tell you how to simply change it for yourself if you would like? and I will propose it to LK for the next version
As for Music a music add on has been done By Lord LeBob and Myself with period music( Adds a very nice touch to the overall experience) but it is 18megs and we need to find a host so it will be available shortly, we will keep you posted. LOS
Marshal Murat
09-28-2003, 02:27
Hey found something in the prod stats its called Prefered rows or something, that you can change it from 8 ranks deep to 2 rows. This isn't proven to always work.
Lord Of Storms
09-28-2003, 02:34
Quote[/b] (Marshal Murat @ Sep. 27 2003,20:27)]Hey found something in the prod stats its called Prefered rows or something, that you can change it from 8 ranks deep to 2 rows. This isn't proven to always work.
HI MM, You are reffering to column 43 in gnome editor Prefered Number of Rows, this integer should respond to changes between 2 and 8 rows but most likely is linked to formation spacing and width also, but it wont hurt anything if you experiment a little, just be sure to back up your files in case of an error. LOS
P.S. also look at column 58 and set your infantry to PERFECTLY_FORMED and view the results. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
thindigital
09-28-2003, 09:52
(Quote Lord Of Storms Sep. 27 2003,20:14) "A far as the ships thats an easy edit but, does it reflect reality or historically? I can tell you how to simply change it for yourself if you would like? and I will propose it to LK for the next version"
I would like to know how to change the ship costs and also how can I change the cannon sound?
I wont release any of these changed versions by the way - im just impatient for next upgrade......
is there any plans to make rifle skirmishes faster?
keep up the good work chaps
TD
Marshal Murat
09-28-2003, 16:33
Hey Lordz in the sea battle, could you somehow change the sounds, 'cause all the sounds are of swords, and I was wondering if you could but together a short amount of gunfire and fires burning?
Lord Of Storms
09-28-2003, 17:16
Quote[/b] (Marshal Murat @ Sep. 28 2003,10:33)]Hey Lordz in the sea battle, could you somehow change the sounds, 'cause all the sounds are of swords, and I was wondering if you could but together a short amount of gunfire and fires burning?
Good suggestion MM,Will take this to the other Lords and see what happens http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif LOS
Riflemen units were smaller as they were Elite units.
Making them fire faster wouldn't be historically acurate as they took longer to reload than muskets.
But then again I now suspect you meant making them move faster http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
pyhhricvictory
09-29-2003, 15:16
Lords,
I just downloaded the Nap mod this weekend (thank god for broadband) and just wanted to say, great job. It has been great fun so far. I did up the time and cost of all cavalry, since in the first campaign, that is all that the AI built. It made a great difference in army styles, I still could not get them to build artillery though.
I do have two questions though, it seemes that assasins are way to cheap, it seemed that the AI just kept sending them in waves against me. The other was the way that the AI fought. As the Prussians, I attacked Poland and handily beat the Poles with a withering barrage of artillery follwed by an infantry charge once it started to rain. Up until that time the Poles had taken up position on a hill and had been skirmishing with my front line troops and sending cavalry into the weak parts of my line, it was a fairly well fought battle on both parts. On the next turn, the Russians attacked me at Poland to relieve the seige, so I took up position on a hill with the cannon at the top surrounded by infantry with my cav out in the trees on the flank. The russians just came running at me, they did not fire a shot, or try and stay in formation or anything. The other times that I fought them, they did the same thing. Is this just the Russian method of fighting or is this something that we can expect from the AI when they attack?
Again, great job, I cna't wait to see what you all have planned next.
Sir Moody
09-29-2003, 15:42
The french and the russians specilaise in Close combat (bayo charges) and u will generally see them charging u far more than standing off and shooting.
pyhhricvictory
09-29-2003, 16:28
I do seem to remember reading that in the russian unit descriptions, I can't remember which on though. Well, I guess that means it is time to try a new anti Russian tactic. I guess that I should have listened to the traditional advice, Never get involved in a land war in Russia (Asia). http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Sir Moody
09-29-2003, 17:28
u gotta be joking unless i play them the russians and the french are the first u want to get rid of as the rest (so long as they havent over built on cav which they do to often) are easy to make mince meat out of if it starts raining - too often it rains and russian infantry wipes my poor red coats out in short order (on the other hand ive had some prety good results playing as russians multiplayer wise)
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