View Full Version : Creative Assembly Napoleonic Mod
Hey great mods lordz and on one of the sites I was linked to by one of the lordz they had screens of this mod but also some others and one set that said roman. Im wondering whos mod the roman one is and is it downlodable or has it been abandoned? Also when is a full one coming out (non beta ntw mod) http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
LordUxbridge
10-04-2003, 16:27
That is an excellent idea, I myself have been thinking that we could use the existing VI capaign map to do a 'Napoleons Dream' campaign, where Nelson lost Trafalgar in 1805 and Boney invades England. Just a personal thought atm though.
That said, we want to get the full and finished campaign out before thinking of additional 'sub-campaigns'.
LU
Lord Of Storms
10-06-2003, 22:47
I have been reading posts, and recieving mail reagarding the install of NTW B1.03 full version, the reports themselves vary in nature many involve foreign language version conflicts, The thing is that this is not happening to all the Mods recepients just some, I myself among others have had installs with no troubles, this is not to say that it does not exist,But it will inolve some sorting through and ascertaining the trouble, We will address this in the next update and hopefully put this to rest. In the future if you have trouble contact us at lords@thelordz.co.uk and describe what version of NTW you have downloaded what version of MTW you are attemting to add it to if it has been previoulsy modded, is it a foreign language version etc, the more details the easier it will be to help solve the problem...LOS
Vinsitor
10-10-2003, 16:19
I like this MOD very mutch guys, and 'll wait for update http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Can I post a question? Why many units (cav and infantry) have different names but the same cost/stats/morale? Use the Nations different units/deployment/ecc?
Greetings
pyhhricvictory
10-10-2003, 21:33
Lordz,
Again, Great Mod. Would it be offensive if I asked to use the models in a personal mod that I am working on? I am terrible at the art stuff but would like to expand my mods into the gunpowder age.
Lord Krazy
10-11-2003, 19:18
Hi guys,
I'm back again and happy to see you'r all still here http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
The next update is being reworked at present and mny things will be chaged , including ai unit choice , cost and
unit behaviour on the battlefield ( well a bit anyway ) http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
This final version will take some time to complete still,
however the next few updates will deal with many of the
present bug come pain issues. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
As usual LOS will keep you informed .
Thanks
Regards
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Good work fellas, I look foward to it http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Brother Derfel
10-11-2003, 19:54
Quote[/b] (Vinsitor @ Oct. 10 2003,10:19)]I like this MOD very mutch guys, and 'll wait for update http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Can I post a question? Why many units (cav and infantry) have different names but the same cost/stats/morale? Use the Nations different units/deployment/ecc?
Greetings
As of yet, we have not got round to final unit costs and stat tweaking, so don't worry, this will eventualy be dealt with.
Lord Derfel
Marshal Murat
10-11-2003, 23:54
I would like to inquire as to how soon this mod may come out, as to fill the void between now and the RTW demo?
Marshal Murat
10-12-2003, 01:17
Hey new Patron in the Entrance hall, can't seem to download his NTW game onto his game, needs backup 39er9er
Lord Of Storms
10-12-2003, 02:42
Quote[/b] (Marshal Murat @ Oct. 11 2003,17:54)]I would like to inquire as to how soon this mod may come out, as to fill the void between now and the RTW demo?
Well MM the Mod proper is out as NTW of course if you mean the next update as LK said we are working on putting together the neccessary fixes before we put anything out, we plan to address the more prevalent errors and also some peoples requests for certain features which I will go into detail on once we have it all compiled some issues will be
Artillery build time
over Bribing issue
Pope Portrait
Polish Portraits
Over production of Cavalry
Improved Formation Data
thats just some of what will be in the next update ...thats all for now thanks...LOS
Shogun 144
10-15-2003, 00:33
Hello,
I have been playing NTW for quite some time now and I have to say it is the best Mod I ever played, it ranks right up there Patrican and Camelot. Keep up the good work guys.
Jacque Schtrapp
10-15-2003, 02:54
I'd just like to chime in and say I am having a blast with the NapMod. I've played several custom battles and today I began a campaign as the Russians. I'm curious about a few things;
1. Why are there no rebels in the non-faction provinces? Not having rebels has allowed the few factions there are to show up in some really odd places within a handful of turns.
2. Are there plans to include any other factions? The Turks should be rather prominent throughout the Middle East during this time. Many French officers went to fight as mercenaries with various Turkish Sultans.
3. Is there any way to control the weather? My first FOUR battles were ruined by rain even after the weather selection process claimed clear all day. This sucks
4. I have no garrisons in any of my interior provinces and haven't had a rebellion yet even with very high taxes and no structures in those provinces.
5. I have to agree that cavalry are too prevalent and cause most battles to result in a ridiculous charge and melee mess. Cavalry shouldn't be of much use unless they are chasing routers or flanking. A mad dash into the center of the formation should be suicide IMO.
6. Thirty turns in and no field pieces have shown up yet. I am aware of the 3 year build cycle, but does the priority for artillery need changing as well?
7. Is there any way to increase the sound volume of the musket volleys and either darken and/or prolong the ensuing cloud of smoke? Black powder is notorious for blackening out the sky over major battlefields.
8. Discipline and morale are major factors. In my last battle I was outnumbered 2 to 1 and even though the enemy possessed a large cavalry contingent I killed over six hundred simply by volleying from a small rise in the center of the map. I only lost two troops when I sent my only cavalry unit to pursue the enemy general off the map. I suppose the must have fallen off their horses. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I find the overall presentation to be very well done. In my first custom battle I set my artillery on top of a hill and nearly fell out of my chair when they packed up and moved to follow the enemy http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif Awesome http://www.totalwar.org/forum/non-cgi/emoticons/flirt.gif There are ships everywhere (much to my regret, damn Prussians http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ), and money is not a problem. Plenty of agents available though my eldest daughter was sought after for marriage by the English King even though she was only ten years old http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/angry.gif English perv I have fought off numerous seaborne invasions and have only managed to acquire one new province as everyone seems to want to attack me for some reason. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif I'm going to try and establish a navy tonight and give the Prussians what they so richly deserve. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif Thanks for all of you hard work
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Of Storms
10-15-2003, 13:24
Glad you are enjoying NTW Jaque, and most of those issues you mentioned will be addressed in the next update, which has been sometime in the making, but The Lords have other things on there plates and we do what we can when we can, and we strive to bring you a memorable gaming experience, but this alas takes time, so to those still waiting for an update please be patient, youre time is at hand...LOS
Rosacrux
10-15-2003, 16:02
It is a great, great, GREAT mod indeed (although me being the gun loather I am enjoy more the gun-less eras) but may I ask a couple of questions?
- Are you going to address the lack of variety (let's build some line infantry... then some more line infantry... ok, add another line infantry into the mix) especially for foot units
- Which release shall have a real building line-up (redundant MTW-VI buildings removed etc.)
Eagerly awaiting for the next release.
Hullo there mi-Lordz,
One question though and I hope I don't sound presumptuous for asking this, how do you make the animations so smooth? I've been trying to mod British circa 1700-1746 infantry and when they're standing still the images I've 'pasted' on top of the original Longbow figures jump all over the place. How do you know you're placing an image in the exact same place as the previous animation image?
Thanks,
Lord Clare
Jeebus_Frist
10-16-2003, 17:15
Some observations I have made about battles:
Cavalry ruin every battle they appear in by charging the center of my formation every time A single volley from a unit of sixty line infantry should nearly wipe out a charging unit of 40 hussars.
When I am defending I simply have to put my units on hold position/ fire at will and I will decimate the enemy who can never get close enough to return fire.
The AI seems incapable of fighting a defensive battle. They routinely split their forces in two and sometimes three groups and move to different corners of the map. When I am outnumbered if they would hold position I would have trouble assaulting them, instead when the split into groups it is an easy job of hunting them down one by one.
The AI treats its infantry like missile units and consequently is always trying to hide in the forests where it cannot fire in defense. The same thing happens with the AI artillery.
I hate rain http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Krazy
10-17-2003, 02:48
Quote[/b] (dclare4 @ Oct. 16 2003,06:18)]Hullo there mi-Lordz,
One question though and I hope I don't sound presumptuous for asking this, how do you make the animations so smooth? I've been trying to mod British circa 1700-1746 infantry and when they're standing still the images I've 'pasted' on top of the original Longbow figures jump all over the place. How do you know you're placing an image in the exact same place as the previous animation image?
Thanks,
Lord Clare
Hi LC,
To make the standing sprite not jump
make one frame and duplicate it 11 times
and the stand sprite wont jump.
That's very basic and has it's limitations .:-D
One way of making sure the sprite for other actions
don't jump , is to pick a constant point ,like a foot.
That works for shoot fight and reload .
For the walk and run it's so important
as they are suposed to move. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
I hope that helps
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I've just finished re-reading my huge collection of Sharpe books and have a request.
Is there any chance of having regimental flags or in the French's case eagles in the game ?
I suppose you could attach them to the general's unit and if captured they could boost moral or lower it accordingly.
Company colours and Eagles were what the infantry regiments were all about and they tried to protect them to the last man.
Also, do the Brittish line infantry fire faster than the other countries ? I've noticed they are elite units but I've not noticed that their volleys are any quicker.
Maybe its just my slow brain http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Great mod anyway guys- can;t wait for the full release http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LordUxbridge
10-17-2003, 14:55
Company colours? Perhaps you mean regimental colours? As you no doubt know, British battalions carried a 'stand' of two colours, one was the Kings colour (the big Union flag) while the other was the regimental flag, in the colour of the regiments uniform facings, and with a small union flag in the corner. I think it would be marvellous to have colours and eagles in the game, but im not sure how possible this would be...ill ask around for you.
Doh I meant Regimental Colours http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
I don't know if this would be possible without making a differnet unit type for each regiment if that makes sense ?
I think the General unit type is a great idea- maube they could be changed to a 'HQ' type unit that included the General with the regimental colours or the French equivilant.
Okay got it Thanks LK. I'm about 4 animation sets away from finishing the 'English Company of Foote', redcoats from Marlborough to Cumberland. In hindsight I really should have modded the arquebusier type as I could also have used their 'pikeman' fighting animation to simulate a musket and bayonet. No matter, my problem now is how to give these guys a musket and make them look like they're firing it. I've already tweaked the NINJ (thanks to the other posts here) to the 'Brown Bess' w/c in my mod is an extremely deadly short ranged musket (just a little over the ARQB range) with 0.35 accuracy (my research tells me that trained men could hit as high as 0.53 but that makes battles a little 'too easy'http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif and a load time of 1/3 of a minute. This simulates the famous British close range volleys that were so shattering at Quebec and Fontenoy as well as the legendary 'platoon fire' system. 'Normal' Infantry use the musket w/c has an accuracy of about 0.20 and fires about 2-3 times a minute but has about almost double the range of the 'bess'.
I've stuck on the Bess as a 'shield' and another as a 'sword' (clubbed musket?) but as much as possible I want to avoid them carrying it by their sides like the longbows (though I want to do another 'militia' type unit carrying their muskets thus). I would like to, if possible have them march with shouldered muskets, etc then present to fire. Is it possible using the extant animations?
Thanks,
Lord Clare
Also I tried rearming the Topless Loons with Basket Hilt Broadswords (Claymores) but the game still shows the old crosshilted broadswords. Also the English Company of Foote (ex-Longbows) doesn't show ANY weapons at all. I've only modded the bif_h type files not the smaller resolution ones. Should I do both for the animation to come out?
Thanks,
Lord Clare
LordUxbridge
10-18-2003, 15:49
Quote[/b] (monkian @ Oct. 17 2003,10:48)]I don't know if this would be possible without making a differnet unit type for each regiment if that makes sense ?
Yeh, thats my thoughts, and if that is the case im afraid its impossible...furthermore i dont think its possible to add flags to a unit. That is a real shame, although the current unit flags do a reasonably good job i think (???)
LU
Oh I agree the current flags look great.
Would it be possible to do an alternative fire mode for the cannon that fired canister shot ?
Lord Krazy
10-18-2003, 23:51
One flag per faction is how the game works .
So no regimental falgs , sorry . http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
Same goes for the cannon , one shoot mode only .
I can try to make it use a horse animation
and arm the horse with a cannon also,
it might work to some degree .
Don't hold your brath though .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
10-19-2003, 00:02
Quote[/b] (dclare4 @ Oct. 18 2003,07:07)]
Quote[/b] ]In hindsight I really should have modded the arquebusier type as I could also have used their 'pikeman' fighting animation to simulate a musket and bayonet.
So start again http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
Have you got the first musket and bayonet mod we made?
It will help you figure some of the things you are talking about. Any problems you have with weapons not showing is mostlikely an error in the items files or the
_W.txt and weapons.txt in the unit folder .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
thindigital
10-19-2003, 00:10
I've played Nap mod now for many months in all its different versions. The sp campaign runs well with no crashes (current camp. is expert at 1887 as British).
Playing this mod and visiting the forums has led me to start poking around in unit prod and proj stat files so I now understand a little more what a massive job a full conversion is.
Anyhow I would like to offer my help to the Lordz
I am a graphic designer, photoshop is a speciality (eg. i was wondering how to go about changing the main menu's background animation)
Also, is it possible to create new battle map castle graphics?
Also, is it possible to set generals starting loyalty/kings influence? (to precipitate a French Revolution?)
I have some music of the period if its of any use....(I changed Frontend.wav to Tch.1812 Overture!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Castle walls can be targeted by cannon if AccColDec column is changed to 'y' in proj stats.
Can anyone tell me where the worksheets are that are refered to in gnome editor?
cheers
thindigital
TheSilverKnight
10-19-2003, 00:26
The Lordz, I was wondering..
If maybe it would not be too much trouble, could you make this a full expansion for MTW/VI (not replacing anything in the game). If you can do that, then that would be great. If not, then that's ok. But I'm awaiting the full release anxiously http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
thindigital
10-20-2003, 01:16
correction,
the 'is gun' column seems to allow castle targeting...
of course - you guys know this anyway
td
Lord Krazy
10-20-2003, 02:38
thindigital, are you talking about the howitzer ?
Any help you can offer on the graphics would be kindly
accepted . http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Send us a mail .
Thanks
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Krazy
10-20-2003, 02:42
Quote[/b] (TheSilverKnight @ Oct. 19 2003,00:26)]The Lordz, I was wondering..
If maybe it would not be too much trouble, could you make this a full expansion for MTW/VI (not replacing anything in the game). If you can do that, then that would be great. If not, then that's ok. But I'm awaiting the full release anxiously http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Not really seen as we need to replace nearly all the
unit animations for starters . Sorry .
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
thindigital
10-20-2003, 12:00
Thanks LK, email on the way
I noticed howitzers could hit walls but not cann batt so i cross referenced the two proj stat columns to see what differed - I only tested a bit last night but it appears by putting no in the 'is gun' column for cannon batteries lets them target castle walls - I notice no ill effects due to this change......
also I gave the arty 60 ammo - gives them more battlefieled legitimacy...
Long Live the King
TD
LordUxbridge
10-20-2003, 12:39
Link to Royal Foot Guard forum, for those who've missed it:
http://pub162.ezboard.com/broyalfootguardclanforum
Come here to discuss aspects of the mod and organise MP Napoleonic games.
LordUx
shand994
10-23-2003, 03:06
Who was it who was asking for the swedes to be put in. Im in the process of doing units for them and have a few questions to ask. So if you could contact me thanks
I was talking about the swedes... but im not the expert guywho knew everything http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
but if you have questions i can try to answer them http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Gregoshi
10-28-2003, 06:52
New patron Dave posts the following in the Entrance Hall:
-----
I'm new to this forum and to the Napoleonic mod of MTW. However, I've been a Napoleonic gamer since 1972 and reserached and painted more figures than I can remember.
I've skimmed over the long thread on the Napoleonic Mod and have two observations to make:
1) Please be very careful assigning unit qualities and strength to any and all units that are included in the mod. Ya, we all know what the TO&E says about units, but the facts are that all armies by 1815 were very far from their ideal state and condition. Everything from horses to the so-called veterans and elite troops were in far shorter supply than the theoretical orders of battle would indicate. You almost have to toss out the popular coffee-table type history books as being inadequate except as a source of colour plates.
2) I noticed that someone posted some of images of Prussian unit flags for 1806. Very few of those flags made it through to 1815 -- almost all that did were assigned to the 12 professional regiments. However, very little of the those 12 regiments survived the campaign of 1813 in Saxony. One other thing to note is that the Prussians were big on historical revision during the middle of the 19th century. It's difficult to trust images and paintings from that period when the Hohenzollerns were establishing the justification for their imperial designs. Much of that revisionism survives to this day. When I visited the family chapel where Friederick is entombed the regimental flags ornamenting the place were, for the most part, totally bogus. Again, popular histories seem to fall for the revisionist line every time.
-----
The original post can be found here (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=15;t=12310).
Lord Of Storms
10-28-2003, 14:27
Duly noted and thank you for your interest and advice Dave,
On the Mod front good news the latest update should be available for public release in 2 days time. I know alot of you have been very patient and we thank you for that, we just wanted to be sure to work out as many issues as possible before release, also work is in progress on Ottoman and Swedish Units with plans for the factions to be in place soon. Thank you LOS
Jeebus_Frist
10-28-2003, 17:07
Quote[/b] (Lord Of Storms @ Oct. 28 2003,07:27)]work is in progress on Ottoman and Swedish Units with plans for the factions to be in place soon.
*does a happy dance*
Ottomans should play a major role and the Swedes were competent French patsies
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Of Storms
10-29-2003, 23:20
The update is here this is the link to the B1.07 Update for NTW this will work over the 1.03 full version of the mod
B 1.07 Update Link (http://thelordz.co.uk/lordznapbeta/NTW_MOD_b107.zip)
LOS
Have you listed what the updates are ?
Cheers
Lord Of Storms
10-30-2003, 15:26
Quote[/b] (monkian @ Oct. 30 2003,05:02)]LOS
Have you listed what the updates are ?
Cheers
Sorry Mate not as of yet, I will though ASAP, I can say the from the feedback we have recieved we have addressed the bugs that have been reported, and of course revised and added some new material specifics as soon as I can...LOS
Sir Kuma of The Org
10-31-2003, 02:47
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Have been disconnected from the TW community for a while. I'm trying to catch up a bit, so doing a lot of reading here at the Org.
I was really excited by this mod, just bought the Viking Add-on just to be able to play with the mod. I have downloaded it.
Plays fine for custom battles but can't play the campaign because of a major problem with the campaign strategy map. The tiles swith around every time i try to move a strategy agent or an army. What file should i check to fix this up? Any idea where i screwed up?
Help......
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
LordUxbridge
10-31-2003, 13:34
Wow, that is quite a problem mate, a new one on me (and believe me in the past few days ive heard plenty of em!http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Have to admit I havnt a clue what the problem is here....LOS or LK, can you help this good chap?
LordUx
Brother Derfel
10-31-2003, 15:30
Quote[/b] (Sir Kuma of The Org @ Oct. 30 2003,19:47)]http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Have been disconnected from the TW community for a while. I'm trying to catch up a bit, so doing a lot of reading here at the Org.
I was really excited by this mod, just bought the Viking Add-on just to be able to play with the mod. I have downloaded it.
Plays fine for custom battles but can't play the campaign because of a major problem with the campaign strategy map. The tiles swith around every time i try to move a strategy agent or an army. What file should i check to fix this up? Any idea where i screwed up?
Help......
http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Which version(s) of the Mod did you download?
Like Lord Uxbridge, I can't see what the problem could be.
Oh, and are you using the English version of MTW and VI?
Hopefully one of us will get your problem sorted soon. Hang on in there http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Old Bald Guy
11-02-2003, 16:22
Ok, so I'm confused. I downloaded the whole 44+ MB file, and the update. I read somewhere that if you've got the big file, you don't need to install the update? True?
I started up the NapMod, Late, and saw that it's the original start date of the Late period, 1531, I think? How far along is the mod?
I'd like to give it a whirl.
Marshal Murat
11-02-2003, 16:53
If you did it correctly, then you should have another title below late, forgot which one anyway, just scroll down on the periods a wala
hellenes
11-02-2003, 17:23
The mod is superbHowever the emptyness of middle east takes away much of the feeling http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
When the turks and/or other factions are going to be ready?
No pressure just a question http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif ...
Hellenes
Brother Derfel
11-02-2003, 17:35
Have no fear, the Ottomans (Turks) and the Sweeds are both going to be added to the mod in a future release, so that Vacum in the middle east will be filled.
As for when they will be released, I can not say yet, not becasue i don't want to, but becasue we are not sure when they will be finish ourselves.
So have patience, and you will find that your wishes may be answerd ..........eventualy http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Lords, et al;
Tanks for all the hard work, eh? 1.07 is running seamlessly for me w/the 'large' download version. Under xp-pro, mind you.
Any chance for a 'brief' tech tree in the near future? Must be me, but trying to figure out the 'builds' from the prod docs seems to beyond my tech ability, http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
NP, if not, it's early days yet, and I'm having fun working things out anyway.
Sir Kuma of The Org
11-04-2003, 01:19
Lord Uxbridge and Brother Derfel i have uninstalled everything and reinstalled, don't know what the problem was but the main thing it's working properly http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I even downloaded version B1.07 http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I am having a great time with your mod, last evening i experienced my first good sized battle against the French.
The conversion from medieval to Napoleonic is nearly 100%, so many details, a lot of hard work i'm sure. Thank you, thank you, thank you.
I did a bit of modding http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif for the artillery because i wanted more than one gun, in counterpart i made the artillery range a *unique* building, the artillery way more expensive and longer to build. Did the same type of modding for the cav but to a lesser extent (longer to train, expensive) tring to reflect the period (less cav more infantry)
LordUxbridge
11-04-2003, 14:01
Glad to hear youve got the mod working and are enjoying it Kuma
As regards your modding of the artillery, this is expected to be in future updates (ie more cannons per cannon unit, although too many cannons do seem to slow the game down somewhat). Just remeber that you wont be able to play MP with changes like that http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif Unit prices are also still to be finalised.
As regards a tech tee for the mod, i know that one is being prepared, but am not sure when this might become available.
Hope this answers some questions
LU
LordUxbridge
11-04-2003, 20:29
The RFG forum has recieved a much needed make over, and can be fond at: http://pub162.ezboard.com/broyalfootguardclanforum
LU
hey is there any possibility of the portugese and the dutch being included in this mod since they were both powers during the time and could if possible crop the map to not include north africa nepoleons campaigns in africa were minimal in comparison to the european campaign.
thanks dessa a fellow modder
Lord De Moray
11-05-2003, 13:52
HI,
The Portugese state really came under the control of the British military during the Napoleonic Wars, don't quote me on this but I think somebody said something about doing the Portugese units in British service.
The Dutch were for the greater part of the period swallowed up by the French empire, released in 1814, and fighting (kind of) allong side the Anglo-allied army in the Hundred 100's campaign in 1815. I think that some Dutch units have already been made for this period. But remember that most of the Dutch forces simpily made up the numbers of French line infantry and were uniformed as such. The 3rd Grenadiers of the Old Guard were Dutch and retained a white uniform with red facings, although the cut was the same as the rest of the guards regiments.
Regards,
Lord De Moray
Marshal Murat
11-05-2003, 22:48
The Portugese were allies of Britian and used thier armies.
Dutch had minimal involvement due to thier vassalship if you will to France, until the British came, and served in a Anglo Belgain group.
Pretty dmn neat mod, guys
Anything the rest of us could do to help it along to the next upgrade/patch/level?
Certainly don't want to hurt anyones feelings, but NTW will be so much better after some more work, eh?
Napoleonics has always been sort of a fringe passion for me (used to play miniatures in this period), and I wouldn't mind working to see the mod get better.
Not a mod-maker myself (tho it seems like it's time to learn at least how it's done, lol) but if ya all list what's needed (research, testing, et al) maybe I've got some skill that will help.
If it's all about the insides of modding, perhaps that will stimulate me to learn how.
Good job so far, keep up the good work
what about a faction to fill the german void at the moment the english land in the north french take the center and Austrians take the bottom but if there was a faction there it would be different with the faction there it would be a hard faction to play too.
thanks dessa
Dessa;
If your refering to the 'rebel provinces' located in the area that used to be the HRE, it's prolly intentional.
iirc, these 'pre-german' principalities will become part of the 'Conferderation of the Rhine'.
Slap me if it's not what your talking about, I'm just re-reading Nap history myself.
IE: game starts in 1750 < Frederick the Great's 7YR war started in 1756.
For instance:
Chronology
Major Events 1769-1820
1769 to 1792
Bonaparte's early years - the French Revolution - the First Coalition - Valmy - Jemappes.
1793 to 1795
Execution of Louis XVI - Neerwinden - Dumouriez's defection to Allies - siege of Toulon - Wattignies.
1796 to 1797
Bonaparte marries Josephine Beauharnais - Montenotte - Dego - Castiglione - Arcola - Rivoli - Cape St Vincent - British naval mutinies - treaty of Campo Formio.
1798 to 1799
Campaign in Egypt - the Pyramids - Aboukir - battle of the Nile - the Second Coalition - Acre - Mt Tabor - Coup of Brumaire - Allies invade Holland - Bonaparte becomes First Consul.
1800 to 1802
Austria attacks Italy - Bonaparte crosses the Alps - Marengo - Hohenlinden - assassination attempt on Bonaparte.
1803 to 1805
France sells Louisiana to America - France and Spain become allies - plot against Bonaparte - arrest of General Moreau - introduction of Civil Code - creation of the marshalate - Bonaparte crowned emperor - the Third Coalition formed - Austria attacks Bavaria - Trafalgar - French occupy Vienna - Austerlitz.
1806 to 1808
The Fourth Coalition - France attacks Prussia - Jena-Auerstadt - French occupy Berlin - Bonaparte enters Poland - Eylau - Montevideo - Britain attacks Copenhagen - France invades Portugal - Junot occupies Lisbon - Bonaparte orders invasion of Spain - British land in Portugal - Rolica - Vimiero - Convention of Cintra - Moore takes over British in Spain - Somosierra - sieges of Saragossa - retreat begins to Corunna.
1809 to 1811
Corunna - Oporto - the Fifth Coalition - Abensberg - Aspern-Essling - Wagram - Talavera - Bonaparte divorces Josephine - Bussaco - Lines of Torres Vedras - Badajoz - Fuentes de Onoro - Albuera.
1812 to 1813
Ciudad Rodrigo - Badajoz - the Sixth Coalition - Salamanca - Garcia Hernandez - France invades Russia - Borodino - the disastrous French retreat - US-Anglo war of 1812 - Prussia declares war on France - Vitoria - Austria joins France's enemies - Leipzig.
1814 to 1815 & later
Invasion of France - Allies enter Paris - Bonaparte forced to abdicate - death of Josephine - Congress of Vienna - New Orleans - Bonaparte's exile on Elba - Bonaparte's escape - the 100 Days' Campaign - Ligny - Quatre Bras - Waterloo - Bonaparte's second exile on St Helena - execution of Marshal Ney - death of Bonaparte.
Considering that the Mod starts in 1750, well there might be a few things we're not seeing outright, eh?
well could you guys set it up as an emerging faction then the game might become more balaced (i think at the moment it is unbalanced) prussia might be safer from poland (at the moment prussia is in a pinchhole it is pinched by poland to the south and russia to the east and is oftenly easier to take out then poland of austria when playing russian so prussia tends to be picked on a bit. also i know the ottomans are coming in the next patch or so but what are you going to do with the middle east other than that.
thanks dessa
Lord De Moray
11-09-2003, 12:29
Hi
Nice to hear you guys points http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
L'zard's points are correct. The confederation of the Rhine, after its conception, was as good as French.
With the Prussians, try to use diplomacy to get you out of your 'pinch', just like they did for real.
Nice to hear the comments.
Kind regards
Lord De Moray
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Of Storms
11-09-2003, 14:18
The balancing is an ongoing process , as new units, factions are added things will change, the Ottomans and Swedes are in place with plans for the Portugese and Dutch, but these things take time, so patience guys and I am sure you will like the end result LOS
hellenes
11-09-2003, 16:08
Lords is there any possibility of uniting MTW and NTW and to have a campaign starting in 1087 and ending late 19th cent? And even a camp starting 793?
Hellenes
Olaf the Unsure
11-09-2003, 17:24
Wonderful mod As much as I have enjoyed STW and MTW over the years, I have long wished for a Napoleonic version. You guys have filled the void My life is complete - at least until the next update. Thanks for your hard work.
Sir Kuma of The Org
11-09-2003, 22:04
Nearly trough my first campaign as the english. NTW holds out, it's quite good. The relation between cav and infantry seems quite balanced, good job guys
I'll have to tone down the artillery tweaks i made after this campaign, they dominate the battlefield. I will still keep the more than one cannon (right now between 3 and 7 per unit depending of type), the artillery range as *unique* works well.
I guess i will tone down the damage zone, the percentage of kills and the precision. I noticed that the AI does not invest in artillery, maybe that would have even things out a bit.
As for multiple artillery slowing down the game, i did not test it for say, but i did had a battle with a total of 16 artillery pieces, no slow down (PC: 1gig and 512 active memory).
Lord Of Storms
11-09-2003, 22:30
Quote[/b] (Sir Kuma of The Org @ Nov. 09 2003,15:04)]Nearly trough my first campaign as the english. NTW holds out, it's quite good. The relation between cav and infantry seems quite balanced, good job guys
I'll have to tone down the artillery tweaks i made after this campaign, they dominate the battlefield. I will still keep the more than one cannon (right now between 3 and 7 per unit depending of type), the artillery range as *unique* works well.
I guess i will tone down the damage zone, the percentage of kills and the precision. I noticed that the AI does not invest in artillery, maybe that would have even things out a bit.
As for multiple artillery slowing down the game, i did not test it for say, but i did had a battle with a total of 16 artillery pieces, no slow down (PC: 1gig and 512 active memory).
Greetings Sir Kuma, I have been experimenting with larger cannon batteries, I have increased the number to 6 per unit and it seems to play just fine no apparent problems, we will be doing something along these lines hopefully in the next update...hopefully http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ...LOS
great mod guys but is something wrong with the weather, almost in all battles that I had, it was raining and the infantry was useless and maybe the troops strats are to close or almost no difference, but I presume that probleme will be resolved in the final version...
great great mod
Sir Kuma of The Org
11-13-2003, 01:05
Quote[/b] (LeChuck @ Nov. 10 2003,09:11)]great mod guys but is something wrong with the weather, almost in all battles that I had, it was raining and the infantry was useless and maybe the troops strats are to close or almost no difference, but I presume that probleme will be resolved in the final version...
great great mod
They do fire in the rain in the last mod version. You can also go in projectile stats and change it yourself, it's pretty easy...
Lord Krazy
11-14-2003, 05:45
LeChuck
Which version do you have ?
This is most likely the problem you have .
In version 107 the guns do fire in the rain .
You will find a link for it at www.thelordz.co.uk
on the downloads page .
Apart from that you have good point , it does rain
all the time even in summer and to add to that
it seems to rain to every battle at some stage .
I'm not sure if the weather is suposed to random , but it's
not for me . Not in the sence that random means any combination of weather is possible. As that would mean
that we would have a chance to fight a whole
battle either in the rain or in sunshine also.
Not sure if it can be altered though .
I think I just notice it more in ntw because it's all about guns . As I didn't do anything to it, so it's a question
for CA I would think.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
thindigital
11-15-2003, 16:30
hi all,
just stopped by to report many more multiplayer games are online - ive had some fantastic battles (and some i dont wanna talk about) :- to play NTW online head over to The Royal Footguards Forums where many friendly members will help you to get started (as they helped me)
http://pub162.ezboard.com/broyalfootguardclanforum
you can post your MSN details there for easy meet ups and games
cheers all
regards
thindigital
wow, guess what guys, ive just read an article in a magazine about your wonderful MOD
its on page 20 in PCPowerPlay here in australia, the cristmas edition. Well done and congratulations.
(the mod gets a full page, ill scan it if i get time)
shand994
11-19-2003, 04:46
Yeh i emailed that guy a while ago. When did it come out. Ive been keeping my out for the new PCPowerplay. but havent seen it in stores yet. Do u have a subscription to it?
i got my copy today, i went to the newsagents, and there it was
its got the sims 2 on the front
shand994
11-19-2003, 05:49
yeh i just went and picked it up. Its not bad, didnt think theyd give it a whole page to itself.
Dmn Looks like somethings working, eh?
Huzzah the Lordz
not to mention they included the mod on the cover disc
Congrats lordz
Did anyone see the new series on the History channel last night called Sharpes' War ? It was presented by Bernard Cornwell himself and documented the real Peninsualr war which he based the Sharpe books on.
It was very good.
RangerLee
11-19-2003, 17:56
Is viking invasion needed to play this mod?
TheSilverKnight
11-20-2003, 20:50
if one of the Lordz could tell me the political situations of the NTW game, (as in the predicaments each country is in), then I might have to play it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif thankz
Marshal Murat
11-21-2003, 04:23
Hey Lordz, are you ever do do any other sorts of mods, like Renissance, or something of that sort? Yea, Moray, I've had this parental guidance thing http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif so I couldn't download the addition.
shand994
11-21-2003, 04:27
Quote[/b] (TheSilverKnight @ Nov. 20 2003,13:50)]if one of the Lordz could tell me the political situations of the NTW game, (as in the predicaments each country is in), then I might have to play it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif thankz
At the current stage the factions are all pretty equal. Theyve all been given a fairly good chance of survival. AS you may know if youve been following the mod for a while this version is only an early public release. There is much more work being done and there will definately be more tweaking of stats, and political situations for each faction in future releases. I dont think you will be disappointed though if you go and download it not though.
shand994
11-21-2003, 04:28
Quote[/b] (Marshal Murat @ Nov. 20 2003,21:23)]Hey Lordz, are you ever do do any other sorts of mods, like Renissance, or something of that sort? Yea, Moray, I've had this parental guidance thing http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif so I couldn't download the addition.
Which update is this. let me know and i will try to email it to you?
Lord Black Adder
11-23-2003, 22:29
Hello to everyone and thanks for suporting Lordz, i posted
few posts since we started only because im too bussy or i
wrote post which i should not, we get hundreds of @ every day and i am not the one who replays to them so please dont
ask or replay yet about this mod ACTW because is still on early stages and this images are only TEST which i done in
my spare time. Some units Confederates and Union. Thanks again for reading it carefull.
http://totalwarlordz.bravehost.com/Images/1k.jpghttp://totalwarlordz.bravehost.com/Images/1y.jpg
Lord Of Storms
11-24-2003, 14:40
Quote[/b] (Lord Black Adder @ Nov. 23 2003,15:29)]Hello to everyone and thanks for suporting Lordz, i posted
few posts since we started only because im too bussy or i
wrote post which i should not, we get hundreds of @ every day and i am not the one who replays to them so please dont
ask or replay yet about this mod ACTW because is still on early stages and this images are only TEST which i done in
my spare time. Some units Confederates and Union. Thanks again for reading it carefull.
http://totalwarlordz.bravehost.com/Images/1k.jpghttp://totalwarlordz.bravehost.com/Images/1y.jpg
Yes, thanks for the clarification LBA, when I made small mention of it, I stressed that NTW is the priority for now, so no more Civil War bits guys, until it is time thanks...LOS
Lord Black Adder
11-24-2003, 16:42
Thanks LOS, yes NAP_mod is priority, there is so much to do
on Nap,tuning NAP takes .............We all work hard to make it better and more injoyable to play for everyone.LBA http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord De Moray
11-25-2003, 18:51
Hi all,
For more info and service from the Lordz please take the time to have a look at the Lordz Forums
http://forum.thelordz.co.uk/
Thanks
Teutonic Knight
11-25-2003, 20:22
Haven't had time to read this entire thread, but could you tell me what the sitch is on the latest version of the Mod?
How many units you have out, how many functioning nations etc etc ?
Lord Of Storms
11-25-2003, 20:47
Topic re-opened, this topic is currently being cleaned up , to remove posts not directly related to NTW or off topic posts, please try and stick to the topic at hand which is NTW,thank you...LOS
shand994
11-25-2003, 23:09
Quote[/b] (Teutonic Knight @ Nov. 25 2003,13:22)]Haven't had time to read this entire thread, but could you tell me what the sitch is on the latest version of the Mod?
How many units you have out, how many functioning nations etc etc ?
At this stage there is around 100 new units. with more to be added. There is at present around 13 major factions with plans to add more.
i'm loving the mod, but my one complaint lies in the tactical AI:
it's dumb much dumber than i'm used to from the standard game and MedMod. i think the AI has trouble wrapping its head around an army made up entirely of unpowder units. sadly, i don't imagine tere's much to be done about this. . .
not to complain you've all done a fantastic job, and i eagerly await further updates.
Lord Of Storms
11-27-2003, 10:21
Quote[/b] (pustak @ Nov. 27 2003,01:13)]i'm loving the mod, but my one complaint lies in the tactical AI:
it's dumb much dumber than i'm used to from the standard game and MedMod. i think the AI has trouble wrapping its head around an army made up entirely of unpowder units. sadly, i don't imagine tere's much to be done about this. . .
not to complain you've all done a fantastic job, and i eagerly await further updates.
Greetings Pustak, how true the AI leaves much to be desired in the way it handles itself in battle, trust me this is a pet peeve of mine and we are constantly tweaking to improve what we can, look for things to get better in future updates...LOS
i think it is alright the only thing it does wrong is march into your guns when they can fire back. this does not mean they melee but they engage a far less then maxmimum range and so i can get two lines to fire at them.
thanks dessa
LordUxbridge
11-27-2003, 12:42
Although there are small tweaks that can be made to the AI, it will remain, unfortunately, dumb. That why NTW MP is so great
http://pub162.ezboard.com/broyalfootguardclanforum
Sir Moody
11-27-2003, 16:35
Quote[/b] ]Although there are small tweaks that can be made to the AI, it will remain, unfortunately, dumb. That why NTW MP is so great
u dont say that after i thrash u Ux :P http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
LordUxbridge
11-27-2003, 19:27
Oh come on, thats a little strong now isnt it? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
Any news on a sounds pack for NTW ?
thindigital
11-29-2003, 03:43
hi all,
If you find no challenge from the AI you should take a break and play MP. These guys have a great forum at:-
http://pub162.ezboard.com/broyalfootguardclanforum
they helped me to get started........
the forum has MSN Messenger address lists for players and everyones very friendly - until their cavalry is riding you down that is.......
regards
LFDthindigital
Marshal Murat
11-30-2003, 01:48
You know what is wong with the game is that there are to many Cav units. Look at it, Brititsh I belive may have more cavalry than Infantry
Lord De Moray
11-30-2003, 13:04
Quote[/b] (Marshal Murat @ Nov. 29 2003,18:48)]You know what is wong with the game is that there are to many Cav units. Look at it, Brititsh I belive may have more cavalry than Infantry
http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
Hi Murat
Maybe it's just me but I think there was more types of cavalry than infantry http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif
This however has no reflection on the amount of each troop type recuited and deployed.
Besides the game is still in development and there will be changes here and there, but pay heed to my first point.
I think it's great that the mod has been released in a beta state for everyone to get involved and pass comments all the same, it'd be dull if the Lordz said just how things were to be, in fact it'd be worrying as we are all total nuts. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Regards,
Lord De Moray http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Sir Moody
12-01-2003, 03:00
Quote[/b] ] until their cavalry is riding you down that is.......
not true cavalry charges are insane - their friendly right up until the first bayo charge http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
i think you should add dragoons that remain on horses and fire at the enemy.
thanks dessa
Lord De Moray
12-02-2003, 10:26
Hi Dessa14,
Have you ever tried shooting from horseback, it's not so easy. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
The dragoons in the Napoleonic wars rarely shot from the sadle in fact hardly any of em shot at all. Most we dragoons in title only and fought as light cavalry with the sabre, nasty looking things, I've got a French one at home.
Some Russian and Prussian units did try to make use of mounted Jagers but this use was limited to small skirmishes and patrols, ie clearing a small village, i which case they rode in and dismounted to shoot.
So there is scope for it, but on the battlefeild it may look a bit out of place. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Kind Regards,
Lord De Moray
have you guys worked out a solution to the pope glitch ive tried to replace the portraits and still it doesn't work any ideas
thanks dessa
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Hello I am newely registered here but have had your Napoleon Total War addon for a few months now I would really like to help if thats alright with you but am afraid my computer software making skills are non-existent the only thing I could help with is the historical side I have piles and piles of books on the subject and a few maps with all the different powers like the turks the russians and alot lot more so please i'd really like to help please http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Sirs,
I'm about to install your mod. It looks really good I think the sequence is:
1. install an MTW Viking Invasion
2. install the NTW 1.03 mod over that
3. install the NTW 1.07 update over that
Any feedback or corrections to my install plan would be mucho appreciado.
DPP
Lord Of Storms
12-05-2003, 18:06
Quote[/b] (Davido @ Dec. 05 2003,09:50)]Sirs,
I'm about to install your mod. It looks really good I think the sequence is:
1. install an MTW Viking Invasion
2. install the NTW 1.03 mod over that
3. install the NTW 1.07 update over that
Any feedback or corrections to my install plan would be mucho appreciado.
DPP
Greetings Davido,Your install plan is correct, for updates and NTW INFO VISIT OUR FORUMS HERE
Lordz Forums for NTW (http://forum.thelordz.co.uk/index.php?final_uri=.%2Fstart.php)
and also RFG forums hereRoyal FootGuards Forums for NTW (http://pub162.ezboard.com/broyalfootguardclanforum)Enjoy LOS
ChErNoByl
12-07-2003, 17:04
gameplay question:
How do i stop a cavalry charge with infantry?
It seems i get massacred no matter what i do.
Marshal Murat
12-07-2003, 17:05
With my troops if the cavalry charge, they get blasted away.
Griefmaker
12-08-2003, 06:59
Quote[/b] (ChErNoByl @ Dec. 07 2003,22:04)]gameplay question:
How do i stop a cavalry charge with infantry?
It seems i get massacred no matter what i do.
I find it easy to stop. Have your inf all lined up in line formation 3 to 5 ranks deep. Set them to hold formation and hold fire. Wait till the cav is half the distance from your max fire range then click fire at will. They run away after the first or second volley. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I've taken on full cav enemy army with all my army infantry and one easily with that tactic. Oh a cannon batt or 2 can help.
When playing as the British I just make a huge 'square' 300 by 200 men - maybe 2-3 ranks deep and tell em to hold position.
Cavalry ? What cavalry ? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
TheSilverKnight
12-08-2003, 15:45
I do a famous tactic I invented which works well for the Napoleonic Mod (just downloaded it and going to have a go at making some Historical Battles), I call it "The Sandwich", it works good with Prussians and French.
I put French Young Guard/Jaeger Infantry in the Center of my group, then Line Infantry all around the French Young Guard/Jaeger Infantry, have them hold position, and fire at will when enemy infantry advances. It works well http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Quote[/b] ]Cavalry ? What cavalry ? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
I couldn't have put that better http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
silverknight i tend to disagree with your strategy i think it is far better to stick the better troops on the flanks, WHY? because a cavalry charge to a weak flank is far easier to succeed. why is this, because when charging into the centre far more units can fire on them. my favourite strategy is to place the best units (guards etc) on the flank curving towards the enemy this and placing militia out the front of the centre of my lines as fodder to prevent massive casulties to my line and light infantry.
thanks dessa
p.s jaegars are weak in the line place them behind with the cannons their extra range will mean they can hit the enemy before the real engagement and remain in relative saftey.
Sir Moody
12-08-2003, 16:43
You all are relying on the pathetic AI to mess up a cavalry charge take this onto the MP scene and see how WE handle cav that doesnt stop before reaching you and does manage to reach you without having been shot to hell
Hint Silver is close but lacks tactical strength
LordUxbridge
12-08-2003, 18:22
Hahahahaha, you tell 'em Mood
LU
sorry i was wrong it seems like SK was using a strategy ive heard of before called the porcupine all your troops get in a circle on top of a hill.
thanks dessa
^
I always use that if possible whilst defending as the British.
The horror, the horror
ChErNoByl
12-09-2003, 22:28
Yea so, say the cavalry gets past your shooting and before you're able to reload the cavalry will slam into your line. What would you do? thats the problem i'm having, when i'm faced with overwhelming amounts of cavalry i cant shoot them all down.
shand994
12-09-2003, 22:54
Form your infantry up into squares, and try to flank them. this will obviously require 2 or 3 units of inf, one to take the front on charge, others to flank
Lord De Moray
12-10-2003, 13:30
I don't understand what the problem is????
Just play your armies as they were controled at the time and you'll have a measure of success, try weird and wonderful tactics and things will go wrong.
To defend v's cavalry, as Lord Shand said form up your battalions into squares have each battalion support the next. Picture a line of infantry units in squares deployed into a long line, the units on the flanks need to be refused, ie. angled back a little to assist against outflanks. But have we not always done this in STW and MTW. Stand steady pour as much shot as you can in then hold at the start of melee, when the cav start to tire, use whatever spare inf units on the flank.
I think the key is not to break your army up all over the field they should work as one, best in a compination of arms, Infantry, Cavalry and Artillery.
Lord De Moray
Sir Moody
12-10-2003, 14:58
Quote[/b] ]I think the key is not to break your army up all over the field they should work as one, best in a compination of arms, Infantry, Cavalry and Artillery.
give that man... er lord http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif a cigar
You should all get online and try playing against humans if you cannot keep your forces together and working as one things get mighty hard very fast - its even more of a challenge when playing with allies as well as you have to try and act in tandem with other human players - which can result in very nice tactics for instance im well known for sneak Cavalry attacks on the rear of enemy Infanrty thats engadged upon my Allies inf - they arnt looking my way so the cav takes em by suprise relieving my allie so he ca ndo the same for me
ingle player things are much easyier - group your infantry into 3's when facing a cav charge and form them into a tirangle with the base facing the cav and with all guns facing out from the centre - the cav will run around ure triangle but rarely slams into it due to the AI always wanting to charge ure flank - this works badly when the AI has inf as well and a better tactic is a simmiliar one to Silver - form ure infantry into 3 lines - the front line should be long not deep 3 or even 2 ranks - the second row should be deep say 4+ and is to act as the iron fist should HtH break out on the Front line and the last line in 3 ranks deep facing rear covers the back of the line - then with cavalry you should cover the sides but do not engage infantry with the cav unless they have turned and you can hit them in the rear - hope that little list helps
TheSilverKnight
12-11-2003, 01:51
I've just successfully uploaded my "Waterloo June 18th 1815" custom battle for Napoleon Total War B1.07. Go check it out It's in the recent uploads section. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif You're gaining a fan-base, Lordz http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Lord Of Storms
12-11-2003, 15:21
Quote[/b] (TheSilverKnight @ Dec. 10 2003,18:51)]I've just successfully uploaded my "Waterloo June 18th 1815" custom battle for Napoleon Total War B1.07. Go check it out It's in the recent uploads section. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif You're gaining a fan-base, Lordz http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks for the contribution SilverKnight, another fan submitted a custom scenraio as well, the battle of Tuegn-Hausen, I will find a way to make it available to those who would like to play it, I guess for now I can mail it to those who ask... LOS
TheSilverKnight
12-12-2003, 00:40
Quote[/b] (Lord Of Storms @ Dec. 11 2003,08:21)]
Quote[/b] (TheSilverKnight @ Dec. 10 2003,18:51)]I've just successfully uploaded my "Waterloo June 18th 1815" custom battle for Napoleon Total War B1.07. Go check it out It's in the recent uploads section. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif You're gaining a fan-base, Lordz http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks for the contribution SilverKnight, another fan submitted a custom scenraio as well, the battle of Tuegn-Hausen, I will find a way to make it available to those who would like to play it, I guess for now I can mail it to those who ask... LOS
Say, send it to me on MSN, LOS. I'd like to check it out http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Marshal Murat
12-12-2003, 04:13
Yes, LOS, you should also know my email.
also silver purple is a color in the electromagnetic spectrum, Red,Orange,Yellow,Blue, Green, Purple/Violet http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
TheSilverKnight
12-12-2003, 04:21
Quote[/b] (Marshal Murat @ Dec. 11 2003,21:13)]Yes, LOS, you should also know my email.
also silver purple is a color in the electromagnetic spectrum, Red,Orange,Yellow,Blue, Green, Purple/Violet http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
shutup no it isn't, and do go off topic (I don't thing LOS likes that http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif , and purple isn't a colour) http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
thindigital
12-12-2003, 11:12
THE LIGHT DIVISION NTW CLAN IS CURRENTLY RECRUITING
We are looking for experienced MTW online players who can adapt to the tactics needed fro NTW MP battles..
We stand for honour on the field and in the lobbies and providing NTW online players with help and advice....
For details on entry contact
[{LgtDiv}]thindigital
thindigital@hotmail.com
LordUxbridge
12-13-2003, 17:56
Quote[/b] (Marshal Murat @ Dec. 11 2003,21:13)]Yes, LOS, you should also know my email.
also silver purple is a color in the electromagnetic spectrum, Red,Orange,Yellow,Blue, Green, Purple/Violet http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
?????
Marshal Murat
12-14-2003, 00:11
It deals with silvers little signature thing
Sorry http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Lord Of Storms
12-14-2003, 01:32
I just spent a good deal of time pruning this thread of off topic posts guys, please keep to the topic at hand or my next warning wont be so friendly...LOS the Pissed http://www.totalwar.org/forum/non-cgi/emoticons/santa.gif oh yeah Merry Freakin Christmas
Quick , can someone help me PLEASE , i made a new install of mtw and added viking invasion to it and i installed the 2.01 patch and installed the ntw b103 and then the b107 but when i play it gives me the options to play as the normal mtw factions and on the normal map (not sure if its meant to do this?) and all the units are old mtw units and when i got into the battle the arches were like ntw soldiers but only the top halves(no legs) and they fired arrows , and the peasents were the same except they did the normal peasent type attack, what have i done wrong?? please help ,
thanks in advance http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
Marshal Murat
12-14-2003, 16:36
Ahh, third time.
Ok on the campaign map, you have to go down to the bottom and it will have Naplk period, the Napoleonic 101, and then Napole107. For the advanced new mod, chose 107, and your good to go. If not consult LOS.
Meanwhile I'll play hand ball http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif
(just had to do that, sorry LOS)
LordBlood
12-14-2003, 17:55
Finally I'm able to Post, Thank you LOS, and yes you need to scroll down on the era selection screen and you'll see the 107 nap beta.
Regards to all
Lord Bloodygore http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Thanks , i did see that you could scroll down (i feel stupid) , excellent mod guys , probably the best ive ever played only.One jip , could we (if possible) get some like trumpet music or something?
Marshal Murat
12-14-2003, 18:52
Everyone is entitled to do that *counewbieugh* http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Lord De Moray
12-15-2003, 10:31
Quote[/b] (louchy @ Dec. 14 2003,11:15)]Thanks , i did see that you could scroll down (i feel stupid) , excellent mod guys , probably the best ive ever played only.One jip , could we (if possible) get some like trumpet music or something?
Hi louchy,
Welcome to the scene, a few places for you to visit......
http://forum.thelordz.co.uk/
http://pub162.ezboard.com/broyalfootguardclanforum
Regards,
Lord De Moray
Lord Of Storms
12-17-2003, 15:41
heres a few screenies of a new unit that was made especially for NTW Mod, all original animations, this shows
Turkish Infantry, hopefully will be included in the next update...LOShttp://www.finupdivers.com/mtw/00000011.jpg http://www.totalwar.org/forum/non-cgi/emoticons/santa.gif
Lord Of Storms
12-17-2003, 15:48
http://www.finupdivers.com/mtw/00000017.jpg
And another Turkish Infantry...LOS
TheSilverKnight
12-18-2003, 00:01
w00000000ttt TURKS *muslim chanting and slashing with a sword* WAEEHHH MAYABUIIIIII http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Teutonic Knight
12-18-2003, 01:36
is this playable, and where can I download?
Big King Sanctaphrax
12-18-2003, 01:47
Quote[/b] (Teutonic Knight @ Dec. 18 2003,00:36)]is this playable, and where can I download?
Yes, it is. I think you can download 1.03 from the .Org download server, and then the 1.07 patch from the Lordz site...*goes to get link*
Strider74205
12-18-2003, 01:47
just to let you know, all the download links seem to be down. And I mean ALL of them, going way back through this topic (although i know some of them are outdated now).
I would really like this mod it looks great.
shand994
12-18-2003, 02:09
The lordz site seems to be down at the moment
The Lordz (http://www.thelordz.co.uk)
Is where u can usually get it from. But its dwon at the moment, try again latere
Teutonic Knight
12-18-2003, 02:17
Quote[/b] (shand994 @ Dec. 17 2003,20:09)]The lordz site seems to be down at the moment
The Lordz (http://www.thelordz.co.uk)
Is where u can usually get it from. But its dwon at the moment, try again latere
I'm in the queue at 3d downloads right now http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
thindigital
12-18-2003, 02:20
hey m8,
just goto - www.thelordz.co.uk i think..
regards
LgtDivthindigital.
Strider74205
12-18-2003, 03:20
ok, i got it (a friend had the 1.07 update and I downloaded 1.03 off the org). But there is a problem.
when i start the game i get an error message:
column_building_unit_capacity
too many data columns found in parsefile...
and the game crashes.
I tried the mod both with and without the VI 2.01 patch and each time i got the same message. I installed a fresh copy of MTW each time, then VI, then 1.03 then 1.07. Can someone help me?
LordBlood
12-18-2003, 05:35
Ok so you installed a fresh copy of MTW + VI, then you added the nap mod, version 100or101-107, or the package that includes it all which is 45megs. you may have to cut all contents of the mod and past it in the main directory of MTW+VI, you stili need the patch for VI, but it still works without it, unless you play MP. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I hope this works http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
regards Lord Bloodygore
Strider74205
12-18-2003, 06:34
ok, kind of a funny thing, the "1.07" that my friend downloaded was actually version 1.7 of the napoleonic units that you made just for custom battles a while back, and that was the problem.
thanks though.
Lord Of Storms
12-18-2003, 23:19
In regards to the websites being down this is due to the fact we are switching ISP's at the moment evreything should be squared away shortly, so be patient thanks...LOS
Lord Krazy
12-20-2003, 05:03
Keep this thread on topic please .
I for one have better things to do than
tell people to behave , it should be understood .
In future if anybody has a problem
with a post in this thread/forum,
PM or mail one of the mods and ask them to deal with it.
If you choose, you can post here and blow your mouth off
and I'll mail you instead ,telling you how many weeks
it will be, before you post here again .
When you post here, think mod , think helpful ,
think usefull , think related , think org ,
think community , think lordz even and
think I'm going to get a ban for
being the 1000th person to
be a jerk in this thread .
I know I just deleted post 999, catagory OT come jerk.
So do yourself and us a favour and don't be No 1000.
Thank you for you cooperation,
good sence and generally
not being a pain in the arse.
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
thindigital
12-20-2003, 21:18
Merry Xmas all Lordz and NTW players from The Light Division
lets hope the New Year will see this great mod taken to completion and a full public release This will be the crowning glory of all the hard work and the high standards the Lordz have acheived in their work on this fine mod.
Peace and Goodwill to all
regards
[{LgtDiv}]thindigital
Lord Krazy
12-21-2003, 00:54
Thanks
thindigital http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Lord Of Storms
12-21-2003, 15:56
Thanks and Cheers Lord Thindigitala Happy Holidays, to all.. http://www.totalwar.org/forum/non-cgi/emoticons/santa.gif ...LOS
[{LgtDiv}] Lord Thindigital
12-21-2003, 22:08
thx m8 now i suppose i gotta do some work http://www.totalwar.org/forum/non-cgi/emoticons/santa.gif
regards
Lord T
Lord Of Storms
12-22-2003, 03:41
Greetings one and all, Here is wishing everyone a most Happy Holiday and a Merry Christmas from The Lordz, the B2 Version add on for NTW Mod is now available for download, we have also compiled all the previous versions and the latest addon into one full download "Full B2 Version" here are the links Go to the download section.
NTW B2 Full version and B2 Update/Addon for 1.07 (http://www.mtw.lordkrazy.com)
NTW B2 Full Version and B2 Update/Addon for 1.07 (http://www.zen27650.zen.co.uk)
This version/update has new units
New Factions, Portugese, Dutch, Ottoman
Prior Bugs addressed and repaired
Updated Balanced Unit stats
updated province infrastructure and Tech Tree
and much more...
(a proper itemized list to follow soon)
So enjoy and have a nice Holiday
P.S. The downloads will be available here tomorrow as well
http://thelordz.co.uk/. I will keep you posted...LOS http://www.totalwar.org/forum/non-cgi/emoticons/santa.gif
Thanks You have given me a Merry Christmass
maddog2764
12-23-2003, 02:38
Very, VERY nice, I can't wait till the finished work comes out. http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Damn it Just as my PC is broken you release it
pyhhricvictory
12-23-2003, 14:36
Brilliant work guys. The new factions are great to play with, especially the Swedes. Very challenging to fight a much stronger Russian force.
Lord Of Storms
12-23-2003, 16:26
As promised heres a list of some of the Newer units added to NTW
Royal Marines
The King's Own Foot Regiment
The Black Watch
Coldstream Guard Grenadier
Colours Company
Mameluk Cavalry
Nizam I Jedid
Sultan's Guard
Raya
Sipahi Cavalry
Nizam I Jedid
Sultan's Guard
Raya
Sipahi Cavalry
KGL Line Infantry
KGL Dragoon
KGL HUssar
KGL Grenadier
Indelta Infantry
Varvade Veldjagare
Svea Lifgarde
Grenadier of the Life Brigade
Andra Lifgarde
Varvade Infantry
Indelta Dragoons
Mornerska Hussars
Indelta HUssar
Lifregements-Brigadens
Laetta Dragoner
Konungens Lifdrabantcorps
Portugese Cacadores
Also unfortunatley we picked up on a bug already, and a patch has been made, it addresses a prod file erorr that had some units acting strange, get the patch here
patch for NTW Version B2 (http://thelordz.co.uk/zips/patch1_for_version2.zip)
patch for NTW Version B2 (http://www.mtw.lordkrazy.com/beta/patch1_for_version2.zip)
Sorry for the inconvenince, in our haste to make the pre Christmas release undoubtedly things have slipped by us
Enjoy your Holidays ...LOS http://www.totalwar.org/forum/non-cgi/emoticons/santa.gif
DemonArchangel
12-24-2003, 04:08
hey, i have a question, if every unit has a musket, wouldn't it be all the same with every unit except for melee?
D/A;
Negetive on that, your forgetting stat changes due to training and that some units have rifles...,Morale diffs eh?
Many possible stat differences, just as with Cavalry there are different sizes of horses, different levels of morale, etc.
Napoleonic Period may seem fairly all the same, but just as all infantry had bayonettes, less than 5% of battlefield casuallties were caused by same (from one source I've read); Melee victory=morale
Some quote I saw once from Napolean hisownself went something like:
"Morale is to numbers, as 5 is to 1"
I'm sure the NapMod crew will be quick to both correct me here, and to expand upon the topic, eh? http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Basically, DemonArchangel, When the unit-stats get fully built into the mod, the differnce between differnt factions troops will be easy to see.
Personally, I'd like to see changes to the stats by period, as the armies of '01 are in most cases not the same as those of the armies of '15, eh?
(dons asbestos suit prepatory to responces, lol)
Dmn good mod work, guys Very much looking towards 2.O version Greatly liking what you've done with the naval model
[wish it was a year and a bit, so that the rtw engine was out, as the idea of blockades on ports as espoused in the rtw 'new releases' could be a really neat thing for the Nap period]
Anyway, Merry Xmas NapCrew Keep up the fine work
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
metatron
12-24-2003, 07:03
I'm fairly new to modding, but would it be possible to change the years into months or even weeks? It'd be awful if this was hardcoded, as this is central to my ideas.
Apologies if this has been done already, I'm searching for my discs to install the new release.
Lord Of Storms
12-24-2003, 16:12
Quote[/b] (DemonArchangel @ Dec. 23 2003,21:08)]hey, i have a question, if every unit has a musket, wouldn't it be all the same with every unit except for melee?
Well it is true Infantry units have Muskets, but let us not forget the Cavalry units as well, my suggestion to you mate is to try the game and find out for yourself, it is what you as a player bring to the game that also adds variety to gameplay , strategy is key, be it a custom battle, and SP Campaign or even an Online MP battle, which if you like the Napoleonic period and the Strategy in weilding large armies on the feild then you must experience NTW for yourself,
...LOS
Lord Of Storms
12-24-2003, 16:16
Quote[/b] ]L'zard:Personally, I'd like to see changes to the stats by period, as the armies of '01 are in most cases not the same as those of the armies of '15, eh?
(dons asbestos suit prepatory to responces, lol)
Dmn good mod work, guys Very much looking towards 2.O version Greatly liking what you've done with the naval model
[wish it was a year and a bit, so that the rtw engine was out, as the idea of blockades on ports as espoused in the rtw 'new releases' could be a really neat thing for the Nap period]
Anyway, Merry Xmas NapCrew Keep up the fine work
Thanks for the kind words mate, and actually theres been discussion on making eras in the Mod so things are more time specific, and the changes over time are refelcted, this would require alot of work but it is being discussed,
Hope you enjoy V B2 and Merry Christmas...LOS http://www.totalwar.org/forum/non-cgi/emoticons/santa.gif
Lord Of Storms
12-24-2003, 16:17
Quote[/b] (metatron @ Dec. 24 2003,00:03)]I'm fairly new to modding, but would it be possible to change the years into months or even weeks? It'd be awful if this was hardcoded, as this is central to my ideas.
Apologies if this has been done already, I'm searching for my discs to install the new release.
No sorry mate this is hardcoded data, so the time periods remain as is, trust me this has been brought up numerous times, and unless CA decides to change it or open the code for us nothing can be done...LOS
NagatsukaShumi
12-24-2003, 23:29
Bug Report:
There is no description for the VarmlandsVeldjagare.
Great mod I downloaded it for Christmas http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Great job, thanks
PS
Austria and Denmark have the same colours and it is difficult to distinguish.
Antalis::
12-26-2003, 08:05
Zitat[/b] (todorp @ Dez. 25 2003,16:29)]Great mod I downloaded it for Christmas http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Great job, thanks
PS
Austria and Denmark have the same colours and it is difficult to distinguish.
Yes, but if you change one of the nations colours then change the one from Denmark, because white was important for Austria (look at the uniforms).
Lord Of Storms
12-26-2003, 17:38
Greetings all, We have undergone a change at the Lordz Forums,New Format and Graphics designs, courtesy of our own Lord Hal and Lord Of Moray, and for all those interested in getting the latest info on NTW Mod, or posting a bug report etc. here is the new URL= http://thelordz.co.uk/phpBB2/index.php
...LOS
shand994
12-27-2003, 01:00
Quote[/b] (NagatsukaShumi @ Dec. 24 2003,16:29)]Bug Report:
There is no description for the VarmlandsVeldjagare.
Thanks. Have already noted this. WIll be fixed fro next release.
Keepem comin
Ellesthyan
12-29-2003, 00:02
First off, great mod Really, Im having heaps of fun http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
*Prussia is getting stuffed up by Poland (??). Isn't that wrong? I suggest giving Prussia Silesia, and rename Franconia to Saxony.
*The Ottoman do really bad, every time. The Russians beat them with two hands tied to their backs, because the Ottomans always fall into a big rebellion, and can't handle the many and powerful Russian troops. That's of course quite historical accurate, but it does make the Russians unreasonable powerful... May want to tweak a bit here. (more influence to the sultan, less different religions, more armies on the borders...)
*Swedes stand no chance against the Danes/Russians. The faction usually ends in 3 turns... I suggest giving them more troops or at least some sort of advantage above the Danes.
*I don't have a clue why I would want to train Dutch/Brunswick lines, if I can build the high morale/cheap english units? I suggest making the Dutch dirt cheap but very low morale, and the Brunswick more disciplined or something. And please restrict German units to Germany Same for the Dutch troops.
Following that, you may want to (just like in Medmod) have every province a valour bonus. It makes the game very fun Also some more restricticted locations for troops might be useful; for the Dutch, German (brunswick, EGL), Polish Hussars, etc.
*Something that's probably more about my own taste; the abundance of very far upgraded provinces. I like upgrading them specialised, and having to choose because of little money. But I guess thats a personal preference.
*Surprised to see that some factions dont get special artillery. Besides that, they're the best part of the game http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
*And last but certainly not least, please, very please, make a unit type manual. It's VERY confusing to make out whatever the difference is between units, for example the light variations, or all the different line units, etc. etc... It would be very appreciated
Just some suggestions, I hope you'll implement some http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Yho http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Just downloaded the mod when i read that the swedes where in it now. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
But, after i played a few years i noticed that if it wasnt for the fact that im sooo good on the battle field, sweden would be crushed in like 2 or 3 turns. So i started as english and yes, the swedes was gone in 3 turns. (Well ok, the had finland but no chance to hold the big bear of).
I really love the new swedish units even tho they tend to never be able to mach any other countrys units.
How about giving them a stats bost or increase the income in sweden to give em a chance?
The best thing wouyld be a new startmap... heeh, no chance for that i know, but the best would have been to split sweden in to 3 regions.
Well thats all for me GREAT MOD http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
LordUxbridge
12-29-2003, 14:32
Thank you for the feedback guys, always much appreciated. Let me assure you that all your suggestions have been taken into account. Please bear in mind that the latest release of the mod was somewhat rushed in order to get it out before xmas, which accounts for many (though not all) of your concerns with the mod.
Thanks once again.
Lord Ux
shand994
12-30-2003, 04:16
Quote[/b] (Lazul @ Dec. 29 2003,05:12)]I really love the new swedish units even tho they tend to never be able to mach any other countrys units.
How about giving them a stats bost or increase the income in sweden to give em a chance?
The Swedish units not being as good as the other nations was intentional as at the time the Swedes army was not the best trained. But they did account quite well for themselves at times.
I hope there werent too many units there for you to choose from. it appears there were too many for such a small faction so expect the line up to change in the future. thanks for your thoughts though and hope you continue to enjoy the mod. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Antalis::
12-30-2003, 15:30
Wow, really a great update http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif .
Any new plans for NTW or are you starting your new project, the American Civil war?
LordUxbridge
12-30-2003, 19:07
Many, many new plans for NTW....
Well i must say that this mod just gets better and better, i am having a ball with it. However i have a question which might be more of a tech question. I noticed a marcked slow down on my machine when the artillery fires. I have not had the problem before and to be honest it is the first time in any game it has happened. I will post my spec after this but i know all the tweaks from prevoius posts and i am pretty good at getting the right stuff out off my pc. I am unsure about the agp slider and the pyrotechnic sliders in the game options...can any one advise me in regards to these two sliders. Or any other tricks that i may be aware off.
Athlon 1700xp
Soltek SL-75KAV [takes DDR Graphics Card]
512mb 133ram
Sparkle Geforce 3 Ti200 128mb DRAM
40gb Hard Drive
SB-Live 5.1 SE
Windows XP Pro
She has numerous tweaks but is not overclocked, i have good airflow and she runs nice and cool. Any suggestions are welcomed.
Lord Of Storms
12-31-2003, 17:35
This has happened to me and others I am sure, you can reduse the effect by lowering the Pyrotechnics slider, and for most the AGP slider works well at around 8, also look in the Apothecary forum theres a post I did awhile back on optimising your settings for Nvidia Video cards...LOS
Marshal Murat
01-01-2004, 18:49
Hey LOS how do you register to the Lordz forum, what do you need? http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Lord Of Storms
01-02-2004, 00:49
Well MM nothing different then most forums, just an e-mail address and the rest is standard, are you having some trouble registering?, let me know, and we will get you fixed up. by the way we do have a new URL here it isLordz Forums (http://thelordz.co.uk/phpBB2/index.php)
then go to top right hand of your screen and register simple http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif ...LOS
Hellu
I didnt understand how to register at your own forum so ill post here instead. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I found a book about Uniforms but it did have som info about the armys of the time of NTW. http://www.totalwar.org/forum/non-cgi/emoticons/read.gif
As i understand the timeperiod of NTW is 1750 something to 18... something... http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
You probably have enough ideas for swedish units and so on but i found some i didnt see in the game:
1756 and 1765 the Södermanland Infanrty Regiment is mentioned.
1762 they mention the Hussar of the Yellow Regiment.
1807 they mention the Queen's Leibregiment (life guards?) and Leibkürassier Regiment.
Just wanted to meantion theese, myabe give you some ideas...
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
shand994
01-02-2004, 23:21
Quote[/b] (Lazul @ Jan. 02 2004,10:02)]Hellu
I didnt understand how to register at your own forum so ill post here instead. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I found a book about Uniforms but it did have som info about the armys of the time of NTW. http://www.totalwar.org/forum/non-cgi/emoticons/read.gif
As i understand the timeperiod of NTW is 1750 something to 18... something... http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
You probably have enough ideas for swedish units and so on but i found some i didnt see in the game:
1756 and 1765 the Södermanland Infanrty Regiment is mentioned.
1762 they mention the Hussar of the Yellow Regiment.
1807 they mention the Queen's Leibregiment (life guards?) and Leibkürassier Regiment.
Just wanted to meantion theese, myabe give you some ideas...
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
I did know of these regiments. theyre not included as we're trying to not include units of individual regiment names. With the swede units i tried to make it accurate to the type of units they had ie split between indelta and varvade units. but as it is now you will more than likely loose most of the swedish units for the nesxt release. sorry http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
The swedes need not to have so many units.
They need one basic unit, like the Skaraborgs, one or 2 more elit inf. Svealivgarde and gran.
1 hvy and 1 light cav and some cannons.... no more is needed. Instead let the swedes and the danes be able to build each others units if they take Sweden, Finland or Denmark, Norway.
This would be cool. A united Scandinavia would be dangerus if the nation controlling it can build units from both factions.
And it is not so unrealistic.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Lord Of Storms
01-03-2004, 18:41
Quote[/b] (Antalis:: @ Dec. 30 2003,08:30)]Wow, really a great update http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif .
Any new plans for NTW or are you starting your new project, the American Civil war?
Greetings Antalis, NTW Mod and our New Lordz Forums for NTW has been keeping us quite busy, we are diverting most of the NTW Mod traffic there more or less, but as far as the Civil War some prelimanary units and Maps have been done nothing to seriuos, we just want to stay focused on NTW Mod for the time being, it has grown to proportions we never would have dreamed of...LOS
Antalis::
01-03-2004, 19:00
Zitat[/b] (Lord Of Storms @ Jan. 03 2004,11:41)]it has grown to proportions we never would have dreamed of...LOS
NTW and the Lordz-team have deserved this success.
Its a wonderful mod http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
dunnichen
01-03-2004, 21:03
I have catched the NapMod quiet recently, so fortunately I got NTW in the latest version. A prodigious work indeed.
As everybody knows, between 1714 and 1837 England and the rest of the Empire was only an insignificant appendage of the mighty electorate of Hanover. Because I live in Han(n)over I obviously first have to play the English. Great fun till now.
It would last too long and be boaring to tell about the good things so lets speak about the few critical things.
1.
What I don't like is some behaviour of the artillery. I think in the Napoleonic time it would not have been possible to harness the horses to the cannons and successfully flee a cavalry charge at full speed. Artillery should move much slower.
2.
Could You tell something about the files in which the unit-abilities are defined? Then everybody could learn about his troops and perhaps change something as in the good old crusader-unit-prod at MTW.
I like to have a lot of different units so I totally advocate that there are various troops. But I am wondering wether I should recruit EnglishLineInfantry or Brunswick or Dutch. Are there differences? It could not only be the colour of the uniforms. I would like to see it in the files.
3.
I prefer regional recruitment. Why should the English be able to recruit Longbowmen (or Brunswick Troops) in Egypt? I changed a lot in the crusader-unit-prod in MTW and would like to do the same in NTW. Is it possible?
4.
There seem to exist some differences in the speed of firing between some units. This is totally right because it depends on the drill and experience of the troops. I may be wrong but I get the feeling that the Black Watch is such a fast firing unit. (I like it).
The Prussian troops in the Napoleonic time were far from the quality they have had in the time of Friedrich II. But as the Mod starts 1750 the Prussians should fire faster than every unit in the game because in reality they did so. Perhaps there are some special fast firing Prussian units I wasn't yet able to recruit.
Don't get me wrong, altogether the Mod is marvellous. The only problem for me is that recently I have also installed the HTW-Mod so I'll have to share time between both.
dunnichen
01-04-2004, 10:43
NapMod-Creators, I'm very sorry. I'm really a blind one. With a little look I've found the files I mentioned in my last post. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
hey you should give sweden a chance by making them able to build their non-militia troops everywhere (not just sweden)
thanks dessa
dunnichen
01-05-2004, 10:21
Of course Sweden -because it's such a lovely country- will get every chance possible But till now Sweden was conquered everytime by the Danish, so all was in vain.
After some trial and deep thoughts http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif about fast-firing I'm not longer sure that there are troops which fire at different speed. Nearly every unit uses the same guns defined in the projectile_stats, so how could there be different times of reloading?
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Could somebody give a hint at this? http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif
UpWithEvil
01-05-2004, 17:48
As someone who was sorely disappointed by CA's decision to model their next game on Rome rather than the Napoleonic era, I wanted to extend my sincerely thanks to the Lordz for their tireless efforts in putting out this amazingly promising Napoleon mod for Medieval. I re-installed MTW last week so that I could check this out and was astounded by the polished state of the mod. I have some quibbles but I see from reading this thread that the Lordz are already on the case.
Having the Napoleonic mod is the next best thing to having Rome: Total War come out next month. That's about the highest praise I can offer http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
LordUxbridge
01-05-2004, 21:27
Dunnichen, the only units that fire slower than standard line infantry are Greenjackets and Jaegers, because they used Rifles rather than muskets. Any quick or slow firing you see from other units must be your eyes http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
UpWithEvil, thank you for your comments and support, always appreciated.
Hoooooooar
01-08-2004, 21:01
So, where can we actually download this?
LordBlood
01-09-2004, 03:57
Here:
http://www.mtw.lordkrazy.com/downloads.html
Enjoy http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
LBG http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
HRE_HeinrichV
01-09-2004, 06:14
i must be some kind of retard, how in the hell do i play this great mod? i got the full install and the 8mb update...but i still have archers and peasants...whats up with that?
Westland
01-09-2004, 13:36
The normal early/high/laten campaign are still available in the campaign menu. So, did you select the napoleon campaign?
Hello, this mod is wonderfull it has had me hooked for weeks.Thanks guys http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
HRE_HeinrichV
01-09-2004, 16:13
i had no option to select other campaign...only viking, early, mid, late...same as usual...did i do something wrong? i saw an earlier post that said to install as normal, install viking, and then add the full install for napoleonic...some things have changed, like the forts look different, and the emissary, in battle, the peasants have nap heads, and wheels...looks f***ed up. i really dont know what i did wrong...but i saw no choice in the menu for napolean campaign ???
please help me
Lord Of Storms
01-09-2004, 16:18
Quote[/b] (HRE_HeinrichV @ Jan. 09 2004,09:13)]i had no option to select other campaign...only viking, early, mid, late...same as usual...did i do something wrong? i saw an earlier post that said to install as normal, install viking, and then add the full install for napoleonic...some things have changed, like the forts look different, and the emissary, in battle, the peasants have nap heads, and wheels...looks f***ed up. i really dont know what i did wrong...but i saw no choice in the menu for napolean campaign ???
please help me
Greetings mate, when on the campaign slelct screen did you merely look at the choices? you need to scroll down to the bottom to choos the Nap Beta era, if you have done so and no choice is avialble I suggest a re-install, let me know the numbers of the versions you have, also you can get more support and info on our own NTW forums here
The Lordz Forums for NTW Mod (http://thelordz.co.uk/phpBB2/index.php) ...LOS
Antalis::
01-09-2004, 16:23
First of all: Welcome to the forum HRE_HeinrichV http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
To the problem: I guess you have NOT the english version of MTW? Right?
ok, then you have to do this: Install the mod as usuall and copy then all files from your MTW/Loc/Eng-folder to your "language" folder, in my example in the "German"-folder.
Now it should work.
Antalis::
01-09-2004, 16:24
First of all: Welcome to the forum HRE_HeinrichV :wave:
To the problem: I guess you have NOT the english version of MTW? Right?
ok, then you have to do this: Install the mod as usuall and copy then all files from your MTW/Loc/Eng-folder to your "language" folder, in my example into the "German"-folder.
Now it should work.
(its really strange: I had to post this twice so that you can see it otherwise its gone).
Lord Zimoa of Flanders
01-09-2004, 20:29
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Dear fellow gentleman could one of your Lordships give me a hand?
Posted two mails with a request to put a link on the frontpage of the Org but no response whatsoever,can anyone help me out here?
Count Zimoa of Flanders
http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
HRE_HeinrichV
01-10-2004, 00:34
ill give both of your suggestions a try thanks actually, i should gave an english copy, i do live in china, but i bought tw in canada, where they usually sell english versions. scroll down? ill look, but im pretty sure there was no where to scroll to...i dont know why this is giving me a hassle...seems to work for everyone else GAH
thanks again
HRE_HeinrichV
01-10-2004, 13:09
DOH
scroll down indeed i can see this is gonna be a long night...france was easy to beat without some little dictator, now the heat is on, must kill napoleon and make the world safe
see you after the war
HRE_HeinrichV
01-11-2004, 11:29
truly impressive but i have found that some of building cost and times dont match up...its hard to know which is right...some of the farms look really cheap, is that really so? other than that, the AI seems really pussy...i beat france in only a few turns..any way to dial that up a notch? put some iron in their balls so to speak?
thanks guys, brilliant work
c
Lord Of Storms
01-11-2004, 16:36
Heinrich, have you used the games play difficulty levels? Normal , Hard , Expert? this will give the AI a needed bosst in the Brain area, although it my not help so much it does vary things a bit...LOS
Lord Of Storms
01-11-2004, 16:58
Quote[/b] (zimoa @ Jan. 09 2004,13:29)]http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Dear fellow gentleman could one of your Lordships give me a hand?
Posted two mails with a request to put a link on the frontpage of the Org but no response whatsoever,can anyone help me out here?
Count Zimoa of Flanders
http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Count, I just rechecked the front page the link is there bottom right under mods heading Cheers...LOS
Lord Zimoa of Flanders
01-11-2004, 18:57
Yes your lordship,i posted some more mails and they fixed it,thanks for the concern. http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif Still eagerly awaiting the link on the Lordz site,see you on the Lordz forum Napoleonic Yankee Junkie http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Count Zimoa Of Flanders http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
HRE_HeinrichV
01-12-2004, 03:26
yup, restarted on hard, and the french, although still losing, tend to flank with their horse a bit more, and ive had a few more interesting fights i left england rather undefended, and my "ally" the danes decided to take mercia, northumbria, and scotland in one turn...fortunately the french were gasping for air at this point, so i took back mercia and northumberland in one turn, scotland the next, killed the dane king, and the rest went rebel...thats what u get for messing with my country i like that u can move ships so freely, it makes more sense.
one odd thing i cant explain however, is that my cannons wouldnt fire in one battle, they started the fight completely exhausted, and just did nothing, it caused me to take heavy losses.
also a question, what are the cannon batt units...is that some kind of commander for other artillery units? the picture is a bit different, and the blurbs are all the same...
thanks for your help LOS...
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Lord Of Storms
01-12-2004, 15:00
Cannons will get exhausted quite easily given the terrain they are in , a desert will make them exhausted rather fast, a CannonBatt is a Cannon Battery and it is just a small Mobile cannon unit, consisting of 5 cannon units, Next time mate try Expert enjoy ...LOS
This mod is just excellent and unbelievable, I must say. I have never come across any other mods which make so many drastic changes and take the game to another level. Actually I buy the viking expansion just because of this mod. I was surprised to see the huge size for this mod (48 mb is unusually big for a mod) and the number of files it copied to my MTW folder, I just can't believe this is genuinely VOLUNTARY work.
I started a game as prussia and decided to invade poland, but it failed to load the battle. Then a pop up says it cannot find a file, its textures\men\actionspage\HästJägareCorps.txt
I just want to let you know about it and perhaps fix this because this is a truly great mod. Besides I think france is a bit too strong, even for england. Perhaps you may consider weaken her a bit.
Keep up with the good work
UpWithEvil
01-16-2004, 17:18
Kitsang,
I just finished a campaign as the Prussians with no problems. Perhaps you should try a re-install?
By the way, before you play the Prussians, go watch Stanley Kubrick's highly underrated "Barry Lyndon", it'll help get you in the mood http://www.totalwar.org/forum/non-cgi/emoticons/gc-beam.gif
Lord Of Storms
01-16-2004, 19:15
Quote[/b] (kitsang @ Jan. 16 2004,08:39)]This mod is just excellent and unbelievable, I must say. I have never come across any other mods which make so many drastic changes and take the game to another level. Actually I buy the viking expansion just because of this mod. I was surprised to see the huge size for this mod (48 mb is unusually big for a mod) and the number of files it copied to my MTW folder, I just can't believe this is genuinely VOLUNTARY work.
I started a game as prussia and decided to invade poland, but it failed to load the battle. Then a pop up says it cannot find a file, its textures\men\actionspage\HästJägareCorps.txt
I just want to let you know about it and perhaps fix this because this is a truly great mod. Besides I think france is a bit too strong, even for england. Perhaps you may consider weaken her a bit.
Keep up with the good work
Greetings Kitsang, heres a few posts from The Lordz Forums
that relate to the problem you reported :
You need to change the name in the unitprod and the actionspage .
Plus the review_panel\units icon bif and the info_pic\units icon bif .
Which are in the campmap folder .The names and descriptions files
in the loc\eng need to be change also .
LK
btw if you want a quick fix jusr remove the unit form the unitprod .
If it's not in the unit prod it can't cause any problems .
And the Reply:
All I did was... as LK explained, I renamed the unit in all the files
HästJägareCorps to HastJagareCorps...
On unitprod and other notepad files the name shows up as H?tJ?areCorps which was the problem. I renamed all of them to HastJagareCorps
info_pic and review_panel folders were hidden in my comp. so i went to search file or folder to look for them. after renaming them all I had no problems... It solved the Custom Game crashes too.
It seesm the charcters in the above unit name were causing some trouble, especially on people with different language translations or programs, so changing the unit name seems to help, also Kitsang you can visit our own forums for more NTW info and support here:
The Lordz Forums (http://thelordz.co.uk/phpBB2/index.php)
Hope this helps you out...LOS
What a fantastic mod Congratulations to each and every one of the people that worked on it. I've just spent 3 or 4 hours on my first Napoleonic campaign and I have to say just how much I enjoyed it. Fantastic stuff, well done.
Excellent work Amazing Woweee (Ok I stop now)
I had no idea that a medieval-based game could be so skillfully converted into a one laden with guns and artillery
One question though...
Why is it so hard for me to attack? On defense, I can just line up a couple artillery units and shred the enemy (they seem amazingly powerful) but on the attack I cannot win. Now this is purely a tactics question, but what should I do on the attack? (Sorry for being stupid)
Westland
01-20-2004, 13:18
Why do you loose then? Artillery is mobile in NTW, so it is usefull for attacking to.
Lord Of Storms
01-20-2004, 14:00
Quote[/b] (Drucius @ Jan. 18 2004,15:20)]What a fantastic mod Congratulations to each and every one of the people that worked on it. I've just spent 3 or 4 hours on my first Napoleonic campaign and I have to say just how much I enjoyed it. Fantastic stuff, well done.
Greetings Drucius, Thank you so much, and we are glad you enjoy the NTW Mod so much, please do visit our forums as listed in the above post, for the lates updates on NTW Mod.Cheers...LOS
Lord Of Storms
01-20-2004, 14:08
Quote[/b] (Myrano @ Jan. 19 2004,01:19)]Excellent work Amazing Woweee (Ok I stop now)
I had no idea that a medieval-based game could be so skillfully converted into a one laden with guns and artillery
One question though...
Why is it so hard for me to attack? On defense, I can just line up a couple artillery units and shred the enemy (they seem amazingly powerful) but on the attack I cannot win. Now this is purely a tactics question, but what should I do on the attack? (Sorry for being stupid)
Well Myrano, Attacking in NTW is like any other MTW Game its all about strategy, unit deployment, movement etc, and evryone has there own preferences and strategy so its best to experiment, when I attack I always wait a few minutes for the opposing side to set themselves, then I move my Infantry/Missile units close enough to fire usually spread along the opposing front, I flank on either side with my Cav. units. then when evryone is in postion I will harrass there lines with my Cav then pull them back. if I have chosen artillery I will target there cav and General units this shakes them all up. then I will advance my Light or Line inf in a screen with elite troops firing behind. then eventually I will chargein with my light and line inf. with bayonets while my elite units keep up fire. I try to vary my strategy and there are factors such as terrain troop types to consider in of course. the best thing I can say is experiment, also you might want to rersearch some classic startegies from Noted Genrals of the period and apply them in NTW ...LOS
Thanks for the help.
I guess my problem is that when I am moving my troops up, they have the advantage of range (seeing as how they've taken the higher ground) and will be shredding my units (with gunfire and artillery) so by the time I get there there isn't much left.
I was successful on offence once when I was able to provoke the French kni... err cavalry http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif into an impetuous charge, and thus eliminated them and routed the rest of the army... I guess some things never change http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
I still took more casualties, though.
Lord Of Storms
01-21-2004, 21:15
http://www.mtw.lordkrazy.com/beta/NTW_Beta_209.zip
Greetings All, After some consideration we are pleased to announce the official release of the newest addon/update for NTW Mod.
Version 2.09
Totalwar Mod beta version 2.09:
To be installed as an addon to version 2 or above
Install to the MTW VIroot directory that contains your NTW version 2 .
this version contains some new animations They are samples , they are not a finished item , but a very good basis for one The bifs have been added as the following units .
Russian Guards Infantry English Guards Infantry + generic Greadier English Line + other english units Scottish Line + Blackwatch Hussars Line Infantry Chasseurs Uhlan Dragoons Cuirassiers
The new infantry units are being added to enable to build the new file structure for the units weapons and so on ,. Don't worry if they don't look like as you think they should . They are serving a practical purpose, as well as, showing you more pretty pictures .
The projectilestats.txt has been edited by to make the cannon less powerful against walls .
We have also changed the monetary unit from Florins to Francs.
A new NTW Battle Map pack is being put together and should be avaliable soon, the team has done some outstanding work here, look for some noteworthy historical maps, Waterloo, Ligny, Quatre Bras and more to come
That's enough for one update .
Many more changes to come .
An entirely new Campaign Map is being done with New Borders, Provinces and Graphics. This is still a work in progress and will not be finished for a while .
Thank you for your continued support and feed back, which help us to improve the mod and add to your enjoyment.
The Lordz
Cheers for the update http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
Amy idea when the NTW music zip will be released ?
Teutonic Knight
01-22-2004, 18:58
where do I download?
Lord Of Storms
01-22-2004, 19:19
Monkian, We are working on that should be soon.
TK, if you are referring to the 2.09 update use the URL in the above announcemnt top of the post.
For all other NTW download go to our websiteThe Lordz Website (www.thelordz.co.uk)
Besure to visst our forums also for up to date info on releases and the Mod itself, or just add your ideas, and chat with other NTW Mod freaks...LOS
Just wondering if Mortars will be available. Its a great mod keep up the good work.
Big King Sanctaphrax
01-23-2004, 18:34
Quote[/b] (dlundie @ Jan. 23 2004,00:47)]Just wondering if Mortars will be available. Its a great mod keep up the good work.
Do you mean howitzers? Because I think those are in.
Sir Zack de Caldicot
01-24-2004, 16:44
VERY NICE MOD my hats to you Lordz
Easy instillation......unlike HTW http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
Keep up the good work http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
SIR ZACK CALDICOT http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif
Lord Of Storms
01-24-2004, 18:11
Quote[/b] (Big King Sanctaphrax @ Jan. 23 2004,11:34)]
Quote[/b] (dlundie @ Jan. 23 2004,00:47)]Just wondering if Mortars will be available. Its a great mod keep up the good work.
Do you mean howitzers? Because I think those are in.
Not sure what the status is on Mortars?, we did add Rockets to the Mod though...LOS
Lord Of Storms
01-24-2004, 18:14
Quote[/b] (Sir Zack de Caldicot @ Jan. 24 2004,09:44)]VERY NICE MOD my hats to you Lordz
Easy instillation......unlike HTW http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif
Keep up the good work http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
SIR ZACK CALDICOT http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif
Cheers Sir Zack glad you like the Mod, HTW is also one of the finer Mods available in our community http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif much respect to the HTW team Kudos guys http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif ...LOS
Sir Zack de Caldicot
01-24-2004, 20:20
Yeah, I know. I have HTW, NTW and VI all on one computer
Waiting for ME:TW for VI though http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
SIR ZACK DE CALDICOT http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif
Marshal Murat
01-24-2004, 22:19
I was wondering when someone would ask. I want mortars, the ones with a heavy siege bonus.
Lord Bloodygore
01-26-2004, 22:01
Yes hopefully we will get a siege train goin.
And a Sapper unit will also be in the works, if my prayers been heard. http://www.totalwar.org/forum/non-cgi/emoticons/gc-yes.gif
Regards LBG
Zhuge_Liang
01-27-2004, 16:44
do I need MTW VI to play NTW
Lord Of Storms
01-27-2004, 16:52
Greetings Zhuge, and to answer your question yes you will need VI to play the NTW Mod, for more info on the Mod and more visit our forums see the link at the bottom of my posts, in my signature...LOS
Zhuge_Liang
01-28-2004, 19:40
thanxs be sure I will enjoy it
Lord Bloodygore
01-31-2004, 01:38
Hello all, I'm please to announce the new Release of the NTW mappack, It includes maps for MP and SP. The MP maps go into your savemaps file in the MTW main Directory, The SP maps go to your Battle File In your MTW main directory.
Was made possible by the Lordz map team.
More to come :D
http://www.totalwar.org/Downloa.....01.zip (http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/Bak/NTWMappack1.01.zip)
enjoy :D
LBG
TosaInu: updated link.
Marshal Murat
01-31-2004, 03:42
Very good, very good http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif keep up the good work http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
[{LgtDiv}] Lord Thindigital
02-01-2004, 02:55
The NTW Mappack has now been moved to :-
http://www.thelordz.co.uk/Lordzsite/downloads/NTWMappack1.01.zip
thanks to lord hal and hf all :)
regards
LTD
Lord Xelous
02-01-2004, 19:21
I believe we might have to redress the fact that HTW has more posts in it's thread now... what topic of conversation might we start on?
Marshal Murat
02-01-2004, 20:24
Well it may be becuase our group has gotten so far, we have nothing to talk about, save if you want to discuss the possibility of a American Civil War mod.
Lord Zimoa of Flanders
02-01-2004, 23:06
Quote[/b] ]I believe we might have to redress the fact that HTW has more posts in it's thread now... what topic of conversation might we start on?
http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif NTW http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif LOS,XL http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif CZoF
Emp. Conralius
02-02-2004, 03:40
Quote[/b] (Marshal Murat @ Feb. 01 2004,13:24)]Well it may be becuase our group has gotten so far, we have nothing to talk about, save if you want to discuss the possibility of a American Civil War mod.
Hell, I for one would like to discuss an American Civil War mod
Lord Xelous
02-02-2004, 03:52
Discuss away, I'm not saying a word.
GreasePaintMonkeyBrains
02-02-2004, 08:35
I would first like to see an American revolution mod. You
could use some nap units beacuse its in 1776.Maybe featuring some Native american allies.this could also feature a french and indian war campaign using the same map.
anyway i have a question when playing the nap mod
are units such as English line infantry and french line
infantry etc. only avalible in their home counties. I have
not looked at the unit prod file yet.
regards
GPMB
Lord Zimoa of Flanders
02-02-2004, 11:53
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif Yes in 2.09 you can only build your typical "National" troops on home ground,gives the bigger countries a advantage,exeption is Sweden they can build throughout Scandinavia.
CzoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Lord Of Storms
02-02-2004, 14:18
Gentleman, I advise everyone to read the title of this topic and let's stay on it, for now The Lordz focus and only concern is NTW Mod nothing else, Stay on topic http://www.totalwar.org/forum/non-cgi/emoticons/gc-furious3.gif ...LOS
Lord Xelous
02-02-2004, 16:37
I'll start a discussion then, there are questions of editing/altering the religions, and other discussions disecting whether to change religions into politics, what's the general concensus (please read the Lordz Forum www.thelordz.co.uk for the full conversations thus far).
LX
UpWithEvil
02-02-2004, 17:06
Oh heck yeah, the MapPack awaits me after a week on vacation Beers to you, m'lordz http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Marshal Murat
02-03-2004, 03:07
Hey how bout some hisctorical battles and campaigns. Also with this sudden large amount of periods, how a about eras. I mean early Napoleon, Middle, Late napoleon. Also how about another one with the Americas. I know this al seems far fetched to an extent, but he just http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif then http://www.totalwar.org/forum/non-cgi/emoticons/gc-gossip.gif and then give the http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif or the http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif and do something else.
GreasePaintMonkeyBrains
02-03-2004, 08:16
version 2.09 looks good i have no problems with any of the units except the rebel faction lineinfantry they blink.
keep up the good work.
do the line infantry for the rebels use the same bifs
as the lineinfantry for the dane and the spanish. Beacause
the line infantry for the danes and spanish do not blink
but the lineinfantry for the rebels does.
regards
GPMB
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