Log in

View Full Version : Creative Assembly Napoleonic Mod



Pages : 1 2 3 4 [5] 6

Suraknar
02-03-2004, 09:36
Oh my

This is indeed an exciting project The thread is huge but I managed to look at many pictures and I must say really impressed.

If I understand corectly it is not completed yes? Can't wait for it to be thought

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Marshal Murat
02-04-2004, 01:05
Thousandth post http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Anyway very happy with the mod. http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif
This was a great idea, and i'm sure you've had your http://www.totalwar.org/forum/non-cgi/emoticons/gc-computer.gif , http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif , http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif , http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif , http://www.totalwar.org/forum/non-cgi/emoticons/wacko.gif , and much more in this process. From 1.06, 1.07, 1.08, and all the rest are superb.

Marshal Murat
02-04-2004, 14:49
Hey Lordz, got a few questions
1:I'm doing a Seven Years War mod (not promising anything) and I was wondering, could I use a model or more

2:This is a two part one.
A)Could you make a unit with that metallic hat, and make it the Faction color kind.

B)Could you make a map of Germany, Hanover area. From like Upper netherlands, down to Switzerland, across to Budapest, Up to the Baltic, and include some of Denmark.

I know this is a sort of big order as your
http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif things around. But if you could help, I would appreciate it very much
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Lord Of Storms
02-05-2004, 14:54
Quote[/b] (Suraknar @ Feb. 03 2004,02:36)]Oh my

This is indeed an exciting project The thread is huge but I managed to look at many pictures and I must say really impressed.

If I understand corectly it is not completed yes? Can't wait for it to be thought

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Greetings Suraknar, NTW is as you said not completed,
We do have a nice working version that can be played in SP,MP and custom Battle modes, we are constantly changing, and adding or improving things as we go along, so it is a work in progress.
Do give it a try and also be sure to visit our own forums for NTW info and support the link is at the bottom of my posts in my signature. Cheers...LOS

Lord Of Storms
02-05-2004, 14:58
Quote[/b] (Marshal Murat @ Feb. 04 2004,07:49)]Hey Lordz, got a few questions
1:I'm doing a Seven Years War mod (not promising anything) and I was wondering, could I use a model or more

2:This is a two part one.
A)Could you make a unit with that metallic hat, and make it the Faction color kind.

B)Could you make a map of Germany, Hanover area. From like Upper netherlands, down to Switzerland, across to Budapest, Up to the Baltic, and include some of Denmark.

I know this is a sort of big order as your
http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif things around. But if you could help, I would appreciate it very much
http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
MM, anything in respect of using models or units and such from NTW you would do better to ask LK personally.
As to your requests for unit and Map I cant speak for everyone in the group, but most are very busy at the moment.
NTW is a priority for us...LOS

Quessa
02-05-2004, 15:03
I've seen a few screen-captures of this mod, and I can most honestly say that I'm impressed. However, I don't have VI, only plain M:TW, and it's my understanding that N:TW won't work with M:TW, correct?
Anyways, going to Helsinki today (just waiting for a train to catch) and I've planned to buy VI there. After the necessary testing and raiding the Europe, I'm most certainly going to download your mod.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

PS, what can I say more besides of this? Wait, now I know:

"You're all so MARVELLOUS, I love you, you're my idols Keep up the good work" http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

PPS, don't care about that last "newbie like" sentence. Just look at those little quotation marks over there (those marks are quite handy, don't they http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ).

Crimson Castle
02-05-2004, 15:14
Can you order your infantry to form square formations to defend themselves against calvary charges.

In the last version, I got really upset that my infantry kept on running away and routing when they got charged by enemy calvary.

Lord Of Storms
02-05-2004, 15:35
Quote[/b] (Quessa @ Feb. 05 2004,08:03)]I've seen a few screen-captures of this mod, and I can most honestly say that I'm impressed. However, I don't have VI, only plain M:TW, and it's my understanding that N:TW won't work with M:TW, correct?
Anyways, going to Helsinki today (just waiting for a train to catch) and I've planned to buy VI there. After the necessary testing and raiding the Europe, I'm most certainly going to download your mod.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

PS, what can I say more besides of this? Wait, now I know:

"You're all so MARVELLOUS, I love you, you're my idols Keep up the good work" http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

PPS, don't care about that last "newbie like" sentence. Just look at those little quotation marks over there (those marks are quite handy, don't they http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ).
Thanks for the compliments Quessa,
and yes you are correct you will need VI to run NTW Mod.
But I think as do man y others it is worth it for more reasons then just the mod...Enjoy...LOS

Lord Of Storms
02-05-2004, 15:38
Quote[/b] (Crimson Castle @ Feb. 05 2004,08:14)]Can you order your infantry to form square formations to defend themselves against calvary charges.

In the last version, I got really upset that my infantry kept on running away and routing when they got charged by enemy calvary.
Greetings Crimson, The square formation is a nut we have not been able to crack fully yet,
we have been able to adapt the games version of sqaure a sort of rectangle open in the rear.
And as the the infantry running, we have made alot of progress in that area, if you have the latest version 2.09 I think you will be pleased with the way it plays now.
Visit our forums for NTW for more up to date info and support, the link is at the bottom of my posts in my signature...LOS

Marshal Murat
02-05-2004, 15:57
As with the juggling, i sort of expected something like that response, just asked.
Thanks LoS
Good Work.

Also, in regard to the Naval battle, had a cool idea.
How about using the Mongol ships fom STW/MI. Shrink them a little, and view wise, just need to add for the Bifs.
A)Explosions
B)Cannons poking out
C)Sails catching wind.
However this requires quite a deal of work, which i'm sure you can't handle now.
For further reference.

Julius Caesar
02-06-2004, 03:04
When can we expect a full release?

Lord Of Storms
02-06-2004, 14:42
Quote[/b] (Julius Caesar @ Feb. 05 2004,20:04)]When can we expect a full release?
Dont know what you mean by "Full Release" but a campaign version has been out for some time now, it plays campaign SP , Custom Battles etc. and is more a total conversion then a Mod, so cannot really get more full then that...LOS
Check the web site at www.thelordz.co.uk and visit our own forums for NTW Info and support. the link is in my signature at the bottom of my posting...LOS

The Sword of Cao Cao
02-07-2004, 05:59
are there any beta versions or versions of any kind that do not require VI?

Marshal Murat
02-07-2004, 13:36
Not for VI well, your going to have to get the versions personally from the Lordz. But I think there is a version in the download section.

Lord Of Storms
02-08-2004, 06:27
Quote[/b] (The Sword of Cao Cao @ Feb. 06 2004,22:59)]are there any beta versions or versions of any kind that do not require VI?
There are some Unit only Betas in the download section, the last one we did is there I think it would be Nap Unit Beta version 1.7 and that is for MTW 1.1...LOS

Crimson Castle
02-08-2004, 07:49
Has CA or Activision approached you to buy your mod??

It looks very very cool (apart from the infantry vs calvary running factor).

Wishing you all the best

May you make a king's ransom in your mod

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

shand994
02-08-2004, 22:44
No they havent, and why would they?

shand994
02-08-2004, 22:44
No they havent, and we wouldnt expect them to

Lord Xelous
02-09-2004, 06:02
Some of the comments on here, just get stranger and stranger http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif

The Blind King of Bohemia
02-09-2004, 14:20
The mod kicks ass. Downloaded the 2nd Beta the other night and the Ottomans have it hard, with the Spanish and Russians going straight at me. I really get my ass kicked embarrassingly against the Russians in Khazer

Really enjoyable, keep it up lads http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lord Of Storms
02-09-2004, 16:46
Quote[/b] (Crimson Castle @ Feb. 08 2004,00:49)]Has CA or Activision approached you to buy your mod??

It looks very very cool (apart from the infantry vs calvary running factor).

Wishing you all the best

May you make a king's ransom in your mod

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Greetings CC, As far as CA or Activison goes we are just one of many mods out there, and it was not our intent to do this for money, we just love the game and modding, I guess we are all bonkers http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ...LOS

Lord Of Storms
02-09-2004, 16:48
Quote[/b] (The Blind King of Bohemia @ Feb. 09 2004,07:20)]The mod kicks ass. Downloaded the 2nd Beta the other night and the Ottomans have it hard, with the Spanish and Russians going straight at me. I really get my ass kicked embarrassingly against the Russians in Khazer

Really enjoyable, keep it up lads http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Cheers BKB, Glad you are enjoying it...LOS http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Crimson Castle
02-09-2004, 17:02
Quote[/b] (Lord Of Storms @ Feb. 09 2004,14:46)]http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Greetings CC, As far as CA or Activison goes we are just one of many mods out there, and it was not our intent to do this for money, we just love the game and modding, I guess we are all bonkers http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif ...LOS[/QUOTE]
Good on ya

Its just that your mod is really good - and remember successful mods like Counterstrike eventually made it to great commercial success - however, I don't think its developers got any material benefit from it. Which I think is quite sad.

Good work always deserves to get paid.

Griefmaker
02-11-2004, 09:01
Quote[/b] (Crimson Castle @ Feb. 05 2004,20:14)]Can you order your infantry to form square formations to defend themselves against calvary charges.

In the last version, I got really upset that my infantry kept on running away and routing when they got charged by enemy calvary.
Have you tried putting your entire army in square formation. Let's see if the cav can outflank thatThis is not my idea it has been said alot of times.

I've never had my men run from cav(edit:ok never might be too strong a word) i just set the whole army up in line formation with the edges defused, with the hold order and hold fire order. Then gradually move them forward, i find when vs the comp you can march the boys right into enemy fire then once the line is atleast half engaged open fire.

When cav threatens just hold your fire until they are half the range then let loose, they will run. If they try to scoot around the side your defused sides can cover the threat. Oh and don't have the defused boys on stand ground that way they can respond to the threat without micromanagment http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

It does pay to have 1 or 2 cav as a mobile reserve tho

Hope that helps http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Lord De Moray
02-11-2004, 23:26
Okay thought it was time dropped in

New look at the Lordz Forum, it's aways worth a visit http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

http://thelordz.co.uk/phpBB2/index.php

Cheers all and keep the good comments coming. At the forums you can discuss many of the issues above at length.

Lord of Moray

Teutonic Knight
02-12-2004, 16:20
I installed the mod, I was astonished at what great work you guys have done Just incredible

I do have a few questions however:

A) Do you have plans to make sfx and exhaust animation for when cannon fire?

B) Will the picture and text for "regimental colours" be in the next release?

C) When the Turks de their bodies don't show up so I have no idea how many of them I'm klling.

Other than that it's incredible Keep up the great work

Dyonisius
02-12-2004, 23:58
Hi

Congratulations with the Mod, I like very much the big changes you have done, new ships, units that look better than the origanal from MTW etc.

But am becoming bored with the tactical battles because the AI is not much of a challenge, I am almost finnished playing as the French but so far have not lost one battle, and I am not a great player.

Have you guys found out how to imrove this in single player,
and will there be a patch?

Thanks very much

[{LgtDiv}] Lord Thindigital
02-13-2004, 13:55
Hi guys and welcome to the NTW experience,

Thanks for you're kind remarks ,

As im sure you're aware NTW is still a 'beta' at the moment - we are still testing and developing the mod - you're suggestions have been noted :)

The Lordz are working on the AI's performance in battle (are you playing on Expert level?) - this is a mammoth task in itself as we have to convince the units that they arent in the 12th Century any more....already the AI has come along way and im sure Lord of Storms & co. will soon have this area in hand.

The smoke issue has been of interest to me for a while - i believe it to be 'hard coded' and not a moddable part of the game. - any advice fellow modders?

If you would like more of a challenge try NTW online - you can find more info on this at our forum.

http://thelordz.co.uk/phpBB2/index.php

there are sections on all aspects of NTW here also.....

regards

LTD

Lord Zimoa of Flanders
02-14-2004, 19:30
With the help of Eater who created the 3D graphics,for which i'me forever greatfull,i finally could create my beloved Red Lancers for NTW.


Red Lancers hosted by Lord Xelous (http://xelous.homeip.net/ntw/cof/RedLancers.html)

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Antalis::
02-14-2004, 19:37
Wow zimoa, thats really beautyful

Keep up the very very good work http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif


Antalis

Lord Zimoa of Flanders
02-15-2004, 08:42
http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif The Image Dumb website is moving it's server so we have to be a little patient,hope the pics are visible again soon

CZoF

Lord Of Storms
02-15-2004, 10:01
Cheers Zimoa, I did get the Red Lancer unit in the mail, thanks for that, I will get it to LK as soon as he returns,and if all goes well it can be added to the next release. Thanks again fine work...LOS

Big King Sanctaphrax
02-15-2004, 14:46
I've got a question; If you're engaged at close range with the enemy, is it better to participate in a close range firefight, or charge in? Which is the best option?

Lord Of Storms
02-15-2004, 17:58
Quote[/b] (Big King Sanctaphrax @ Feb. 15 2004,07:46)]I've got a question; If you're engaged at close range with the enemy, is it better to participate in a close range firefight, or charge in? Which is the best option?
Hi BKS, Well I guess it comes down to the situation, what units are invloved, if they are exhausted, fresh etc. I like to exhaust my ammo if I can and wear them down before I attempt a charge or if I realize the enemy is preparing to charge me, I like to try and gain the iniative and charge first, if you can set a line of men behind your charging unit for fire support. sometimes a well planned charge can turn the battle and cause the other units to rout, I noticed this once when I was being out gunned and I decide to charge a few of my units in, then the tide started to turn , so I went crazy and charged my remaining units and to my surprise the enmey units all turned tail and ran..LOS

Big King Sanctaphrax
02-15-2004, 18:27
Quote[/b] (Lord Of Storms @ Feb. 15 2004,16:58)]
Quote[/b] (Big King Sanctaphrax @ Feb. 15 2004,07:46)]I've got a question; If you're engaged at close range with the enemy, is it better to participate in a close range firefight, or charge in? Which is the best option?
Hi BKS, Well I guess it comes down to the situation, what units are invloved, if they are exhausted, fresh etc. I like to exhaust my ammo if I can and wear them down before I attempt a charge or if I realize the enemy is preparing to charge me, I like to try and gain the iniative and charge first, if you can set a line of men behind your charging unit for fire support. sometimes a well planned charge can turn the battle and cause the other units to rout, I noticed this once when I was being out gunned and I decide to charge a few of my units in, then the tide started to turn , so I went crazy and charged my remaining units and to my surprise the enmey units all turned tail and ran..LOS
Right, cool. Cheers. http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Julius Caesar
02-21-2004, 03:26
When can we expect the next beta release?

Lord Of Storms
02-22-2004, 17:28
OK, An update LK has uploaded the Music Pack for NTW Mod it is in 4 parts, and comes with a self install feature.
Also the NTW Mapack has been uploaded and also has an installer.
The Music is Nap period music of course, this was mostly compiled by Lord Le Bob, I contributed some as well.
I think it add great dimension to game play
And the Map team has been putting out some awesome maps
I have not used any other since they have done these for NTW, they are of the finest quslity and just plain fun to play on. Enjoy...LOS

NTW Music pack 1 (http://www.lordkrazy.com/Downloads/NTW_MUSIC1.zip)
NTW Music pack 2 (http://www.lordkrazy.com/Downloads/NTW_MUSIC2.zip)
NTW Music pack 3 (http://www.lordkrazy.com/Downloads/NTW_MUSIC3.zip)
NTW Music pack 4 (http://www.lordkrazy.com/Downloads/NTW_MUSIC4.zip)

NTW Battle Map pack (http://www.lordkrazy.com/Downloads/MapPack_101.zip)

[DnC]
02-22-2004, 20:39
LOS,

I can't download the last two music files (the mappack file neither, but I think I already have the latest version? Or has there only one version been released?), it requires a username and password.

I have installed the first two music files though and have to say the music is really good

[{LgtDiv}] Lord Thindigital
02-23-2004, 11:15
Hello Dnc,

The above links appear to work fine now - are you still having trouble?
The mappack is the NTW Mappack - there has been only one version.... a Mappack update will be out in March with some new terrains to battle on....

enjoy the tunes and maps :D

regards

LTD

[DnC]
02-23-2004, 11:17
Yep they're working now

Cheers http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Oberstein
02-23-2004, 13:56
I'm having a little difficulty downloading the files too. Something about the bandwidth being exceeded?

Lord Of Storms
02-23-2004, 17:25
Sorry but the response has been overwhelming hence the bandwith troubles, check back periodcally it will be restored soon, as far as the mappack the only thing new is the install feature...LOS

ICantSpellDawg
02-23-2004, 17:46
With the red lancer in game screen shots, i have a question

why dont my units look as polished as those in game?

is that just a model renderer (i doubt it because you have all of the unit commands at the top)

i saw the chariots and thought the smae thing

why are my units a pixelated mess?

Teutonic Knight
02-23-2004, 18:14
Quote[/b] (TuffStuffMcGruff @ Feb. 23 2004,11:46)]With the red lancer in game screen shots, i have a question

why dont my units look as polished as those in game?

is that just a model renderer (i doubt it because you have all of the unit commands at the top)

i saw the chariots and thought the smae thing

why are my units a pixelated mess?
I have the same problem with the vanilla game, it seems to be totally random, sometimes my men look extremely detailed and surprise even me, and other times they look like someone threw a can of paint up against a wall and called it a person...

ICantSpellDawg
02-23-2004, 20:07
quick answer, now for question number 2


if i call someone a git tosser and smoke a fag, is that wrong if im an american and wouldnt take it as an offence?

question number 3:

where might one go about getting the music? the bandwith is still exceeded?



off to play with my balls http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif

Anselm
02-24-2004, 00:08
I have installed the napoleonic mod and the latest patch V1.9 or whatever on a clean mtw vi copy, but can't access the single player campaign. Anything obvious I should know that I've missed?

Thanks
Anselm

neogerry
02-24-2004, 00:54
i think the latest patch is 2.0
http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Anselm
02-24-2004, 01:08
your right, but i already had 2.09 which is the latest. Still no results. Any one else have a clue?

Anselm

[{LgtDiv}] Lord Thindigital
02-24-2004, 03:29
as Lord Shand always says,

"If you think you've installed NTW in the wrong order, here is how it should be applied:


Install MTW (v1.0).
Install VI (v2.0).
patch VI to v2.01.
Install NTW Beta 2.0 Full Install.
Install NTW Beta 2.0 100k patch.
Install NTW Beta 2.09 update.


__
“My God, I wish we had 9th Australian Division with us this morning.” Major-General Francis de Guingaund, Chief of Staff of Field Marshal Montgomery's Land-force Headquarters
"

- do a fresh install and tell us how you get on

regards

LTD

Lord Of Storms
02-24-2004, 14:37
Quote[/b] (Anselm @ Feb. 23 2004,17:08)]I have installed the napoleonic mod and the latest patch V1.9 or whatever on a clean mtw vi copy, but can't access the single player campaign. Anything obvious I should know that I've missed?

Thanks
Anselm
You may want to try scrolling down to the bottom of the era list on the period select screen the NTW Beta selection does not show without scrolling down...LOS

Lord Of Storms
02-24-2004, 14:39
Quote[/b] (TuffStuffMcGruff @ Feb. 23 2004,13:07)]quick answer, now for question number 2


if i call someone a git tosser and smoke a fag, is that wrong if im an american and wouldnt take it as an offence?

question number 3:

where might one go about getting the music? the bandwith is still exceeded?



off to play with my balls http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif http://www.totalwar.org/forum/non-cgi/emoticons/handball.gif
TuffStuff, We have had a much larger response then we anticipated, sorry about the bandwith, we are going to have it mirrored somewhere else soon I hope, I will provide the link when this is done, until then keep checking back...LOS

Anselm
02-24-2004, 19:53
Sadly I am not quite so clueless as that. I think I must of installed them in the wrong order. I shall start afresh.
Thanks all
Regards
Anselm

Lord Of Storms
02-25-2004, 15:27
Quote[/b] (Anselm @ Feb. 24 2004,12:53)]Sadly I am not quite so clueless as that. I think I must of installed them in the wrong order. I shall start afresh.
Thanks all
Regards
Anselm
It was not an implication of being clueless, just a very common problem we see often on our forums for NTW, many of us are used to seeing all the avalable eras on the period select screen and are not accustom to having to scroll through and down for choices,I was merely offering some assitance http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif ...LOS

Lord Bloodygore
02-25-2004, 23:10
http://home.ripway.com/2004-2/77595/Eylau.jpg


French Waiting the arrival of the Russian attack in Eylau
You can see Windmill hill on the backround.
LBG http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

[{LgtDiv}] Lord Thindigital
02-28-2004, 13:53
hey all,

a few more screens from NTW Version 209

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/grandfortattack.jpg

NTW Grandfort under assault,


http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/greninaction.jpg

French Grenadiers receive a charge,



http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/grensfort2.jpg

French Grenadiers assault a breech at NTW Fort2 - good luck boys

more to come soon ...

regards

LTD

Antalis::
02-28-2004, 18:27
Very nice pics http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif


Its good, that also NTW makes maps.
Thats a very important part of a mod in my opinion.


Antalis

[{LgtDiv}] Lord Thindigital
02-28-2004, 19:22
Cheers Antalis -

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

I agree m8 - i think maps add something extra to the MTW mods.
we have some more maps coming soon -

good luck & have fun to the HTW crew :D


regards

LTD

[DnC]
02-28-2004, 22:04
Really like the look of the first castle assault screenshot [{LgtDiv}] Lord Thindigital Well taken

It's really great that there are such fine total conversions out there like the Napoleonic Total War modification.

Keep up the good work http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Julius Caesar
03-01-2004, 01:39
Very nice pictures

[{LgtDiv}] Lord Thindigital
03-01-2004, 16:41
Castlemap - 'NTW Fort2' from the NTW mappack.....

A formidable prospect to assault,

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/Fort2-opt.jpg

regards

LTD

neogerry
03-01-2004, 17:31
nice map http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

[{LgtDiv}] Lord Thindigital
03-05-2004, 15:25
If you just cant wait for the next update, (won't be long now..) heres some pics of the new unit models in testing...

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/newpicsB3f/b3firingdetail.jpg

new lancer models from Count of Flanders http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/newpicsB3f/b3lancers.jpg

and line infantry again - closing to melee.....

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/newpicsB3f/b3presentdetail.jpg

for more info on Napoleonic Total War - head over to ...

http://waseda.lunarpages.com/~thelor2/forum/index.php

regards

LTD

neogerry
03-05-2004, 17:25
great models http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

[{LgtDiv}] Lord Thindigital
03-07-2004, 14:40
NEW LORDZ NTW FORUM ADDRESS

http://waseda.lunarpages.com/~thelor2/forum/index.php

visit The Lordz NTW Forum for the latest infomation on Napoleonics Total War

Sir Zack de Caldicot
03-07-2004, 15:28
So thats why I Can't get into The Site by the old TheLordz.co.uk site http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Great models too by the way http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Lord Of Storms
03-08-2004, 16:50
Just to clarify this is not a new address only a temp URL until the new server move is totally completed, the site will redirect patrons accordingly, sorry for the inconveninece. LOS

hal269091
03-09-2004, 21:55
ANNOUNCEMENT

The new URL for the Lordz Site is online now.

As you all are probably used to the url www.thelordz.co.uk (http://www.thelordz.co.uk) will take you to the Lordz Site.

To visit the forums you can either take the link from the Lordz startpage or use the url www.thelordz.co.uk/forum/ (http://www.thelordz.co.uk/forum/).

But it might be interesting to visit the Lordz Homepage frequently as we are planning some major improvements over the next weeks (don't expect it to early - lot of work to do http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Regards

Lord Hal

Gen_Lee
03-12-2004, 17:06
Kudos for a great mod.
http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Kaiser of Arabia
03-14-2004, 03:50
Nice mod, 9.7/10. But, there are a few thing bugging me. 1, it screws up the origional game. 2. There are some grafical errors, like invisible corpses. 3. The AI is incredibly stupid ( I dont think it is smart to not move at all while artillery and riflmen kill 800= men, without a single casualty to the riflemem). Other than that, an exceptionally great mod (felt more like a new game than a mod).
-Caporegime http://www.totalwar.org/forum/non-cgi/emoticons/gc-behead.gif

Coldstream
03-14-2004, 04:51
I thought that the mod could really benefit from some more variety in unit descriptions. It's a bit boring to see every infantry unit say "well as a rule, 75% of your army should be infantry etc. etc."

And yes, the invisible corpses really detract from the overall feel of the mod.

Lord Of Storms
03-14-2004, 07:26
Quote[/b] (Caporegime1984 @ Mar. 13 2004,20:50)]Nice mod, 9.7/10. But, there are a few thing bugging me. 1, it screws up the origional game. 2. There are some grafical errors, like invisible corpses. 3. The AI is incredibly stupid ( I dont think it is smart to not move at all while artillery and riflmen kill 800= men, without a single casualty to the riflemem). Other than that, an exceptionally great mod (felt more like a new game than a mod).
-Caporegime http://www.totalwar.org/forum/non-cgi/emoticons/gc-behead.gif
OK to address these statements:
1= what do you mean by "screws up the original game"
first most mods do indeed render the original game unplayable, this is no secret but it also is not screwing it up, just the nature of a mod.
2= this mod as stated in the read me is in "Beta" which means its being developed, so bugs like this will occur we are well aware of them.
3= the AI being stupid is something you will have to take up with CA the games developers, when making a mod there is little control over AI behavior, and this has been a problem with MTW people have whined about for some time...LOS

Lord Zimoa of Flanders
03-14-2004, 10:24
At this moment the Lordz are implementing all new unit graphics that where created using 3D programs like the ones in HTW or METW(no 3D units of course),i can assure you they look stunningLOS himself is working on a new campmap that will add to the high quality the mod has.A total new techtree is being introduced more historically in line with the Napoleonic period.New unit description and all sort of other graphical changes.So Gentleman if you think you had a different game now already hold to your pantiesAs LOS said a mod is almost forever a beta because it is a dynamic process so always expect minor bugs like in any other mod,secondly some things are hardcoded within the MTW game engine so cannot be changed or have unwanted effects these things cannot be changed.The Lordz made a excellent game,in my opinion the best around if you want to enjoy Napoleonic warfare


CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Kaiser of Arabia
03-14-2004, 14:34
I understand. I was just stating this so you can adress it while further developing the mod. By screws up the game, I mean that, while the origional game works, the unit grafics are all screwed up. Like, Naptha throwers and Byzantine infantry look like corpses, and riderless horses. If it wasn't for that, the origional game would be fine. Also, the graphical glitches are bearable, and mostly just minor stuff, and I have no clue how to do this kind of stuff, so I shouldn't really say anything. However, one thing that is not a glitch which I do not like is the new Castle Graphics on the Campaign map, however such a minor thing is not enough to crucifix the makers of this mod. Just my opinion. Good Job, Great Mod, and Good luck on future mods.
-Caporegime
http://www.totalwar.org/forum/non-cgi/emoticons/gc-behead.gif

Kaiser of Arabia
03-14-2004, 14:37
Oh, and the AI, I was not blaming you, I was just stating that the AI is practically retarded.
-Caporegime

Kaiser of Arabia
03-14-2004, 14:41
Ok, sorry about this 3rd post in a row, but here is a website about napolionic history that you might want to check out, about generals and all.
www.napoleonguide.com

Lord Zimoa of Flanders
03-14-2004, 14:51
Quote[/b] ]I mean that, while the origional game works, the unit grafics are all screwed up. Like, Naptha throwers and Byzantine infantry look like corpses, and riderless horses. If it wasn't for that, the origional game would be fine.

This is why with mods like NTW or HTW we always give the advise to make a second clean install of MTW:VI and than install the mod because the original game cannot be played anymore,but a lot of people don't read instructions or ignore that advise.So just install these mods alongside MTW:VI and you have no problems http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Coldstream
03-14-2004, 17:17
What level of difficulty are you playing on?

Kaiser of Arabia
03-14-2004, 19:49
If you are asking me, I was playing on easy, to test the mod out. If not, then, well, disregard this post.
-Caporegime http://www.totalwar.org/forum/non-cgi/emoticons/gc-behead.gif

Lord Of Storms
03-15-2004, 02:05
Moved to the new Mod development forum Edit 3 LOS

Coldstream
03-15-2004, 02:49
Hey Lords, two quick things:

1. For some reason I cannot register at your official forums :( I click on the Register button, and when I select I am exactly 13 years of age or older it says That username is already in use or something to that extent, even though I haven't even gotten to the username area yet http://www.totalwar.org/forum/non-cgi/emoticons/gc-wall.gif I even had a friend try it from his computer and it gave him the same message, so I doubt it's a browser setting. Can you either reg the name Coldstream for me and mail me the password (rich@steinhagen.com) or see to fixing this? I'm sure it is affecting more people that just me. The community is missing out

2. I think that the economy of NTW needs bolstering. Remember that the age your (fine) mod covers is at the very beginning of the industrial revolution, and it offers some nice options for factories, textile mills, and new types of mines -coal and iron especially spring to mind. High-cost, high-income ventures like these would help keep a nation afloat during wars that prevent trade from booming (or existing at all). Of course, the result of a beefy economy is a BEEFY ARMY Which translates into BEEFY WARS Which is of course what this game is all about.

I think that mines should play a very vital role in a country's economy. It would make coal-rich places like the Rheineland and Alsace-Lorraine very lucrative targets.

Those are my two cents. Off to slay ye' olde' Huns

Lord Of Storms
03-15-2004, 03:07
Greetings Coldstream, we are aware of the registering problem and I have mailed the webmaster about it, so hopefully it will be resolved shortly. cheers...LOS

[{LgtDiv}] Lord Thindigital
03-16-2004, 11:46
Caporegime,

Please try the mod on 'Expert' difficulty for a more challenging game.

You will find that the AI a lot harder to beat.

Visit our website and forums for the latest info ...

www.thelordz.co.uk

NTW is also playing online if you are looking for a real challenge

regards

LTD

Alrowan
03-16-2004, 22:39
talking about NTW online, my first impressions are really quite impressive, but as i get to play it more and more, there are certain balance issues that need to be adressed, probably the biggest ones are armies that are mainly made of hidden troops and lots of artilery, they are invincible on defence, and even in normal games the attacker will nearly never win. The main cause of this we have found is the range and devastation fo the artillery.

So basically 3 suggestions for MP

-Make an MP only era
-Remove the ability of troops to hide in the open
-limit the battery size of artillery to 2-3 cannons instead of 5, and maybe even cut down the range. Also the damage of the cannon battery unit is devestating, destroying 50% of units in one hit

[{LgtDiv}] Lord Thindigital
03-17-2004, 13:18
Hi Al ;)

We have come up with a few simple rules regarding MP. When we play we usually limit arty to two or three units PER SIDE - and guard/grens (elite troops) to four units per player. When playing larger battles we usually agree to take one 'General' unit per side also. This brings a balance to the battles and results in a more 'Historical' experience.

For more info and lists of MP NTW players please visit our forums at

http://www.thelordz.co.uk/forum/

theres beer in the fridge and snacks on the table :D

regards

LTD

LordUxbridge
03-17-2004, 13:33
Al, sounds to me like your playing people picking armies of Greenjackets/jaegers and arty??? Agreed, this would make attacking rather difficult. But as LTD points out above, if the players agree to pick armies historically accurate for the period, and not get too excited about the artillery, it makes for a much more balanced, and fun, game.

Also, as im sure you will be aware, attacking in the Napoleonic period is always gonna be hard, as you are obliged to walk into a hail of bullets. For this reason we have found it is better to either a) give the attackers more francs or b) have the attackers outnumber the defenders (ie 3v2, 4v3). this also makes for much more balanced, and better battles.

Perhaps we will see you on the field sometime??

LordUx

Alrowan
03-17-2004, 21:45
kyle and i have been discussing attackers tactics for NTW, and we are coming up with some nice ones where cannons are limited. I find that light inf are the real winners in this game with thier longer range they are devestatig

Kaiser of Arabia
03-18-2004, 02:14
I tried it on normal and the AI is okay. Anyway, I do love this mod. The only problem I have now is that I noticed that (as England) you can't build any units outside of Wessex, Mercia, Ireland, and Northumbria. The only thing I can build is Royal Marines (not that there are anything wrong with Royal Marines). The thing that annoys me the most about this is that, while I cant build anything, France can build Austrian Line Infantry Dammit My army of 900 got slaughter by them (but not without taking out 1400 frenchies). Overall Great mod but I would like to see this fixed.
-Caporegime http://www.totalwar.org/forum/non-cgi/emoticons/gc-behead.gif

Lord Bloodygore
03-18-2004, 22:10
Well to tell you the truth, alot of people like that you can only train your units only in your home land, which is really realistic. And I never knew France could build Austrian line, could be a mistake, or maybe some rebel Austrian join the French http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif But anywho, just wait for the next update, it will blow your mind.

Regards LBG http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Lord Zimoa of Flanders
03-18-2004, 22:26
Quote[/b] ]But anywho, just wait for the next update, it will blow your mind.


Sleepless nights i have of it LBG http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

CZoF

Kaiser of Arabia
03-18-2004, 23:34
Oh, ok. Just checking if it was a bug or not. I think France was able to build Austrian Line Infantry because I edited the Startpos file to reflect Napolionic France at the Height of It's Power. Seems that you can build anyones troops as long as you can control there homeland. I invaded Freisland (under Dutch Control) and could build Dutch Belgian line Infantry (which SUCK, Got slaughtered by the Frenchies). Anyway, I found a slight fix (increasing the size of Royal Marine Units.) Thanks, Cant wait for the next version (or whatever you modders call it).
-Caporegime http://www.totalwar.org/forum/non-cgi/emoticons/gc-behead.gif

Kaatar
03-20-2004, 20:23
This is easily my favourite mod. There are a few things I don't like about it, though. :(

The Ottomans are really terrible. I picked them for a campaign so I wouldn't have to worry about money. I found it so difficult to win battles with them. It wasn't so bad when I had numerical superiority but when I didn't it seemed impossible. Despite enveloping the enemy and hammering them with my cannon, they still won just by sitting there and shooting.

After this I did a little test. Custom battle, 1 on 1. What ever was the best Turkish unit against the second best ... some european faction unit (I forget). My unit cost 500 and theirs cost 475. This seemed fair to me.

Battle starts and I tell my unit to wait there. Once the enemy came in range I started shooting. Eventually they won with a lot fewer casualties. What happened? My boys cost more and were the best my army had to offer.

Also, I've made a bunch of new flags for the Turks but I couldn't find the one that is shown on the campaign map ... the one on the strategic pieces. What's the name of it?

Thanks :)

Lord Zimoa of Flanders
03-20-2004, 22:17
As this mod is still a beta,the Ottomans need more balancing but this will be solved in the coming releases,they where made public because the community wanted them badly.The Lordz are working very hard on their new release,check the NTW forum for more news...
I agree with you that NTW is one of the best Mods around and the Lordz deliver a constant high quality.

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Antalis::
03-22-2004, 07:42
Very nice unit http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Will also the Austrians get such Lancers?


Antalis

Lord Zimoa of Flanders
03-22-2004, 09:32
Antalis,maybe Austrian Uhlans will be in the new version and the Uhlans are Lancers,who knows....
CZoF

http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Antalis::
03-22-2004, 10:34
That would be great http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Lord Zimoa of Flanders
03-22-2004, 20:47
LBG could you post a pic of some Austrian units for Antalis. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

CZoF

Lord Bloodygore
03-23-2004, 04:40
Having trouble with the web space for my pics, so i had to relocate.



http://www12.brinkster.com/thelordz/00000071.jpg

LBG

Lord Bloodygore
03-23-2004, 04:55
Here u go, enjoy
http://www12.brinkster.com/thelordz/Austrians2.jpg


LBG

Antalis::
03-23-2004, 08:25
I like those units http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif


Good job http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Sir Zack de Caldicot
03-23-2004, 13:32
Yes, Vey nice indeed. (Along with all your other units of course)

neogerry
03-25-2004, 01:27
very nice units http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Lord Of Storms
03-25-2004, 17:12
Some screens of the latest units NTW:
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic1.jpg

Lord Of Storms
03-25-2004, 17:28
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic2.jpg

Lord Of Storms
03-25-2004, 17:29
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic3.jpg

Lord Of Storms
03-25-2004, 17:30
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic4.jpg

Lord Of Storms
03-25-2004, 17:48
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic5.jpg

Lord Of Storms
03-25-2004, 17:54
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic6.jpg

Lord Of Storms
03-25-2004, 17:57
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic7.jpg

TheSilverKnight
03-25-2004, 18:00
Wow those pics look awesome, Lordz Keep up the great work http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Lord Of Storms
03-25-2004, 18:09
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic8.jpg

Lord Of Storms
03-25-2004, 18:10
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic9.jpg

Lord Of Storms
03-25-2004, 18:12
https://img32.photobucket.com/albums/v97/Lordz27/ntwbatpic10.jpg

neogerry
03-27-2004, 07:13
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

amazing

Eastside Character
03-27-2004, 11:13
One word - BEAUTIFUL http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Im now playing your mod oh The Lordz, and its REALLY great

Viva La France

Viva L'Empereur

http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Lord Of Storms
03-27-2004, 19:47
Glad you like the Mod EC, If you have not yet done so, come and check out our forums for the latest in updates and support for NTW. see the link im my sig...LOS

Marshal Murat
03-28-2004, 16:58
Hey LOS, i was wondering about the firing rate. I posted somthing akin in the Lordz forum, and was wondering if you had any comments on:
Firing rates. About 3-5 shots per minute. It seems to take a whole minute to fire. Rifles would take longer, of course.

Earl of Sandwich
03-29-2004, 05:18
If this is a work in progress, allow me to ask something. Perhaps this has already been addressed, but like hell am I gonna look through 45 pages to see. There are factions that could be added - Portugal, Saxony, Bavaria, Switzerland, and others that might come to mind. Of course, maybe you'd like to do a little modding of the map - chiefly, to make a seperate province of Saxony, as Saxony and Silesia are both distinct provinces. But, don't take this as a criticism of your work, for I appreciate what you've created so far. Besides, I don't know shit anyway.

Sir Moody
03-30-2004, 01:49
Portugal is in current version so should be in the new one -others arnt in current so maybe in next

Marshal Murat
04-01-2004, 04:12
New Nations, well from what I've heard is that the Lordz plan to release a new Campaign Map.

Lord Of Storms
04-01-2004, 14:27
Quote[/b] (Earl of Sandwich @ Mar. 28 2004,22:18)]If this is a work in progress, allow me to ask something. Perhaps this has already been addressed, but like hell am I gonna look through 45 pages to see. There are factions that could be added - Portugal, Saxony, Bavaria, Switzerland, and others that might come to mind. Of course, maybe you'd like to do a little modding of the map - chiefly, to make a seperate province of Saxony, as Saxony and Silesia are both distinct provinces. But, don't take this as a criticism of your work, for I appreciate what you've created so far. Besides, I don't know shit anyway.
As it was pointed out Portugal has been added, and Saxony and Silesia are in as distinct provinces and in the proper location we switched names on the original map to reflect this, we dont have all the space we would like to have distinct units for many factions so we do what we can with what we have, look for many more improvemnts in the coming release, new test versions are going through there paces as we speak and we should see a new public update shortly.
come to our Lordz forums for NTW and see the latest,link is in my sig....LOS

Gen_Lee
04-01-2004, 18:07
Tks for the fast replay about how to make the portuguese playable.
Time for a new campaign http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

DeadRunner
04-06-2004, 15:43
Lord Of Storms just a question ??
i played napoleon with sweden and in 4 turns i was overthrow by the danes and prussian

Gen_Lee
04-06-2004, 15:50
Yep, Sweden is hot
I was atacked on 2nd move By danes, and on 3th By the russians.
Didnt survive till 4th http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif

DeadRunner
04-08-2004, 07:52
Just a observation the dutch only have artilery, Portugal is nice compared with them , they have artilery and infantary http://www.totalwar.org/forum/non-cgi/emoticons/gc-anxious.gif .

Well ,but i am happy to see atleast Portugal in the game http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Is a marvelous thing to see the artilery hammering the poor bastards of the other faction .

Gen_Lee
04-08-2004, 15:19
Until they run out of ammo, hehehe.
And is a fricking nightmanre when I forgot to tell the infantary not to cross on front of theit line of fire http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Btw, Boa Pascoa http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

DeadRunner
04-08-2004, 16:39
Quote[/b] (Gen_Lee @ April 08 2004,09:19)]And is a fricking nightmanre when I forgot to tell the infantary not to cross on front of theit line of fire http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Btw, Boa Pascoa http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
That is true for me is to a nightmare to put infantary in position to atack and see the pour guys been craving of bullets of the other faction westerday i was amazing to see that nobody got routed ,was climbing a mountain and have 3 units firing on them ,of course having 3 artilery giving cover help a little http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-blush.gif

THX e BOA PASCOA ara ti e pos teus familiares m8

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

DeadRunner
04-09-2004, 18:22
Hmm must have to be a bug i already posted ut there is nothing where.

Good easter to everyone

p.s if i have another posted sorry about 2 posting =(

Lord Bloodygore
04-13-2004, 16:49
http://www12.brinkster.com/thelordz/Prussians.jpg

Brunswick infantry

LBG http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Gen_Lee
04-14-2004, 15:51
http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif
Cant wait for the next version, the new units are looking really amazing

[{LgtDiv}] Lord Thindigital
04-19-2004, 10:32
Here are some more views of units in testing,

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/french%20line%20inf%20underfire.jpg

French line go forward to the attack under heavy fire.....

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/french%20light%20inf1.jpg

French Chasseur light infantry form the skirmish line at Lord Bloodygores new Austerlitz1805 map

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/austrian%20jaegers.jpg

Austrian Jaegers at Austerlitz

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/french%20cav%20attack%20flank.jpg

French Lancers attack the open flank of Austrian Grenzers

regards

LTD

wilpuri
04-19-2004, 14:31
Some of my units look and move a bit strangely in the game, especially my Swedish units. Many of them dont march normally, but sort of aim, stand, aim, stand while sliding forwards. Some of my units can't be seen properly from certain angles.. Is this because the mod is unfinished, or may be something I've done wrong? Can't see what I could've done wrong though, since it has a self-installer http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Also, most troops don't leave a corpse behind they just vanish into thin air. The ones that do, they always have a green boy, no matter what colour their uniform was in real life...I guess they decompose rather quickly http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Can any one help me with these problems or answer my questions?

monkian
04-19-2004, 14:37
I'm guessing your probs are just because the mod is still in its Beta stages- all corpses in my game are green and the animation is slightly off now and again. I think its something to do with 'dead page co-ordinates' http://www.totalwar.org/forum/non-cgi/emoticons/gc-inquisitive.gif

Other than that the mod is superb http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lord Of Storms
04-19-2004, 17:39
The Lordz are pleased to announce the offcial release of update/addon version 3x for the NTW Mod.
It has been awhile since our last public offering.
and the team has worked long and hard to make alot of new addtions and improvements.
Many units have been reworked and animations vastly improved.
new buildings, icons, info pics , tech tree and much more.
The work on the mod goes on and we have much more to do.
We value your input and feedback, it has helped us to bring you The Napoleonic era in all it's glory.
Be sure to visit our forums for more info and support.
see the link on our main page.
You can download Version 3x here.
Go To Downloads page for Version 3x update (http://www.thelordz.co.uk)
and here.
Lord Xelous download page for version 3x update (http://xelous.homeip.net/ntw/NTW_Beta_3x.zip)
http://www12.brinkster.com/thelordz/NTW%203X%20release%20pic%20resized.gif

ENJOY...LOS

insolent1
04-19-2004, 17:56
Great news, downloading now http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Antalis::
04-20-2004, 06:23
Very well done my Lordz http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

The units are very detailed, very nice.

Ypoknons
04-20-2004, 10:52
Yes, very very nice.

I'm surprised that this time you're using weapons attached by coordinates rather than having them already rendered. They look great but I'm just curious to why you decided to change it to this method.

UpWithEvil
04-22-2004, 20:35
Holy cow, this mod is really shaping up nicely. The new tech tree is fantastic and does an excellent job of bringing the gameplay into the 19th century. The new units look sharp as well, and I'm hoping there will be a few more unique units in your final version.

The only complaint I can lodge is that is naval portion of the game still seems unbalanced. Some sea routes are so clogged with dozens of foreign fleets that you can easily lose track of relative naval strengths.

Bravo Lordz, you've added even more gameplay to perhaps the greatest tactical combat strategy game ever created. You have my sincere thanks.

Lord Zimoa of Flanders
04-23-2004, 22:18
My British forces freshly invaded Denmark and totally destroyed the Danish forces together with the Royal Family.Shortly thereafter a rebelion broke out ,mainly consisting out of heavy Cuirassiers so i had to defend my newly conquered land,come on you bastards

Form square at the double Sergeant-Major,hurry...
http://www.image-dump.com/view.php?m=2&x=12304

Steady Lads...
http://www.image-dump.com/view.php?m=2&x=12305

Flanking will not help you Rebel scum...
http://www.image-dump.com/view.php?m=2&x=12306

Brave but foolish...
http://www.image-dump.com/view.php?m=2&x=12307
http://www.image-dump.com/view.php?m=2&x=12308

Highlanders in action...
http://www.image-dump.com/view.php?m=2&x=12309

Cannon shell exploding while the Cuirassiers start to flee...
http://www.image-dump.com/view.php?m=2&x=12310

I unleash my Light cavalry onto the weavering Rebels...
http://www.image-dump.com/view.php?m=2&x=12311

They are done for...
http://www.image-dump.com/view.php?m=2&x=12312

Pursuing the fleeing foe's.....
http://www.image-dump.com/view.php?m=2&x=12313

The Prince of Wales finishing himself the last scumbag...
http://www.image-dump.com/view.php?m=2&x=12314

Another utterly defeated Army in name of King George and Country,hail Brittannia....

http://www.image-dump.com/view.php?m=2&x=12315


CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-curtain.gif

Psyco
04-24-2004, 03:25
I just got this Mod (version 3.x) and tt doesn't seem to be working correctly. None of the faction names appear, and campain doesn't work at all. I started with VI with the patch, then installed N:TW. Does anyone know what I did wrong? I would love to play the whole (working) mod
Thanks

Ypoknons
04-24-2004, 08:40
Did you install it over a previous version of the mod? I think on the Lordz's site it says that it's just a patch... It probably needs beta 2.

Also you are in VI 2.01, right?

Antalis::
04-24-2004, 08:45
I guess you havn´t the english version right?

if not do the same as in HTW:

If you don´t have the English version of MTW: Open your Loc-folder in your new MTW main directory.
After you have installed NTW you´ll get an Eng-folder in this Loc-folder.
Open it and copy all files from it to your language folder: As an example from the Eng-folder to the German-folder.

Tora
04-24-2004, 09:00
Quote[/b] ]The only complaint I can lodge is that is naval portion of the game still seems unbalanced. Some sea routes are so clogged with dozens of foreign fleets that you can easily lose track of relative naval strengths.


Someone on the Lordz forums suggested halving the cost and doubling the time for shipbuilding to stop the AI swamping the game with an endless stream of ships.
Trying this has tidied things up immensely. This leaves the sea movement problem.
How can I make ships have to stop at the first enemy occupied sea province and only move one blockaded area at a time thereafter?
For instance, as the Russians I had fleets from the Baltic to the Atlantic but upon falling out with the Turks, one of their ships appeared in the Baltic and completely screwed up my northern trade route. Until this point I was unaware that the Ottomans were in possession of submarines of any description, let alone long range ones. Even worse, a sneaky typing of .matteosartori. revealed that the aforementioned stealth ship comprised 100% of the Ottoman Empire's naval strength http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Sir Zack de Caldicot
04-24-2004, 12:13
Hello

http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

I just wanted to say that I got this mod up and running on my new computer today, adn was able to download the complete and most up-to-date version out there in under an hour with my DSL

Way better and quicker than 56K http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Way to go http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

One Question; When do you think the campiagn map will be released?

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif to The Lordz

Sir Zack

Psyco
04-24-2004, 18:10
The problem is that I do have the English version, and I installed it on VI with the 2.01 patch. I hadn't done anything to it (no mods, etc).
Can you think of anything else?

TheSilverKnight
04-24-2004, 19:01
Will there be a sound pack out soon? I sure hope so because I'm a bit tired of listening to Gregorian Chants while I'm planning out my unification of say Germany or Italy. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

Lord Krazy
04-24-2004, 22:08
Quote[/b] (Psyco @ April 24 2004,18:10)]The problem is that I do have the English version, and I installed it on VI with the 2.01 patch. I hadn't done anything to it (no mods, etc).
Can you think of anything else?
Version 3x is an addon for version 2 of the mod ,
not for version 2 of MTW .

As stated you must have
NTW_MOD_B2_Full_Install.zip , installed before adding 3x .

Untill you tell us ,we can't help much without guessing .
But that's the guess so far http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

btw you don't need the 201 patch for MTW, it works with both .

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Sir Zack de Caldicot
04-24-2004, 22:22
Welcome back Lord Krazy,
Nice to see the creater of my favourite mod back http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
And Might I say version 3x is wonderful, very nice http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif
Sir Zack

pyhhricvictory
04-24-2004, 22:25
Wow.

Incredible work guys. This keeps getting better and better. I really like the new (to me) maps in 3x.

One question, is the cannister supposed to be so deadly on a bridge?

Psyco
04-25-2004, 16:50
OH, you need V2 of the mod. I missread Ypoknons http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif.
Thanks for helping me out

DeadRunner
04-26-2004, 20:52
taking the new patch
i am jump to see the new patch =DDD

Unhinged Loon
04-29-2004, 10:11
Wow,
Thanks to all at the Lordz, I downloaded and tried the mod last night and am very impressed. The brand new tech tree is a bit overwhelming for a first timer, but I aim to persevere.
I've had a bit of trouble installing the music add-ons, though. Everything seems to go fine until I try to extract the music to a wav file, in the music directory, using the supplied extractor. All the files complain that they cannot be extracted (I can't remember the error, cos I'm at work http://www.totalwar.org/forum/non-cgi/emoticons/gc-embarassed.gif ). Should I try extracting them straight from the zip file...or is something else wrong. I am longing to hear the sounds of battle in my ears again
TIA

Marshal Murat
05-03-2004, 11:44
If you think this is good.
Wait.
The next mod might just have something real cool.
Can't tell though.

[{LgtDiv}] Lord Thindigital
05-03-2004, 15:17
Hi all,

Someone asked about an NTW music addon? - visit our site at..

The Lordz (http://www.thelordz.co.uk)

its in the downloads section

regards

LTD

Cazbol
05-12-2004, 23:07
I'm installing the music, using the mp3extractor but when I try to extract the .wav from the .mp3 I get the error message Error when decoding, convert not complete.

Does anyone know what I'm doing wrong?

Lord Krazy
05-17-2004, 03:57
Quote[/b] (Cazbol @ May 12 2004,23:07)]I'm installing the music, using the mp3extractor but when I try to extract the .wav from the .mp3 I get the error message Error when decoding, convert not complete.

Does anyone know what I'm doing wrong?
Use a different convertor .

Cazbol
05-17-2004, 09:44
I'm using the converter that came with the music files. It's in the zip file together with the .mp3s and the modders recommendation for using that converter. Might be worth looking into.

R'as al Ghul
05-17-2004, 10:33
@ Cazbol,

the converter didn't work for me either. It`s crap, sorry to say that. But there are a lot of free converters out there. Just google them.
Btw, do you have Nero or a similar burning program?
Those progs can do it too, via File-encoding.

Hope this helps

Cheers

R'as al Ghul

Cazbol
05-17-2004, 12:50
Thanks R'as al Ghul. I've got Nero on CD but that program and my PC really hate each other. I'll try to find another program on the web. Alternatively, the original music is nothing to complain about either.

[{LgtDiv}] Lord Thindigital
05-18-2004, 08:56
Hello all,

for those having problems with the music converter.

a google seacrch for 'mp3 to wav converter' yeilds many trial versions of these tools, take your pick :)

heres one that i tried - only has 30 conversions but tht should suffice.

http://www.mp3towav.net/

for those that have Nero Burning Rom, i believe it comes with Nero Wave editor, load your mp3 tunes into this application and 'Save as' [tune name].wav

regards

LTD

UpWithEvil
05-26-2004, 22:26
Heck, WinAmp can swing the conversion.

The new music really does add to the flavor of the game. As always, great work, m'Lordz.

Lord Xelous
05-27-2004, 22:03
Evening all,

At the moment the main Lordz Site is having some minor technical difficulties, if you do wish to check out the mod or need some help I am available via e-mail or MSNM, and we have a temporary site up so you don't miss any breaking news.

Regards

Lord Xelous

http://xelous.homeip.net/ntw/

Lord Xelous
05-27-2004, 22:10
And just to add to my fair brethrin LTD's post, I have a free MP3 to wav converter available if you contact me.

Lord Xelous

Lord Xelous
05-30-2004, 16:47
Fear not, thelordz.co.uk and the forum is back online, sorry for the delay.

Lord Xelous



www.thelordz.co.uk

www.thelordz.co.uk/forums

TheSilverKnight
06-01-2004, 23:13
Is there any chance that there might be a late 17th Century to the French Revolution Mod by you guys coming out soon? (the period from 1643 ((accession of Louis XIV)) to 1789) Maybe it's a possibility it could happen? That is my favourite period in time http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

wilpuri
06-02-2004, 17:07
Quote[/b] (TheSilverKnight @ June 01 2004,17:13)]Is there any chance that there might be a late 17th Century to the French Revolution Mod by you guys coming out soon? (the period from 1643 ((accession of Louis XIV)) to 1789) Maybe it's a possibility it could happen? That is my favourite period in time http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Check out the XVI-XVII mod (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=27;t=18053)

Marshal Murat
06-03-2004, 03:37
Anyone Have the music for the game completely
My computer just cut off and had to do the entire system (ugh)

matt8260
06-04-2004, 01:43
How do I play on Gamespy with this MOD? When I click on gamespy under multiplayer I get everything but the continue button is missing, so I can enter everything (e-mail, password, CD-key, etc) but I cant enter the chat lobby.

Trax
06-04-2004, 23:11
Can´t download the 3x for some reason http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif
The Lords site seems not to have this update up and the other site seems to be down.


edit: It works now http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

TheSilverKnight
06-05-2004, 18:50
Quote[/b] (wilpuri @ June 02 2004,11:07)]
Quote[/b] (TheSilverKnight @ June 01 2004,17:13)]Is there any chance that there might be a late 17th Century to the French Revolution Mod by you guys coming out soon? (the period from 1643 ((accession of Louis XIV)) to 1789) Maybe it's a possibility it could happen? That is my favourite period in time http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Check out the XVI-XVII mod (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=27;t=18053)
I mean like 1700's? (Seven Years War, War of Spanish and Austrian Successions) Any mods like that coming out? http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

dessa14
06-06-2004, 11:23
wish we could edit events.
i would buy rome total war for that reason
thanks, dessa

DrHaphazard
06-07-2004, 04:00
Hey yall. I tried installing NTW a while back in its infancy, but it didn't work...alas In any case I'm ready to give it another go and can't wait to play it.

I'm slightly confused however. I see there is a upgrade to 3.x but do i need 2.09? I hope not since it just says Upgrade coming soon when i click on the 2.09 link. Of course I'm downloading v2 full install right now.

In any case, can't wait to play it and I have been trying to convince people at the totalwar.com forums that an Imperialism: Total War would make a badass next episode for the Total War series.

All right well I'll be back with my problems or praises pretty soon i imagine...cyall later.

EDIT: Oh I just read the FAQ at Lordz...amazing how you learn things when you start reading. So according to that i dont need 2.09 after all...excellent.

econ21
06-07-2004, 11:25
I found the FAQ about installing on the Lordz site a little confusing. It starts off by saying you need to install four things - full install, two patches, then v3. However, it ends by saying you can go direct from full install to v3. I am fussing about this because in the forum one poster said going straight from full install to v3 could cause problems.

Marshal Murat
06-09-2004, 16:32
Hey Lordz why don't we (or how come we haven't) had the battle map icons changed.
These icons are old.
Archers for fire at will?
Why don't you change it hm http://www.totalwar.org/forum/non-cgi/emoticons/ceasaryes.gif

SwordsMaster
06-10-2004, 00:19
Hey guys,

quik question: is the mod at the files section the latest available? the one from the 13th of jan.

Cheers http://www.totalwar.org/forum/non-cgi/emoticons/ht_bow.gif

[{LgtDiv}] Lord Thindigital
06-11-2004, 17:19
Hi Swordmaster,

The latest version is NTW V3x, this is to be applied to the NTW B2 FULL INSTALL i believe,

@ MM

The Battle Icons are been done at the moment, as are many other 'detail' features,
Gameplay is been adjusted,
New maps are coming,
New Units are been made,

so stuff is going on - as ever check the Lordz forums for much more info/details

regards

LTD

SwordsMaster
06-11-2004, 20:06
Thanks Lord Thindigital http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

SwordsMaster
06-13-2004, 01:00
Thamks, Lord Thindigital, I tried it out today, and Im very impressed. I played the 2.09 previously, but this is so much better graphically and much more detailed.

Just a few things: unit descriptions are missing for a few units (Russian opolchenie, russian uhlans, rus chasseurs, and grenadiers, are the ones I found so far) and also some strange stuff goes on: I am not supposed to be able to build some troops til I build the appropriate buildings, but I am able to do so anyway. (happens with the russian liners).

But VERY good looking mod indeed. The russians arent supposed to build up from the beginning are they?

They have WAY too many units to be able to maintain them. http://www.totalwar.org/forum/non-cgi/emoticons/gc-juggle.gif

Eudcrid
06-19-2004, 12:54
Could you guys give us a probable release date/time frame for verson 4?

HTW's new version gave us a late june, still cruel but less cruel than nothing http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Eagerly awaiting release of version 4, eudcrid

azid
06-20-2004, 00:34
great job on the mod guys =)

Hross af Guttenburg
06-22-2004, 15:01
Hi lads, just saying hello and letting you know about our mod project that might be of interest to you...We are trying to put Napolenic-era naval warfare into the game, instead of having land maps we will have sea-areas controlled by ports, as units we have ships of the line and the 3 classes of frigates, (1st rate warship...etc) at the moment we are limited to what we can do to mirror realism, but this is evolving and we are rising to the challenges. Anyways, if any of you CAN do unit graphics we have a lot of images (from the right angles http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ) which can be used, on our little embryonic team we do not have any graphics guys so if anyone IS interested in getting involved then drop us a line. We are here....(see signature)...

Inuyasha12
06-25-2004, 15:01
I have v3 or whatever it's called, it's great. You should do something with the ottoman empire though, maybe split it up into warring factions or something. http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

i think they have too much land for their own good, it would really help the variety of the game. There's only like 10 factions.

But otherwise its awsome, it really feels like napoleonic battle lines.Maybe you could make it so that rifles aren't feared by troops, i think they break too quikly.

anyways can't wait to play the 4rth version http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

mfberg
06-25-2004, 21:14
I'm just having trouble with my Artillery, they are getting 200+ kills per battle, does anyone have a suggestion of what to change the kills/valor level number to to make it harder?

mfberg

I have found that 4 is too small, I will try 8 then 16.

Ellesthyan
06-25-2004, 22:54
The Ottoman Empire could indeed be split up. For one thing, the Ottomans did not have any effective power in Africa beyond Egypt, nor did they have in Arabia. The leaders of Egypt and Bagdad (whatever their titles were), although vassals of the Sultan in Istanbul, acted usually on their own initiative. A good example is how the Egyptian leader went bankrupt after organizing a great party at the opening of the Suez-channel; he had to find financial help by the English, who were able to force him into giving his country to the United Kingdom.

To make it even easier, the Egyptian armies were quite different from the Ottomans. They used loads of mounted units; the feared Mameluks were deadly on horseback. Their lack of firepower, however, made them an easy prey for the disciplined squares under control of Napoleon.

octavian
07-03-2004, 23:52
is it just me, or is version 3X not able to be DL atm? http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif also, the mappack and music are not available http://www.totalwar.org/forum/non-cgi/emoticons/gc-stunned.gif
must...forget...troubles http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif http://www.totalwar.org/forum/non-cgi/emoticons/barrel.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-dizzy2.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/gc-zzz.gif

Lord Bloodygore
07-04-2004, 03:51
Sorry folks, but at the moment the DL site is down, but as soon as the site is up, I will leave a notice, thanks http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif



LBG http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

[{LgtDiv}] Lord Thindigital
07-04-2004, 17:17
Heres some screenshots while you wait >>



http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/newpicsv3x/attackingcity.jpg

city under attack

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/newpicsv3x/awaitingaction.jpg

highland infantry

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/newpicsv3x/cityfight.jpg

street to street fighting

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/newpicsv3x/onlinechaos3.jpg

major online battle

http://homepage.ntlworld.com/thindigital/lgtdiv/screenshots/newpicsv3x/onlinechaos.jpg

and again in more detail.....

regards

LTD

octavian
07-04-2004, 18:58
*sits down and cries* oh, the beauty, i cant take anymore http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Inuyasha12
07-06-2004, 19:36
Is that version 4?? http://www.totalwar.org/forum/non-cgi/emoticons/jawdrop.gif
Oh man i can't wait
when will it come, ohhh the agony http://www.totalwar.org/forum/non-cgi/emoticons/gc-bigcry.gif
http://www.totalwar.org/forum/non-cgi/emoticons/gc-bigcry.gif

Julius Caesar
07-06-2004, 20:22
Nice http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif



Cant wait for the next version http://www.totalwar.org/forum/non-cgi/emoticons/gc-2thumbsup.gif

Inuyasha12
07-08-2004, 10:40
Just wondering, any new factions in it??

Lord Bloodygore
07-10-2004, 04:17
In the near future, but I'm not promising anything http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

LBG http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Inuyasha12
07-13-2004, 02:10
Ohhh i get it, suspense buildup..... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Lord Bloodygore
07-13-2004, 16:15
http://www12.brinkster.com/thelordz/newmap.jpg

LBG http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Kaiser of Arabia
07-16-2004, 23:21
Ohh is that the new map?
Nice...

Byzantine Prince
07-20-2004, 01:21
No way why would Napoleon Go to Britain

Lord Bloodygore
07-20-2004, 05:49
The new campmap includes all of Europe. The pic I posted is only a sneak peek of whats to come, so I only included a small sample for you to look at, this is not the finish product, so you'll have to wait to see. https://forums.totalwar.org/forum/non-cgi/emoticons/tongue.gif

regards LBG https://forums.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Spartiate
07-22-2004, 19:53
Napoleon would go to Britain to stop them controlling the seas and the Duke of Wellington making his life a living hell.
New version looks great.I'm having a lot of fun with the Nap mod at the moment.
Any chance of the Dragoons being able to use fire-arms in the new version??If so that would be superb https://forums.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Byzantine Prince
07-24-2004, 02:41
I can't download from that god-forsaken site:furious3:. Can anyone gimme another link for dl of 2.09 please. https://forums.totalwar.org/forum/non-cgi/emoticons/handball.gif

Inuyasha12
07-26-2004, 12:06
Quote[/b] ]Any chance of the Dragoons being able to use fire-arms in the new version??If so that would be superb



There's been a huge discussion at the NTW forums over this for a while. Im for it, but it will also disrupt work and make life a living hell for the lords. So no, sorry but the lords have decided against it.

NormanPain
08-06-2004, 22:31
I was messing around with gnome editor and made 3 new weapon types to represent skill, I made one for foot guards which had increased accuracy to represent their skill, one for light infantry which can shoot slightly further and slightly more accurate, and one for rebels with reduced accuracy...it has made the game more interesting and took only about 15 minutes for me to do...now I have to think about where I place the different Infantry types, also I increased accuracy on rifles slightly to better represent what i have read from books...it was set so that rifles were no more accurate then muskets and they simply had longer range. Is there any plans of have something like this in the next version, it would solve alot of the complaints about units being the same. I hope I have helped a little, cant wait for the next installment, take care all.

Lord Zimoa of Flanders
08-12-2004, 16:38
Just be a little patient and await v4,in all area's NTW is much more balanced and more of a challenge.Release date is not known yet because some of us have some computer problems so NTW v4 was postponed but it is very near.
For the latest info visit the Lordz forum also a new website is under construction.

http://www.thelordz.co.uk/forum/

LZoF

TheSilverKnight
08-17-2004, 19:12
Hey all, what's up with the downloads? The Beta 2.09 dl is down, so is the music pack and stuff. ~:confused: Any ideas when it will be up again?

Tim
08-19-2004, 03:52
I was interested in your Mod when you first talked about making it. I downloaded it last night and it's great. The unit models look great, and I see you have put a lot of time and effort into this. IT is appreciated. Now, for comments on what I dont' like about it. Oh, and I've only played France for about 3 hours, so forgive me...

1. Enemy generals/kings are too easy to kill. This was a big problem for the original game before it was patched. I'd say, 9/10 battles I've fought, the ai's leader unit is killed, usually right away.

2. Artillery is too powerful. Again, I targeted the general unit once and killed him the first time. Now, artillery was an important part of any army of the Napoleonic era, with Napoleon being the master of it. But, again, it's too powerful here. Artillery could account for perhaps 15% -20% of battlefield causualties, but muskets were the big killers, inaccurate as they were. It simply didn't matter. Anyway, can you look into this problem? With the mod as it is, I simply don't use it because it is too powerful.

3. I don't think this is possible, but can you make the ai's units default anything by scirmage (sp?)? This is a major problem, as the ai has a hard time actually using his units to his fullest advantage, as they are constantly shifting around. This seemed to be a major flaw with the game itself. The computer rarely uses ranged pieces well. IIRC, Shogun did a much better job at this. In most battles I've fought, by the time he sets his units up to where there going toe to toe with my units, I've already blasted them to bits, and they don't last very long before they break and run.

4. Now, I've never attempted anything like what you've done to the game, but I did several mods for Shogun Total War (demo) and a few for Medieval demo. I made a Waterloo mod once for both I think. My point is, and I know I could be wrong, but it seemed hard to make it work right because 1. mainly because the game wasn't built for it, and 2. the use of these weapons caused fear in the units. In order to get the game to work right, I seem to remember that I had to really boost a unit's moral or some other stat, to make effective use of muskets. Maybe it was valour, in that I had to make each unit have a valour of 3 or 4, or they simply didn't act right, i.e. stand there and exchange fire over and over. Could making this the default for the ai improve they way a unit performs? I don't know.

Anyway, I'm having some fun with the MOD. I plan on starting a new game and playing someone other than France. There are a lot of good things in the MOD, so I'm sorry I've only talked about some problems with it. I hear your working on version 4.0, and I can't wait to play it. Thanks.

TheSilverKnight
08-23-2004, 03:06
I remember reading somewhere that you guys were going to come out with a late 17th/18th Century mod, you know, that covered like the Wars of Louis XIV, Spanish Succession, Austrian Succession, etc. Any news on that? Or is that plan scrapped? That's my favourite period in history and I'm just wondering if you guys are making a NTW Early mod like that or something.

Lord Zimoa of Flanders
08-23-2004, 21:53
We will first finish NTW and await RTW and the full engine and hopefully some editing tools and see what is possible,all development is postponed untill we have more data and knowledge.So to soon to answer that one.

LZoF

Lord Of Storms
09-01-2004, 18:01
NTW V5 The Final Release
Since it's inception in July of 2002 NTW has grown beyond all of our expectations. We have all come a long way since those days now after countless thousands of downloads, the many graciuos host websites, our own sites and forums, magazine feature articles and interviews the end is at hand! The Lordz are preparing for the release of RTW and new modding possibiltites and projects, towards that end it is only fitting we close the chapter that has been NTW! Of course we will continue to offer support for NTW via our forums etc. but no new content will be added. So The Lordz would like to thank the many people involved in the making of NTW and also for those who have been dedicated followers/players/fans for so long. The NTW fan base continues to grow , and the Lordz have worked long and hard to bring you this final version.
which will be made available on our new website that is being launched in conjunction with this final release, thanks to the hard work of Lord Of Moray and Lord Hal, we have a nice vehicle to carry the final version of NTW on!! visit the new site here:
http://www.thelordz.co.uk

The Final Version includes:

All new buildings & tech tree
New style Campaign Map
New unit stats
Balanced AI in 3D Battle & more assertive in strategy
Fixed ship spamming bugs
tweaked faction AI attitudes
Created new starting resources
two campaigns
New NTW custom battle maps
New historical battles
Faction specific portaits
new info pics
and much much more!!!

So we hope you will enjoy the final version and continue to support NTW,
With the advent of RTW looming on the horizon the future holds many new possibilties and prospects in the way of new Mods etc.
there are currently available exciting creative mods such HTW:Hellenic Total War, and METW: Middle Earth Total War, along with NTW: Napoleonic Total War, these mods have broke new ground in the modding of the TW series and we have learned and shared much together in the modding community, and things should only get better!!. So now let us look towards the future and gather new ideas and stretch the limits of our imaginations in what Rome Total War may have to offer. We The Lordz Modding Cooperative look forward to sharing these things together with the modding community. and finally a thanks to our loyal forum members whos contiued interest and support have been inspiring we appreciate you one and all! and on a personal note to my fellow Lordz : I could not have been more blessed in finding a better bunch of mates to work along side of, I have been working on NTW since the begining, but due to illness was taken away towards the end, but my mates did not count me out and I thank them for that! Cheers one and all God Bless! Lord Of Storms
http://homepage.ntlworld.com/jonathan.bond3/v5_header.jpg

Pericles
09-01-2004, 18:08
Let me be the first to offer nothing but praise to you guys who worked on this wonderful mod.

Thanks for all the hard work and dedication, and for giving us many enjoyable gaming hours. ~:)

~:cheers:

JR-
09-01-2004, 18:33
congrats, i will d/l asap.

PeegeeTips

Marshal Murat
09-01-2004, 21:36
Years, okay maybe a few months of beta testing has shown me the hard work that the Lordz do for these sort of Mods. They have changed, created and broken barriers, and I am pround enough to call myself a
Lordz Beta Tester! ~:cheers:

Lord Krazy
09-02-2004, 03:17
Well I'm glad that's over :jumping:
Now I can relax and think about the next project ~:dizzy:
Ok not yet ~;)

I'd like to thank everybody for their support and the org for just being here ~:cheers:
This is the thread where it all started and it will alway's be the home of the Nap mod ,for me . ~:mecry:


LK
~:smoking:

Ldvs
09-02-2004, 15:50
I know RTW is close to release but I wanted to play your mod, just not to die ignorant. After a few minutes I can tell you that I really like the campaign map design, it truly adds flavour to the game. Also good historic job. :2thumbsup:

Kaiser of Arabia
09-02-2004, 16:22
Wow the only problem I had was the lack of bodies, but not to worry there is a fix, just copy your 3x deadpage files (any in the textures/men directory at the bottom with the word dead) into your nap total war file.)
Great Job. I hope there will be a nap total war for RTW, but either way I will pobably continue to play this through the release of RTW untill my MTW dies.

saundersag
09-02-2004, 17:51
I have hust got napoleon total war version 5 and i am it is great however i was wondering why there are two campaigns and what are the differences if any. Are they meant to represent different times in the Napoleonic war. Anyway i will look forward to start playing this online. Thanks again for a great mod.

Ldvs
09-02-2004, 18:28
I have hust got napoleon total war version 5 and i am it is great however i was wondering why there are two campaigns and what are the differences if any. Are they meant to represent different times in the Napoleonic war. Anyway i will look forward to start playing this online. Thanks again for a great mod.

Actually that's one campaign but with different starting allocations.
You can use them if you want a longer time scale though, change the date in one of the file and you can begin ealier.

I noticed a few pictures in the building list are still the old MTW ones, but it is very likely to be a problem with my own game.

Kaiser of Arabia
09-02-2004, 20:01
oh so thats what thhere for;

Spartiate
09-02-2004, 20:20
Fantastic mod.I previously played NTW ver2.09 and enjoyed it but found that the AI was very bad in the battles.Well it was to my extreme surprise and delight(after i stopped cursing) when i downloaded last night and started the second campaign that the Brits outflanked me and stuck 4 units of Grenadiers in my right flank in the battle for Mercia.This is just what was needed.The Spanish also bribed one of my southern armies and the Austrians waste no time in gobbling up the rebel provinces in mid Europe.I'm really enjoying this mod.Well done to THE LORDZ. ~:)

Shambler
09-02-2004, 22:26
Very nice and great new version, congratulations.
I try to modify the NAP_b5_unit_prod with Gnome editor, but appear an error message, i try also with the Hedge editor but i dont know how run this other program, any idea please? Thx.

Ldvs
09-03-2004, 09:59
Very nice and great new version, congratulations.
I try to modify the NAP_b5_unit_prod with Gnome editor, but appear an error message, i try also with the Hedge editor but i dont know how run this other program, any idea please? Thx.

This mod was probably not designed for Gnome editor, I got an error message too when trying to open it with GE. If you want to change something in this file, just open it and make your changes manually. It takes longer, but you can manage to find what you want.

Meneldil
09-03-2004, 12:32
Could anyone posts or send me the files needed for the corpses ? I've cute/pasted all the dead thingies from my MTW files to my NTW file, but it doesn't work ~:confused:

I just played for a few mins with the french in hard, and the game seems awesome. Battles are great and the AI isn't as bad as in MTW

Ldvs
09-03-2004, 13:40
They're looking into this anyway. They've already listed all the reported oddities and will release a patch soon.

Shambler
09-03-2004, 18:43
Thanks Ldvs, its done.

The mod have a very very good things but i want do a little criticism, please dont offend.
The quantity of money to begin is excesive, in expert mode 50.000 francs, the economic benefits are also too high in general and the units are too cheaps, ofcourse i can be in a mistake, only an opinion to a better experience, thx.

Spartiate
09-03-2004, 20:15
I like the cash because believe me it's necessary in order to get the elite troops from your main homeland province.It also reflects the times as the main powers had no problems with income in general and just churned out huge amounts of troops.I think it's a good thing that as soon as you defeat a large army it doesn't leave their nation a spent force because the troops are easily replaced.
The main thing for me is the improved AI however.Fantastic ~D

Ldvs
09-03-2004, 20:45
I noticed a little "bug" in the SwedishHussars' charge.
I attacked the Danes and sent some indelta hussars (SwedishHussars) as skirmishers, and I was quite astonished because they ran normally but made such a charge ! Not even an elephant would have withstood it !
In fact it was a light speed charge ~D
I've looked into the unit production file afterwards and found the little slip-up.

Everyone can change it. Go to your main folder, open NAP_b5_unit_prod.txt
then search for SwedishHussars. The CHARGE_SPEED is set to 264, according to other Hussars' charge value, set it to 26 instead.

Spartiate
09-03-2004, 20:56
No wonder they are running rough-shod over the russias.I'll change it.I haven't fought them yet so that would have been one hell of a surprise. ~:joker:

Lord Krazy
09-04-2004, 00:53
I noticed a little "bug" in the SwedishHussars' charge.
I attacked the Danes and sent some indelta hussars (SwedishHussars) as skirmishers, and I was quite astonished because they ran normally but made such a charge ! Not even an elephant would have withstood it !
In fact it was a light speed charge ~D
I've looked into the unit production file afterwards and found the little slip-up.

Everyone can change it. Go to your main folder, open NAP_b5_unit_prod.txt
then search for SwedishHussars. The CHARGE_SPEED is set to 264, according to other Hussars' charge value, set it to 26 instead.


Thank you, this is a known issue and will be patched very soon
along with a couple of other things .
If you do not wish to wait do as stated above by, Ldvs .

LK ~:smoking:

Efrem Da King
09-04-2004, 02:54
Woot!

Ldvs
09-04-2004, 11:38
No wonder they are running rough-shod over the russias.I'll change it.I haven't fought them yet so that would have been one hell of a surprise. ~:joker:

Indeed ! With a single unit of Indelta Hussars I routed the whole danish army ~D It was too unfair so I gave up this savegame ~;p
It's worth trying them before applying the changes, just to have a laugh at them.

Duke Malcolm
09-04-2004, 12:40
Final Version is great! Just a couple of things.

1) The English should be called the British, and England called Britain, etc.

2) The description of the Highland Infantry is wrong. I suggest:
{"After the 1746 Rebellion, and the banning of tartan and the clan armies, the old Highland men joined the ranks of the Highland regiments, so they could wear their beloved tartan. Their ferocity made them into fine fighting men, and so they got their nickname, the "Highland Furies". The Scottish regiments were admired, respected, and feared by soldiers of all nations."}
or something along those lines.

3) You should have Scots Greys, and the British Guards infantry should be trained in Scotland, Ireland, Wales, and Wessex.

I've only played the one nation, so far.

Also, what's the difference between the 2 campaigns?

Ldvs
09-04-2004, 13:13
Also, what's the difference between the 2 campaigns?

Actually it's one campaign but with two different starting allocations.

Szun
09-04-2004, 17:46
since the lordz page is down is there a alt DL? 3D or so?

Ldvs
09-04-2004, 17:59
There were many mirrors, if I remember well there were 5. However, their name isn't displayed on the lords' website.

I downloaded from there and it apparently still works.

http://www.thehoard.com/downloads/ts-2.1-full.exe

Meneldil
09-04-2004, 20:13
You might already know that, but some historical battles are bugged

I get error messages related to troops deployment for the 2 last battles of the Austerlitz campaign, and I can't play the Russian Campaign at all.

Szun
09-05-2004, 16:33
There were many mirrors, if I remember well there were 5. However, their name isn't displayed on the lords' website.

I downloaded from there and it apparently still works.

http://www.thehoard.com/downloads/ts-2.1-full.exe

thank U !

Ldvs
09-05-2004, 16:42
I hope it still works, otherwise, the lordz's website is back.

einar
09-08-2004, 21:06
Could i install NTW mod over MTW and VI spanish versions?

Ldvs
09-08-2004, 21:54
Could i install NTW mod over MTW and VI spanish versions?

I guess you can, but your game is very likely to become bilingual. You must move the english Loc files to your spanish folder, and then it should work well.

einar
09-08-2004, 22:37
I guess you can, but your game is very likely to become bilingual. You must move the english Loc files to your spanish folder, and then it should work well.

I haven't these english loc files, i've only the spanish loc files. How can i get the english files?. Could anybody send them to me?

JimBob
09-09-2004, 00:59
Just installed the mod and tried playing. But on loading I get an error message
"Unknown faction specified: column 20, row 8
FN_Egyptian"

Brand new installation, hasn't been modded, much less played. What do I do?

Ldvs
09-09-2004, 09:49
I haven't these english loc files, i've only the spanish loc files. How can i get the english files?. Could anybody send them to me?

You don't need them, just paste the content of the english Loc files that will be created during the installation to your already existing spanish Loc folder.

However, if you want a full english game, leave me your e-mail in a private message and I'll send you my files.

Ldvs
09-09-2004, 09:54
Just installed the mod and tried playing. But on loading I get an error message
"Unknown faction specified: column 20, row 8
FN_Egyptian"

Brand new installation, hasn't been modded, much less played. What do I do?

It happened to someone else in another mod, so it's not NTW related. He fixed this bug, proceed as follows :

"I threw out the prod3 file and all other files in the startpos except the 3 hellenic time periods and the vssver.scc It then worked???? Those same deleted files were always in the previous game but after inserting these new files there perhaps is a conflict between the existing files and the new ones. Where ever the building associations are could be the issue."

Of course you don't have any hellenic files, but napoleonic instead ~;)

einar
09-09-2004, 12:46
You don't need them, just paste the content of the english Loc files that will be created during the installation to your already existing spanish Loc folder.

However, if you want a full english game, leave me your e-mail in a private message and I'll send you my files.

Thanks, but i've already got the files from the wes medmod. This mod includes the original loc\eng files if you want to unistall it.

Thanks again, the NTW is great.

Monkwarrior
09-09-2004, 13:17
Could i install NTW mod over MTW and VI spanish versions?
Hi Einar,
I had the idea of translating to Spanish most of the popular mods: Hellenic, Napoleonic, BKB...any other?
Do you think it is interesting?
It is only a question of time. Now I am finishing the Reconquista mod (version 1.0) and I am translating the XL mod. I think I have some experience that could be used in this way.
Are you registered in the www.celtiberos.com forum?
There you can find (and propose) a lot of questions about mods for the Spanish version of the game.
~:wave:

einar
09-09-2004, 22:35
Hi Einar,
I had the idea of translating to Spanish most of the popular mods: Hellenic, Napoleonic, BKB...any other?
Do you think it is interesting?
It is only a question of time. Now I am finishing the Reconquista mod (version 1.0) and I am translating the XL mod. I think I have some experience that could be used in this way.
Are you registered in the www.celtiberos.com forum?
There you can find (and propose) a lot of questions about mods for the Spanish version of the game.
~:wave:

Well, i haven't much time now, job, studies, maybe i could dedicate a few of my job time to translate the files. I think i could translate Napoleonic, for example.

JimBob
09-10-2004, 00:44
It happened to someone else in another mod, so it's not NTW related. He fixed this bug, proceed as follows :

"I threw out the prod3 file and all other files in the startpos except the 3 hellenic time periods and the vssver.scc It then worked???? Those same deleted files were always in the previous game but after inserting these new files there perhaps is a conflict between the existing files and the new ones. Where ever the building associations are could be the issue."

Of course you don't have any hellenic files, but napoleonic instead ~;)
Worked perfectly, thanks for the advice now to enjoy myself :knight:

vladthewallachian
09-10-2004, 21:05
When I play a battle I see no dead bodies. Is there a patch that fixes some of the bugs in NTW5? Just wondering. By the way, this mod kicks severe you know what! ~:pimp:

saundersag
09-10-2004, 21:09
Oh i have just noticed one annoying thing some of the units i thin, swiss legion and grenadiers when they fire javelins come out of their rifles, it looks a bit strange and could the lordz please change this for the patch.

Ldvs
09-10-2004, 21:26
Oh i have just noticed one annoying thing some of the units i thin, swiss legion and grenadiers when they fire javelins come out of their rifles, it looks a bit strange and could the lordz please change this for the patch.


When I play a battle I see no dead bodies. Is there a patch that fixes some of the bugs in NTW5? Just wondering. By the way, this mod kicks severe you know what! ~:pimp:

These bugs have already been noticed and fixed, a patch will be released within a few weeks.
For more info : http://www.thelordz.co.uk/forum/

sdrga
09-11-2004, 22:53
I just decided today to get involved with NTW. Wow! Bad timing. Any idea when you guys are going to get your bandwidth thing straightened out, or is it going to have to wait till your hoster rolls into the next month and your counter resets? If so, when will that be.

Or... is this very temporary and in an hour or so, everything will be OK

LordBlood
09-12-2004, 08:50
The Lordz site is back up.

regards LBG~:smoking:

http://www.thelordz.co.uk/Lordzsite/index.php?id=26,0,0,1,0,0

oblivious maximus
09-12-2004, 09:05
have they closed their forum?