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PROMETHEUS
04-29-2005, 17:05
http://www.awrate.com/chrishogg/images/shiv.jpg

Wow I love this ... ~D , One question tough, is possible to give this unit four armed amrms that move endependantly ? making a new skeleton or is better instead make them partially animated or linked to the normal animation?

SigniferOne
04-29-2005, 17:44
It certainly is possible. The only question, really, is how to make the game mechanics take advantage of the guy's 4 hands and 4 swords, and make him 4 times as deadly as everyone else.

PROMETHEUS
04-29-2005, 17:47
Is it possible? How , any tutorial about that ? I am interested in making for example some new mechanical animations that would need a complete different skeleton , one for the most simple a wheeled chard with four wheels .... or something more complicate like waving flags on a flagbearer....

SigniferOne
04-29-2005, 19:25
You'll have to become proficient in editing existing animations first, release some test mods, etc. After you become good in that, creating all new animations will not be extremely hard. It's the same thing if I asked YOU how to create all new textures.

PROMETHEUS
04-29-2005, 19:38
I know how to make new animations , but I do not know how to make peculiar animations like make a flag flap in game realistically or for examble a draconarius wind filled banner flam right....

shifty157
04-29-2005, 23:07
As far as im aware these two threads from about a month ago hold all the latest on animations and skeletons. I hope they help you out some.

https://forums.totalwar.org/vb/showthread.php?t=43984
https://forums.totalwar.org/vb/showthread.php?t=44433

Abokasee
04-30-2005, 11:18
Hay Who Were Those People With Baskets Over There Head On 8???

Sykotyk Rampage
04-30-2005, 15:29
https://img.photobucket.com/albums/v662/sykotykrampage/basketronin.jpg

Abokasee -Basket Ronin kicking my Zombies off the battlefield.

Abokasee
04-30-2005, 16:16
ahh all is cearl :bow:
but when you gonna show indians???
~:confused: ~:confused:

:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:

blindfaithnogod
04-30-2005, 18:04
when hoggy gets some done.

hoggy
04-30-2005, 18:38
I'll be starting on them after the demons hopefully.
here are the demon bodyguard unit in the meantime:
http://www.awrate.com/chrishogg/images/dembody.jpg

Bouchious
04-30-2005, 20:31
~:eek: mmmmmmmmmmmm

MetalSlug
04-30-2005, 21:39
Wow, and theres really no way we can persuade yous into releasing a custom battle demo? ~D

Abokasee
05-01-2005, 09:07
~:confused: hey those those body gaurds are riding water buffalo!!!!
:laugh4:

shifty157
05-02-2005, 01:23
Hoggy you should ask EB about getting the two-handed spear cavalry animations theyve been working on. This unit as well as a few others like the chinese Guan Yu cavalry would look good with them.

The buildings are nice Sykotyk. I like how the marketplace is in front of the trader.

Awesome work as always.

tibilicus
05-02-2005, 10:33
Hi new to the moding forums just want to say great work. Im amazed at what you have acheived !

littlecheese07
05-03-2005, 03:35
now those are real bull warriors ~;)

I don't know for sure but I think that he isn't making a battle only mode because he hasn't finished all the units. Because of that the work on tactics, formations, and battle balance isn't finished and I think he wants everything to be perfect when its done that way he doesn't have people loosing interest and more importantly so he doesn't have to make dozens of patches. But maybe I'm wrong.

great work by the way.~D

Sheep
05-03-2005, 05:51
I'll be starting on them after the demons hopefully.
here are the demon bodyguard unit in the meantime:
http://www.awrate.com/chrishogg/images/dembody.jpg

I don't even think there are words...

hoggy
05-03-2005, 09:39
littlecheese is right, I think custom battle mode will be best arriving with the campaign mod. By the time the units are all done and battle buildings etc we'll pretty much have the campaign mode anyway so we can release them as one.

cheers for all the positive feedback from everyone by the way, it keeps us at it. :bow:

Abokasee
05-03-2005, 16:17
Why The Place Those Body Gaurds Come From (hell) Those Body Gaurds Are Riding Water Buffulo/bulls?

Abokasee
05-03-2005, 16:21
Why The Place Those Body Gaurds Come From (hell) Those Body Gaurds Are Riding Water Buffulo/bulls?
WHY ARE THEY RIDING WATER BUFFULO

hoggy
05-03-2005, 16:55
Because They Can ;)

Meneldil
05-03-2005, 17:57
Awesomely-woot units, as usual ~:)

Abokasee
05-03-2005, 18:40
YES HOGGY,I KNOW THEY CAN BUT WHY,WHY,,,WHY DO THEY RIDE SLOOOOOW WATER BUFFULO WHEN THEY CAN RIDE FAST BLACK WAR HORSES? :charge:

Crazed Rabbit
05-03-2005, 19:36
Water buffalo have horns. And I think this unit will be more of a slow 'katank' unit than a lancer unit.

Crazed Rabbit

blindfaithnogod
05-03-2005, 21:54
YES HOGGY,I KNOW THEY CAN BUT WHY,WHY,,,WHY DO THEY RIDE SLOOOOOW WATER BUFFULO WHEN THEY CAN RIDE FAST BLACK WAR HORSES? :charge:
he means the bulls can run as fast as horses. in-game that is.

DragoonXXIV
05-03-2005, 22:04
I'll agree with blindfaith. Namely the stats of the units haven't been determined. Remember these aren't just any water buffalo, these are demonic water buffalo commonly found on the river styx (latin name: Scarious Demonicus Buffalous). So basically these buffalo can be anything from meat tanks to heavy chargers it's up to hoggy to decide. Personally i think the image fits the demons pretty well, and i think the demons are more suited to have slow but extremely well armed and armoured generals than regular generals or light generals (like pontis generals in R:TW).

shifty157
05-03-2005, 22:51
Personally i think the image fits the demons pretty well, and i think the demons are more suited to have slow but extremely well armed and armoured generals than regular generals.


Id agree with this. I think itd be very interesting tactically to have a relatively slow but powerful general and bodyguard. Perhaps no faster than even infantry but it can hold its own against the heaviest heavey infantry.

Ypoknons
05-04-2005, 10:34
WHY ARE THEY RIDING WATER BUFFULO

Welcome to Asia, my friend. Who'd want a meek, fragile horse when they'd get powerful water buffalo, the symbol of power around here?

hoggy
05-05-2005, 20:08
absolutely. They are larger than human units and as such will be normal speed very heavy cavalry, ideal for breaking deadlocks. Here is the demon general on buffalo with his guard and on foot:
http://www.awrate.com/chrishogg/images/demgen.jpg

DragoonXXIV
05-05-2005, 20:23
Amazing job as always hoggy. I thought the concept art for the demon general was brilliant, and your realization of it that art is simply amazing. Honestly i'll be surprised if you don't get dozens of job offers from the computer game industry after this mod.

shifty157
05-05-2005, 23:07
Awesome as always.

I think hoggy is already a professional. I cant possibly believe someone this good does this only as a side hobby.

I see youve made the chinese banner. It looks good. Youve also reskinned the units for the other chinese clan or at least started to. They look good. Although the yellow shirt and the blue pants looks a bit odd.

Wait a minute. He's not holding a fan. I for one think he should. I think all of the generals should be holding a fan. The japanese and chinese generals already do.

The_678
05-06-2005, 06:14
I just wanted to add my congratulations Hoggy. I've been following this mod from almost the start (that I know of on .ORG) and I absolutely love it. I am actually looking forward to this more than I am for EB and I have supported EB the whole time. The units are amazing and since I never played Shogun (but have wanted to) I am very excited for the Asian game. Plus actually having Demons AND Indians is awesome. I just hope I'm not too busy with EB to play this...unless of course this is out first.

Quietus
05-07-2005, 06:43
What a collection of neat and joyfully fantastic units there!! Congratulations on the success of all your imaginations. ~:)

< -- (A wannabe "Basket Ronin" ~D ).

Goth
05-07-2005, 15:50
cool deamon general hoggy, i like the way u cant see its face, adds a sence of mystery to it and feer

SigniferOne
05-07-2005, 19:17
hoggy, you kick arsenic!!

hoggy
05-07-2005, 20:45
cheers guys. last unit for the demon faction here, (ignore the rider for the moment as I've still got to do him) copper dragons. After this I'm going to spend a bit of time polishing the demon faction and doing other bits and bobs before starting on the Indian faction..

http://www.awrate.com/chrishogg/images/copdrag.jpg

Meneldil
05-07-2005, 21:25
Unbelievable ~:eek:

shifty157
05-07-2005, 21:36
That is quite amazing. I only think that you should have a bigger platform on top with 4-6 Kappa Archers. Why would you have these huge dragons and only put one archer on top? Itd be like putting a single archer on top of an oliphant in lotr. And there should be much fewer dragons per unit. Maybe like 3 at the most.

I really cant believe you pull these things off. You are rather amazing hoggy.

DragoonXXIV
05-07-2005, 22:04
Wonderful as usual. Just a little criticism, i think the dragon's necks are not thick enough and their front legs seem rather odd, espcially at the knee. Like i said, minor things really, otherwise fantastic as always.

Thoros of Myr
05-07-2005, 22:38
This has to be the coolest looking mod for RTW...possibly for any game :)

I agree with shifty157 & DragoonXXIV that maybe the dragons should be a bit bigger and have 3 archers or so.

Myrddraal
05-07-2005, 23:07
Hoggy, you do you work as a modeller professionally?

You do realise you could do it easily... I wonder if CA are interested?

MetalSlug
05-08-2005, 01:34
Damn , really excellent work there , may i ask what settings you are using (Graphics card also) while taking those screens ?

Burns
05-08-2005, 03:51
Singing praise is really not enough. You are making an amazing mod, perhaps the most creative and unique in the entire RTW community.

hoggy
05-08-2005, 07:16
shifty - The archer in the cage will be a single powerful archer in gold. I hope the unit will be pretty deadly as it is but we'll try it out. Going to try to have as few as possible. they will be quite rare but I'm hoping to do a unit of a different colour dragon that will act as a mercenary unit near the demonlands. The dragons (and a lot of the demons) aren't naturally evil in BL they have been summoned and turned.

Dragoon - The dragon is using the elephant anim at the moment so some knee bending will look strange although it actually works a lot better than I'd expected.

Myrddraal- yep I'm a professional modeler. I started modding in my spare time as the game I was working on was football management and it required very little in the way of creativity. Modding your own game also avoids all the restrictions that normally come from the zombie marketing dept ~:) (in fact i may do a unit of them...). Got made redundant last December (british games industry imploding in the north) and sent my cv to CA but not a peep from them. I now commute 3 hours a day to work which limits my time for unit building but taking on blindfaithnogod and Sykotik Rampage to Blue Lotus has more than made up for the time loss. They've been doing an amazing amount of work, a lot of which is less screenshottable than mine but I wouldn't have been able to continue the mod without their help. :bow: Sorry, started rambling.

MetalSlug - Its a Gforce 5 and I normally have the settings somewhere around medium to high with lower detail on environment.

Moros
05-08-2005, 14:08
:mounth wide open:
:pinching my self:
I'm not dreaming???

shifty157
05-08-2005, 14:55
Were you planning on giving the dragons their own animation at some point?

Can we see some shots of the chinese unit reskins? If youre busy than dont worry about it but when you get a chance id love to see how they turned out.

Radier
05-08-2005, 15:25
Realy realy good work on the dragons Hoggy! ~:cheers:
They look so good that my first thought was that you had made them in Photoshop or something... Just incredible ~:)

Lonely Soldier
05-09-2005, 08:50
Since your mod first started and you put up those first concepts I have wanted to see those crazy dragons. Now I have. What else can I say but w00t OMG they are aabsolutely incredible! FANTASTIC WORK, HOGGY!!! ~D ~D ~D

Myrddraal
05-09-2005, 09:21
...). Got made redundant last December (british games industry imploding in the north) and sent my cv to CA but not a peep from them.

The fools..... Hoggy, the speed and quality of work that you produce, whilst doing this in your free time, not even paid, puts you (in my mind) amongst the best in the UK, CA should have snapped you up. :smile:

Cmon CA, if you had him working for u full time, the coders would be left in the dust as all the models for your next games would be finished tommorow. :wink:

Gray
05-09-2005, 13:35
O-H YEAH!!! I cant wait for the game to be completed!!!

Awesome work...

PROMETHEUS
05-09-2005, 17:17
cheers guys. last unit for the demon faction here, (ignore the rider for the moment as I've still got to do him) copper dragons. After this I'm going to spend a bit of time polishing the demon faction and doing other bits and bobs before starting on the Indian faction..

http://www.awrate.com/chrishogg/images/copdrag.jpg


W T H ..... ~:eek: ~:eek: ~:eek: ~:eek: ~:eek: ~:eek: ~:eek: ~:eek:

AWESOME !!!

Is this usin the Elephant skeleton right? Haven't u be able to create new skeletons yet?

RedSilver
05-12-2005, 09:16
The fools..... Hoggy, the speed and quality of work that you produce, whilst doing this in your free time, not even paid, puts you (in my mind) amongst the best in the UK, CA should have snapped you up. :smile:

Cmon CA, if you had him working for u full time, the coders would be left in the dust as all the models for your next games would be finished tommorow. :wink:


Shhh Myrddraal, if they take him, we'll have noone to make us mod's, :D, hoggy, all the new units look great, amazing work, good luck and what not.

Bouchious
05-13-2005, 21:12
please can i guess and say that those dragons will be archer fooder? also what sort of attack will they have? fire breathing????????

blindfaithnogod
05-13-2005, 23:25
they'll basically be like the elephants of vanilla RTW. with some obvious changes. ;)

Ferocious_Imbecile
05-15-2005, 17:18
The fools..... Hoggy, the speed and quality of work that you produce, whilst doing this in your free time, not even paid, puts you (in my mind) amongst the best in the UK, CA should have snapped you up. :smile:

Cmon CA, if you had him working for u full time, the coders would be left in the dust as all the models for your next games would be finished tommorow. :wink:


I agree. Hoggy should be working for CA in a well paid position. And a lot of the people over at Europa Barbarorum should be consulted on the contents of the next RTW expansion.

Should be but won't be. Tant pis pour CA.

hoggy
05-16-2005, 16:43
Here are the Mongol spears from PixelGenie, another Mongol unit on it's way soon... :
http://www.awrate.com/chrishogg/images/mongolspear.jpg

blindfaithnogod
05-16-2005, 21:39
good stuff.

Big_John
05-16-2005, 21:42
wow those look great, PixelGenie. you guys have some nice synergy going in the design dept.

Chimpyang
05-16-2005, 21:52
Looking very very good ther

Moros
05-18-2005, 18:09
nice...

Lothair
05-19-2005, 18:08
Been following the mod for some time now (since the "Blue Lotus"-thread was on two pages, I think), but the Copper Dragons, I think, are the most impressive units yet. The demon faction in Blue Lotus seems to be extremely cool, yesh.

HunkinElvis
05-20-2005, 03:12
WOW!
You should make a movie on "Blue Lotus".

hoggy
05-20-2005, 18:09
I've just finished a bit of polishing on the demon units and am now starting on the Indian or Krishnapur faction. Here are the first unit, krishnapur peasants:
http://www.awrate.com/chrishogg/images/Indpeas.jpg

GiantMonkeyMan
05-20-2005, 18:25
well done hoggy! and insteresting hat/turban thingy ~:cheers:
congrats

runes
05-20-2005, 19:41
this is now my new favourite mod, replacing EB.

i had some Qs about that unit (can't remember what it's called or who it's for) the grass-spearmen or something like that, they looked like cheap levy/peasant spearmen covered in grass. now i don't know if you were already thinking of implementing this, but it'd be cool if they could hide (either anywhere or in grass etc) so that way they could spring traps on enemy cavalry. (i don't know how the line of site or distance to be spotted is handled for hiding troops) and this way, cheap spearmen could potentially take down heavy cavalry, of course they'd be a one-time sort of deal, as once they were exposed just about anyone could ride them down...

hoggy
05-20-2005, 19:51
have to look into that, I'm not sure the code would support it?

here is another unit from PixelGenie in the meantime. The Mongol officers leading their units:
http://www.awrate.com/chrishogg/images/mongolofficer.jpg

runes
05-20-2005, 19:59
hmm, well, i don't know what code/command is used, but i believe peltasts and such have the hide in long grass. similarly, arcani have the hide anywhere. but it'd be pretty cool, i think 'hiding' should be taken advantage of more. wouldnt it be sweet/deadly if you were charging your cavalry home to the enemy and then some spears just stood up (seemingly) out of nowhere, right in front of you? chaos

hoggy
05-21-2005, 13:19
here are the Krishnapur Swordsmen:
http://www.awrate.com/chrishogg/images/indiasword.jpg

Radier
05-21-2005, 13:44
Awesome as usuall ~:cheers:

Moros
05-21-2005, 13:56
:jawdrop: that's just beautifull! :jawdrop:

are you sure you haven't a whole team of professional modellers locked up in your basement hoggy?

shifty157
05-21-2005, 18:15
quality of work is rather astounding.

GiantMonkeyMan
05-21-2005, 22:22
outstanding!!! i cannot wait till this is completely finished!!!!! well done hoggy and PixelGenie for the amazing skins which seem to keep turning up each day.... i wish i could help but i don't have the software or probably the skills so i leave it to you :bow:

khelvan
05-21-2005, 22:41
Wow, this is some beautiful work.

HunkinElvis
05-22-2005, 05:51
There's a lot of detail in your work.
It'll be like Asian LOTR. I might buy RTW because of this mod.

GiantMonkeyMan
05-22-2005, 15:44
hey hoggy i was looking back at the screenshots forum and it said to look in the Blue Lotus main thread for screenshots from before january 8th but it just says at most places edit- link temporarily removed or something like that... could you post the pics now or something?

hoggy
05-22-2005, 16:01
I was thinking about it but its a fair amount of work and most of the units there have appeared in later screenshots. If i get a chance I'll go through and repost them. in the meantime:
Krishnapur Guard (essentially a reskin of the swordsmen):
http://www.awrate.com/chrishogg/images/indspears.jpg

SingeDebile
05-23-2005, 05:56
everything looks great... i just want to say this and i dont mean it to disrespect the person making them. But those demon general cards... and the pics of the demon buildings and even the names for them really are not that original "the skull shrine" for example... or the port with the skull spider thing. They just kinda seem out of place compared with what hoggy has done.

shifty157
05-23-2005, 22:46
everything looks great... i just want to say this and i dont mean it to disrespect the person making them. But those demon general cards... and the pics of the demon buildings and even the names for them really are not that original "the skull shrine" for example... or the port with the skull spider thing. They just kinda seem out of place compared with what hoggy has done.

Yes there was a rather debate about this earlier. Im interested to see what Sykotyk has done with the demons since then.

The spearmen look good but i think the the spearhead and plume are just too vibrant and should eb dulled down a bit. Or maybe thats just me. Good work regardless.

Bar Kochba
05-23-2005, 23:06
just wondering when it will be to test this mod

Bulten
05-24-2005, 00:18
I've just finished a bit of polishing on the demon units and am now starting on the Indian or Krishnapur faction. Here are the first unit, krishnapur peasants:
http://www.awrate.com/chrishogg/images/Indpeas.jpg

That's some heavily armed peasants (;

hoggy
05-24-2005, 08:51
SingeDebile - this one has been discussed earlier in this thread and i've made my preference clear but thanks for the input.

Shifty - good point they are a bit oversaturated.

deathtoallhumans - Current estimate is... some time after the expansion pack.

Bulten - The idea is that the Krishnapur faction are the richest faction in Blue Lotus and as such even their peasants are well equipt. I could do with a better name for them though as peasants is probably a bit misleading. Perhaps Krishnapur Tulwars? ps. please try to avoid quoting images where possible as we end up with loads of repeats of the same image.

cheers - hoggy

wlesmana
05-24-2005, 09:39
Idea for the totally awesome copper dragon: if one archer is not deadly enough, you can always create an "invisible" archer, basically an archer with no mesh, just skeleton. Then have a half dozen of them piled up in the same spot as the current archer so it'd appear he could shoot 6 arrows at the same time.

Bar Kochba
05-24-2005, 14:04
hoggy how long b4 people can start testing and if they r already can i help and when will the mod be finished??????

GiantMonkeyMan
05-24-2005, 16:53
surly not that long hoggy?!?! at the rate you have been churning out units surely it should be ready sooner??? all you have to do is the korean faction, the rest of the indian and mongol factions (or are you doing mercs?) and finish the map..... ~:cheers: well done BTW quite outstanding how fast you got the mod off its feet

DragoonXXIV
05-24-2005, 18:05
Making units and textures is one thing, however all those units are worthless without the proper background, hierarchy, structuring(animation), and most importantly balancing that is necessary for a good game. And Hoggy has been doing a wonderful job so far, however there is still a lot of work that needs to be done. Either way you're forgetting the cardinal rule: 'If you didn't pay for it, you can't complain'.

GiantMonkeyMan
05-24-2005, 18:41
lol hehe i suppose.... but i just cannot wait for hoggy and all the rest of the team to finish it...... it looks so good and is a great twist to the rtw game

shifty157
05-24-2005, 20:40
I dont think any of us can wait for this mod. But like Dragoon said Hoggy has a long way to go still. Absolutely everything will be redone in this mod including music, cities, building models, new animations and sounds, and just about everything else. Its a daunting undertaking but Hoggy and the talented team hes assembled have been progressing amazingly. I for one am more than pleased at the speed and quality of the mod so far.

Bar Kochba
05-24-2005, 22:23
thx for info hoggy its a pity its not coin out sooner the mod looks excelent

hoggy
05-25-2005, 09:12
Solely on the art side I've not got my list here but there are about 35-40 units to go (remaining indians, koreans, rebels, mercenaries, monks etc) When they are done I'll be looking at battle environments like cities, trees etc and all the objects for the strat map and animation for special units and so on. blindfaithnogod and sykotik are working on building pictures and other asorted 2D stuff. We all work full time and only work on BL in our spare time - evenings and weekends so I reckon we'd be lucky to get a mod out before CA's expansion pack. Hopefully we can provide enough eye candy on the site in the meantime as anticipation and watching the progress is half the fun. :bow:

Moros
05-26-2005, 20:21
yes waiting is half the fun, but playing it seems also fun...

hoggy
05-27-2005, 20:48
here are 2 more Indian units derived from the same model. Golden Archers and Golden Swords:

http://www.awrate.com/chrishogg/images/indgold.jpg

ramareddy
05-27-2005, 21:05
What did you base these models on? Obviously Indian epic art, but which specific piece?

I like the pointed shields.

tai4ji2x
05-27-2005, 21:56
:jawdrop: :fainting:

GiantMonkeyMan
05-28-2005, 09:19
amazing!!!! ~:cheers: ~:eek: ~:eek: ~:eek: keep it up hoggy

hoggy
05-28-2005, 14:22
cheers guys. ramareddy, I'm not sure to tell you the truth. I saw it in a book at a friend house and did a quick sketch to remember it, sorry.

here are the tribal fanatics for the indian faction:
http://www.awrate.com/chrishogg/images/indfan.jpg

binsquared
05-29-2005, 05:20
simply bad ass hoggy...loving it

General_Sun
05-29-2005, 15:14
I'm sure you've heard this hundreds of times, but this is beautiful.

Ferocious_Imbecile
05-29-2005, 19:12
Those tribal fanatics are looking good.

]

Bartix
05-30-2005, 15:15
Wonderful!!!!!!!!!!!! ~:) ~:cheers: ~:grouphug:

GiantMonkeyMan
05-30-2005, 18:40
great detail on the fanatics hoggy i am truly impressed!!!

JMurphy997
05-31-2005, 23:26
I have to say this is one of the best MODs that I have seen.

Awesome job there Hoggy! ! ! :medievalcheers:

Keep up the good work.
Can't wait to try this out.

Jmurphy997

Gubook Janggoon
06-02-2005, 05:06
Hm..I havn't seen any screenies of the "Chosun" unit yet. If they're still in development, I would love to help out. I'm no graphic artist, but I know a thing or two about Korean history. It just depends on what era we're basing these troops on.

hoggy
06-02-2005, 08:22
Gubook - Any more reference material for Korean units would be good, they haven't been built yet. See the Army List thread for the units we're doing and put and any bits of information you find in that thread. :

https://forums.totalwar.org/vb/showthread.php?t=41921

BL is a fantasy mod in that the units can come from a number of different periods/styles. The main thing I'm looking for at the moment is images of styles of Korean infantry that look noticeably different from chinese units.

hoggy
06-03-2005, 21:04
here are the Chakram throwers. currently using the javelin anims because i couldn't get the slinger anims to work on this model:
http://www.awrate.com/chrishogg/images/indchak.jpg

Kageka
06-03-2005, 21:13
I really like these dudes. They use unconventional ranged weaponry (bows) and unconventional looks which gives the game more variation. Those helmets/hats are great.

shifty157
06-04-2005, 02:20
well done. well done indeed.

beauchamp21
06-04-2005, 02:30
OMG THIS IS AMAZING!!! Being a historian, im not a great fan of the magic but godammit, id spend many a night playing this mod!!!!!!
Keep up the amazing work and bring in more screenshots!!!!!! :bow:

Ferocious_Imbecile
06-04-2005, 10:15
Today I found myself fantasizing about what will happen when we combine the Barbarian Invasion upgrade with Hoggy's magisterial Blue Lotus Total War...


Imagine commanding a huge force of Japanese samurai and approaching a river ford at night...the Yari Cavalry is dispatched as a vanguard to make the initial crossing and seize the bridgehead on the far bank...and then, wafting out of the woods a demonic army of spectral ghost geishas to oppose them, waving thier white swords....

Abokasee
06-04-2005, 14:53
HMMM I like those disk throwers....ANY WAY i think those peasents of the indain faction are MUCH to BIG they should (imagen this on ur arm hoggy) THE LARGE (or length from side to side) this should go an extra 2x of [---------------------------------------------------]

Abokasee
06-04-2005, 14:54
here are the Chakram throwers. currently using the javelin anims because i couldn't get the slinger anims to work on this model:
http://www.awrate.com/chrishogg/images/indchak.jpg
(ONE OF THOSE GUY'S HAVE GOT THERE BACK TURNED!!!!)

DeadRunner
06-04-2005, 18:44
When the mod will be released ??

ENSAIS
06-04-2005, 21:18
Absolutely beautiful screenies.

I look foward to this mod!

King of Atlantis
06-05-2005, 01:44
Hoggy i see you get this a lot but i have to say you new units are by far the best ive ever seen for a total war game.

:bow:

Ypoknons
06-05-2005, 07:14
They have great discipline. Looking at one of those demon samaruai trying to slash at anything is enough to give me the chills.

GiantMonkeyMan
06-05-2005, 10:08
amazing hoggy as usual :bow:

Spendios
06-05-2005, 12:01
Extraordinary units Hoggy ! I can't wait to play your mod !

Captain-Tiguris
06-05-2005, 13:27
This is simply the single-greatest mod of RTW, much better then the 4th age etc. Man your great at this and I can't wait to get my hands on this mod.

PROMETHEUS
06-05-2005, 13:39
Hoggy ! Ur work is superb ,I vote you as the best modder of RTW!!! ~:cheers: ~:cheers: ~:cheers:

Captain-Tiguris
06-05-2005, 16:14
Are there any more pics we can drool over?

Quietus
06-05-2005, 20:26
Magnificent as always hoggy! Woo! :charge: :charge: :charge:

Ab Urbe Condita
06-07-2005, 22:40
....

Here's me looking at these screenshots:

*scroll*

HOLY SHIT!!

*Scroll*

OMIGOD!!!

*scroll*

HOW THE HELL DID HE DO THAT?

I'm interested in seeing the skeletons of your dragons in action. are their abdomens going to slither as they walk?

I'm also not a huge fan of fantasy games, but I have a feeling I'm going to enjoy playing this.

Vincenzo Morello
06-08-2005, 18:09
Is there any way possible that we could have a release date for what is possibly the most talented mod going for RTW even the date for the BETA release please anything.

blindfaithnogod
06-08-2005, 21:38
i would say dont expect a release till after the expansion pak for rome is out. these things take time.

hoggy
06-09-2005, 21:12
Yep, we're not putting a firm date on it yet as we're not sure what'll crop up but we'll definitely want it to go with the expansion pack.

here are the Indian scouts:
http://www.awrate.com/chrishogg/images/indiascout.jpg

Quietus
06-09-2005, 22:11
Woot! hoggy, do you ever advertise this mod on other forums? Everyone has to know this mod!! :charge:

Too modest are we?

Boon
06-10-2005, 16:36
this is really nit picking, but is it possible to make it so that when troops have their swords drawn, the hilt on their scabbard disappears? cos at the moment it looks as though they have 2 swords.

still awesome as usual - rock rock on!!

GiantMonkeyMan
06-10-2005, 17:22
amazing as always... :charge: :charge: didn't you say you were a professional or something??? cos these are well better than the Total war people did them.... no offence to anyone lookin' ~;) :bow:

Valuk
06-10-2005, 18:52
Yeah hoggy is the men... This mod is even more incrediable coz just three people are working on it, but i guess this mod has hoggy who "spits" out models and textures

shifty157
06-10-2005, 18:54
this is really nit picking, but is it possible to make it so that when troops have their swords drawn, the hilt on their scabbard disappears? cos at the moment it looks as though they have 2 swords.

still awesome as usual - rock rock on!!


Ive thought about that with my extremely little knowledge of modding with 3dsmax. Am i correct that the meshes of the weapons are seperate from the mesh of the person and named weapon1 and weapon2 and that while weapon1 is visible weapon2 is invisible and vice versa? If this is the case (assuming the sword is weapon1) then you could create the hilt of the sword as part of the weapon2 mesh. That way while hes holding the sword the hilt which is part of the bow mesh will be invisible and while hes holding the bow the hilt will be visible. Again i have extremely little knowledge of modding. Its just an idea.

Captain-Tiguris
06-10-2005, 18:57
great as usual

hoggy
06-10-2005, 21:21
mm, not sure i think it would animate on the same pivot as the primary weapon ie the scabbard would wave about at the same time as the sword.

here are Krishnapur Lancers:
http://www.awrate.com/chrishogg/images/indlance.jpg

Orda Khan
06-10-2005, 22:09
The level of achievement on this Mod is extraordinary. The horses alone are so much more.....horse like. Keep up the tremendous work

......Orda

Renly
06-11-2005, 05:47
Absolutly amazing...

Jebus
06-11-2005, 08:22
This is becoming a really awesome mod.

Valuk
06-11-2005, 09:27
Niceee those shields look really good with the spike going out of them... But still the best faction so far has to be the Demon one those guys look really bad ass.

The_678
06-11-2005, 14:16
But still the best faction so far has to be the Demon one those guys look really bad ass.

Oh man I can't wait to play as the Demon's. The whole mod looks good, but those demons just look so good.

Captain-Tiguris
06-11-2005, 14:20
koool

i love your work.

GiantMonkeyMan
06-11-2005, 18:12
get in hoggy..... i really can't wait till this finishes

me personally want to play as one of the japanese factions cos they look well cool

Moros
06-12-2005, 15:42
I've got a great game idea: hoggy: total mod

HunkinElvis
06-12-2005, 18:26
Will the arrows go through the skeletons? The arrows could go in between the ribs. That'll be funny and awesome.

DragoonXXIV
06-13-2005, 03:55
Yeah... rome: total war can't do that. sorry. The game engine just won't support that.

hoggy
06-18-2005, 12:45
here are the arjuna chariots for the indian faction (sadly rtw won't allow for 4 horse chariots as far as i can see):
http://www.awrate.com/chrishogg/images/indchar.jpg

GiantMonkeyMan
06-18-2005, 12:57
nice! i really like the detail put into the horses they look quite realistic well done (as usual) i can't wait till this is finished.... :bow: :bow:

Captain-Tiguris
06-18-2005, 17:16
Love it as usual

shifty157
06-18-2005, 20:09
here are the arjuna chariots for the indian faction (sadly rtw won't allow for 4 horse chariots as far as i can see):


Yes one of the mods has managed to do this. It was Fourth Age:Total War.

http://img51.echo.cx/img51/5388/wainred5hp.jpg

Here are their forums. (http://www.stratcommandcenter.com/forums/index.php?showforum=31)

IPoseTheQuestionYouReturnTheAnswer
06-19-2005, 06:19
yeah, but it looks pretty bad. Look, only two of the horses are actually in the harness that connects to the chariot. The outer two are just running along with them for the fun.

hoggy
06-19-2005, 12:43
I'll have to check that out, cheers.
here are the first indian elephant unit:
http://www.awrate.com/chrishogg/images/Indiaelephant.jpg

hoggy
06-19-2005, 16:58
..and the indian war elephants:
http://www.awrate.com/chrishogg/images/Indiawelephant.jpg

saundersag
06-19-2005, 17:44
Those elephants look really good especially the first lot and the quality of all the units you make are amazing. However i think there is one problem with the elephants. The skinning is awesome but with the war elephants in particular the armour looks like a part of the elephants skin rather than seperate metal armour. I belive this is to do with the model rather than skin and i can see how this would take a lot of work but i think it would look a lot better if the model was altered.

But keep up the good work, and quality of this mod is amazing.

Bouchious
06-19-2005, 17:52
spiggin awesome!

shifty157
06-19-2005, 23:03
Very impressive hoggy as per usual. Any news on the 4horse chariots?

hoggy
06-20-2005, 13:10
here are royal elephants for Krishnapur:
http://www.awrate.com/chrishogg/images/indiaroyal.jpg

Jebus
06-20-2005, 14:53
Crap, those things are huge!

Very purty, tho'.

Greek_fire19
06-20-2005, 15:02
Yes indeed. Wow.

King of Atlantis
06-20-2005, 17:28
:jawdrop: Best modder of the year goes too......HOGGY ~:cheers:

shifty157
06-20-2005, 17:31
Those are pretty massive. Awesome.

Just one thought though. The archer box looks kind of bland from a distance. I think if you changed it to one large design on each side it would look better. Perhaps a battle scene or a religious symbol. It doesnt have to be overly intricate.

GiantMonkeyMan
06-20-2005, 18:15
hoggy! u legend of a modeller/skinner those elephants look great! keep it up!

Captain-Tiguris
06-20-2005, 19:21
good sweet nana those are cool!!

IPoseTheQuestionYouReturnTheAnswer
06-20-2005, 20:57
Aren't those elephants a little too big?

That looks excessive after the size of the war elephants. They're 2, 3 times as large. . . .

THey do look pretty though. I like the archer tower, and the white color. Very different for an elephant.

King of Atlantis
06-21-2005, 01:07
Not to big this is fantasy. ~;)

Ferocious_Imbecile
06-21-2005, 01:11
yeah, but it looks pretty bad. Look, only two of the horses are actually in the harness that connects to the chariot. The outer two are just running along with them for the fun.


Actually, I think those quadriga look pretty damn cool, so cool that I'm not inclined to be picky about a niggling detail that will be invisible, particularly in the heat of battle...

Oh yeah, and me likey those new huge war elephants...

ONe thing though...will there be...er...some really tropical vegetation to go with them? Gotta have tropical vegetation to go with the Indian faction...

Captain-Tiguris
06-21-2005, 18:25
Basing that they are from a hot country, I do not doubt that their forests shall be somet like large jungley-looking plants.



Oh yeah, wouldn't the war elephants have some sort of tusk weaponry such as tied-down spikes? Being war elephants, I would think they would have some sort of tusk weapon to ensure how deadly they really were.

Spendios
06-21-2005, 18:58
These elephants are awesome ! :jawdrop:

PROMETHEUS
06-22-2005, 01:48
Hi Hoggy fantastic work as usual , I have a question for You tough , I have tried to make a new unit using a new skeleton but this makes my game ctd everytime , I followed the Vercingetorix tutorial .....

use the shell then type something like scale fs_swordsman_German 1.1 , then I add this to the descrmodel battle text and doesnt work.....

U know how to make this work?
:book: ~:confused:

hoggy
06-24-2005, 20:10
did you put the same scale in descr_model_battle as you scaled the skeleton by? You need to add the scale factor there too.

here is the Krishnapur General with his bodyguard (who also act as unit officers):
http://www.awrate.com/chrishogg/images/indgen.jpg

The Panda Centurion
06-24-2005, 20:19
Is it just me or does the Krishnapur general seem excessively thin, especially in the arms and waist? ~:confused:

Chilly5
06-24-2005, 21:24
a lot of the units seem thin, but this IS a fantasy mod . . . .

The Panda Centurion
06-24-2005, 21:31
Even in a fantasy mod, the humans should look like they do in real life, and that guy is almost skeletal, look at his arms! As a maharaja or prince or what-have-you, i would expect him to have a lot more meat on his bones.

Lonely Soldier
06-25-2005, 02:26
I think that the units so far are great - particularly the demons! The Indian officer looks so dignified and noble, but you just know that he could kick some arse in a tight spot ~D !

DragoonXXIV
06-25-2005, 03:00
I agree that i think the prince is just a bit too thin, however i think the body guard and captains are perfect. Maybe it's the vertical lines, they give an illusion of slimness.

The Panda Centurion
06-25-2005, 03:12
The texture is wonderful, and the other Indian units are superb, but the general is certainly far too thin. ~:)

hoggy
06-25-2005, 17:26
fair point, I've bulked him up a bit. Moving onto the Korean faction now. Here is the first unit, the Hwrang:
http://www.awrate.com/chrishogg/images/kohwrang.jpg

Kageka
06-25-2005, 17:31
Absolutely stunning! Those Hwarang are awesome.

The Panda Centurion
06-25-2005, 18:50
Superb, but is that going to be the only Korean infantry unit?

soibean
06-25-2005, 19:56
I'm pretty sure that Hoggy is working on more units. These things take time.

The Panda Centurion
06-25-2005, 20:22
Of course. Keep up the great work, hoggster. ~;)

Kageka
06-25-2005, 20:52
The Panda Centurion

There are two more Infantry-units: Spearmen and Choson Elite Archers. Concept art can bee seen at the Army List forum.

Gubook Janggoon
06-25-2005, 20:57
Hehe, wonderful. Good to see that the Hwarang don't have beards. It seems that you chose to forgo the makeup though. :)

I personally can't wait to see the Koguryo Cavalry.

Captain-Tiguris
06-26-2005, 12:49
Oh my nan those are good!

PROMETHEUS
06-26-2005, 15:05
did you put the same scale in descr_model_battle as you scaled the skeleton by? You need to add the scale factor there too.

Sorry I havent been really specific , after the things I wrote , I also added the scale in the descr model battle text to 1.1 , but the problem is that the guy looks messed up , the legs merge in the body that merges in the head and so on , I was thinking that could be due to a different skinning of the parts , the model I made is a tree part compsite and not all an unified mesh , should it be like this or jst something wrong there?also , Becouse I want to make just a bit taller germans , should I do them taller in 3dsmax and then give them a skeleton 1.1 or always scale in the descr? becouse I just wanted to make them taller and not fatter as well....

Chilly5
06-26-2005, 18:25
the rate at which u can create these high-quality units is beyond me!

Moros
06-26-2005, 21:22
what more can be said: holy bimbam!

Captain-Tiguris
06-27-2005, 21:26
What happend to Ox carts or whatever?

blindfaithnogod
06-27-2005, 21:46
sadly i dont think the ox wagons will make it in. hoggy seems to have had trouble implementing them. im not sure exaclty what was the problem. thats for him to answer.

skeletor
06-28-2005, 09:44
Ohhh man, that is really creative work, seally nice..
~:cheers:

-Skel-

Sahran
06-28-2005, 13:06
It may have been answered already, but is there no way the Monk and Korean Factions may gain more units? It seem's a turn off for them to have a select few while other factions have an abundance of them. Is it that you are treading too close to the unit limit, or cannot come up with any further units for that faction?

Phenominal job on India; So many settings of games and fiction limit themselves to Europe and a hint of the near East, or Japan and China, with India and the rest of the far east being skimped on. With such beautiful and ornate models and design for the Indian Faction, you have to wonder why anyone wouldnt touch it before. :)

Chilly5
06-28-2005, 16:56
i think korea and the monk faction are minor factions and therefore will not be all to worked on, but thats just me. ~;)

beauchamp21
06-29-2005, 01:50
OMG THE INDIAN TROOPS ARE TOTAL BADASS, Might i be an asshole and suggest the use of Mahratta cavalry, brahmin fanatics and maybe even some ceylon fanatics?
~:eek: ~:eek: ~:eek: ~:eek: ~:eek: :bow:

PROMETHEUS
06-29-2005, 18:06
Hi all , I recently included in my mod a Mauryan faction does anybody knows where I can find proper information about units and troops for the timeframe from 220 till 69 AD indian troops?

sorry for the off topic ... :bow:

EDIT:
Ok someone showed interest for it so I sign here a link to an italian forum , probably will make a new post here on the Org....

http://www.freeforumzone.com/viewmessaggi.aspx?f=42923&idd=2346

Ferocious_Imbecile
07-02-2005, 09:06
That Krishnapur general is OUTSTANDING. And no don't make him less slender...he's more aristorcratic looking that way.

And Hoggy, your skins are the best I've ever seen. The faces are getting better and better. A lot of other skinners are getting fussy over uniform details and that is cool, but the faces on their skins are sort of ugly and rough hewn. That general has incredibly detailed and naturalisitic features.

CA is insane for not hiring you as artistic director..

ScionTheWorm
07-02-2005, 09:36
yes this is some great graphics... it's quite different from all other mods as they don't look like the vanilla skins - but at the same time better looking. colorful and yet so beautiful. niiiice... :bow:

*looking some more at screenshots*
:jawdrop:

hoggy
07-02-2005, 13:58
cheers guys, glad you like them. Here are the Korean Spearmen with their barbed spears:
http://www.awrate.com/chrishogg/images/koreaspear.jpg

Kageka
07-02-2005, 14:21
My gosh! Superb! It is a pitty that the Choson is a mini-faction though. Beautiful nevertheless. ~:cheers:

Captain-Tiguris
07-02-2005, 14:33
Good sweet nana! Those are cool.

I wouldn't wanna get on the wrong side of those!

Captain-Tiguris
07-02-2005, 15:55
I was thinking about it but its a fair amount of work and most of the units there have appeared in later screenshots. If i get a chance I'll go through and repost them. in the meantime:
Krishnapur Guard (essentially a reskin of the swordsmen):
http://www.awrate.com/chrishogg/images/indspears.jpg

Just a minute, look at bottom pic. Their are demonic mounts that you didn't show us. Why not? Yet they are kool but ugly bastards!

Big_John
07-02-2005, 16:28
hoggy has shown a screenshot for that unit (they're called "beast riders" in the army list) in the "Blue Lotus: Total War" thread, but he removed the pic (along with all the other early pics). maybe he's redoing them or something..

hoggy
07-02-2005, 16:55
CT, a lot of the early links were broken so i deleted them, if i get time i'll repost them but if not there's always the mod itself when it comes out.

here are the Choson elite archers:
http://www.awrate.com/chrishogg/images/koreaarcher.jpg

GiantMonkeyMan
07-02-2005, 17:13
amazing archers hoggy! :bow: :bow:

towards the end of finishing could you show us the full demon faction again! that would be great

Gubook Janggoon
07-02-2005, 19:31
BEAUTIFUL!

Mm..only problem I have is that all the units are beardless!

All the soldiers seem to be really young....

Nightbringer.woc
07-02-2005, 22:16
Far Eastern genetics doesn't lend itself well to the growing of facial hair. Certainly not to the extent of Western faces.

Congratulations on some beautiful looking skins hoggy, can't wait to play this mod.

Ferocious_Imbecile
07-02-2005, 22:17
Chosun Elite Archers! RA!

hoggy
07-02-2005, 22:23
here is work in progress on the Goguryo cavalry/officer model. I've still got to do the armoured horse but i thought i'd post the render of the work so far before i pass out..
http://www.awrate.com/chrishogg/images/koreagog.jpg

Gubook Janggoon
07-03-2005, 02:00
Hahaha..I almost got an orgasm after looking at the Goguryeo calvalry. :D

As for genetics and all, regardless of that, they had beards.

Chilly5
07-03-2005, 03:13
well, the chinese has beards . . . just stare at them and please ur beard needs . . . but beardless warriors that dont have white hair, i think, gives it a more "mystical" look.

great job hoggy! awesome work! :bow:

King of Atlantis
07-03-2005, 03:20
Hoggy that Goguryo cavalry/officer model is really great, but i think that the Chosen archer units dont reall match your usual quality. :embarassed:

blindfaithnogod
07-03-2005, 04:03
........... i think that the Chosen archer units dont reall match your usual quality. :embarassed:
i disagree, they look great. ~:cheers:

King of Atlantis
07-03-2005, 07:21
in another mod they might look good, but compared to hoggy's other work they look out of place. The hats look very odd to me.

Kageka
07-03-2005, 13:21
King of Atlantis

But they had hats like these. Typical traditional korean hats.
http://koolouis.new21.net/murim/musa/musa93.jpg
http://img71.exs.cx/img71/6007/hang1.jpg

I like those models. But I have to agree with Guubok Jangoon that they should have beard because beards seem to have been fashion of the day back then. Not big beards but beards nevertheless.



Hoggy

The heavy cavalry looks extremely promising. The rider is top stuff, one of the best models so far.

An idea though: why not make a heavy infantry-unit too? He could be based on the heavy cavalry model but armed with that korean cleaver type of sword (http://koolouis.new21.net/murim/musa/musa64.jpg). Maybe some minor changes to the armor or something.

Nevertheless this mod rocks. It is a reason alone to buy Rome: Total War.

Captain-Tiguris
07-03-2005, 14:08
Hoggy - Thanks for answering me!

Oh and briliant units!

hoggy
07-03-2005, 16:43
here are the finished Goguryo cavalry and the choson scout cavalry (essentially hwrang on horseback):
http://www.awrate.com/chrishogg/images/koreacav.jpg

Captain-Tiguris
07-03-2005, 16:51
They are soooo cool.

DragoonXXIV
07-03-2005, 16:58
Great stuff Hoggy. I think your models just get better and better.

Gubook Janggoon
07-03-2005, 17:16
wow ~:eek:

Captain-Tiguris
07-03-2005, 17:52
You have started on the Mongols right? What happened to the Indian Tigers?

Your fan..

blindfaithnogod
07-03-2005, 18:05
What happened to the Indian Tigers?
well, unfortunately the tigers may not be doable. because we are not sure how to create to differant types of animals which act like the vanilla war dogs. right now the leapords are just overwrites of them................ if someone knows a way around this we would love to know. and maybe the expansion will free this issue. we'll just have to wait and see. :dizzy2:

The Panda Centurion
07-03-2005, 22:06
You know, if i was feeling especially reckless, i'd have to say that the Goguryo cavalry is your best unit yet, hoggy. ~:)

King of Atlantis
07-03-2005, 22:50
Goguryo cavalry are amazing :jawdrop:

Gubook Janggoon
07-04-2005, 02:46
King of Atlantis

An idea though: why not make a heavy infantry-unit too? He could be based on the heavy cavalry model but armed with that korean cleaver type of sword (http://koolouis.new21.net/murim/musa/musa64.jpg). Maybe some minor changes to the armor or something.
Rome: Total War.

That would be something along these lines:
https://img25.imageshack.us/img25/1791/drawingsoldier0aa.jpg (http://www.imageshack.us)
https://img25.imageshack.us/img25/4999/imagesgoguryosoldier6dd.th.jpg (https://img25.imageshack.us/my.php?image=imagesgoguryosoldier6dd.jpg)

But I was thinking more of Gayan infantry in terms of heavy infantry. They utilized lots of Plate Armours, which would have made them well protected, but slow and unflexible. The could be equipped with the same Cleaver type thing, or just long swords.

https://img25.imageshack.us/img25/2594/kaya5rv.th.jpg (https://img25.imageshack.us/my.php?image=kaya5rv.jpg)https://img25.imageshack.us/img25/2466/1112l7cu.th.jpg (https://img25.imageshack.us/my.php?image=1112l7cu.jpg)https://img25.imageshack.us/img25/3046/armor2wc.th.jpg (https://img25.imageshack.us/my.php?image=armor2wc.jpg)https://img25.imageshack.us/img25/6485/gaya99vw.th.jpg (https://img25.imageshack.us/my.php?image=gaya99vw.jpg)https://img52.imageshack.us/img52/1899/img38fr.gif (http://www.imageshack.us)https://img28.imageshack.us/img28/1224/7367tre313nh.gif (http://www.imageshack.us)https://img61.imageshack.us/img61/2166/015020qb.jpg (http://www.imageshack.us)https://img98.imageshack.us/img98/6310/daegaya1ls.jpg (http://www.imageshack.us)

hoggy
07-05-2005, 19:09
They look good if we expand the Koreans later.
Here are the reskins for officers and generals I mentioned in the armylist thread. Not ideal but will do for now:
http://www.awrate.com/chrishogg/images/koreaofficers.jpg

Radier
07-05-2005, 21:47
They look very good Hoggy.
~:cheers:

Ferocious_Imbecile
07-06-2005, 04:00
You know, if i was feeling especially reckless, i'd have to say that the Goguryo cavalry is your best unit yet, hoggy. ~:)


As amazing as all Hoggy's other units have been I'd have to agree with you...who is going to care about the outcome of battles when you can just sit around gazing with admiration upon scenes like that. It's going to be like wathcin a multi billion dollar epic movie directed by Akira Kurosawa on LSD!


BTW...are you aware of Darth's Mod over at Total War Center??

It's winning a lot of praise for it's vastly improved battlefield AI tactics. I don't know what plans you have for your mod on the AI level but perhaps you could take a shortcut in this by getting Darth Vader to lend out his work to your own mod in this aspect of the game. That is if you haven't already made your own provisions for changes in this areal...

http://www.twcenter.net/forums/forumdisplay.php?f=71



the formation a.i and formations for human are greatly enhanced!!!!

-Human available formations are now very complicated and with a simple click you can arrange your army better than ever before. For example you can select 2 cavalry units, 1 archer, 3 spearmen and want to place them anywhere in the map. They will be automatically be arranged with a strategic fashion (Spearmen center, archer back, cavalry in the wings).If you don't like the default formation created you can group them and pick one of the new formation I have created which guarantee cohesion and
effectiveness. Also if infantry is more than 2 units it will create a double line. Previously the default formations were too simple and overstretched.
-Fixed bug that disorganised your troops when you wanted to move whole army and maintain formation. Now you can select all your army, press-alt, and move it across the map and they will keep their formation and facing in their arrival 100%.
-Ai formations and so also AI is improved. Cavalry will create thicker and more cohered assault forces and according to the formation used they will flank, support the rear, pursue the skirmishers but almost always near to the center of their army and not as isolated wandering forces. They will use hit and run tactics, retreating to the rear when overwhelmed and attacking again when support is more. Also with the new charge abilities they are a constant threat to any disorganized army. There is no straight formula heavy infantry kills spearmen, spearmen kill cavalry, cavalry kill all. You may have the best forces but if they are not cohered, will be massacred from cavalry charge. If you are prepared for the charge, you will butcher the cavalry men like the scottish peasants did in braveheart movie. And believe me, the computer in
campaign VHard does it easily now!
-Generals fatality is greatly reduced. They will remain to the rear of the army giving orders, attacking when necessary and retreating again and again. In almost all my battles they survived to the end, or even my general was killed first.
-Elephants and chariots will start and attack in front of the army or remain at the rear and give archery support charging at the right time. They will not be placed in the wings as a skirmish force.(Idiotic)
-2 new roman formations are created by myself that will be mostly used by Romans, Carthaginians in campaign mode. Human players can use them anytime as they are put in ready made available group formations.
They use the maniple roman system which the first uses a screen of missile infantry then a group of separate thick-box formation pilum fighters and to the rear a thick double line with various troops-spearmen. Cavalry is put to the rear and to the wings. The second formation is using a larger square box-formation force ahead and a smaller support force to the rear. Cavalry will be on the wings. These formations have a great attacking potential when used by romans (historically they won the battles...)
-Skirmishers will be used more effectively by the computer in almost every occasion. They will seldomly charge stupidly at the start of the battle. They will support the rear with missiles to the end!!!
-Sieges are now greatly enhanced! The AI will effectively use archers to support the attackers. The attackers will spread more effectively and attack a wider range of the castles while a decent support force will aid each machine (according to available forces). Before only a single unit carrying the machine joined the attack while the other wandered. Also the rest of the troops will keep a safer distance than before.
-Bridge battles are also improved but need more testing...
-Ambushed forces start with double column formation.(Before it was too thin = 1 column and historically only suicidal generals could use it)

I RECOMMEND PLAYING THIS GAME FOR
CAMPAIGN: HARD MAP/VERY HARD BATTLE
CUSTOM BATTLES: MEDIUM OR HARD

To understand the full effectiveness of the mod to AI you must play the campaign game because better generals are used.


Final personal opinion = This game is like a living organism. No other game gives so much freedom to create so different things. Every alteration transforms the game like it is alive. I think the programmers have done a perfect general job that is spoiled by their inability or lazyness to balance minor details that surely play a
vital role to the gameplay. So here come, we, the modders to supplement their work and create various versions of the game as we like it.
Maybe this was their secret mission afterall, to create a community to have something to talk to each other. After all, if the game was too perfect, we would not have time or there will be no meaning for all this brainstorming and thus less advertising....


****latest news****7-6-2005
-I have inserted sprites for all units. Now the game runs smoothly as water!!!
-Also I swapped the silver shield pikemen skin with a skin in a mod called "Redesigned Phalangites Mod".
Because in the readme txt the name of the author is not mentioned and the twcenter dwnld section is messed up
I cannot find his name. I want to thank this creator as well but he has to tell me his name.
-made siege rams easily flammable again because in large walls, the boiling oil is bugged and pours endlessly destroying every good effort of the AI.

ScionTheWorm
07-06-2005, 07:13
oh those armoured horses are beautiful... never seen so heavily use of clear colors when it at the same time looks this amazing

Yarr
07-08-2005, 10:19
Hi all, I'm new to the forums and I've been checking out this mod a lot lately. I have to say, I am very impressed. I look forward to playing your mod when it is finished. ~D

In my opinion the models look absolutely fantastic, a quick question, are you planning on adding gloss to the final production (gotta love the gloss)? Also, there's anouther mod on these forums called "Zhan Guo", I noticed their calvery design is really unique especially in terms of the spear/halberd the horsemen use. If it's not too much trouble you should consider incorporating it to add a more diverse look (instead of everyone using spears).

Good luck to you and your team, I eagerly await the finished product with baited breath. ~:)

Shogun Karai
07-08-2005, 21:31
After finally returning to these forums after some time i'm amazed at the progress you have made. All the screenies are amazing, and the idea is still strong.

HunkinElvis
07-09-2005, 10:10
You got the Koreans depicted so good. I feel as if I'm looking at figures from a museum!

hoggy
07-09-2005, 10:52
Starting on the very mini faction the Monks. Players aren't likely to have much contact with them but if they do.. here are the Monk masters:
http://www.awrate.com/chrishogg/images/monkmaster.jpg

Bouchious
07-09-2005, 10:54
man the reeeek of awesomeness, but looking at them, shouldn't the lotus be tilted like is being fired? purely cosmetic i know, apart from that they are the best ever

hoggy
07-09-2005, 12:25
here also are the other monk units (reused from other factions) The general and officers are different colours to denote their level of enlightenment
http://www.awrate.com/chrishogg/images/monkmore.jpg

Moros
07-09-2005, 13:38
damn those monks are cool!
they made me even think of becomming a monk myself!

DragoonXXIV
07-09-2005, 18:30
Wow... simply wow... I think you've out done yourself hoggy.

GiantMonkeyMan
07-09-2005, 19:08
amazing hoggy...... i have said it once but i'll say it again (at least i think i have): you are a legend

Captain-Tiguris
07-09-2005, 19:24
Absolutely brilliant!!!

Gubook Janggoon
07-09-2005, 19:51
Goodness.

I don't ever want to have to fight the monk masters. ~:eek:

IPoseTheQuestionYouReturnTheAnswer
07-09-2005, 21:10
Man, who would have thought they'd see spell effects in RTW?

Very impressive.

King of Atlantis
07-09-2005, 21:18
Those monks are awesome!

BTW, are we done seeing new units or are you going to do the monguls.

Ferocious_Imbecile
07-09-2005, 23:19
ha..monks are so cool...


And just look at the explosions for those thunder bombers! I loved those little suckers back in STW...same with the Naptha Throwers of MTW...

Androo
07-10-2005, 04:32
I cannot believe it... Every time I think this mod could not possibly become more promising, hoggy posts some more screens and it does...

Chilly5
07-10-2005, 17:57
i did not think it was possible . . . hoggy, you have out done yourself, the monks look so-uber . . . . playing as them will be awesome (even though they have a lack of units, they will be playable right? with a little modding . . . .) i may even be looking forword to this more than EB! :dizzy2:

Geoffrey S
07-10-2005, 21:24
This looks like it's shaping up to be a truely excellent mod. The stylised look of the new units seems to fit in far better with the style of the battlefields and the premise of the mod allows for plenty inventive types of units. Plus the inherent excellence of having the far east as a subject, something which too few games pick up on.
Keep up the good work!

Spendios
07-11-2005, 20:18
These monks are awesome, brilliant work !

hoggy
07-12-2005, 21:51
finished the standard bearer and banners. here's a shot of the monks lined up for battle:
http://www.awrate.com/chrishogg/images/monkstand.jpg

King of Atlantis
07-12-2005, 21:53
Hoggy, this thread is probably the most enjoyable at the org. ~:cheers:

Captain-Tiguris
07-13-2005, 18:31
True true, cool as usual!

JimBob
07-13-2005, 23:13
is it possible to play the monks in custom battle? because damn, that looks awesome.

Chilly5
07-13-2005, 23:44
Hoggy, this thread is probably the most enjoyable at the org. ~:cheers:
i thought the batix thread was? oh well, this one is great too!

IPoseTheQuestionYouReturnTheAnswer
07-14-2005, 06:51
It's strange, looking at that last screenshot.

It doesn't look like it's from Rome Total War, it looks like it's from Age of Empires 3 or some other game with equally amazing visuals. Everytime I see a screenshot I have to remind myself it's a RTW mod.

Incredible stuff as usual. I mean it. The stuff in this thread is unmatched by any other mod.

Ferocious_Imbecile
07-15-2005, 03:44
That portable monk's shrine...is that a tiny inkling of what we can expect in the BLTW architecture for the cities? That is very fine..


BTW, just what is the significance of the Blue Lotus?

ramareddy
07-15-2005, 06:09
have you thought about adding an Indian Yogi unit to the monk faction?

You can't say it wouldn't fit.

King of Atlantis
07-15-2005, 08:33
HOGGY, whats next rebels or monguls?