What units which I can get in custom game were removed from the campaign factions? and why, if anyone still knows, were they removed? Thanks.:beam:
general aetius
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What units which I can get in custom game were removed from the campaign factions? and why, if anyone still knows, were they removed? Thanks.:beam:
general aetius
None. Its the other way round. Factions have access to more units in the campaign game compared to what they can select on the custom battle. This was because we've just got so many units that it swamped the custom battle unit selection screen. Of course, make sure that when you play custom battles you use the EB multiplayer-shortcut and when you play the campaign game you use the EB singleplayer-shortcut of the trivial script.
Foot
I think he means the iberian armoured assault infantry and their goidilic kin...
Three units had their recruitment disabled on the campaign map: the Dosidataskeli (Vasci armoured shock infantry), the Dubosaverlacica (Ebherni armoured shock infantry) and the hammer-wielding Ordmalica (Goidilic shock infantry). The Dosidataskeli were removed not because their existence was questioned, but because it was a royal unit of a minor tribe and hence would have been very uncommon. As far as I know, no reason has been given for the removal of the Goidelic units, but someone outside of the EB team campaigned for their removal because he could not find the evidence used in their conception.
That is kind of sad:no: those Goidilic shock infantry are the only reason I would ever want Ireland. anyway thanks for the help:beam:
General Aetius
No Dosidataskeli? Fewer Goidilic units in Ireland?
Damn! I've been playing as the Lusotannan for nothing now!
I think they should make a return in EBII, but just make their regeneration rate extremely long, or just make them only recruitable as rare mercenaries. Same with the Irish dudes.
I'm also pretty sad the super heavy iberians and the awesome irish are gone. someone send help!
That's a very good idea! I thought they were a fun and very good-looking unit, but spamming them destroys the elite "feeling" about them.
If they were, as Ludens says, a royal guard unit, perhaps their number thus could be limited to one or maybe two at a time. If the EB-team plan to implement limits for some units, that is.
I'm sure it's possible to re-enable them, I don't know how to do it myself but I imagine it just involves tweaking a file or two. I doubt the units were removed as such, just switched off in the code.
Maybe one of the more seasoned DIY modders around here can advise?
EDIT: Zeibek, as far as I know altering unit recruitment for a faction is save-game compatable, in other words don't delete your Lusotanna saves just yet.
yes id also like to know how to re-enable all the goidlic units. I started a goidlic campaing (as casse) and now that i hear i cant use all the units its kind of a waste.
To re-enable those units, Dosidataskeli and Dubosaverlacica and Ordmalica, simply open the file
-EB->Data->export_descr_buildings.txt
-Ctrl & F to search
-Put in "dosidataskeli" and search for it
-At the end of the line where it comes up you'll see "and hidden_resource not_here"
-Remove all instances of that and save file.
Repeat for "ordmhornaght" and "duboGaiscaocha". Though I'm not sure if this is save game compatible, someone else may know that. (I think it is though).
Hope that helps. :2thumbsup:
:wall:
Sources proving that you can change what we altered? As this is what this discussion is about. I don't think those sources exist.
Foot
Yeah, I do know what your talking about. But hijacking a thread where someone is asking for help is not really fair. Agreed?
Foot
Ethiopian Axemen.
Koinion Hellenon Cavalry Bodyguard.
Koinion Hellenon Spartan Bodyguard(The -real- one)
"Pontic" Eastern Bodyguard(The Javelin throwing half Cataphracts, I liked them)
Replaced Goildilac units(only models and skins slightly changed)
The entire Germanic old Roster.
Badly bugged rebel general/officer?(I fought a orange and black ninja in thermon as KH in 7.2
There, all the missing units :D
Feels good man
yeah, they should either be super-rare mercenaries, etc.
Idea for the Dubosaverlacica: triggered by a reform when the Lusotanaan conquer Iberia or after a certain time; the technology for them only arrived after the Vasci tribes invaded Hibernia. And the evidence DOES exist, just that there is only 1 suit ever found.
IIRC, back before EB had its own elephants and the vanilla elephants were used there was an armored african elephant.
The Corinthian Hoplite wasn't really removed. It was just slightly reskinned/restated and then renamed the Hoplitai.
But why isn't there an Armored African Elephant? It makes no sense that the Ptolemaioi wouldn't put armour on the largest elephant in the world... especially when the Seleucids did... I mean, there's no logical answer to why AFAIK. They could afford it, they had access to the Bush elephants and the Seleucids do ingame. :inquisitive:
Also, is it just me or is the Bush elephant smaller than the Seleucid/Indian ones? why is this?