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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Fisherking
Post Patch Spanish Bug!
Spain gets no credit for its Tobacco Plantations. The at start trade figures are 44 (4 barrels)
The several plantations produce 15 barrels. It will drop to 0 later. Upgrading the plantations does nothing, unless this is what sends it to 0.
Also, what the heck is going on with the hiding behind walls?
Every time I try to use it, it will only allow me to hide on one side. Usually the side the enemy is coming from!
This is a big deal! It effects tactics severely!
Fish, target the wall with your pointer until it turns to the 'hiding type' then drag and drop on the side of the wall you want. At least wall positioning IS NOT bugged.
What's bugged is that once behind the wall, line units do not shoot. Maybe one or two men get up once in a blue moon and fire a bullet. Otherwise, all of them just sit behind the fence and engage in constant reloading exercise. Probably covering behind the fence does not work well with firing by rank algorithm, but I believe, I've seen the reloading exercise performed by line infantry even before fire by rank is available.
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Re: Bug List (Post Patch #3)
Same UP game as before, and another ctd when I moved a non pike unit from Cologne to Brussels. I now move units via Amsterdam and it has been fine for 20 turns.
Got a strange error when I was looking at Orissa. There were bars across the screen going wobbly and it was all very odd. The whole comp had frozen, and when I turned my screen off and on again nothing at all showed. :huh:
Compared to the pre patch version no one has offered me a land swap at all, and I even have Rhineland, which the AI used to have a severe obsession about. It seems like it went from 3 crazy offers a turn to none at all.
Also, when the AI is having its turn, Sweden's turn takes about 4 times longer than any other faction, even though they have just the 5 provinces.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Slaists
What's bugged is that once behind the wall, line units do not shoot. Maybe one or two men get up once in a blue moon and fire a bullet. Otherwise, all of them just sit behind the fence and engage in constant reloading exercise. Probably covering behind the fence does not work well with firing by rank algorithm, but I believe, I've seen the reloading exercise performed by line infantry even before fire by rank is available.
Am still a turn away from getting fire-by-rank and tried wall hiding ( my men are not cowards sir, and don't normally hide behind anything ) in my last couple battles. Even in the same battle they've both fired at the enemy once their troops came into range - and reasonable firing most of the first line of troops, never the second line - then later after being moved into another wall cowering spot where the enemy was already within range they just stood there. no reloading just 2 nearly full units in range and doing nothing.
haven't noticed much that might trigger it.
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Re: Bug List (Post Patch #3)
Trade Goods Bug in Rupert's Land
There seems to be a bug affecting the number of fur pelts generated by the two fur traders in Rupert's Land. Based on my research...
- Abundant trade goods towns produce 200% of the listed units
- High = 175%
- Average = 150%
- Low = 125%
- Meagre = 100%
Rupert's Land has 1 Abundant fur town and one Average one. When both are at level 1, the base is 15. Thus, the Abundant trader should actually be producing 30 units and the Average trader should be producing 22, for a total of 52 units of fur. When you open up the region capital page, it says that only 34 units are being produced. When you open up the Trade window, it says only 30 are being supplied to London and then exported to trade partners.
I've reconfirmed the unit modifiers with other towns, like the two British sugar plantations in the Carribean. The Abundant one in Jamaica is producing 200% of the listed amount and the Meagre one is producing 100% of the listed amount. Those sugar units are consistent in each region capital's window and in the trade window.
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Re: Bug List (Post Patch #3)
Campaign CTD (DOW Related?)
In my French Long Campaign I cannot get past 1777, evertime I click end turn (tried from diff save games) I get a CTD while the AI tries to do Portugal's turn.
I decided to play around and see why. GB declared war on me just the past turn and Portugal is their only ally. however they declined to join the war. I thought I would try and declare war on Portugal before ending the turn to see what would happen and sure enough it crashes as soon as I do this without my getting around to ending the turn.
I next tried to reload and attack portugal with my fleet creating a DOW again. Same thing instant CTD.
At this point I cannot get past this turn. Going to try making peace with GB and see if that works.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Servius1234
Trade Goods Bug in Rupert's Land
Is not a bug, but an undocumented change in the patch. Your basic trade port can only export 30 bales worth of goods. You need to upgrade to the 2nd level to reach 60 bales, etc.
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Re: Bug List (Post Patch #3)
Despite owning all regions in direct contact with the iroquoi, I am unable to trade with them. I had expected to be able to trade by road, but in fact i am not. Surely this is a bug.
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Re: Bug List (Post Patch #3)
Native territory graphics and building options
Forgive me if this is not considered a bug, but it seems like one to me. In North America, usually in lands that start out in native hands, I've noticed that:
a) you cannot build city walls there, even once you've destroyed the native capital building and replaced it with a european one.
b) all the little buildings that appear around the sides of the town structures continue to look like native huts rather than european houses. This doesn't seem to have any in-game effect; I think it's just cosmetic.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Servius1234
Native territory graphics and building options
Forgive me if this is not considered a bug, but it seems like one to me. In North America, usually in lands that start out in native hands, I've noticed that:
a) you cannot build city walls there, even once you've destroyed the native capital building and replaced it with a european one.
b) all the little buildings that appear around the sides of the town structures continue to look like native huts rather than european houses. This doesn't seem to have any in-game effect; I think it's just cosmetic.
It's not just cosmetic. Native villages do not have any buildings that can be occupied by city defenders.
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Re: Bug List (Post Patch #3)
AI pathing problems around Athens?
In my current GB game, I'm looking at the city of Athens, currently held by the Ottomans. The Ottomans have a full stack in the city, and the city is surrounded by 1-unit stacks of Ottoman units. None of them are moving anywhere. I've never seen this before, so I can't say if it's a problem with the Ottoman AI, Athens, the map of the land around Athens, etc. I just know something's wrong.
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Re: Bug List (Post Patch #3)
I don't think that it has to be a pathing problem. In my current campaign Sweden is defending its capital in the same way.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Servius1234
AI pathing problems around Athens?
In my current GB game, I'm looking at the city of Athens, currently held by the Ottomans. The Ottomans have a full stack in the city, and the city is surrounded by 1-unit stacks of Ottoman units. None of them are moving anywhere. I've never seen this before, so I can't say if it's a problem with the Ottoman AI, Athens, the map of the land around Athens, etc. I just know something's wrong.
I've seen this too, especially around Stockholm.
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Re: Bug List (Post Patch #3)
Has anyone noticed America is more bugged than Europe and India (least bugged imo)? I get more naval CTD and more campaign map CTD (British) than I did when I was Prussia, where I basically stayed in Europe the whole time. I haven't had a fleet or campaign map CTD in India yet.
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Re: Bug List (Post Patch #3)
Why is the USA able to recruit company infantry in the US? The rest of the major powers is only able to do that in the Indian theater.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Marquis of Roland
Has anyone noticed America is more bugged than Europe and India (least bugged imo)? I get more naval CTD and more campaign map CTD (British) than I did when I was Prussia, where I basically stayed in Europe the whole time. I haven't had a fleet or campaign map CTD in India yet.
In the recent daily update at the com they id'd the naval ctds as an issue with calculating too many possible place a ship can move to, so the further a ship can move the more likely the crash ( explaining why moving slow ships into a stack fixes it ). maybe your indian ships are slow? Oh, wait, the india map is much smaller, so that still fits for naval at least.
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Re: Bug List (Post Patch #3)
Division of Labor Info Error
The Division of Labor tech unlocks the level 2 Trade Port. However, the level 2 Trade Port does not appear in the list of buildings that the tech unlocks in the research info pane.
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Re: Bug List (Post Patch #3)
No Refund for Canceling Reinforcement Bug
When you reinforce ships in port, the reinforcement/repair takes only 1 turn. When you reinforce land units, the reinforcement takes 2-3 turns. When you first cue up reinforcements for land units, money gets withdrawn from your treasury. If you cancel those reinforcements in that turn, you get your money back. However, if you cancel the reinforcements in the next turn, before the unit has actually been reinforced, you do not get your money back.
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Re: Bug List (Post Patch #3)
Campaign Map Border Error east of Michigan
East of Michigan is a finger of Canadian territory that juts southwest towards the US. According to the region border lines drawn on the campaign map, there is a portion of this finger that should belong to the Michigan Territory. Howver, if you try to cross the land bridge from Michigan to this finger of land, you get a Declare War? message, indicating that the game considers ALL of this finger belongs to Upper Canada. I'm not sure which part is the mistake (the border marker or the ownership of the tip of this finger of land). The border line seems most likely to be the error, since the Great Lakes seem like they would be a rational border.
Missing Land Bridge?
Given the distance across water with the 3 other land bridges attached to or very near Michigan Territory, it seems like there really should be one north between Michigan Territory and Huron Territory, just south of Ft. Sault Ste. Marie.
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Re: Bug List (Post Patch #3)
Can't Upgrade Native American Farms
When you take over a NA territory. You can expand upon every other kind of town building (fur trader, plantation, weaver/smith, etc.) EXCEPT the farm. In order to expand NA farms, you have to first destroy their 1-2 level structure and then start yours from scratch. This seems incongruous.
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Re: Bug List (Post Patch #3)
As UP in 1732, each few turns I get a CTD when I move troops into a number of cities, especially Bihar and Orissa, where I am chasing the Mughals and Mysore around. Before it only happened every decade or so.
Oh yeah, the trade route going to my home port says I have 32k trade, but in the trade windows it only reckons that I have 20k. Huh?
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Re: Bug List (Post Patch #3)
Other nations don't recognize your revolution.
I played as Prussia (Absolute Monarchy) and engineered a successful revolution. Now I'm a Republic, but everyone (including emergent factions) still see me as an Absolute Monarchy on the diplomacy page.
Diplomacy page doesn't update.
The numbers in the diplomacy page don't update (and frequently screw up) unless you close and reopen the page.
Maybe not a bug, but...
Islamic and Animist nations don't care how many territories you have. Territorial expansion doesn't matter to them in diplomacy.
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Re: Bug List (Post Patch #3)
The pre-patch bug which resulted in Austria being unable to recruit Grenzer units is still there.
Trade and income are still bugged beyond words. So many oddities and miscalculations that it hurts the brain.
New bug: Playing France with unit size set at "ultra" (= infrantry 160 strong, cavalry 60/80, artillery 24)
After loading saved game all my French units APART from the first unit in the stack were downsized in strength to "normal" (= inf 80, cav 30/40, art 12). The enemies units were not. Which resulted in immideate attacks by the enemy on several provinces. I lost because of the reduced unit size. :furious3:
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Re: Bug List (Post Patch #3)
Oh, and something that really annoyed me right from the start:
As Russia you are able to build the "Winterpalais" in Moscow. I mean everybody knows that the "Winterpalais" is in St Petersburg and that the famous historical building in Moscow is the KREMLIN.
So if they chose to add those historical buildings to the game (Arc de Triomphe for Paris, Hofburg for Vienna etc.) why then come up with such a blunder.
I do not expect a computer game to be 100% historically correct, but some basics I certainly would expect from a game that is set before a historical background and not in gaga land with trolls and orcs.
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Re: Bug List (Post Patch #3)
Bhuminya bowmen (Mughals) when they take cover behind a solid fence shoot their arrows straight into the fence, comes complete with bits of wall flying off.!
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Re: Bug List (Post Patch #3)
Diplomacy is broken / AI is too aggressive
Post patch, how other nations feel towards you doesn't seem to matter. Your bestest buddy, who is Very Friendly towards you, and who you've been peaceful with the entire game, and have had trade relationsh for the entire game, will declare war on you, completely out of the blue, practically as soon as you have an adjoining border.
If Very Friendly nations declare war on you, then the entire disposition system is meaningless.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Servius1234
Diplomacy is broken / AI is too aggressive
Post patch, how other nations feel towards you doesn't seem to matter. Your bestest buddy, who is Very Friendly towards you, and who you've been peaceful with the entire game, and have had trade relationsh for the entire game, will declare war on you, completely out of the blue, practically as soon as you have an adjoining border.
If Very Friendly nations declare war on you, then the entire disposition system is meaningless.
I do not see this happening always.
Playing as Russia (a VH vanilla campaign), I had Poland (my starting ally) border me all through the game. Still in 1777 they had not declared war on me. And it did not seem the reason (for not declaring war) was that Polish were too weak. They actually had conquered most of Austrian territories + some Turkish territories and Konigsberg. In 1777 I had to declare war on the Polish since they held 3 of my required territories and I did not feel like conquering provinces from my Maratha trading buddies and trading with Poland for the ones I needed.
I worked around it by declaring war on Courland with Poland joining them in defensive war against me. After the war, Poland agreed to become my allies again and stayed such until the end of the game.
Danish were similar: stayed my allies from 1700 to 1799 even after I had conquered Sweden (which borders Denmark). So, in summary, some alliances still stand in ETW 1.02.
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Re: Bug List (Post Patch #3)
CTD when deploying by clicking and dragging large groups in battle
When you have your army grouped into a large group, there are problems with setting destination by clicking and dragging. When I pause the game to set a new destination for my grouped units, after a couple times of trying to clicking and dragging my formation to just the right place, I unpause and the game drops below 10 fps. Sometimes, its not as bad and you can re-pause and just wait a few minutes (maybe 3-5 min.) and the lag will go away. Sometimes it gets progressively worse until the game CTDs.
This has nothing to do with how many units are present in the battle. I've had full 20 unit vs. 20 unit battles at 40-50fps where this NEVER happened, and then I've had mop-up battles where its my army vs. maybe 1-3 units and it will happen. Once this caused me to CTD on a 20 unit vs. 1 unit battle.
Edit:
It appears to happen only when I pause and set group destination. Doing it while unpaused doesn't seem to get the lag.
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Re: Bug List (Post Patch #3)
I'd like to report a persistent CTD, when trying to complete the New Spain Mission.
see: https://forums.totalwar.org/vb/showthread.php?t=117325
Also CTD's when accepting random 'screw the player' events.
And a CTD related to generals that are transported by sea and dropped off at ports.
https://forums.totalwar.org/vb/showthread.php?t=117315
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Servius1234
Diplomacy is broken / AI is too aggressive
Post patch, how other nations feel towards you doesn't seem to matter. Your bestest buddy, who is Very Friendly towards you, and who you've been peaceful with the entire game, and have had trade relationsh for the entire game, will declare war on you, completely out of the blue, practically as soon as you have an adjoining border.
If Very Friendly nations declare war on you, then the entire disposition system is meaningless.
Its not broken it just doesn't exist. All the things we have been assuming were driven by some sort of logic are in fact nothing more than random events decided without reference to anything in the so called diplomatic system.
In effect the Diplomatic system is a scam, it doesn't do anything, or control anything, and the fact that it sometimes seems to work is just luck.
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Re: Bug List (Post Patch #3)
There is a persistent CTD when the Pirate faction tries to convert the military governors mansion on Curacao to a royal palace when it becomes their capital…in the Swedish Campaign. I have seen them successfully do it in other campaigns.
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Re: Bug List (Post Patch #3)
They've converted it just now in my campaign as sweden after I eliminated the dutch. Doubt that could the pathfinding bug CA thinks to have fixed.
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Re: Bug List (Post Patch #3)
Various CTDs during AI moves in campaign mode.
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Re: Bug List (Post Patch #3)
Training Bug/Feature
Not sure if this is a bug or a feature, but I discovered to my cost that whereas canceling the construction of a building gets you a refund of the building cost, cancelling the retraining of a unit does not.
I just had my British Army in America go through a second major battle with the Cherokee before it had replaced all its casualties from the first and as fresh units were involved in the second battle I figured to just click the retrain button, and then retrain all the units from scratch.
The problem was the first retrain had cost something like 2,000 to set-up and I never got a penny back so I had to pay for their retraining twice.
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Re: Bug List (Post Patch #3)
When you destroy a school type building the ai's gentlemen seem to stay in this building despite you having built a non school building.
eg. Cracow had a college , it was wealthy so I wanted an economic one there and destroyed the college built the economic one , but the ai's gentlemen stayed put while I moved mine to my other schools.
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Re: Bug List (Post Patch #3)
I have had numerous instances where an AI with allies declares war on me, but their allies do not, and they are still allied after.
Surely this is a bug? If I do not declare war if an ally asks me to, we are no longer allied.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
aimlesswanderer
I have had numerous instances where an AI with allies declares war on me, but their allies do not, and they are still allied after.
Surely this is a bug? If I do not declare war if an ally asks me to, we are no longer allied.
Sounds like a bug to me.
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Re: Bug List (Post Patch #3)
In my GB campaign I blockaded a trade port in Mexico owned by Spain. Several turns later Mexico rebeled and won independence from Spain. My 3 ship blockade became stuck on the port and couldn't be moved, every where I right-clicked the fleet believed it to be land. The fleet and my 7 star 3rd Rate Admiral had to be scuppered.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
aimlesswanderer
I have had numerous instances where an AI with allies declares war on me, but their allies do not, and they are still allied after.
Surely this is a bug? If I do not declare war if an ally asks me to, we are no longer allied.
sounds like a bug that ai keeps alliances, but then I've immediately reformed alliances that were broken because I wouldn't join in my allies quixotic endeavors
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Re: Bug List (Post Patch #3)
France can't train dragoons in Europe?
I can train them in the Americas, but not in Europe for some reason. Anyone else have this problem? I played Prussia and Sweden and they could train them just fine. Is there some sort of historical reason for this?
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
aimlesswanderer
France can't train dragoons in Europe?
I can train them in the Americas, but not in Europe for some reason. Anyone else have this problem? I played Prussia and Sweden and they could train them just fine. Is there some sort of historical reason for this?
For what ever reason the French have not been given dragoons. It is not a bug but it has no historical foundation either. Dragoon is a French word. The French, especially Napoleon used lots of them.
I guess you can say it is a deliberate a-historical exclusion.
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Re: Bug List (Post Patch #3)
I could train colonial dragoons in America and ship them over, but that is just ridiculous. :huh:
CTD when moving units into provincial capitals
Has happened when moving anything from 1 to 20 units into a number of cities in all 3 theatres. Anyone have this problem too? At times it happens every few turns. :furious3:
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Re: Bug List (Post Patch #3)
I tried doing a search for this, so my apologies if this has been mentioned before:
The pennants on the ships are blowing the wrong way!
On the strategic map, the wind blows the sails forward, yet the pennants are facing backward!
:laugh4: :laugh4: :laugh4: :laugh4: :laugh4:
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Re: Bug List (Post Patch #3)
Thats funny I just noticed in my last battle that the wind was blowing from behind my battle line e.g. all the flags were fluttering forward towards the enemy, and yet the rain was blowing into my soldiers faces.:inquisitive:
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Re: Bug List (Post Patch #3)
In my UP campaign I'm having annoying CTD's when attempting to move small army groups with an artillery unit as the captain of that force. The problem seems to be the artillery unit itself. If I split the rest of the infantry & cavalry units away from the arty unit, no CTD. Try moving the group with the arty unit included anywhere, into or out of a port, attacking a city, marching down the road, CTD. It's really hampering my Caribbean island hopping invasion of the Spanish Empire. Even if I attempt to disband the arty unit I get a CTD.
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Hosakawa Tito
In my UP campaign I'm having annoying CTD's when attempting to move small army groups with an artillery unit as the captain of that force. The problem seems to be the artillery unit itself. If I split the rest of the infantry & cavalry units away from the arty unit, no CTD. Try moving the group with the arty unit included anywhere, into or out of a port, attacking a city, marching down the road, CTD. It's really hampering my Caribbean island hopping invasion of the Spanish Empire. Even if I attempt to disband the arty unit I get a CTD.
I've had this same problem repeatedly in my games.
I had to abandon my Spanish Campaign in the end simply because of the constant CTD's, but the first occurred when I found I could not longer move, or disband, the General of my main army after landing him in a port.
I've had others since all focussed on the General or commander of a stack.
The bad news is that in my experience these initial CTD events are merely the heralds of a worsening level of corruption which will eventually make your game unplayable.
In my Spanish Campaign I was able to carry on playing for a time simply by leaving the wayward General sitting alone in his port. But as the game progressed I found more and more events and actions that caused the game to crash until I simply could not proceed any further.
My conclusion is that something causes a corruption in the campaign data file which first manifests itself in a General/Commander unit, but then gets relipcated turn by turn until it makes the game unplayable.
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Re: Bug List (Post Patch #3)
I happen to agree with the above post, and am considering a campaign with either no generals or generals only made at capitol. I seem to have the most problems with generals created away from home while in forward theater.
but nothing beats the "cant declare war" bug. im debating whether to start another campaign because i'm bored, but the war bug came very late game, which justkills my morale
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Didz
I've had this same problem repeatedly in my games.
I had to abandon my Spanish Campaign in the end simply because of the constant CTD's, but the first occurred when I found I could not longer move, or disband, the General of my main army after landing him in a port.
I've had others since all focussed on the General or commander of a stack.
The bad news is that in my experience these initial CTD events are merely the heralds of a worsening level of corruption which will eventually make your game unplayable.
In my Spanish Campaign I was able to carry on playing for a time simply by leaving the wayward General sitting alone in his port. But as the game progressed I found more and more events and actions that caused the game to crash until I simply could not proceed any further.
My conclusion is that something causes a corruption in the campaign data file which first manifests itself in a General/Commander unit, but then gets relipcated turn by turn until it makes the game unplayable.
Curses, you are quite right. It's 1750 and I'm making my move on the Mughals. The CTD's are becoming more frequent and varied. I find myself having to go back several years to try and avoid the CTD move. This really stinks.:wall:
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Re: Bug List (Post Patch #3)
Sorry, but that seems to be par for the course I'm afraid.
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Re: Bug List (Post Patch #3)
When i try to create a general, the tool tip says I can't, yet I can still click the button to create one.
:wacky:
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Re: Bug List (Post Patch #3)
Quote:
Originally Posted by
Gorm
When i try to create a general, the tool tip says I can't, yet I can still click the button to create one.:wacky:
Yep! I've noticed that, it claims you don't have the money even though you do. I get the same recruiting admirals.
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Re: Bug List (Post Patch #3)
Well my UP long campaign is finally fubar'ed with that CTD bug. Strange how it went from the occassional crash when moving a general's unit from a port invasion to crashing when moving a fleet to crashing when moving an agent to crashing when ending a turn....
Guess I'll try the short campaign till a patch comes along to fix this. That or play something else.
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Re: Bug List (Post Patch #3)
I had ridden down several artillery units but one group of those guncrews managed to rally and returned to the battle. They didn't go back to their guns though (and issue wort looking in to of itself, really) but instead sat just outside of rifle range.
But in this case, they didn't need the cannons to shoot. Imagine my surprise when they proceeded to shower my own artillery with lime shot, to devastating effect. I saw the crew standing their, smoke and flash from a non-existent barrel, and then the impacts. There was no question of confusion or mistake. That unit of artillery without any cannon used cannon fire!
Sadly, it was late and it was a rather pivotal battle going rather badly so I didn't wait for a repeat performance but blasted them to bits with my remaining cannons before any encore could materialize.
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Re: Bug List (Post Patch #3)
Yeah! gun crews in this game behave really strangely. In previous titles they could be relied upon to stay out of trouble and return to their guns as soon as the coast was clear. But in this one they are completely whacky, I caught one batteries gunners chasing a unit of routing cavalry hald way across the map in one game.
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Re: Bug List (Post Patch #3)
This may have been brought up before, but in case it has not:
Skirmishers always face away from the enemy after they pull back and just get chased all over the place...
They should face the way they were firing and continue the battle without all the micro management, don't you think?
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Re: Bug List (Post Patch #3)
Yep! they are really bugged badly.
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Re: Bug List (Post Patch #3)
Two bugs that seem to have been there since I first bought the game.
I seem to consistently get a complete crash (ie blue screen and the computer restarts) when I either
1. Click on the trade panel
or
2. Attack a pirate fleet. (especially if they are on a trade spot. It has also happned when I have attacked other nations fleet on trade spots, I have only done this twice and both times I have gotten the above mentioned crash)
These bugs are serious mood killers, so a fix would be most welcome.