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  1. #1
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Fisherking View Post
    Post Patch Spanish Bug!

    Spain gets no credit for its Tobacco Plantations. The at start trade figures are 44 (4 barrels)

    The several plantations produce 15 barrels. It will drop to 0 later. Upgrading the plantations does nothing, unless this is what sends it to 0.


    Also, what the heck is going on with the hiding behind walls?

    Every time I try to use it, it will only allow me to hide on one side. Usually the side the enemy is coming from!

    This is a big deal! It effects tactics severely!
    Fish, target the wall with your pointer until it turns to the 'hiding type' then drag and drop on the side of the wall you want. At least wall positioning IS NOT bugged.

    What's bugged is that once behind the wall, line units do not shoot. Maybe one or two men get up once in a blue moon and fire a bullet. Otherwise, all of them just sit behind the fence and engage in constant reloading exercise. Probably covering behind the fence does not work well with firing by rank algorithm, but I believe, I've seen the reloading exercise performed by line infantry even before fire by rank is available.
    Last edited by Slaists; 05-08-2009 at 14:52.

  2. #2
    Heaps Gooder Member aimlesswanderer's Avatar
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    Default Re: Bug List (Post Patch #3)

    Same UP game as before, and another ctd when I moved a non pike unit from Cologne to Brussels. I now move units via Amsterdam and it has been fine for 20 turns.

    Got a strange error when I was looking at Orissa. There were bars across the screen going wobbly and it was all very odd. The whole comp had frozen, and when I turned my screen off and on again nothing at all showed.

    Compared to the pre patch version no one has offered me a land swap at all, and I even have Rhineland, which the AI used to have a severe obsession about. It seems like it went from 3 crazy offers a turn to none at all.

    Also, when the AI is having its turn, Sweden's turn takes about 4 times longer than any other faction, even though they have just the 5 provinces.
    "All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind


  3. #3

    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Slaists View Post
    What's bugged is that once behind the wall, line units do not shoot. Maybe one or two men get up once in a blue moon and fire a bullet. Otherwise, all of them just sit behind the fence and engage in constant reloading exercise. Probably covering behind the fence does not work well with firing by rank algorithm, but I believe, I've seen the reloading exercise performed by line infantry even before fire by rank is available.
    Am still a turn away from getting fire-by-rank and tried wall hiding ( my men are not cowards sir, and don't normally hide behind anything ) in my last couple battles. Even in the same battle they've both fired at the enemy once their troops came into range - and reasonable firing most of the first line of troops, never the second line - then later after being moved into another wall cowering spot where the enemy was already within range they just stood there. no reloading just 2 nearly full units in range and doing nothing.

    haven't noticed much that might trigger it.

  4. #4

    Default Re: Bug List (Post Patch #3)

    Trade Goods Bug in Rupert's Land
    There seems to be a bug affecting the number of fur pelts generated by the two fur traders in Rupert's Land. Based on my research...
    - Abundant trade goods towns produce 200% of the listed units
    - High = 175%
    - Average = 150%
    - Low = 125%
    - Meagre = 100%

    Rupert's Land has 1 Abundant fur town and one Average one. When both are at level 1, the base is 15. Thus, the Abundant trader should actually be producing 30 units and the Average trader should be producing 22, for a total of 52 units of fur. When you open up the region capital page, it says that only 34 units are being produced. When you open up the Trade window, it says only 30 are being supplied to London and then exported to trade partners.

    I've reconfirmed the unit modifiers with other towns, like the two British sugar plantations in the Carribean. The Abundant one in Jamaica is producing 200% of the listed amount and the Meagre one is producing 100% of the listed amount. Those sugar units are consistent in each region capital's window and in the trade window.
    Last edited by Servius; 05-09-2009 at 20:11.
    Fac et Spera

  5. #5

    Default Re: Bug List (Post Patch #3)

    Campaign CTD (DOW Related?)

    In my French Long Campaign I cannot get past 1777, evertime I click end turn (tried from diff save games) I get a CTD while the AI tries to do Portugal's turn.

    I decided to play around and see why. GB declared war on me just the past turn and Portugal is their only ally. however they declined to join the war. I thought I would try and declare war on Portugal before ending the turn to see what would happen and sure enough it crashes as soon as I do this without my getting around to ending the turn.

    I next tried to reload and attack portugal with my fleet creating a DOW again. Same thing instant CTD.

    At this point I cannot get past this turn. Going to try making peace with GB and see if that works.

  6. #6
    Member Member anweRU's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Trade Goods Bug in Rupert's Land
    Is not a bug, but an undocumented change in the patch. Your basic trade port can only export 30 bales worth of goods. You need to upgrade to the 2nd level to reach 60 bales, etc.
    Last edited by anweRU; 05-09-2009 at 22:57.
    Ancestry: Turkish & Irish. Guess my favorite factions!

  7. #7
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Bug List (Post Patch #3)

    Despite owning all regions in direct contact with the iroquoi, I am unable to trade with them. I had expected to be able to trade by road, but in fact i am not. Surely this is a bug.

  8. #8

    Default Re: Bug List (Post Patch #3)

    Native territory graphics and building options
    Forgive me if this is not considered a bug, but it seems like one to me. In North America, usually in lands that start out in native hands, I've noticed that:
    a) you cannot build city walls there, even once you've destroyed the native capital building and replaced it with a european one.
    b) all the little buildings that appear around the sides of the town structures continue to look like native huts rather than european houses. This doesn't seem to have any in-game effect; I think it's just cosmetic.
    Fac et Spera

  9. #9
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Bug List (Post Patch #3)

    Quote Originally Posted by Servius1234 View Post
    Native territory graphics and building options
    Forgive me if this is not considered a bug, but it seems like one to me. In North America, usually in lands that start out in native hands, I've noticed that:
    a) you cannot build city walls there, even once you've destroyed the native capital building and replaced it with a european one.
    b) all the little buildings that appear around the sides of the town structures continue to look like native huts rather than european houses. This doesn't seem to have any in-game effect; I think it's just cosmetic.
    It's not just cosmetic. Native villages do not have any buildings that can be occupied by city defenders.

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