Sorry guys I'd help out but Zim hasn't given me the admin pw for this game yet...
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Sorry guys I'd help out but Zim hasn't given me the admin pw for this game yet...
Lol :D
Lest you think I am mocking you (too much), I'm mostly amused because this is exactly the sort of thing that is likely to happen to me.
This one should work.
https://forums.totalwar.org/vb/local...id=205&id=9558
Don't worry, no offense taken, I find it quite hilarious myself! :)
Isengard up,
https://forums.totalwar.org/vb/local...id=205&id=9558
Gondor
Attachment 2578
Eriador up :2thumbsup:
Attachment 2590
I'm moving in another town cause i'm going to college and for now i don't have powerfull enough laptop to play a game but i'll try to do something about it.
However in best possible scenario i'll be out of the game for at least a week. And pls don't kick me cause i want to continue playing here. As i said before i will find a sollution till i buy a better laptop which will happen in a few weeks from now. I'll ask someone to sub me till i return. I would like that Zim subs me cause he's an ally and admin here
No problem from me. Good luck with the move!
Indeed, good luck and I hope you find a way to continue playing.
Ok, I am getting a CTD at the loading screen upon starting up Third Age TW 2.1. I am sure I have done the requested modding correctly. Any ideas? (and yes, i have got the latest kingdoms patch >.<..)
Does this happen with other M2TW mods? If not then it's the resources for the main menu missing I suppose (M2TW crashes when it's missing resources, for example vanilla SS 6.4 crashes if you try to lead a battle with tier3 armour upgraded Hospitallier knights)
Just with Third Age.. Do you recommend I just reinstall?
Yes. Delete the whole folder and follow the instructions from this thread. It shouldn't take long if you already have it downloaded.
I've set up two rar files with the necessary folder structure for easy modding for this hotseat and my regular SP campaign. Just extract them and override whenever you want to play your turn or play some SP.
Modded.
Original.
Mordor Attachment 2684
Thanks Myth, you're a champion!
News, Gondor's first army has been defeated and West Osgiliath is under siege.
Isengard!
https://forums.totalwar.org/vb/local...id=205&id=9581
All hail Sauron, Lord of the Earth! I mean...what?....I'm just an old man sitting in my tower...leave me be.
Sorry for the wait, some minor computer issues. Harad up!
https://forums.totalwar.org/vb/local...id=205&id=9584
Fortunately for us Gondor has a lot of starting firepower and economy.
Naught but propaganda attempts at keeping spirits high and the fractious "alliance" together. You are dust before the might of SoS!
I'll storm Isenguard and dance a jig on Saruman's grave :clown:
Gondor
Attachment 2755
bump? not that you're late Zim, just that you seem to be responding elsewhere and I wanted to make sure you've noticed :)
Hehe. As I said, no issues, just wanted to make sure you'd got it.
Forgot that an army that's "frozen" for trying to move past a rebel settlement can still attack anyone in the next tile over. Cost me a lot but at least I was able to kill a Nazghul this turn.
Edit:, Oh, and Denethor was defeated and can't be attacked by Mordor this turn. Of course, I can't move him next turn so Mordor can likely kill him then. :clown:
https://forums.totalwar.org/vb/local...id=205&id=9592
Cro still out? He sent me a pm about possibly subbing but I'm not sure I got back to him before he had left.
nazgul died but you lost the battle? or did my army get destroyed as well?
Sadly, the former. Although it was funny seeing my remaining units (one of 7 general's bodyguards and one of 3) route a couple hundred Orcs before the 3 man unit turned chicken was pretty funny.
Ya, orcs don''t exactly do well against heavy cav. XD
I was really worried that army was going to die though, I just had no way of knowing how much you could throw into it.
Just what I had left in West Osgiliath plus Denethor and his bodyguards. I then made a further mistake by attacking with Denethor rather than sallying (so it was a bridge battle with me as the attacker).
I think they only killed a few orcs (I keep wanting to say Orks :clown:) on each charge but the morale penalty for the Nazghul dying was apparently quite big (and by then everyone was "exhausted").
Your army is at about half strength or so from when you ended your turn.
Oh man I wish they were orks. Get some shootas in there and just spray bullets in all directions, get a nice WAAAAAGGGHH started. :)
I wonder if they would force the weedy looking local Orks into the Waaaagghh! or just kill them for not being Orky enough.
Go Gondor! In my SP High Elven campaign I've had to save Rohan's arse from a couple of huge Invasion armies and I've single handedly ended the OOTMM and all but extinguished the OOG with the help of the Dwarves (who rule as an AI controlled race, being so favored in autocalc).
Bt Gondor... Man Gondor has been topping the charts, sometimes being contested by Mordor but overall being able to produce so much stuff as to stalemate Mordor and Haard alike. Somehow the stupid AI managed to loose both Osgiliaths around turn 60 but by that time I had a full stack alraedy there to "liberate them". Still Gondor is spewing stack after stack from Minas Tirith and if these were fougth battles between AI armies it would have stomped Mordor right up to the Black Gate I think.
BTW I would volnteer to sub Rohan if for some reason you cannot put the time into it Zim.
Turn 60? I'll have lost both Osgiliaths by turn 6. ~;p
Well the AI may or may have not lost them in the early stages. Given the size of the map and that Imladris cannot make spies or Diplomats, it took me 30 turns just to get to Gondor's Western border. Point is, they lost them AT turn 60, when I had already pushed the other AI baddies pretty far back. But archers suck in AR, I'd like to see Mordor assaulting Osgiliath when it's stacked with Gondor's archers.
BTW the 3.0 release of TATW will feature custom battle map settlements. Minas Tirith, Osgiliath, Minas Morgul, The Black Gate, Moria, Helm's Deep, Imladris - all as they were in the movies/books. Pretty fun stuff! Imagine storming a 7 layered Minas Tirith that has 10 units of assorted archers with chevrons...
bump
I'll be subbing Rohan tonight.
Assume you mean Silvan Elves? Is Slysnake's computer working these days?
Slysnake can play in the SS game, so yeah. But I think I have my turn after Eriador and definitely slysnake is after me as the Silvan Elves.
Ah yes of course. Sorry, a combination of your subbing and the incorrect order in the OP had me confused. All good.
The other elves are up :D
slysnake?
Playing my turn right now.
EDIT: Mordor is up Attachment 2845
Well, I think it will be 2-3 days from now, so I am okay with being subbed if you guys don't want to wait. I think my turn should be pretty self explanatory. Take osgiliath, continue other things along their current missions.
You can say that again. :beam: The best part was the charge of the five horsemen against a couple hundred orcs. The latter blinked first. :creep:
https://img854.imageshack.us/img854/...0230745548.jpg
https://img714.imageshack.us/img714/...0230746326.jpg
https://forums.totalwar.org/vb/local...id=205&id=9637
Crap, I missed that. I wasn't thinking in terms of being defeated when I used him to attack last turn (as opposed to if he were defeated by you on your turn).
I'll need an extension then, which at least gives us some time to decide about getting a player for Rohan.
Wait, the rule does seem to apply to defeats outside of the attacking player's turn ("beaten in battle by a faction that is after them in the turn order"). Did you attack Denethor last turn or had he retreated to that spot just from my failed attack?
- If an army is beaten in battle by a faction that is after them in the turn order that army may not move on the following turn. The player that defeated them should post which armies were beaten to make it easier to follow this and the following rule.
I was thinking about this myself recently. I don't think either rule about movement or immunity should apply in this case.
The reason is if you (Zim) attack on your turn and lose, your guy retreats using the rest of his movement points from that turn. He then has them refreshed at the start of the next turn, just as if he had never attacked. So it's fine for him to be attacked by other players on their turns and for him to move on his next turn.
The rule is intended to correct the unfairness which arises from (eg.) denethor being attacked on someone else's turn and then your not being able to move him (to safety or in counter-attack) when your turn comes around, leaving him wide open to attack on someone else's subsequent turn.
Does that all make sense?
So I think you just play on here, unless NB was going to attack him on his turn and refrained (which he shouldn't have even if the rule was in effect, because he had retreated to the city and was therefore not immune), in which case you might want to go back to there.
That's kind of the way I see it. Plus, after the retreat the enemy has the chance to take them at the point they retreated from as the owning player can't move them out of danger.
But then NB might have thought Denethor was out of bounds per the rule and not attacked him for that reason.
Denethor was in Osgiliath right?
In which case he gets no immunity even if the rule is in place, so if NB thought that he would have been mistaken:
Quote:
- An army which is beaten in battle may not be attacked on the following turn (because it is immobilized either by the game mechanic or by the rule above) by any faction unless it has retreated to a fort or settlement.
Nah, last turn I used Denethor to attack the army sieging West Osgiliath against a superior Orcish army. I lost the abttle and was not able to relieve the siege, and Denthor had retreated a bit southwest of the city. Osgiliath fell and I only took it this turn because the army within appeared as reinforcements to the one I attacked.
I don't think Denethor was attacked and defeated in the meantime on Mordor's turn as his bodyguard unit was about full size and he was in the spot I remembered (if he had been then he shouldn't have been able to mvoe this turn) but I'd need verification from NB to be sure.
Ah, I see. And you did state (incorrectly :laugh4:) in your post at the end of your last turn that he was immune.
I guess it just hinges on whether NB would have attacked him on his turn if he had the chance or not. You might need to go back to Mordor's turn for the replay.
So if there was a mistake I caused it.
We'll see what NB thinks when he gets back. I think as far as replaying turns It'd be better to just leave Denethor where he is a further turn rather than go through all the turns. Mordor can still kill him and it will take less time to sort out than replays.
Ya, I wanted to attack Denethor who was just outside the city but couldn't because of that rule. I could easily see him and he was all on his own with a full stack of orcs next to him. I don't want to make people replay their turns so I don't need to go back and attack him on mine. I think what would be best is if he is left where he is right now for this turn as that is what Zim had said in his previous post. In the future we can change it so peoples own defeated armies are not subject to this rule.
I'll replay in the morning.
While we have a chance there were a couple other things I've been wondering about. The former happened on the previous turns, the latter then and on mine.
When you siege a settlement in TATW it appears to use the mod trick of creating an impassable zone around the settlement that prevents anyone that isn't attacking from moving through the space (represented on map by the little tents around the besieged settlement. I counted on this to protect my main army when I sieged East Osgiliath. However, clicking on the army sieging the settlement allows you to go through it. Or more, accurately, you pass into the otherwise impassable tile next to the city and then stop.
The second thing, which I thought of as additional protection, was the freezing of a unit upon hitting a tile next to an enemy/neutral settlement. Apparently an army frozen in such a manner can still move a tile if they have an adjacent enemy to click on. I assume this is in game to be able to attack settlements (you freeze entering the tile next to a settlement but can still click on and attack it. The game program doesn't know the difference between the settlement and adkacent armies for moving purposes). NB did this after passing through the siege tents, and I did it with Denethor to hit his army on the bridge.
Imagine my surprise when my doubly protected army was defeated by an enemy that bypassed the settlement that had to be taken before you can enter the bridge west of it. :dizzy2:
These are tricks that I think the AI is incapable of. I'm not sure if a rule is needed for this (there are probably a hundred different little unintended "exploits" that can't all be ruled on) but at least would like to warn players of this particular looparound for getting around/through chokepoints.
I'm not exactly sure what you mean, I know all I did was right click on your army. I have noticed a lot of strange things that happen with osgiliath in this mod. Having a bridge between two adjacent settlements seem to create some very odd occurrences, at least in my experience playing SP.
When you siege a settlement insome mods it creates an impassable one tile layer covering the little pixelated tents around the city, so that you cannot go onto any tile adjacent to the city unless you click on the city itself or on something past the city and get stopped next to it. Checking an old save this appears not to be the case in TATW so I was mistaken.
Usually you also cannot attack an army on the other side of a settlement that's not your unless you take the long way around or click on the opposing army, get stopped by passing the town, then click on the army again (at least, I think that works). The bridge between the Osgiliaths seems to be some wierd sort of bug or exception since you can somehow move diagonally past the settlement to immediately attack someone in between, but only if an army is on the bridge. I checked it and with no army to target between the cities you get stuck and cannot bypass one to get onto the bridge (not in a single turn at least).
I was counting on the fact you would not be able to past rebel East Osgiliath to attack my army on the bridge. Finding that rebel settlement could somehow be bypassed was quite shocking. I'm not complaining (I did it back to you the turn after, with less successful results) but it's a wierd enough bug (or whatever we want to call it) tha I wanted the other players to be aware of it just in case it causes issues with other choke points. Aorry that my last post was a bit of a jumble. I was rushing off to work when I made it, and got some of the mechanics wrong.
This save should be fixed.
https://forums.totalwar.org/vb/local...id=205&id=9638