Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quintus how do you give settlements to the eleutheroi? cause... in my romani campaign unfourtunately right at the time I send my army to raid north africa n 255 bc , a karthadastim army appeared on sicily (the one from Xanthippos) and captured Sirakusai !!:furious2:
but I could make it rebel cause they had their faction leader there , so it had a massive order bonus , so what I did was to attack , and capture the city and then let it rebel ,but that made it go back to the karthadastim... so I'm not sure what to do now.... retake it and stablish a client ruler (well sirakusai was allied after all) or... let the karthadastim have it , nut sure if there's any other way...
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
||Lz3||
Quintus how do you give settlements to the eleutheroi? cause... in my romani campaign unfourtunately right at the time I send my army to raid north africa n 255 bc , a karthadastim army appeared on sicily (the one from Xanthippos) and captured Sirakusai !!:furious2:
but I could make it rebel cause they had their faction leader there , so it had a massive order bonus , so what I did was to attack , and capture the city and then let it rebel ,but that made it go back to the karthadastim... so I'm not sure what to do now.... retake it and stablish a client ruler (well sirakusai was allied after all) or... let the karthadastim have it , nut sure if there's any other way...
I didn't "give" anything to them; did it the hard way with spies and assassins to make it rebel. You need one decent spy in there (I'm certain multiple ones actually add to the order, not decrease it), and a cloud of good assassins to sabotage the buildings that give public order bonuses. I wouldn't bother trying to assassinate the governor, your chances are so slim it's a waste of assassins.
It should rebel to either the faction creator (which for Syrakousai I think is Koinon Hellenon) or else to the rebels. The governor's residence is the usual decider; if the Qarthadastim have upgraded it then it'll rebel to them, but if you get it to rebel again it'll go Rebel.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
yep well that's what I meant by giving :sweatdrop: , the hard thing is that karthadast already upgraded the city..., so if I make it rebel twice... it will go to the rebels?
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
||Lz3||
yep well that's what I meant by giving :sweatdrop: , the hard thing is that karthadast already upgraded the city..., so if I make it rebel twice... it will go to the rebels?
If they've upgraded the governor's palace it's possible, but difficult.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
The Defense of Kyrenaia, Act I
Once a favoured general and worthy nobleman in Pergamon, and a fixture at court, Skepas Thesprotos had fallen out of favour. Tried in a prosecution sponsored by his enemies, he was exiled from Pergamon and took refuge in the Greek communities in Kyrene. It was about as far away from Pergamon as he could go, yet still be surrounded by people who spoke the same language as he did, even if it was with a strange African dialect.
The people of Kyrene were glad to have him, no matter his reputation he was a man of substance and standing who enhanced the community. His knowledge of building projects and military engineering had helped improve the city of Kyrene. Often the council would ask his opinion on matters of state. Then came word that Ptolemaic Egypt was mustering an army to attack Kyrene, felt to be distant enough from Pergamon's sheltering influence to be vulnerable. They hadn't banked on Thesprotos being on hand. Appointed to command Kyrene's levies and mercenaries, he got to work drilling them in the manner of his armies of old.
When the Egyptians arrived, he didn't cower behind the walls, in a display of confidence the armies of Kyrene marched out of their long walls to face the invaders in an open field. They left behind some levies to man the walls and witness what would be done this day.
Thesprotos was outnumbered, his enemy were well-trained, but he had a plan.
https://img.photobucket.com/albums/v...ttle1Start.jpg
The battle took place on the coast, with a portion of the Kyrene battle line hidden amongst the trees.
https://img.photobucket.com/albums/v...eBattle1-1.jpg
Confident in their numbers, the Egyptians advanced, weathering the hail of missile fire from the Kyrenaian skirmishers.
https://img.photobucket.com/albums/v...eBattle1-2.jpg
The Egyptian heavy cavalry charged the left flank.
https://img.photobucket.com/albums/v...eBattle1-3.jpg
Springing from the shadows of the treeline, the Thracian cavalry retaliated. Meanwhile a single elite phalanx block marched forward, as though to tempt the Kyrenaians into something rash.
https://img.photobucket.com/albums/v...eBattle1-4.jpg
Exercising commendable discipline, having dealt with the Egyptian cavalry, the Thracians wheeled around and returned to friendly lines.
https://img.photobucket.com/albums/v...eBattle1-5.jpg
The Ptolemaic infantry milled around as their commander gave contradictory orders.
https://img.photobucket.com/albums/v...eBattle1-6.jpg
Under the cover of the trees, the Thracians slipped around the Egyptian line to carry out their assigned task for the battle - kill the enemy general.
https://img.photobucket.com/albums/v...eBattle1-7.jpg
He and his bodyguard fought hard.
https://img.photobucket.com/albums/v...eBattle1-8.jpg
Seeing the danger to their general, some Galatian veterans tried to chase off the Thracians.
https://img.photobucket.com/albums/v...eBattle1-9.jpg
His blood up, the general charged after the retreating horsemen, unaware that his bodyguard were now all dead, and his Galatians couldn't keep up.
https://img.photobucket.com/albums/v...Battle1-10.jpg
Outnumbered and surrounded, he didn't last long.
https://img.photobucket.com/albums/v...Battle1-11.jpg
As the Thracians gave the signal for mission accomplished, Thesprotos ordered the infantry forward.
https://img.photobucket.com/albums/v...Battle1-12.jpg
He personally led a band of Karians to attack some levy spearmen, who turned and ran without a fight.
https://img.photobucket.com/albums/v...Battle1-13.jpg
All semblance of ordered lines vanished as the Kyrenaian hoplites charged home.
https://img.photobucket.com/albums/v...Battle1-14.jpg
The outflanking maneuver by the Asian cavalry sparked a mass panic among the levy troops.
https://img.photobucket.com/albums/v...Battle1-15.jpg
But the elite phalangites fought on regardless.
https://img.photobucket.com/albums/v...Battle1-16.jpg
https://img.photobucket.com/albums/v...Battle1-17.jpg
https://img.photobucket.com/albums/v...Battle1-18.jpg
It took a charge by Thesprotos and the weary Thracians to finally break their resolve to fight to the last.
https://img.photobucket.com/albums/v...Battle1-19.jpg
It was a glorious day for Kyrene.
https://img.photobucket.com/albums/v...attle1-End.jpg
https://img.photobucket.com/albums/v...ttle1Stats.jpg
Editorial note
Once again I had to balance out a hideously unbalanced army, adding some skirmishers and light cavalry to what was an all-infantry force. I did use my slingers to whittle down the general's bodyguard, then he created an opportunity to send some assassin cavalry to get rid of him when he kept lingering at the end of their line with those double-hard Galatians. Took some doing to stay ahead of them, yet kill him.
The cavalry got the lion's share of the kills, mostly in the routs as usual, but it was the Thracians who won that for me. Without killing their general, that would have been a defeat since the entire attacking phase after his death would have met failure with the morale and defense bonuses his stars gave them.
Still, another meaty battle.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
https://img.photobucket.com/albums/v...ianceEnded.jpg
The unholy alliance is broken, not even my doing, Bostra revolted to the Saba which put the Seleukids and Saba at war. Since Saba and Ptolemies were allies, they chose their side in it. Which means no more co-ordination between them.
237BC:
https://img.photobucket.com/albums/v...Game/237BC.jpg
Looks like I'm about to do the defense of Kyrene again, only this time they've scraped the bottom of the barrel and can't even muster a proper army. Given how mauled my army is, I may not assist them this time.
My economy is suffering of late, largely because the client rulers of Pergamon, Nikaia and Byzantion all died in quick succession. So taxes in all of them had to fall and government type has changed. Plus warring with two of my big trading partners is never good for business. Still leaving it going has meant a proper response, and I'm not done yet.
Elsewhere in the world, I used FD to give the Romans Karali to simulate the mercenary revolt there. I might teleport a spy to Atiqa to make that revolt too.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Just a suggestion: maybe you SHOULD reinforce the Ptolemy army; losing Kyrene could make it easier to make peace with the Ptolemies. :egypt:
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
Reverend Joe
Just a suggestion: maybe you SHOULD reinforce the Ptolemy army; losing Kyrene could make it easier to make peace with the Ptolemies. :egypt:
They never held it in the first place, though of course as you suggest it's on their border. I'll eventually FD a ceasefire with them, perhaps when they're at war with the Seleukids again, but I'm not going to give it up. It was an independent kingdom for a lot of the game's timeframe, so they shan't have it! :laugh4:
I doubt there'll be many more stacks coming my way after a while, I think the loss of Antiocheia and Salamis have affected their economy.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
I'm getting a lot of technical issues, so there may well be a restart of this game in the near future if they can't be resolved or worked around.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
QuintusSertorius
I'm getting
a lot of technical issues, so there may well be a restart of this game in the near future if they can't be resolved or worked around.
Gah... I have the same loading issue you have... I positively hate it - it's usually what kills all my games eventually.
It's amazing that even with all these issues EB can have, it's still the most addictive strategy experience out there. :yes:
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
Aaldaemon
Gah... I have the same loading issue you have... I positively hate it - it's usually what kills all my games eventually.
It's amazing that even with all these issues EB can have, it's still the most addictive strategy experience out there. :yes:
Thing is before the optimised script, I never had much by way of CTD issues. Sure the occasional, non-repeating ones on the AI turn or after battles on their turn, but not this constant parade of problems.
My wife certainly marvels at my stamina and determination to play.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
QuintusSertorius
Thing is before the optimised script, I never had much by way of CTD issues. Sure the occasional, non-repeating ones on the AI turn or after battles on their turn, but not this constant parade of problems.
My wife certainly marvels at my stamina and determination to play.
Those last antics with the Pahlava army in Pella have certainly nothing to do with the optimized script; I got the same trouble before I installed it.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
QuintusSertorius
Thing is before the optimised script, I never had much by way of CTD issues. Sure the occasional, non-repeating ones on the AI turn or after battles on their turn, but not this constant parade of problems.
My wife certainly marvels at my stamina and determination to play.
Aye I think so, there's only one problem I do think occurs more often with the optimized script - that is the crash on loading issue - I've had tons of other issues without the optimized script, but the plague of loading crashes truly became incessant when using this new script... could be just a coincidence somehow I guess... but somehow I doubt it.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Which is why I'm going to play a little longer and wait and see, but if I hit another patch of not being able to load up my latest saves I'll start again.
Uninstall, re-install, all the fixes, none of the optional ones and just suffer the slower between-turn loading times. I don't think I'll raid Pella this time either, given how badly the Makedonians seem to have suffered.
But I'm reserving judgement on a restart for now.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Sorry everyone, I've hit the same bug that killed my Roman game. So I'm going to have to start again. Thankfully I wasn't as far in this time...
In two minds as to whether I should start a new one from scratch, or just pick up where this one ended once I get there. In a lot of ways I think a new one would be better.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
I'm getting bandwidth warnings from Photobucket (I used 20GB last month), so I think I may have to delete the images from this AAR. There'll be more in my current one, which means the problem will only get worse, rather than better. Not sure opening a new account will help a lot either.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
QuintusSertorius
I'm getting bandwidth warnings from Photobucket (I used 20GB last month), so I think I may have to delete the images from this AAR. There'll be more in my current one, which means the problem will only get worse, rather than better. Not sure opening a new account will help a lot either.
Use ImageShack in the meanwhile, then.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
20gb?? What file format are you using. Ive done like four AARs and dont use nearly that much. Although I crop my images which probably helps alot. I must say I have never had the technical problems in my game as you have. Have you changed any of the files or anything?
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
Chirurgeon
20gb?? What file format are you using. Ive done like four AARs and dont use nearly that much. Although I crop my images which probably helps alot. I must say I have never had the technical problems in my game as you have. Have you changed any of the files or anything?
25GB is the monthly bandwidth limit on photobucket; most of my images are around 300k each (JPEGs) and my average update has about 20 of them. I've deleted all the images from this AAR to save my bandwidth given it's been superceded.
The only things I've altered file-wise is the faction name and colour. Otherwise I've only got the permanent fixes in. All my technical problems seem to have materialised with the optimised script, before that my games were fine.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
QuintusSertorius
25GB is the monthly bandwidth limit on photobucket; most of my images are around 300k each (JPEGs) and my average update has about 20 of them. I've deleted all the images from this AAR to save my bandwidth given it's been superceded.
The only things I've altered file-wise is the faction name and colour. Otherwise I've only got the permanent fixes in. All my technical problems seem to have materialised with the optimised script, before that my games were fine.
is the optimized script a 1.1 development?
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
Chirurgeon
is the optimized script a 1.1 development?
Yes it is.
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
QuintusSertorius
Yes it is.
With all the trouble you are having with it I may not upgrade to 1.1. Is this a widespread problem? What is the solution offered in tech support?
Re: [Epeiros/Pergamon AAR] Heirs to Lysimachos
Quote:
Originally Posted by
Chirurgeon
With all the trouble you are having with it I may not upgrade to 1.1. Is this a widespread problem? What is the solution offered in tech support?
There isn't exactly agreement that the optimised script is the source of the problem; however since cutting out the client ruler part of the script entirely I've had none of the problems with cloned AI Family Members or other inexplicable CTDs.
Solution in tech support is to use the even newer optimised script which alters a bunch of other files so that it's both faster than the original, and does what it's supposed to. Some of the earlier attempts caused client rulers to be interlopers and such.