sorry. I've been busy with finals (done now!) but definitely want in this game. I'm fine with either side and am ready to go (except I'm not sure I need to do any modification to my ss 6.4, I just have the base with meneth's patch).
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sorry. I've been busy with finals (done now!) but definitely want in this game. I'm fine with either side and am ready to go (except I'm not sure I need to do any modification to my ss 6.4, I just have the base with meneth's patch).
Erm 6.4 - pure install. That's what I have. I was thinking of down-modding the Heretics but after playing around 40 turns with England I found them to be manageable. Just remember to try to denounce them only with priests who can't be converted! That's Cardinals for the catholics, or anyone with at least 4 or 5 (can't remember) piety for the Muslims or Orthodox factions.
Okay guys, Silver Shield had an interesting idea of using the Crusaders as a part of the Muslim side. They have strong Early Era units and they do hold Jerusalem at the start. Any settlements he holds must be at 100% Catholic to get the points needed/win. This is an interesting controversy since it will require planning on who attacks/holds what for both teams.
Catholic Side: four empty slots
Muslim side: Silver Shield leading the Muslims
Now I want to put to a vote whether we play with Real Recruitment (RR) on or off. if it's on, there is the thing called "Area of Recruitment" meaning you can't spam your troops everywhere, some can just be made at home (like Longbowmen for england or Elephants for the K-Shah) Also, with this submod on (it's on by default in SS_Setup) the pools for the elite units are reduced and they take longer to recruit. For example, France needs 7 turns to recruit a unit of Lancers!
However early on, armies are composed of mostly Spear Militia and dirt farmer archers (levy, peasant, whatever). This means that the battles won't be as interesting until we play past some events but those are a long way off (1220-1250 or so, we start at 1100, and SS is 1tpy)
Do you think that a hotseat game can last for 120-150 turns? Or if not, do you have a problem against playing with basic units for most of the game or do you want to have the good stuff without restrictions, like in vanilla?
Well then it's either RR off or we play with spear militias for the whole game!
Yes. Epic hotseat over at TWC lasted around 120 turns until we had a winner. But even then, it was only victory by SP conditions, the hotseat was headed to the coalitions way.Quote:
Do you think that a hotseat game can last for 120-150 turns?
It was an eight man hotseat if I recall correctly.
Started 26th of October 2009 and ended March 11th 2011. Turn 115.
Eight men helps too - starting with the full 13 or so is slow.
still, that game made really good progress, nice work!
Err, that's a tad bit odd considering the concept of this hotseat, then again, meh. It does lead to weird things considering crusades and jihads though. Can it be patched out so the crusaders actually are muslim?
As for RR, I say off with the ugly thing! No dirt farmer armies!
Phonics is looking for more players. He is truly the most zealous mod I've ever encountered! :)
Now, if no one wants to have second pick, I'll take England for the Catholic side.
Hello everybody, i saw phonicsmonkey's help wanted ad for a person or persons to be dogpiled in a hotseat here over at TWC and decided to register and apply:laugh4: I'm punctual and can take a beating as either a Catholic or Muslim faction. I know its only my first post here (but I have lurked on & off for 4 years) but if you need references I think Visorslash can offer one (even though I just ruled against him in another hs).
Welcome to the Org LooseCannon1!
No need for references! :) Read up and pick a side! So far we have:
Muslims: Silver Shield as the CS
Catholics: me as England
Huh?Quote:
(even though I just ruled against him in another hs).
Yeah, he's good.
If we're picking factions, I'll go as Leon y Castile on the Catholic side.
Hi everyone, I would like to join this, I'm new to this hotseat campaigning though, can anyone send me a guide or instructions on how to play this? :help:
Welcome to the Throne Room Ezilkannan!
Playing hotseats is very easy. All you need to do is this:
- the player ahead of you in the turn order will post a link to the save game file in the game thread and will send you a pm to let you know it's your turn
- then you download the file and place it in your 'saves' folder
- fire up the game, play the turn (making sure to abide by the rules of the game which will be set by the GM, Myth, before it begins)
- hit end turn and when you see the password screen for the next player in line, save the game
- upload your save game file (using the org uploader) and post the link here sending the next guy in line a pm to let him know he's up
simples!
Myth, is this game now full?
I'm pretty sure you have the last open slot.
Is RR on in this game?
RR is OFF for this campaign. 70 turns of spear militias galore is not my idea of a fun hotseat by any standard. Even if we account for Crusades/Jihads.
OK for now we have:
Muslims: Silver Shield as the Crusader States, LooseCannon1 as the Moors (lol good luck with that position!)
Catholics: Me as England, Ashurnasirpal II as Leon-Castille
Visorslash will pick last. Nightbringer, slysnake and Ezilkannan can pick now. I advise Ezilkannan to play as a Muslim faction simply to have one new player in each team. (The Fatamids are the strongest, the Kwazremians have the most secure position and the best early game units - the K. Nobles)
Just a reminder. We are playing Stainless Steel version 6.4 with no other submods installed. I'll post details on the starting screen later (we will play with the top AI selection, the one that has 10/10 for aggressiveness and backstabbing). This will game will allow you to fight all your battles. You are allowed to call AND join Crusades/Jihads (But only vs target cities). Assasination attempts are one per turn, and must be the first thing you do when you start your turn, before you do anything else!
yay, no more farmer armies :laugh4::laugh4::laugh4:
I was thinking of playing as a muslim faction too , its been a long time since I played as one of those, I'll pick the Kwarezmians :juggle2:
Looks like Iberian peninsula is going to get very hot in this game :laugh4:
If by "hot" you mean ravaged by Crusades and Jihads, then yes :)
so, as of now
Muslims: Silver Shield as the Crusader States, LooseCannon1 as the Moors, Me as Kwarezmians
Catholics: Myth as England, Ashurnasirpal II as Leon-Castille,
slysnake, Nightbringer and Visorslash are the ones who must pick now
I'm last, so Slysnake and Nightbringer choose first.
Shouldn't we change the KGCM in the Title of our thread to SS 6.4? :laugh::laugh:
Actually I already changed the title of the first post, which means KGCM is no longer visible in the thread title when viewed from the forum. But I think I'd have to amend every single reply in order to fix it up within the thread.
oh lol :laugh4::laugh4::laugh4: