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Thread: Clash of Gods! - RECRUITING!

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  1. #1
    Master of the Universe Member LooseCannon1's Avatar
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    Default Re: [KGCM] Clash of Gods! - RECRUITING!

    Quote Originally Posted by Ashurnasirpal II View Post
    If we're picking factions, I'll go as Leon y Castile on the Catholic side.
    To make things interesting, I'll go with the Moors.

  2. #2
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [KGCM] Clash of Gods! - RECRUITING!

    RR is OFF for this campaign. 70 turns of spear militias galore is not my idea of a fun hotseat by any standard. Even if we account for Crusades/Jihads.

    OK for now we have:

    Muslims: Silver Shield as the Crusader States, LooseCannon1 as the Moors (lol good luck with that position!)

    Catholics: Me as England, Ashurnasirpal II as Leon-Castille

    Visorslash will pick last. Nightbringer, slysnake and Ezilkannan can pick now. I advise Ezilkannan to play as a Muslim faction simply to have one new player in each team. (The Fatamids are the strongest, the Kwazremians have the most secure position and the best early game units - the K. Nobles)

    Just a reminder. We are playing Stainless Steel version 6.4 with no other submods installed. I'll post details on the starting screen later (we will play with the top AI selection, the one that has 10/10 for aggressiveness and backstabbing). This will game will allow you to fight all your battles. You are allowed to call AND join Crusades/Jihads (But only vs target cities). Assasination attempts are one per turn, and must be the first thing you do when you start your turn, before you do anything else!
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  3. #3

    Cool Re: [KGCM] Clash of Gods! - RECRUITING!

    Quote Originally Posted by Myth View Post
    RR is OFF for this campaign. 70 turns of spear militias galore is not my idea of a fun hotseat by any standard. Even if we account for Crusades/Jihads.
    yay, no more farmer armies




    Quote Originally Posted by Myth View Post
    I advise Ezilkannan to play as a Muslim faction simply to have one new player in each team. (The Fatamids are the strongest, the Kwazremians have the most secure position and the best early game units - the K. Nobles)
    I was thinking of playing as a muslim faction too , its been a long time since I played as one of those, I'll pick the Kwarezmians


    Quote Originally Posted by LooseCannon1 View Post
    To make things interesting, I'll go with the Moors.
    Looks like Iberian peninsula is going to get very hot in this game
    Last edited by ArcturUs; 06-14-2011 at 05:01.

  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: [KGCM] Clash of Gods! - RECRUITING!

    If by "hot" you mean ravaged by Crusades and Jihads, then yes :)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  5. #5

    Default Re: [KGCM] Clash of Gods! - RECRUITING!

    so, as of now

    Muslims: Silver Shield as the Crusader States, LooseCannon1 as the Moors, Me as Kwarezmians
    Catholics: Myth as England, Ashurnasirpal II as Leon-Castille,

    slysnake, Nightbringer and Visorslash are the ones who must pick now

  6. #6

    Default Re: [KGCM] Clash of Gods! - RECRUITING!

    I'm last, so Slysnake and Nightbringer choose first.

  7. #7

    Default Re: [KGCM] Clash of Gods! - RECRUITING!

    Shouldn't we change the KGCM in the Title of our thread to SS 6.4?

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