Remove the shield or replace the shield with a pistol is possible. But you'd better to choose your favourtite Swordsman model, I haven't take a look of all of them.
Printable View
Remove the shield or replace the shield with a pistol is possible. But you'd better to choose your favourtite Swordsman model, I haven't take a look of all of them.
I'm interested in adding a unit call 'Vortragschwerter'(ceremonial swords guard), which role would be a German version of palace guard or Guardia Tudesca, and only appear in the 1570 campaign.
Here are some reference picture, it would be great to make a unit model with the 2-handed sword weapon model and the body of Imperator's Landsknecht-heavy pikeman. Is it enough UNIT_PROD11 room to make such a unit?
And if you have already chose the Imperator's unit you want to request, please list the unit name, the link of its thread, and (better but unnecessary) the icon here.
Here is one example:
The Landcknecht-Doppelsoldner, Landcknecht Light Pikeman, Landcknecht Heavy Pikeman, Landcknecht-Arquebusier from this pack:
https://forums.totalwar.org/vb/attac...2&d=1457186447
No, I think they would only available for the minor German states, rather than Hapsburg. They should be disappear since 1630 I think? This kind of unit is most popular in late 16 to early 17 century.
Ok, I think there will be enough space for this unit. I am planning to remove one or two, so it should be fine.
I went through all those animations and I'll throw a list tomorrow. Quite a lot of work and time but it will take even more for you to import it to the mod.
There are still some units I'd like to have, units which seem not to exist in the set.
A genuine eaastern european archer with a sabre - for Balcan, Caucasus factions and possibly for Russia.
A black skinned infantryman with a handgun.
A handgunner in a chainmail.
Something suitable for Gallowglass etc.
Still many holes will be plugged with these animations if suitable Poser files will be there.
Balam has a Gallowglass model, I would try to ask him.
All right, it is even more time consuming than expected.
I will post it all in this place, updating the post.
I want to deal with each 'nation' in Imperator's packs, one after another.
This should give a better picture what does he have and hopefully a general view what we can expect.
@zweihander if you would be so kind to ask him about availability - please start with Landsknechte and possibly with something from my list.
I expect it will take three days to post all animations I am after.
I will use names of the pack the author used, same with the units, this should help him locate the models.
Let's start. I'll use GIFs with key animations (usually close combat) - click it to see the animation.
Egyptian V
Syria Auxiliary 17th C, Sudanese Infantry Mid 19th C
First for variety, second because it is the only blackskinned infantry model with a firearm which looks relatively suitable.
Attachment 17735
Attachment 17736
Egyptian IV
Egyptian Pikeman 16th, Egyptian Mameluke 17th
Pikeman for genuine muslim spear/pike armed infantry. Could be great for Persian pikemen from reformed army of Abbas the Great and Grenadan citizen militia as well as for other uses.
The cavalryman.
He is using a bow which is very useful, but there is another trick we could use with this (or any other) model i.e. place it in Camel directory which seems hardcoded to give combat bonuses when fighting in a desert and penalties when fighting in lush areas - could be excellent for african units which are not used to climate in northern Europe.
Just give it an invisible mount with the same directory and it could work. If not we will have another cavalry animation which is not a bad thing.
Attachment 17737
Attachment 17738
Egyptian I
Egyptian Archer 16th C
One of very few animations of archers who also use close combat weapons. Could be useful for very many units from several factions. One good quality is that it doesn't look too egyptian so can be shared with some factions in Europe.
Attachment 17739
Ottomans
==========
Ottoman I
Albanian Light Infantry 1820, Akinji Light Cavalry 16th C
Albanians are great for Balcan infantry from the south - Greeks and Albanians.
Cavalry gives another muslim animation. Could use Camel directory.
Attachment 17741
Attachment 17740
Ottoman III
Bosnian Frontierman Mid 18th C, Deli Light Cavalry 17th C
The Bosniak is just another model for variety and has a pistol animation perfect for pirates etc.
The Deli could be useful also for early hussar models, plus it has a nice javelin throwing animation which is rare.
Attachment 17743
Attachment 17742
Ottoman IV
Janissary 17th C, Janissary Archer 16th C, Janissary Grenadier Early 18th C
Elite Ottoman infantry deserves good treatment, plus the archer can be used for different units if the head is changed.
There is also a nice granade throwing animation excellent for several elite muslim units from late period.
[Attachment 17754
Attachment 17755
Attachment 17756
Ottoman V
Lybian Kuloglu Late 19th C
Another muslim unit. half clothed so perfect for various irregulars and units from Africa.
Attachment 17747
Ottoman VI
Tufekci Musketeer 17th C, War Wagon 16th C
The core of Ottoman infantry of the 17th century, plus a Warwagon animation which could hopefully be altered (Oxes instead of mules, different infantry etc)
Attachment 17753
Attachment 17752
I wasn't asking about those particular models. I was thinking about any pictures form the net, history books, etc.. Why? I've just learned how to extract models from Mount & Blade (together with animations) and how to use 3ds Max to take a series of screenshots for MTW animations. There are a lot of good expansions (With Fire and Sword, Napoleonic Wars) and mods: The Deluge, some Renaissance mods and even free OSP stuff like this https://forums.taleworlds.com/index....,327745.0.html . If you'd show me what are you looking for maybe I'll find something that fits. Of course, it's not as fast as models from Civ3,4,5 because you have to compose a whole soldier from parts like torso/armor, head, helm, boots, gauntlets, shield, weapons, etc. but it makes the system very flexible. I'm not fully satisfied with the results of the exporting process now but I'm sure I'll get better.
I understand now, but I think we could start with those CiV3 models - always saves a lot of work if something can be found.
Besides this way only a couple of units will have to be made - you already have a lot of work with this mod. Frankly an astounding amount of work and this really can wait.
Also in some cases it is hard to define how a perticular soldier should look like - there are no sources I could use - so maybe similar Poser models could be altered. A different head is often just enough.
For example there is a very good Warwagon model in Imperator files, but it is for the Ottomans. If infantry models could be replaced with Polish/Hungarian style infantry it would be perfect for all factions using the warwagons in the game.
Back to posting GIFs...
Cegorach, please post a link of the thread on CFC. Posting GIF is ok, but not necessary, if this can save your time.
I'll post one with all parts glued together later. Till now I was just checking options and learning how to render properly.
There is another black skinned handgunner in Egyptian I pack but doesn't contain any melee attack animation.
Attachment 17750
All right, Egypt, the Ottomans so actually the whole of Middle East and Africa is done.
I'll continue tomorrow.
Ok. but remind you that some attachments GIFs are down, such as the Janissaries.
Edit: you have chose so many units and just for the Muslims, are you sure we have enough directories?
No, but they are displayed as links, just click the link and you will see the image.
We have very many, besides I am assuming not all those units will have Poser files. Final selection will have to be made based on the files we can get.Quote:
Edit: you have chose so many units and just for the Muslims, are you sure we have enough directories?
I am assuming 3 animations will go into one directory (infantry) or 2 in case of cavalry and muslim units are the biggest problem with the current animations, only a single dedicated infantry animation for several factions. Too few.
Click on the link shows:
Invalid Attachment specified. If you followed a valid link, please notify the administrator.
--------
Imperator hasn't response yet. Here is the preview picture of my Landsknecht-halberdier(unfinished):
https://forums.totalwar.org/vb/attac...1&d=1457498872
Weird, I've checked yesterday and today they even do not show up in the list of attachment.
Thanks for noticing.
I've edited the post.
--------
Do you think there will be enough space in the same file the double-men use? Or will you need another directory for this and pikemen/handgunner models?Quote:
Imperator hasn't response yet. Here is the preview picture of my Landsknecht-halberdier(unfinished):
https://forums.totalwar.org/vb/attac...1&d=1457498872
If 3 animations can be added in a file it would be perfect, but in this case it can be less. I guess pikemen models will be decisive to judge how much space is necessary.
The halberdier would use the body of the landsknecht light pikeman as well as the handgunner and pikeman. This one is just an alpha version, for weapon and animation testing.
My plan is to put Landsknecht light pikeman, handgunner and halberdier into one BIF, but leave the Pikeman's weapon as an independent item rather than on his hand. Then we will have enough place for these 3 unit. And maybe 4 is possible too, if there is enough place for the fourth unit in the same BIF, I want to make the Forlorn Hope(wielding a shorter two-handed sword) with the body of the landsknecht light pikeman.
And the doppelsoldner would be remake with Imperator's material, I haven't decide which units will share the same BIF with it yet.
If you need more than those two directories let me know.
I'll continue with Imperator's graphics. Here because there seems to be a problem with too many attachements in one post.
Poland, but not only Poland
=======================
Polish Units Part I
Polish Hajduk Arquebusier 16th C, Polish Pikeman 17th C, Cossack Infantry 17th C, Polish Hussar 16th C
The Hajduk is one of obvious choices mainly because of Hungary - and it has an axe which is nice.
The pikeman - despite the mistake with yellow uniform (it should be blue, yellow is simply bleached ) - will be great for Poland and Russia, maybe even for the Cossacks.
Cossack infantry is very useful because there are too many units using the same cossack animation in the game and this one doesn't
use faction colours.
The Hussar - only optionally, if there is space.
Attachment 17757
Attachment 17758
Attachment 17759
Attachment 17760
Polish Units Part II
Polish Fusilier 18th C, Polish Grenadier 18th C, Polish Pikeman 16th C
The fusillier and the grenadier are great for general use, for many factions if faction colours are used. I think that one directory, the one which right now harbours line infantry from NTW could be used to keep all early XVIIIth century animations this mod will need.
The pikeman could be nice for units which do not use pikes - @zweihander what do you think?
Removing the pike and replacing it with a shield or just nothing and we have nice dismounted cavalry or light infantry.
Attachment 17763
Attachment 17761
Attachment 17762
Great work guys ! ...... fantastic
2 directories for the various lanskanechts(except heavy pikeman) should be enough.
But I need another one directory for 4(maybe more) kinds Pikeman(German, Spainish, Italian, Heavy landsknecht).
And another one directory for the Shield&Sword unit, haven't decide which units should share the same BIF yet.
Here is some units I want to request, left to right:
https://forums.totalwar.org/vb/attac...9&d=1457603015
German Front Rank Swordsman 16th C,
The best sword&shield unit model I have found.
Italian Pikeman 16th C, Spanish Pikeman 17th C, German Pikeman 17th C
There names suggest there uses.
What do you think of them?
The mod needs more pikemen models so I am positive.
Sadly we cannot afford going into specialised animations every time, but this will certainly add a lot of variety.
Love those pikemen models. Lack of good pikemen always hurt the immersion with PMTW. After all, the period is all about the pike (and musket). Like Ceg says, the variety will be great.
No. I think he hasn't recive my PM yet, he doesn't go on CFC frequently.
And do you have the part 3 of units to list?
Sorry, very busy weekend, but I think I have all units I need. Or at least almost all of them.
Here it goes.
Scots I
Very old set, so I am not sure if he has anything left... But those units are very useful.
Highland Fusilier, Highland Musketeer, Highland Pikeman
Only one of those musketeer units is necessary, but you could ask for both. I hope that it can be used for Highlanders with a shield, do you think it is possible?
Attachment 17773
Attachment 17774
Attachment 17775
Dutch Units I
Dutch Artillery 16 C, Dutch Dragoon 17 C., Dutch Musketeer 17 C, Dutch Reiter 16 C
XVIth century artillery could be useful, but is no priority.
The dragon - dismounting animation is completely useless, but dismounted and firing is very good. So is the mounted Dragoon's animations. This way we would have at least three western dragoon animations for use for several factions.
The musketeer - great for variety.
The reiter - because we need more and the horse is different than other mounts.
Attachment 17779
Attachment 17776
Attachment 17777
Attachment 17778
I'll use more posts because sometimes there are problems with too many GIFs and their presence is very useful.
French Units 4
French Front Rank Swordsman 16th C
I am not sure how many Poser files can be acquired. This is just in case. But an animation for western style infantry with a pistol is a must have in the game.
Attachment 17780
European Wars Part I
French Artillery 17th C, French Line Cavalry 17th C, French Musketeer Garde
All useful, the Guard Musketeer is only for France, but the unit is so iconic for this period it would be a sin not to have it - if we can.
Attachment 17781
Attachment 17782
Attachment 17783
Danish Units II 2
Danish Caliverman 16th C
Alternative animation useful for various light infantry units.
Attachment 17784
Swedish1
Livonian Reiter 16th C
Not many rider & horse animations are necessary, but this one could give us more variety in the XVIth century where very few are in use.
Attachment 17785
Swedish4
Swedish Musketeer 17th C
A musketeer in a grey uniform - will be useful because not all models should use faction specific uniforms.
Attachment 17786
Russia 1
Russian Archer HM
No fight animation, but I need one animation for mounted infantry - it will ride a horse when fighting.
Attachment 17787
Russia 3
Russian Arquebusier 16th C, Russian Caliverman 16th C
Only one is necessary, but it is nice to have a choice. A handgunner in chainmail useful for Russia, Georgia, Circassia, so pretty important.
Good I found those, because they have fight animations.
Attachment 17788
Attachment 17789
Russia 6
Russian Front Rank Swordsman 17th C, Russian Feudal Archer 16th C
First very useful, second just like above - for mounted infantry.
Attachment 17790
Attachment 17791
Russia 8
Russian Oprichnik Light Cavalry 16th C
Great for Oprychnyki, but useful for mounted infantry because it has a mount and a rider in the same animation.
Attachment 17792
All right I believe it ends the list.
I hope it will cover all or almost all needs. Now let's hope at least some can be found.
If not those GIFs are there to show what I am looking for.
What the list is lacking is Gallowglass animations and black-skinned handgunners with fight animations.
Second hopefully can be made from different animations.
@zweihander, @Stazi if you have any ideas please post them in a way which allows reviewing the animations - I think it can save a lot of time.
@cegorach @Stazi
Some questions and suggestions:
I prefer and 2nd one.
-----------------------------------------------
I think the German Front Rank Swordsman 16th C from this pack is better than the French one. What do you think of it?
https://forums.totalwar.org/vb/attac...5&d=1458002775
https://forums.totalwar.org/vb/attac...6&d=1458002775
-------------------------------------------------------
I prefer the Musquetaire du Roi from this pack, what do you think of it?
https://forums.totalwar.org/vb/attac...7&d=1458002902
-------------------------------------------------------
Do you mean we should keep it grey in game or give it faction colour?
-------------------------------------------------------
Do you like the Austrian Reiter 16th C from this pack, with a lighter colour armour and a closed helm?
https://forums.totalwar.org/vb/attac...8&d=1458003332
Is the Dutch Musketeer only for Neatherland or for various use? If it is for various I suggest the German Musketeer 17th C from here instead of the Dutch one.
https://forums.totalwar.org/vb/attac...3&d=1458004103
-----------------------------------------
And I also suggest the Papal States Pikeman 17th C and Papal States Musketeer 17th C from here, give their uniform faction colour and use them as various late era Pikeman and Musketman.
https://forums.totalwar.org/vb/attac...4&d=1458004111
https://forums.totalwar.org/vb/attac...5&d=1458004132
Here is a gallowglass made by Balam-Agab, or we can just use the unit animation of doppelsoldner.
https://i1163.photobucket.com/albums...ps2f9e4ed1.gif
Looks good to me. If it has pistol animations it would be acceptable.
You are right, the pack is newer so possibly easier to find Poser files.Quote:
I prefer the Musquetaire du Roi from this pack, what do you think of it?
https://forums.totalwar.org/vb/attac...7&d=1458002902
I'd like to have him in grey, possibly with a small detail in a faction specific colour - it would be nice to have a grey musketeer and a detail such as a scarf or a feather would be enough to make him look different.Quote:
Do you mean we should keep it grey in game or give it faction colour?
[/QUOTE]Quote:
Do you like the Austrian Reiter 16th C from this pack, with a lighter colour armour and a closed helm?
https://forums.totalwar.org/vb/attac...8&d=1458003332
If we find space. We have a black horse thanks to LOTR animations so when choosing horse & man animations I am trying to find something different - not brown, black or grey.
Yes, it is very good and can replace current PMTW pikeman/musketeer animation with a hat.Quote:
I'd like to have the Dutch one, but the German can be used as well. We will see how much space is left after all this, and which files are possible to find.
Quote:
And I also suggest the Papal States Pikeman 17th C and Papal States Musketeer 17th C from here, give their uniform faction colour and use them as various late era Pikeman and Musketman.
https://forums.totalwar.org/vb/attac...4&d=1458004111
https://forums.totalwar.org/vb/attac...5&d=1458004132
If he provides the files that would be great.
...."not relevant"
...."not relevant"
Hello Zweihander
Thanks for responding & its ok you did not answer in detail .
I have decided its wiser I begin with our existing bifs & learn that first .
But ! I say again what you are doing here on cegs mod is amazing ....
Keep up the great work guys .
cheers
D