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Thread: Converting Civilization3 unit animations

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  1. #1
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by Stazi View Post
    I wasn't asking about those particular models. I was thinking about any pictures form the net, history books, etc.. Why? I've just learned how to extract models from Mount & Blade (together with animations) and how to use 3ds Max to take a series of screenshots for MTW animations. There are a lot of good expansions (With Fire and Sword, Napoleonic Wars) and mods: The Deluge, some Renaissance mods and even free OSP stuff like this https://forums.taleworlds.com/index....,327745.0.html . If you'd show me what are you looking for maybe I'll find something that fits. Of course, it's not as fast as models from Civ3,4,5 because you have to compose a whole soldier from parts like torso/armor, head, helm, boots, gauntlets, shield, weapons, etc. but it makes the system very flexible. I'm not fully satisfied with the results of the exporting process now but I'm sure I'll get better.
    I understand now, but I think we could start with those CiV3 models - always saves a lot of work if something can be found.

    Besides this way only a couple of units will have to be made - you already have a lot of work with this mod. Frankly an astounding amount of work and this really can wait.

    Also in some cases it is hard to define how a perticular soldier should look like - there are no sources I could use - so maybe similar Poser models could be altered. A different head is often just enough.

    For example there is a very good Warwagon model in Imperator files, but it is for the Ottomans. If infantry models could be replaced with Polish/Hungarian style infantry it would be perfect for all factions using the warwagons in the game.

    Back to posting GIFs...

  2. #2

    Default Re: Converting Civilization3 unit animations

    Cegorach, please post a link of the thread on CFC. Posting GIF is ok, but not necessary, if this can save your time.

  3. #3
    Crusading historian Member cegorach's Avatar
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    Default Re: Converting Civilization3 unit animations

    Quote Originally Posted by zweihander View Post
    Cegorach, please post a link of the thread on CFC. Posting GIF is ok, but not necessary, if this can save your time.
    I am using the names of the sets - isn't that enough?

    GIFs give you (and me) better picture how those animations work and why I have chosen them and no others.

    Besides uploading the files takes very little time.

  4. #4

    Default Re: Converting Civilization3 unit animations

    Ok, that's alright.


    Quote Originally Posted by cegorach View Post
    Also in some cases it is hard to define how a perticular soldier should look like - there are no sources I could use - so maybe similar Poser models could be altered. A different head is often just enough.
    Of course it is possible.


    Quote Originally Posted by cegorach View Post
    For example there is a very good Warwagon model in Imperator files, but it is for the Ottomans. If infantry models could be replaced with Polish/Hungarian style infantry it would be perfect for all factions using the warwagons in the game.
    Not sure, but I think it is possible too.

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