That's right. Is it not true that RTW is the most modifiable of all Total War games? or is M2TW on par with RTW?
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I also noticed this: http://www.actiontrip.com/rei/commen...ml?id=072707_8
It's quite old (2007), but he does specifically mention a follow up to Rome. Who knows though. We'll see in a few weeks.
Rome 2 would be great! I'm sure alot of the people on this forum would be pleased! If more moddable imagine an EBIII!? What would the members of this forum think if perhaps the new TW was going to center on the Greek states (judging from the helm clue in the tread on the entrance hall forum)? I'm excited no matter which it is!
Aw, show a little optomism!!! I know it's premature speculation to expect and EBIII when EBII hasn't even been released, but I was merely trying to psyc-up the EBers about the upcoming TW title. Though they will probably be playing EBII when it's released and won't show the new TW title much interest. I personally will try both. I am ambydexterous in that way!!
No negative sarcasm, subconcious perhaps, but not intentional!!
Thanks for the congrats, friend!!! Here's to 500 more!!! (hopefully useful and intelligent)!!!
I think CA will release the next TW game on the E3, or that's what I hope...
I'll place my bets on R2TW, just because RTW sold like crazy. Brace for even better looking Roman Ninjas!
Well, hopefully they'll maybe reverse their decision when Rome 2 comes out - because let's face it, we're gonna need the EB team to correct all the historical screw-ups that CA manages to pull off. But from the sound of it, that may be a long ways away - if ever. -M
Releasing it without hyping it first would seem an odd decision to me.
That statement must have been made at a moment where both ETW and NTW offered few modding possibilities. With the next TW-title, the situation might (I repeat: might) be more favourable to the modding community. Other than that: even if some EB-members decided to retire after or even before the release of EB2, there would most likely be others who wouldn't. Just take a look at the team that made EB1: a considerable part of the team has either quit the team or left the modding-arena. (No bad words about these members. They somehow deserve a life too.)
kind regards,
Andy
That would be a shame, not to experience the vision of such talent. I do realize they have lives however. Oh well, we don't even know if the presumed Rome 2 will be moddable.Quote:
EB team announced that they won't make EB III after II, because it consumes too much time.
edit: posted before I read the above post. (I do that all the time!)
It seems awkwardly amusing reading the sentences that refer to the EB Team in such a distanced tone. It is almost as if there is a concept that there are two worlds: The Realm of Humans, and The Realm of the EB Team...
The so-called "Realm of EB" is a human construct. It falls into the higher-tier construct "Real of Humans". By MediaWiki categorization, the EB Team may fall under the Humans category, but since the development team of Europa Barbarorum transcends humanity, they get their own realm/category...
A few points to consider w.r.t. EB 3:
- EB II gets made largely because M2TW and RTW overlap considerably in “how things are done”. There are differences; and significant ones, too. But there are similarities which mean that a large body of engine know-how could be transferred without too much issues. You have no idea how important it is that any halfway sane person can edit a description text, or put a few unit cards into the mod; until you've made a 400 odd units mod. Like EB 1, for instance.
That same major benefit was lost with later games; where if I understand things correctly, one must use a fairly complex and hairy tool (essentially a tailored hex-editor) to hope that changes actually propagate somewhere halfway the right direction. This is not conductive to building an EB 3.- There was relatively quickly a thorough understanding of what the M2TW (and specifically Kingdoms) engine could do that RTW can not. There was also a relatively quickly a thorough understanding of how one could apply this to the concept of EB; again something that lacks in later games. This was entirely CA's doing: they released an unpacker and a set of docs that explained some of the new scripting statements.
This is much less the case, if at all, with the later games. For instance, if I understand things correctly modders work with .lua files. This suggests that the later games incorporate a Lua interpreter so that they incorporate a full programming language with support for complex scripts well beyond the realm of RTW/M2TW. But as I understand it: nobody actually knows what the API (exposed routines and data) of the engine is because unlike M2TW/Kingdoms there are no equivalents to the unpacker and docs as supplied by CA. So everyone is largely still working on a few opaque file formats rater than the much more interesting topic of maximising the engine's potential. This is not conductive to making a mod like EB 1, which almost entirely relies on there being a halfway solid body of knowledge to mold the game into something more fitting.- Ultimately EB depends on a few people capable of pushing the mod forward. And they are not at all interchangeable; and they are few. If they decide to put EB on hold, or if they decide to quite doing this; then that puts EB on hold, or ends part of EB. This means that if they don't want to do EB 3, it is 99% likely there will not be an EB 3.
Continuing this line of thought, and assuming the team dissolves (itself) after EB 2 is deemed done; it would mean that some other talented people would have to get together and start their own EB 3 to do it. And such a thing takes motivation of the kind that usually means a person would have found and applied for EB membership long before that point. And it also takes skill/knowledge which means such a person might have well been contacted or made an EB member already.
This would be revolutionary...
Well it would be revolutionary since no TW mod was based in Greece yet :D...
Let's just hope it's not Sparta:Total War
No, 300: Total War, including Persian rhinos and minotaurs.
Thanks alot for your explanation Tellos Athenaios.
It will be STW2
The "up to 56,000 units in a single battle" looks promising. If it were open to modders, it might be a great hit.
"One particularly novel development is the introduction of hero units. These are warriors who have perfected a fighting art and can carve their way through enemy armies without much trouble at all. Based on mythologized historical figures like the warrior monk Benkei, hero units are a nearly unstoppable force on the battlefield, capable of holding bridge crossings against entire armies, or smashing through a battle line to engage the enemy general. You can counter heroes with the right tactics, such as filling them full of arrows, or by having your own hero units engage them in duels. The development team may even consider letting players use political manipulation to sway heroes away from each other. "
And here we all thought Arcani and flaming pigs were bad...
I don't really care about historical accuracy in the vanilla-version. CA wouldn't be able to keep up with the dozens of historians and modders that constitute the modding-community. Therefore, it might actually be a good idea to focus on hardcoded aspects and moddibility rather than on number of units or even historically accurate units. So far, nothing from that frontier however. Closer to the release date, we might know more.