Results 1 to 30 of 250

Thread: The next game in the total war series?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: The next game in the total war series?

    Quote Originally Posted by Andy1984 View Post
    Releasing it without hyping it first would seem an odd decision to me.
    I meant announce...
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  2. #2
    Member Member WinsingtonIII's Avatar
    Join Date
    Jul 2009
    Location
    Boston, USA
    Posts
    564

    Default Re: The next game in the total war series?

    Quote Originally Posted by Skullheadhq View Post
    I meant announce...
    They already have stated they will announce the next TW at E3, that's what the link earlier in the thread was stating
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  3. #3

    Default Re: The next game in the total war series?

    A few points to consider w.r.t. EB 3:
    1. EB II gets made largely because M2TW and RTW overlap considerably in “how things are done”. There are differences; and significant ones, too. But there are similarities which mean that a large body of engine know-how could be transferred without too much issues. You have no idea how important it is that any halfway sane person can edit a description text, or put a few unit cards into the mod; until you've made a 400 odd units mod. Like EB 1, for instance.

      That same major benefit was lost with later games; where if I understand things correctly, one must use a fairly complex and hairy tool (essentially a tailored hex-editor) to hope that changes actually propagate somewhere halfway the right direction. This is not conductive to building an EB 3.
    2. There was relatively quickly a thorough understanding of what the M2TW (and specifically Kingdoms) engine could do that RTW can not. There was also a relatively quickly a thorough understanding of how one could apply this to the concept of EB; again something that lacks in later games. This was entirely CA's doing: they released an unpacker and a set of docs that explained some of the new scripting statements.

      This is much less the case, if at all, with the later games. For instance, if I understand things correctly modders work with .lua files. This suggests that the later games incorporate a Lua interpreter so that they incorporate a full programming language with support for complex scripts well beyond the realm of RTW/M2TW. But as I understand it: nobody actually knows what the API (exposed routines and data) of the engine is because unlike M2TW/Kingdoms there are no equivalents to the unpacker and docs as supplied by CA. So everyone is largely still working on a few opaque file formats rater than the much more interesting topic of maximising the engine's potential. This is not conductive to making a mod like EB 1, which almost entirely relies on there being a halfway solid body of knowledge to mold the game into something more fitting.
    3. Ultimately EB depends on a few people capable of pushing the mod forward. And they are not at all interchangeable; and they are few. If they decide to put EB on hold, or if they decide to quite doing this; then that puts EB on hold, or ends part of EB. This means that if they don't want to do EB 3, it is 99% likely there will not be an EB 3.

      Continuing this line of thought, and assuming the team dissolves (itself) after EB 2 is deemed done; it would mean that some other talented people would have to get together and start their own EB 3 to do it. And such a thing takes motivation of the kind that usually means a person would have found and applied for EB membership long before that point. And it also takes skill/knowledge which means such a person might have well been contacted or made an EB member already.
    Last edited by Tellos Athenaios; 05-25-2010 at 23:55.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  4. #4
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: The next game in the total war series?

    found this in the entrance hall:
    Quote Originally Posted by Martok View Post
    Link






    In addition, we have a couple of tweets from CA:

    Link

    "Do you like my custom tissue dispenser?"



    The second tweet in particular would appear to be a fairly large hint....
    Hellas: Total War? Let's hope so!
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  5. #5
    Member Member anubis88's Avatar
    Join Date
    Apr 2007
    Location
    Slovenia
    Posts
    3,400

    Default Re: The next game in the total war series?

    This would be revolutionary...
    Europa Barbarorum Secretary

  6. #6
    The Rhetorician Member Skullheadhq's Avatar
    Join Date
    Apr 2008
    Location
    Antioch
    Posts
    2,267

    Default Re: The next game in the total war series?

    Quote Originally Posted by anubis88 View Post
    This would be revolutionary...
    How so, AFAIK Shogun:TW focused on one country as well.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  7. #7
    Member Member anubis88's Avatar
    Join Date
    Apr 2007
    Location
    Slovenia
    Posts
    3,400

    Default Re: The next game in the total war series?

    Well it would be revolutionary since no TW mod was based in Greece yet :D...

    Let's just hope it's not Sparta:Total War
    Europa Barbarorum Secretary

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO