Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Last edited by HunGeneral; 05-23-2010 at 12:56. Reason: Spelling
“Save us, o Lord, from the arrows of the Magyars.” - A prayer from the 10th century.
I think CA will release the next TW game on the E3, or that's what I hope...
I'll place my bets on R2TW, just because RTW sold like crazy. Brace for even better looking Roman Ninjas!
Last edited by Skullheadhq; 05-23-2010 at 13:32.
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
Releasing it without hyping it first would seem an odd decision to me.
That statement must have been made at a moment where both ETW and NTW offered few modding possibilities. With the next TW-title, the situation might (I repeat: might) be more favourable to the modding community. Other than that: even if some EB-members decided to retire after or even before the release of EB2, there would most likely be others who wouldn't. Just take a look at the team that made EB1: a considerable part of the team has either quit the team or left the modding-arena. (No bad words about these members. They somehow deserve a life too.)
kind regards,
Andy
Last edited by Andy1984; 05-23-2010 at 16:09.
from plutoboyz
A few points to consider w.r.t. EB 3:
- EB II gets made largely because M2TW and RTW overlap considerably in “how things are done”. There are differences; and significant ones, too. But there are similarities which mean that a large body of engine know-how could be transferred without too much issues. You have no idea how important it is that any halfway sane person can edit a description text, or put a few unit cards into the mod; until you've made a 400 odd units mod. Like EB 1, for instance.
That same major benefit was lost with later games; where if I understand things correctly, one must use a fairly complex and hairy tool (essentially a tailored hex-editor) to hope that changes actually propagate somewhere halfway the right direction. This is not conductive to building an EB 3.- There was relatively quickly a thorough understanding of what the M2TW (and specifically Kingdoms) engine could do that RTW can not. There was also a relatively quickly a thorough understanding of how one could apply this to the concept of EB; again something that lacks in later games. This was entirely CA's doing: they released an unpacker and a set of docs that explained some of the new scripting statements.
This is much less the case, if at all, with the later games. For instance, if I understand things correctly modders work with .lua files. This suggests that the later games incorporate a Lua interpreter so that they incorporate a full programming language with support for complex scripts well beyond the realm of RTW/M2TW. But as I understand it: nobody actually knows what the API (exposed routines and data) of the engine is because unlike M2TW/Kingdoms there are no equivalents to the unpacker and docs as supplied by CA. So everyone is largely still working on a few opaque file formats rater than the much more interesting topic of maximising the engine's potential. This is not conductive to making a mod like EB 1, which almost entirely relies on there being a halfway solid body of knowledge to mold the game into something more fitting.- Ultimately EB depends on a few people capable of pushing the mod forward. And they are not at all interchangeable; and they are few. If they decide to put EB on hold, or if they decide to quite doing this; then that puts EB on hold, or ends part of EB. This means that if they don't want to do EB 3, it is 99% likely there will not be an EB 3.
Continuing this line of thought, and assuming the team dissolves (itself) after EB 2 is deemed done; it would mean that some other talented people would have to get together and start their own EB 3 to do it. And such a thing takes motivation of the kind that usually means a person would have found and applied for EB membership long before that point. And it also takes skill/knowledge which means such a person might have well been contacted or made an EB member already.
Last edited by Tellos Athenaios; 05-25-2010 at 23:55.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
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Spoiler Alert, click show to read:
Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
That would be a shame, not to experience the vision of such talent. I do realize they have lives however. Oh well, we don't even know if the presumed Rome 2 will be moddable.EB team announced that they won't make EB III after II, because it consumes too much time.
edit: posted before I read the above post. (I do that all the time!)
Silence is beautiful
It seems awkwardly amusing reading the sentences that refer to the EB Team in such a distanced tone. It is almost as if there is a concept that there are two worlds: The Realm of Humans, and The Realm of the EB Team...
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
The so-called "Realm of EB" is a human construct. It falls into the higher-tier construct "Real of Humans". By MediaWiki categorization, the EB Team may fall under the Humans category, but since the development team of Europa Barbarorum transcends humanity, they get their own realm/category...
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
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