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Re: The Daily Update at the Com
Latest:
————————————————————————————
Hi guys,
We will shortly be releasing a number of free new units for Empire: Total War. Today I would like to reveal the first of these - Russian Grenadiers. This new Russian unit is great for assaults and their grenades pack a mighty punch!
https://img.photobucket.com/albums/v...adiers_med.jpg
The team is still working hard on the next update, and will be implementing many new fixes.
Thanks,
Mark O'Connell
(aka SenseiTW)
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Re: The Daily Update at the Com
Lovin it!!!
Give me a Big Mac!!
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Oh god, more crazy Russian guys with bombs? It's bad enough they have those grenade launching bastards, you gotta love the range on those :2thumbsup:
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Re: The Daily Update at the Com
Pavlov grenadiers, by the look of them.
*edit to add*
I hope the Dutch get a infantry and/or cavalry unit. They were IMHO rather hard done by when it came to making faction specific units.
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Re: The Daily Update at the Com
A nice picture but... no word about a huge breakthrough in regards to CAI or BAI...
:hide:
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Re: The Daily Update at the Com
Throwing kids some candy huh? :grin:
By the looks of it, just your standard grenadiers with a different hat.
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Sv: Re: The Daily Update at the Com
But it's a cool looking hat tho.
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Re: The Daily Update at the Com
Very nice! Like the grenadier caps!
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Re: The Daily Update at the Com
Last night I hit my first campaign-killing CTD bug. I almost made it to 1799, by far the furthest I've been able to get in a campaign. Before the most recent patch, I'd encounter one of the CTD bugs much ealier in the campaign. After the patch, I encountered them much less frequently, and I was always able to get around them by simply restarting. The CTD that got me last night happens at the end of the AI turns, and there's nothing I can do to get around it. I know a few of the Daily Updates early after the most recent patch said they had identified a few other causes and had fixed them, plus better utilization of multi-core processors should prevent other CTDs too. I have high hopes that I'll actually be able to finish a campaign perhaps after the upcoming patch :-)
Oh, and the grenadier's hat looks cool.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Servius1234
Last night I hit my first campaign-killing CTD bug. I almost made it to 1799, by far the furthest I've been able to get in a campaign. Before the most recent patch, I'd encounter one of the CTD bugs much ealier in the campaign. After the patch, I encountered them much less frequently, and I was always able to get around them by simply restarting. The CTD that got me last night happens at the end of the AI turns, and there's nothing I can do to get around it. I know a few of the Daily Updates early after the most recent patch said they had identified a few other causes and had fixed them, plus better utilization of multi-core processors should prevent other CTDs too. I have high hopes that I'll actually be able to finish a campaign perhaps after the upcoming patch :-)
Oh, and the grenadier's hat looks cool.
This has happened to me too a couple times post patch 1.02. Interestingly enough, reloading an earlier save-game does not solve the problem. The crash happens once the same turns reached during the AI cycle.
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Re: The Daily Update at the Com
Nice grendiers and free content always welcome. And they did state that they continue to work on fixes. So this next patch should be the one that really gets the game on a firm footing.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Slaists
This has happened to me too a couple times post patch 1.02. Interestingly enough, reloading an earlier save-game does not solve the problem. The crash happens once the same turns reached during the AI cycle.
Unfortunately it does. Just got a quite successful early Spanish campaign crashed beyond repair.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Slaists
A nice picture but... no word about a huge breakthrough in regards to CAI or BAI...
:hide:
The AI coders are almost certainly not the same people who create units and graphics. The addition of new units shouldn't have any impact on that aspect of the patches.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
TinCow
The AI coders are almost certainly not the same people who create units and graphics. The addition of new units shouldn't have any impact on that aspect of the patches.
We don't seem to hear much from those who are working on the CAI and BAI though... New bits are nice, but there's a fair ammount to fix... :whip: back in the pressure-cooker now please boys.
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Re: The Daily Update at the Com
Quote:
May 21st
Hello everyone,
Yesterday we announced the first free unit. Today I would like to talk about them. The aim of the free units is to increase the graphical and unit variety of several factions rosters. We will also be using them to introduce more balance variety between factions as well. Some are new, some are replacement for existing units in some factions rosters. There will be 11 free units that have brand new models and textures, there are also several units that already exist in-game but are not used in the release version that are being added into rosters, and some factions will be gaining access to units they currently cannot get.
Some people have been asking why we are working on these free units whilst there are still fixes to be done. The work on the free units is not taking away time for fixes, the free units do not require any work from coders just work by artists and by a designer(me). So we can, and are working both on fixes, and on this extra free content for you all.
http://shoguntotalwar.yuku.com/topic...te.html?page=2
Hopefully they'll eventually add pre-order units into the game.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
TinCow
The AI coders are almost certainly not the same people who create units and graphics. The addition of new units shouldn't have any impact on that aspect of the patches.
I understand that aspect of the CA teamwork. Unfortunately, the updates mostly relate to unit design (which is nice) with utter silence from the AI department. Hey, I even have not heard CA acknowledge that the AI IS moronic. :)
Tell me if I am imagining things, but some time before ETW was released, didn't CA hint that the stupidity of the AI in the previous titles was due to the fact that in the previous platforms strategic map diplomatic and military decisions were made separately from military and tactical map decisions. The new engine was supposed to blend them together producing a more sensible overall AI decision making process.
Hmm... the current (game) evidence, for some reason, indicates otherwise.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Slaists
Tell me if I am imagining things, but some time before ETW was released, didn't CA hint that the stupidity of the AI in the previous titles was due to the fact that in the previous platforms strategic map diplomatic and military decisions were made separately from military and tactical map decisions. The new engine was supposed to blend them together producing a more sensible overall AI decision making process.
Hmm... the current (game) evidence, for some reason, indicates otherwise.
You're not imagining things, that's exactly what they've said. I do think the ETW CAI is a significant improvement over the RTW/M2TW CAIs. Yeah, it may still declare war randomly, but at least when it does it attacks you and the CAI is perfectly willing to accept a fair peace deal in many situations, even if it will never propose one itself. It still needs a lot of improvement to achieve the level it should be at, but it's still better than it used to be.
I feel the same about the BAI. In RTW, it was possible to defeat a full enemy stack while taking less than a dozen casualties. In ETW, victory is still easy if you know how to play, but casualties are much higher, especially in serious battles, and the AI can regularly win battles if it has numbers on its side. After only a few months of ETW, I've already lost far more battles than I have ever lost in both RTW and M2TW combined. Again, major improvement is still needed on the BAI, but I do feel like it's improper to say that CA hasn't made any improvement at all
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I've had problems getting peace treaties when the cause of war was a campaign objective region. For example, with Prussia, after taking Rhineland and Flanders (owned by Westphalia at the time), the French, who were very friendly with me, declared war. I wiped out their stacks in France and besieged Paris. I made a peace proposal, but it was rejected. I tried again, this time with a few tech thrown in, still rejected. My last offer, 100k in cash, Flanders region (the reason why they went to war in the first place), and the techs I threw in earlier. Still, rejected emphatically. Oh well, captured Paris and didn't bother to stick around, the following revolution bought me about 10 turns of peace and quiet.
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Re: The Daily Update at the Com
Todays update
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May 22nd
We're currently experimenting with a new campaign AI technique called 'faction focus'. This causes the AI factions to assess certain nations as a threat at startup and then focus their efforts on eliminating or defending against that country. This makes the aggression process more streamlined and more 'proactive' on the part of the AI, in the sense that it makes a judgement on its national neighbours and others and focuses aggression based on that and subsequent world events.
This is in very early stages and is really a test tech at this stage, so we can't say with certainity whether it will make it into any forthcoming update.
We're now entering a British bank holiday weekend which means the next daily update will be posted on Tuesday 26 May. Naturally some of us will be working on fixes and issues over that time. We continue to focus the majority of our effort on addressing the remaining issues with Empire whilst increasing performance.
More details of the free units will appear shortly.
Enjoy your weekends!
Kind regards,
Kieran
Nice to know that they are working on the AI
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Re: The Daily Update at the Com
These updates still make me much more patient and hopeful about the patching/improvement process.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Servius1234
These updates still make me much more patient and hopeful about the patching/improvement process.
Word. :applause:
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Re: The Daily Update at the Com
And the fact that they seem to be based on the responses on threads like these so they actually answer some of our questions.
Quote:
A nice picture but... no word about a huge breakthrough in regards to CAI or BAI...
"We'll give them some AI even though were are nowhere ready:"
Quote:
May 22nd
We're currently experimenting with a new campaign AI technique called 'faction focus'. This causes the AI factions to assess certain nations as a threat at startup and then focus their efforts on eliminating or defending against that country. This makes the aggression process more streamlined and more 'proactive' on the part of the AI, in the sense that it makes a judgement on its national neighbours and others and focuses aggression based on that and subsequent world events.
This is in very early stages and is really a test tech at this stage, so we can't say with certainity whether it will make it into any forthcoming update.
We're now entering a British bank holiday weekend which means the next daily update will be posted on Tuesday 26 May. Naturally some of us will be working on fixes and issues over that time. We continue to focus the majority of our effort on addressing the remaining issues with Empire whilst increasing performance.
More details of the free units will appear shortly.
Enjoy your weekends!
Kind regards,
Kieran
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Re: The Daily Update at the Com
And today an other update:
Quote:
May 26th
Several smaller fixes today including:
1. Battle - Routing units will now no longer seek to garrison structures if they have utterly shattered. This was caused by conflicting priorities.
2. Campaign diplomacy - Repeated make deal/break deal actions by the AI have been eliminated. This was caused by a similair logic issue as the repeated region attempts issue.
3. Campaign diplomacy - Added weight/potency to the 'backstabbing' variable. When AI/player makes an alliance and breaks it shortly afterwards this now has a more significant effect.
4. Campaign map - Trade route bug where small ships indicating trade animations 'jumped' across theatres has now been fixed.
Hope you all had a good weekend.
Kind regards,
Kieran
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Thanks Kieran, keep up the good work!
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Posts like that make me feel loved. :love:
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Re: The Daily Update at the Com
and for today
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May 27th
Today's fixes include:
1. Campaign AI - The campaign AI now properly garrisons towns after capturing them, reducing the likelihood of the captured region immediately falling into rebellion. Thereby increasing expand and hold tactics from the AI. This issue was originally caused by improper balancing of future unrest values.
2. Audio - Updated the miles dll in order to fix an issue causing 'popping' sounds on the low pass filter.
3. Audio - Group movement and unit melee sounds fixed so that noticeable phasing is reduced.
4. Campaign AI - Crash bug on AI turn identified and fixed.
There's also a point to be made on AI peace making. It can appear at current that the AI isn't making peace with neighbours. The AI does in fact make peace with other nations, but the player is not notified directly of these events. The status of relationships between AI nations can be found in the diplomatic screens, and AI nations are in fact making peace as well as declaring war. However there is no 'event message' for this.
The balance at which AI nations do this is also being examined, in line with previous updates about 'backstabbing traits' and the like.
Kind regards,
Kieran
edit:
note this!
Quote:
There's also a point to be made on AI peace making. It can appear at current that the AI isn't making peace with neighbours. The AI does in fact make peace with other nations, but the player is not notified directly of these events. The status of relationships between AI nations can be found in the diplomatic screens, and AI nations are in fact making peace as well as declaring war. However there is no 'event message' for this.
Well if you have it now than that is a change but cut the BS
We know how to read the diplomatic section and once at war they have stayed at war!
Let‘s hope it has changed!
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Re: The Daily Update at the Com
good to hear that they are still working on this!
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Good. I think the last campaign killing CTD (one I can't get around by just restarting) is when it happens during the AI turns. If that's been fixed, I might be able to finish a campaign!
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Re: The Daily Update at the Com
Quote:
There's also a point to be made on AI peace making. It can appear at current that the AI isn't making peace with neighbours. The AI does in fact make peace with other nations, but the player is not notified directly of these events. The status of relationships between AI nations can be found in the diplomatic screens, and AI nations are in fact making peace as well as declaring war. However there is no 'event message' for this.
Yes, really, cut the BS... I have had several campaigns where I dragged an AI nation (my ally) into war with some remote faction at the start of the game. After a few turns, I make peace with the target nation. However, my allies stay in the state of war with the target nation indefinitely in the game terms despite not carrying out any hostile actions (actually fighting). I have even stopped bothering 'inviting my allies' when I declare war on the target faction for the second/third/fourth time since I always know, my allies would still be at war with the target...
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Agreed. The AI doesn't make peace, and if it does, it's once every 40-50 years. You should see my UP campaign right now, it's 1730 thereabouts and everyone is at war with everyone. Trade is so fickle that the only partners i know i can rely on are my neighbours bordering me in Europe, which are Wurtemburg and Hannover. The rest, Britain, Ottomans, Mughals, and the other overseas partners are constantly blocked. One turn i can be making 6k a turn and have 15-20k in my treasury, the next i can be -4000 in deficit because France is blockading Britain and Morocco is blocking a path in that tiny strait between Morocco and Gibraltar, cutting off Ottoman trade.
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Re: The Daily Update at the Com
May I just comment that the Org members seem to be handling criticism in a much more tolerant manner than oh 2 months ago...
It's good.
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Re: The Daily Update at the Com
I think that's because when the game came out we had people joining the forum or posting for the first time in years for no other reason than to criticize every aspect of the game without even owning it, and because the people who were so annoyed at the games shortcomings and paying for a half finished game have got over it now and left and moved onto another game.
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I too am skeptical about how often the AI negotiates peace with itself. One thing CA could do is add back in those notices to the player when the AI makes peace with itself. There are notices of when the AI declares war on itself, and previous games have sent the player notices when the AI makes peace with itself, so it's not unprecidented.
What I'm really just interested in is a more logical campaign AI. I've seen Poland declare war on the Plains Nations... I mean really, what's the point? The declaration has absolutely no affect. Poland can't get at them, and they don't trade, so Poland can't raid their trade routes or anything. It seems like the AI should have a check that says:
1) If I'm at war with Nation X
AND
2) If I do not have sufficient military land forces to spare for an attack
AND
3) If I am not able to raid any of Nation X's trade routes
AND
4) If none of my allies are at war with Nation X
THEN
5) Request peace
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Re: The Daily Update at the Com
Quote:
May 28th
Two bigger fixes today:
1. Campaign AI - Turn time resolution has been sped up. We found a logic block in the AI's use of land bridges and removed it. This has resulted in faster end turn times during the AI move calculation phase.
2. Campaign AI - We solved a start state issue where one smaller state started attempting an alliance with another state that didn't recognise it. This resulted in incorect behaviour between the two nations at startup, which has now been fixed.
Naturally this is all inline with everything else being done. We also hope to be able to reveal more details about the upcoming free units shorty.
Kind regards,
Kieran
http://shoguntotalwar.yuku.com/reply...l#reply-748290
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I think that especially number one was a main cause for the long waiting between turns. I hope that it is really fixed.
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I'm gonna miss going to pick up pizza on Sweden's turn :yes:
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Just what I was thinking too. The land bridge delay helps explain why Sweden always took so long.
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Re: The Daily Update at the Com
Quote:
Originally Posted by Kieran
Turn time resolution has been sped up.
If they can solve the Interminable AI Turn problem, I will dance a little jig of joy in my special pink kilt. Next to the CTDs, this has been the biggest game-killer for me.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Servius1234
Just what I was thinking too. The land bridge delay helps explain why Sweden always took so long.
You ever notice that Sweden pumps out one or two unit "armies and marches them up the penninsula on one turn - and back down on the next - to no good purpose?
Just weird and dumb.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Barkhorn1x
You ever notice that Sweden pumps out one or two unit "armies and marches them up the penninsula on one turn - and back down on the next - to no good purpose?
Just weird and dumb.
Maybe there is an IKEA on the penninsula...? :laugh4:
(Too easy? :sweatdrop::laugh4:)
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Re: The Daily Update at the Com
Does anyone have any idea when this next PATCH will be!! I'm getting a little frustrated with all the wait.
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Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
AussieGiant
Does anyone have any idea when this next PATCH will be!! I'm getting a little frustrated with all the wait.
Think I will state the best response, when it's ready.
Or to quote Johan from Paradox
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
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Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
TB666
Think I will state the best response, when it's ready.
Or to quote Johan from Paradox
"A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!"
Excellent!! :balloon2:
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Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
AussieGiant
Excellent!! :balloon2:
Just the answer you were looking for, eh?
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Re: Sv: Re: The Daily Update at the Com
Quote:
Originally Posted by
Phog_of_War
Just the answer you were looking for, eh?
Sure was!! :laugh4:
What else could I expect. I was just venting. :balloon2:
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Re: The Daily Update at the Com
And now it is the glorious first of June:
Quote:
June 1st:
- Some signficant work on multiplayer campaign beta code today, with some synching issues fixed and UI/game options being 'wired in'. Allowing players to select turn time properly.
- Further additions include new game unit art being integrated into the latest build for the new free units. The replacement units will now override default units for their given faction, giving different nations more variety.
We're also working to get you further details of the free units which will all be released shortly via Steam, they will be worth the wait.
Kind regards,
Kieran
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Re: The Daily Update at the Com
Quote:
Originally Posted by
AussieGiant
Does anyone have any idea when this next PATCH will be!! I'm getting a little frustrated with all the wait.
LOL it won't be before June at the earliest!!
:clown:
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Monsieur Alphonse
And now it is the glorious first of June:
Oh, Bravo! Well played, sir, well played!
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Re: The Daily Update at the Com
These "free" units, anyone else suspect that they'll be all new eye candy only?
Dunno which thread had the russian grenadiers in it, & ok its reskinned, but please, its a freakin' grenadier unit, (someone even said nice pointy hat as a comment :laugh4:) does that mean they'll throw grenades, act like, & have exactly the same stats as every other factions grenadiers?
I'm getting sullen about pouty about the whole thing now, (feed me patch!!!!), I spent the weekend playing tower defense for my game fix instead of ETW for crying out loud! Its THAT bad.
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Re: The Daily Update at the Com
Today looks like a double
Quote:
June 2nd
Testing a multiplayer campaign game...
TAMIS
June 2nd:
In other news, the latest version of Update 1.3 has gone into internal testing today. 
Thanks,
Mark O'Connell
(aka SenseiTW)
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Re: The Daily Update at the Com
Why am I always so snide and negative? Dunno, but i wish they'd put the people testing the multiplayer campaign into testing v1.3...
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Re: The Daily Update at the Com
Quote:
June 3rd:
I've changed the effects of government types in order to balance the game a bit more. We felt that Absolute Monarchy was too strong (due to your ability to perfectly choose and balance your ministers) and Republic too weak (because you can't change your ministers freely). Here are the new government type effects:
Government Type Effects
Government Effect Value
Absolute Monarchy Active Lower Class Happiness
-2
Absolute Monarchy Active Upper Class Happiness
+2
Absolute Monarchy Land Unit Recruitment Cost
-5%
Absolute Monarchy Repression +5
Absolute Monarchy Research Rate Modifier
-10%
Absolute Monarchy Town Wealth Growth
-5
Constitutional Monarchy Clamour for Reform Modifier
-25%
Constitutional Monarchy Active Lower Class Happiness
+1
Constitutional Monarchy Active Upper Class Happiness
+1
Constitutional Monarchy Repression +3
Constitutional Monarchy Town Wealth Growth
+5
Republic Clamour for Reform Modifier -80%
Republic Active Lower Class Happiness +3
Republic Active Upper Class Happiness +1
Republic Repression +2
Republic Research Rate Modifier +5
Republic Town Wealth Growth +12
We're currently testing these values and they are unlikely to make it into the next patch.
Jan van der Crabben
more changes...well let us hope the undo a few too... More unit costs??? AM should have the cheapest...
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Re: The Daily Update at the Com
it does have the cheapest... it says they are 5% less expensive under AM
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Re: The Daily Update at the Com
...and there's another unit coming for the UP:
https://i728.photobucket.com/albums/..._Guard_med.jpg
Quote:
Hi guys,
Today we'd like to reveal the second of the free units that we will shortly be releasing. The Holland Guards from the United Provinces are superior line infantry units. Carrying smoothbore muskets, they were traditionally chosen to protect the royal family and have an incredibly high morale, often making them the last troops to break in a fight.
Thanks,
Mark O'Connell
(aka SenseiTW)
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Re: The Daily Update at the Com
I have to say, those character models look really good.
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If you ignore the fact that we still have only 1 face on all of them.
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I suppose the proposed changes will make the republic more attractive, instead of just as a stepping stone to CM... It would certainly make it more interesting to give the republics more advantages.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
anweRU
I suppose the proposed changes will make the republic more attractive, instead of just as a stepping stone to CM... It would certainly make it more interesting to give the republics more advantages.
Yep, but when they refer to lower "clamour for reform" I assume this is the discontent generated by higher enlightenment & schools (universities).
What about the CM's complete lack of industrial discontent?
What were the luddites and swing rioters if not large expressions of industrialy-motivated discontent within the political system of a CM?
The current superiority of a CM over other govt systems is arguably consistent with the fact that it was adopted by the greatest number of European states towards the end of the game period. But, that paradigm is wholely dependant on the assumption that the most widespread adoption of a system implies its greatest potential effectiveness and efficiency. There are plenty of counter-arguments to such a view of a CM though too!
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Re: The Daily Update at the Com
today they have a war story...
Quote:
June 4th:
There's currently a bug in the economic information that's causing a client to desynch with host in the multiplayer campaign but we're close to getting it fixed.
Seperately, Sensei and I managed to play a multi campaign today where we fought together as France and Spain (He Spain, me France) quite succesfully. We had strong early success by ganging up on Portugal, whilst being constantly harassed by the Barbary States and the Pirates.
I dispatched a land army to Spain from Paris to assist in his storming of Lisbon and we lay siege to the city together. Sadly, Morocco took the opportunity to invade from the south and we ended up storming Lisbon, taking casualties in order to free up for the defence of southern Spain.
At this moment the United Provinces declared war on me in Europe, I asked for his assistance and he duly agreed. The meagre forces I had left in Paris rushed to defend Brusells but it was lost to the maruading Dutch.
By clever building I'd managed to access one of the new free units who I pulled into a grand armee and threw at the Dutch, just to hold them from the gates of Paris.
At this stage Sensei deigned to inform me he'd almost lost control of Portugal to rebellion thanks to fleeing to Madrid to see off the Moroccans. Britain inadvertantly assited us by landing an army in Northern Africa and invading Tripoli, halting the Barbary aggression for a while.
But with the United Provinces at the gates of Paris, The Moroccans within spitting distance of Madrid and a turbulant Porutgal we're in for a heavy fight tomorrow. We tested out the save/load facility and will hopefully get a chance to resume our campaign on Friday.
Tomorrows update will be more technical in nature, we just wanted to share a story for this one.
Kind regards,
Kieran
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Re: The Daily Update at the Com
Today it seems like we have some good news! Not only is the patch in beta, but what is fixed sounds good to me.
And I am not that easy to please…
Quote:
June 5th:
Hello everyone, today we would like to give you an update on how the next patch beta test is going.
The beta testers have reported much improved battle AI as we have fixed the problem that was resulting in it getting into melee too much in 1.2.
On the campaign AI side they have reported AI getting into less wars, making peace more, keeping allies and when it does wage war doing so more sensibly. This confirms various improvements we have made since 1.2 in our continued effort to improve the AI.
Big performance improvements have been reported thanks to some changes that are in the next patch.
They've also been enjoying the various free goodies that are going to be in the next patch.
Hope you all have enjoyed this update and have a good weekend.
Jack Lusted
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Re: The Daily Update at the Com
That is good news indeed.
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Re: The Daily Update at the Com
June 8th
Quote:
Hi guys,
The third free unit that we will shortly be releasing is the Spanish Gaurdias de corps. The cavalry unit is only available in a monarchy system and are very strong at charge and melee. This unit will replace the standard household cavalry to add a more unique flavour to the faction.
(edit: see picture at the com)
Thanks,
Mark O'Connell
(aka SenseiTW)
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Re: The Daily Update at the Com
Quote:
June 8th
Hi guys,
The third free unit that we will shortly be releasing is the Spanish Gaurdias de corps. The cavalry unit is only available in a monarchy system and are very strong at charge and melee. This unit will replace the standard household cavalry to add a more unique flavour to the faction.
(see pic at site)
Thanks,
Mark O'Connell
(aka SenseiTW)
http://shoguntotalwar.yuku.com/topic/53425?page=3
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Re: The Daily Update at the Com
That should be "guardias del cuerpo". I do hope they haven't already dumped their translators over at CA. Sounds like a made up unit to me too...
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Re: The Daily Update at the Com
Quote:
Originally Posted by
alh_p
That should be "guardias del cuerpo". I do hope they haven't already dumped their translators over at CA. Sounds like a made up unit to me too...
All references for the unit have called it Guardia de Corps or Guardias de Corp (Sensei has spelled it wrong in the update). And nope, not made up.
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Re: The Daily Update at the Com
That's kind of interesting. Not speaking in a condescending manner Jack, just curious, but why is the unit's name half in Spanish (Guardias) and half in French (de corp)? Although I guess "de" counts as both...
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Jack Lusted
All references for the unit have called it Guardia de Corps or Guardias de Corp (Sensei has spelled it wrong in the update). And nope, not made up.
Quote:
Originally Posted by
Owen Glyndwr
That's kind of interesting. Not speaking in a condescending manner Jack, just curious, but why is the unit's name half in Spanish (Guardias) and half in French (de corp)? Although I guess "de" counts as both...
Indeed, Jack, do you have a source? I'm interested...
Owen is right on the languages from which the bits of the name are from, but "de" is wrong in both (modern) languages in this usage, in French it should be "du" and "del" in Spanish.
While I'm at it, it should really be "[gardes] du corps" in French. In contrast to "Gardes de la porte" for example.
I'm only being such an A*hole because I'd like to see this right. What makes TW games engaging for me is the rich tapestry of the cultures they include -niggly bits like this detract from the experience. To make things difficult for you, messers CA, I have the good fortune of being near enough trilingual in Spanish French and (just about) English. I would however be happy to help you with such small details as this -at no cost either :)
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Re: The Daily Update at the Com
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I'm only being such an A*hole because I'd like to see this right. What makes TW games engaging for me is the rich tapestry of the cultures they include
... Because we still commemorate the Screeching Women and Head Hurlers with a Incendary Pig BBQ every year...
But I hope they have some photos soon nonetheless. I hope they have more government/regional based units as well.
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Re: The Daily Update at the Com
When I was in high school I worked at a arts/crafts/hobbies store and they used to have a bookshelf full of military history books from a company or publisher called Osprey that had insane amounts of detail about 2-3 particular units, covering their inception, how they were used in battle, famous battles they were pivotal in, and what their outfits and equipment looked like over time.
I'm not sure how accurate Osprey is seen as a source, but they seemed to have pretty solid references throughout their books. In the case they were very accurate, it would be cool to have a link to a source like that for each of these new units, so that we could get some more detailed information about the background of the unit type, how they were used, etc.
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Re: The Daily Update at the Com
Quote:
Originally Posted by
alh_p
Indeed, Jack, do you have a source? I'm interested...
Owen is right on the languages from which the bits of the name are from, but "de" is wrong in both (modern) languages in this usage, in French it should be "du" and "del" in Spanish.
While I'm at it, it should really be "[gardes] du corps" in French. In contrast to "Gardes de la porte" for example.
I'm only being such an A*hole because I'd like to see this right. What makes TW games engaging for me is the rich tapestry of the cultures they include -niggly bits like this detract from the experience. To make things difficult for you, messers CA, I have the good fortune of being near enough trilingual in Spanish French and (just about) English. I would however be happy to help you with such small details as this -at no cost either :)
Thanks for the corrections! The incorrect French on my part is understandable (Only completed one year of studies in that language), but the Spanish is unacceptable. After four years of training, and another year of nailing people on crap like that, you'd think I'd have caught that. Man, if the kids I've failed in Spanish could see me now, lol.
Oh well. @Servius, I don't know if you frequent the EB forums very often, but Aemilius Paulinus (sp?) has been kind enough to provide us with some of the images from those very same osprey books. Most of them are from Classical Europe/Mid-East, but they are great all the same, and worth checking out if you have the time!
You can find them if you go down to the EB forums, the thread I think is called Roman Army pictures or something along those lines. I'd provide you with a link, but now that I am a high school graduate, I don't feel much like doing anything at all *insert unnavailable smiley here*
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Re: The Daily Update at the Com
Quote:
That's kind of interesting. Not speaking in a condescending manner Jack, just curious, but why is the unit's name half in Spanish (Guardias) and half in French (de corp)? Although I guess "de" counts as both...
Quote:
Indeed, Jack, do you have a source? I'm interested...
Source is an Osprey book on Spanish army in late 18th/early 19th century, as well as some pictures from this wonderful site: http://digitalgallery.nypl.org/nypld...itle_id=269277
Neither really covers the origin of the unit, but I've come across references to Garde/Guardias du/de Corp/Corps in a lot of European armies. Nations seem to have copied the French unit and only slightly changed the name if at all.
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Re: The Daily Update at the Com
Everyone seems to have been copying each others models between 1600-1700, the Spanish went back to Spartan phalanx principles & came up with the tercio, the Dutch used a similar system, the Swedes then used much of the Dutch, (Spanish), system & improved on it. The French then had some pretty major reforms including the introduction of lieutenant colonels, (sound familiar?), portable bread ovens and a whole lot more.
So anyway, as JL points out, countries were taking the best bits of each others developments, no doubt there was interchange of personnel too to train in various techniques, so if you have a Frenchman training Spanish troops he'd likely call it by the name he was familiar with, after all what's in a name.
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Re: The Daily Update at the Com
if you speak some spanish you can check out this page on the wiki
http://es.wikipedia.org/wiki/Guardia_de_Corps
or try the translated link (translation in english)
http://babelfish.yahoo.com/translate...rUrl=Translate
isn't perfect but works :)
I've found some other but the translation wasn't great so
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Dradem
isn't perfect but works :)
I've found some other but the translation wasn't great so
:2thumbsup:
I for one would like to request the introduction of the old woman guards of Castile
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Re: The Daily Update at the Com
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Originally Posted by Prodigal;2257164I for one would like to request the introduction of the [I
old woman guards of Castile[/I]
yeah they seem Great :clown: las guardias viejas de Castilla they are the old Guards of Castile :book:
probably because it says Las that they made it female :dizzy2:
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Jack Lusted
Source is an Osprey book on Spanish army in late 18th/early 19th century, as well as some pictures from this wonderful site:
http://digitalgallery.nypl.org/nypld...itle_id=269277
Neither really covers the origin of the unit, but I've come across references to Garde/Guardias du/de Corp/Corps in a lot of European armies. Nations seem to have copied the French unit and only slightly changed the name if at all.
That would make a lot of sense, for example when Peter the Great of Russia implemented his "western" reforms, he singled out France as his main form of inspiration. It makes a lot of sense for other nations to copy the French, as the French appeared to have the most fearsome and powerful army in Europe at the time. Thanks for the info Jack!
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Re: The Daily Update at the Com
Quote:
Originally Posted by
Jack Lusted
Source is an Osprey book on Spanish army in late 18th/early 19th century, as well as some pictures from this wonderful site:
http://digitalgallery.nypl.org/nypld...itle_id=269277
Neither really covers the origin of the unit, but I've come across references to Garde/Guardias du/de Corp/Corps in a lot of European armies. Nations seem to have copied the French unit and only slightly changed the name if at all.
Thanks Jack, I stand corrected.
For those interested, their name is derived from the French as they were one of the elements & institutions of French inspiration introduced by Felipe V. Seems like many of their troops were of French origin and, like the Lifeguards in the UK, kept very much above and apart from the common soldiery -or even army.
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Re: The Daily Update at the Com
Ha! I'm glad to hear those Osprey books were reliable and used as the basis for cool stuff in games even today. It was Koei's L'Emperor on the original Nintendo and those Osprey books that first got me interested in this time period. Well, that and Napoleon's cameo in one of the Bill & Ted movies (Excellent Adventure or Bogus Journey, can't remember which).